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OBJECT

The object of the game is to become the wealthiest player through buying, renting and selling of property.

EQUIPMENT
The equipment consists of a board, 2 dice, tokens, 32 houses and 12 Hotels. There are 1 !hance and 1 !ommunity !hest cards, 2" Title #eed card $one for each property%, and play money.

PREPARATION
&lace the board on a table and put the !hance and !ommunity !hest cards face down on their allotted spaces on the board. 'ach player chooses one token to represent them while tra(elling around the board. 'ach player is gi(en )1*++ di(ided as follows, 2 )*++-s, 2 )1++-s, 2 )*+-s, )2+-s, * )1+-s, * )*-s, and * )1-s. .ll remaining money and other equipment go to the /ank.

BANKER
Top of &age

0elect as /anker a player who will also make a good .uctioneer. . /anker who plays in the game must keep their personal funds separate from those of the /ank. 1hen more than fi(e persons play, the /anker may elect to act only as /anker and .uctioneer.

THE BANK
/esides the /ank-s money, the /ank holds the Title #eeds, and the houses and hotels prior to purchase by the players. The /ank pays salaries and bonuses. 2t sells and auctions properties and hands out the proper Title #eed cards when purchased by a player, it also sells houses and hotels to the players and loans money when required on mortgages. The /ank collects all ta3es, fines, loans and interest, and the price of all properties which it sells and auctions. The /ank 4ne(er goes broke.4 2f the /ank runs out of money, the /anker may issue as much as needed by writing on any ordinary paper.

THE PLAY
0tarting with the /anker, each player in turn throws the dice. The player with the highest total starts the play. &lace your token on the corner marked 4GO4, then throw the dice and mo(e your token (in the direction of the arrow) the number of spaces indicated by the dice. .fter you ha(e completed your play, the turn passes to the left. The tokens remain on the spaces occupied and proceed from that point on the player-s ne3t turn. Two or more tokens may rest on the same space at the same time. #epending on the space your token reaches, you may be entitled to buy real estate or other properties, or be obliged to pay rent, pay ta3es, draw a !hance or !ommunity !hest card, 5o To 6ail, or etc... 2f you throw doubles, you mo(e your token as usual, the sum of the two dice, and are subject to any pri(ileges or penalties pertaining to the space on which you land. 7etaining the dice, throw again and mo(e your token as before. 2f you throw doubles three times in succession, mo(e your token immediately to the space marked 4In Jail4.

GO
'ach time a player-s token lands on or passes o(er GO, whether by throwing the dice or drawing a card, the /anker pays that player a )2++ salary. The $200 is paid only once each time around the board. However, if a player passing GO on the throw of the dice lands 2 spaces beyond it on ommunity hest, or ! spaces beyond it on hance, and draws the "Advance to GO" card, they collect $200 for passing #$ the first time, and another $200 for %dvancing to it the second time by the instructions on the card.

BUYING PROPERTY
1hene(er you land on an unowned property you may buy that property from the /ank at its printed price. 8ou recei(e the Title #eed card showing ownership. &lace the title deed card face up in front of you. 2f you do not wish to buy the property, the /ank sells it at through an auction to the highest bidder. The high bidder pays the /ank the amount of the bid in cash and recei(es the Title #eed card for that property.

%ny player, including the one who declined the option to buy it at the printed price, may bid. &idding may start at any price.

PAYING RENT
1hen you land on a property that is owned by another player, the owner collects rent from you in accordance with the list printed on its Title #eed card. 'f the property is mortgaged, no rent can be collected. (hen a property is mortgaged, its Title )eed card is placed face down in front of the owner. 2t is an ad(antage to hold all the Title #eed cards in a color9group $i.e., /oardwalk and &ark &lace, or !onnecticut, :ermont and ;riental .(enues% because the owner may then charge double rent for unimpro(ed properties in that colour9group. This rule applies to unmortgaged properties e(en if another property in that colour9group is mortgaged. 2t is e(en more ad(antageous to ha(e houses or hotels on properties because rents are much higher than for unimpro(ed properties. The owner may not collect the rent if they fail to ask for it before the second player following throws the dice.

