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Lord of the Rings LCG Unoffical Complete Card List and FAQ v7.

21 (beta)
Original document : Kirk Bauer (BGG : kirkbauer), Current Maintainer : Kelly B (BGG : happycatmachine)

The Hunt for Gollum – Conflict at the Carrock – A Journey to Rhosgobel – The Hills of Emyn Muil – The Dead Marshes – Return to Mirkwood The Redhorn Gate – Road to Rivendell – The Watcher in the Water – The Long Dark – Foundations of Stone – Shadow and Flame Khazad-dum – Heirs of Numenor – The Steward’s Fear – Over Hill and Under Hill – On the Doorstep The Massing at Osgiliath – The Battle of Lake-town

Name/Set
(Core) 1.Aragorn (CORE)

Details
Hero, Leadership, Core x1, Unique, Threat: 12 Dúnedain. Noble. Ranger. HP: 5, Willpower: 2, Attack: 3, Defense: 2 Sentinel. Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him. Hero, Leadership, Core x1, Unique, Threat: 8 Noble. Rohan. Warrior. HP: 4, Willpower: 1, Attack: 2, Defense: 1 Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.

Notes
As always, this Response is optional but if desired it must be triggered immediately after Aragorn is committed to a quest. This can't allow Aragorn to quest more than once in the same round. He is still committed to the quest until the end of the phase even if you ready him. Can add resource to himself or any other Hero owned by any player. Théodred can add resource to Aragorn (CORE 1) who can use the resource to ready himself if they both are committed to the quest by the same player. If Aragorn was already committed by another player he would not be able to immediately use this resource (official FAQ). Can only commit to a quest once per game turn, even if you have a way to ready him.

(Core) 2.Théodred

(Core) 3.Glóin

(Core) 4.Gimli (Core) 5.Legolas

(Core) 6.Thalin

Hero, Leadership, Core x1, Unique, Threat: 9 Dwarf. Noble. HP: 4, Willpower: 2, Attack: 2, Defense: 1 Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered. Hero, Tactics, Core x1, Unique, Threat: 11 Dwarf. Noble. Warrior. HP: 5, Willpower: 2, Attack: 2, Defense: 2 Gimli gets +1 Attack for each damage token on him. Hero, Tactics, Core x1, Unique, Threat: 9 Noble. Silvan. Warrior. HP: 4, Willpower: 1, Attack: 3, Defense: 1 Ranged. Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest. Hero, Tactics, Core x1, Unique, Threat: 9 Dwarf. Warrior. HP: 4, Willpower: 1, Attack: 2, Defense: 2 While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.

If you have an active Location, progress tokens are placed there instead of the current Quest card (official FAQ v1.1). This benefit occurs any time Legolas is part of an attack that destroys an enemy, whether he attacks alone or with somebody else. The ability resolves before any keyword (including Doomed and Surge) or When Revealed effects on the enemy which are never triggered if the ability destroys the enemy (official FAQ). Thalin (or any other character) is only committed to the quest until the end of the quest phase. He remains exhausted through other phases but is no longer committed to the quest and thus deals no damage to enemies that come out to the staging area after the quest phase. This Action can be used after new Encounter cards are revealed during the Quest phase, allowing you to increase her total Willpower based on what cards came out. If you have multiple Actions that require you to discard a card, each one requires you to discard a separate card.

(Core) 7.Éowyn

Hero, Spirit, Core x1, Unique, Threat: 9 Noble. Rohan. HP: 3, Willpower: 4, Attack: 1, Defense: 1 Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

1

Name/Set
(Core) 8.Eleanor

Details
Hero, Spirit, Core x1, Unique, Threat: 7 Gondor. Noble. HP: 3, Willpower: 1, Attack: 1, Defense: 2 Response: Exhaust Eleanor to cancel the "when revealed" effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.

Notes
Eleanor's Response can be used during initial game Setup if necessary, but remember that When Revealed effects don't occur unless the setup text specifically says to "reveal" cards (official FAQ v1.1). Can't cancel other keywords (like Doomed or Surge), just When Revealed. Any When Revealed effects and keywords on the replacement card are still resolved because it is considered "Revealed" (errata, FAQ 1.2). This attack is done during the normal Attack portion of the Combat phase and you must exhaust Dúnhere as usual. In other words, all aspects of the attack are normal except the choice of enemy that can be attacked. Note that this does not cause the enemy to engage the player: the enemy that is attacked remains in the staging area. Does not allow Dúnhere to attack enemies that are immune to card effects. With the core set, there can only be one Dúnhere in play and he is the only character who can attack enemies in the staging area, so he will always be doing this alone. Other characters can still attack enemies you are engaged with as normal.

(Core) 9.Dúnhere

Hero, Spirit, Core x1, Unique, Threat: 8 Rohan. Warrior. HP: 4, Willpower: 1, Attack: 2, Defense: 1 Dúnhere can target enemies in the staging area when he attacks alone. When doing so, he gets +1 Attack.

(Core) 10.Denethor

(Core) 11.Glorfindel (CORE)

(Core) 12.Beravor

(Core) 13.Guard of the Citadel (Core) 14.Faramir

Hero, Lore, Core x1, Unique, Threat: 8 Gondor. Noble. Steward. HP: 3, Willpower: 1, Attack: 1, Defense: 3 Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck. Hero, Lore, Core x1, Unique, Threat: 12 Noble. Noldor. Warrior. HP: 5, Willpower: 3, Attack: 3, Defense: 1 Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.) Hero, Lore, Core x1, Unique, Threat: 10 Dúnedain. Ranger. HP: 4, Willpower: 2, Attack: 2, Defense: 2 Action: Exhaust Beravor to choose a player. That player draws 2 cards. Ally, Leadership, Core x3, Cost: 2 HP: 2, Willpower: 1, Attack: 1, Defense: 0 Ally, Leadership, Core x2, Unique, Cost: 4 HP: 3, Willpower: 2, Attack: 1, Defense: 2 Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until end of the phase.

Includes other players' characters.

Should read: "Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round."

(Core) 15.Son of Arnor

(Core) 16.Snowbourn Scout

Ally, Leadership, Core x2, Cost: 3 Dúnedain. HP: 2, Willpower: 0, Attack: 2, Defense: 0 Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy. Ally, Leadership, Core x3, Cost: 1 Rohan. Scout. HP: 1, Willpower: 0, Attack: 0, Defense: 1 Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

Note that if you choose to exhaust Faramir for the Action, he did not commit to the quest and cannot contribute his Willpower. Also remember that, assuming you haven't exhausted him to commit him to the quest, his Action can be performed after new Encounter cards are added to the staging area and before total willpower is calculated. Remember, Responses are optional, but if you chose to do this then the enemy remains engaged with you from this point forward.

This can include your current Location as well as any Locations in the staging area, not the Quest card.

2

Name/Set
(Core) 17.Silverlode Archer

Details
Ally, Leadership, Core x2, Cost: 3 Archer. Silvan. HP: 1, Willpower: 1, Attack: 2, Defense: 0 Ranged. Ranged. Ally, Leadership, Core x2, Cost: 4 Dwarf. Warrior. HP: 3, Willpower: 0, Attack: 2, Defense: 1 Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play. Ally, Leadership, Core x1, Unique, Cost: 6 Dwarf. Warrior. HP: 4, Willpower: 2, Attack: 2, Defense: 1 Response: After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

Notes

(Core) 18.Longbeard Orc Slayer (Core) 19.Brok Ironfist

Instantly damages every Enemy with the Orc trait in play (in staging area or engaged with a player).

(Core) 20.Ever Vigilant (Core) 21.Common Cause (Core) 22.For Gondor!

Event, Leadership, Core x2, Cost: 1 Action: Choose and ready 1 ally card. Event, Leadership, Core x2, Cost: 0 Action: Exhaust 1 hero you control to choose and ready a different hero. Event, Leadership, Core x2, Cost: 2 Action: Until the end of the phase, all characters get +1 Attack. All Gondor characters also get +1 Defense until the end of the phase. Event, Leadership, Core x2, Cost: 1 Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

If you trigger the Response, you do not need to pay any resources when putting Brok into play from your hand, in fact you don't even need a Leadership Hero to use this Response. This Response is not triggered by a hero being taken prisoner. This is a bit unusual for an Ally in that the Response is triggered when the card is not yet inplay. An Ally belonging to any player may be selected. Even though the cost is 0, you must still have a Leadership Hero under your control (alive and not captured) to play this card. Readied Hero can be controlled by any player. All characters (Heroes and Allies, belonging to all players) get +1 Attack until the end of the current phase only. Only characters with the Gondor trait get +1 Defense. More than one copy can be played during the same phase. You only pay the 1 Leadership resource for this card, not the cost of the Ally you bring into play (resource type of the Ally doesn't matter). Any damage on the Ally is discarded when returned to your hand. Note the word Phase: the ally will only be in-play during a single phase (e.g. Quest or Attack are the most common phases in which to use this card). Multiple copies of Valiant Sacrifice can be triggered off of one ally leaving play, but each Valiant Sacrifice card played can only allow you to draw 2 cards one time. After Sneak Attack (CORE 23) causes a character to leave play and after Gandalf (CORE 73) leaves play this is triggered as well. Can take place before or after other Responses to the same event since you can always choose the order in which they are resolved (official FAQ). Characters include Heroes and Allies. You only have to exhaust the Steward of Gondor, not the attached Hero. You can do this once every game round, effectively allowing the Hero to collect 3 resources per round instead of the usual 1. These can be gained and immediately spent in the same Phase 2 you played this card in if so desired. Note that this does not grant an extra resource token, it means all resource tokens in Aragorn's (CORE 1) resource pool are now two types: Leadership and Spirit. Aragorn officially becomes both a "Leadership Hero" and a "Spirit Hero" for game purposes.

(Core) 23.Sneak Attack

(Core) 24.Valiant Sacrifice

Event, Leadership, Core x2, Cost: 1 Response: After an ally card leaves play, that card's controller draws 2 cards.

(Core) 25.Grim Resolve (Core) 26.Steward of Gondor

Event, Leadership, Core x1, Cost: 5 Action: Ready all character cards in play. Attachment, Leadership, Core x2, Cost: 2 Gondor. Title. Attach to a hero. Attached hero gains the Gondor trait. Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool. Attachment, Leadership, Core x1, Cost: 2 Artifact. Item. Attach to a hero. Restricted. Attached hero gains +2 Willpower. If attached hero is Aragorn, he also gains a Spirit resource icon. Ally, Tactics, Core x3, Cost: 2 Dwarf. Warrior. HP: 2, Willpower: 0, Attack: 2, Defense: 1

(Core) 27.Celebrían's Stone

(Core) 28.Veteran Axehand

3

Name/Set
(Core) 29.Gondorian Spearman

Details
Ally, Tactics, Core x3, Cost: 2 Gondor. Warrior. HP: 1, Willpower: 0, Attack: 1, Defense: 1 Sentinel. Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy. Ally, Tactics, Core x2, Cost: 3 Rohan. Archer. HP: 2, Willpower: 0, Attack: 2, Defense: 1 Ranged. Ally, Tactics, Core x1, Unique, Cost: 6 Beorning. Warrior. HP: 6, Willpower: 1, Attack: 3, Defense: 3 Action: Beorn gains +5 Attack until the end of the phase. At the end of that phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.) Event, Tactics, Core x3, Cost: 1 Action: Choose a character. Until the end of the phase, that character gains +1 Attack and +1 Defense. Event, Tactics, Core x2, Cost: 1 Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player. Event, Tactics, Core x2, Cost: 1 Combat Action: Choose an enemy engaged with a player. That enemy cannot attack this phase. Event, Tactics, Core x2, Cost: 1 Action: Exhaust a character you control to immediately declare it as an attacker (and resolve this attack) against any eligible enemy target.

Notes
If the damage kills the attacking Enemy, the Enemy will not attack and is simply discarded along with its shadow card.

(Core) 30.Horseback Archer (Core) 31.Beorn

(Core) 32.Blade Mastery (Core) 33.Rain of Arrows (Core) 34.Feint

(Core) 35.Quick Strike

(Core) 36.Thicket of Spears (Core) 37.Swift Strike

Event, Tactics, Core x2, Cost: 3 You must use resources from 3 different heroes' pools to pay for this card. Action: Choose a player. That player's engaged enemies do not attack this phase. Event, Tactics, Core x1, Cost: 2 Response: After a character is declared as a defender, deal 2 damage to the attacking enemy. Event, Tactics, Core x1, Cost: 0 Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.

Always shuffled back into the original owner's deck, even if put into play under control of another player. If Beorn is put into play via Sneak Attack (CORE 23) you can choose the order in which the end-ofphase events occur, which means he can go into either your hand or your discard pile. (official FAQ) The chosen character can belong to any player, and this event could be played more than once on the same character with the effects stacking. You may choose yourself. The chosen character does not actually attack which means they don't get any benefits from the attack (e.g. Legolas will not get any bonus if used for this event card). Enemies attack one at a time, you must play this before the enemy begins its attack. The shadow card will later be discarded with no effect. No defender can be applied to this enemy since the enemy never attacks (official FAQ v1.1). A Ranged character can attack Enemies engaged with other players, Dúnhere (CORE 9) can attack Enemies in the staging area. All other characters may only attack Enemies engaged with their controlling player. This can be done during any player action window, potentially outside of the Combat phase. This could allow the same player to attack the same enemy twice in the same turn. No other characters can join the attack (official FAQ v1.2).

(Core) 38.Stand Together

If the damage kills the attacking Enemy, the Enemy will not complete its attack and is simply discarded along with its shadow card. Multiple copies of this card may be played in response to a single character being declared as a defender. Even though the cost is 0, you must still have a Tactics Hero under your control (alive and not captured) to play this card. Sentinel characters from other players may not join the defense since they can only defend against undefended attacks, and by definition this attack will be defended. Enemy's Attack strength is determined, Defense strength of all defenders are added together and subtracted from Attack strength, and all remaining Attack strength must be assigned as damage to a single defender. (official FAQ)

4

Cost: 1 Item. Attach to hero. that attack is now undefended. (Core) 44. he is returned to his original owner's discard pile. If no active Location. If the Citadel Plate is removed or lost for some reason. Multiple copies of this card can be triggered by the same travel event.e. before additional Encounter cards are drawn. place 1 progress token on the current quest.1). (Core) 43. Core x2. Attack: 1. If this causes the Location to be completed it is immediately discarded from play. Tactics. Core x2.1). (+2 Attack instead if attached hero is a Dwarf. Attach to a hero. Spirit. Spirit. Willpower: 1. Event. progress tokens are placed there instead of the current Quest card (official FAQ v1. If he was the defender of an attack before you gave him to another player. Defense: 2 Response: After Northern Tracker commits to a quest. If Legolas completes a Quest card then this Response can place additional tokens on the next quest card. Shuffle that player's discard pile back into his deck.1). or vice-versa (if the quest only needs one progress token to be completed. no progress token is placed (i. (Core) 48. Core x2. Core x2.Blade of Gondolin Details Attachment. Artifact. If you choose yourself. Tower Gate (CORE 107)) (official FAQ v1. Core x2. (Core) 40. HP: 2. Cost: 4 Item. Willpower: 1. Spirit.Hasty Stroke (Core) 49.The Galadhrim's Greeting (Core) 47. which is OK because the Hero's resource pool is gone anyways. you must still have a Spirit Hero under your control (alive and not captured) to play this card. This Response occurs immediately after committing to the quest. HP: 3. If any Locations have progress tokens equal to their quest value. you simply give control to another player and he remains in whatever state he was in before. Tactics. When Wandering Took is removed from play. Defense: 1 Action: Reduce your threat by 3 to give control of Wandering Took to another player. could happen multiple times in a single phase. and the Hero's damage markers exceed his/her hit points. Event. they are immediately considered explored and removed (rulebook p15). Event. Ally. exhaust a Spirit character to place 2 progress tokens on that location. add 1 resource to attached hero's pool. Restricted. can't be placed on Quest). After Sneak Attack (CORE 23) causes a character to leave play and after Gandalf (CORE 73) leaves play this is triggered as well. Cost: 4 Dúnedain. Response: After attached hero attacks and destroys an enemy. Core x3. Cost: 0 Response: After you travel to a location. Cost: 3 Action: Reduce one player's threat by 6. Cost: 1 Item. Attack: 2. Core x2. it is immediately discarded and any progress tokens from later this phase would apply to the Quest card.Will of the West Event. Notes If you have an active Location. Even though the cost is 0. Raise that player's threat by 3.g. Spirit. HP: 2. Attachment. Spirit. Attach to a hero.Name/Set (Core) 39. Core x2. Armor. Core x2.) Attachment. Weapon. Action: This does not exhaust Wandering Took. Spirit. Tactics. Attached hero gains +1 Attack. or reduce each player's threat by 2. If the Hero with this attached dies. Cost: 1 Action: Choose a player. 5 . Ranger. Weapon.Horn of Gondor Attachment. the attachment is gone and the Response doesn't trigger. Any Travel or Forced keyword is resolved first (e. place 1 progress token on the active location.Dwarven Axe (Core) 42. Core x2. Response: After a character leaves play. Cost: 2 Item. Spirit. Will of the West is discarded after the shuffling is completed so it won't be included in the shuffling. Attached hero gets +1 Attack when attacking an Orc. Restricted. If this progress token causes the Location to be explored. Cost: 3 Silvan. place 1 progress token on each location in the staging area. Defense: 0 Response: After Lórien Guide commits to a quest.Wandering Took Ally. Cost: 2 Hobbit. Restricted. Tactics.Lórien Guide Ally. The Action is useless in a single-player game. Scout. the Hero is killed. Core x1.Northern Tracker (Core) 46.Citadel Plate (Core) 41. Attach to a hero. Cost: 1 Response: Cancel a shadow effect just triggered during combat. Attached hero gets +4 Hit Points. Restricted. Attack: 1. Willpower: 1.Strength of Will Occurs after any character belonging to any player leaves play. (Core) 45. Note that dead Heroes should not be shuffled back into the deck. you'd want to trigger this event first and then trigger Legolas's ability second (official FAQ v1.

