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Of Age Effects and the Role of Psychomotor Abilities and Practice when Using Interaction Devices. In T. Marek, W.
Karwowski, & V. Rice (Eds.), Advances in Understanding Human Performance (pp. 757-766). Boca Raton, FL: CRC Press – Taylor & Francis.
CHAPTER
ABSTRACT
INTRODUCTION
METHOD
We assessed the fine psychomotor abilities with the MLS and evaluated the factors
aiming, steadiness, precision of arm-hand movement, manual dexterity and finger
dexterity, rate of arm and hand movements, and wrist-finger speed in terms of
errors, error time, total time and number of hits (Table 1). Participants performed
the following five tasks with the right and the left hand in succession. They were
instructed to work as fast and accurate as possible.
• Steadiness: Insert and hold
the pen inside the smallest borehole (diameter
5.8 mm) for 32 s.
• Line tracking: Insert the pen
inside the groove and follow it from “start” to
“end” without any contact to the panel.
• Aiming: Hit each of the
circles with the pen.
• Tapping: Tap the pen as fast
and often as possible onto the square.
• Peg inserting: Take pegs and
insert them into the boreholes on the right
(right hand condition) or left side (left hand
condition) of the panel, respectively.
1
FIGURE 1.Motor performance test battery (MLS ).
1
http://www.schuhfried.at/de/produkte/wiener-testsystem-wts/testverfahren/spezielle-leistungstests/mls-
motorische-leistungsserie.html, 12.01.2010
4 Of Age Effects When Using Interaction Devices
FIGURE 2. Task types: point-click task (subtask 1 alone) and point-drag-drop task
(subtasks 1-4).
from the onset of cursor movement to the final button press/release. Error
percentages were calculated on the basis of trials where the left mouse button was
pressed / released when the cursor was not inside the target box.
PARTICIPANTS
Twenty-eight children and teenagers (N = 28; 15 male) volunteered for the study.
The children’s group consisted of participants aged between 9 and 13 years (M = 11
years of age). The age of the teenager group ranged from 14 to 18 years (M = 15
years of age). In each age sample 14 participants were included. All participants
were regular computer users with a contact time of approximately M = 1 h per day
(SD = 0.64 h). The teenagers showed a significant longer contact time than the
children (1.32 vs. 0.72 h/d; F(1,20) = 9.41, p < 0.01). Neither of them had any or
only less experience with touchpad or mini-joystick.
RESULTS
Errors, error time, total time and number of hits observed in the MLS-tasks were
analyzed with two-tailed t-tests for independent groups (11 vs. 15 years old).
Right hand: For the factor aiming errors (0.6 vs. 0.9 errors), error time (each
0.03 s) and hits (each 20 hits) did not differ significantly between the 11 and 15
years old (p > 0.1). For the factor steadiness errors (10 vs. 5 errors; t(20.54) = 2.36,
p < 0.05) and error time (1 vs. 0.4 s; t(26)=1.87, p < 0.1) were higher for the 11
years old than for the 15 years old. The same pattern of results was found for the
factor precision of arm-hand movement. Errors (30 vs. 20 errors; t(26) = 2.17, p <
0.05) and error time (2.7 vs. 1.7 s; t(21.93) = 2.13, p < 0.05) were significantly
increased for the 11 years old. For the factor manual dexterity and finger dexterity
total time was also higher for the 11 years old than for the 15 years old (51 vs. 47 s;
t(26) = 2.83, p < 0.01). For the factor rate of arm and hand movements we found
marginally significant differences between the 11 and 15 years old in total time of
the aiming task (12 vs. 9 s; t(26) = 1.84, p < 0.1), but no differences in total time of
the line tracking task (42 vs. 49 s; p > 0.1). At least, the analysis of the factor wrist-
finger speed revealed a significantly lower number of hits for the 11 than for the 15
years old (166 vs. 186 hits; t(26) = 2.94, p < 0.01).
Left hand: For the factors aiming, steadiness, and wrist-finger speed a similar
pattern of results was observed for the left hand. Again, age differences were not
apparent in the factor aiming (each p > 0.1). However, for the factor steadiness
children showed a less accurate performance in terms of errors (20 vs. 6 errors;
t(15.42) = 2.58, p < 0.05) and error time (2 vs. 0.4 s; t(14.04) = 2.96, p < 0.05). And
also for the factor wrist-finger speed children were outperformed by teenagers (143
vs. 160 hits; t(26) = 2.39, p < 0.05). For the factor precision of arm-hand movement
6 Of Age Effects When Using Interaction Devices
Movement times and error percentages observed in the point-click and point-dragdrag-
drop task (Figure 3)were
were analyzed with a 2 x 2 x 2 analysis of varia
variance
nce with the
subject factors age (11 vs. 15 years of age) and sensorimotor
between-subject
transformation (motion vs. force transformation of touchpad and m mini-joystick
joystick
respectively), and the within
within-subject factor task type (point-click vs. point-drag
drag-
drop).
