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TACTICS FOR SHADOWS OF AMN and THRONE OF BHAAL

1.0. Dragons (page 1) 2.0. MindFlayers (page 8) 3.0. Vampires (page 11) 4.0. Liches (page 12) 5.0 anga!! (page 15) ".0 Demogorgon (page 1") #.0 $oss %a&&les' (renic)s* +endai and Melissan (page 1#) 8.0 (mpro,ed Demogorgon (page 1-) -.0 Vario)s &ac&ics .or all (page 20)

1.0 KILLING DRAGONS 1) no/ &ha& /ing %)..e& can clear &he .loor d)ring com%a& 0 %)& no&e &ha& al&ho)gh i& co,ers a /ide angle i& D12+345 co,er 3"00degrees* so spreading yo)r com%a&an&s e,enly aro)nd &he dragon means &ha& no& e,eryone /ill %e ca)gh&. 2) no/ yo)r %rea&h /eapons. 6gains& a red dragon* go /i&h pro&ec&ions ,s. .ire. 6gains& a shado/ dragon* g)ard agains& le,el drains /i&h 3ega&i,e 7lane 7ro&ec&ions* e&c. 3) no/ &ha& dragons li8e com%a& pro&ec&ion spells* and among &he .irs& &hings &hey do is &o cas& 7ro&ec&ion .rom Magical 9eapons and:or +&ones8in. Ma8e s)re yo)r mages are loaded )p /i&h $reach and 7ierce +hield:Magic spells &o &a8e &he com%a& pro&s do/n and ma8e &hem ,)lnera%le &o yo)r melee a&&ac8s. 4) Dragons are /ily com%a&an&s and s/i&ch &heir a&&ac8s &o /hoe,er &ends &o %e ca)sing &hem &he mos& damage. ;o) can )se &his &o yo)r ad,an&age %y %)..ing )p an elemen&al (.ire elemen&als /or8 %es& ,ers)s Fir8raag d)e &o &heir na&)ral resis&ances &o .ire) &o dra/ &he dragon4s a&&en&ion. 5) Dragons are na&)rally magic resis&an&* %)& a .e/ Lo/er <esis&ance and 7ierce Magic spells can ma8e &hem ,)lnera%le &o magical a&&ac8s. 1

") D1 315 8ill &hem %y )sing Disin&egra&e and:or Flesh &o +&one spells. Dragons carry lo&s o. good s&)..* %)& &hese a&&ac8s /ill des&roy &he i&ems &hey carry. #) 5here are a .e/ magical i&ems in &he game &ha& gi,e speci.ic %on)ses ,ers)s dragons in com%a& 0 and don4& .orge& i. yo) ha,e a =a,alier 7aladin &ha& &hey ge& draconic com%a& %on)ses as /ell> 5o &ha&* (4ll add' 6l/ays* al/ays* al/ays* al/ays cas& <esis& Fear (2nd le,el /i?ard spell) or <emo,e Fear (1s& le,el pries& spell) %e.ore %a&&ling any dragon. 5heir .irs& mo,e /ill o.&en %e a Dragon Fear* and yo) /ill no& .ind a lo& o. s)ccess .igh&ing &he dragons i. yo)r par&y is r)nning aro)nd scared. 6L96;+ cas& &ha& spell. ( canno& s&ress &his eno)gh. (n addi&ion' Many people ha,e a ra&her )nholy li8ing .or magic missile spells agains& dragons. 9hile i&4s &r)e &ha& &hey are non0elemen&al damage and allo/ no sa,ing &hro/* &ha& s&ill doesn4& mean &hey4re &he %es& &hing &o do. @s)ally yo)r mages ha,e %e&&er &hings &o do* li8e &earing do/n pro&ec&ions. (. &hey are going &o cas& an a&&ac8ing spell* ma8e i& some&hing /i&h &ee&h li8e an 6%i0Dal?im4s Aorrid 9il&ing. Specific Advice: Firkraag: Fir8raag does his damage mos&ly &hro)gh his %rea&h /eapon. 2B)ip &he %es& .ire0 resis&an& gear yo) ha,e. (n &he same ,ein' cas& &he 3rd le,el pries& spell 7ro&ec&ion .rom Fire on e,eryone. 6ll spellcas&ers /ho can cas& /i?ard spells sho)ld %e s)re &o cas& Fire +hield (<ed). Fir8raag also occasionally )ses a =haos a&&ac8. ;o) can co)n&er &his /i&h con.)sion0resis&ing i&ems s)ch as Lilarcor and 6eger4s Aide* or yo) can cas& =hao&ic =ommands (5&h le,el pries& spell) on all o. yo)r charac&ers* gi,ing priori&y &o &he ones /ho are going &o engage in melee com%a&. 3eedless &o say* &rying any 8ind o. .ire a&&ac8 agains& Fir8raag is ra&her )seless. Fir8raag has "5C magic resis&ance. Fig)re o)& ho/ many Lo/er <esis&ance spells &ha& /ill &a8e* and hi& him /i&h an appropria&e n)m%er. 6.&er &ha&* =haos is generally considered )se.)l* since /hile )nder =haos* Fir8raag &ends no& &o )se his %rea&h /eapon. (. yo)4re .igh&ing him /i&h &he mage* =ons&er* in &he room* $reach him and l)re Fir8raag in&o shoo&ing his %rea&h /eapon near him. =ons&er only p)&s )p one Fire +hield (<ed) and once &ha&4s do/n* yo) can easily ge& Fir8raag &o .ry him. Fir8raag* %eing a rela&i,ely easy dragon* can %e sho& /i&h magic missiles i. yo) really /an& &o. ( said a%o,e &ha& i&4s a generally %ad &hing &o do since i& &ies )p yo)r mages* %)& since Fir8raag doesn4& ha,e ,ery m)ch in &he /ay o. pro&ec&ions &o &ear do/n or spells &o co)n&er* yo)r mages really don4& ha,e m)ch &o do and can shoo& magic missiles i. &hey /an& a.&er his magic resis&ance is 0. +&ic8 some in minor seB)encers i. yo) li8e. Thaxll !!ill"ia #Shad$% Drag$&'' Ma8e s)re &o ge& &he +hado/ Dragon /ards&one. <e&)rn 6m)ana4s %ones &o &he &/o ghos&s. (. yo) don4& ge& i&* i& /ill %e ,ery )gly. ( recommend reloading i. yo) ha,en4& go& i&. +ince i& can4& see yo)* arrange yo)r melee par&y mem%ers in a circle aro)nd i&* eB)ally 2

spaced. 5his is &o ma8e s)re i&s /ing %)..e& doesn4& ge& yo) all. (&s %rea&h /eapon is le,el drain. (deally yo) don4& /an& i& &o .ire &his &hing a& all* %)& i. i& can4& %e helped* ma8e s)re &ha& yo) ha,e a& leas& &he Mace o. Disr)p&ion and 6m)le& o. 7o/er shielding &/o o. yo)r charac&ers. 5ha!ll4ssillyia also li8es a =haos a&&ac8* %)& li8es &o s&ac8 i& /i&h a Drea&er Malison. 5oge&her* &hese can ge& ,ery pain.)l. $loc8 &he =haos &he same /ay ( descri%ed a%o,e in Fir8raag4s en&ry. E)s& li8e Fir8raag* 5ha! p)&s )p a s&ones8in as her ,ery .irs& mo,e. Follo/ /i&h a $reach as soon as possi%le. 5ha! has "0C M<. Fig)re o)& &he needed n)m%er o. Lo/er <esis&ances* apply. 5ha! is &he easies& dragon* so yo) can also shoo& magic missiles i. yo) /an&. 9ha&4s more in&eres&ing is &ha& 5ha! has no na&)ral imm)ni&ies. 5his le&s yo) )se some o. &he more .)n single0&arge& spells* li8e Flame 6rro/. 1. co)rse* once 5ha!4s magic resis&ance is do/n* &he applica&ion o. a Drea&er Malison and =haos is ne,er a /rong mo,e. 5he Drea&er Malison a& leas& sho)ld go on %e.ore yo) shoo& &he Flame 6rro/. 9i&h a Drea&er Malison on* 5ha! .ails her sa,e ,s. spells 45C o. &he &ime* /hich is B)i&e o.&en .or s)ch a %ig enemy. E)s& %e.ore yo) a&&ac8* &he %es& &hing &o do is s)mmon a crea&)re in &he .ar corner* a/ay .rom yo)r mages and a/ay .rom yo) and &he dragon. 5ha! /ill see &hem* %)& no& yo)* and her .irs& mo,e /ill %e &o s&ar& cas&ing a Dea&h +pell a& &he s)mmoned crea&)res. 6s soon as &ha& s&ar&s* .orce0a&&ac8 her. 5his %)ys yo) an e!&ra ro)nd %e.ore &he shado/ dragon %rea&h goes o.. aro)nd ro)nd se,en. 6s ( said a%o,e* ideally yo) /an& &o 8ill her %e.ore she .ires her %rea&h. 5his helps yo) do &ha&. Ni(idra)a&ii "* #+lack i& S,lda&e!!ellar'' 5he .o)r&h le,el cleric spell 7ro&ec&ion .rom 6cid is &he one &ha&4ll shield yo) .rom &his g)y4s %rea&h. (& /on4& las& long* &ho)gh. 7)& &he +hado/ Dragon 6rmor and Dorgon 7la&e &o good )se. 6cid resis&ance is rare* so ma8e s)re yo)4re )sing all yo) can. Ma8e special no&e o. &he =or&hala Family 6rmor. 3i? also opens /i&h a s&ones8in* so ans/er him /i&h a $reach righ& a/ay. ;o) sho)ld ha,e %een )sing Aas&e in all yo)r %a&&les %e.ore &his one* %)& here4s a &ime /hen Free 6c&ion (4&h le,el pries&) isn4& s)ch a %ad idea. 3i? )ses a spell called 7lan& Dro/&h &ha&4s li8e 2n&angle /i&h a sa,e penal&y* and i. yo) ge& loc8ed in place* in range o. 3i?4 a&&ac8s %)& )na%le &o ac&)ally hi& him* %ad &hings happen. <ing o. Free 6c&ion is good here &oo. 3152' eldorn4s Firecam 6rmor does 315 /or8 here. 6rcane spellcas&ers sho)ld p)& )p a +pell (mm)ni&y' =onF)ra&ion. 3i? cas&s (nsec& 7lag)e* /hich is %ad .or all sor&s o. reasons* mainly ones in,ol,ing con&in)o)s damage and in&err)p&ed spellcas&ing. 3i? has only 45C M<* so 8ic8 &ha& do/n righ& a/ay. 6pply a Drea&er Malison. =haos is* as )s)al* no& a %ad choice. 3i? has 20C resis&ance &o e,ery&hing* %)& 6%i0Dal?im4s Aorrid 9il&ing and Flame 6rro/ sho)ld s&ill do F)s& .ine. 3i? is &he only dragon in +o6 /ho does signi.ican& damage %y means o. physical a&&ac8s. $e prepared &o p)ll someone o)& and ge& &hem Aealed. (. yo)r cleric4s 6erie or Viconia* ha,e &hem /ai&ing a/ay .rom 3i?* )p &o &he nor&h near &he s&airs* so any /o)nded .igh&er can g)lp a po&ion and re&rea& &o %e healed.