that item in the FAQ was accidentally removed from a later version of the FAQ and will be reintroduced. Core x1. Core x1. Core x3. Core x1.) Notes Does not work for shadow effects.Dwarven Tomb (Core) 54. Willpower: 1.The Favor of the Lady (Core) 56. The cost of this card is considered to be 0 until played as an action. Ally.2. Attack: 1. HP: 3. Defense: 0 Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.Power in the Earth (Core) 57. Spirit. This enemy will once again contribute Threat during the next Quest Phase and may engage a player during the next Encounter Phase. Core x2. Return that enemy to the staging area. Cost: 2 Dwarf. Attack: 1. Core x1.Name/Set (Core) 50. Event. Attached hero gains +1 Willpower. and your Hero has 3 Health and 3 Defense.Miner of the Iron Hills Ally. Remember. Core x3.A Light in the Dark (Core) 53. under its owner's control.. Put that ally into play under your control.). Event. Defense: 2 Response: After Miner of the Iron Hills enters play. and any other actions that require exhausting the hero). Attachment. this allows you to put any non-Neutral Ally in-play with a cost up to X. Cost: 2 Condition. Lore.Daughter of the Nimrodel (Core) 59.A Test of Will (Core) 51. Core x2. Revived Hero no longer counts as dead for scoring purposes. Cost: 1 Silvan. Lore. Power in the Earth returns to your discard pile. HP: 2. Cost: 5 Action: Choose a hero in any player's discard pile. Core x2. Spirit. Attach to a hero. return the topmost attachment in any player's discard pile to his hand. Lore.Erebor Hammersmith (Core) 60. Cost: 1 Response: Cancel the "when revealed" effects of a card that was just revealed from the encounter deck. Willpower: 1. (Core) 58. HP: 1. Put that card into play. Willpower: 1. so the card selected can't be a Hero. Event. When Ally is removed from play. if an enemy has Attack 6. Attack: 0. Spirit. Core x2. Cost: 3 Silvan. Defense: 0 Action: Exhaust Henemarth Riversong to look at the top card of the encounter deck. Attach to a location. 6 . Cost: 2 Dwarf.1).Unexpected Courage Attachment. Note that after a character is dead it is too late to use this action. Lore. Spirit. Action: Exhaust Unexpected Courage to ready attached hero. Attachment. (The chosen ally can belong to any sphere of influence.Henemarth Riversong (Core) 61. Craftsman.Stand and Fight Details Event. Cost: 1 Condition. Ally. Spirit. (you probably want to play this card at the end of the Encounter Phase). This can't be used to allow one player to attack the same enemy twice during your turn (official FAQ v1. Cost: 2 Action: Choose an enemy engaged with a player. Attack: 1. Can detach something like Caught in a Web (CORE 80) because it doesn't stipulate that you must control the attachment being discarded.g. You have an action window to play Fortune or Fate after the enemy attacks. Does not include Neutral Allies (official FAQ 1. The cost of playing this Event is X Spirit resources. Spirit. Unique. Responses are optional. Attach to a hero. choose and discard 1 Condition attachment from play. Attached location gets -1 Threat. This means the Hero will be able to do at least 2 things each game round (Quest. Attack. (Core) 55. For example. Spirit. Defend. HP: 1. attack the enemy). Core x2. Can't return a Hero from an eliminated player. Willpower: 1. When the Location is explored. Defense: 1 Response: After you play Erebor Hammersmith. Ally. Cost: 1 Action: Return 1 Spirit card from your discard pile to your hand. Core x2. But you can't heal after damage is dealt because the damage in this case would kill the character completely leaving no opportunity for healing. and your hero would enter play unexhausted and able to take an action (e. although during Combat phase you have an opportunity to heal before damage is applied which could save a character from death. Heroes can never be placed into your hand.Fortune or Fate Event. you could heal before damage is applied but the character is already at full health and it will have no impact. Cost: X Action: Choose an ally with a printed cost of X in any player's discard pile. (Core) 52. Spirit. it is returned to its original owner's discard pile. Cost: 2 Condition.

Name/Set (Core) 62." Usable when the player who controls Dark Knowledge is being attacked.Secret Paths (Core) 67. That player draws 3 cards. Core x2.Gandalf's Search Event.Lórien's Wealth (Core) 65. Lore. Notes (Core) 63. Core x2.Lore of Imladris (Core) 64. Heal all damage on each hero controlled by that player. Trap. Core x2. Like all Attachments. Enemy still is dealt a Shadow card but it is later (end of Combat Phase) discarded with no effect. Event.Dark Knowledge Attachment. Cost: X Action: Look at the top X cards of any player's deck. Attachment. Until the end of the phase. Defense: 0 Action: Exhaust Gléowine to choose a player. The cost of this card is considered to be 0 until played as an action. Lore. Cost: 3 Action: Choose a player. Event. Core x2. Attack: 0. Should read: "Action: Discard a card from your hand to give attached hero +1 [Defense] or +1 [Willpower] until the end of the phase. add 1 of those cards to its owner's hand. Cost: 2 Minstrel.Radagast's Cunning (Core) 66. You still control this Attachment even though you played it on an Enemy which can impact a few things (e. Lore.Protector of Lórien (Core) 71. if an enemy has Attack 6. Event. Cost: 1 Quest Action: Choose a location in the staging area. Cost: 3 Item. and return the rest to the top of the deck in any order. Core x1. Cost: 5 Action: Choose a player. Core x1. Lore. The shadow card is never resolved.Forest Snare You choose how many resources to pay (so X would equal 1 if you paid 1. this can only be played during the Planning phase. Heal all damage from that character. Cost: 1 Condition. potentially allowing you to alter your choice of defender and/or heal before the card is officially revealed. Lore. Core x2. Attach to a hero. that enemy does not contribute its Threat. Rohan. (Core) 68. 7 . But you can't heal after damage is dealt because the damage in this case would kill the character completely leaving no opportunity for healing. Action: Discard a card from your hand to give attached hero +1 Defense or +1 Willpower until the end of the phase. and your Hero has 3 Health and 3 Defense. Cost: 1 Quest Action: Choose an enemy in the staging area.g. Unique. Cost: 2 Action: Choose a character. As long as this remains attached. Core x3. if you are eliminated from the game the card is discarded. For example. Until the end of the phase. Event. (Core) 70. Allows you to look at one shadow card after it is dealt but before you assign the defender. Attach to an enemy engaged with a player. Now this number of resources that you paid (X) is the number of cards you look at from the top of any player's deck. Attached enemy cannot attack. Core x2.Gléowine Details Ally. Attachment. Lore. Event. Lore. Willpower: 1. although during Combat phase you have an opportunity to heal before damage is applied which could save a character from death. or if you are forced to discard an attachment that you control). HP: 2. Cost: 1 Title. Attach to a hero. Lore. you could heal before damage is applied but the character is already at full health and it will have no impact. Lore. X would equal 3 if you paid 3). That player draws 1 card.Beorn's Hospitality (Core) 69. Lore. that location does not contribute its Threat. Note that after a Hero is dead it is out of play and will not heal. the enemy does not attack (it can't) or contribute any threat (it isn't in the staging area). Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you. Attached hero gets -1 Willpower. Limit 3 times per phase. Note that after a character is dead it is too late to use this action. Core x2.

Name/Set
(Core) 72.Self Preservation

Details
Attachment, Lore, Core x2, Cost: 3 Skill. Attach to a character. Action: Exhaust Self Preservation to heal 2 points of damage from attached character.

Notes
Note that after a character is dead it is too late to use this action, although during Combat phase you have an opportunity to heal before damage is applied which could save a character from death. For example, if an enemy has Attack 6, and your Hero has 3 Health and 3 Defense, you could heal before damage is applied but the character is already at full health and it will have no impact. But you can't heal after damage is dealt because the damage in this case would kill the character completely leaving no opportunity for healing. His "deal 4 damage" Response is not an attack and ignores the defensive strength of the Enemy and can be applied to any Enemy in-play (including an Enemy in the staging area). Gandalf may still attack normally during the Combat Phase if you choose to use this ability. Remember he is Unique so only one Gandalf can be played during each game phase (but at the end of the phase he will be gone allowing another one to be played). Note that this is a forced exhaust and you would not get to simultaneously use any Action on the character that would also require him/her to be exhausted. In addition, the newly exhausted character is not committed to the quest and does not contribute Willpower. Forced: this damage ignores the Hero's Defense and occurs whether you engage Hummerhorns or it engages you (rulebook p16). But, typically, Hummerhorns will remain engaged with you until defeated so this will only happen one time. Shadow: This effect happens immediately, before any player Actions can be taken. If this kills the defending character, this attack is now undefended.

(Core) 73.Gandalf (Core)

Ally, Neutral, Core x4, Unique, Cost: 5 Istari. HP: 4, Willpower: 4, Attack: 4, Defense: 4 At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5. Enemy, Spiders of Mirkwood, Core x2, Threat: 2 Creature. Spider HP: 2, Attack: 3, Defense: 1 When Revealed: Each player must choose and exhaust 1 character he controls. Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.) Enemy, Spiders of Mirkwood, Core x1, Threat: 1 Creature. Insect HP: 3, Attack: 2, Defense: 0 Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control. Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.) Enemy, Spiders of Mirkwood, Core x1, Threat: 1 Creature. Spider. HP: 9, Attack: 5, Defense: 2 When Revealed: Each character currently committed to a quest gets -1 Willpower until the end of the phase. Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.) Location, Spiders of Mirkwood, Core x2 Threat: 2, Quest Points: 2 ForestTravel: Each player must exhaust 1 hero he controls to travel here. Location, Spiders of Mirkwood, Core x3 Threat: 2, Quest Points: 3 Forest. MountainTravel: Reveal the top card of the encounter deck and add it to the staging area to travel here. Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks. Treachery, Spiders of Mirkwood, Core x1 When Revealed: Each player discards all event cards in his hand.

(Core) 74.King Spider

(Core) 75.Hummerhorns

(Core) 76.Ungoliant's Spawn

(Core) 77.Great Forest Web (Core) 78.Mountains of Mirkwood

(Core) 79.Eyes of the Forest

Travel: if you reveal a Treachery card it is resolved but doesn't get placed into the staging area. Response: even triggers if the Mountains of Mirkwood never became the active location and instead was completed through the use of special effects adding progress tokens directly to it. Any effect preventing drawing cards from your deck would not impact this since you are not "drawing" cards.

8

Name/Set
(Core) 80.Caught in the Web

Details
Treachery, Spiders of Mirkwood, Core x2 When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.")

Notes
A second Caught in the Web would require you to pay 4 resources to ready (official FAQ v1.1). Only hinders the ready during the refresh phase which normally happens for free; any other event that would cause the Hero to ready (un-exhaust) is not affected. The Hero's attachments, if applicable, still ready normally.You do not control this Attachment because you didn't play it. This means you can't remove it with a card that allows you to remove an Attachment you control (official FAQ). Shadow: once revealed, Wolf Rider ceases to be a shadow card and immediately attacks the player with its own new shadow card. Wolf Rider remains engaged with the player until the end of the combat phase when shadow cards are discarded from play. This means you have an opportunity to attack Wolf Rider before he retreats (official FAQ v1.1). If the attack is undefended, all damage must be applied to a single Hero like any other undefended attack, and then any excess causes increased threat.

(Core) 81.Wolf Rider

Enemy, Wilderlands, Core x1, Threat: 1 Goblin. Orc. HP: 2, Attack: 2, Defense: 0Surge. Surge. Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck. Enemy, Wilderlands, Core x2, Threat: 1 Troll HP: 9, Attack: 6, Defense: 3 Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat. Enemy, Wilderlands, Core x2, Threat: 2 Goblin. Orc. HP: 2, Attack: 2, Defense: 0 During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area. Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls. Enemy, Wilderlands, Core x1, Threat: 3 Creature. HP: 7, Attack: 4, Defense: 1 Forced: Each time Marsh Adder attacks you, raise your threat by 1. Enemy, Wilderlands, Core x2, Threat: 2 Creature HP: 3, Attack: 3, Defense: 1 Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks. Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if this attack is undefended.) Treachery, Wilderlands, Core x2 When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.) Shadow: Defending character does not count its Defense. Location, Wilderlands, Core x2 Threat: 5, Quest Points: 1 WastelandForced: After the players travel to The Brown Lands, place 1 progress token on it. Location, Wilderlands, Core x2 Threat: 1, Quest Points: 6 WastelandWhen faced with the option to travel, the players must travel to The East Bight if there is no active location.

(Core) 82.Hill Troll

(Core) 83.Goblin Sniper

If the only Enemies in the staging area are two Goblin Snipers, you can't choose to engage either of them (official FAQ v1.1).

(Core) 84.Marsh Adder

The player who is attacked raises their threat, even if another player uses a Sentinel character to defend.

(Core) 85.Wargs

(Core) 86.Despair

Always remove progress tokens from the current Quest card, never the active Location (official FAQ). If there aren't enough tokens on the current Quest, remove all that you can. Yes, the Forced event automatically completes the Location, but you have to travel here to trigger it, and you can normally only travel to one Location per turn so it isn't completely trivial.

(Core) 87.The Brown Lands (Core) 88.The East Bight

9

Name/Set
(Core) 89.Dol Guldur Orcs

Details
Enemy, Dol Guldur Orcs, Core x3, Threat: 2 Dol Guldur Orc HP: 3, Attack: 2, Defense: 0 When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character. Shadow: Attacking Enemy gets +1 Attack. (+3 Attack instead if this attack is undefended.) Enemy, Dol Guldur Orcs, Core x1, Threat: 2 Dol Guldur Orc. HP: 6, Attack: 3, Defense: 3 Chieftan Ufthak gets +2 Attack for each resource token on him. Forced: After Chieftan Ufthak attacks, place 1 resource token on him. Enemy, Dol Guldur Orcs, Core x2, Threat: 2 Dol Guldur Orc HP: 5, Attack: 3, Defense: 1 Forced: After Dol Guldur Beastmaster attacks, deal it 1 additional shadow card. Treachery, Dol Guldur Orcs, Core x1 When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge. Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.) Treachery, Dol Guldur Orcs, Core x3 When Revealed: Deal 1 damage to each exhausted character. Location, Dol Guldur Orcs, Core x2 Threat: 3, Quest Points: 2 Stronghold, Dol GuldurTravel: The first player must discard 2 cards from his hand at random to travel here. Location, Dol Guldur Orcs, Core x2 Threat: 2, Quest Points: 2 ForestWhile Enchanted Stream is the active location, players cannot draw cards. Enemy, Passage Through Mirkwood, Core x4, Threat: 2 Creature. Spider. HP: 4, Attack: 2, Defense: 1 Forced: After Forest Spider engages a player, it gets +1 Attack until the end of the round. Shadow: Defending player must choose and discard 1 attachment he controls. Enemy, Passage Through Mirkwood, Core x1, Threat: 3 Creature. HP: 2, Attack: 1, Defense: 0 Shadow: Attacking enemy gets +1 Attack. (If this attack is undefended, also raise your threat by 3.) Enemy, Passage Through Mirkwood, Core x1, Threat: 1 Creature. HP: 2, Attack: 1, Defense: 0 When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.) Location, Passage Through Mirkwood, Core x2 Threat: 1, Quest Points: 3 ForestResponse: After you travel to Old Forest Road, the first player may choose and ready 1 character he controls.

