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As novidades foram divulgadas numa mensagem publicada no blogue Building Windows 8 por Jennifer Norberg, senior program manager da equipa de Human Interaction Platform da Microsoft, onde a responsvel apresenta algumas caractersticas destinadas aos utilizadores com necessidades especiais, algumas das quais j se encontravam presentes em edies anteriores do sistema operativo. Melhorou a sada de voz, a lupa de tela que funciona com tela sensvel ao toque, e uma API que pode ser controlada com a nova interface para o metro, o Windows 8 para tornar amplamente acessvel a todos. Microsoft mostrou algumas de suas tcnicas de apoio s pessoas com deficincia no novo Windows 8. Assim, deve responder, por exemplo, a voz Narrador e muito mais rpido ler textos selecionados sem muita demora. Isto tambm se aplica ao texto em pginas da web. Alm narrador para outros idiomas e vozes foram adicionados. Novas opes de configurao permitem, entre outras coisas, a influncia da taxa de elocuo. Microsoft indicou que os componentes e funes da automao interface do usurio, permitindo o Narrator ler a sada de aplicaes melhores. Alm disso, toda a instalao do Windows 8 tem a ajuda efetuada pelo Narrador. Em dispositivos com tela sensvel ao toque segue o seu dedo e Narrador l o que est abaixo dela. Lupa foi adaptado para telas sensveis ao toque, com a Microsoft se concentrou no modo de tela cheia, que usado de longe o mais comum. A nova Lupa iniciado em um dispositivo touchscreen, o Windows exibe uma borda em torno da tela. Com o toque de a lupa pode ser movimentada. Alterne com + e tornam possvel ampliar ou reduzir. Ao mesmo tempo, o aperto e tpico Spreizgesten so suportados. Teclado na tela est disponvel para aqueles com dificuldades de mobilidade desde o Windows XP. http://turismoadaptado.wordpress.com/2012/02/25/windows-8-novo-lancamento-da-microsoftpromete-ser-muito-mais-acessivel/ (dia 15/12/2013).
O blog oficial do Windows 8 detalhou os recursos de acessibilidade da nova verso do sistema operacional da Microsoft. Entre as diversas preocupaes da equipe de desenvolvimento, esteve a criao de um sistema operacional multiplataforma que, mesmo em PCs e tablets, oferecesse a mesma facilidade de uso para pessoas com deficincias. Os recursos de acessibilidade evoluram das ferramentas presentes em edies anteriores do Windows. Alm da lupa, que aumenta objetos e texto para aqueles que sofrem com alguma limitao na viso, h o Narrador, que permite a pessoas com deficincias de viso mais severas saber o que a tela exibe a partir da locuo das informaes. Segundo a Microsoft, essas pessoas sero capazes de passar pelo processo de instalao do Windows 8 via Narrador. O usurio do Windows 7 poder baixar um aplicativo compactado momentos antes do update. O Narrador conduzir o entendimento do usurio durante o processo de atualizao do sistema. Nos tablets, o Narrador ser acionado pressionando o boto Windows + volume para cima. O aplicativo ter integrao total com o Internet Explorer, garantindo que deficientes visuais consigam um bom nvel de interao com contedos da web. O Narrador dir para o usurio textos e contedos conforme ele move o dedo. Ao navegar
pela tela, quando aproximar-se de um aplicativo, por exemplo, o sistema dir o nome do aplicativo. O mesmo vale para atalhos para arquivos e outros recursos. Para que os desenvolvedores possam criar aplicativos que ofeream um bom nvel de integrao com os recursos de acessibilidade, a Microsoft chancelou diversos protocolos padres para acessibilidade na Internet. O SDK do Windows ter ferramentas de teste das funcionalidades de lupa e Narrador que permitiro o ajuste fino dos softwares com a acessibilidade do sistema. Na Windows Store, desenvolvedores podero classificar seus produtos como mais ou menos integrados com a acessibilidade. Dada a natureza dos tablets, a Microsoft precisou retrabalhar a lupa. Quando o usurio acionar o servio no sistema, uma borda surgir na tela. Bastar arrastar o dedo em direo daquilo que o consumidor quiser realar.
http://www.techtudo.com.br/noticias/noticia/2012/02/recursos-de-acessibilidade-do-windows8.html (data 15/12/2013)
Um ponto de destaque do novo Windows, segundo a Microsoft, sos os recursos de acessibilidade do sistema operacional. Entre as ferramentas que tornam o uso da plataforma mais prtica para usurios com deficincias, est o Narrador. Trata-se de um aplicativo embutido no sistema, que orienta pessoas com deficincia de viso.