Adal$&' 5a8ing on 6dalon is a li&&le &o)gher &han yo) migh& &hin8. 5r)s& me* &he h)man .lesh armor isn4& /or&h i&* and yo) ge& more G7 .rom helping her. 6re yo) s&ill hereH Fine. Firs& &hing &o no&e is &ha& her %rea&h is )nresis&a%le. +il,ers are s)pposed &o ha,e a cold %rea&h* and &his one sho)ld %e* %)& cold resis&an& spells &end no& &o /or8. =as& yo)r cold resis&an& spells any/ay* and eB)ip yo)r cold resis&an& gear. 1h* she has ano&her %rea&h /eapon &oo* &ha& paraly?es yo). $e&&er ge& some Free 6c&ions ready .or &ha& one. 6dalon also cas&s spell pro&ec&ions* no&a%ly +pell 5)rning* Aa,e a 7ierce +hield or +ecre& 9ord handy &o 8noc8 &ha& do/n. (n &he middle o. com%a&* she4ll gree& yo) /i&h an (ce +&orm. 5here is really no op&ion o&her &han &o s)c8 i& )p* /hich is /hy ( &old yo) &o cas& yo)r cold resis&an& spells any/ay. +he also s&ones8ins .irs&. Find some &ime &o &hro/ a $reach a& her. +he also does i& &/ice. eep a mage /ai&ing &o 8ill her second s&ones8in /hen she p)&s i& )p. 6dalon has "0C M<. ;o) may no& necessarily ha,e &he &ime &o ma8e s)re &ha& goes do/n* %)& &ry* .ollo/ing )p as )s)al /i&h Drea&er Malison and =haos. ;o) migh& F)s& ge& l)c8y. 6dalon is imm)ne &o cold* %)& does no& resis& any&hing else. 7repare Flame 6rro/s* and Aorrid 9il&ings i. yo) /an& &o do damage* %)& yo)4ll li8ely ha,e %e&&er &hings &o do. Saladrex #red i& -a*cher ! Keep': E)s& li8e Fir8raag* +aladre!4s main damage is &hro)gh &he %rea&h /eapon. Fire shields and .ire pro&ec&ions* F)s& as de&ailed in &he Fir8raag en&ry. 9ear &he <ed Dragon +cale* &oo. +aladre!4s .irs& mo,e is al/ays a +pell +eB)encer con&aining +&ones8in* Aas&e* and Minor +pell 5)rning. ;o) need &/o mages ready /i&h 7ierce Magic and $reach 0 e,en i. &he Minor +pell 5)rning doesn4& ge& in &he /ay o. yo)r $reach i&4ll mess )p o&her spell a&&emp&s. +aladre! is e,en /orse &han 6dalon in &he repea&ed s&ones8in depar&men&. 9hereas 6dalon only does i& &/ice* +aladre! /ill do i& e,ery .i,e ro)nds. eep a mage on s&and%y &o rip i& do/n e,ery &ime he cas&s i&. Ae li8es &o go .or s&)nned or held people /i&h his physical a&&ac8s* almos& g)aran&eeing a hi&. For&)na&ely* his hold person spells don4& /or8 &ha& o.&en. Don4& %o&her /i&h &he Free 6c&ion spells. Don4& %o&her /i&h &he .ire. Ae4s a red. +ame reason as Fir8raag* e!cep& &ha& .ire a&&ac8s /ill no& only no& help yo)* &hey4ll heal him. +aladre! has "5C M<. 9i&h a mage on hold &o &a8e do/n his s&ones8ins* yo) pro%a%ly /on4& %e a%le &o do m)ch here. (. yo) care.)lly co)n& &he ro)nds and ma8e s)re yo) 8no/ /hen +aladre! /ill cas& a s&ones8in (i.e. e,ery .i,e ro)nds) &hen yo) can /or8 on red)cing &he magic resis&ance and .ollo/ing )p /i&h non0 .ire spells. Drea&er Malison:=haos migh& s&ill /or8* %)& +aladre! has %e&&er sa,es &han he s&ric&ly sho)ld* and so yo)r chances are no& &ha& good. ;o) can ca)se him &o /as&e a ro)nd %y sending in a 7roFec&ed (mage. 5his ca)ses him &o cas& 5r)e +igh& as his second mo,e* dispelling &he image. +imply ha,e &he image cas& a +pell (mm)ni&y' Di,ina&ion %e.orehand and his &r)e sigh& /ill %e e..ec&i,ely )seless and a /as&e o. a ro)nd. (&4s no& so cri&ical i. yo)4re shielded .rom his %rea&h* &ho)gh.

Drag$& #*he gree& $&e $& -K./ %h$ ha! &$ &a)e excep* 0Drag$&0'' 5his one4s a green* and &here.ore )ses an acid clo)d. 7ro&ec&ion .rom 6cid is impor&an& here* pl)s all &he )s)al acid resis&an& gear. Ais .irs& seB)encer is s&ones8in* dispel magic* and dea&h /ard. 5he only &hing &ha& sho)ld concern yo) is &he dispel magic* /hich migh& F)s& &a8e o.. yo)r acid pro&ec&ions. $reach &he s&ones8in* as )s)al. E)s& li8e +aladre!* he s&ones8ins e,ery .i,e ro)nds* so hold a mage &o &a8e &hem o)& or co)n& ro)nds. Ae has 55C M<* and only 50C acid resis&ance and no o&her resis&ances. ;o) can do some damage /i&h magic here i. yo) lo/er &he resis& eno)gh. 5his dragon also &a8es a page o)& o. 3i?4 %oo8. Ae cas&s plan& gro/&h* /hich can ha,e &he same %ad e..ec&s as i& did /hen yo) .o)gh& 3i?. Free ac&ion migh& no& %e s)ch a %ad idea* %)& a& &his le,el yo) generally ma8e yo)r sa,es* and (mpro,ed Aas&e migh& le& yo) 8ill him .as&er. 5his is really a personal call. 5he sa.e side is Free 6c&ion. 6s a%o,e* he %orro/s ano&her page .rom 3i? and cas&s (nsec& 7lag)e. ( /o)ld highly recommend no& le&&ing yo)r spellcas&ers ge& hi& %y &his. (mm)ni&y =onF)ra&ion i. no&hing else. (n a ne/ and modera&ely in&eres&ing &/is&* &his one cas&s Domina&ion. 5his generally /on4& /or8 a& yo)r le,els* %)& a chao&ic commands or &/o /o)ldn4& h)r&. Ma8e s)re +are,o8 ge&s one a& leas&* i. yo) ha,e him* since i. he &)rns and Dea&h%ringers some%ody* &ha& can %e really annoying. E)s& li8e +aladre!* yo) can ca)se him &o /as&e a ro)nd on &r)e sigh& %y %ringing in a proFec&ed image /i&h imm)ni&y di,ina&ion. (&4s more impor&an& here since /as&ing a ro)nd &here means &ha& his plan& gro/&h and insec& plag)e come la&er. Drac$&i! #+r$%&/ 1,* &$* reall"'' 1) Ae does li8e &o periodically go in,isi%le and dimension door a%o)& &he area. 5r)e +igh&:+eeing spells are )se.)l &o ha,e going as in my e!perience &hey seem &o ma8e him appear sooner. 2) +pread yo)r spellcas&ers .ar&her a.ield &han yo) )s)ally /o)ld* .or a .e/ reasons' 0 (& 8eeps &hem ac&i,e and hope.)lly o)& o. range o. a po/er.)l /ing %)..e& or dragon %rea&h. 0 (. .igh&ers are cas& aside %y a /ing %)..e&* ha,ing yo)r neares& Io&herI charc&er .ar eno)gh a/ay means i& &a8es Draconis longer &o reach &hem* /hich gi,es s)..icien& &ime .or yo)r .igh&ers &o reco,er and ge& %ac8 &o him. 0 Draconis co,ers a large area /hen he goes in,isi%le. Aa,ing a larger area co,ered %y yo)r par&y ma8es his meanderings easier &o spo&. 3) 5he Lo/er <esis&ance:7ierce Magic &ac&ics /or8 do)%ly .or Draconis 0 ( .o)nd &ha& &/o or &hree o. &hese in a +pell 5rigger : =on&ingency a& &he s&ar& o. &he %a&&le /ere a %ig help. 4) 1nce his magic resis&ance is do/n* hi& him immedia&ely /i&h a spell pro&ec&ion remo,er (+pells&ri8e is &he %es& %y .ar) and &hen a spell disr)p&or li8e (nsec& 7lag)e :

7o/er 9ord +ilence : Miscas& Magic. 5his pre,en&s him .rom s)mmoning .)r&her (n,isi%le +&al8ers* /hich are a .lippin4 n)isance and a dis&rac&ion .rom &he main %a&&le. 5) Don4& allo/ yo)r .ron&line .igh&ers &o %e dis&rac&ed %y inciden&al enemies (&he in,isi%le s&al8ers). 9ha&e,er happens* 8eep &hem a&&ac8ing Draconis /hile magic0)sers 8eep hi&&ing &he dragon /i&h s)ccessi,e $reach spells. @se all yo)r smi&e* cri&ical s&ri8e and /hirl/ind a&&ac8s. ") (n order &o 8eep .igh&ers ali,e .or as long as possi%le* don4& )nderes&ima&e &he po/er o. &he #&h le,el pries& Iregenera&ionI spell. (& doesn4& ha,e a long d)ra&ion %)& heals a L15 o. hi& poin&s /hile i& is r)nning. #) 5hin8 a%o)& ha,ing a& leas& one o. yo)r pries&s /i&h a .e/ sanc&)ary* Mass =)re and Aeal spells memorised* and &hen ha,e &hem &rac8 yo)r main .igh&ers. +&ar& cas&ing Aeal spells $2F1<2 yo)r .igh&ers lose more &han 50C o. &heir hi& poin&s 0 i& has a long cas&ing &ime* and /i&h Draconis4s damage0ca)sing capa%ili&ies &hey 9(LL need i& %y &he &ime yo) ha,e .inished cas&ing i&>>

Drac is special. Very special. Di,es nearly e,eryone &ro)%le. 5ha& said* &he /ay he 8eeps going in,isi%le is sheer pain. (. yo) can* &ag him /i&h a Dli&&erd)s&* %)& &he /ay &his spell c)rren&ly erroneo)sly .)nc&ions* &r)e sigh& /ill do F)s& as /ell. Ma8e s)re some&hing is )p and seeing in,isi%le a& all &imes. 7ro&ec&ion .rom acid &echnically pro&ec&s agains& his %rea&h* %)& Draconis is pre&&y darned good a& dispelling &ha&. 6s +ir al said' <2D232<65(13. Draconis4 .irs& &rigger is Minor +pell 5)rning* +pell (mm)ni&y 6%F)ra&ion* and 7ro&ec&ion .rom Magic 9eapons. Disassem%le &ha& righ& a/ay. (&4s a ma&&er o. B)es&ion /he&her &he spell pro&ec&ions %loc8 $reach* since &hey do on some games %)& don4& on o&hers* %)& ge& rid o. &hem any/ay. +pells&ri8e is &he %es& /ay &o do i&. Follo/ i& /i&h a $reach. ;o)4re no& o)& o. &he /oods ye&. <igh& on &he &ail o. &ha& &rigger he .ires a seB)encer /i&h +&ones8in* Aas&e* and <emo,e Magic. $reach him again &o 8noc8 o.. &he s&ones8in. Ae4ll repea&edly s)mmon (n,isi%le +&al8ers. (. yo) don4& sh)& him )p &he /ay +ir al &ells yo) &o* e!pec& a lo& o. &hem. 5he "&h le,el spell Dea&h +pell /ill clear &hem all /i&h no .)ss. 2,ery &/o and a hal. ro)nds he4ll %e a%le &o cas& ano&her spell &)rning. 9a&ch .or &ha& and ge& rid o. i& /hen yo) can. Ae has 55C M<. Find &ime &o ge& rid o. &ha& (a 5ime +&op helps /i&h some o. &his). A)rl some damaging spells i. yo) ha,e &ime* %)& chances are yo) /on4&. 5a8e do/n &he resis&s* i. F)s& &o sh)& )p him and s&op him .rom s)mmoning a horde o. s&al8ers. E)s& /hen yo) &ho)gh& i& co)ldn4& ge& any %e&&er* Draconis also res&ones8ins himsel. e,ery .i,e ro)nds. $e ready &o 8noc8 &hose o... 5his is li8ely &he hardes& dragon .igh& yo)4ll .ind in &he en&ire game. 5a8ing him o)& con,en&ionally is going &o %e B)i&e a %i& o. /or8.

