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Mauler Mutie

Defense Value: -24 Endurance: 10+d12* Movement: 9m Initiative: +3 Attacks: maul Strike Value: 01-62 Damage: 2d6+2 Strength: 36 (+2 DMG) Agility: 88 Accuracy: 93 Intelligence: 6 Willpower: 32 Perception: 90 Valuables: Den stashed with loot, see description Experience Factors: 18 Morale: poor Size: 1.1m long Weight: 36kg Mutations: 17% chance of 1 from list mut-1, page 59 of the hub rules
* Heals 3 END per hour

auler muties are green, ape-like humanoids with oversized heads and toothy jaws, 4cm long talons on their fingers and toes, piggish noses, pointed ears and cruel black eyes. While they can walk in a hunched, bipedal posture, they prefer to scurry about on all fours, moving faster than a swift man. Being very agile, they are able to climb as well as a chimp, use their dexterous hands to open latches and grasp whatever they take a fancy to. They are also excellent jumpers and can leap 3m high, have 5 skill points in climbing, 4 points in stealth, and heal remarkably fast at 3 endurance points per hour Going by many rude names, the hated mauler mutie is sometimes referred to as a baby eater, but always considered a terrible pest. They seem fond of causing mischief especially when sneaking into a town. Once inside a humanoid lair or human community, they break in to homes and businesses, leave windows open for blood flyers, sting flies and the dreaded urcellia, and set to work conducting their destructive tasks. They seem to detest other living things, especially pets and small livestock and will maim, kill, or partially devour cats, dogs, chickens and other small animals, including sleeping children. They are also very destructive in a households pantry or kitchen, feasting on whatever they can find until bloating themselves, and either vomiting it up and resuming their dinner, or else ensuring the owners or other creatures cant take advantage of the supplies and both defecating and urinating on uneaten food stores.

One their way out of a residence, they will pilfer small, shiny objects such as bullets, grenades, communicators, keys, coins, jewels and gems, flashlights, power cells and other similar sized items. It is suspected that they collect these articles to store in their filthy dens to attract a mate, including gems, jewelry, eye glasses, silver, gold, plastic and small relics. They occasionally take live food animals back to their holes for later consumption, or to feed their numerous young. Mauler muties are usually born in litters of between 3 and 6 (2+d4) and reach hunting maturity at age two and breeding age at six. They live for about 14 years. While brave enough to risk entering the strongholds and compounds of much larger, smarter and powerful beings, they are cowardly and flee at the first opportunity when faced with armed humanoids or larger creatures, often before giving any sort of fight even when facing an unarmed teenage human. They are, however, dangerous when in the wilds. If encountered in their own territory and able to muster a half

Mauler Mutie

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46,47. Smoke gas grenade 48,49. Tear gas grenade 50,51. Domestic goat, miniature, tied to wall of cave 52,53. Binoculars 54,55. Live laying hen, wings and wings broken so it cant

dozen or more pack mates against a lone human, skullock or warmort, they will rush their prey aggressively, attempting to tear the victim to shreds before nosily feasting on the still living person. Because they store shiny objects in their own subterranean dens, they tend to acquire interesting collections of valuables. This often causes their demise. These stashes are sometimes sought after by specialized scavenger and skullock teams, who bait the maulers into the open, and then cautiously follow the green sub-humans back to their muddy holes or cracks in the rubble. Once a den is located, the smallest looter squeezes into the hole with a torch and a small weapon, and tries to dispatch the resident maulers without getting his face ripped off. If a den is discovered, there is a 65% chance that it is occupied, if so, by d3 adult mauler muties and d3+3 non-fighting young. In addition, allow the searchers to make 4 rolls of on the following table, plus uncover 3d20+20sp, d20-2 (018) gold pieces, d6-1 (0-5) gems and d4-1 (0-3) jewelry items along with 20+d20sp in brightly colored plastic bits. Re-roll duplicated results.

Mauler Mutie Den Stash Items Roll d100

01-02. A skullock baby, still alive and tied in a rope made of

human hair. 03-04. A human baby, in bad shape from exposure and dehydration, but lucid. Belongs to a commoner family in the nearest human settlement, or from nomads if no community within 30km. 05. Mini grenade 06. Dried human ears, d4 dozen 07. Filter mask 08. Safety goggles 09. Exploding arrow head 10. Pepper spray 11. Human skin staked into ceiling to shed water from den 12. Rifle bipod 13,14. Anti-toxin injector 15. Power pill (battery) 16. Spotting scope 17. Silencer for auto pistol 18. A pair of relic sprue cutting hobby pliers worth 5+d20sp 19. A wine glass, relic, worth 3+d6sp 20. A 5m long measuring tape, worth 25+d20sp 21,22. d6 rounds of pistol ammo 23. Roll of tinfoil, worth 4+d8sp 24,25. d6 rounds of rifle ammo 26,27. Mini power cell, drained 28,29. Power cell, drained to d100% capacity 30,31. d6 shotgun shells 32,33. Switchblade knife 34,35. d3 shotgun slugs 36,37. Relic eye glasses, prescription, worth 12+d12sp 38,39. d4 high caliber pistol rounds 40,41. d6 high caliber rifle rounds 42. Battle rocket 43. Relic hairbrush, genuine plastic, worth 20+d20sp 44,45. Stun stick, battery drained down to d20 charges
Free downloadable PDF for SOE (Society of Excavators) members area at www.mutantepoch.com .

escape 56,57. Mound of humanoid bones, all appear to be from children of skullocks, moaners and humans 58,59. Pocket-bot, battery drained* 60,61. Night vision headgear, battery down to one hour use. 62,63. Female skullock, tiny, considered to be a child to the maulers, tied to floor, unconscious from sever beatings and abuse. Will be grateful for rest of her life if rescued. 64,65. Spiderbot, deactivated and battery drained* 66,67. d2, 50.cal rounds 68,69. 3d6, .22 cal rounds 70,71. .22 caliber pistol with d12 rounds of ammo in mag 72,73. Relic bayonet 74. M364 Howitzer shell 75-77. Baggy of ammo, airtight, d6 pistol, d6 rifle, d6 shotgun shells, 4d6 .22 cal, d4 high caliber pistol and d4 high caliber rifle ammo included. 78,79. Magazine for automatic pistol with d20 rounds inside 80. Magazine for submachine gun with 3d10 pistol rounds inside 81,82. Communicator, battery drained 83-86. Fragmentation grenade 87. Advanced fragmentation grenade 88. Pocket pistol loaded with d6 rounds of ammo 89. Shotgun pistol, with d2 shot shells loaded 90. Communicator wrist watch, battery half full 91-93. Magazine for assault rifle with 3d10 rounds of rifle ammo inside 94-97. The 3+d4 year old child of the leader of the nearby human community, mauled, beaten and tied among other human bones, but still alive. Reward for his or her safe return of 1000+d1000sp plus d4 acres of farmland outside the community. 98, 99. Automatic pistol with d20 rounds of ammo in magazine 100. Razor Sword
*28% chance that if activated without first being memory and command wiped, is actually a Mecha controlled robotic and will seek to kill humans upon power up.

By Otto Toms Illustration William McAusland Copyright 2012 Outland Arts.com All Rights reserved. For personal use only.

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