Ferramenta torna a vida de deficientes de viso mais fcil no novo sistema (Foto: Reproduo) Num post no blog Building Windows 8, a Microsoft relata que o desenvolvimento da ferramenta ainda no est encerrado. Segundo a empresa, usurios do mundo todo enviam dados e sugestes para aprimorar a ferramenta. Na avaliao de quem utiliza as verses prvias do Windows 8, o Narrador no funciona muito bem com a interface touch. Ainda de acordo com a Microsoft, a verso Release Preview j apresenta um amadurecimento do Narrador. Os sons que so executados em resposta aos gestos dos usurios so mais geis nesta verso prvia do sistema e cada gesto ganhou seu prprio som. Segundo a empresa, houve modificao na natureza dos sons, que tornaram-se mais claros: a cada ao correta realizada pelo usurio um som especfico executado. Se o gesto no foi bem-sucedido, o som chama ateno para o insucesso da ao.
Alm disso, a locuo por voz daquilo que o seu dedo seleciona na tela ficou mais rpida. A latncia entre ao e narrao um problema srio para quem tem pouca capacidade de viso. O atraso pode confundir o usurio, fazendo com que ele assuma que o udio refere-se a um movimento que ele no fez. Outro problema das primeiras encarnaes do Narrador era a sua capacidade limitada na hora de servir de intermedirio entre o usurio e a navegao na Internet. Segundo a Microsoft, o sistema foi aprimorado e agora quem quiser navegar na rede atravs das narraes ter mais facilidade, j que a locuo, mais gil, reproduz em som os comandos. Com toques fceis, possvel, por exemplo, fazer com que o Narrador leia uma pgina inteira da Internet. Mudando o comando, pode-se fazer com que ele soletre, letra a letra, cada palavra da pgina. http://www.techtudo.com.br/noticias/noticia/2012/07/microsoft-explica-ofuncionamento-do-recurso-narrador-do-windows-8.html (data 15/12/2013)
Enabling accessibility
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Windows 8 is a product we design for an incredibly broad spectrum of people around the world. One of the areas where we have worked to deliver an even greater level of innovation is in ensuring that Windows 8, particularly the new Metro style experience, is accessible to everyone regardless of their physical abilities. In this post we will talk about the engineering work that goes into the features we refer to as accessibility though as you will see, many of these features are broadly applicable and just make the product better for everyone. If you are interested in Microsofts overall efforts in accessibility and related topics, please be sure to ch eck out www.microsoft.com/enable. This post is especially important for developers building Metro style apps for inclusion in the Windows Store, as we are asking you to test the accessibility of your application prior to submission. I encourage folks who have never seen these tools in action to learn about them through the video. The upcoming beta will be a great chance for everyone to experience the product. An important note. With the next public release of code (later this month) we will see a significant improvement in the capabilities described in this post, but we still have work to do between beta and RC especially with regards to working with the latest releases of third party tools. I just want to make sure folks know that this post talks about improvements in the next release as well as functionality that will still be improving as we get to the release candidate. This post was authored by Jennifer Norberg, a senior program manager lead on our HID team.