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A1a(igal' 7ro&ec&ion .rom Ligh&ning /ill shield yo) .rom his %rea&h. 6s a %on)s* 6%a?igal also is ra&her lo/ le,el .or &he poin& a& /hich yo) .igh& him* and his remo,e magic doesn4& e!ac&ly /or8 mos& o. &he &ime. @s)ally yo)4ll %e more or less imm)ne &o his %rea&h. Eaheira4s Aarper 7in is a nice &hing &o ha,e here. 9ear as m)ch elec&rici&y resis&ing gear as yo) can any/ay* F)s& in case he does dispel yo)r pro&ec&ion. Ae .ires o.. Minor spell &)rning and s&ones8in as his .irs& &rigger. ;o) sho)ld already 8no/ &o ge& rid o. &ha&* and ho/. Li8e all &he o&her 5o$ dragons* 6%a?igal res&ones8ins himsel. e,ery .i,e ro)nds. $e ready &o &ear &hem do/n. Ae (mpro,ed Aas&es himsel. e,ery &ime he heals. 5hey don4& s&ac8* %)& &his means &ha& 6%a?igal does signi.ican& damage e,en /i&ho)& his %rea&h. Aardiness and <egenera&ion .or yo)r .ron&liners. (. yo) ha,e &ime* &ry a <emo,e Magic or &/o &o 8ill &he (mpro,ed Aas&e. Ae also has &he a%ili&y &o cas& Minor +pell 5)rning e,ery &/o and a hal. ro)nds. 6gain* ma8e s)re yo) &a8e i& do/n /hene,er yo) can. Ais special a&&ac8s* 5ail +lap and +hoc8/a,e* %)s& ill)sions* do damage* and .ling yo) a%o)& &he room. ;o) can4& really do &oo m)ch a%o)& &ha&. Ae has "5C M<* %)& good l)c8 &a8ing &ha& do/n. 1n a comple&ely random %asis* i. yo)4,e lo/ered his M< %elo/ 50C* he /ill ins&an&ly ge& i& all %ac8. (. yo) /an& &o &a8e i& do/n and 8eep i& do/n* do i& inside a 5ime +&op. 1n ye& ano&her comple&ely random %asis* he /ill s&ar& .linging spells. ill him %e.ore he can s&ar& doing &ha&. Ae does i& really la&e. $)& i. he s&ar&s cas&ing .ingers o. dea&h and prisma&ic sprays* yo) 8no/ yo)4re in &ro)%le and &here4s ,ery li&&le yo) can do agains& any o. his spells. 6%a?igal is &he easies& o. &he dragons &o dis&rac&. Ae li8es going a.&er minions /i&h a ,engeance* so s)mmon some Mord4s +/ords and 7lane&ars here. Ae really /ill .oc)s on &hem B)i&e a lo&. Fll 2i!!e*a* #gree& i& A1a(igal ! Lair' Di..ers .rom &he Dreen on 9a&cher4s eep 5 in only one /ay' she cas&s Dire =harm ins&ead o. Domina&ion. 7repare .or &hem in &he e!ac& same manner. Fi&al/ ge&eral &$*e! +)mmoning &he nearly in,)lnera%le Morden8ainen4s +/ords and &he 7lane&ar are ne,er /rong mo,es agains& dragons. (&4s no& a %ad idea &o )se &hem as e!&ra .ron&liners i. yo) .eel i& is necessary &o s)rro)nd &he dragon. (. yo) are going in&o a dragon %a&&le /i&ho)& Lo/er <esis& and $reach spells* prepare .or pain. +imple .ac&. <emem%er &hose &/o. <emem%er in all cases &ha& &heir mos& le&hal a&&ac8s come la&er* and &ha& 8illing &hem B)ic8ly is pro%a%ly &he %es& idea. 6ll o. &he ad,ice ( lis&ed a%o,e* o. co)rse* is .or par&ies &rying &o &a8e o)& &he dragon con,en&ionally* &ha& is /i&h .igh&ers going )p and a&&ac8ing i&* s)ppor&ed %y spellcas&ers. 3o/ ( presen& al&erna&i,e me&hods* .rom leas& &o mos& cheesy. The li!* $f 3455S5' The mage o' doom. +e& )p a high0le,el mage /i&h &he 6m)le& o. 7o/er and <o%e o. Vecna. 6s soon as &he dragon is seen* cas& 5ime +&op. 5hen cas& (mpro,ed 6lacri&y. #

;o)r ne!& spells &hen loo8 li8e &his' +pells&ri8e* $reach* Lo/er <esis&ance !3* Drea&er Malison* 6%i0Dal?im4s Aorrid 9il&ing !4. 6s soon as yo) pop o)& o. 5ime +&op* &he dragon is going &o ge& i&s resis&ance dropped &o ?ero* and %e .orced &o ma8e .o)r sa,es ,s. spell a& 04* or &a8e 80d8 damage. 2,en i. &he sa,es are all made &he dragon s)..ers 40d8 damage or appro!ima&ely 180 hp /or&h* /hich lea,es mos& dragons /i&h %e&/een 20050 hp (a .e/ more /hac8s .rom &he .ron&liners and i& goes do/n). <ealis&ically* yo) can e!pec& one .ailed sa,e .or a%o)& 225 damage* /hich is eno)gh &o d)s& nearly any dragon in &he game. Vorpal weapons. For some insane reason* none o. &he +o6 dragons nor Fll4;isse&a& is imm)ne &o ,orpal /eapons* and ( s)spec& &ha& o&hers are no& ei&her. <a,ager J"* 6!e o. &he @nyielding J5* and &he +il,er +/ord can do some serio)s draconic head0chopping* some&imes. Harm. 1nce yo)4,e lo/ered &he magic resis& o. &he crea&)re* yo) can ha,e a cleric or dr)id cas& Aarm and a&&emp& &o &o)ch &he dragon. (. i& s)cceeds* &he dragon goes do/n &o 104 hp and yo)r .ron&liner s&ri8es i& do/n /i&h glee. Feeblemind. 1nce yo)4,e lo/ered i&s resis&ance* hi& i& /i&h &his )n&il i& .ails a sa,e. 1nce i& does* i& /ill s&and &here doing no&hing )n&il yo) 8ill i&. Mos& irri&a&ing &o me %eca)se in 7n7 Fee%lemind only a..ec&s h)manoids and needs a &o)ch. Finger of Death. 1nce &he magic resis& is do/n* hi& i& /i&h a Drea&er Malison and &hen p)mp .ingers o. dea&h in&o i&. (&4ll miss a sa,e e,en&)ally (ac&)ally* i&4ll li8ely miss a sa,e o,er "0C o. &he &ime) and F)s& collapse. Mos& o. &he 5o$ dragons are imm)ne &o slay e..ec&s &ho)gh. ;o) co)ld s)%s&i&)&e +lay Li,ing %)& i&4s a m)ch /ea8er spell* since i& reB)ires a &o)ch* dissipa&es i. yo) miss* and has no sa,e penal&y. Cloudkill. +&and o..screen and .lood &he dragon4s area /i&h =lo)d8ills and o&her area e..ec& spells (me&eor s/arm* ice s&orm* dea&h .og* /ha&e,er). Many o. &he +o6 dragons don4& reac& &o &his a& all* si&&ing &here li8e idio&s )n&il &hey .all o,er. Spike Traps. Lay &raps aro)nd &he o%li,io)s dragon (Fir8raag* 5ha!) or lay &hem in an area and dra/ &he dragon &o/ards yo) (Draconis* 6%a?igal). Foolproo.* %)& cheesier &han <oB)e.or&.

6.0 7i&d Fla"er!. 2e!/ *h$!e p,rple/ p,l!a*i&g/ 1rai&8!,cki&g *e&*acled )$&!*r$!i*ie! *ha* "$, l$ve *$ ha*e Firs&* &hings yo) need &o 8no/ a%o)& &hem' Mind Flayers ha,e only modera&ely0high hi& poin&s. 5he garden ,arie&y .layer has "8 hp* &he )li&harid has -" hp. (. yo) ha,e &hree &an8s /i&h s&reng&h enhancers* yo) can ge& &hro)gh one in one ro)nd. Mind Flayers don4& do a lo& o. damage. Aealing spells sho)ld no& %e a priori&y i. yo)4re in&ending &o .ace mind .layers. 5hey do 1d2 poin&s o. damage per a&&ac8* hardly le&hal. Mind .layers ha,e a poor 5A6=0. 5he s&andard one has a 5A6=0 o. 15 and &he )li&harid has a 5A6=0 o. 8

11. 5he only reason /hy &hey hi& yo) so m)ch is )s)ally %eca)se &he charac&er4s s&)nned* /hich ma8es a&&ac8s agains& &ha& charac&er a)&oma&ically hi&. 6 mind .layer4s (35 drain is a .la& 5 poin&s per a&&ac8. Ma8e s)re yo) 8no/ ho/ many hi&s each o. yo)r charac&ers can &a8e. Mind .layers are 100C resis&an& &o .ire* cold* elec&rici&y* acid* magic .ire* and magic cold. Don4& &ry any&hing o. &he sor& agains& &hem. Mind .layers ha,e -0C magic resis&ance. ;o) do no& ha,e &he &ime or spells &o /as&e on Lo/er <esis&ing &hem all. 6s a general r)le* do no& )se magic on mind .layers 0 i&4s a /as&e. 5heir only a&&ac8 /i&h &ee&h is &heir s&)nning 7sionic $las&* and &o a lesser degree &heir Domina&ion. +&op &hese and yo)4,e s&opped &hem. Mind .layers are o.&en accompanied %y @m%er A)l8s .or physical damage s)ppor& and .or &heir con.)sion a&&ac8s. 5ha& ha,ing %een said* here4s a general o,er,ie/ on &he &ac&ics yo) sho)ld come )p /i&h %ased on &he in.orma&ion a%o,e' Firs&* ma8e yo)rsel. comple&ely imm)ne &o &heir 7sionic $las& and Domina&ion a&&ac8s. 5he 5&h le,el pries& spell =hao&ic =ommands does &his B)i&e /ell. Don4& .igh& illi&hids /i&ho)& i&. (. yo) 8no/ some are coming )p* memori?e a .)ll sla&e o. &hese and .orge& a%o)& Mass =)res and =)re =ri&ical 9o)nds 0 as ( said* &hey do 1d2 poin&s o. damage and &he lesser healing spells are .ine .or &ha&. 5he Dreens&one 6m)le& .o)nd in &he @nderdar8 $eholder =a,erns also pro,ides &he same pro&ec&ion a& &he cos& o. one charge* .or a%o)& &en ro)nds. De& rid o. &he @m%er A)l8s. 5hey )s)ally &hro/ a /rench in&o &he /hole process %eca)se &hey ha,e decen& 5A6=0 (8) and do decen& physical damage (11020). Ao/e,er* &hey also are le,el ". 6 single Dea&h +pell &ossed in&o &he room /ill sn).. o)& any A)l8s B)ic8ly and cleanly. 6 =lo)d8ill /ill do i& as /ell* &ho)gh yo) may need &o slam &he door and /ai& .or &hem &o .ail &heir sa,es. 6rrange eB)ipmen& &o %oos& yo)r 6=* a& &he e!pense o. hi& poin&s* resis&ances* and /ha&e,er else. 9i&h &heir s)%s&andard 5A6=0s* e,en a li&&le %oos& helps* and one less hi& &a8en is one more ro)nd yo) can .igh&. =as&ing De.ensi,e Aarmony and 7ro&ec&ion From 2,il 104 <adi)s can help here. =as& as many (mpro,ed Aas&es as yo) can. 5he 8ey is &o 8ill &hem B)ic8ly %e.ore &hey can s&ar& s)c8ing yo)r %rains /i&h a passion. Di,e anyone /ho can4& &a8e a& leas& one hi& (i.e. (35 K") a 7o&ion o. Deni)s* /hich can %e %o)gh& a& &emples e,ery/here. For sec)ri&y yo) may /an& &o ma8e s)re &ha& e,eryone can &a8e a& leas& &/o hi&s. 6.&er yo)4,e done &ha&* yo) ha,e a .e/ choices on ho/ &o go a%o)& 8illing &hem all. 2,al)a&e yo)r &eam. 6re yo) mos&ly &an8s and melee .igh&ersH 6re yo) mos&ly spellcas&ersH (s yo)r &eam good /i&h ranged /eaponsH (. yo)r &eam is hea,y on &he melee aspec&* one o. &he easies& op&ions is &o ha,e &hem r)n in&o &he room and concen&ra&e on sB)ishing &hem one a& a &ime. eep yo)r non0 com%a&an&s sa.ely a/ay* a& leas& a room i. yo) can manage i&. 9a&ch &he por&rai&s on &he side o. &he screen* as soon as yo) see &he red sB)iggly (35 drain sign* p)ll &ha& charac&er o)& o. &he .igh& and r)n him in circles a/ay .rom &he illi&hids )n&il &he icon goes a/ay. (. a maFori&y o. yo)r charac&ers are sho/ing &his sign* p)ll an organi?ed re&rea&* slamming doors %ehind yo). 9ai& .or &he (35 drain &o /ear o..* &hen pl)nge in again. 5his me&hod is s)rprisingly e..ec&i,e* despi&e i&s simplici&y.

