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Why Games?

presented by Iqbal Aribaskara


twitter: @iqbalbaskara

What are Games?

Chris Crawford Game Designer:

fun + interactive
play thing
no goals / objective

have goals / objective

toy

challenge
no other people / agents there are other people / agents

puzzle

conflict
may not interfere or interact with other participants may interact and interfere with other participants

competition

GAME

http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

FUN

GAME
interference from one another

goals / objectives

interactive

other people / agents

http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

"the voluntary attempt to overcome unnecessary obstacles".


Bernard Suits author, The Grasshopper: Games, Life and Utopia

http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

playing state of mind the lusory attitude

http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

experiment with two group of mice


One group is deprived of playful behavior. Both groups placed in a test area with a collar doused with scent of cats. Both groups hides to safety. examine its surroundings. The other group stayed in hiding and died out.

http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

"To play a game is to attempt to achieve a specific state of affairs [prelusory goal], using only means permitted by rules [lusory means], where the rules prohibit use of more efficient in favour of less efficient means [constitutive rules], and where the rules are accepted just because they make possible such activity [lusory attitude]
Bernard Suits author, The Grasshopper: Games, Life and Utopia

http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

art?! time waster

media

GAME?
design entertainment escapism
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

GAME
as media

Act as archives that reflects the conditions of society. Is used to transfer information and/or ideas. Can sway or form opinions / behaviors. Is an instrument.

http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

Act as archives that reflects the conditions of society.

GAME
as media

MoMA (Museum of Modern Art) acquired 14 video games in 2012.


http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

Is used to transfer information and/or ideas


One of the first media used to spread the news about the Benghazi bombing in 2012. One of the player (Sean Smith a.k.a Vile Rat ) is a real life diplomat killed in the bombing.

GAME
as media

Jonathan Blow created Braid to communicate with the players by trying to put his deepest flaw and vulnerability into it.
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

Is used to transfer information and/or ideas

GAME
as media
Free download: http://angkotgame.com

http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

Can sway or form opinions / behaviors


40 million active users per month 8 million per day (per January 2013), some of them dedicate hours per day to the game.

GAME
as media

MMO games force people to work together to reach their know each other otherwise.

http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

about Charles Whitman, The Texas Tower Murderer

GAME
as media

of play, and a progressive suppression of developmentally normal play lead him to be more vulnerable to the tragedy that he
Dr. Stuart Brown
founder, National Institute Of Play

http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

video games have a number of ingredients that are really powerful for

GAME
as media

Prof. Daphne Bavelier


Universit de Genve
she and her labs currently investigating how new media, such as video games, can be leveraged to foster learning and brain plasticity.

http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

Is an instrument

GAME
as media

altruistic use
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

Is an instrument

GAME
as media

militaristic use
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

Is an instrument

GAME
as media

commercial use
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

Is an instrument

GAME
as media

educational use
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

Is an instrument

GAME
as media

therapeutic and medical use


http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

9 of the top 10 grossing apps are games


for both Android and iOS

distribution channels availability


Direct to international users: Steam, app store, Google Play

55 mils internet users in Indonesia***


48% of which accessing from mobile phones + 13% from handheld multimedia devices

US$ 112 b.
Estimated game-related global spending by 2015

major players are opening in indonesia


Gameloft, Square Enix has offices in Indonesia, several other Japanese based companies like Taito started scouting in 2012

IDR 3 billion / mo.


voucher sales in Indonesia

http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

challenges
perception of gaming as a useless time wasting activity (or worse, having a negative impact towards people)
which is not, as this presentation discussed earlier

lack of enforcement on intellectual property laws


making conventional trade practices not feasible

practical payment method is very limited


digital spending is relatively low as a result

http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

Oray Studios
http://oraystudios.com @oraystudios

inmotion
http://inmotion.web.id @inmotionlabs

5
number of team members

years

of operation
(Oray Studios, 2 years inmotion)

24
Minigames / mo.
production capacity

around

clients from

Bandung
Indonesia

based in

10+
countries

different
..and from
Including: USA, UK, France, Germany, Hong Kong, Singapore, Thailand, Switzerland, The Netherlands, and of course Indonesia

15+

local and international brands


http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

ORAY STUDIOS
Founded in February 2008 by Iqbal Aribaskara and Gifny Richata. Provides illustration and graphical design services.

We are a guild of artists with experience in handling international projects. We provide these services: Illustration, Concept art (for books, movies, games, etc.), Interface design, Comic (sequential) art, multimedia and website design.

http://oraystudios.com | twitter: @oraystudios

NOTABLE CLIENTS
ISO international - licensee for several very well known brands like Spongebob Squarepants, Dora The Explorer, various Disney brands, MTV, etc. Projects: creating merchandise ideas and designs. ecoATM - a startup in the US providing easy to access recycling solution for the masses in the form of an ATM machine where people can put in the gadgets they want to recycle and get money in return. Projects: creating visual identity for the brand, including website design, animations, interfaces. Gamer Grub - a snack producer in the US, targeted to gamers. Projects: creating visual identity for the brand, including packaging, store display, website, posters. Various brands (Vaseline, Kraft, Guinness, Wall's, Acer). Projects: visual assets (sprites, interfaces) for games.

Maurice Malone USA Well known fashion designer from NY, USA. Projects: Illustrations for street/casual clothing prints.
Webs.com One of the world's largest do-it-yourself website-creation provider. Projects: Creating cartoon avatars of employees and customers. Weda Bay Nickel Cobalt and Nickel Mining Company. Projects: Creating character illustrations for project campaigns.

http://oraystudios.com | twitter: @oraystudios

SERVICES

Illustration for t-shirts

Graphic Design for packagings


http://oraystudios.com | twitter: @oraystudios

SERVICES

Product Design

Character Design
http://oraystudios.com | twitter: @oraystudios

SERVICES

Visual Assets and UIs


http://oraystudios.com | twitter: @oraystudios

inmotion
Founded in 2011 by Antorio Bergasdito and Iqbal Aribaskara. A digital creative company that concentrates on building games and apps that help brands strategically communicate their messages better. We believe games are works of art as well as effective mediums on which we can communicate with the players in ways not possible on other mediums. We build for desktop PCs as well as mobile gadgets. We are platform agnostics, we will use any platform (or any combination of them) best for a particular project.

http://inmotion.web.id | twitter: @inmotionlabs

NOTABLE CLIENTS
We have handled several projects from various brands such as: Vaseline and Vaseline Men Beauty products for women and men Acer Computer and electronic device manufacturer Kraft Cheese manufacturer Magnum Ice cream Ice Cream Djarum Cigarette

http://inmotion.web.id | twitter: @inmotionlabs

Intellectual properties

Hutan Pakar Adventure Game


(with muffin graphics and pixel effkt ) available on Google Play

Angkot: The Game


( http://angkotgame.com )
around 65.000 registered users

http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs

Why Games?
)

programmer, 3D artist, designer or illustrator who is passionate about games and happy to work in teams we want to meet you.
send in your CV AND portfolio (important!) to:

info@oraystudios.com or info@inmotion.web.id

Thank you,
http://oraystudios.com http://inmotion.web.id twitter: @oraystudios @inmotionlabs

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