--Steven
We want all users to be able to experience Windows 8 Metro style apps on their desktops, laptops, or the new touch-capable devices. This includes people with disabilities who rely on assistive technologies to use the PC. About 15% of the world's population has a disability . In the United States alone, 49.6 million 2 3 people have a disability and 45 million in Europe . When it comes to interacting with computers, these disabilities affect individuals in a number of ways: Visual impairments include color vision deficiency, low-vision and blindness all of which may impact the individuals ability to see content displayed on the screen. Mobility impairments include arthritis, cerebral palsy, Parkinsons disease, multiple sclerosis, and paraplegia, which impact the ability to use the keyboard and/or mouse to interact with the PC. Hearing impairments include conditions ranging from mild hearing loss to total deafness, and impact the individuals ability to experience audio content generated by the computer. Cognitive impairments impact an individuals learning and language skills, the ability to comprehend words, and difficulty with memory, solving problems, or perceiving sensory information.
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The rates of individuals with disabilities are also increasing across the world due to the aging population and increases in chronic health conditions. One of the consequences of the global aging phenomena is the impact it will have on the workforce. For example, in the US, workers 5 aged 55 and older are anticipated to increase from 18.1 to 23.9 percent by 2018 . That is more than one in five workers. Functional limitations as a result of aging (for example, presbyopia, the gradual loss of the eyes' ability to focus actively on nearby objects, a condition that usually becomes noticeable in ones mid-40s and continues to worsen until around age 65) will impact an older workforces ability to use technology that isnt easy to see. As a result, there will be an increase in the number of working-age adults who are likely to benefit from the use of accessible technology. New technologies and designs are especially difficult for people with disabilities to adopt because many new technologies are not made accessible when they are first released to the public. We have heard this concern about previous versions of Windows and we want to ensure that everyone can experience Windows 8 right away by providing a comprehensive accessibility platform for the desktop and Metro style features. Our accessibility goals in Windows 8 are to: 1. 2. 3. Improve the assistive technologies that are components of Windows, and provide a good experience with the Metro style UI. Provide developer tools that have baseline accessibility built in, so that accessible Metro style apps are available in the Store. Engage assistive technology vendors (ATVs) to adopt Windows 8 and build upon the accessibility scenarios.
Each of these goals and audiences are discussed in detail in this blog.
While these Windows ATs cover a range of impairments, Windows depends on the rich ecosystem of AT vendors to cover the broad diversity of disabilities, and fully supports innovation in the ecosystem. This does not change with this new release of Windows. While we have focused on improving the ATs that we provide as Windows components and are providing support for new scenarios like the Metro style UI, we are also continuing to provide a rich platform and ecosystem where AT vendors can thrive.
We focused the above improvements specifically to address two key scenarios: 1. Installing, setting up, and configuring your PC : Using an existing Windows 7 PC, turn on Narrator by opening Ease of Access and selecting Narrator. Then go to the webpage that hosts the Windows 8 download and install point (download Windows 8 Developer Preview here), and walk through the setup with Narrator speaking to you. There are still
a few bugs in the process that we are working on. But this now provides you with the ability to install using Narrator. Narrator has some new configuration options in Windows 8. You can select a voice, change the speed at which it speaks, create customizable commands, and specify some other aspects of Narrators behavior.
Right out-of-the-box with a new Windows 8 tablet, you will be able to press the Windows logo key and Volume Up to launch Narrator and walk through the setup of your machine. Whether youre blind, have low vision, or are fully sighted, youll be able to start experiencing a Windows 8 tablet from the moment you get it. 2. Web browsing: Previously Narrator didnt say much on webpages, and it was slow. But with the updates in Internet Explorer to leverage text patterns built into the UI Automation platform, and with additional performance updates, Narrator keeps up with you as you explore text on a webpage. Narrator provides you with the ability to continuously read a page (Use the Windows logo key + Alt + \ to invoke the reading) and then responds quickly to commands such as Ctrl, which will instantly stop Narrator from speaking. This allows you to interact with a control like a hyperlink (Windows logo key +Alt + Enter tells Narrator to select the hyperlink, and Windows logo key + Alt + Space navigates to the linked page).
In addition to addressing user feedback, a significant amount of work went into making sure that Metro style apps could also be accessible.
