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Birjand, Asadiyeh

Ahmed Bashir 229 points


ST 10 [0]; DX 13 [60]; IQ 14 [80]; HT 10 [0].
Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 14 [0]; Per 14 [0]; FP 10 [0].
Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 9; Parry 10 (Knife).
Social Background
TL:8 [0].
CF: Middle Eastern (Native) [0]; Western [1].
Languages: Arabic (Native) [0]; English (Native) [4]; French (Native) [4]; Japanese (Native)
[4]; Kurdish (Native) [4]; Persian (Native) [4]; Russian (Native) [4].
Advantages
Charisma 2 [10]; Cultural Adaptability [10]; Language Talent [10]; Status 1[0]; Wealth (Very
Wealthy) [30].
Disadvantages
Bad Temper (12 or less) [-10]; Dependent (Wife) (No more than 50%) (9 or less; Loved one)
[-10]; Duty (Agency) (6 or less (quite rarely)) (Extremely Hazardous) [-7]; Laziness [-10];
Paranoia [-10].
Quirks: Abstains from alcohol due to Islamic law; Abstains from pork due to Islamic law;
Collects automobiles; Enjoys luxury; Maintains pen-pals around the world [-5].
Skills
Accounting-14 (IQ+0) [4]; Detect Lies-14 (Per+0) [4]; Driving (Automobile)-13 (DX+0) [2];
Fast-Draw (Knife)-13 (DX+0) [1]; Fast-Draw (Pistol)-13 (DX+0)[1]; Guns/TL8 (Pistol)-16
(DX+3) [8]; Guns/TL8 (Rifle)-16 (DX+3) [6]; Holdout-14 (IQ+0) [2]; Knife-16 (DX+3) [8];
Merchant-14 (IQ+0) [2]; Stealth-14 (DX+1) [4]; Throwing-15 (DX+2) [8]; Thrown Weapon
(Knife)-13 (DX+0) [1].
Equipment
H&K USP, .40S&W and two clips in undercover holster inside pants; advanced body armor
(DR 35/5*, torso); small knife; moccasin; formal wear; wristwatch with GPS; money belt
with $ 5.000 in assorted currency; sunglasses; cell phone; mini flashlight; personal basics;
false ID. Hidden, in his apartment, lies a Colt M4A1, 5.56x45mm and four magazines. He
also has a sports car, a sedan and a luxury car inside his garage and a light helicopter in his
personal heliport.

Colonel Ghassan Ben Massoud 86 points


ST 10 [0]; DX 10 [0]; IQ 11 [20]; HT 10 [0].
Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 10 [0].
Basic Speed 5.00 [0]; Basic Move 5 [0]; Dodge 8; Parry 8 (Brawling).
Social Background
TL:8 [0].
CF: Middle Eastern (Native) [0].

Languages: Arabic (Native) [6]; English (Accented) [4]; Persian (Native) [0].
Advantages
Military Rank 5 (Colonel) [25].
Disadvantages
Duty (Military) (9 or less (fairly often)) [-5].
Skills
Administration-12 (IQ+1) [4]; Armoury/TL8 (Heavy Weapons)-10 (IQ-1) [1]; Artillery/TL8
(Cannon)-10 (IQ-1) [1]; Artillery/TL8 (Guided Missile)-10 (IQ-1) [1]; Brawling-10 (DX+0)
[1]; Chemistry/TL8-11 (IQ+0) [4]; Diplomacy-9 (IQ-2) [1]; Driving (Automobile)-10 (DX+0)
[2]; Electronics Operation/TL8 (Communications)-10 (IQ-1) [1]; Engineer/TL8 (Combat)-11
(IQ+0) [4]; First Aid/TL8 (Human)-11 (IQ+0) [1]; Forward Observer/TL8-10 (IQ-1) [1];
Gunner/TL8 (Cannon)-10 (DX+0) [1]; Guns/TL8 (Light Anti-Armor Weapon)-10 (DX+0)
[1]; Guns/TL8 (Light Machine Gun)-10 (DX+0) [1]; Guns/TL8 (Rifle)-10 (DX+0) [1]; Law
(Military)-9 (IQ-2) [1]; Leadership-12 (IQ+1) [4]; NBC Suit/TL8-9 (DX-1) [1]; Savoir-Faire
(Military)-11 (IQ+0) [1]; Soldier/TL8-10 (IQ-1) [1]; Spear-9 (DX-1) [1]; Throwing-9 (DX-1)
[1].
Equipment
Uniform; wristwatch with GPS; sunglasses; cell phone.