(. yo) ha,e par&y mem%ers good /i&h missile /eapons (Valygar and Minsc /i&h &he long%o/* .or e!ample)* yo) can &ry care.)lly inching &o/ards &he room* s&ep %y s&ep. 6s soon as one no&ices yo)* r)n a/ay* /i&h &he illi&hid ho& on yo)r &rail. 9i&h l)c8 yo) /ill dra/ o)& only one or &/o* and /hile &he l)re r)ns* &he missile /eapons shoo& &he mind .layer .)ll o. holes. (. &he mind .layer ge&s &oo close and isn4& a%o)& &o die* r)n a/ay and /ai& .or i& &o come &o yo) &o %e sho& again. 3eedless &o say* yo)r non0com%a&an&s sho)ld %e a& leas& a room a/ay i. yo) can help i&. 3o&e &ha& )li&harids ha,e 50C resis&ance &o missile /eapons* so yo) may need &o re&rea& se,eral &imes i. yo) /an& &o )se &his me&hod on &hem. (n a hy%rid o. &he a%o,e me&hods* yo) can l)re o)& one or &/o in&o &he cen&er o. a %ig room* &hen ha,e all yo)r melee .igh&ers in &ha& room a&&ac8 &hem. 1ne or &/o sho)ld go do/n B)ic8ly* /i&h minimal ris8 o. dea&h d)e &o (35 drain. (. yo) ha,e high0le,el spellcas&ers* &here are some good s)mmons yo) can )se* namely (n,isi%le +&al8ers and Morden8ainen4s +/ords. $o&h are comple&ely imm)ne &o Domina&ion and 7sionic $las&* and %o&h are imm)ne &o (35 drain. (. yo) ge& rid o. &he @m%er A)l8s* &hese s)mmons alone can some&imes %e eno)gh &o clear o)& a room.)l o. mind .layers .or yo). Mind .layers ha,e no /ay o. seeing in,isi%le. 9i&h eno)gh po&ions o. in,isi%ili&y* one co)ld &heore&ically %ac8s&a% &heir /ay &hro)gh &he en&ire %)nch. (n,isi%ili&y is also a good /ay &o 8eep yo)r spellcas&ers sa.e. (. yo) don4& ha,e high le,el s)mmons* i&4s s&ill no& a %ad idea &o s)mmon a s/arm o. lo/ le,el crea&)res. 5he mind .layers /ill s&)n &hem* and &heir 6( &ells &hem &o go .or s&)nned crea&)res %e.ore any )ns&)nned crea&)res. 9hile &hey4re s)c8ing ho%go%lin %rains* yo)r (mpro,ed Aas&ed .igh&ers can %e ripping a %loody &rail &hro)gh &hem. (n a de,io)s &/is& o. &he a%o,e &/o* yo) can s)mmon an e!penda%le crea&)re* and &hen cas& a mass0in,isi%ili&y &ype spell on yo)r par&y (7i!ie D)s&* 5&h le,el dr)id* or Mass (n,isi%ili&y* #&h le,el /i?ard). +lip yo)r .igh&ers in&o &he room /i&h &he mind .layers (/ho canno& see &hem since &hey ha,e no /ay o. seeing in,isi%le). 6rrange yo)r in,isi%le non0.igh&ers so &ha& &hey %loc8 &he door* &hen %ring &he e!penda%le crea&)re in&o &he mind .layers4 sigh& range. 5hey4ll shoo& a psionic %las& a& &he crea&)re and s&)n i&. 5heir 6( /ill &hen &ell &hem &o go .or &he s&)nned crea&)re* %)& &hey /on4& %e a%le &o ge& &o i& %eca)se yo)r in,isi%le par&y mem%ers are %loc8ing &he /ay. +ince &hey can4& see yo)r in,isi%le par&y mem%ers (and ma8e s)re yo)r par&y mem%ers don4& do any&hing /hile &hey4re in,isi%le>) &hey4ll F)s& 8eep &rying &o a&&ac8 &he s&)nned crea&)re. 6& &his poin&* yo)r .igh&ers can 8ill &hem all /hile &hey4re s&ill .)&ilely &rying &o ge& &o &he s&)nned crea&)re. ;o) co)ld* o. co)rse* lay a .e/ &raps and l)re &hem o)&. 6 s)rprisingly )ncheesy /ay o. )sing &raps.

10

9.0 :a)pire!: a !h$r* $&e/ *hi! *i)e

5he mos& de,as&a&ing aspec& o. &heir a&&ac8 is* o%,io)sly* &he le,el drain. +&op &ha& and ,ampires are no more po/er.)l &han any&hing else. Don4& )se 3ega&i,e 7lane 7ro&ec&ion' i& F)s& doesn4& las& long eno)gh. Fi,e ro)nds is here and gone in a %lin8. <es&ora&ion is &he 8ey. (& cas&s B)ic8ly (&ime 2) and scrolls o. i& can %e %o)gh& .airly cheaply .rom e,ery &emple. $)y lo&s. +&).. a scroll case /i&h some. (&4s /or&h i&. $)& ma8e s)re &o ha,e yo)r clerics %ehind yo)r .ron&liners and ready &o cas&. 6l&erna&i,ely* .ind an i&em &ha& pro,ides permanen& nega&i,e plane pro&ec&ion. 1nly &/o i&ems do so in +o6' 6m)le& o. 7o/er (.rom 6ran Lin,ail) and &he Mace o. Disr)p&ion J2 (%ring &he real (lli&hi)m &o =rom/ell /i&h &he MoD J1). Vampires ha,e a Domina&ion ga?e. ;o) migh& /an& &o ei&her 8eep a .e/ dispels handy or ha,e some domina&ion0pre,en&ing i&ems on yo) /hen yo) .igh& &hem. (. yo) 8no/ in ad,ance &ha& yo)4re a%o)& &o .igh& &hem and ha,e m)l&iple healers* a .e/ =hao&ic =ommands ne,er h)r&. 5he o&her op&ion is 8illing &hem all %e.ore &hey ge& &o yo). 5he %es& /ay &o do &his is /i&h a +)nray spell* ei&her .rom a cleric or .rom &he once0per0day a%ili&y o. &he longs/ord Days&ar* /hich can %e o%&ained .rom a secre& door in &he %ac8 o. &he =roo8ed =rane. 6 lich g)ards i&' yo) can r)n %y i&* )nloc8 &he ches&* and r)n o)& B)ic8ly i. yo)4re no& ready &o .ace i&. +)nray does o,er a &ho)sand poin&s o. damage &o )ndead /ho .ail &heir sa,e* and i&4s area0e..ec&. False Da/n also isn4& a %ad choice i. yo) lac8 a +)nray. (& does "d" damage in an area and con.)ses &hem .or a ro)nd* gi,ing yo) some %rea&hing room. (. yo) can p)ll i& o..* &/o o. &hese going o.. a ro)nd apar& can really /or8 /ell agains& ,ampires. ;o) /on4& ha,e &o /orry a%o)& &hem once yo) ha,e a le,el 1"018 cleric or so. ;o)4ll &)rn &hem in&o ch)n8s or con&rol &hem immedia&ely. 5he one case /here yo) migh& .igh& &hem /i&ho)& a cleric* yo) migh& ha,e allies &o help yo) a%sor% &he hi&. ;o) migh& also /an& &o pic8 )p a cleric &emporarily* F)s& &o cas& yo)r res&ora&ion scrolls. Ta&$va' 5ano,a in =hap&er 3 is )s)ally considered one o. &he &o)ghes& .igh&s in &he game a& &he le,el yo) mee& her* and i&4s a .air assessmen&. ;o)4ll need precas& =hao&ic =ommands* <esis& Fear* and 7ro&ec&ion .rom 2lec&rici&y spells a& &he ,ery leas& i. yo) /an& &o sail &hro)gh &his one. 6mong &he annoying &hings she does* )pon seeing yo) she .ires o.. a comple&ely illegal si!0spell &rigger. ;es* &ha&4s righ&* si! spells. +&ones8in* Dlo%e o. (n,)lnera%ili&y* 7ro&ec&ion .rom Magic 9eapons* +pell 5)rning* 7ro&ec&ion .rom 2lec&rici&y* 7ro&ec&ion .rom 3ormal Missiles. De& rid o. &ha& .irs&' a $reach sho)ld do i& .or yo). ;o) migh& /an& &o remo,e &he spell pro&ec&ions as /ell. +he has a con&ingency &o res&ones8in hersel. as soon as her s&ones8in goes do/n. (&4s also illegal* as con&ingencies can4& ac&)ally &a8e &ha& 8ind o. condi&ion* %)& she does. 5ha& /ill ha,e &o go* &oo* and )n&il &hen yo)r .igh&ers are si&&ing d)c8s. (. yo) ha,e no mages a& all* re&rea& no/ &o /ai& .or &he pro&ec&ion .rom magic /eapons &o /ear o... Di,en &hose pro&ec&ions* i& is highly )nli8ely &ha& yo) /ill %e a%le &o s&op &he +ym%ol' +&)n &ha& she cas&s as her .irs& ac&)al spell. Ma??y and &he +/ord o. 6r,oreen are per.ec& here* as yo) 11

can send her and her imm)ni&y o)& &o ge& sho& .irs& /hile yo)r mages are &a8ing do/n 5ano,a4s pro&ec&ions. 1&her/ise* p)& someone s&ac8ed /i&h sa,e %on)ses o)& .ron& and hope &o %e l)c8y. Don4& gro)p )p* o&her/ise &he sym%ol /ill s&)n many o. yo) and &ha& /on4& %e help.)l a& all. (. eldorn4s le,el 11* a& leas&* he sho)ld %e a%le &o dispel i&* %)& &ha&4s no& g)aran&eed. Ae4ll ha,e &o %e le,el 13 or 14 .or i& &o %e a s)re &hing. (. yo) ha,e less &han &/o mages* yo) are also highly )nli8ely &o %e a%le &o s&op &he +im)lacr)m she cas&s ne!&. 5his is /here &hings go .rom %ad &o /orse. (. yo) ha,en4& go& eldorn (any inB)isi&or) or a& leas& &/o mages* &his is a good &ime &o re&rea& and /ai& .or more spells &o /ear o... 5he sim)lacr)m /ill cas& s&ones8in and mirror image* ne!&. 5ano,a /ill cas& a shado/ door and ge& a/ay. 5r)e sigh& and $reach are a%o)& &he only really ,ia%le co)rses o. ac&ion &ha& &a8e less &han &hree charac&ers a& &his poin& 0 1racle or any o&her ill)sion dispeller can s)%s&i&)&e. 5he sim)lacr)m &hen cas&s a ligh&ning %ol& and 5ano,a goes .or a chain ligh&ning. 7ro&ec&ion .rom 2lec&rici&y sho)ld %e cas& %e.orehand &o s&op &his. 5he sim)lacr)m4s ne!& spell is +8)ll 5rap and 5ano,a4s ne!& is Ma?e. (n&err)p& &heir cas&ings* pre.era%ly 8illing one o. &hem B)ic8ly (sim)lacr)m has only 3# hp so i& sho)ld %e an easy 8ill). ;o) don4& /an& &hose &o go o... 5ano,a4s ne!& mo,e is a +ym%ol'Fear. <esis& .ear %e.orehand. +he has a second seB)encer* s)rprisingly legal* /hich she .ires o.. some&ime a.&er &he .irs& one4s gone do/n* con&aining s&ones8in* mirror image* and .ireshield red. $reach i& o.. %e.ore she manages &o cas& some&hing again. (n order* her ne!& spells are' disin&egra&e* chain ligh&ning again* s)n.ire* mislead* disin&egra&e again* chain ligh&ning .or a &hird &ime* chaos* domina&ion* and .lame arro/. Don4& le& her do i&. ill her %e.ore all o. &ha&. +he also has a domina&ing ga?e &ha& she4ll )se as she li8es. =hao&ic =ommands s&ops i&. $odhi in chap&er " is easy eno)gh no& &o meri& a comple&e en&ry. 6ll she is* is a ,ampire li8e any o&her &ha& does a lo& o. damage and drains 5 le,els per hi&. Deal /i&h her &he same /ay yo) deal& /i&h &he o&her ,ampires. Ma8e s)re &o po)r &he el,en holy /a&er in&o &he pool o. %lood* &ho)gh 0 o&her/ise she4ll ha,e a ra&her )npleasan& regenera&ion ra&e yo) /on4& li8e.

