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/// Yes, the title is a gigantic

pun. The sequel will probably


be Zombies 8 My Brain.///

/// BY DAN STAPLETON ///

A TERRIFYING REDEFINITION OF CO-OP GAMING THAT WILL


HAVE YOU DRENCHED IN BLOOD, SWEAT, AND TEARS

R escue is here—after a long, bloody battle with countless zombies, you and three fellow survivors have made
it to the rooftop of a ravaged hospital, where a helicopter lands to evacuate you to safety. In a blaze of gun-
fire and guts, you and two of your companions fight your way to the helipad and climb aboard the chopper,
but the fourth member of your team is wounded and limping behind you. At the last second, a snake-like

tongue shoots out from the


darkness, wraps around
EDITORS’ him, and drags him kicking
/// The 2008 Zombie
Olympics features events
like the 1,000 Mile Unre-
lenting Chase, Rail-Hop-
and screaming back into ping, Wall-Scaling, and, of
the grasp of the horde. You course, Brain Eating. ///
CHOICE have a choice to make: do
TM

you leave the chopper, endangering the


lives of the rest of the team, to attempt
a rescue? Or do you cut your losses, tell
yourself you couldn’t have saved him,
and try to ignore the horrible sounds of
a swarm of flesh-hungry zombies tearing
him limb from limb? The essence of gam-
ing has often been described as “a series of
interesting choices,” and this is easily one
of the single most interesting choices I’ve
ever faced.

LEFT 4 DEAD IS BASED on


the same plot as those of nearly every
zombie horror film ever made: as one of
four survivors of a devastating zombie
apocalypse, you must get from point A to
point B in one piece in order to escape,
but between you and your goal is an army
of hungry zombies. L4D pays homage

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/// One part steroids plus
one part Zombie Virus
equals Tank.///

to its inspirational source material with to regroup between waves. The effect is
movie poster–style loading screens and seamless; while you will often be attacked
end-of-round stats that roll like credits. by zombies coming from an area you’ve
The four campaigns (see Zombie Territory already swept clean, which makes no logi-
boxout on page 33) each average a little cal sense if you stop to think about it, there
over an hour in length; they’re designed is little time for reality checks, and you’ll be /// With a few Molotovs and gas cans, you can
primarily to be played in co-op mode with too busy enjoying blasting zombie heads hold your own undead Burning Man festival. ///
three other players over LAN or Steam’s off to care, anyway.
online matchmaking service, but you can Maybe it’s because there haven’t been
play them all in single-player mode along many good co-op games on the PC up to
with three AI-controlled survivors (see this point, but this is the first time I have
Tasty Artificial Brains boxout on page 34). felt that I truly needed to act as part of the
group in order to succeed. In most other
EACH CAMPAIGN BEGINS team-based games (Counter-Strike being
with the four survivors in a “safe room” a notable exception), a “team” is a loose
stocked with weapons, ammunition, and association of players who can run off and
medical supplies, and equipped with a re- do their own thing if they want, and if they
inforced zombie-proof door (and a barred get killed, they just respawn and repeat.
/// In situations like this, friendly fire incidents
window that a zombie arm can reach In L4D, respawning isn’t a right, it’s a priv- occur roughly every three to five seconds. ///
through, groping around for a victim). ilege—get taken out and your teammates

THE BATTLE
FOR SURVIVAL
IS FAST, ZOMBIE TERRITORY
BLOODY, AND NO MERCY
havoc on the runway. Zombie waves weave
through a runway littered with wreckage, but