Notes
When Revealed: if this occurs outside of the Quest phase then no characters are committed to a quest and the effect is ignored. If this effect kills a character then it no longer contributes its Willpower to the quest. Chosen character can belong to any player. The effect resolves after Chieftan Ufthak finishes his attack and damage has been determined, which means his second attack is at Attack 5 (official FAQ v1.1) Should read "Forced: When Dol Guldur Beastmaster attacks…". The effect resolves immediately after you choose Dol Guldur Beastmaster as an attacker, which means he normally has two shadow cards unless he is prevented from attacking through card effects (official FAQ). When Revealed: only cards in the staging area at the moment this is revealed are impacted. Shadow: Can discard Caught in a Web (CORE 80) on the defending character, but can't discard Caught in a Web if the attack is undefended because you don't control that attachment (official FAQ). Includes characters controlled by all players, and any characters that are killed would no longer contribute Willpower to the quest. When Revealed has no effect when dealt as a shadow card. If the first player can't discard 2 cards, you can't go here (rulebook p23). You can't draw your normal card in Phase 1 nor can you draw any other cards from events that instruct you to "draw" cards. Forced: This only applies when Forest Spider first engages the player (or when you first engage the Forest Spider), on future game rounds it has normal Attack. Shadow: This effect applies even if you do not defend the attack (you are still the defending player).

(Core) 90.Chieftan Ufthak

(Core) 91.Dol Guldur Beastmaster

(Core) 92.Driven by Shadow

(Core) 93.The Necromancer's Reach (Core) 94.Necromancer's Pass (Core) 95.Enchanted Stream (Core) 96.Forest Spider

(Core) 97.East Bight Patrol

(Core) 98.Black Forest Bats

When Revealed: characters remain exhausted but do not contribute their Willpower to the quest. If this occurs outside of the Quest phase then no characters are committed to a quest and the effect is ignored.

(Core) 99.Old Forest Road

10

Name/Set
(Core) 100.Forest Gate (Core) 101.Dungeon Jailor

Details
Location, Passage Through Mirkwood, Core x2 Threat: 2, Quest Points: 4 ForestResponse: After you travel to Forest Gate, the first player may draw 2 cards. Enemy, Escape from Dol Guldur, Core x2, Threat: 1 Dol Guldur Orc HP: 5, Attack: 2, Defense: 3 Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck. Enemy, Escape from Dol Guldur, Core x1, Threat: 5 Nazgûl. HP: 9, Attack: 4, Defense: 3 Forced: When the prisoner is "rescued," move Nazgûl of Dol Guldur into the staging area. Forced: After a shadow effect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls. Enemy, Escape from Dol Guldur, Core x2, Threat: 2 Undead. HP: 2, Attack: 2, Defense: 1Doomed 1 Doomed 1. Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.) Treachery, Escape from Dol Guldur, Core x2 When Revealed: Until the end of the phase, raise the total Threat in the staging area by X, where X is the number of players in the game. Shadow: Defending player raises his threat by the number of enemies with which he is engaged. Treachery, Escape from Dol Guldur, Core x1 When Revealed: Attach Iron Shackles to the top of the first player's deck. (Counts as a Condition attachment with the text: "The next time a player would draw 1 or more cards from attached deck, discard Iron Shackles instead.") Shadow: Resolve the "When Revealed" effect of Iron Shackles. Location, Escape from Dol Guldur, Core x2 Threat: 1, Quest Points: 3 Dungeon.Doomed 1. Surge. Location, Escape from Dol Guldur, Core x2 Threat: 2, Quest Points: 1 Dungeon.After travelling to Tower Gate, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called "Orc Guard", and act as enemies with: 1 hit point, 1 Attack, and 1 Defense. Objective, Core x1 Item. Guarded. Restricted Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.) Attached hero cannot attack or defend.

Notes

(Core) 102.Nazgûl of Dol Guldur

(Core) 103.Cavern Guardian

If a guarded Objective is chosen, the attached Location/Enemy remains in the staging area but the Objective is removed. When the Objective is later revealed, the Guarded keyword should be executed again. Be warned: the re-shuffled Objective card could come out as a shadow card and then get discarded and it won't be available again until you re-shuffle the entire encounter deck. No attachments can be played on Nazgûl of Dol Guldur. (official FAQ errata) The Forced event only occurs if the shadow card has something to resolve on it (i.e. a Shadow keyword at the bottom). If you use a card effect to cancel the shadow effect, the event is never triggered and the Forced event never occurs (official FAQ v1.1).

(Core) 104.Under the Shadow

(Core) 105.Iron Shackles

Shadow: this is still a shadow effect which means cards that cancel When Revealed won't work when this is dealt as a shadow card.

(Core) 106.Endless Caverns (Core) 107.Tower Gate

The card you used from your deck is discarded when defeated. These enemies do not have the Orc trait (Official FAQ).

(Core) 108.Gandalf's Map

The Guarded keyword does not trigger if an objective is returned back to the staging area when detached.

11

The forced effect happens immediately after combat damage is determined and before any player Actions. Forced event does not occur if this is dealt as a shadow card (official FAQ v1. only Eastern Crows is shuffled back in.1).Attachments can't be detached unless a card effect instructs you to. Orc. Forced: After Eastern Crows is defeated. Core x2 Threat: 1. shuffle it back into the encounter deck. Always remove progress tokens from the current Quest card. (Counts as an attachment. Threat: 1 Creature. When claimed. whether or not there is an active Location (official FAQ).Pursued by Shadow (Core) 118. Shadow: Deal X shadow cards to this attacker. The Guarded keyword does not trigger if returned back to the staging area when detached. Core x3. return Shadow Key to the staging area.If revealed outside of the Quest Phase.1). Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if defending player's threat is 35 or higher. Core x2 When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest. Location. Location. Treachery.Banks of the Anduin (Core) 114. (Core) 116. Defense: 0Surge. Then. Notes Forced causes the affected player's threat to increase by a total of 3 at the end of each round (the normal 1 plus an extra 2) (official FAQ v1. attach Dungeon Torch to a hero you control.Can be claimed once unguarded at the next available Action window. The only exception is if you were to place a third Restricted attachment to a character. Attack: 1.Misty Mountain Goblins (Core) 112. one of the existing attachments would need to be detached.Massing at Night (Core) 113. Core x2 When Revealed: Each location in the staging area gets +1 Threat until the end of the phase. If there aren't enough tokens on the current Quest. Restricted Action: Raise your threat by 2 to claim this objective when it is free of encounters. Core x1 Item. Sauron's Reach. Core x1 When Revealed: Reveal X additional cards from the encounter deck. Defense: 1 Forced: After Misty Mountain Goblins attacks.) Treachery. Thalin). any Encounter cards drawn after this card do not have their Threat increased. X is the number of players in the game. Core x3 When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher. attached hero suffers 1 damage. Enemy. Enemy. Treachery.Dungeon Torch Details Objective. HP: 1. raise attached hero's controller's threat by 2. Core x3 Threat: 3. return Dungeon Torch to the staging area. Guarded. When claimed.Evil Storm (Core) 117. Attack: 2. Sauron's Reach. (Core) 110.Eastern Crows Surge keyword does not trigger if Enemy is destroyed upon arrival (e. Journey Along the Anduin. Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. the increased Threat has no impact but each player with a threat of 35 or higher would still need to discard a card. If detached. remove 1 progress token from the current quest. return it to the top of the encounter deck instead of placing it in the discard pile. Guarded. remove all that you can. Objective. raise his threat by 3. Journey Along the Anduin.1). Treachery.) Forced: At the end of each round.Gladden Fields You gain control of any Objective cards you claim (official FAQ). Sauron's Reach.Forced event does not occur if this is dealt as a shadow card (official FAQ v1. Discard pile is not shuffled back into the encounter deck. (Counts as an attachment. Restricted Action: Raise your threat by 2 to claim this objective when it is free of encounters. 12 . HP: 3. each player must raise his threat by an additional point during the refresh phase. If he controls no exhausted allies.Treacherous Fog Only applies to cards on the table the moment it is revealed.g. Quest Points: 3 MarshlandForced: If Banks of the Anduin leaves play. Core x3. X is the number of players in the game. attach Shadow Key to a hero you control. Core x1 Item. (Core) 115.Name/Set (Core) 109.Shadow Key (Core) 111.) Forced: At the end of each round. If detached. Journey Along the Anduin. each player with a threat of 35 or higher chooses and discards 1 card from his hand. Quest Points: 3 MarshlandForced: While Gladden Fields is the active location. Sauron's Reach. Threat: 2 Goblin. Journey Along the Anduin.

flip the "prisoner" hero card face up. Quest Points: 8 Side A: Setup: Search the encounter deck for 1 copy of the Forest Spider and 1 copy of the Old Forest Road. The players. alongside the quest deck. Core x1. Core x1.A Chosen Path Beorn's Path (Core) 123. and place 1 damage token on it. If players defeat this stage.19). Cards like Sneak Attack (CORE 23) and Stand and Fight (CORE 51) can still put Allies into play during any action window because they circumvent this restriction (official FAQ v1.1).Out of the Dungeons Quest. shuffle the encounter deck and attach 1 encounter to each objective card. as a group. and does not collect resources. It is in your best interest to make Ungoliant's Spawn (CORE 76) one of the spiders you search for. Quest. Quest Points: 7 Side A: none. Core x1. Players cannot advance to the next stage of this quest unless they have at least 1 objective card. Core x1. they are eliminated from the game (FAQ 1. A total of 1 card is dealt to each Guarded Objective. you must bring him out and defeat him again in order to win. and add it to the staging area.3). you win. Quest Points: 9 Side A: Setup: Search the encounter deck for the 3 objective cards. "cannot play more than 1 ally card" means all players collectively can't put more than 1 Ally card into play during Phase 2 (Planning Phase). face down in front of him. Side B: When Revealed: Each player must search the encounter deck and discard pile for 1 Spider card of his choice. If it is defeated and Nazgûl of Dol Guldur is not in play.Through the Caverns Quest. Game is won immediately when progress tokens >= 10 and Ungoliant's Spawn (CORE 76) is not inplay (even if it has not yet appeared or had previously been defeated). These cards are called "Orc Guard. and add them to the staging area. Players cannot defeat this stage while Nazgûl of Dol Guldur is in play. Then. Quest.1). Also. (Core) 125. Side B: Forced: When you defeat this stage.A Fork in the Road (Core) 121.2 section 1. This hero has now been "rescued. Can't be returned to the staging area: discard instead (official FAQ 1. Response: You can choose to trigger this response any time you have placed 1 or more progress tokens on the card. Notes (Core) 122. Core x1. as a group." cannot be used. Players cannot advance to the next stage of this quest unless they have rescued the prisoner and have all 3 "Escape from Dol Guldur" objective cards. they have won the game.The Necromancer's Tower (Core) 124. The players must find and defeat Ungoliant's Spawn to win this game. When Revealed: if the player whose Hero is captured loses their other Heroes. Doomed. Side B: Players cannot defeat this stage when Ungoliant's Spawn is in play. place the Nazgûl of Dol Guldur face up but out of play. shuffle the encounter deck. Quest Points: 2 Side A: none. cannot be damaged. Quest Points: 15 Side A: none. Side B: When Revealed: Randomly select 1 hero card (among all the heroes controlled by the players) and turn it facedown. Side B: Response: After placing any number of progress tokens on this card. Then. Quest Points: 10 Side A: none. Setup: any When Revealed.A Chosen Path "Don't Leave the Path!" Details Quest." and act as enemies with: 1 hit point. proceed to one of the 2 "A Chosen Path" stages. Side B: Forced: At the beginning of each quest phase. Quest. Any Surge. even if you have an incomplete active location.1). That hero is now considered a "prisoner. As soon as you defeat Ungoliant's Spawn. Triggering this response does force you to move Nazgûl of Dol Guldur to the staging area. the players have won the game. until it is "rescued" (as instructed by card effects) later in this quest.2). cannot play more than 1 ally card each round. cannot play more than 1 ally card each round. Cards must have Spider trait. 1 Attack. each player places the top card of his deck. Side B: none. and place them in the staging area. The card you used from your deck is discarded when defeated. The players. at random. Quest. Quest Points: 0 Side A: none.Name/Set (Core) 119. Cards like Sneak Attack (CORE 23) and Stand and Fight (CORE 51) can still put Allies into play during any action window because they circumvent this restriction (official FAQ v1. Core x1. as if it just engaged him from the staging area. and 1 Defense. Even if you have previously defeated Ungoliant's Spawn. and Guarded keywords on the cards are triggered." and may now be used by its controller. 13 . These enemies do not have the Orc trait (official FAQ).Flies and Spiders (Core) 120. Core x1. You still do the Quest phase and you still gain threat or gain progress tokens even though they are not needed to complete the quest. Surge and Doomed keywords do trigger (official FAQ v1. so in some cases you may want to delay the rescue of the prisoner. "cannot play more than 1 ally card" means all players collectively can't put more than 1 Ally card into play during Phase 2 (Planning Phase). but not When Revealed (official FAQ v1.

Attack: 0. Shuffle the encounter deck. Forced: After an attack in which Winged Guardian defends resolves. HP: 1. THfG x3. When Revealed effects still occur and the Surge. If another location is currently active. Side B: When Revealed: Reveal 2 encounter cards per player and add them to the staging area.Winged Guardian If two Winged Guardians are defending together using Stand Together (CORE 38). Lore.Campfire Tales (THfG) 4. Action: Pay 1 resource from attached hero's pool to attach Dúnedain Mark to another hero. (THfG) 5. Attached hero gains +1 Attack. Attack: 0. Cost: 2 Creature. HP: 2. Event.Westfold HorseBreaker (THfG) 7. Tactics.The Eagles are Coming! (THfG) 6. Skip the staging step of the quest phase for the remainder of the game. (Core) 127. Like all actions.Action: Search the top 5 cards of your deck for any number of Eagle cards and add them to your hand. Defense: 2 The first player draws 1 additional card in the resource phase. THfG x3.Mustering the Rohirrim (THfG) 8. Attachment. return it to the staging area. Cost: 3 Noldor. Note that so far this is the only Hero whose threat level is greater than the sum of its attributes. Willpower: 0. Side B: When Revealed: Search the encounter deck for 1 Hill Troll (if one is not already in play). THfG x1.Dúnedain Mark (THfG) 3. Attack: 1. Event. not a Forced keyword on the Location card. THfG x3.Strider's Path Only ignores any Travel keyword. Ally. (THfG) 1. Winged Guardian cannot have restricted attachments.) Quest. pay 1 Tactics resource or discard Winged Guardian from play. Once there are no enemies in play. search your deck for 1 Song card and add it to your hand.Ambush on the Shore You no longer add any cards to the staging area. (Each player may still optionally engage 1 enemy each encounter phase. (Core) 128. Spirit. Shuffle the other cards back into your deck. Quest Points: 8 Side A: Setup: Each player reveals 1 card from the top of the encounter deck. A location returned to the staging area keeps its progress tokens. Spirit. Then. and adds it to the staging area. Core x1.Rivendell Minstrel Note that this card is not a Minstrel (the name of a card does not change the specific traits that it has). Core x1.Name/Set (Core) 126.Bilbo Baggins (HfG) (THfG) 2. Cost: 1 Signal. THfG x3. Lore. THfG x3. THfG x3. Cost: 1 Action: Each player draws 1 card.Anduin Passage There is no action window between each card revealed. Event. Engagement checks occur again as they normally would. and Doomed keywords are still resolved (official FAQ). 14 . and place it in the staging area. Chosen hero can be controlled by any player and this works even if they have Caught in a Web attached. Attach to a hero. Players cannot defeat this stage while any Hill Troll cards are in play. Quest Points: 16 Side A: none. Even though the cost is 0. Cost: 0 Eagle. you still need to quest and you still need to add up your Willpower and compare against Threat and adjust your threat dials appropriately. Willpower: 1. the card must be in-play in order use the effect (can't be triggered from your hand). You may still be able to travel to yet another location during the Travel Phase later. THfG x3. you still must have a Tactics hero under your control (alive and not captured) to play this card. (THfG) 9. Leadership. Lore. Threat: 9 Hobbit.To the River… Details Quest. Hero. Cost: 1 Action: Search the top 10 cards of your deck for any 1 Rohan ally card and add it to your hand. Willpower: 1. Ally. Notes Setup: Treachery cards are resolved and still count even though they are not added to the staging area. Side B: Reveal 1 additional card from the encounter deck each quest phase. Quest. the players have won the game. Shuffle your deck. but the remainder of the Quest Phase still occurs: in other words. Defense: 1 Action: Discard Westfold Horse-Breaker to choose and ready a hero. Attack: 0. Unique. Ally. Tactics. Cost: 2 Rohan. it is possible to generate the resource required for the other Winged Guardian to remain in-play. shuffle the other cards back into your deck. before any player actions. The forced effect happens immediately after determining combat damage. Willpower: 2. if one leaves play using Horn of Gordor (CORE 42). Event. immediately travel to that location without resolving its Travel effect. Quest Points: 0 Side A: none. Defense: 4 Sentinel. Defense: 0 Response: After you play Rivendell Minstrel from your hand. HP: 1. THfG x3. Eagle. Leadership. HP: 1. Cost: 1 Response: After a location is revealed from the encounter deck. Core x1. Do not make engagement checks during the encounter phase.