;. Liche! i& ge&eral

L(=A2+ 5here is one %es& /ay &o &a8e do/n a lich* and &ha&4s /i&h &he +)nray spell. (. &he lich is inside a &om%* li8e anga!!* yo) can posi&ion yo)r cas&ers aro)nd &he spa/n area and .ire o.. +)nrays as soon as &he lich appears. +)nrays* o. co)rse* reB)ire &ha& yo)r pries&s ha,e #&h le,el spells. 5he easy /ay &o ge& +)nray early is &he s/ord Days&ar* /hich le&s yo) cas& +)nray once per day. 5his is )s)ally %es& )sed /arding o.. ,ampires* %)& i. yo) in&end &o sleep a/ay &he nigh&&ime ho)rs* yo) can )se &he +)nray agains& a lich. 5o ge& 12

Days&ar* go &o &he =i&y Da&es and en&er &he =roo8ed =rane (nn. Aa,e yo)r &hie. De&ec& 5raps and /al8 )p agains& &he %ac8 /all* /here a secre& door /ill %e .o)nd. 7ic8 or %ash i& open. 5hen r)n yo)r &hie. inside 0 &here /ill %e a lich &here* ignore him .or no/. Dash )p &o &he ches& he4s g)arding* pic8 &he loc8 on i&* gra% &he s/ord* and high&ail i& o)& o. &here %e.ore &he lich can .inish &he &ime s&op &ha&4s going &o 8ill yo). ;o) can al/ays go %ac8 &o 8ill &he lich la&er 0 righ& a/ay* i. yo) .eel li8e i&. ;o) can /al8 righ& in and +)nray him /i&h &he s/ord he /as F)s& g)arding. 5he +)nray is only a g)aran&eed 8ill i. &he lich .ails &o sa,e and &a8es 1040J damage* &ho)gh 0 o&her/ise i&4ll %e inF)rio)s %)& no& .a&al. 5his is /hy ( recommend m)l&iple s)nrays. ;o) co)ld sa,e yo)r game and +)nray again and again )n&il i& .ails a sa,e* %)& &ha&4s e!&reme cheese. 5he Mace o. Disr)p&ion J2 is grea& agains& liches* since i&s sa,e0or0die goes s&raigh& &hro)gh s&ones8in. 6?)redge is li8e/ise good* e,en %e&&er as i& .orces &he sa,e a& 04. MoD J2 can %e o%&ained %y gi,ing &he real (lli&hi)m &o =rom/ell /i&h &he MoDJ1* and 6?)redge can %e %o)gh& .rom $ernard in &he =orone& a.&er &he sla,e B)es& is done. (. yo) ha,e a high eno)gh le,el cleric (18 or so) i&4s possi%le &o ch)n8 liches /i&h a 5)rn @ndead. 5ha&4s &he simple /ay o. ge&&ing rid o. &hem. Aa,en4& go& any o. &hoseH 9ell...ge& &hem. ( highly recommend &he a%o,e me&hods %e.ore any&hing else* as &hey4re a .ar sigh& easier &han &he me&hods (4ll o)&line %elo/. =onseB)en&ly* &he me&hods %elo/ /ill ass)me yo)4re o. lo/ &o mid le,el and don4& ha,e m)ch in &he /ay o. eB)ipmen&. 6ll righ&* &hen. 9ha&4s impor&an& a%o)& &he lichesH Liches are all /i?ards /i&h many high le,el spells. 5his is /here &he spell pro&ec&ions come in* i. yo)4re a mage or /ish &o pro&ec& yo)r mages. Liches are comple&ely imm)ne &o elec&rici&y and cold. 6&&emp&ing &o )se ei&her o. &hese elemen&s on a lich /ill res)l& in no e..ec&. Liches are imm)ne &o normal /eapons. Liches are imm)ne &o spell le,els 105. ;es* &ha&4s righ&* spell le,els 105. 3o .irs&* second* &hird* .o)r&h or .i.&h le,el spell /ill a..ec& &he lich in any /ay* a& all. 5his incl)des $reach* /hich means &ha& i. a lich ge&s pro&ec&ions )p* yo) ha,e &o /ai& .or &hem &o /ear o)& na&)rally since yo) can4& ge& rid o. &hem (dispel and remo,e magic are le,el 3 0 oops* no e..ec&). +o* /ha& &o do* /ha& &o do. 6 lis& .or yo)r ,ie/ing pleas)re. Liche!' 6s /i&h all maFor %a&&les* prepare %e.orehand. 6& leas& a <esis& Fear. 7ro&ec&ion .rom Magical 2nergy i. yo) can. 7ro&ec&ion .rom Fire i. yo) ha,e &he spare spells. 5he .irs& &hing he .ires is 0 /ai& .or i& 0 a &o&ally illegal &rigger con&aining 7ro&ec&ion .rom Magic 9eapons* +&ones8in* and +pell 5rap. 9hile i&4s no& as egregio)sly illegal as 5ano,a4s (only &hree spells* &/o o. /hich can ac&)ally %e p)& in &riggers)* i&4s s&ill illegal. 6nd yo) can4& dispel i&* and since he4s imm)ne &o normal /eapons and F)s& made himsel. imm)ne &o magic /eapons...r)n. 6& &he &ime yo) .aces liches* yo) /ill no& ha,e n)mero)s le,elL5 a&&ac8 spells* nor &he spell pro&ec&ion remo,er &ha& can 8ill &he +pell 5rap. +o Mon&y 7y&hon i& and I<@3 696;>I +&ay a/ay .or &he ne!& .o)r ro)nds. =o)n& &o 13

&/en&y0.o)r i. yo) ha,e &o. E)s& /ai& .or &he 7ro&ec&ion .rom Magic 9eapons &o /ear o... D)ring &hose .o)r ro)nds &he lich is li8ely &o cas& 5r)e +igh& and +pell 5)rning. Le& i&* yo) can4& do m)ch a%o)& &ha&. 1nce &he .o)r ro)nds are pas&* r)n )p &o i& and s&ri8e i& again. 5his /ill &rigger a =hain =on&ingency &ha&4ll ca)se i& &o +pell 5)rning ye& again and also cas& a Mislead. Aa,e a 5r)e +igh& ready &o 8ill &he Mislead so yo) can hi& i& again. 6s soon as yo) hi& i& again* i&4ll con&ingency a 7ro&ec&ion .rom Magical 9eapons. =an yo) do any&hing a%o)& i&H 3o. I<@3 696;>I (. yo) don4& r)n in and o)& .as& eno)gh* i&4ll ge& a &ime s&op o)&. (&4ll shoo& o.. a 5r)e +igh&* Dispel Magic* Dea&h +pell &rigger 0 /hich /o)ld %e legal i. i& /asn4& his second &rigger. (nside &he res& o. &he &ime s&op* he4ll &hro/ +ym%ols o. all 8inds a& yo). 5he Dea&h one sho)ldn4& h)r&* %)& +&)n and Fear /ill %e ra&her )npleasan&. (. yo) ha,e a le,el 14J eldorn* 8eep him %ac8 so yo) can &hro/ a co)n&ering dispel as soon as &he sym%ols .inish. 2B)ip as many s&)n and .ear resis&an& i&ems as yo) can. (. yo) go& &imes&opped and didn4& ha,e eldorn ready &o dispel...eep. 6 spellcas&er o. 18&h le,el migh& %e a%le &o help* %)& no& &oo many o. &hose are 8ic8ing aro)nd. 7repare .or some dea&h i. yo) go& ca)gh& in &he s&op. Dra/ %ac8 e,eryone yo) can s&ill con&rol and /ai& .or &he 7ro&ec&ion &o /ear o... 5here4s li&&le else yo) can do. (. yo) go& a/ay clean* do &he same' /ai& .or &he pro&ec&ion &o /ear o... 1nce &he pro&ec&ion4s do/n* charge .or/ard. Ae4s cas&ing a +)n.ire* %)& &ha&4s &he leas& o. yo)r /orries a& &he momen&. 5ry and ge& &hro)gh his s&ones8ins as .as& as yo) can and 8ill him B)ic8ly 0 his ne!& &rea& is a 9ail o. &he $anshee and yo) don4& /an& &o %e aro)nd .or &ha&. 6l&erna&i,ely* yo) co)ld send a charac&er /i&h 7ro&ec&ion .rom Fire and Dea&h 9ard o)& &o %ai& &he +)n.ire and 9ail spells %e.ore a&&ac8ing. Ae4ll cas& a +hado/ Door (m)s& dispel) .ollo/ed %y an 6%i0Dal?im4s Aorrid 9il&ing and a Finger o. Dea&h* &ho)gh* so yo)4re really no& impro,ing yo)r si&)a&ion &ha& m)ch. 6l&erna&i,ely &o &ha&* yo) co)ld send &he same charac&er eB)ipped /i&h a 7ro&ec&ion .rom Magical 2nergy o)& &o %ai& &he 9il&ing and Finger o. Dea&h* as /ell. Ais spells ge& B)ic8ly less le&hal a.&er &ha&. Ae s)mmons an 2.ree&i* and he4s go& a Flesh &o s&one* %)& &ha&4s a%o)& i& .or po/er.)l spells remaining. Ae sho)ld %e dead* %)& i. no& i& means yo) did a good Fo% o. %ai&ing him repea&edly and no/ he4s o)& o. spells* /hich ma8es him an easy &arge&. (. yo)4re high le,el* charging in /ill pro%a%ly ge& yo) &he %es& s)ccess in &he smalles& amo)n& o. &ime. (. yo)4re lo/ le,el* a massi,ely %)..ed %ai& /ill %e a %e&&er s&ra&egy. 5le)e&*al liche!' 5heir .irs& &rigger is also illegal. +&ones8in* (mpro,ed Man&le* Mirror (mage. 2nFoy. 6nd r)n. 3o* /ai&* F)s& r)n. 5he only reason yo) migh& no& r)n* is i. yo) ha,e m)l&iple J5 /eapons* in /hich case yo) can 8eep a&&ac8ing (&ho)gh ( s&ill ad,ise r)nning). (. yo) ha,e &he MoDJ2* no&e &ha& i&4s a J5 /eapon in &erms o. /ha& i& can hi& 0 so yo) migh& F)s& ge& l)c8y. 1r yo) migh& die. 5hey4ll shoo& o.. ano&her &rigger righ& a/ay. 7ro&ec&ion .rom Fire* Fireshield <ed* Dlo%e o. (n,)lnera%ili&y. 9o)ld also %e legal i. i& /asn4& his second &rigger. 6& &his poin& yo) sho)ld %e /ell a/ay. (. yo)4re no&* F)s& s)c8 )p &he damage .rom &he shield 0 yo) can4& s&op i&. (. yo) are s&ill a&&ac8ing him* he s&ar&s cas&ing again and yo) can4& in&err)p& him* <@3 319. (. yo) op&ed &o r)n ini&ially* %ai& him. 5he reason is %eca)se he4s cas&ing a &ime s&op. (nside &ha& 5ime +&op is a Me&eor +/arm and a Da&e. 5he pi& .iend /ill no/ &)rn on &he lich. ;o) co)ld call &his cheese* %)& &he 14

al&erna&i,e is &o s&and in &he me&eor s/arm /hile .igh&ing &he pi& .iend. 5his is a case /here &he 6( is F)s& %ad* so &a8e ad,an&age o. i&. 9ai& as &he pi& .iend and lich engage in mor&al com%a&* nei&her a%le &o damage each o&her. 5he lich /ill cas& a shoc8ingly legal spell seB)encer &ha& cas&s 7ro&ec&ion .rom 2,il on i&sel.. =as& 7ro&ec&ion .rom 2,il* 104 <adi)s* on yo)r o/n par&y. 5his /ill ca)se &he pi& .iend &o simply s&and &here. 5he lich /ill no/ reel o.. i&s en&ire spell memory on &he pi& .iend* /hich /ill generally resis& all o. &he spells. 5he lich /ill s)mmon an e.ree&i* cas& s)n.ire* /ail o. &he %anshee* all &hree sym%ols* .inger o. dea&h* e&c* e&c* e&c. 5he pi& .iend /ill F)s& &a8e i& all. ;o) can pop in i. yo) don4& .ear &hose spells* %)& &he /ises& co)rse is &o simply /ai& o)& o. ,is)al range and read yo)r com%a& %o!. 6.&er &he lich r)ns o)& o. spells* approach /i&h a &r)e sigh& ready. Dispel &he +hado/ Door* and hi& i&. 6 chain con&ingency /ill .ire 0 (mpro,ed Man&le* +pell 5)rning* Mislead. Dispel &he Mislead and /hac8 a& i& as i& cla/s a& yo). (& sho)ld go do/n .airly B)ic8ly. Demiliches are &he nas&ier .orm o. liches (no& a hal. a lich* despi&e &he name). 5hey are .loa&ing s8)lls &ha& shoo& o.. a nas&ier ,ersion o. 9ail o. &he $anshee and )se &ho)sands o. (mprisonmen& spells. ;o) only mee& &/o demiliches. 1ne is deal& /i&h in &he anga!! sec&ion %elo/. For &he one in 9a&cher4s eep* ha,e a +croll o. 7ro&ec&ion .rom @ndead handy. 6pply i& &o yo)r %es& .igh&er* /al8 in* and 8noc8 i& aro)nd )n&il dead. (& /ill ne,er reac&. 6l&erna&i,ely* ha,e a high le,el sorcerer or /i?ard cas& +pell (mm)ni&y' 6%F)ra&ion* and &hen Dragon4s $rea&h i&. (Demiliches are imm)ne &o spell le,els 108* pl)s nearly all nega&i,e e..ec&s* so =ome& migh& /or8 as /ell). 5rying &o &a8e on &he demilich in a s&raigh& )p .igh& /ill res)l& in all o. yo) %eing con.ined &o li&&le %o!es %enea&h &he ear&h. 3o& ad,ised.