TERRIFYING
A gentle, but ultimately punishing intro the lack of a real defensible structure makes
on familiar urban turf; the narrow walls of your last stand feel less tactical. Dead Air’s
a destroyed apartment complex, subway, wide-open spaces mean it’s the scenario
sewer, and construction site train survivors in where the hunting rifle is most valuable.
/// Take a moment to read the notes scrawled room-clearing and cooperation. These spaces
on the safe room walls. Some give hints of back- seem defensible by comparison to the climax:
story, and others are hilarious. ///
a last-stand on a rooftop where you fend off BLOOD HARVEST
waves of infected dressed in hospital gowns, This is easily L4D’s most difficult scenario,
/// Ruined environments and zombies' clothing tell the story of how the outbreak went down. ///
nurse uniforms, and doctors' white coats. with a heavily wooded area that makes it easy
The moment you unlock the door and will have to find another survivor locked up for zombies to approach unseen, a tunnel
section with close-quarters combat, and a
step into zombie-infested territory is a
good time to unlearn everything you
in a closet (you, placed by the Director), or
else you’re stuck in spectator mode until
DEATH TOLL heavy attack in a train yard. The climax is a
Escaping by boat seems like a bright idea. farm-house siege (surrounded by an ambush-
know about playing squad-based shooters, they reach the next safe room. Survivors Death Toll is a more rural scenario, with some friendly corn maze) right out of classic horror
because in L4D, to lose sight of your team- are quite durable, though, and can be light forest in the first stage giving way to films, with zombies charging in through the
mates is to invite doom. helped back up by a teammate even when storm drains and small town areas later on. doors and climbing in through every window.
The battle for survival is fast, their health is knocked down to zero The climactic battle takes place on a dock
house overlooking a hill as zombies run
bloody, and terrifying in a way so few a few times, so you don’t spend too
through the trees and attack from all sides
“horror” games are. Swift-moving 28 much time in the penalty box.
Days Later–style zombies charge at DRM while you wait for your ship to come in.
Beware of Smokers yanking you off the roof!
ALERT
you from everywhere and anywhere, WHO’S THE BOSS
attempting to grab a chunk of meat. SEE VITALS The run-of-the-mill zombies are little
L4D’s “Director” AI is remarkably more than backup dancers to the DEAD AIR
Leave your luggage: get to the tarmac! Envi-
effective at keeping you on your toes by five types of “boss infected” (see Dead and
ronments range from a greenhouse to being
spawning zombies in different, unexpected Loving It boxout on page 36) that stalk you. swarmed by undead flight attendants, and a
spots, giving you only a few moments Even in large numbers, normal zombies memorable standoff on the escalators near
baggage claim stands out against Dead Air’s /// Falling off the building is another danger
GENRE: FIRST-PERSON SHOOTER DEVELOPER: VALVE PUBLISHER: VALVE/EA REQUIRED: P4 3GHZ, 1GB RAM
:: VITALS ::(2GB VISTA), GEFORCE 6600/RADEON 9600 128MB VIDEOCARD, 7.5GB HD SPACE, INTERNET CONNECTION relatively underwhelming end scene, where to watch out for in No Mercy's finale. ///
RECOMMENDED: DUAL-CORE CPU, 2GB RAM, GEFORCE 9800GT/RADEON 4850 VIDEOCARD, BROADBAND INTERNET a spectacular scripted plane crash creates
MAX PLAYERS: 8 ESRB: M DRM:: ONLINE ACTIVATION; MUST INSTALL AND RUN STEAM CLIENT; UNLIMITED INSTALLS

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/// Scripted
events like this
amazing plane
crash in Dead
Air are rare, but
spectacular. ///

rarely pose a serious threat to well-coor- but once everyone has learned their very
dinated survivors, but being forced to deal painful lesson and started to function as
with the masses creates a perfect diversion a group and listen to each other, the real
that allows the boss infected to close in game can begin.
for the kill. It’s these super-zombies that Survivors are limited to one primary
truly put your survival in the hands of your weapon—at the start of each campaign
teammates, because they can pin you down you have a choice of an Uzi or a pump-ac- /// Expect to hear your teammates screaming
tion shotgun—in addition to your unlim- “SMOKER! Heeeeelp!” on a regular basis. ///
and render you helpless until a teammate
comes to your rescue. While the existence ited-ammo backup pistol and a single pipe
of “special” zombies is somewhat antitheti- bomb or Molotov cocktail. In the later parts current arsenal is a bit anemic, though,
cal to the entire concept of zombies, the of the campaign you’ll be able to swap and boils down to only three types of
variety and flavor they add to the action is your primary weapon for a more powerful weapon: rapid fire, shotgun, and long-range
undeniable, and they successfully prevent assault rifle, semi-automatic shotgun, or rifle—and the rifle is really only useful in
the inevitable boredom that comes from scoped hunting rifle. This is another means certain wide-open areas where you can use
fighting just one type of enemy. Plus, hear- by which L4D forces cooperation, because the scope to snipe zombies. But, because
ing the disgusting gurgle of a Boomer or one player cannot carry enough weaponry the survivors are always on the move you
the distinctive, haunting wail of a Witch to handle every situation (and zombies will can never hold a sniping position for very
somewhere nearby elevates the tension to not let you call time-out to reload). The long, and the rifle’s low rate-of-fire makes it
a level well above what is safely playable
by gamers with heart conditions.

