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ARMOR PIERCING (optional) When this unit makes a ranged combat attack, it ignores all defense special equipment of the affected unit or units while resolving the attack. ANTI-PERSONNEL (optional) This units ranged combat attack affects the target unit and every infantry unit in base contact with the target, delivering this units damage value to each unit hit. For this attack, only one dice roll is made and compared to each units defense value. STREAK MISSILES (optional) When this unit is given a ranged combat order targeting a single unit, the line of fire is not affected by terrain or other units. If the attack succeeds, deal damage equal to this units damage value reduced by 1 to a minimum of 1. This attack may not be used to target a Mech that is shutdown or a unit with Electronic Camouflage special equipment. POINT DEFENSE SYSTEM (optional) Any friendly unit in base contact with this unit may use this units unmodified defense value instead of its own.
COMMAND (optional) At the beginning of your turn, roll one six-sided die. A result of 5 or 6 adds one extra order to your normal order allotment for this turn.
WEAPONS OFFLINE This Mech cannot make energy ranged combat attacks or use any energy damage special equipment.
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