..0 KANGA<< #a&d "e!/ I %i!h *hi! %a! i& fla!hi&g ligh*! !$ ever"$&e c$,ld !ee i*' 96<3(3D' &his is all minor cheese* %)& anga!! and demiliches in general are also cheese* so &here4s no shame in .igh&ing .ire /i&h .ire* as i& /ere. anga!! in his lich .orm is li8e any o&her lich* e!cep& &ha& &here4s no/here &o r)n since he appears in &he middle o. &he room. ;o) co)ld r)n )ps&airs* i. yo) .el& li8e i&. @s)ally &he %es& /ay &o &a8e on &his g)y is %y )sing 7ro&ec&ion .rom @ndead scrolls on all o. yo)r charac&ers 2G=275 132. 5his is %eca)se anga!! needs &o &al8 &o yo) %e.ore yo) can 8ill him* and he can4& see yo) i. yo)4re 7ro&ec&ed .rom @ndead. +o )se 7ro&ec&ion .rom @ndead on e,eryone e!cep& yo)r mage* /ho cas&s +pell (mm)ni&y' 6%F)ra&ion. 5hen s&).. yo)r mage in&o &he %o&&om corner o. &he room 0 as close &o &he /alls as yo) can. anga!! canno& see &his corner i. he does no& mo,e .rom his original posi&ion. 5hen p)& yo)r .igh&ers righ& )p /here anga!! pops o)&* and p)& him %ac8 &oge&her. Ae4ll pop o)& and do no&hing* since &he .i,e o. yo)r charac&ers &ha& he /o)ld normally see are 7ro&ec&ed .rom @ndead. $ea& him aro)nd )n&il he4s 3ear Dea&h. 5hen ha,e yo)r mage s&ep o)& .rom &he corner. anga!! /ill see &he mage* chi&cha&* and &)rn in&o a Demilich. (mprisonmen& spells /ill &hen h)r&le &o/ards yo)r mage* /ho /ill ignore &hem d)e &o &he +pell (mm)ni&y. $ea& him aro)nd )n&il he drops dead. 7res&o* yo)4,e 8illed 15

anga!!. 7ro&ec&ion From @ndead scrolls are %)ya%le a& Lady ;)&h4s* many &emples* and &he 6d,en&)rer4s Mar&. ;o) co)ld s)%s&i&)&e one or &/o 7ro&ec&ion .rom Magic scrolls ins&ead* i. yo) /ish* and in &ha& case yo) don4& need &o hide anyone in &he corner (or yo) s&ill can* and no& %ring &hem o)& a& all* F)s& &o sa,e a scroll).

=.0 De)$g$rg$& 6 no&e' 5his deals /i&h &he ordinary Demogorgon* no& /i&h &he Iimpro,edI ,ersion* and i& doesn4& deal /i&h people &rying &o mine G7 %y 8illing minions* or /ha&no&. (4m /ri&ing &his &o assis& people /ho are loo8ing .or a B)ic8 8ill on &he original ,ersion o. Demogorgon* &ha&4s i&. +ome 8ey .ac&s a%o)& &he 5en&acled D)y' Ae4s imm)ne &o mos& o. &he e..ec&s yo)4d ass)me a maFor crea&)re &o %e imm)ne &o* s)ch as sleep* paraly?a&ion* charm* e&c. Ae4s imm)ne &o .irs& and second le,el spells* and also imm)ne &o Lo/er <esis&ance. 5he only /ay yo)4ll %e a%le &o chip a/ay a& his -0C magic resis&ance is &hro)gh &he )se o. 7ierce +hield. Ae drains &/o le,els per hi&* so %e prepared &o handle &ha&* al&ho)gh le,el drain sho)ldn4& %e a maFor iss)e a& &his le,el. (. yo)4re .inding &ha& i& is* yo) migh& /an& &o /ai& on Demogorgon )n&il yo) ge& &he )pgraded ,ersions o. 6ng)r,adal and +pec&ral $rand* %o&h o. /hich pro,ide permanen& 3ega&i,e 7lane 7ro&ec&ion. 5his is /here yo) p)ll o)& yo)r J4 /eapons. ;o) /on4& %e a%le &o scra&ch him o&her/ise. Ae4s imm)ne &o &ime s&op. (n a par&y si&)a&ion* &his means don4& )se &ime s&op. Di,en 7ierce +hield4s long cas&ing &ime* e,en /i&h &he <o%e o. Vecna* coordina&ing any 8ind o. magical a&&ac8 on Demogorgon /ill %e di..ic)l& a& %es&. +olo spellcas&ers ha,e some &ric8s &hey can )se &o ge& aro)nd i&* %)& &ha& really leans on &he .ac& &ha& &hey4re le,el 40M spellcas&ers in a .)ll par&y are )nli8ely &o %e a& &hose le,els /hen yo) .ace Demogorgon. ( s&rongly recommend &ha& any par&y ha,e a& leas& &hree .igh&ers in general* and &hey4ll ma8e &his a ra&her open and sh)& e!ercise. 5/o /ill do* %)& i. yo) only ha,e one yo)4re loo8ing a& pro%lems. +e& )p %e.ore &al8ing &o &he %lan8 space &ha&4s &he (mprisoned 1ne. +peci.ically* se& yo)r .igh&ers in a semicircle on &he hal. closes& &o yo). $).. )p. Demogorgon is &he &o)ghes& .igh& &here is* so go all o)&. =hao&ic =ommands a& leas& &he .ron&line .igh&ers &o resis& Demogorgon4s area charm. 7re.era%ly* cas& &ha& on e,eryone. 1ne o. &he &ric8s (4m .ond o. is ha,ing my mage proFec& an image* /hich &hen cas&s (mpro,ed 6lacri&y and cas&s a s/arm o. Morden8ainen4s +/ords and (mpro,ed Aas&es &he en&ire par&y %e.ore dispelling i&sel.. +)mmon help. $ring o)& a 7lane&ar and an 2lemen&al 7rince i. yo) ha,e &hem. 7)& &hem on &he o)&side edges o. &he semicircle* so &ha& &hey4ll %e &he .irs& &arge&s. Dlo%e o. $lades on &he 7lane&ar isn4& e!ac&ly &he %es& idea a& &his poin&* ho/e,er* as he4ll %e close &o yo)r par&y. 5hen &al8 &o him. 6s soon as he appears* &rigger Drea&er 9hirl/ind on e,eryone &ha& can and &arge& Demogorgon. (gnore &he &/o marili&hs he s)mmonsM i. yo) 8ill &hem he4ll F)s& %ring in more demons &o play /i&h. Aa,e yo)r mage or mages s&anding %y &o cas& $reach. Ae /ill repea&edly s&ones8in himsel.* and yo) don4& /an& &ha& &o ge& in yo)r /ay. (n &he chaos yo) migh& no& %e a%le &o &ell /he&her he4s doing i& or no&M a sa.e /ay is &o $reach him e,ery ro)nd* 1"

easily doa%le /i&h all &he 9ands o. +pell +&ri8ing &ha& are .o)nd in 9a&cher4s eep. 2,en i. yo) don4& do &ha&* %e s)re &o ge& rid o. &he 6)ra o. Flaming Dea&h* a& leas&. eep yo)r par&y spread o)&. 5he one a&&ac8 he4s li8ely &o ge& o.. is IFeel my %eg)iling ga?e>I /hich .ires o.. a domina&ion spell on e,eryone /i&hin a ,ery &igh& radi)s. 5his is /hy =hao&ic =ommands is s)ch a good idea on yo)r .ron&line .igh&ers a& leas&* since &hey can4& really spread o)&. Ae cas&s a /hole lo& o. o&her F)n8* &oo* incl)ding Finger o. Dea&h* (mplosion* and Aarm* %)& i. yo) 8ill him .as& eno)gh yo) /on4& need &o deal /i&h i&. E)s& .oc)s on Demogorgon* 8eep him $reached* and ha,e all yo)r has&ed .igh&ers po)nding on him. 2nergy $lades /ill le& yo) sB)ee?e a li&&le more o)& o. yo)r spellcas&ers i. yo)4re so inclined* %)& yo) r)n &he ris8 o. %eing ca)gh& /ai&ing /hen yo) really need a $reach. <es)mmon a 7lane&ar i. yo)r c)rren& one goes do/n. (. possi%le* al/ays dis&rac& &he demons Demogorgon s)mmons /i&h yo)r o/n s)mmons. $e prepared &o ro&a&e a serio)sly inF)red .igh&er o)& &o recei,e a B)ic8 heal. $e&&er ye&* %ac8 )p yo)r .igh&ers /i&h a cleric and Aeal one as soon as his A7 drops %elo/ hal.. 5ha& sho)ld le& yo) &a8e care o. &he %ig g)y .airly easily. (. yo)4re o. &he cheeseheaded sor&* Demogorgon only really has one cheesy /ay &o &a8e him do/n* /hich is spi8e &raps. +e& .i,e or si! spi8e &raps aro)nd him* &hen ini&ia&e con,ersa&ion. Ae4ll pop o)&* ge& spi8ed* die. 9hee. Don4& yo) .eel .)l.illed no/. 6ny/ay* &ha&4s i& .or Demogorgon. (. yo) /an& &o ma8e a commen& on &his or any o&her s&ra&egy ar&icle* s&ar& a &hread in &he .or)m* don4& pos& here.

>.0 Ire&ic,!/ Se&dai a&d 7eli!!a& IR5NI3?S (renic)s is .ar less special &han yo) migh& &hin8. 5o B)o&e +are,o8 .rom 6scension* he4s IF)s& ano&her /i?ardI. 5he only &hing &ha& di..eren&ia&es him .rom yo) is &ha& he4s imm)ne &o con.)sion* silence* s&)n* and panic. 5he .irs& &hing he4ll do is p)ll o.. an illegal &rigger' +&ones8in* 6%sol)&e (mm)ni&y* 7ro&ec&ion From 2nergy* +pell +hield* +pell 5rap. 5hen he4ll s&ar& cas&ing a &ime s&op. ;o) pro%a%ly can4& &a8e do/n &ha& com%ina&ion o. de.ensi,e spells in &ime &o s&op his &ime s&op. ;o) li8ely /on4& ha,e -&h le,el magic a& &his poin&. 2,en i. yo) can cas& +pells&ri8e and $reach immedia&ely* his con&ingency /ill 7ro&ec&ion From Magic 9eapons himsel.* Mislead himsel. and p)& )p +pell 5)rning and +pell +hield. 1nly &ry &o s&op him i. yo) can &a8e &ha& all do/n /i&hin a ro)nd. (. yo) can4&* r)n. 7air o.. yo)r par&y and r)n &hem do/n /ha&e,er %ranches o. &he &ree &hey4re neares&. ;o)r goal is &o %e o)&side o. (renic)s4 range /hen &he &ime s&op goes o... 9ai& .or &he &ime s&op &o .inish. +ince he doesn4& see anyone* he /on4& cas& any&hing. 9ai& a .e/ more ro)nds .or some o. his pro&ec&ion spells &o /ear o... 2n&er range* hi& him. 5his &riggers his con&ingency. (. yo) can &a8e do/n &he con&ingency* as descri%ed a%o,e* do so. (. yo) 1#

