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Trinity
2014
This document is compiled from the Faith Quest Games Realms of the Underground. A product from 2003 that could double as a Rac screen. It detailed all the information that a Rac would need to develop a dungeon from scratch to include encounters and treasure. It is reproduced here by permission of Faith Quest Games.
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Dist as Fan Support Document
Trinity
2014
1. Alchemy Chamber contains laboratory equipment for making various magic items, also contains all magic items on the Items and Vials list on the Treasure Table. 2. Arena seating all around staging area, inhabitants may be using for sparring when the characters arrive, also contains 2d6 additional weapons from the Treasure Table. 3. Armory contains all the necessary items for battle, including 2d6+5 various random Weapons, 2d6+5 various random Armors, and 2d6+5 various Equipment from the Treasure Table. 4. Aviary contains 2d6+2 bird cages and 1d4+2 caged birds of prey (falcons, owls, hawks, and eagles); inhabitants are tending to or guarding the birds. 5. Bathing chambers contains 1d4+2 baths, inhabitants are humanoid-type only and are bathing with weapons laid next to them. 6. Bestiary/kennel contains 2d6+2 cages holding 1d4 barking dogs and 1d4 random demonic creatures, all in separate cages. 7. Brewery contains 1d6 large vats for brewing and 2d4 barrels of brewed ale. 8. Crypt 1d6 covered tombs, each containing corpses and 1 Random Treasure from the Treasure Table. 9. Dining Room room contains 2 large tables and 3d6+3 chairs for the dungeon inhabitants to eat at. 10. Forging Room contains several metal items, such as horseshoes, 2d6 random weapons, 1d4 random armor and various tools, including 1d4 hammers and 1d4 anvils. 11. Gaming Room contains various games of strategy (chess, checkers, etc.) and dice tables, which the inhabitants are playing. 12. Kitchen contains a large cabinet of 3d6+3 preserved foods and a large cabinet of cold storage foods (ale, meats, etc.) 13. Library contains 1d4+1 bookcases and a total of 20-1eo20 books on various subjects. 14. Office contains a bookcase with 3d6 various books and journals, a desk with a Random Treasure, and various office items, such as ink, parchment, quills, etc. 15. Private Chambers contains all the necessary items for a person or humanoid to live, including 1d8 food rations, 1 Random Treasure chest, a desk with office items, and a bookcase with 2d6 various books. 16. Summoning Room contains 3d6 candles and bloodied altar for human sacrifices; inhabitants are summoning a demon or protecting altar. 17. Temple ornate with 2d4 cultic paintings depicting scenes of battles and other sacred events, contains a bloody sacrifice altar and kneeling pews. 18. Throne Room sacred and ornate chamber with 2 thrones and 2 Random Treasure rolls throughout. 19. Torture Chamber contains 1d6 various torture devices used to execute and torture victims, currently holds 1d4 incapacitated victims. 20. Training Room contains 1d8+6 random weapons and 1d8+4 random armor from the Treasure Table, and the inhabitants are training for battle.
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Dist as Fan Support Document
Trinity
2014
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Dist as Fan Support Document
Trinity
2014
Passage Type
1 2 3 4 5-8 9 10 11 12 13 14 15-19 20 (A) (B) (C) (C) (D) (D) (E) (F) (F) (G) (G) (H) (H) Curtained passage (to room) Cell bars (to room) Iron cell door (to room) Iron cell door (to corridor) Iron door (to room) Iron door (to corridor Open archway (to room) Stairs leading up (to room) Stairs leading down (to room) Wooden cell door (to room) Wooden cell door (to corridor) Wooden door (to room Wooden door to corridor.
Door/Chest Condition
1 2 3-7 8-10 11-12 13-14 15-19 20 Locked (magically sealed*) Locked (magically trapped) Locked (not trapped) Locked w/poison-needle trap **(see poison table) Unlocked/stuck (requires Strength roll to open) Unlocked (non-working latch) Unlocked (working latch) Slightly ajar *Door cannot open and nothing can exit until Rune seal is disabled or broken by specific Miracle or Holy Item
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Dist as Fan Support Document
Trinity
2014
Poison Type
**Poison needle pricks character who fails a Pick Locks or Locate/Disarm Traps Roll on the door/chest. Revision Notes: A successful Save vs Poison causes half damage or effect instead of no Damage or effect. 1-3 4-7 8-12 13-16 17-20 Crowers Bane (GM pg 215) Fair Lady (GM pg 215) Mad Lemon (GM pg 215) Night Venom (GM pg 215) Snake Venom (GM pg 215)
20 - (Make this a final destination room, such as an exit, make up your own Special Room, or login at www.holylands.net for precreated Special Rooms.