TEAM FORTRESS ZOMBIE TASTY ARTIFICIAL


BRAINS
The importance of teamwork may be a
point of frustration when playing online, other hand, you don’t feel as bad when you
at least at first. The ability to see your sacrifice them as a distraction so that you can

C
teammates’ outlines through walls is a escape. Just keep in mind that the bots aren’t
an you trust a bot to watch your back? much help when you turn the difficulty up
more useful tool for coordination than any
Well, yes and no. They’ll guard your above normal.
screen-cluttering mini-map, but trying to rear from zombie attacks with preci- However, they do have a handy trick: If
convince everyone to stick close and cover sion aim, come to your aid if you’re ensnared one of the survivors is disconnected or just
each other is tough even when you’re all by a Hunter or a Smoker, and mostly stay with goes to get a snack, their character is tem-
experienced gamers sitting in the same you as you push forward, but you can’t com- porarily taken over by a bot until they return
room in a LAN game—doing it over the municate with them in any meaningful way. or someone else joins the game. It’s not a
The lack of a squad control system makes any perfect solution, since bots cannot pull their
game’s built-in voice chat (or worse, the
kind of real coordination impossible, since weight in an intense game, but it’s a lot bet-
text-based quick-commands) with anony- you can’t set up ambushes, post guards on ter than just vanishing or standing still to be
mous teammates accustomed to playing corners, or even count on them to keep up devoured, leaving your team a man down.
Rambo-style is a recipe for disaster. Your if you make a dash for the safe room. On the
first few attempts are likely to end in tears,

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DEAD AND LOVING IT
nearly useless in close-quarters combat in-
doors. It would have been nice to see some
extra weapons (flamethrowers and chain
saws come to mind), but there are enough
available to get the job done.
No matter how good a shot you are, at BOOMER
least a few zombies will get up close and A fat, disgusting
blob of zombie
personal, and there are few things more goo. The Boomer
terrifying than being surrounded by growl- has two modes
ing zombies tearing away at your flesh. of attack: he can
The right mouse button rifle-butts them, either vomit bile
sending them staggering backwards for on survivors, or he
a second and giving you some breathing can charge into a
group of survivors
room—time to reload or retreat. But rifle- and hope to be
butting isn’t just a last resort—it’s also a shot, causing him
very useful tool that can be used for a to explode all over
variety of tactics. For example, you can them. Any survivor
use it to push a Boomer back before shoot- slimed by a Boomer will immediately be
ing him, in order to avoid being slimed in swarmed by about a dozen zombies.
Successfully sliming all four survivors at once
the explosion. and watching zombies swarm in is evil at
its most rewarding.
UNDEAD ANTICS
Each campaign has a different setting,
but all follow roughly the same structure, TANK
with five stages separated by safe rooms. A massive,
muscular zombie
It’s not all strictly run-and-gun as fast as hulk. They’re
you can towards the exit, though—Valve rare, but when
pulls a few tricks to mix up the pace. For they are near,
example, at certain points you must push the music will
a button in order to clear a path—e.g., ominously
sending a van crashing through a locked change to warn
you of impend-
door. Those situations come with a warn-
ing of, “Get ready to fight the horde!” This SMOKER ing doom. If a
Tank gets close
gives you a moment to dig in and think A tall, lanky zombie with a frog-like tongue. enough he’ll
about how best to use your environment If a survivor is caught, he has about a second smack survivors halfway across the neighbor-
to shoot the Smoker before he becomes hood, or he can rip up chunks of concrete
to destroy an incoming rush of zombies, entangled and gets dragged in for the kill, and
such as setting up choke points and throw- and hurl them at survivors.
can only be freed if another survivor attacks
ing down Molotov cocktails in their path, the Smoker. Playing as
before triggering the rush. the Smoker is a bit like
playing as a sniper, in
WITCH
Also, at random intervals determined by The Witch is the only non-playable zombie
the director AI, the hulking Tank zombie that they like to strike class because she’s simply too powerful.
from rooftops. She will randomly appear somewhere on
will show up. It’s such a major event that
the music changes to an ominous theme the map, where she’ll just sit by herself,
and the screen shakes, giving the survivors HUNTER minding her own business and wailing, until
some rude survivor comes by
a brief warning that something really bad is A nimble and shines a flashlight on her.
about to go down, so they’d better change hoodie-wearing When startled, she’s the
their tactics (like getting out of confined zombie that tackles deadliest zombie around—
his prey. The Hunter one hit will knock you on
corridors and into an open area where they can leap great
have a chance at evading, and everyone your ass. Avoid her if
distances to pounce you can!
can get a clear shot). The director will also on his prey, and will pin
occasionally place a Witch in your path, down and tear up any
survivor he can catch until
another survivor knocks him
off. Watch out for Hunters as you
go to rescue a fellow survivor,
or you may need rescuing
as well.