can4&* r)n. Ais /eapon pro&ec&ion only las&s .or .o)r ro)nds* so yo) can o)&/ai& i&. Ae has a nas&y illegal seB)encer a/ai&ing any mages he happens &o ca&ch sigh& o.* namely +pells&ri8e07o/er 9ord ill 0 (ce +&orm. (&4s a good idea &o ma8e s)re yo)r mages can s)r,i,e &ha& (ideally /i&h Dea&h 9ard). 6.&er his pro&ec&ion goes do/n* i. yo) can do a lo& o. damage B)ic8ly* charge him. (renic)s has only -" hp and i. yo) can c)& &hro)gh &ha& yo) /on4& ha,e &o deal /i&h &he o&her pro%lems. (. yo) can4&* )se yo)r highes& A7 charac&er as %ai&' /al8 him in&o range* /a&ch .or him &o s&ar& cas&ing* &hen r)n a/ay. 6 .e/ spells /ill .ollo/ yo)* %)& no&hing &ha& a po&ion or .o)r can4& c)re. eep doing &his )n&il he r)ns o)& o. spells. 6l&erna&i,ely* apply 7ro&ec&ion .rom Magic scrolls on yo)r charac&ers %e.ore .igh&ing (renic)s* and r)n a/ay only &he )npro&ec&ed charac&ers. @ns)rprisingly* (renic)s /on4& %e a%le &o scra&ch yo)* and yo) can si& &here and /ai& .or him &o %lo/ &hro)gh his en&ire memory in %liss.)l imm)ni&y. S5NDAI (ndi,id)ally* &he ,ario)s +endai s&a&)es aren4& e,en a challenge. 5he &ro)%le %egins /hen yo) s&ar& 8illing &hem' &/o dro/ come &hro)gh &he ga&e e,ery &ime yo) do so. +&op &ha& and yo) can s&op +endai. +endai4s .irs& s&a&)e is in &he )pper le.&. $reach i& as soon as i& cas&s a pro&ec&ion and send )p one .igh&er &o in&err)p& i&s spells as yo) cas& a 7lane&ar and ha,e i& cas& Dlo%e o. $lades. Ma8e &he 7lane&ar s&and in &he en&rance. eep all yo)r charac&ers on &he le.& side o. &he room. Ma8e s)re &he pla&.orm on &he .ar righ& is o)& o. ,is)al range. 5hen 8ill &he +endai s&a&)e and p)& yo)r spellcas&ers on &he pla&.orm /here i& had s&ood. 5he ne!& s&a&)e &o ac&i,a&e /ill %e &he one on &he .ar righ&. +ince i& can4& see yo)* i& /on4& do any&hing. 7a&ch )p* cas& /ha&e,er yo) need* /ai& .or &he plane&ar &o 8ill &he dro/. 5hen ad,ance &o/ard &he s&a&)e* $reach i& and 8ill i& B)ic8ly. 5he s&a&)e on &he )pper pla&.orm /ill no/ ac&i,a&e* in range o. yo)r cas&ers. 9hile yo)r cas&ers %reach or shoo& arro/s:sling %)lle&s* mo,e yo)r .igh&ers o,er and &a8e i& o)&* ma8ing s)re &he %o&&om pla&.orms are o)& o. range. 9ai& .or &he plane&ar &o 8ill &he dro/' &he ne!& ac&i,a&ed s&a&)e is &he lo/er le.& s&a&)e and sho)ldn4& %e mo,ing F)s& ye&. De& rid o. i& once &he dro/ are &a8en care o.. 5he ne!& ac&i,a&ed s&a&)e is lo/er righ&* so i& sho)ld %e r)nning o)& immedia&ely. ill i&. (. yo)r 7lane&ar4s glo%e r)ns o)&* s)mmon a Morden8ainen4s s/ord or &/o &o hold &he posi&ion /hile yo) cas& a .resh 7lane&ar /hich cas&s ano&her Dlo%e. 5he res& o. &his sho)ld go .airly easily* as long as yo) ha,e s)mmons a& &he ga&e pre,en&ing &he dro/ .rom coming &o +endai4s resc)e. (& sho)ld %e a%o)& &hree on one e,ery &ime* and /i&h a proper s)pply o. po&ions +endai sho)ld go do/n B)ic8ly eno)gh. (. yo) need &o %)y some &ime .or yo)r s)mmons &o .inish o.. &he dro/* ha,e someone cas& 7hysical Mirror or 7ro&ec&ion .rom Magic 9eapons /hen &he +endai 6rcher &riggers. ;o) can %)y .o)r or more ro)nds o. &ime &ha& /ay %y ha,ing &he archer shoo& ine..ec&)ally.

18

75LISSAN Melissan hersel. isn4& &ha& hard. (&4s her s)mmons &ha& )s)ally ca)se all &he &ro)%le. $e.ore going in* cas& =hao&ic =ommands on e,eryone a& &he ,ery leas&. <esis& Fear. 7ro&ec&ion .rom 2,il. E)s& a%o)& any&hing yo) can cas& &ha&4ll pro&ec& yo) in some /ay. (mpro,ed Aas&es are good &oo. 5he .irs& Melissan %a&&le is )s)ally B)i&e easy. 5arge& Melissan and a&&ac8* s)ppor&ed %y $reaches. +he sho)ld go do/n .airly B)ic8ly. 5he .irs& pool is g)arded %y ;an0=0$in and some air elemen&als. 5hey sho)ldn4& %e di..ic)l& ei&her* since all &hey do is .loa& .or/ard and a&&ac8. $e.ore c)&&ing o.. &he .lo/* heal )p and s)mmon &/o Morden8ainen4s +/ords* one on each side o. /here Melissan /ill appear. 5hen c)& i& o... 5he second %a&&le /i&h Melissan .ollo/s m)ch &he same .orm)la as &he .irs&. +he4ll 8ic8 yo) %ac8 /i&h her /ing0%)..e&0s&yle a&&ac8* %)& /i&h yo)r +/ords dra/ing her minions4 a&&en&ion* yo) sho)ld %e a%le &o .oc)s on Melissan and drop her %ac8 in&o &he pool. 5he second pool is g)arded %y =ryona! and some o&her minions. 6gain* &his sho)ldn4& %e a &o)gh %a&&le* since all &hey do is /al8 and a&&ac8. $e.ore yo) c)& o.. &his pool* s)mmon a co)ple more +/ords and a 7lane&ar /hich cas&s Dlo%e o. $lades. 5he &hird %a&&le /i&h Melissan is more in&eres&ing. 6gain* .oc)s on her 0 %)& hal./ay &hro)gh &he %a&&le she4ll &elepor& &o &he o&her side o. &he ring. ;o)r s)mmons (s/ords and 7lane&ar) Nm)s&N dis&rac& her minions. (deally yo) /an& &o &ie &hem all )p so yo)r par&y is .ree &o race aro)nd &he ring and a&&ac8 Melissan. +he4ll s)mmon some o&her &hings' ignore &hem and %ea& on her. 5he &hird pool is g)arded %y a .allen solar* and some o&her assor&ed demonic &hings. +end a s/arm o. s)mmons in .irs& &o dra/ &heir a&&en&ion. 7ic8 o.. &he marili&hs* &hen &he s)cc)%i* and .inally &he solar. 9i&h &heir a&&en&ion on yo)r s)mmons* &his sho)ldn4& las& long. 5he las& .igh& /i&h Melissan is F)s& as easy as &he .irs&. 5rigger o.. Drea&er 9hirl/inds on e,ery .igh&er and %ea& on Mel /i&h 30J a&&ac8s a ro)nd. $e.ore long she4ll go do/n.

@.0 I)pr$ved De)$g$rg$& (4,e decided &o add &o (mpro,ed Demogorgon &ac&ics .or par&ies /i&h high le,el mage:sorcerer (a%le &o cas& 2 le,el - and 5 le,el 8 spells minimally). 0 ;o) don4& ha,e &o /orry preparing &he spells* yo) can res& as many &imes as needed /i&ho)& &ro)%le. 0 =as& chain con&ingency* and p)& &hree 7ierce +hields in i&* /i&h I+ee enemyI as &riggering condi&ion and I3eares& enemyI as &arge&. 0 =as& %o&h +pell 5rigger and +pell +eB)encer* and load &hem /i&h +8)ll 5raps. 0 9ear ro%e o. Vecna and 6m)le& o. 7o/er (%o&h highly recommended). 0 Memori?e' (mpro,ed 6lacrici&y* 5ime +&op (perhaps &/o o. 4em i. yo) can)* as many 6%i Dal?im4s Aorrid 9il&ings and +8)ll 5raps as yo) can. ;o) may add some Magic

1-

missiles (( ne,er needed &hem &ho)gh). 7ro&ec&ion .rom Magical 9eapons and +pell (mm)ni&y' 2,oca&ion /ill also come in handy. 0 2i&her /ear some&hing agains& Domina&ion08ind o. spells* or cas& =haoric commands on &he mage. 0 7rior &o %a&&le* ha,e +pell (mm)ni&y and and 7ro& .rom M9s cas&. 0 9hen Demogorgon appears &o .igh& yo)* 8eep e,ery%ody e!cep& &he mage:sorcerer o)& o. his sigh& on &he )pper pla&.orm. 0 5he chain con&ingency /ill &rigger /hen he appears and lo/er his magic resis&ance %y large amo)n& (30 J 3!le,el C). 0 Le& Demo s)mmon his s)mmons (&hey almos& al/ays %loc8 &he /ay &o yo) .or him). 0 =as& 5ime +&op. 0 =as& (mpro,ed 6lacrici&y. 0 ;o) M6; cas& Drea&er Malison i. yo) /an& (no& neccessary %)& can help). 0 =as& 6%i Dal?im4s and +8)ll &raps a& him as many &imes as yo) can (sho)ld %e 405 6DA9s J 3 or more o. +8)ll &raps). 0 (. yo) can* cas& ano&her 5ime +&op F)s& as &he .irs& one ends and cas& more 6DA9s or:and +8)ll 5raps. (. no&* i& sho)ldn4& ma&&er. 0 9hen &he 5ime +&op ends* &hro/ yer &riggers a& him. Ae sho)ld perhaps %e dead %y &he &ime &he 5ime +&op ends any/ay. 0 +end yo)r .igh&ers &o D99 &he acciden&aly s)r,i,ing s)mmons (d)e &o &heir M<) &o dea&h. 0 2nFoy &he G7.

A.0 :ari$,! Tac*ic! f$r all A.1 4$% *$ 1ea* *he 7i&dfla"er!' (. yo)r F)s& in &he Mind.layer lair )nder &he &emple dis&ric&* &hen &here4s no& m)ch &o i&. ;o) can %asically a,oid mos& o. &hem* and &hen F)s& s&eal &he i&em in &he las& room &ha& yo) go in &heir &o ge& any/ays. $)& ( F)s& /an& &he !p* so here4s some s&)... Ultra Power-house (. yo) ha,e lo&s o. &ime on yo)r hands* and are a high le,el mage* &hen &ry &his o)&' =as& 5ime +&op. 5hen open &he door &o /here &he Mind Flayers are* and s)mmon some 20

+8ele&ons and some o&her cri&&ers. 9ail on some o. &he %eas&s /i&h yo)r s&a... Lea,e. 5his me&hod s)c8s pre&&y %ad. (n .ac&* i& doesn4& e,en /or8. Sneak! +&ar& %y cas&ing =hao&ic =ommands (7ries& +pell) on yo)r &hei.:assasin. 5hen has&e him:her and ge& hidden. E)s& %ac8s&a% &he %eas&s* &hen r)n o)&* Aide in +hado/s again* and %ac8s&a% again. ;o) sho)ld %e a%le &o 8ill one or &/o* i. &heir alone* and e,en i. &hey see yo)* &he =hao&ic =ommands sho)ld pro&ec& yo) .rom &ha& s)per annoying 7sychic $las& or /ha&e,er i& is. "ash 'em =as& =hao&ic =ommands again on a good &an8. 7re.era%le one &ha& hi&s hard and .as&. 3o/ has&e him:her and e,en ma8e &he person in,isi%le i. yo) /an&. (. yo)r in &he @nderdar8* or in &heir comple! %enea&h &he se/ers* &his ma8es i& a %i& easier. 3o/ ch)g do/n a 7o&ion o. Deni)s. 5his sho)ld raise )p yo)r (n&elligence &o a .air eno)gh le,el. 3o/ &his is hi& and r)n. (. &here isn4& &oo many o. &he %)ggers* &hen yo) can %ring in a co)ple o. &hem. 9i&h &his &ac&ic* yo) 8ind o. ha,e &o s)% in yo)r .igh&ers e,ery no/ and again* so &hey don4& all ge& span8ed. Tesner's Transformation =hao&ic =ommands yo)r mage* and &hen cas& $l)r and some o&her spells* &ha& /ill lo/er his 6=* and ma8e him harder &o hi&. Don4& e,en %o&her /i&h +&ones8in* %eca)se i&4s no& &he damage &ha& h)r&s. 3o/ %eca)se he:her has a high in&elligence (hope.)lly). 3o/ cas& 5esner4s 5rans.orma&ion on &he mage. 5his is a "&h le,el spell &ha& /ill &)rn yo)r mage in&o a /arrior. 9hile i&4s ac&i,a&ed &ho)gh* yo) can4& cas& mage spells. (. &here4s more &han 2 Flayers* i& /on4& /or8. 3o/ F)s& %ash &hem aro)nd. ;o)4ll need some&hing /i&h a li&&le %ash* li8e &he +&a.. o. <ynn* or &he +&a.. o. &he <am i. yo)r &ha& .ar. #ordenkainen's Sword 2no)gh said. E)s& s)mmon )p one o. &hese %a%ies and /a&ch &he ch)n8s .ly. ( li8e &o ha,e an (n,isi%le Mage ne!& &o i& F)s& so ( can /a&ch.