Vladmir Gradenko 495 points


ST 11 [10]; DX 15 [100]; IQ 14 [80]; HT 13 [30].
Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 15 [5]; Per 15 [5]; FP 13 [0].
Basic Speed 7 [0]; Basic Move 7 [0]; Block 9 (DX); Dodge 12; Parry 11 (DX).
Social Background
TL:8 [0].
CF: Eastern Europe (Native) [0]; Middle Eastern [1]; Western [1].
Languages: English (Accented) [4]; Persian (Accented) [4]; Russian (Native) [0].
Advantages
Charisma 3 [15]; Combat Reflexes [15]; Enhanced Dodge 1 [15]; Extra Life 1 [25]; Fit [5];
High Pain Threshold [10]; Jack of All Trades 1 [10]; Serendipity 2 [30]; Wild Talent 1 [20];
Wealth (Very Wealthy) [30].
Disadvantages
Callous [-5]; Greed (12 or less) [-15]; Intolerance(Westerns) (One group) [-5]; Selfish (12 or
less) [-5]; Social Stigma (Criminal Record) [-5].
Quirks: Chauvinistic; Dislikes military uniforms; Habit (Spits on floor when order an
execution); Imaginative; Put the blame on fall of Soviet Union on the west [-5].
Skills
Acrobatics-14 (DX-1) [2]; Administration-14 (IQ+0) [2]; Armoury/TL8 (Small Arms)-13
(IQ-1) [1]; Artillery/TL8 (Guided Missile)-14 (IQ+0) [2]; Camouflage-15 (IQ+1) [2];
Climbing-15 (DX+0) [2]; Computer Operation/TL8-15 (IQ+1) [2]; Criminology/TL8-14

(IQ+0) [2]; Current Affairs/TL8 (Politics)-14 (IQ+0) [1]; Driving/TL8 (Automobile)-16


(DX+1) [4]; Driving/TL8 (Motorcycle)-15 (DX+0) [2]; Electronics Operation/TL8 (Security)14 (IQ+0) [2]; Electronics Operation/TL8(Sensors)-13 (IQ-1) [1]; Engineer/TL8 (Combat)-14
(IQ+0) [4]; Escape-14(DX-1) [2]; Explosives/TL8 (Demolition)-14 (IQ+0) [2];
Explosives/TL8 (Explosive Ordnance Disposal)-14 (IQ+0) [2]; Explosives/TL8 (Nuclear
Ordnance Disposal)-14 (IQ+0) [2]; Fast-Draw/TL8 (Ammo)-16 (DX+1) [1]; Fast-Draw
(Long Arm)-16 (DX+1) [1]; Fast-Draw (Pistol)-16 (DX+1) [1]; Fast- Talk-13 (IQ-1) [1];
Forced Entry-15 (DX+0) [1]; Gesture-15 (IQ+1) [2]; Gunner/TL8 (Machine Gun)-16 (DX+1)
[2]; Guns/TL8 (Grenade Launcher)-15 (DX+0) [1]; Guns/TL8 (Light Machine Gun)-16
(DX+1) [1]; Guns/TL8 (Pistol)-17 (DX+2) [4]; Guns/TL8 (Rifle)-17 (DX+2) [3]; Guns/TL8
(Shotgun)-16 (DX+1) [1]; Guns/TL8 (Submachine Gun)-16 (DX+1) [1]; Holdout-15 (IQ+1)
[4]; Intelligence Analysis/TL8-14 (IQ+0) [4]; Interrogation-15 (IQ+1) [4]; Intimidation-15
(Will+0) [2]; Judo-15 (DX+0) [4]; Jumping-15 (DX+0) [1]; Karate-15 (DX+0)[4]; Knife-15
(DX+0) [1]; Leadership-18 (IQ+4) [4]; Lockpicking/TL8-14 (IQ+0) [2]; Mechanic/TL8
(Light Airplane)-13 (IQ-1) [1]; Mechanic/TL8 (Diesel Engine)-13 (IQ-1) [1]; Mechanic/TL8
(Autogyro)-13 (IQ-1) [1]; Observation-14 (Per-1) [1]; Parachuting/TL8-15 (DX+0) [1];
Piloting/TL8 (Autogyro)-15 (DX+0) [2]; Piloting/TL8(Light Airplane)-15 (DX+0) [2];
Savoir-Faire (Mafia)-14 (IQ) [1]; Savoir-Faire (Military)-15 (IQ+1) [2]; Search-15 (Per+0)
[2]; Soldier/TL8-14 (IQ+0) [2]; Stealth-15 (DX+0) [2]; Strategy (Land)-14 (IQ+0) [4];
Swimming-13 (HT) [1]; Tactics-15 (IQ+1) [8]; Traps/TL8-14 (IQ+0) [2].
Equipment
FN Five-seveN, 5.7x28mm and two clips in undercover holster inside pants; advanced body
armor (DR 35/5*, torso); small knife; shoes; ordinary wear; wristwatch with GPS; money belt
with $ 5.000 in assorted currency; sunglasses; cell phone; mini flashlight; personal basics;
false ID. Hidden, in his SUV, lies two Steyr AUG A1, 5.56x45mm and eight magazines.