THfG x1. Cost: 1 Song.Name/Set (THfG) 10. and discard the other 2 cards.River Ninglor (THfG) 18.On the Trail (THfG) 14. attach Signs of Gollum to any hero committed to the quest. THfG x3 Threat: 2. the cost is one additional resource of the type you are already paying. The Hero officially becomes a "Leadership Hero" for game purposes. (THfG) 16. This happens at the beginning of each quest phase in addition to the regular encounter cards you draw each turn. Quest Points: 3 RiverlandWhile The West Bank is the active location. Response: After the players quest successfully. and Guarded keywords. (2 progress tokens instead if this attack is undefended. Attach to a hero. the Forced effect would still occur (official FAQ 1. and won the game. Quest Points: 10 Side A: none. Quest. ally cards cost 1 additional matching resource to play from hand. Reveal and add 1 of those cards to the staging area. THfG x2 Threat: 2.A New Terror Abroad (THfG) 13. remove 1 progress token from it and from the current quest at the end of each round. Shadow: If you do not control at least 1 hero with a Clue card attached. Side B: Any player who does not control a hero with at least 1 Clue objective attached cannot commit characters to this quest. reset the quest deck to stage 2B. Location. The Hunt for Gollum. The Hunt for Gollum.The Old Ford Shadow: this card does not count as a Riverland card when being used as a shadow card and therefore it does not contribute to its own count of Riverland cards in play. If there are ever no heroes with Clue objectives attached in play. Quest Points: 8 Side A: Setup: Reveal 1 card per player from the encounter deck. If the players defeat this stage. and add it to the staging area. Shadow: Remove 1 progress token from the current quest.2). (THfG) 19. Doomed. Reveal and add 1 of those cards to the staging area. If you just successfully quested on card 2B then you may have a chance to claim a Clue before this card takes effect. Side B: Forced: At the beginning of the quest phase. When you reset the quest deck. and Guarded keywords. Shadow: Discard from play all allies with a printed cost lower than the number of Riverland locations in play. The Hunt for Gollum. When claimed. This doesn't change the cost of Event cards that put allies into play. Side B: Forced: After the players quest successfully. Location. Forced: This additional encounter card is drawn before players commit to the quest. encounter card effects cannot be canceled. The Hunt for Gollum.The Eaves of Mirkwood (THfG) 17.The East Bank For Neutral allies. Surge. the players have once again found a true sign of Gollum's passing. THfG x4 Clue Guarded. Quest Points: 3 RiverlandWhile The East Bank is the active location. return this card to the top of the encounter deck. The Hunt for Gollum. (THfG) 11. Shadow: If you do not control at least 1 hero with a Clue card attached. THfG x1. Surge.Signs of Gollum (THfG) 15. Be sure to apply any When Revealed. Forced: This is in addition to the Staging Phase and be sure to apply any When Revealed. Quest Points: 8 Side A: none. Quest Points: 4 RiverlandWhile River Ninglor is the active location. it means all resource tokens in the Hero's resource pool are now two types: the Hero's original sphere and Leadership. Objective.Song of Kings Details Attachment. Notes Note that this does not grant an extra resource token. Nothing else changes. and discard the other. THfG x3.The West Bank 15 . the first player looks at the top 2 cards of the encounter deck. Location. return this enemy to the staging area after its attack resolves. Quest. (Counts as a Condition attachment with: "Forced: After attached hero is damaged or leaves play. Quest. THfG x2 Threat: 3. double this enemy's base Attack for this attack. Quest Points: 2 RiverlandX is the number of ally cards in play. THfG x2 Threat: X. the first player looks at the top 3 cards of the encounter deck.") Location.The Hunt Begins (THfG) 12.Attached hero gains a Leadership resource icon. Quest Points: 2 ForestWhile The Eaves of Mirkwood is the active location. remove any progress tokens from current quest card and return the 2B card to the top of the quest card pile. Doomed. If the players complete this card during the Quest Phase.) Location. the players may claim Signs of Gollum if it has no attached encounters. and Guarded keywords. Doomed. THfG x2 Threat: 3. Setup: be sure to apply any When Revealed effect and Surge. THfG x1. Neutral. attachment and event cards cost 1 additional matching resource to play from hand.

Cost: 3 Rohan.Beorning Beekeeper (CatC) 29. Even though the cost is 0. Defense: 2 Hunters from Mordor get +2 Attack and +2 Threat for each Clue card in play.Goblintown Scavengers Details Enemy. CatC x1. THfG x3 Gossip. The Hunt for Gollum. Attack: 2. HP: 3. The Hunt for Gollum.Éomund Response: Frodo is still damaged (and in fact can take more damage than his 2 Health). HP: 3. (3 damage instead if this attack is undefended). Leadership. Cost: 1 Signal. HP: 2. Remember that responses are always optional. Notes (THfG) 21. Threat: 7 Hobbit. When Revealed: Remove all progress tokens from all Riverland locations. So if he had Signs of Gollum (SoM 13). The Hunt for Gollum. This does not say "draw" so any limitations on drawing cards do not apply. Shadow: Resolve the "when revealed" effect of this card. Action: Discard Born Aloft from play to return attached ally to its owner's hand.Hunters from Mordor If all Clue cards are lost as a result then return to earlier quest stage. you must still have a Tactics Hero under your control (alive and not captured) to play this card. When Revealed: Discard 1 resource from each hero's resource pool. Defense: 1 Response: After Éomund leaves play. Willpower: 2. THfG x2. THfG x2 When Revealed: The first player chooses and shuffles a card with the printed Clue trait back into the encounter deck. Cost: 4 Beorning. The Hunt for Gollum. If there are no Clue cards in play. cancel the damage and instead raise your threat by the amount of damage he would have been dealt. Lore. Ally. Willpower: 1. The Hunt for Gollum. CatC x3. Until the end of the phase. Defense: 2 Response: After Frodo Baggins is damaged. Doomed 1. Cost: 3 Dwarf. ready all Rohan characters in play. CatC x3. Defense: 0 When Revealed: Discard the top card of each player's deck. Action: Pay 1 resource from attached hero's pool to attach Dúnedain Warning to another hero. Willpower: 1. Ally.Born Aloft (CatC) 30. Hero. Cost: 0 Condition. increase Goblintown Scavenger's Threat by the total printed cost of all cards discarded in this way. Attack: 1. (CatC) 31. THfG x2 Disaster. Cost: 1 Action: Each player returns the topmost attachment card from his discard pile to his hand. False Lead gains surge. Willpower: 2. CatC x3. THfG x5. Spirit. Attack: 1.) Attachment. Attack: 1. Leadership. Attached hero gains +1 Defense. Attached character gains the Rohan trait. Treachery. but you get to cancel that damage. for example. Shadow: Deal 1 damage to each hero with a Clue card attached. Defense: 1 Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area. Exhaust any hero that could not discard a resource from its pool. HP: 6. Unique. Attack: 1. CatC x3. You also can't voluntarily have him leave play: he needs to die or some other card effect needs to cause him to leave play. HP: 3.Longbeard MapMaker 16 . Ally. HP: 2. Spirit. CatC x3. Attach to a hero. Tactics. Attach to an ally. Enemy. Ouch. Treachery.Name/Set (THfG) 20. Attack: 2. Attach to a character. Orc.Flooding (THfG) 24.Dúnedain Warning (CatC) 27. Threat: 2 Mordor. Spirit. Surge. Treachery. he would still lose that card. CatC x3. (Limit once per phase.Second Breakfast (CatC) 28. (THfG) 22.Old Wives' Tales (CatC) 25. Event. Cost: 1 Title. Tactics.Frodo Baggins (CatC) 26. Defense: 1 Action: Spend 1 Lore Resource to give Longbeard Map-Maker +1 Willpower until the end of the phase. Attachment. Attachment.False Lead (THfG) 23. if able. Threat: 1 Goblin. CatC x3. Éomund has to be in-play before he can leave play.Nor am I a Stranger (CatC) 32.

all Troll enemies gain. Conflict at the Carrock. Side B: Forced: After placing the 7th progress token on Grimbeorn's Quest. you may choose and discard 1 "Sacked!" card from play. Quest. If Grimbeorn the Old comes up as a shadow card.Grimbeorn the Old (CatC) 38. Attach to Lore character. Defense: 2 While Morris is engaged with a player. HP: 10. Threat: 2 Troll. Enemy. CatC x1 Ally.Against the Trolls (CatC) 37. If Grimbeorn the Old has 8 or more resource tokens on him. he only doesn't exhaust to do so. Note that this does not grant an extra resource token. Threat: 2 Troll. he becomes an ally under the control of the first player. HP: 10. you may choose and discard 1 "Sacked!" card from play. all Troll enemies get +1 Attack.Grimbeorn's Quest (CatC) 36. Enemy. The first player may then use Grimbeorn in the same manner he would use any ally he controls. Attack: 4. Grimbeorn needs to be ready to defend. CatC x1. players may encounter an "ally objective" card. CatC x1. the defending player must raise his threat by 3. CatC x3. Attack: 4. Objective . out of play. Attached hero gains a Lore resource icon. HP: 10. The Carrock becomes the active location. CatC x1. CatC x1.Song of Wisdom (CatC) 35. "Forced: After this enemy attacks. Enemy. Response: After defeating Stuart. If Grimbeorn is revealed from the encounter deck during the quest phase. Then shuffle 1 "Sacked!" card per player back into the encounter deck. 17 . If Grimbeorn the Old leaves play for any reason. Conflict at the Carrock. he joins the first player as an ally. Quest Points: 1 Side A: none. Defense: 3Grimbeorn the Old does not exhaust to defend against Troll enemies. From the rules insert: In this scenario.A Burning Brand Details Attachment.2). Grimbeorn the Old.Louis (CatC) 39. Attack: 4. Remove 4 unique Troll cards and 4 copies of the "Sacked!" card from the encounter deck and set them aside. Cost: 2 Item. Quest Points: 7 Side A: Setup: Add The Carrock to the staging area. all Troll enemies get +1 Defense. he enters the staging area as an objective.Morris (CatC) 40. Defense: 2 While Louis is engaged with a player. Neutral. Cost: 1 Song. Willpower: 2. Threat: 2 Troll.Ally. The Hero officially becomes a "Lore Hero" for game purposes. Conflict at the Carrock. Threat: 2 Troll. Attack: 4. Attack: 4. shuffle all copies of the "Sacked!" card from the discard pile back into the encounter deck. you may choose and discard 1 "Sacked!" card from play. While attached character is defending."Response: After defeating Louis. Enemy. (CatC) 34. You win the game when you complete this card (official FAQ 1. HP: 10. CatC x1. Defense: 2 Forced: After Rupert attacks. not if a Hero takes damage due to an undefended attack. Attachment. Side B: When Revealed: Place the unique Troll cards previously set aside into the staging area. Response: After defeating Rupert. Discard the previous active location from play. Response: After defeating Morris.Stuart (CatC) 41. Conflict at the Carrock. Defense: 2 While Stuart is engaged with a player. you will need to discard him with no effect and wait until he cycles through again (or use Bee Pastures (SoM 45)).Name/Set (CatC) 33. the card is placed in the encounter discard pile. Lore. Attach to a hero. If the players claim Grimbeorn the Old (as instructed by his card text). The forced effect happens immediately after combat damage is determined and before any player actions. HP: 10. it means all resource tokens in the Hero's resource pool are now two types: the Hero's original sphere and Lore.Rupert Quest. Notes Only applied if the character defends the attack. CatC x1. you may choose and discard 1 "Sacked!" card from play. Players cannot defeat this stage if there are any Troll enemies in play. CatC x3. Place in discard pile when defeated. cancel any shadow effects on cards dealt to the attacking enemy. Action: Spend 1 Leadership resource to place that resource on Grimbeorn the Old.

Treachery. (CatC) 49. search the encounter deck and discard pile for Grimbeorn the Old and add him to the staging area. trigger its effect. become the sphere(s) of the destination Hero. Willpower: 2.) Attachment. the Hero is still committed to that quest for this turn. Conflict at the Carrock.A Frightened Beast (CatC) 48. Quest Points: 3 RiverlandWhile it is in the staging area. Conflict at the Carrock. Can't gain resources in any way (official FAQ 1. CatC x3 Threat: 2. Leadership. While The Carrock is the active location. Conflict at the Carrock. (Cannot be canceled). 18 . Troll enemies get +1 Attack and +1 Defense. Noble. defend. Leadership. Cost: 0 Action: Move any number of resource tokens from a Leadership hero's resource pool to any other hero's resource pool. Cost: 2 Signal. Notes (CatC) 43. ready Prince Imrahil. The resources. or collect resources. shuffle Roasted Slowly back into the encounter deck. resource tokens from any sphere may be spent as Leadership resource tokens. Treachery.Name/Set (CatC) 42. Conflict at the Carrock. CatC x5 When Revealed: Attach to a hero with no "Sacked!" cards attached controlled by the first player.Dúnedain Quest (AJtR) 52. Quest Points: 1 WilderlandsWhile Oak-wood Grove is the active location. Location." Shadow: If attacking enemy is a Troll. Can't move to an Ally with a resource pool. Quest Points: 6 Riverland. CatC x4 Threat: 2. Leadership. Counts as a Condition attachment with the text: "Attached hero cannot attack. Threat: 11 Gondor.Bee Pastures (CatC) 46. Location.Muck Adder Details Enemy.Prince Imrahil (AJtR) 51. AJtR x3. AJtR x1. HP: 4.Parting Gifts Even though the cost is 0. Shadow: still counts as a shadow effect even though you are following the When Revealed effect. (Limit once per round.Oak-Wood Grove (CatC) 47. Event.Sacked! Condition: Hero does ready though.The Carrock (CatC) 44. Conflict at the Carrock. Then. Quest Points: 2 WilderlandsResponse: After you travel to Bee Pastures. Threat: 1 Creature HP: 4. Any player may choose to discard from play 1 Creature ally card he controls to cancel this effect. resolve this card's "when revealed" effect. Location. Location. CatC x2 When Revealed: Destroy all heroes with the card "Sacked!" attached. Unique. CatC x4. remove 2 damage tokens from it. Players cannot travel to The Carrock except through quest card effects. Shadow: If attacking enemy is a Troll. Conflict at the Carrock. Hero.Roasted Slowly (AJtR) 50. Conflict at the Carrock. Defense: 0 Forced: If Muck Adder damages a character. River Langflood gets +1 Threat for each Troll enemy in play. Action: Pay 1 resource from attached hero's pool to attach Dúnedain Quest to another hero.2). discard that character from play.River Langflood (CatC) 45. Treachery. you must still have a Leadership Hero under your control (alive and not captured) to play this card. Then shuffle the encounter deck. CatC x3 Threat: 1. AJtR x3. Conflict at the Carrock. Attached hero gains +1 Willpower. once moved. Attack: 2. CatC x1 Threat: 2.Immune to player card effects. CatC x3 When Revealed: Each player raises his threat by the total Threat of all cards in the staging area. commit to a quest. Shadow: Defending character gets -1 Defense for the duration of this attack. Attach to a hero. Defense: 2 Response: After a character leaves play. If already committed to a quest when card is attached. Attack: 3.