(. yo) ha,e a high le,el mage in yo)r par&y /i&h le,el - spells* )se &his &ac&ic' =as& &ime s&op* &hen shapechange and choose mind.layer* &hen s&ar& a&&ac8ing &he o&her mind.layer and s)c8 i&s %rains o)&.

Mind Flayers' 6ll o. &he Mind Flayers* @lli&harid* Vampiric (lli&hid* and &he @m%er A)l8s &ha& accompany &hem are ,)lnera%le &o Dea&h $lo/. 6c&i,a&e i&* and yo)4ll %e a%le &o ins&a08ill &hem /i&h yo)r arro/s. @m%er A)l8 2lders are ,)lnera%le &o Drea&er Dea&h $lo/ 21

A.6 :a)pire! a&d $*her ?&dead Tac*ic!' $eca)se o. &he .ac& &ha& ,ampires are e,il crea&)res &hey &end &o &a8e a lo& o. damage %y NgoodN spells. +pells &ha& damages ,ampires and 6LL )ndead are' +)nray 0 Days&ar s/ord* and a cleric spell. Aoly +mi&e 0 =leric spell. Mos& )ndead crea&)res ha,e a ,ery nas&y a&&ac8*s)ch as' Le,el Drain O Vampires. Disease 0 M)mmies and Dho)ls and o&her close range )ndead. @se &hese co)n&erspells' 7ro&ec&ion .rom @ndead 0 V2<; )se.)l. $ote% Do not use the Prot of Undead at &anga'' or "odhi at the first time !ou meet( the! will ignore !ou )ompletl!* 3ega&i,e 7lane 7ro&ec&ion' =leric +pell* Limi&ed 9ish +pell $ote% For the +ampires* Short duration though* 6m)le& o. 7o/er 0 3ega&i,e 7lane 7ro&ec&ion. Deneral 5ac&ics' (. yo) are a mon8* yo) /ill %e a ,ampire 8illing machine %eca)se a& le,el 15* yo)r .is&s /ill %ecome J3 /eapons and &hey /ill ne,er %e imm)ne &o yo)r damage %eca)se some ,ampires are imm)ne &o J2 /eapons or lo/er. +&ones8in /ill no& a pro&ec& a mage .rom le,el drain i. he:she does no& ha,e nega&i,e plane pro&ec&ion. Dragon %rea&h /ill &a8e o)& a large gro)p o. ,ampires or a& leas& ma8e &hem )nconsio)s. (AL6* 5o$ 13L;). (. yo) do no& ha,e any sor& o. imm)ni&y &o le,el drain* s)mmon crea&)res &o le& &hem ge& le,el drained /hile yo) a&&ac8 &he ,ampires or cas& spells a& &hem.

A.9 4$% *$ 1ea* *he Liche!' anga!! in Demi0Lich .orm' 1) @se a 7ro&ec&ion .rom @ndead scroll a& &his s&a&e and he /ill ignore yo) comple&ly. 5ry &o cas& (n,isi%le 10 radi)s on &he res& o. yo)r par&y. @se only J4 /eapons on &his one.

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2) =as& +pell0(mm)ni&ie and selec& 6%F)ra&ion. Ais imprissonmen& a&&ac8 /ill nolonger a..ec& yo). Deneral &ac&ics' For liches Fs)& s)mmon crea&)res &o le& &he lich )se )p all i&s spells* &hen go in .or &he 8ill( &he lich /on4& ha,e any spells le.& i. yo) sen& in eno)gh crea&)res.) (. &hey ha,e .ire shield on* i /o)ldn4& recomend i& ye&* dispel &ha& .irs& ca)se &ha& does a lo& o. damage o,er &ime.

A.; 4$% *$ defea* De)$g$rg$&' Ae is pre&&y hard %)& i. yo) ha,e a high le,el &hie.* and yo) /an& &o %e cheesy* se& a %)nch o. +7( 2 5<67+ aro)nd him. De& him &o &)rn hos&ile and %e.ore yo) can say demogorgon or %e.ore he can say I( am demogorgon> 7rince o. &he demons>I* he /ill %e dead. $)& &here has &o %e # spi8e &raps &ho)gh &o g)aren&ee dea&h. For a paladin /ay &o %ea& him* ha,e a& leas& 3 .igh&ers has&ed and prepared and a chain con&engincy /i&h 3 pierce shields and a spell &rigger /i&h a%a0da ?im horrid /il&ing. 3o/ /hen he &)rns hos&ile* ge& yo)r 3 .igh&ers &o a&&ac8 him and yo)r con&engincy and spell &rigger sho)ld go o... (. i am righ&* &he pierce shield sho)ld hi& .irs& and &hen &he /il&ing so his spell pro&ec&ions and magic resis&ance /ill %e do/n and &hen a%a da ?im horrid /il&ing /ill come in ne!&. ;o)r .igh&ers sho)ld ha,e a& leas& J4 /eapons* o&her/ise i. he s&ill has impro,ed man&le on* yo)r .igh&ers /ill %e decima&ed. 1ne &hing &o remem%er is &o al/ays ignore his s)mmons or 8ill &hem i. yo) /an& &he e!p. $)& i. yo) are no& s)per s&rong i highly s)gges& yo) ignore &hem. A.. :ari$,! +$!!e! Tac*ic!' +23D6(' +he is pro%a%ly &he hardes& o. &hem all* she s)mmons # s&a&)es* each a di..eren& class &ype and each one s&ronger &han &he one %e.ore. 6nd e,ery &ime yo) 8ill one s&a&)e 2 dro/ /ill come in &o a&&ac8 yo). 5he only &ips ( can gi,e here is &o ge& all yo)r .igh&ers &o a&&ac8 &he s&a&)e and yo)r mages &o remo,e &he spell pro&ec&ions on &he s&a&)e i. she is a mage or sorceccor. 5he .irs& one is ,ery ,ery easy. 9hen &he dro/ come in* yo) almos& ha,e &o 8ill &hem or in &he end &hey /ill decima&e yo). 1nce yo) 8ill &he dro/* go a.&er &he s&a&)e. eep repea&ing &his and yo) sho)ld do .ine. Don4& .orge& &o 8eep on )sing po&ions. 9hen yo) ge& &o +endai hersel.* she /ill &end &o ge& ,ery annoying %y &/is&ing her oyn! ring and &elepor&ing &o some/here else and &hen s)mmoning e,ery&hing she can and %l)ring* s&ones8in* &he /or8s. ;o) sho)ld ge& yo)r mages &o %e rapidly remo,ing her spell pro&ec&ions and yo)r .igh&ers chasing her all &he /ay. $)& i& /o)ld %e nice &o 8eep one .igh&er %ehind &o 8ill her s)mmons* or yo) co)ld 8ill all her s)mmons /i&h one dea&h spell. Aer s)mmons are al/ays in,isi%le s&al8ers and &hey sho)ldn4& hard a& all %)& &hey &end &o ge& annoying. 23

,nother ta)ti) 5o 8eep Dro/s .rom %o&hering' (. yo) ha,e Eaheira yo) sho)ld )se her &oo 8eep &hem en&er&ained' =as&' (rons8ins J Dlo%e o. $lades J 6)ra o. .laming dea&h 63D regenera&ion i. yo) ha,e go& &ime...i. no&* F)s& .oc)s in re0cas&ing (rons8ins as soon as &hey dissapear...@se D99 i. yo) /an& &o 8ill &hem .as&er...%)& /i&h Dlo%e o. %lades yo) can damage &hem a lo& e,ery &ime yo) are hi&...i& is really e..ec&i,e cos yo) D6M6D2 &hem e,ery&ime yo) are a&&ac8ed...and yo) are a&&ac8ed 6 L15...May%e yo) can )se =ernd...donP& 8no/* ( &ried &his /i&h Eaheira....;o) can also s)mmon an elemen&al prince &o aid Eaheira.... 3o/* 6s .or +endai..... eep yo)r .ighers in each o. &he s&a&)es....one per s&a&)e and mo,e &he nearers &o &he one /ho comes &o li.e.... eep yo) mages and spell cas&ers in &he middle o. &he screen $reaching and cas&ing /ha&e,er yo) need (pro&ec&ion .or .igh&ers* $ac8)p .or Eaheira* healing* e&c)... Aa,e &he Figh&ers /i&h $oo&s o. +peed so yo) can reach B)ic8ly &o each +endaiPs images no& le&&ing &hem =as& i. &hey are spellcas&ers....and )se one or &/o .or each s&a&)e...donP& go /i&h all yo)r .igh&ers &o each s&a&)e...ha,e &hem s&ra&egically displayed.... 2B)ips yo)rsel. /i&h a 5)igan $o/ and Valygar /i&h a %o/. ( cen&er my o&her par&ymem%ers* and /hen she s&ar&s &elepor&ing my archers (Me* Valy) adF)s& &heir a&&ac8s /i&h her. +he ne,er ge& a chance &o cas& a spell. 5he &an8s (Minsc* organ) .ollo/ her /ere e,er she goes. ( )se 3alia and Viccy &o s)mmon some %eas&s &o ge& rid o. +endai4s s)mmons* and &he occasional %reach or has&e or healing spell. $6L5A6Q6<' Ae is pro%a%ly one o. &he easies& .or me a& leas&. E)s& ignore &he o&her mon8s or s)mmon moder8em4s s/ord &o 8eep &he mon8s %)sy and F)s& go a.&er %al&ha?ar himsel.. Ae4ll die pre&&y B)ic8ly i. yo)r .igh&ers are s)..icen&.

;aga +h)ra is one o. &he easier %haalspa/ns &oo. 5he only &hing &ha& ma8es him hard is his allies* &he mages* archers* lie)&ian&s* .igh&ers* e&c. E)s& s&ay clear o. his allies or F)s& ignore &hem or F)s& s)mmon crea&)res &o 8eep &hem %)sy. 6&&ac8 yaga sh)ra /i&h all yo)r .igh&ers /hile yo)r cleric is %)..ing &hem )p. 1 mage sho)ld %e helping yo)r s)mmoned crea&)res 8ill ;aga +h)ra4s allies and &he res& o. &he mages sho)ld help yo)r .igh&ers and cleric 8ill ;aga +h)ra /i&h spells li8e Dragon %rea&h* .allen plane&ers* come&* e&c.

A.= +eh$lder!' (F yo) ha,e &he e!&ra Merchan&s .i!' Do &o <i%ald4s 6d,en&)re Mar& and %)y I+hield o. $ald)ranI. 5his i&em /ill re.lec& 6LL &he $eholders rays. 5his shield /ill 315 re.lec& rays .rom &he 2lder4s in 5o$. $ote% the )loak of #irroring is toned down in To"* 24

5o 8ill a $eholder F)s& /ear &he cloa8 o. re.lec&ion or cloa8 o. mirroring &o a%sor% mos& o. &he %eholder4s a&&ac8s. 5hen /hile yo)r cloa8 is a%sor%ing all &he a&&ac8s* F)s& slash a/ay a& &he %eholder. ;o) can do &he same &hing /i&h &he shield o. re.lec&ion. Fire elemen&als are imm)ne &o many o. &he %eholder4s a&&ac8s. +)mmon a .ire elemen&al and le& &hem do all &he /or8. (& migh& &a8e a .e/ .ire elemen&als &o 8ill %eholders. 1r ge& a .igh&er /i&h a& leas& 80 magic resis&ance &o F)mp in and a&&ac8 &hem. (. he is l)c8y* he /ill %e a%le &o 8ill all o. &he %eholders. $eholders' Da)&hs* %eholders* and 2lder 1r%s can also %e ins&a08illed /i&h Drea&er Dea&h $lo/.

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