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Dist as Fan Support Document
Trinity
2014
Room Inhabitants/Encounters
1 1d4 manticores (GM 268) 2 1d4+1 ghouls (GM pg 264) 3 1d4+1 kinowyn warriors (GM pg 252) 4 1d4+1 minotaurs (GM pg 269) 5 1d4+1 wyverns (GM pg 276) 6 1d4+2 dragon walkers (GM pg 262) 7 1d4+2 shadow devils (GM pg 272) 8 1d4+3 skith warriors (GM pg 254) 9 1d6 human rogues (GM pg 244) 10 1d6+1 gargoyles (GM pg 263) 11 1d6+1 grimwolves (GM pg 266) 12 1d6+1 vampires (GM pg 274) 13 1d6+2 ogres (GM pg 270) 14 1d6+2 troll warriors (GM pg 256) 15 1d6+3 goblin warriors (GM pg 250) 16 2d4 wolfyn warriors (GM pg 258) 17 2d4+2 skeletons (GM pg 273) 18 2d4+6 imps (GM pg 267) 19 2d4+6 gremlins (GM pg 265) 20 No inhabitants GM = Holy Lands Game Manual
Room Fittings
Empty room 1d4 torches on wall (1-10 = lit; 11-20 = unlit) 1d6 stools (1-15 = usable; 16-20 = broken) Table and 1d6 chairs Desk (1d16 = no secret; 17-18* = hidden switch opens false-wall passage; 19-20* = hidden switch opens false-wall holding Random Treasure) with candle, chair, and 1d4 Miscellany. 17-18 Bed (1-15 = hides no secret, 16-18* = hides false-wall passage; 19-20 = hides Random Treasure. 19-20 Bookcase (1-16 = no secret; 17-18* = hidden switch opens false-wall passage; 19-20 = hidden switch opens false-wall holding Random Treasure); holding 2d6+5 various books. *requires a successful Search Roll within the 10 x 10 area of the object to identify the secret. 1-4 5-8 9-11 12-14 15-16
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Dist as Fan Support Document
Trinity
2014
Note : roll also for chest condition (locked, unlocked, trapped, etc) found on the Random Passages page
Random Treasure
d20 Chest size Gold Silver Misc Equip Weapons Armor Vials Items
1 No Treasure 2 A none 1d4 3 each none 3 A none 1d6 3 each none 4 A none 1d8 3 each none 5 A 1d4 2d4 2 each none 6 B 1d4+1 2d6 2 each none 7 B 1d4+2 2d8 2 each 1 each 8 B 1d6+1 3d6 1 each 1 each 9 B 1d6+2 2d12 1 each 1 each 10 B 1d6+3 2d12 1 each 1 each 11 C 1d8+2 2d12+1 none 1 each 12 C 1d8+3 2d12+2 none 1 each 13 C 1d8+4 2d12+4 none 1 each 14 C 2d6+1 2d12+5 none 2 each 15 C 2d6+2 2d12+10 none 2 each 16 D 2d6+4 01-100 none 2 each 17 D 2d8+1 01-100 none 2 each 18 D 2d8+2 01-100 none 3 each 19 D 2d8+5 01-100 none 3 each 20 D 2d8+10 01-100 none 3 each *indicates percent chance of having one item
none none none none none none none none none 1 each 1 each 1 each 1 each 1 each 2 each 2 each 2 each 3 each 3 each
none none none none none none none none none none none 1 each 1 each 1 each 1 each 2 each 2 each 2 each 3 each
none none none 9%* 18%* 27%* 36%* 45%* 54%* 63%* 72%* 81%* 90%* 1d4 1d4 1d4 1d4 1d4+1 1d4+1
none none none none none none none none none none none 11%* 21%* 32%* 45%* 66%* 85%* 1d4 1d4
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Dist as Fan Support Document
Trinity
2014
Miscellany List