Diagram of developer, platform, and AT required to provide information to the user With a consistent platform, developers of Metro style features within Windows can now leverage the standards and platform to ensure their components are accessible. While the features are
designed, developed, and tested, we continually track the progress made towards accessibility. When we released the build for the Windows 8 Developer Preview, the team had been working on accessibility. However, we still had bugs that impacted High Contrast, keyboard navigation, and programmatic data for the ATs to consume. We are by no means done, and we continue to drive the accessibility requirements across the team to ensure we meet our goals. In each public release of Windows 8, you will see improvements being made in this area. The Metro style UI is a new experience for Windows, and gives us an opportunity to present accessibility settings in a new way. This opportunity allowed us to simplify and optimize the key settings that people with disabilities depend on to manage their experience. For example, we have a new way to toggle settings for high contrast, which is easier to discover and simpler to apply. We also made it easier to adjust the size of UI elements to be bigger, and take care of the DPI scaling settings for you, so you dont have to manage it manually. We think simplifying these settings will help a large set of users.
At this point you are probably thinking: how can these efforts possibly work for interactive games or HTML5 Canvas based apps? Youre right; there are still classes of apps in which implementing accessibility will be more challenging than just leveraging the tools and templates. To help address these cases, we will continue to work with the developer community, post custom solutions, and expand accessibility guidelines with more examples. Testing: When your app is ready for testing, use the Windows SDK accessibility testing tools to validate the markup. The Dev Center documentation also offers guidelines about testing a Metro style app for accessibility.
Selling: Once the app is complete, if it meets the baseline accessibility scenarios, you can declare it as accessible during the Windows Store publishing process by selecting the Accessibility check box. This will allow users looking for accessible apps to easily find them in the Store.
When developers build an application for Windows 8, they should follow this process and ensure their apps do the following to reach the accessibility community: Support the standards. Ensure people with low vision or those who are fully blind can use a screen reader such as Narrator to accomplish the main scenarios offered by the app. The screen readers will leverage UIA and the standards discussed above to get information from the apps. Make keyboard shortcuts. Ensure people with mobility impairments or users of screen readers that prefer keyboard navigation can use a keyboard to interact with the app and its UI elements. This includes navigating with the Tab and arrow keys; activations with Spacebar and Enter keys; and the use of shortcuts (access keys and accelerators). Support high contrast and make it bigger. Ensure people with moderate visual impairments can distinguish the UI and text with sufficient text contrast ratios, and a good high contrast mode; and respect layout settings when the Make everything on your screen bigger mode is active.
For more information, check out this //build presentation on creating accessible Metro style apps, and get started creating your own app.
what you want. The downside weve heard from users who rely on magnification is that it can be hard to see and touch simultaneously because your hand is on the screen and it blocks you from seeing whats behind it. But the entire goal of Magnifier is to help users see the screen not to hinder. Therefore, one of our design principles for touch-enabled devices was to make sure that you can control Magnifier entirely from the edges of the screen. When you start Magnifier on a touch-enabled device (in the Ease of Access panel, set Magnifier to start when you press the Windows logo key + Volume up), you will immediately notice a border that appears around the edges of the screen. We know you will need to access all areas of the screen, so we made it easy to move the Magnifier around the screen using these borders. Simply drag your finger along the border to move Magnifier in that direction. When the border disappears, you are at the edge of the screen.
Drag your finger along the border to move around the screen. Borders disappear when you reach the edge of the screen. The plus (+) and minus (-) buttons in the corners allow you to zoom in or out. We also built in support for multi-touch zoom using these same borders. Moving two fingers closer together or farther apart on the border allows you to quickly change the zoom level. When you are zoomed in, sometimes its confusing to know where you are on the screen. To remedy this, Magnifier has a preview feature that shows you exactly where you are in the context of the entire screen. Activate this by tapping with a thumb or finger on opposite borders at the same time. The preview will zoom out to show you exactly what part of the screen youre on, then it will zoom back in to your current location.
Tap on two opposing borders at the same time. Full screen preview highlights where you are on the screen. You can even drag the highlighted region while its zoomed out to move the Magnifier around the screen. Most importantly with Magnifier, you dont need to change the way you interact with your device to use it with touch. Once its turned on, it will work with all of your apps. For users with low vision who have trouble seeing their devices, Magnifier makes it easy to see the screen and touch it, too.