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AlkMMORPGFramework[BetaComingSoon]

Helloall,
IwouldliketointroduceaMMO/MMORPGframeworkcurrentlybeingdeveloped
forUnitydevelopers.
Takenfromoneofourownprojectsandredesignedtobeimplementedwith
ease,theframeworkshallcompriseofthebasefunctionallyrequiredfor
developingyourownonlinegamesandshallalsoincludeaMMORPGdemo
whichdevelopersarefreetouseormodify.

SupportedPlatforms:
Windows.
Mac.
Android.
iOS.
PlayStationVita.
FrameworkFeatures:
Unityfree&prosupport.
FullyAuthoritative.
TCPprotocol.
Asynchronoussockets.
Distributedserversupport(multipleservers/daemons).
Nolimitationonconcurrentusers.
PlaySessionManagement.
Areaofinterestsystem.
Charactercreationsystem(UMAsupport).
Enemyspawn&basiclogic(AI).
Secureregistrationsystem.
Secureloginsystem.
Heightmapexporter(fromwithinUnityEditor).
Serversideheightmapvalidation.
Serversideprediction(movement).
Clientsideprediction(movement).
C#basedserverdaemons.
MySQLdatabase.
Separateclasslibrariesforserver/client.
Client/serverdatafiles(quests/items/equipment/NPCsareallstoredin
proprietarydatafiles.)
C#WPFdatafileeditors.
Pluginsystem(extendsystemfunctionalityviapurchasingordeveloping
plugins).
MMOFeatures:
GameMaster(GM)system(featuringserversideauthentication).
Chatsystem(multiplechannelse.g.Normal,Party,Guild,Globaland
Private).
Partysystem.
Friendsystem.
Guildsystem.
Questsystem.
Item/equipmentsystem.
Levelsystem.
Classsystem.
Combatsystem.
Thedemoshallconsistof3serverdaemons:
1. GameLink(GLink)ServerActsasamasterserver/proxyandrelays
datapacketstorequireddaemon.
2. GameDBServerLoads/savesdatatopersistentstorage(MySQL)and
runsqueriesonobjectsretrievedfrompersistentstorage.
3. WorldServercontainsthegameworldandcontrolsallgameworld
specificlogicincludingplayermovement,combatandquestsetc.
Thedemoshallalsoincludeaclientwithsimpleartassetstodemonstratethe
functionalityofthesystem.
Pleasefeelfreetoaddanysuggestionsyouhaveforadditionalfeaturesforthe
system.

Theexpectedpriceuponreleasewillbearound250.
Wewouldliketohearyouropinionsonthispricehoweverpleasekeepinmind
thatwhilstthismayappearexpensivetosome,ithasbeenindevelopmentfor
severalmonthsandisaimedmoretowardsdevelopersproducingcommercial
onlinegames.

ProgressUpdate:
Completed|WorkinProgress
Distributedserversupport(multipleservers/daemons).
PlaySessionManagement.
Areaofinterestsystem.
Charactercreationsystem(UMAsupport).
Enemyspawn&basiclogic(AI).
Secureregistrationsystem.
Secureloginsystem.
Heightmapexporter(fromwithinUnityEditor).
Serversideheightmapvalidation.
Serversideprediction(movement).
Clientsideprediction(movement).
Persistentstorage(MySQL).
Client/serverdatafiles(quests/items/equipment/NPCsareallstoredin
proprietarydatafiles.)
C#WPFdatafileeditors.
Chatsystem(multiplechannelse.g.Normal,Party,Guild,Globaland
Private).
Partysystem.
Friendsystem.
Guildsystem.
Questsystem.
Item/equipmentsystem.
Levelsystem.
Classsystem.
Combatsystem.
GameMaster(GM)system(featuringserversideauthentication).
Pluginsystem.

AlkMMORPGFramework

Language:C#.
Database:MySQL(default),supportforMSSQL.Pluginscanbe
createdforothers.
Authoritative:Yes.
MultipleServerSupport:Yes.
SourceCode:Yes(exceptcorenetworkingbaseclasslibrary).
UnlimitedPlayerCost:~$250.

Atavism

Language:Java(server)&Python(Plugins).
Database:MySQL.
Authoritative:Yes.
MultipleServerSupport:Yes.
SourceCode:No.
UnlimitedPlayerCost:$1,000.

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