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 1d4 human teeth Bone and string necklace Bowl and spoon Broken chain links Broken lock picks Broken mirror Candlestick Corset Doll Fork Key (to next locked door) Map (unknown location) Necklace (trinket) Pair of underwear Pouch of rocks Quill feather Ring (trinket) Spoiled food Wooden goblet Wooden spoon
Equipment
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Archers sword (2d10 Dam) Ball and Chain (2d8 Dam) Battle Axe (2d10 Dam) Boomerang (2d6 Dam) Broadsword (2d10 Dam) Dagger (2d6 Dam) Great Sword (2d12 Dam) Long Dagger (2d8 Dam) Long Whip (1d10 Dam) Longsword (2d12 Dam) Mace (2d10 Dam) Mace and chain (2d10 Dam) Morningstar (2d10 Dam) Scimitar (2d10 Dam) Short bow Short bow arrows (3d6 Dam) Spear (2d12 Dam) Throwing Axe (2d8 Dam) Throwing Dagger (2d6 Dam) War Hammer (2d10 Dam)
Weapon Bonuses
1-10 11-15 16-18 19-20 1-11 12-17 18-20 +0 +1 +2 +3 Damage Attack Damage and Attack
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Dist as Fan Support Document
Trinity
2014
Armors List
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Bear-hide jerkin (DEF: +3) Chain jerkin (DEF: +4) Cloth breeches (DEF: +1) Full Helm w/face (DEF: +3) Half Helm (DEF: +2) Hooded cloak Kilt (DEF: +1) Leather boots Leather breeches (DEF: +2) Leather gauntlets (DEF: +1) Leather jerkin (DEF: +2) Light robe (DEF: +2) Medium shield (+4 Defend) Metal bracers (DEF: +2) Metal gauntlets (DEF: +2) Metal leggings (DEF: +3) Plate breastplate (DEF: 6) Scale breastplate (DEF: +5) Small shield (+3 Defend) Tunic (DEF: +1)
Equipment List
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 10-40 feet of twine 10-60 feet of rope 1d4 colored chalk 1d6 torches 2d6 feet of chain Disguise make-up Flint and steel Flute Frying pan Grappling hook (1-10 = 3 prong; 11-20 = 4 prong) Hammer and 2d6 spikes Lantern Lock picks Mandolin Mirror Pouch for 2d6 marbles Unused journal Waterskin (1-7 = small; 8-14 = medium; 15-20 = large) Whistle Wig (1-5 = female. Blonde; 6-15 = female, brown; 16-20 = male, brown)
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Dist as Fan Support Document
Trinity
2014
Vials List
1 (MI) Potion of Absorb Miracle 2 (MI) Potion of Great Strength 3 (MI) Potion of Invisibility 4-5 Fair Lady poison 6-7 Snake venom poison 8-9 Night venom poison 10 Cure of Anti-Fume 11 Cure of Anti-poison 12-17 Draft of Healing 18-19 Cure of Healing 20 Cure of Life (resurrects dead if administered within 4 hours of death) (MI) = Magic Item
Items List
1 (MI) Voodoo doll 2 (MI) Ring of Teleportation 3 (MI) Ring of Invisibility 4 (MI) Pouch of Rune Stones 5 (MI) Crystal Ball 6 (HW) Sword of Power 7 (HW) Magic Shatter Axe 8 (HW) Everful Quiver 9 (HW) Bow of Holy Fire 10 (HI) Ring of Healing 11 (HI) Ring of Evils 12 (HI) Pouch of Keeping 13 (HI) Pendant of Passwall 14 (HI) Pendant of Levitation 15 (HI) Pendant of Escape 16 (HI) Cloak of Disquise 17 (HI) Boots of Jumping 18 (HI) boots of Creeping 19 (HA) Helm of Great Strength 20 (HA) Featherweight breastplate (DEF: +6) (HA) = Holy Armor; (HI) = Holy Item; (HW) = Holy Weapon; (MI) = Magic Item
Holy Lands RPG Trinity Copyright 2013 Faith Quest Games, All Rights Reserved, Dist as Fan Support Document