Quest Points: 8 Side A: Setup: Search the encounter deck for Rhosgobel and Wilyador. Unique. the players have lost the game. Objective. Lore. HP: 4.2). shuffle the encounter deck. AJtR x3. Forced: After a card effect heals Wilyador.Haldir of Lórien (AJtR) 58. AJtR x1. Attack: 2. AJtR x3. (Limit once per game. Ally. Notes Limit is once per game. HP: 3. Landroval cannot have restricted attachments. before any possible player actions. Cost: 1 Action: Move any number of damage from one enemy to another. Response: After attached location is explored. Defense: 2 Ranged. discard Escort from Edoras from play. AJtR x3. Cost: 1 Mathom. Side B: none. Wilyador survives and the players have won the game. Attack: 0. Artifact. Quest Points: 12 Side A: none. exhaust 1 Eagle character to move that ally from the discard pile to its owner's hand. return Landroval to his owner's hand to put that hero back into play. Forced: After resolving a quest to which Escort from Edoras was committed. AJtR x3. Cost: 2 Response: After an ally is destroyed. Ally.) Event. just not the same physical card). per player. X is the number of players in the game. Unique.To the Eyrie (AJtR) 55. Defense: 0 While committed to a quest. Quest Points: 0 Side A: none. Side B: Response: After the quest phase begins. Willpower: 1. Attachment. Event. AJtR x1. Ally. Quest. HP: 3. AJtR x4 Item. Applies to all cards. Attack: 3. Cost: 5 Istari. Tactics. Willpower: 2. Then. AJtR x3. Action: Spend X resources from Radagast's pool to heal X wounds on any 1 Creature. You can pay all or part of the required resources for a Creature card from any sphere with Radagast. Guarded. the first player draws 3 cards. the first player may place X damage tokens on Wilyador to look at the top 3 cards of the encounter deck.Radagast This includes enemies in the staging area as well as enemies engaged with players.Radagast's Request Removed cards are to be set aside (not in the discard pile) and ignored for the rest of the game (can't be brought back into play). If Wilyador is completely healed when this effect resolves. (AJtR) 56. Spirit. Guarded.Ancient Mathom (AJtR) 57. Attach to a location. Side B: When Revealed: Heal 5 wounds from Wilyador for each Athelas objective card the players control. Then. AJtR x3. Tactics. and add them to the staging area with 2 damage tokens on Wilyador. Attack: 1. and discard the other 2. Lore. The forced effect occurs immediately after the last step of the quest phase. You don't need a hero with a matching resource symbol if the resources are coming only from Radagast's pool (official from Nate). HP: 1.Escort from Edoras Destroyed means discarded into your own discard pile due to damage tokens equal or exceeding HP. Cost: 4 Silvan. Sentinel. Willpower: 2. (AJtR) 54.Return to Rhosgobel (AJtR) 63. 19 . Escort from Edoras gets +2 Willpower. Radagast can be used to heal enemy creatures.The Wounded Eagle (AJtR) 61. Reveal and add 1 of these cards to the staging area. with 1 damage token on it. remove that card from the game. NOTE: Radagast does not get discarded at the end of the phase like Gandalf (CORE 73).Infighting (AJtR) 59. (AJtR) 60. Willpower: 2. attach Athelas to that hero. Neutral. Action: Exhaust a hero to claim this objective if it has no encounters attached. (AJtR) 62. AJtR x3.Athelas If Athelas is attached to active location and exploring location also completes quest then there is no opportunity (action window) to get it if then activating 3B. These resources can be used to pay for Creature cards played from your hand. Quest. Eagle. Defense: 1 Sentinel. Spirit. Defense: 1 Radagast collects 1 resource each resource phase. Cost: 2 Rohan.Name/Set (AJtR) 53. for example if you used Radagast's or Glorfindel's ability to heal Wilyador.Landroval Details Ally. Cost: 5 Creature. Otherwise. AJtR x1. Each Athelas objective card counts as a separate event and therefore Wilyador (SoM 64) can be healed by more than 5 wounds (official FAQ 1. Quest. Response: After a hero card is destroyed. they would be removed from the game (of course you could play another copy of Radagast.

Leadership. Willpower: 1. Attack: 3. Response: After Brand son of Bain attacks and defeats an enemy engaged with another player. (2 damage instead if this attack is undefended. Threat: 1 Creature HP: 2. Defense: 1No attachments. HP: 20. Quest Points: 4 Forest. Then.Black Forest Bats (THoEM) 72. the damage must be placed on Wilyador.Ally. THoEM x3. Quest Points: 3 ForestResponse: After the players explore Forest Grove. search the encounter deck and discard pile for 1 Athelas objective. A Journey to Rhosgobel. Treachery. Cost: 2 Hobbit.Wilyador Details Objective . Treachery. A Journey to Rhosgobel. AJtR x1 Threat: X. Defense: 0 Response: After Keen-eyed Took enters play. AJtR x1 Creature. Threat: 1 Creature HP: 3.2). Attack: 1.Swarming Insects On Shadow: One single character has to have more damage than each other character for this to take effect. Treachery. Willpower: 2. Unique. Defense: 0 Only Eagle characters or characters with ranged can attack or defend against Black Forest Bats. Notes (AJtR) 65. (THoEM) 73. Threat: 10 Dale.Wilyador cannot be healed of more than 5 wounds by a single effect. the damage must be placed on Wilyador.Festering Wounds (AJtR) 70. The first player gains control of Wilyador. Shadow: If a character (including Wilyador) has more damage than each other character. Enemy. Attack: 0. Shadow: f this attack is undefended. Tactics. as an ally. Ally. Hero. Cost: 1 Quest Action: Discard a Leadership ally to give each hero committed to this quest +1 Willpower until the end of the phase.Brand son of Bain The Response can be used if Brand son of Bain joins an attack that another character declares (official FAQ 1. Action: Return Keen-eyed Took to your hand to discard the top card of each player's deck. Shadow: If this attack is undefended. choose and ready one of that player's characters. Attack: 2. Willpower: 1. (AJtR) 69. A Journey to Rhosgobel. A Journey to Rhosgobel.Exhaustion (AJtR) 68. THoEM x3. and add it to the staging area.Rear Guard 20 . A Journey to Rhosgobel. Defense: 1 Only Eagle characters or characters with ranged can attack or defend against Mirkwood Flock.Forced: At the end of each round. Location. Shadow: Deal 1 damage to each exhausted character. HP: 2. A Journey to Rhosgobel. deal 3 additional damage to that character. HP: 3 Willpower: 2. AJtR x4 When Revealed: Deal 2 damage to each exhausted character. Victory: 4 Location. (AJtR) 66. If Wilyador leaves play. AJtR x5.Rhosgobel Consensus is that a player can place progress tokens on Rhosgobel and explore it through card effects. THoEM x1. Defense: 2 Ranged.Mirkwood Flock (AJtR) 71. shuffle the encounter deck. AJtR x4 Threat: 2.Forest Grove (AJtR) 67. Attack: 1. Leadership. Eagle.Keen-eyed Took (THoEM) 74. AJtR x4 When Revealed: Deal 1 damage to each character without any attachments. Wilyador suffers 2 damage. Travel: Players must complete stage one of this quest before they can travel to Rhosgobel. A Journey to Rhosgobel.) Enemy. reveal the top card of each player's deck. AJtR x2 When Revealed: Deal 2 damage to each wounded character. Wilyador cannot be healed.Name/Set (AJtR) 64. Event. AJtR x4.While Rhosgobel is in the staging area. the players have lost the game. Shadow: Deal 1 damage to each wounded character.

Attack: 2. Action: Reveal 1 less card from the encounter deck this phase. in any order. and add them to the staging area. Notes Remember you can choose to use the Response up to two times: once when this card enters play and once when it leaves play. Spirit. Lore. before characters are committed to the Quest. HP: 3. Eagle. Cost: 0 Action: Choose an Eagle ally. The Hills of Emyn Muil. He must be ready in order to exhaust and discard him. Defense: 0 Action: Exhaust and discard The Riddermark's Finest to place 2 progress tokens on any location. THoEM x1. Switch one of those cards with a card from your hand. Tactics. While Amon Lhaw is the active location. The Hero officially becomes a "Spirit Hero" for game purposes. Cost: 5 Noldor. the first treachery card revealed during the quest phase gains surge.Amon Hen (THoEM) 84. treat all attachments as if their printed text boxes were blank.Gildor's Counsel (THoEM) 81.Amon Lhaw 21 . on the card discarded in addition to the ability Ride to Ruin gives you. THoEM x1 Threat: X. Tactics. Quest Points: 5 Emyn Muil. Attached hero gains a Spirit resource icon. Rohan. Cost: 3 Play during the Quest phase. it means all resource tokens in the Hero's resource pool are now two types: the Hero's original sphere and Spirit. Defense: 1 Descendant of Thorondor cannot have restricted attachments. While Amon Hen is the active location. The Hills of Emyn Muil.Ride to Ruin (THoEM) 79.) Attachment. Action: This can be done any time you can take an action. Willpower: 1. THoEM x1 Threat: X. Spirit. Quest. THoEM x3. and the have collected at least 20 victory points. Cost: 2 Creature. THoEM x3. Players cannot defeat this stage unless there are no Emyn Muil locations in play. If a card that gains Surge already has Surge then the Surge happens twice. Attach to a hero. Ally. (THoEM) 83. Quest Points: 1 Side A: Setup: Search the encounter deck for Amon Hen and Amon Lhaw. Willpower: 3. (THoEM) 80.Response: After Descendant of Thorondor enters or leaves play. THoEM x3.The Riddermark's Finest (THoEM) 78. Location. Cost: 1 Song. Attack: 1. return the 3 cards to the top of your deck. Cost: 4 Creature. THoEM x3. Neutral. Then. Event. Then shuffle the encounter deck. Side B: Forced: If there are no location cards in the staging area. if present. This can not be used on characters such as Vassal of the Windlord (SoM 98) or Winged Guardian (SoM 4) because their forced effect always occurs before you can use this action. You can't use a discard ability. deal 2 damage to any 1 enemy in the staging area.X is double the number of players in the game. Cost: 1 Action: Discard a Rohan ally to choose a location.Name/Set (THoEM) 75. you must still have a Tactics Hero under your control (alive and not captured) to play this card. players cannot play events. (To a minimum of 1.Song of Travel (THoEM) 82. THoEM x3. Defense: 3 Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. Return that character to its owner's hand. Event. Place 3 progress tokens on that location. Victory: 5 Location. THoEM x3. Victory: 5 Even though the cost is 0. Lore.The Hills of Emyn Muil Note that this does not grant an extra resource token. HP: 2.Gildor Inglorion Ally. THoEM x3. HP: 2. Quest Points: 5 Emyn Muil.Meneldor's Flight (THoEM) 77.X is double the number of players in the game. Willpower: 1. Event.Descendant of Thorondor Details Ally. (THoEM) 76. You can't place progress tokens on a Quest card with this ability. Attack: 2.

Then. Notes (THoEM) 86. all characters must commit to the current quest during the quest phase. THoEM x2 Threat: 2.Rauros Falls (THoEM) 88. Victory: 3 Location. THoEM x3 Threat: 2. Victory: 3 Location. THoEM x3 Hazard.Travel: The first player must discard 1 event card from his hand to travel to this location.While The Outer Ridge is the active location.Orc Horse Thieves 22 . return attacking enemy to the staging area. If no location is moved by this effect.The East Wall of Rohan Details Location. Threat: 3 Mordor. When Revealed: Remove 1 progress token from each location in play. Shadow: After this attack resolves. The Hills of Emyn Muil. the players must reveal the top card of the encounter deck. The Hills of Emyn Muil. The Hills of Emyn Muil. THoEM x4 Hazard. Quest Points: 4 Emyn Muil. Attack: 1. Orc Horse Thieves get +1 Attack for each location in the staging area. When Revealed: Deal 2 damage to each character committed to this quest. Shadow: After this attack resolves. non-Rohan characters cost 2 additional matching resources to play.The Highlands (THoEM) 91. Quest Points: 4 Emyn Muil.The North Stair (THoEM) 87. Victory: 2 Location. THoEM x3 Hazard. Quest Points: 2 Emyn Muil. Enemy. The Hills of Emyn Muil. The Hills of Emyn Muil. The Hills of Emyn Muil. The Hills of Emyn Muil. Quest Points: 1 Emyn Muil. THoEM x3. Victory: 3 Location. When Revealed: If there is an active location. and add it to the staging area. Defense: 2 Doomed 2. THoEM x2 Threat: 4.Rockslide (THoEM) 93. THoEM x3 Threat: 2. this card gains surge. The Hills of Emyn Muil. Orc.Travel: In order to travel to The Highlands. Shadow: Remove defending character from combat.While Rauros Falls is the active location. Treachery. remove all progress tokens from that location and return it to the staging area. return attacking enemy to the staging area. THoEM x4 Threat: 1.The Shores of Nen Hithoel (THoEM) 89.Name/Set (THoEM) 85. Victory: 2 Location. each location in the staging area gets +1 Threat. THoEM x2 Threat: 2. Resolve any "when revealed" effects on that card.While The East Wall of Rohan is the active location.The Outer Ridge (THoEM) 90. HP: 6. Victory: 1 Treachery. return attacking enemy to the staging area. Treachery. The Hills of Emyn Muil. discard the top card of each player's deck for each progress token removed by this effect.Impassable Chasm (THoEM) 92. Quest Points: 2 Emyn Muil. This attack is considered undefended.Forced: After traveling to the North Stair. move the top card of the encounter discard pile to the staging area. The Hills of Emyn Muil. Shadow: After this attack resolves. Quest Points: 2 Emyn Muil.Slick Footing (THoEM) 94.

Willpower: 1. Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player. This allows the damage to apply to creatures that might otherwise be unattackable. Ally.Boromir Details Hero. Vassal of the Windlord cannot have restricted attachments. Ally.Song of Mocking (TDM) 100.Vassal of the Windlord The forced effect occurs immediately after determining combat damage and before any possible player actions. Ally. TDM x3. Attack: 2." Event. reduce your threat by 1. TDM x3. HP: 3. Tactics. Defense: 2 Action: Raise your threat by 1 to ready Boromir. Action: Exhaust Song of Mocking to choose another hero. attached hero takes all damage assigned to the chosen hero. Action: Pay 1 resource from attached hero's pool to attach Dúnedain Cache to another hero. Boromir's ability deals direct damage. Attachment. Defense: 2 While Elfhelm is ready. Rohan characters do not exhaust to commit to quests. TDM x3. (TDM) 101. TDM x1. Threat: 11 Gondor. TDM x3. Side B: none. and add it to the staging area. Lore. HP: 3. Spirit. it means all resource tokens in the Hero's resource pool are now two types: the Hero's original sphere and Tactics.We Do Not Sleep (TDM) 102. Attach to a hero. Cost: 1 Creature. Willpower: 1. Notes Your threat only increases by 1 when you ready him outside of the normal stage when you refresh characters.Name/Set (TDM) 95. Attack: 3. HP: 1. Willpower: 0. Quest. Attack: 3. TDM x3. Attach to a hero. Quest Points: 12 Side A: Setup: Search the encounter deck for Gollum. he gains:"Response: After your threat is raised as the result of questing unsuccessfully. Attack: 1. Cost: 1 Song. Spirit. Cost: 3 Hobbit. HP: 2. Attach to a Hobbit character.Silvan Tracker (TDM) 103. TDM x1.Fast Hitch (TDM) 104. Noble. TDM x3. Cost: 1 Song. HP: 5 Willpower: 1. Tactics. (TDM) 99.Song of Battle (TDM) 105. Attachment. Action: Exhaust Fast Hitch to ready attached character. Eagle. Leadership. Attachment. Cost: 3 Silvan. then reveal 1 card per player from the encounter deck and add it to the staging area. Until the end of the phase. or by an encounter or quest card effect.Into the Marshes Note that this does not grant an extra resource token. Cost: 2 Item. Cost: 5 Action: Until the end of the phase. Defense: 0 Ranged. heal 1 damage from that character. Ally. Forced: After an attack in which Vassal of the Windlord attacked resolves. Warrior. Defense: 1 Response: Discard Dúnedain Watcher from play to cancel the shadow effects of a card just triggered. Neutral.Dúnedain Watcher (TDM) 97. Willpower: 1.Dúnedain Cache (TDM) 98. Cost: 1 Skill. not an attack. TDM x3. TDM x3. Unique. Attack: 1. 23 . Attached hero gains a Tactics resource icon.Elfhelm Can reduce the treat as a result of the threat gained from Gollum (SoM 107) since it is an encounter card. Cost: 4 Rohan. TDM x3. Lore. Shuffle the encounter deck. Leadership. Defense: 1 Response: After a Silvan character readies during the refresh phase. discard Vassal of the Windlord from play. Attachment. The Hero officially becomes a "Tactics Hero" for game purposes. Tactics. Attached hero gains ranged. (TDM) 96. Willpower: 1. Warrior. Attach to a hero.