/// When the out-


break comes, you
know the Olsen twins
/// If Salem, MA has taught us nothing else, will become Witches. ///
it's that fire gets rid of witches. ///

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/// Even without voice
chat, on-screen
notifications let
you know when and
where your friends
are in trouble. /// the lack of choice is a bit surprising in a time by firing your dual pistols into the
modern game. descending horde as you lie wounded on
HIGHS// Incredibly tense gameplay; Versus
Besides lacking opportunities to bar- the ground. And as awesome as that is, mode multiplayer; extremely replayable.
ricade a door against a crowd of zombies the unique experience of playing as the
LOWS// Only two campaigns support Versus; no
or rip through them with a chain saw, and boss infected almost steals the show from character customization; no explicit story.
the notable absence of a shopping mall the survivors. Left 4 Dead’s emphasis on
BOTTOM LINE// Left 4 Dead puts you smack
campaign (too cliché, Valve?), Left 4 Dead teamwork and vague hints of story may in the middle of the Zombie Apocalypse in one
delivers every moment you could hope for not appeal to gamers who demand a fo- of the most pulse-pounding team-based games
we’ve ever seen. You could play this for years.
in a zombie game. Case in point: you get cused single-player experience, but for the
to legitimately shout to your teammates, millions out there who have ever imagined
“Leave me, I’m done for! Save yourselves— their role in the inevitable Zombie Apoca- >> 94%
GO!” while you try to buy them some lypse, it simply cannot be missed. ? ++ E D IT ORS ’ C HO I C E ++

THE HUNTED YOU HAVEN’T LIVED


UNTIL YOU’VE PLAYED
AS THE UNDEAD
BECOME THE HUNTERS IN VERSUS-MODE
MULTIPLAYER

A
s suspenseful as the single-player and boss infected are easily killed and don’t pose into the level, the more points you earn). Think of
co-op gameplay are, nothing puts the much of a threat, working together to distract it like football, except you are the ball, and the
fear in you like an eight-player Versus and divide survivors, they can pull some really defensive line is made up of omniscient zombies.
mode multiplayer game, in which two teams of evil tricks. Some of the most rewarding moments And while playing as the infected you don’t have
four alternate playing as the survivors and the in L4D come while playing as the infected, when to worry about score, so you can concentrate
boss infected through each of the five stages of you seize just the right moment to strike and on the only thing zombies are supposed to care
a campaign. What’s so scary? L4D manages to