CHANCE AND COMMUNITY CHEST


1hen you land on either of these spaces, take the top card from the deck indicated, follow the instructions and return the card face down to the bottom of the deck. The 4Get Out of Jail !ee4 card is held until used and then returned to the bottom of the deck. 2f the player who draws it does not wish to use it, then they may sell it, at any time, to another player at a price agreeable to both.

INCOME TA"
2f you land here you ha(e two options, 8ou may estimate your ta3 at )2++ and pay the /ank, or you may pay 1+< of your total worth to the /ank. 8our total worth is all your cash on hand, printed prices of mortgaged and unmortgaged properties and cost price of all buildings you own. *ou must decide which option you will ta+e before you add up your total worth.

JAIL
8ou land in 6ail when... $1% *our to+en lands on the space mar+ed #Go to Jail#$ $2% *ou draw a card mar+ed #Go to Jail# or $3% *ou throw doubles three times in succession. 1hen you are sent to 6ail you cannot collect your )2++ salary in that mo(e since, regardless of where your token is on the board, you must mo(e directly into 6ail. 8our turn ends when you are sent to 6ail. 2f you are not 4sent to jail4 but in the ordinary course of play lands on that space, you are #Ju%t &i%itin'#, you incur no penalty, and you mo(e ahead in the usual manner on

your ne3t turn. 8ou still are able to collect rent on your properties because you are #Ju%t &i%itin'#. . player gets out of 6ail by... $1% Throwing doubles on any of your ne,t three turns, if you succeed in doing this you immediately move forward the number of spaces shown by your doubles throw. -ven though you had thrown doubles, you do not ta+e another turn. $2% .sing the 4Get Out of Jail !ee Ca!(4 $3% /urchasing the 4Get Out of Jail !ee Ca!(4 from another player and playing it. $=% /aying a fine of $00 before you roll the dice on either of your ne,t two turns. 'f you do not throw doubles by your third turn, you must pay the $00 fine. *ou then get out of 1ail and immediately move forward the number of spaces shown by your throw. -ven though you are in 1ail, you may buy and sell property, buy and sell houses and hotels and collect rents.

REE PARKING
. player landing on this place does not recei(e any money, property or reward of any kind. This is just a 4free4 resting9place.

HOUSES
1hen a player owns all the properties in a colour9group they may buy houses from the /ank and erect them on those properties. 2f you buy one house, you may put it on any one of those properties. The ne3t house you buy must be erected on one of the unimpro(ed properties of this or any other complete colour9group you may own. The price you must pay the /ank for each house is shown on your Title #eed card for the property on which you erect the house. The owner still collects double rent from an opponent who lands on the unimpro(ed properties of there complete colour9group. >ollowing the abo(e rules, you may buy and erect at any time as many houses as your judgement and financial standing will allow. /ut you must build e(enly, i.e., you cannot erect more than one house on any one property of any colour9group until you ha(e built one house on e(ery property of that group. 8ou may then begin on the second row of houses, and so on, up to a limit of four houses to a property. >or e3ample, you cannot build three Houses on one property if you ha(e only one house on another property of that group. .s you build e(enly, you must also break down e(enly if you sell houses back to the /ank $see 0'??2@5 &7;&'7T8%.

HOTELS
1hen a player has four houses on each property of a complete colour9group, they may buy a hotel from the /ank and erect it on any property of the colour9group.

They return the four houses from that property to the /ank and pay the price for the hotel as shown on the Title #eed card. ;nly one hotel may be erected on any one property.

BUILDING SHORTAGES
1hen the /ank has no houses to sell, players wishing to build must wait for some player to return or sell their houses to the /ank before building. 2f there are a limited number of houses and hotels a(ailable and two or more players wish to buy more than the /ank has, the houses or hotels must be sold at auction to the highest bidder.

SELLING PROPERTY
Animpro(ed properties, railroads and utilities $but not buildings% may be sold to any player as a pri(ate transaction for any amount the owner can get. Howe(er, no property can be sold to another player if buildings are standing on any properties of that colour9group. .ny buildings so located must be sold back to the /ank before the owner can sell any property of that colour9group. Houses and Hotels may be sold back to the /ank at any time for one9half the price paid for them. .ll houses on one colour9group may be sold at once, or they may be sold one house at a time $one hotel equals fi(e houses%, e(enly, in re(erse of the manner in which they were erected.