Objective. Treachery. Dwarf characters get +1 Attack and +1 Willpower. TDM x4 Escape. (TDM) 114. That player must pass an Escape test. it is placed afterwards. Attack: 3.Gollum An escape test is performed at the end of every quest phase as long as Gollum is in the staging area. place 2 resource tokens on Gollum. If this test is failed. to capture him. If Gollum is not captured at this time. The Dead Marshes.Dáin Ironfoot If he exhausts himself to attack or quest. Escape: 2 Location. (Cards receive this bonus even if they do not have a printed escape value. dealing 2 cards from the encounter deck for each test. TDM x4. Quest Points: 2 Dead MarshesForced: After the players travel to this location. The Dead Marshes. dealing 1 card per player from the encounter deck. TDM x3 Escape. Threat: 11 Dwarf. Quest Points: 3 Side A: none. place 1 resource token on Gollum. When Revealed: The first player makes an escape test. dealing 1 card from the encounter deck for each resource token on Gollum. Quest Points: 4 Dead MarshesWhile The Heart of the Marshes is the active location. the bonus would be lost unless some other effect could be used to ready him. place 1 resource token on Gollum and raise each player's threat by 2. dealing 2 cards from the encounter deck. Escape: 3 Treachery.The Heart of the Marshes (TDM) 115. Leadership. When Revealed: The first player makes an escape test counting Attack instead of Willpower. TDM x3 Escape. TDM x4 Threat: 1. TDM x4 Threat: 3. and raises his threat by 1.Name/Set (TDM) 106. If Gollum ever has 8 or more resource tokens on him. Notes If Gollum (SoM 107) is not in-play when you defeat this stage. If this test is failed.Giant Marsh Worm (TDM) 113.The active location is not in the staging area. the first player chooses a player. 24 . TDM x4 Threat: 2.Through the Mist (TDM) 111. When Revealed: Each player must make an escape test. Victory: 7 Location. The Dead Marshes. shuffle him back into the encounter deck.Nightfall (TDM) 110. Willpower: 1.Fens and Mires (RtM) 116. Quest Points: 12 Dead MarshesWhen Revealed: Place 1 resource token on Gollum for each location card in the staging area. When Revealed: Place 2 resource tokens on Gollum. Escape: 5 Enemy. TDM x1. Each player that fails this test places 1 resource token on Gollum. If this final Escape test is passed. Treachery. (TDM) 108. you must still take and fail the escape test and then reset the quest deck to stage 1B (official from Nate). The Dead Marshes. TDM x3 Escape. the players have captured Gollum and won the game. Any player may exhaust a Lore hero to reduce this effect to 1 resource token. The Dead Marshes. If this test is failed. Defense: 3 While Dáin Ironfoot is ready. You do the final escape test on this card before you do the regular escape test mentioned on Gollum (SoM 107). Escape: 2 Hero. (TDM) 107. Attack: 2.A Wisp of Pale Sheen (TDM) 109. Escape: 2 Treachery. place 1 resource token on Gollum and raise each player's threat by 1. HP: 5.The Lights of the Dead (TDM) 112. TDM x1 Gollum. The Dead Marshes. If Gollum is dealt as a shadow card you'll need to cycle through the entire encounter deck to get to him again.H691 such as Unexpected courage. Defense: 2 Forced: Remove 2 damage from Giant Marsh Worm at the end of each round. The Dead Marshes. RtM x1. The Dead Marshes.Impassable Bog The card is not considered to be in the staging area while the When Revealed effect is being resolved. the party must make an escape test. all cards dealt from the encounter deck for escape tests get +1 Escape. Threat: 1 Creature HP: 6. Unique.) Escape: 1 Location. Forced: At the end of the quest phase. Side B: Forced: After this stage is defeated. dealing 2 cards from the encounter deck. reset the quest deck to stage 1B.The Capture Details Quest.

Attached hero gains sentinel. Then shuffle the encounter deck.Dawn Take You All (RtM) 119.Astonishing Speed (RtM) 123. Lore. you may attach that card facedown to Eagles of the Misty Mountains. This means that Wargs (CORE 85) does trigger his Forced event. Attach to a Tactics hero. Choose a player to guard Gollum at the start of the game. RtM x1. Cost: 2 Action: Move the top card of the encounter discard pile to the top of the encounter deck. (RtM) 120. RtM x1. Action: Pay 1 resource from attached hero's pool to attach Dúnedain's Signal to another hero. Tactics.Dúnedain Signal Details Attachment. Attach to a hero.Mirkwood Runner (RtM) 124. Quest. Quest. Ally. HP: 2. RtM x3. you must still have a Lore Hero under your control (alive and not captured) to play this card. Attack: 2. Cost: 2 Play after shadow cards have been dealt. Spirit.Eagles of the Misty Mountains The discarded shadow card is removed and never checked for effects. Event. switch the active location with any other location in the staging area. (RtM) 127.West Road Traveller Action: Chosen hero does not need to be ready nor is it exhausted. Cost: 3 Boon. Response: After another Eagle character leaves play. Quest Points: 7 Side A: none. HP: 1. Attack: 0. Cost: 3 Action: Until the end of the phase. Cost: 0 Action: Look at the top card of the encounter deck. Willpower: 1. Willpower: 2.Shadow of the Past (RtM) 126. Event. Event. Attachment. Reveal 1 card per player from the encounter deck. Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged. before any attacks have resolved. Defense: 0 While Mirkwood Runner is attacking alone. Neutral. Cost: 4 Creature. Notes (RtM) 118. Scout.To the Elvin King's Halls 25 . If the players quest unsuccessfully.Support of the Eagles (RtM) 121. (RtM) 122. RtM x3. Leadership. RtM x3. RtM x3. Tactics. Until the end of the phase. and place Gollum in front of that player. Cost: 3 Silvan. Side B: none. RtM x3. Quest.Action: Exhaust Support of the Eagles to choose an Eagle ally. RtM x1. Lore. RtM x3. RtM x3. and add it to the staging area. Response: this is optional like all responses.Through the Forest Even though the cost is 0. Event. Eagle. Quest Points: 3 Side A: none. Side B: The player guarding Gollum cannot play cards from his hand. Leadership. all Rohan characters get +2 Willpower. Quest Points: 12 Side A: Setup: Search the encounter deck for Gollum.Name/Set (RtM) 117. Ally.Escape Attempt (RtM) 128. you may pay 1 Lore resource to return Rumour from the Earth to your hand. RtM x3. attached hero adds that ally's Attack or Defense (choose 1) to its own. Cost: 1 Signal. Spirit. Cost: 2 Rohan. Gollum escapes and the players have lost the game. Defense: 0 Response: After you play West Road Traveller from your hand. Defense: 2 Eagles of the Misty Mountains cannot have restricted attachments. The switch may only occur if there is an active location and at least one location in the staging area. Then. RtM x3. HP: 4.Rumour from the Earth (RtM) 125. Attack: 2. Side B: The player guarding Gollum cannot commit characters to this quest (unless he is the only player remaining in the game). Eagles of the Misty Mountains gets +1 Attack and +1 Defense for each facedown attachment it has. Ally. Willpower: 2. the defending enemy does not count its Defense.

or if the player guarding Gollum is eliminated.While The Spider's Ring is the active location. Side B: Forced: At the beginning of the combat phase. Return to Mirkwood.The Spiders' Ring (RtM) 132. Quest Points: 2 Forest. Location. the players have lost the game. Quest Points: 2 Forest. RtM x3 Threat: 2. Then. the player guarding Gollum cannot change. Return to Mirkwood. If Gollum is destroyed. Gollum is considered an ally character under the control of the player guarding him.Travel: The player guarding Gollum must exhaust a hero he controls to travel to Woodman's Glade. or commit to a quest. That player must choose a new player to guard Gollum.e.Ambush Details Quest. Return to Mirkwood. Location.Name/Set (RtM) 129. Defense: -Damage from undefended attacks against you must be dealt to Gollum.Woodman's Glade (RtM) 134. HP: 1. RtM x2 Tantrum. they have won the game. Wasted Provisions) (RtM) 131. Return to Mirkwood. Quest Points: 3 Forest. Defense: 1 Surge. If players defeat this stage. Treachery. Location. HP: 5. all treachery card effects that target the player guarding Gollum also target each other player. and any attachment that can be played on an ally can be played on Gollum. than player may choose a new player to guard Gollum. Return to Mirkwood. Attack: 1. Quest Points: 2 Side A: none. The Spider's Ring becomes the active location. deal 1 damage to each character controlled by the player guarding Gollum.Wood Elf Path (RtM) 135.Response: After the players travel to Wood Elf Path. When Revealed: Deal 4 damage to a hero controlled by the player guarding Gollum. Return to Mirkwood. Treachery. Treachery. the player guarding Gollum may choose a new player to guard him.Gollum's Anguish (RtM) 136.While Dry Watercourse is the active location. RtM x3 Tantrum. Forced: At the end of each round. Response: After exploring Woodman's Glade. Card effects that affect allies do affect him. RtM x1. Forced: threat is raised by an additional 3 on top of the usual 1.Mirkwood Bats 26 . Forced: After Mirkwood Bats engages a player. return any current active location to the staging area. Threat: 1 Creature. Shadow: Discard the top 5 cards from the deck of the player guarding Gollum. Notes (RtM) 130. reduce the threat of each player not guarding Gollum by 2. RtM x4. Players cannot defeat this stage if there are any enemies in play. Return to Mirkwood. if able. Willpower: -. RtM x3 Threat: 2. Attack: -. That player must choose a new player to guard Gollum. RtM x4 Threat: 3. RtM x1 Creature.Dry Watercourse (RtM) 133.Gollum Gollum cannot be used to attack. Objective . Shadow: Deal 2 damage to a hero controlled by the player guarding Gollum.Wasted Provisions (RtM) 138. Otherwise. raise the threat of the player guarding Gollum by 3.Ally. Return to Mirkwood. When Revealed: Discard the top 10 cards from the deck of the player guarding Gollum. Quest Points: 2 Forest. if able. From the FAQ: Cannot overrides anything else (i. RtM x2 Tantrum. Location. if able. That player must choose a new player to guard Gollum. all enemies in play engage the player guarding Gollum. Shadow: If this attack is undefended. defend. RtM x3 Threat: 1. Shadow: Raise the threat of the player guarding Gollum by 4. When Revealed: Raise the threat of the player guarding Gollum by 8.Gollum's Bite (RtM) 137. Enemy.

Cost: 1 Dwarf. Cost: 0 Action: Choose a Dwarf character. Cost: 1 Action: Choose a Dwarf hero.) Attachment. Defense: 1 Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. Threat: 7 Dwarf. Lore. Attach to a Dwarf character. KD x3. Event. Willpower: 1. KD x3. Willpower: 0." Action: Cards with a cost of X have a cost of 0 for this purpose. Lore. Spirit. That player does not raise his threat. Willpower: 1. That hero gets +2 Willpower. Cost: 3 Response: After players quest unsuccessfully.Dwalin (KD) 2. Should read: "Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. where X is the sphere you chose. KD x3. Leadership. Defense: 2 Response: After Dwalin attacks and destroys an Orc enemy. KD x3. HP: 3. Cost: 2 Dwarf. KD x3. Until the end of the phase. Event.Untroubled by Darkness (KD) 11. Defense: 2 Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. that character gets +3 Attack. Defense: 0 Erebor Record Keeper cannot attack or defend. Ally. KD x3. Event. Weapon. Attercop will remain engaged with the same player even if Gollum later moves to a different player until the beginning of the next encounter phase. Attached character gets +1 Attack. KD x3. Hero. Cost: 2 Item. Tactics. KD x1.Narvi's Belt (KD) 4. Jury is out whether this point of damage is assigned as soon as character is declared as attacker or later. Leadership. Attack: 1. Cost: 1 Item. Restricted. Attack: 8. Attercop Details Enemy. Action: Exhaust Narvi's Belt to give attached hero a resource icon of your choice until the end of the phase. Threat: 2 Creature. Attack: 3.) Ally. RtM x3. Notes (KD) 1. For each card that matches the named number.Attercop. Tactics. If at least one of those cards has cost equal to the named number. Hero. Even though the cost is 0. +2 Attack. Ally. you must still have a Tactics Hero under your control (alive and not captured) to play this card. (+2 Willpower instead if the active location is an Underground or Dark location.Bifur (KD) 3.Ever Onward (KD) 6. KD x1. KD x3. Willpower: 1. Spirit. Threat: 9 Dwarf. Tactics. Cost: 2 Action: Each Dwarf character gets +1 Willpower until the end of the phase. If at least one of those cards has a cost equal to the named number. Unique. Response: After attached character attacks. HP: 1. Cost: 4 Dwarf. choose a hero you control. Unique. Return to Mirkwood.Dwarrowdelf Axe Note that this does not grant an extra resource token. Spirit. Attack: 2. Spider. Any player may trigger this ability. regardless of his threat. Attercop. Leadership. choose a hero you control. Shadow: Attercop.Action: Exhaust Erebor Record Keeper and pay 1 Lore resource to choose and ready a Dwarf character. choose a player. Event. add 1 resource to that hero’s resource pool. lower your threat by 2. Willpower: 2.Zigil Miner (KD) 10. it means all resource tokens in the Hero's resource pool are temporarily two types: the Hero's original sphere and the new one you choose. HP: 3. Attercop automatically engages the player guarding Gollum. (KD) 8. and +2 Defense until the end of the round. Attachment. deal 1 damage to the defending enemy. HP: 6. That hero adds resources to his resource pool equal to the named number. KD x3. HP: 4.Khazâd! Khazâd! (KD) 9. Defense: 2 Veteran of Nanduhirion enters play with 1 damage on it. The Hero also temporarily becomes a "X Hero" for game purposes. HP: 1.Durin's Song (KD) 5. Attack: 0. Warrior.Name/Set (RtM) 139. Defense: 4 Forced: At the beginning of the encounter phase. Attack: 1.Veteran of Nanduhirion (KD) 7. (Limit once per round. Attach to a Dwarf hero.Erebor Record Keeper 27 .

Ancestral Knowledge (KD) 13. add First Hall to the staging area.Patrol Leader Details Event. Enemy. (4 progress tokens instead if it is an Underground or Mountain location. but sometimes damage might occur separately from the main battle (e. Attached character gets +1 hit point. Forced: After East-gate leaves play as an explored location. Into the Pit.Orc Horn Blower (KD) 22.Immune to card effects. 28 . HP: 3. (KD) 17. Threat: 3 Goblin.Boots from Erebor (KD) 14. Enemy. The Seventh Level.g.Travel: Each player must raise his threat by 3 to travel here. HP: 4. Defense: 4 For each excess point of combat damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must damage another character you control.East-gate Each time he would be dealt damage. (KD) 18. Threat: 4 Troll HP: 7. Threat: 2 Orc. the last player discards an attachment he controls. (KD) 15. Quest Points: 4 UndergroundDoomed 2 Notes These progress tokens may never be placed on a Quest card.Bridge of Khazaddûm (KD) 19.Stairs of Náin (KD) 20. Into the Pit. Victory: 2 Location. Into the Pit. continue applying to a third character. KD x1 Threat: 2.) Attachment. Limit 1 Boots from Erebor per character. KD x3. Shadow: Defending player must choose and exhaust 1 character he controls. KD x2 Threat: 2. Shadow: Cancel all damage dealt to this enemy. Enemy.Cave-troll If a second character runs out of remaining hit points. etc. KD x5 Doomed 2. check the top card of the encounter deck. Attack: 1. Forced: After First Hall leaves play as an explored location. KD x3. Into the Pit. Lore. cancel that damage. and once East-gate is the active location it remains the active location until it is fully explored (even cards like Dreadful Gap (D 52) or Strider's Path (SOM 9) would not be able to move it to the staging area). Attack: 4. Defense: 3 Forced: Before Patrol Leader is dealt damage. Shadow: Defending player raises his threat by 2.Name/Set (KD) 12. Quest Points: 3 Underground. Orc. Players cannot optionally engage enemies and no engagement checks are made. Cost: 0 Item. Quest Points: 4 UndergroundTravel: The first player must exhaust 1 character he controls to travel here. Attack: 6. Surge. KD x2 When Revealed: Each player must raise his threat by 1 for each enemy in the staging area. Summoner. Victory: 1 Location. Treachery. (KD) 21. Into the Pit. KD x1 Threat: 7. Neutral. The Seventh Level. Location. Into the Pit. Victory: 1 Location. Defense: 1 Surge.Signs of Conflict (KD) 16. KD x1 Threat: 3. Quest Points: 2 Underground. No regular engagement checks are made. If there is only one player. Location. that player is both the first and last player. When Revealed: Reveal 1 card from the encounter deck and add it to the staging area. The Seventh Level. but card effects could still cause enemies to engage players. Remember in a normal attack the damage from all attackers is applied all at once. Quest Points: 7 Gate. Then. Cost: 1 Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. KD x3 Threat: 3. KD x2. add Bridge of Khazad-dûm to the staging area. Treachery.First Hall The only way to place progress tokens on it is by questing. Bridge. Dwarrowdelf Axe (D 7)).Upper Hall The last player is the player sitting directly to the right of the first player. Attach to a Dwarf or Hobbit character. KD x2. discard the top card of the encounter deck. KD x1. players cannot play cards. The Seventh Level. If the discarded card is an enemy.Hidden Threat (KD) 23. General consensus on Infighting is divided.While Bridge of Khazad-dûm is the active location.