once you’ve
pick off a straggling survivor. The infected team about: killing humans.
sides until rescue arrives, at which point Louis, Zoey, and Francis) all look fantastic capture the primal sensation of being hunted. is handicapped, though, by the fact that the play- Perhaps the greatest disappointment of L4D
As the survivors, you know you can never hide; ers are randomly assigned the type of infected is that Valve, like many great entertainers, has left
they must make a desperate run for the in this newest version of the Source engine,
the infected team can see your outline through they spawn as, and when the Tank spawns, a us wanting more. Specifically, at launch only two
evacuation vehicle against a last-minute and sport detailed facial animations, plus

played it, try


walls just like you can see your own team, they player is randomly chosen to control it, so that of the four campaigns support Versus mode. On
zombie surge. It’s a scenario that all but individualized voices for contextual color can spawn anywhere near you (as long as it’s just one person can’t simply repeat the same tactics the bright side, Valve has said they plan to imple-
the best players will only survive by the commentary, but being shoehorned into out of sight and not too close), and they can use over and over. ment it in the other two, and they certainly have
skin of their teeth, if at all, making for one of these roles ever-so-slightly cramped ladders that are invisible to humans in order to a reputation as a developer that follows through

this trick:
The scoring system of Versus mode is a stroke
some incredibly tense moments. my style. Plus, you don’t always get to reach areas the survivors can’t get to, and then of genius: the only way to score points is during with free post-release updates, but out of the
literally get the drop on you. While individual your turn as the survivors (the further you get box, two Versus campaigns is all you’re getting.
The campaign content, which took choose which of the survivors to play as,
our crack squad about six hours to fight and someone’s always going to get stuck

Play through, may seem meager at first for a


full-priced game, but once you’ve played
it, try this trick: play it again. The Director
playing as the girl. Not that there’s anything
wrong with that, as the differences between
characters are 100 percent cosmetic, but

it again. ensures excellent variety on each playth-


rough by shuffling around weapon, item
(like explosive barrels and ammo drops), Francis’ facial expression
says more than words
and enemy placement. In one round, Team
ever could.
PCG set up an ambush for an incoming
making you change tactics once again by horde of zombies using a pair of gas cans
turning off your flashlights and sneaking we found, frying the entire lot nearly ef-
by. Even though you get an audio warn- fortlessly. The next time through that same
ing in the form of her wailing cry, Witches area there were no gas cans to be found,
can sometimes seem like unfair enemies, so we were forced to come up with a new The purple outlines mean
these three survivors
because if they spawn in certain positions, strategy to deal with what we thought /// Shotguns are excellent for zombie dismem-
have been slimed by a The Tank really throws
like right around a corner, it may be impos- would be the same attack…but zombies berment, but don't get caught reloading. ///
Boomer. Strike when his weight around. I once
sible to sneak by or even find them without poured through a vent in the ceiling behind they’re distracted by the punched a survivor off
startling them. That can easily ruin your us, taking us by surprise. Once you think regular zombies. a roof and knocked
good mood. you’ve got a handle on things, the ad- him halfway across
the neighborhood.
In the fifth stage of each campaign, the vanced and expert difficulty levels will keep
survivors reach a rendezvous point for the challenge fresh for significantly longer
their extraction and signal their readiness (and unlock some extra achievements). Zombie-vision turns Use it or lose it. Valve has
over a radio, then must hold out for several everything sepia tone wisely limited your ability
minutes against the most intense zombie FOUR SIZES FIT ALL to help you to hunt in to camp out and wait for
the survivors to enter an
onslaught yet. These climactic scenes are One relatively minor quibble that stuck in the dark.
area they'd least like to
real nail-biters, with heavily armed survi- my craw is the inability to customize my /// Downed survivors are like zombie buffets. meet a Tank in.
vors fending off attackers coming from all in-game avatar. The four survivors (Bill, Where's a sneeze-guard when you need it? ///

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/// THE ULTIMATE GUIDE TO NEW GAME RELEASES ///