MORTGAGES
Animpro(ed properties can be mortgaged through the /ank at any time. /efore an impro(ed property can be mortgaged, all the buildings on all the properties of its colour9group must be sold back to the /ank at half price. The mortgage (alue is printed on each Title #eed card. @o rent can be collected on mortgaged properties or utilities, but rent can be collected on unmortgaged properties in the same group. 2n order to lift the mortgage, the owner must pay the /ank the amount of mortgage plus 1+< interest. 1hen all the properties of a colour9group are no longer mortgaged, the owner may begin to buy back houses at full price. The player who mortgages property retains possession of it and no other player may secure it by lifting the mortgage from the /ank. Howe(er, the owner may sell this mortgaged property to another player at any agreed price. 2f you are the new owner, you may lift the mortgage at once if you wish by paying off the mortgage plus 1+< interest to the /ank. 2f the mortgage is not lifted at once, you must pay the /ank 1+< interest when you buy the property and if you lift the mortgage later you must pay the /ank an additional 1+< interest as well as the amount of the mortgage.

BANKRUPTCY
8ou are declared bankrupt if you owe more than you can pay either to another player or to the /ank. 2f your debt is to another player, you must turn o(er to that player all that you ha(e of (alue and retire from the game. 2n making this settlement, if you own houses or hotels, you must return these to the /ank in e3change for money to the e3tent of one9half the amount paid for them. This cash is gi(en to the creditor. 2f you ha(e mortgaged property you also turn this property o(er to your creditor but the new owner must at once pay the /ank the amount of interest on the loan, which is 1+< of the (alue of the property. The new owner who does this may then, at their option, pay the principal or hold the property until some later turn, then lift the mortgage. 2f they hold property in this way until a later turn, they must pay the interest again upon lifting the mortgage. 0hould you owe the /ank, instead of another player, more than you can pay $because of ta3es or penalties% e(en by selling off buildings and mortgaging property, you must turn o(er all assets to the /ank. 2n this case, the /ank immediately sells by auction all property so taken, e3cept buildings. . bankrupt player must immediately retire from the game. The last player left in the game wins.

MISCELLANEOUS
Boney can be loaned to a player only by the /ank and then only by mortgaging property. @o player may borrow from or lend money to another player.

RULES fo! a SHORT GAME $ + to C+ minutes%


There are three changed rules for this 0hort 5ame. 1. #uring PREPARATION for play, the /anker shuffles the pack of Title #eed cards, then the player to the left cuts them, then the /anker deals out two, one at a time, to each player. The players must immediately pay the /ank the printed price of each. &lay then begins as in the regular game. 2. 2n this short game, it is necessary to ha(e only three houses (instead of four) on each lot of a complete colour9group before the player may buy a hotel. 7ent for a hotel remains the same as in the regular game. The turn9in (alue of a hotel is still one9half the purchase price, which in this game is one house fewer than in the regular game. 3. END O GAME) The first player to go bankrupt retires from play, as in the regular game. Howe(er, when the second bankruptcy occurs, the game ends. &lay immediately ceases, with the bankrupt player-s turning o(er to there creditor all that they ha(e of (alue, including buildings and any other properties. This happens whether the creditor is a ri(al player or the /ank. 'ach remaining player then (alues hisDher property. (2) ash on hand (2) 3ots, .tilities and 4ailroads owned, at the price printed on the board. (5) %ny mortgaged property owned, at one6half the price printed on the board. (7) Houses, valued at purchase price. (0) Hotels, valued at purchase price including the value of the three houses turned in. THE RICHEST PLAYER *INS+

ANOTHER GOOD SHORT GAME


TIME LIMIT GAME)))/efore starting, agree upon a definite hour of termination, when the richest player will be declared The winner. /efore starting, the /anker shuffles and cuts the Title #eed cards and deals two to each player. &layers immediately pay the /ank the price of the properties dealt to them.

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