Treachery. Flight from Moria. (If detached. (Counts as a Condition attachment with the text: "Limit 1 per hero. Threat: 2 Goblin. then it returns to the staging area. KD x1 Tools. Objective. (KD) 26. (KD) 25. Deal it another shadow card for the next attack. it should be set aside and ignored for the rest of the game (not placed in the discard pile). Shadow. Notes If detached from a Hero.) Enemy. Otherwise. Action: Exhaust a hero to claim this objective. Enemy. KD x4 When Revealed: The last player deals damage equal to The Nameless Fear's Attack to a hero he controls. HP: 1. Defense: X Immune to player card effects.Chieftain of the Pit (KD) 31. A hero can also exhaust to claim Book of Mazarbul even if it is attached to another hero. (If detached.Shadow of Fear (KD) 28. and can be claimed by any player who triggers its action. Guarded. KD x1. The Nameless Fear cannot engage or be engaged. HP: 4. Threat: 2 Goblin. Enemy. but doesn't exhaust when doing so. Treachery. Flight from Moria.) Attached hero cannot attack and does not exhaust to commit to a quest.New Devilry (KD) 27. Shadow: If this attack is undefended. Defense: 2 When Revealed: Chieftain of the Pit gets +3 Attack until the end of the round. Guarded. shuffle the current quest card into the quest deck.Book of Mazarbul Details Objective. Orc. HP: 2. KD x1 Item.Name/Set (KD) 24. Attack: 1. Restricted.Shadow: Deal damage equal to The Nameless Fear's Attack to the defending character. Threat: X Flame. Defense: 2 Goblin Spearman gets +2 Attack if its attack is undefended. Artifact. This effect cannot be canceled. return Book of Mazarbul to the staging area. Orc.Goblin Spearman (KD) 32. Attack: 2.A Foe Beyond (KD) 29. HP: X. KD x5.The Nameless Fear Enemy. New Devilry gains surge. Plundering Goblins. Attached hero must be ready to commit to a quest. Attack: 5. Restricted. Forced: After an enemy is revealed from the encounter deck.Abandoned Tools (KD) 30. Action: Exhaust a hero to claim this objective if it has no encounters attached. Orc. Action: Pay 3 resources from attached hero's pool to discard this card. If this card is removed from the game. KD x3 When Revealed: If the players are not on stage 1. the first player must deal 1 damage to 1 character he controls. Attack: X. Shadow: Add Goblin Spearman to the staging area. Flight from Moria.Goblin Archer 29 . Threat: 2 Goblin. attach Abandoned Tools to that hero. then reveal a new quest card.") Treachery. Flight from Moria. X is the number of victory points in the victory point display. Then. KD x2. Plundering Goblins. Cannot be selected as the target of any card effect and ignores the effect of any player card that would directly interact with it even if the card doesn't directly target The Nameless Fear. attach Book of Marzarbul to that hero. raise your threat by The Nameless Fear's Threat. either through a card effect or due to the hero it is attached to leaving play. Then. KD x3 When Revealed: The first player attaches Shadow of Fear to one of his heroes. Shadow: Attacking enemy attacks again after this attack. The value "X" is a constant variable that is immediately recalculated whenever victory points are added or removed from the players' victory display. return Abandoned Tools to the staging area.Characters with ranged are eligible to attack Goblin Archer while it is in the staging area. Plundering Goblins. Attached hero cannot exhaust or ready and its text box is treated as if it were blank. Defense: 3 Players cannot optionally engage Goblin Archer. KD x1.

Goblin Follower (KD) 36. (KD) 37. Quest Points: 3 Underground. Attack: 7. Twists and Turns.Zigil Mineshaft (KD) 39. either through a card effect or the Hero it is attached to leaving play. Solo: the player is both the first and last player. Threat: 2 Troll HP: 10.Travel: Players must exhaust a Cave Torch to travel here. Plundering Goblins. Deeps of Moria. it would discarded. KD x1 Surge. Notes (KD) 35. Shadow: Attacking enemy gets +1 Attack. 30 .If Goblin Patrol (KD 65) is in play. Enemy. Restricted.Name/Set (KD) 33.Great Cave-troll Enemy. Attach to a hero. Attack: 3. (KD) 38. (+2 Attack instead if attacking the last player. Location.Cave Torch If this card would leave play. X is the number of allies he controls.Undisturbed Bones (KD) 34. Shadow: If the defending character is an ally. Dark. Dark. moving the other 2 to the bottom of the deck. discard it from play. Twists and Turns. HP: 4. Forced: After Branching Paths leaves play as an explored location. enemies get +1 Attack. With timing conflicts (Branching Paths) general consensus is that Cave Torch's effect goes first. each Dark location gets +1 Threat. (+3 Threat instead if it is a Dark location. Action: Exhaust Cave Torch to place up to 3 progress tokens on a Dark location.Branching Paths Goblin Follower doesn't immediately attack. Orc. KD x3 Threat: 1. A character making a ranged attack will not damage this enemy. Actions on encounter cards can be triggered by any player. Forced: After Cave Torch exhausts. Treachery. There does not need to be an active Dark location to use Cave Torch's forced effect. KD x1 Light. Threat: 1 Goblin. Players must choose 1 of those to reveal and add to the staging area. KD x4. If that card is an enemy. not placed in the discard pile). instead he attacks during the regular combat phase. Plundering Goblins. each player may attach a Weapon or Armour attachment from his hand to 1 character he controls. KD x2 Threat: 4. (KD) 42. Goblin Follower remains engaged with that player until destroyed or some other effect causes a disengagement. discard the top card of the encounter deck. Quest Points: 4 Underground. Twists and Turns. No attachments can be played on Great Cave-troll. Quest Points: 2 UndergroundWhile Plundered Armoury is in the staging area. Twists and Turns. following normal restrictions on triggering abilities.Action: Raise each player's threat by 1 to place 1 progress token on Zigil Mineshaft.While Branching Paths is in the staging area. Twists and Turns. then the location's progress token effect.) Players may exhaust a Cave Torch to cancel this effect. however a character with the ranged keyword making a normal attack can damage him normally.Many Roads (KD) 40. KD x2 Threat: 3. Defense: 2 When Revealed: Goblin Follower engages the last player. Objective.) Location. Treachery. add it to the staging area. you cancel that damage instead of applying it. it can be used on locations in the staging area. Defense: 3 Immune to ranged damage. and the revealed encounter card is an Enemy. Location. Response: After Plundered Armoury leaves play as an explored location.Plundered Armoury Details Treachery. look at the top 3 cards of the encounter deck. Location.Lightless Passage When you determine combat damage to the enemy later during combat. When Revealed: Shuffle all locations in the encounter discard pile back into the encounter deck. +1 Threat applies to Branching Paths as well. Dark. then it is removed from the game (set aside and ignored for the rest of the game. Twists and Turns. Shadow: Attacking enemy gets +2 Attack. KD x3 Threat: 5. KD x3 When Revealed: Each player must deal X damage to 1 ally he controls. Quest Points: 5 Underground.Burning Low (KD) 41. KD x3 When Revealed: Each enemy and location currently in the staging area gets +1 Threat until the end of the phase. Shadow: Cancel all combat damage dealt to attacking enemy. KD x2.

Notes (KD) 44. KD x2 When Revealed: Deal 1 damage to each exhausted character.Crumbling Ruin (KD) 50. Location. Attack: 1. If all players did not discard 1 card. each enemy gets +X Threat. KD x3 Threat: X. Shadow: Attacking enemy gets +X Attack. Quest Points: 5 Underground. X is the number of players in the game. Summoner. Defense: 3 While Orc Drummer is in the staging area. Attack: X.Cave In (KD) 49. If Cave In removed no progress tokens. Hazards of the Pit.When Revealed: Each player may choose and discard 1 card at random from his hand. (+3 Attack instead if engaged with the first player. In either case. (Attacking enemy gets +2 Attack instead if this attack is undefended. KD x3 Threat: 3. Orc. Hazards of the Pit. Hazards of the Pit." there is no dependency relationship between them.Stray Goblin (KD) 45. Treachery. second because there was no character to discard in the first place. KD x1 Threat: 2. X is the number of players in the game. Hazards of the Pit. Deeps of Moria. (KD) 46. Hazard. If another location is currently active. Shadow: Discard the defending character from play. Deeps of Moria. Deeps of Moria. Enemy. discard the exhausted character.) Treachery. if able.Dreadful Gap (KD) 53. Chance Encounter gains surge. KD x3 Hazard When Revealed: Remove all progress tokens from the current quest card and active location. (KD) 51. Treachery. HP: 2. if you can discard and not exhaust. Treachery. no character is discarded: first because a card with higher cost than hit points was not discarded from the deck.Name/Set (KD) 43. Shadow: Attacking enemy gets +X Attack. Treachery. This effect cannot be canceled.) Shadow: Deal 1 damage to the defending character. X is the number of players in the game. Threat: 1 Orc. KD x2 Doomed 1. Quest Points: X Underground. KD x1 When Revealed: The first player must discard 1 questing character he controls.Massing in the Deep (KD) 47. KD x3. HP: 1. If you can exhaust and not discard.The Mountain's Roots (KD) 48.When Revealed: Immediately travel to Dreadful Gap. Hazard. Fouled Well gains surge. If this effect put no enemies into play.Fouled Well 31 . Location. Shadow: Attacking enemy gets +1 Attack.Dark and Dreadful Official Response (Nate) Since the two effects are linked by "and" rather than "then. Location. it gains surge. Threat: X Goblin. KD x2 Hazard When Revealed: Each player must exhaust a character and discard the top card of his deck. if able.Orc Drummer Details Enemy.Sudden Pitfall (KD) 52. KD x1. (2 damage instead if the active location is a Dark location. Shadow: Attacking enemy gets +X Attack. return it to the staging area. Deeps of Moria. Hazards of the Pit. you exhaust. Quest Points: X UndergroundX is the number of players in the game. Dark. Defense: X X is the number of players in the game.Chance Encounter Enemies are not 'revealed' with this treachery so no 'when revealed' effects come into play (including Thalin's ability). engaged with the first player. KD x3 When Revealed: Put the top enemy in the encounter discard pile into play. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character. X is the number of players in the game.) Treachery. Hazards of the Pit. When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area. you discard. Deeps of Moria. X is the number of characters in play. It does engage the player so if there are any forced effects on engagement then these are triggered. X is the number of players in the game.

Defense: 3 When Revealed: The first player must choose and discard an attachment from a questing character. it gets +1 Attack until the end of the round." Shadow: Attacking enemy gets +1 Attack. Orc. he was still dealt a shadow card with an effect and would not return to the staging area after it attacks. Scout. Dark.Turbulent Waters (KD) 59.Goblin Scout (KD) 61.") Location. Misty Mountains. Threat: 2 Uruk. Shadow: Add Goblin Swordsman to the staging area. Enemy. Quest Points: 3 MountainWhen Revealed: Search the encounter deck and discard pile for 1 copy of Mountain Warg and add it to the staging area.) Treachery.Black Uruks Details Enemy. KD x2 Threat: 3. Attack: 3. if able. it gains: "Forced: After a Goblin is revealed from the encounter deck.While Goblin Tunnels is in the staging area. deal 2 additional shadow cards to attacking enemy. KD x1 Threat: 2. If a Hero doesn't have enough resources to discard.Bitter Wind (KD) 57. Misty Mountains. HP: 2. Shadow: If this attack is undefended. KD x3 When Revealed: The first player must discard 3 resources from each hero he controls.Knees of the Mountain (KD) 58. KD x3. Misty Mountains. KD x3 When Revealed: The first player attaches Watchful Eyes to one of his heroes. KD x4.Goblin Tunnels 32 .Mountain Warg If Mountain Warg is dealt a shadow card with an effect. Orc. Goblins of the Deep. KD x2 Threat: 2. Enemy. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: If attached hero is exhausted at the end of the combat phase. Defense: 0 Each player with a threat of 25 or higher cannot optionally engage Goblin Scout. KD x2 Threat: 1. HP: 2. Response: After Warg Lair leaves play as an explored location. Quest Points: 3 Mountain.While Knees of the Mountain is in the staging area. Shuffle the encounter deck. Goblins of the Deep. Treachery. Quest Points: 2 MountainWhile Turbulent Waters is the active location. Threat: 1 Goblin. Shadow: Defending player must discard 2 resources from each hero he controls. Quest Points: 7 Underground. Defense: 2 If Mountain Warg is dealt a shadow card with no effect. HP: 2.Warg Lair (KD) 60. you must discard as many as you can from that Hero.) Notes (KD) 55. Goblins of the Deep. Attack: 3. Misty Mountains. Threat: 2 Creature HP: 4. Enemy. return Mountain Warg to the staging area after it attacks. Attack: 1. but that effect is canceled for whatever reason. Orc.Goblin Swordsman (KD) 62. each player draws 1 card. (+3 Attack instead if attacking enemy is a Goblin. Location. if able. KD x3. remove a progress token from the current quest card. Threat: 3 Goblin. Misty Mountains. Location.Watchful Eyes (KD) 63. it gains: "Forced: After an enemy engages a player. (+2 Attack instead if a Mountain is the active location. players cannot optionally engage enemies. Misty Mountains. Attack: 4. Shadow: Attacking enemy gets +1 Attack. Defense: 1 Goblin Swordsman gets +2 Attack if its attack is undefended. reveal 1 card from the encounter deck and add it to the staging area. KD x5. Goblins of the Deep. (KD) 56. Location.Name/Set (KD) 54.

Name/Set (KD) 64. Then. Quest Points: 12 Side A: none. Put East-gate into play as the active location. (KD) 66. shuffle 1 copy of A Foe Beyond per player back into the encounter deck. and have the first player attach it to a hero of his choice. and add it to the staging area. Hasty Council (D 74). If there are no enemies in play. X is the number of players. they win the game. e. When preparing the quest deck. immediately advance to the next stage of the scenario. and add it to the staging area. Quest. Side B: Forced: If Heading Up is in the player's victory display at the end of any quest phase. Shuffle the encounter deck. Side B: When Revealed: Reveal 1 encounter card per player. Forced: After an enemy is revealed from the encounter deck. Quest. Quest.g. Quest Points: Side A: Setup: Prepare the quest deck. only flip it to side 2B at the beginning of the staging step. One choice must be Patrol Leader. KD x1. If the players defeat this stage.A Presence in the Dark (KD) 70. Remove all copies of A Foe Beyond from the encounter deck. remove all progress tokens and move it to the bottom of the quest deck with side 2B face-down. Shuffle the encounter deck. KD x1. shuffle all stage 2 quest cards with side 2A face-up and place them beneath stage 1. Quest Points: 7 Side A: Setup: Search the encounter deck for East-gate and Cave Torch. KD x1. Forced: At the end of the staging step.Search for the Chamber (KD) 68. Add The Nameless Fear to the staging area. Side B: Heroes do not collect resources during the resource phase.A Way Up (KD) 67.Search f or an Exit: Heading Down If the players defeat this stage. Then. Discard the other revealed cards without resolving them. If you choose to bypass this quest card. add A Presence in the Dark to your victory display. KD x1. Set First Hall and Bridge of Khazad-dûm aside. KD x1. Side B: When Revealed: Remove Book of Mazarbul from the game. Notes (KD) 65. Players cannot advance to the next stage of the scenario unless Bridge of Khazad-dûm is in their victory display. Players may bypass this quest card at the end of the combat phase. Players will progress through stage 2 quest cards until they have won the game. Quest. out of play. Quest Points: 11 Side A: none. add it to the staging area. The only time you immediately flip this to side 2B is through card effects. adding all enemies to the staging area.) Quest. reveal the top X cards of the encounter deck. KD x1. they win the game. 33 . discard it instead of adding it to the staging area. Quest Points: 15 Side A: Setup: Search the encounter deck for Book of Mazarbul.Goblin Patrol Forced: does not apply to enemies that are dealt as shadow cards. Side B: When Revealed: Reveal 1 encounter card per player. shuffle Heading Up back into the quest deck. (Players can also advance by placing 11 progress tokens on Goblin Patrol.The Fate of Balin (KD) 69. if able.Entering The Mines Details Quest. Quest Points: 5 Side A: While Search for an Exit is the active quest card. and add it to the staging area. KD x1. Side B: When Revealed: Reveal 1 encounter card per player. and have the first player attach Cave Torch to a hero of his choice. Side B: When Revealed: Each player must search the encounter deck and discard pile for 1 enemy of his choice. Quest Points: 17 Side A: none. Quest.