Simo Malkovich 369 points


ST 15 [50]; DX 15 [100]; IQ 13 [60]; HT 13 [30].
Damage 1d+1/2d+1; BL 45 lbs.; HP 15 [0]; Will 13 [0]; Per 13 [0]; FP 13 [0].
Basic Speed 7 [0]; Basic Move 7 [0]; Block 8 (DX); Dodge 11; Parry 12 (Karate).
Social Background
TL: 8 [0].
CF: Eastern Europe (Native) [0].
Languages: English (Accented) [4]; Russian (Native) [0].
Advantages
Combat Reflexes [15]; High Pain Threshold [10]; Trained By A Master [30]; Very Fit [15].
Perks: Iron Hands; Power Grappling [2].
Disadvantages
Bad Temper (12 or less) [-10]; Bloodlust (12 or less) [-10]; Selfish (12 or less) [-5]; Social
Stigma (Criminal Record) [-5].
Quirks: Chauvinistc; Dislike westerns; Don't take anything personal; Patriot; Threatens others
to achieve his goals [-5].
Skills

Acrobatics-14 (DX-1) [2]; Administration-12 (IQ-1) [1]; Armoury/TL8 (Heavy Weapons)-12


(IQ-1) [1]; Armoury/TL8 (Small Arms)-12 (IQ-1) [1]; Artillery/TL8 (Cannon)-13 (IQ+0) [2];
Artillery/TL8 (Guided Missile)-13 (IQ+0) [2]; Camouflage-14 (IQ+1) [2]; Computer
Operation/TL8-14 (IQ+1) [2]; Driving/TL8 (Automobile)-16 (DX+1) [4];Driving/TL8
(Motorcycle)-15 (DX+0) [2]; Driving/TL8 (Tracked)-15 (DX+0) [2]; Electronics
Operation/TL8 (Communications)-12 (IQ-1) [1]; Fast-Draw/TL8 (Ammo)-16 (DX+1) [1];
Fast-Draw (Long Arm)-16 (DX+1) [1]; Fast-Draw (Pistol)-16 (DX+1) [1]; First Aid/TL8
(Human)-14 (IQ+1) [2]; Forced Entry-15 (DX+0) [1]; Forward Observer/TL8-14(IQ+1) [4];
Gunner/TL8 (Cannon)-15 (DX+0) [1]; Gunner/TL8 (Machine Gun)-15 (DX+0) [1];
Gunner/TL8 (Rockets)-15 (DX+0) [1]; Guns/TL8 (Grenade Launcher)-15 (DX+0) [1];
Guns/TL8 (Light Machine Gun)-16 (DX+1) [1]; Guns/TL8 (Pistol)-17 (DX+2) [4]; Guns/TL8
(Rifle)-17 (DX+2) [3]; Guns/TL8 (Shotgun)-16 (DX+1) [1]; Guns/TL8 (Submachine Gun)-16
(DX+1) [1]; Holdout-14 (IQ+1) [4]; Judo-16 (DX+1) [8]; Jumping-15 (DX+0) [1]; Karate-16
(DX+1) [8]; Knife-15 (DX+0) [1]; Leadership-12 (IQ-1) [1]; Observation-12 (Per-1) [1];
Parachuting/TL8-15 (DX+0) [1]; Running-12 (HT-1) [1]; Savoir-Faire (Mafia)-13 (IQ+0) [1];
Savoir-Faire (Military)-14 (IQ+1) [2]; Scrounging-13 (Per+0) [1]; Soldier/TL8-13 (IQ+0) [2];
Stealth-15 (DX+0) [2]; Strategy (Land)-12 (IQ-1) [2]; Survival (Desert)-13 (Per+0) [2];
Survival (Mountain)-13 (Per+0) [2]; Tactics-12 (IQ-1) [2].
Equipment
FN Five-seveN, 5.7x28mm and two clips in undercover holster inside pants; advanced body
armor (DR 35/5*, torso); small knife; shoes; ordinary wear; wristwatch with GPS; money belt
with $ 5.000 in assorted currency; sunglasses; cell phone; mini flashlight; personal basics;
false ID.

Mooks
ST 10; DX 10; IQ 10; HT 10.
Damage 1d-2/1d; BL 20 lbs.; HP 10; Will 10; Per 10; FP 10.
Basic Speed 5.00; Basic Move 5; Dodge 8; Parry 8.
Advantages/Disadvantages: Duty (12 or less).
Skills: Driving/TL8-12; Guns/TL8-12.
Equipment: Basij police wears ordinary clothes, concealed vests, and shoes and uses a Sig
Sauer P226. IRGC soldiers wear uniform and reinforced boots and uses AK-47s. Russian
gun dealers wears concealed vests, ordinary clothes, sunglasses and reinforced shoes and uses
Steyr AUG.