For movement times the ANOVA revea revealed significant main effects for the
factors age (F(1,24)
(1,24) = 4.40
4.40, p < 0.05) and task type (F(1,24) = 375.25, p < 0.010.01).
The factor sensorimotor transformation was marginally significant (F(1,24)(1,24) = 3.75
3.75,
p = 0.06). Movement times were generally 965 ms higher in children than in
teenagers (4981 vs. 4016 ms). In point-drag-drop drop tasks movement times
substantially rose by 4641 ms. This increase was more pronounced in the 11 year
old users than in the 15 year old user
users, yielding a significant interaction between
age and task type (F(1,24)
(1,24) = 6.65
6.65, p < 0.05). However, these age-related
related effects
totally diminished when the factor computer practice was included as a covariate in
the ANOVA. At the same time the factor sensorimotor transformation gathered
weight and revealed a significant impact on movement times ((F(1,24) = 6.31, p <
0.05).
The analysis of the error percentages showed only a significant effect for the
factor task type (F(1,24)
(1,24) = 64.81
64.81, p < 0.01). Other effects or interactions were not
significant. Errors remarkably increased by 28% from the point-click click to the point
point-
drag-drop task (8% vs. 36%).
FIGURE 4. Wrist-finger
finger speed of children (triangle) and teenagers (squares) as a
function of movement
vement time in the point
point-click task (left) and point-drag-drop
drop task
(right).
-0.38, p < 0.05) and in the point-drag-drop task (r = -0.41, p < 0.05). The data are
depicted in Figure 4. The faster the wrist-finger speed was, in terms of many hits in
the tapping task, the faster was the cursor movement. Children were mostly
represented in the lower half of the distribution of hits, and teenagers in the upper
half. All other correlations did not reach significance.
DISCUSSION
The present study examined whether and how fine psychomotor abilities modulate
age effects when using interaction devices. With regard to previous studies (Barker
et al., 1990; Smith et al., 1999; Sutter and Ziefle, 2005) finger and manual dexterity
and wrist-finger speed are associated with input device performance. Consequently,
we assumed that if psychomotor abilities in children are less matured, this is
associated with a less efficient handling of the interaction devices compared to the
older group, in which psychomotor abilities are fully matured. The main finding
confirmed our hypothesis: Wrist-finger speed was mostly lower in children and
associated with slower input operations, and vice versa for teenagers. In general, the
significant correlation between wrist-finger speed and movement time when using
interaction devices corroborates findings from previous studies in our lab (Sutter
and Ziefle, 2005). Surprisingly, we could not find any significant association with
manual/finger dexterity in the present study. However, a closer look into the data
showed the same pattern of association, although considerably weaker (point-click
task r = 0.26, p = 0.17 and point-drag-drop task r = 0.33, p = 0.08), as observed in
earlier studies (Barker et al., 1990; Smith et al., 1999; Sutter and Ziefle, 2005) for
mouse, touchpad and mini-joystick.
A second finding was that age effects in the input device tasks diminished when
we took computer and mouse practice into account. This was also found in one of
our earlier studies for the computer mouse (Sutter and Ziefle, 2006). Teenagers
were mostly more experienced in interacting with mouse and computers than
children, but all participants were totally inexperienced with touchpad and mini-
joystick. The fact that computer/mouse practice benefited the use of a new
interaction device is remarkable. However, what cannot be answered at this point is,
if this is due to a transfer of general task and computer knowledge and/or to specific
motor skills.
As outlined in the introduction, ergonomic literature gives strong evidence for
distinct age-related declines in children and older adults using interaction devices.
These age differences were mostly observed to be stronger in complex and difficult
tasks than in simple tasks (e.g., Armbruester et al., 2007; Inkpen, 2001; Joiner et al.,
1998; Oehl et al., 2007). This was also the case in the present study. The
performance of children substantially decreased in the point-drag-drop task, and this
effect was stronger than for teenagers. As a reason for this we already discussed the
development of fine psychomotor abilities. The ability to fine motor adjustment and
to motor coordination becomes relevant for actions like double-/clicking, dragging
and dropping, in particular.
BOOK TITLE 9
ACKNOWLEDGEMENTS
REFERENCES
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10 Of Age Effects When Using Interaction Devices