REVIEWS
DAN
STAPLETON
REVIEWS EDITOR

QTES CAN LESSONS OF THE DEAD


GTFO : WHAT WE’VE LEARNED FROM 40 YEARS OF ZOMBIE
MOVIES JUST MIGHT SAVE YOU IN LEFT 4 DEAD

Y
ou’ll see the phrase “quick-time
events,” or QTEs, pop up a lot
in this issue. You probably know Gnome man is an island.
them by another name: “Those really
There was a time when 2
annoying things where the game takes
away your controls and says ‘Push space 1 Michael Jackson wasn’t scary.
bar!’ to make your character dodge the Don’t trust the douchebag.
garbage truck that’s been thrown at him.” 3
QTEs are a huge fad in console games Being Michelle Rodriguez
right now because they let developers 5 won’t save you.
show your character doing something
There are worse things
cinematic that couldn’t be pulled off in
than being dead. 4
regular gameplay without completely 6
removing the player from the equation, 7 There are worse things
and they commonly pop up on the PC than being undead.
in cross-platform games and ports such
as this month’s Spider-Man: Web of
Pools don’t clean themselves.
Shadows, Bully: Scholarship Edition, That’s not acne.
Quantum of Solace, and Tomb Raider:
Underworld. They’re normally mindlessly Open the door. 8
easy inconveniences, and sometimes Don’t open the door.
10
optional, but when something goes 9
wrong—like making a mandatory QTE Your boyfriend is dead.
“challenging” by giving you just a tiny Your girlfriend is dead.
fraction of a second to hit the right key— 11
Your mother is dead. 12
they become the gaming equivalent of
hitting a brick wall.
13 Your wife is dead.
QTEs are the absolute worst when
14
strung together in a long sequence, like 15 The fat chick at the
in Spider-Man, where if you fail the fourth Dairy Queen—dead.
part you’re forced to start again at the
Wait, your wife’s not dead.
beginning, which usually includes some
kind of cut-scene setup. I cannot think of 16 Well, she’s dead now.
a worse use of gamers’ time than making
them sit through the same cut-scene five 17
times in a row, especially when they’re
BUT THE NUMBER ONE
more than two seconds long. At the very Dogs can look up.
LESSON WE’VE LEARNED IS…
least, give us the option to skip the stupid
thing after the third failed attempt. 18
In short: Stop it. Stop it now. Most Can you name the movies these screenshots come from? If you think you can, match up the movie names with the numbered
of us would rather just watch a cut-scene screenshots (except number 6, which depicts Uwe Boll—shudder) and send your list to letters@pcgamer.com with ZombieShuffle
in the subject line. We’ll pick entrants at random, and keep picking ‘em until we’ve got five responses with at least 15 of the 18
and get back to actually playing our game! screenshots correctly identified. If you’re one of the lucky five, we’ll send you a free boxed copy of Left 4 Dead. (Don’t forget to send
us your full name and mailing address in the message body.) Contest ends January 20, 2009. See full contest rules on page 95.

HOW WE RATE THE GAMES


90% 80% 70% 60% 50% 40% 30%
EDITORS’ EXCELLENT GOOD ABOVE MERELY OKAY TOLERABLE DON’T
CHOICE 89%-80% 79%-70% AVERAGE 59%-50% 49%-40% BOTHER
100%-90% These are excellent These are pretty 69%-60% Very ordinary Poor quality. Only 39%-0%
It’s not easy to games. They’re good games that Reasonable, above- games. They’re a few slightly Just terrible. These
get here, and well worth buying, we’d recommend average games. not completely redeeming games are the
games in this and each one to fans of the They might be worth worthless, but you features keep electronic equivalent
range come with is likely a great particular genre, buying, but they can definitely find these games from of being smothered
our unqualified example of its
IN
but better probably have a few numerous better the abyss of the by a thousand
PCG 0109

++ PCrecommendation.
GAMER MAGAZINE ++ JANUARY
genre. 2009 options exist. significant flaws. choices. next category. furious furballs.
++ PC GAMER MAGAZINE ++ JANUARY 2009
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JANUARY 2009
ISSUE
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P C G 0109

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A THE PLAYLIST 0109
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