KD x1.g. remove all progress tokens and move it to the bottom of the quest deck with side 2B face-down. Players may bypass this quest card at the end of the combat phase. shuffle Heading Down back into the quest deck. shuffle Heading Down back into the quest deck. (KD) 74. If you choose to bypass this quest card. remove all progress tokens and move it to the bottom of the quest deck with side 2B face-down. Hasty Council (D 74). (General consensus at BGG. e.Search f or an Exit: Heading Up Details Quest. Players may bypass this quest card at the end of the combat phase. e. only flip it to side 2B at the beginning of the staging step. KD x1. Quest Points: 9 Side A: While Search for an Exit is the active quest card.g. Side B: Forced: If Heading Down is in the player's victory display at the end of any quest phase. remove all progress tokens and move it to the bottom of the quest deck with side 2B face-down. add Hasty Council to your victory display. Hasty Council (D 74). Side B: When Revealed: Shuffle all copies of A Foe Beyond from the encounter discard pile back into the encounter deck. Side B: Forced: If Heading Down is in the player's victory display at the end of any quest phase. Quest Points: 3 Quest. Hasty Council (D 74). if able. Quest. only flip it to side 2B at the beginning of the staging step. Then. Quest Points: 3. search the encounter deck and discard pile for Abandoned Tools and add it to the staging area. they escape and win the game. * Reveals the next quest card.Name/Set (KD) 71. Reveal the top 2 cards of the quest deck. remove all progress tokens and move it to the bottom of the quest deck with side 2B face-down. If you choose to bypass this quest card. only flip it to side 2B at the beginning of the staging step. Players may bypass this quest card at the end of the combat phase. Quest Points: Side A: While Search for an Exit is the active quest card. VP 1 Side A: While Search for an Exit is the active quest card. Notes (KD) 72. Hasty Council (D 74). Players may bypass this quest card at the end of the combat phase. e. (KD) 73. Flight from Moria 2. putting Blocked by Shadow on the bottom of the quest deck. e. Search for an Exit: A Wrong Turn The only time you immediately flip this to side 2B is through card effects.Search for an Exit: Blocked by Shadow 34 . Side B: When Revealed: Each player chooses 1 questing character he controls. If you choose to bypass this quest card. the discarding player is eliminated from the game. only flip it to side 2B at the beginning of the staging step. Quest Points: 7 Side A: While Search for an Exit is the active quest card.g. If the players defeat this stage. KD x1.Search for an Exit: Hasty Council The only time you immediately flip this to side 2B is through card effects.g. Forced: After placing 1st progress token on Narrow Paths. Khazad-dûm x1. Side B: When Revealed: The first player chooses 1 of the following: * Each player discards 1 card from the top of the encounter deck. Quest Points: 7 Side A: While Search for an Exit is the active quest card. KD x1. (KD) 75. KD x1. Quest. The Reveal clause in this doesn't mean you activate the When Revealed effects of both quest cards should they have them. Each questing character not chosen does not count its Willpower until the end of the turn. Quest.Search for an Exit: Narrow Paths The only time you immediately flip this to side 2B is through card effects. Choose 1 to become the active quest (flipped to side 2B) and put the other on the bottom of the quest deck. Quest. only flip it to side 2B at the beginning of the staging step. no official answer yet from FFG Feb 2013) The only time you immediately flip this to side 2B is through card effects. If you choose to bypass this quest card. If the card is a treachery card.

Cost: 0 Action: Choose a character you control. Elrohir gets +2 Defense. have that player draw 1 card.Keeping Count Even though the cost is 0. Hasty Council (D 74). Attack: 1. if able. Defense: 1 Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location. (TRG) 7.Timely Aid (TRG) 4. TRG x3. Leadership. Willpower: 2. that character gets +3 Attack while attacking an enemy with a higher engagement cost than your threat. Limit 1 per hero.g. (TRG) 6. TRG x3. If you choose to bypass this quest card. Willpower: 0. TRG x3. Spirit. they escape and win the game. place 1 resource token on this card. HP: 3. HP: 4. Cost: 4 Secrecy 3 Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play. draw 2 cards and deal 2 damage to any enemy. TRG x3. TRG x1. Cost: 0 Attach to a Hobbit hero. exhausted and committed to a guest. Even though the cost is 0. (TRG) 3. (TRG) 1. Progress tokens cannot be placed on Escape from Darkness except by Abandoned Tools. Noble. TRG x3. Tactics.Taking Initiative Even though the cost is 0. Lore. Ranger. HP: 3. Neutral. Willpower: 2.Search for an Exit: Escape from Darkness Details Quest. Attack: 1. you still must have a Leadership hero under your control (alive and not captured) to play this card. return him to your hand.Name/Set (KD) 76. If the players defeat this stage. e. Defense: 1 Quest Action: Spend 1 Spirit resource to put Bofur into play from your hand. (TRG) 9. Cost: 2 Secrecy 2. Attached hero gets +1 Attack for each resource token on another copy of Keeping Count that is above the current number of resource tokens on this card. Ally. you may (choose 1): ready 1 of that player's heroes. Response: After Elrohir is declared as a defender. Attachment. Leadership.Elrohir (TRG) 2.Bofur If you quest unsuccessfully. Notes The only time you immediately flip this to side 2B is through card effects. Cost: 0 Response: After another player plays an attachment on a hero you control.Renewed Friendship (TRG) 8. Cost: 0 Action: Discard the top card of your deck. KD x1. Event. If he is returned to your hand. Cost: 3 Dale. Action: Discard Good Meal to lower the cost of the next event you play this round that matches attached hero's sphere by 2. Attachment. If you quest successfully this phase and Bofur is still in play. Spirit. Leadership. or lower that player's threat by 2. Lore. (TRG) 10. Action: Raise your threat by 1 to look at the top card of the encounter deck. Cost: 0 Attach to a hero. Unique. reduce your threat by X.Good Meal 35 . Unique. you still must have a Tactics hero under your control (alive and not captured) to play this card. you still must have a Spirit hero under your control (alive and not captured) to play this card. Side B: Abandoned Tools gains: "Refresh Action: Exhaust attached hero to put a progress token on Escape from Darkness. Bofur remains in-play for the cost of only 1 resource." Players may bypass this quest card at the end of the combat phase. TRG x3.Unseen Strike (TRG) 5. pay 1 resource from his resource pool to ready him.Ravenhill Scout Even though the cost is 0. TRG x3. where X is the threat of that card. Then. Ally. Hero. TRG x3. you still must have a Tactics hero under your control (alive and not captured) to play this card. If the discarded card's printed cost is equal to or higher than the number of characters you control. Until the end of the phase.Needful to Know If revealed card's threat is X then X is 0. Threat: 10 Noldor. Event. Event. Event. Forced: After attached hero attacks and destroys an enemy. Tactics. Scout. Defense: 1 When Elladan is in play. Quest Points: 4 Side A: While Search for an Exit is the active quest card. Shuffle all other revealed cards back into your deck. remove all progress tokens and move it to the bottom of the quest deck with side 2B face-down. Cost: 3 Dwarf. The addition to Abandoned Tools does NOT allow you to bypass an active location to put progress tokens directly on Escape from Darkness (official ruling from Nate). TRG x3. only flip it to side 2B at the beginning of the staging step. any "ally leaves play" triggers apply. Attack: 2. Event.

If this effect returned less than 2 Snow treachery cards.Fell Voices 36 . Add 1 resource to the hero's resource pool. the players are defeated. TRG x1. The Redhorn Gate. reduce each player's threat by 11 and discard all copies of Freezing Cold from play. Objective .While Caradhras is the active location. Snow. choose a hero. Quest Points: 2 MountainTravel: Each player must deal 2 damage to 1 character he controls to travel here. Willpower: 2. remove 2 progress tokens from it at the end of each round.Up The Pass Details Quest. TRG x2 When Revealed: Return the top 2 Snow cards in the encounter discard pile to the top of the encounter deck. Victory: 3 Location. TRG x1. Quest Points: 9 Mountain. Snow.While Celebdil is the active location. Caradhras becomes the active location. discard any active location. TRG x1 Threat: 2.Caradhras (TRG) 16. Players cannot defeat this stage unless they have 5 victory points. TRG x1 Threat: 3. and add it to the staging area. HP: 2. Put Arwen Undómiel into play under the control of the first player.The Mountains' Peaks You don't travel to Caradhras (D 15). Quest Points: 3 Stair. it just becomes your active location. Side B: When Revealed: Reveal 1 card from the encounter deck per player. Forced: After placing the 11th progress token on Snowdrifts. The Redhorn Gate. If you reshuffled at least two locations.The Dimrill Stair (TRG) 19. If Caradhras is in your victory display you'll need to move the card from your victory display to the active location. TRG x1 Noldor. heroes must spend 1 resource pool to count their Willpower during the quest phase. out of play. Fell Voices gains surge.Arwen Undómiel (TRG) 15. TRG x1. Victory: 2 Location. Side B: When Revealed: Shuffle all copies of Snowstorm in the encounter discard pile back into the encounter deck. Quest Points: 7 Mountain. Quest Points: 9 Side A: Setup: Add Caradhras to the staging area.While Fanuidhol is the active location. The Redhorn Gate. The Redhorn Gate.Rocky Crags (TRG) 20. as an ally. Quest Points: 7 Mountain. Victory: 2 Location. Snow. TRG x3 Threat: 4.Fanuidhol (TRG) 17. Noble. questing characters get -1 Willpower. Characters are discarded from play if their Willpower is ever 0.Snowdrifts (TRG) 13.Travel: Reshuffle all locations in the discard pile and victory display back into the encounter deck. Attack: 0.Celebdil (TRG) 18. The Redhorn Gate. Shadow: Attacking enemy gets +1 Attack for each progress token on the active location. (TRG) 14. any remaining unplaced progress tokens will then be placed on Caradhras (D 15).Name/Set (TRG) 11. Treachery. Ally.Ally. Location. TRG x1 Threat: 3. Notes (TRG) 12. If the players defeat this stage. Victory: 1 Location. Quest Points: 11 Side A: none Side B: When Revealed: Shuffle 1 more copy of Snowstorm into the encounter deck than the number of players in the game. If Arwen Undómiel leaves play. After reaching 11 tokens on this card. Quest Points: 13 Side A: none. Response: After Arwen Undómiel exhausts. Quest. Players cannot travel to Caradhras except by quest card effects. Quest. they have won the game. TRG x1 Threat: 3. Defense: 1The first player gains control of Arwen Undómiel. The Redhorn Gate. Remove all copies of Snowstorm from the encounter deck and set them aside.

(+2 Attack instead if the active location is a Mountain. The Redhorn Gate.Freezing Cold (TRG) 24. discard attached hero from play. TRG x2 When Revealed: The first player (choose 1): removes all progress tokens from play. Defense: 2 Mountain Goblin gets +1 Attack for each Mountain location in the staging area.Snowstorm (TRG) 23. (+2 Attack instead if the active location is a Mountain. Defense: 2 Ranged. Sentinel. Cost: 5 Dúnedain. Ranger. Defense: 2 While Elrohir is in play.Hail of Stones 37 . Tactics. Elladan gets +2 Attack. RtR x3. Forced: When Snow Warg attacks. pay 1 resource from his resource pool to ready him. Cost: 1 Action: Exhaust X characters to deal X damage to an enemy in the staging area. Counts as a Condition attachment with the text: "Attached hero gets -2 Willpower and cannot commit to a quest. If attached hero has more that 1 copy of Freezing Cold attached. Leadership. Shadow: Attacking enemy gets +1 Attack. TRG x3. characters defending this attack get -1 Willpower and are discarded if their Willpower is 0. The Redhorn Gate.Fallen Stones Details Treachery.) Enemy. When attached character attacks an enemy. The Redhorn Gate.Lure of Moria (RtR) 31. The Redhorn Gate. Threat: 2 Troll HP: 7. deal 1 damage to the defending character. Shadow: Until the end of the phase. TRG x3 Snow When Revealed: The first player attaches this card to a hero he controls. TRG x3. Willpower: 1.Elladan (RtR) 29. Shadow: Attacking enemy gets +1 Attack for each progress token on the active location. The Redhorn Gate.Snow Warg (RtR) 28. The Redhorn Gate.Avalanche! (TRG) 25. Cost: 1 Item. Ally. Orc. Attack: 1. Weapon. Attack: 2." Treachery. TRG x1 Snow. Notes (TRG) 22. Secrecy 3 Event. HP: 2. Tactics. if able. Treachery. or reveals 2 cards from the encounter deck and adds them to the staging area. Noble. RtR x3. Threat: 3 Creature HP: 4. When Revealed: Exhaust each ready character and if it is the quest phase commit them to the quest. Leadership. Unique. that enemy gets -2 Defense until the end of the phase. Attach to a Noldor or Silvan character. Threat: 10 Noldor.) Enemy. Tactics.Mountain Goblin (TRG) 26.Dúnedain Wanderer (RtR) 30. Defense: 1 Allies cannot defend while Snow Warg is attacking. Event.Mountain Troll (TRG) 27. Shadow: Attacking enemy gets +1 Attack. Response: After Elladan is declared as an attacker. Ranger. HP: 3. Attack: 3. TRG x5 Snow When Revealed: Each questing character gets -1 Willpower until the end of the phase. RtR x3. Willpower: 2. Hero. Treachery. RtR x1. Threat: 1 Goblin. Enemy.Rivendell Blade (RtR) 32. Attachment. TRG x2. The Redhorn Gate. Attack: 5. Attack: 2. HP: 4. Defense: 5 Mountain Troll gets +1 Attack for each Mountain location in the staging area. RtR x3. Restricted.Name/Set (TRG) 21. Cost: 3 Action: Ready all Dwarf characters.

If Arwen Undómiel leaves play. There is no action window for Rider of the Mark to be used after a shadow card is revealed during combat. Attach to a Spirit hero.Approaching Rivendell (RtR) 41. Willpower: 0. (That location does not contribute its Threat instead if it is an Underground location.Out of the Wild (RtR) 37.Arwen Undómiel (RtR) 42. Side B: When Revealed: Reveal 1 card from the encounter deck per player. Cost: 3 Secrecy 2 Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Ally. RtR x1. Lore.Along the Misty Mountains (RtR) 39. RtR x1 Noldor. Neutral. Attack: 1. the first player places 2 progress tokens on it or readies 1 hero he controls. Noble. HP: 2. RtR x3. if able. Spirit. Defense: 1The first player gains control of Arwen Undómiel. Cost: 1 Song. Location.The End Comes (RtR) 38. as an ally. Caleb (RtR) 34. HP: 2. Spirit. Road to Rivendell. Quest. Response: After another player raises his threat. RtR x3. That location gets -1 Threat until the end of the phase. raise your threat by 1 to reduce that player's threat by 1. Quest.Name/Set (RtR) 33. RtR x3. RtR x3. Quest Points: 13 Side A: none. Objective . Defense: 1 Action: Spend 1 Spirit resource to give control of Rider of the Mark to another player. shuffle the encounter discard pile back into the encounter deck. Characters cannot be healed. Cost: 3 Dwarf. Goblin Gate becomes the active location.Rider of the Mark Details Ally. Side B: When Revealed: Search the encounter deck and discard pile for Goblin Gate and add it to the staging area.Ally. Willpower: 2.) Event. Willpower: 2. the players are defeated.Bombur (RtR) 36. Attack: 0. discard a shadow card dealt to an enemy you are engaged with. RtR x1. you need to trigger it before a shadow card is revealed. 38 . Notes The receiving player discards a shadow card. Cheers. Response: After Song of Eärendil enters play. RtR x1.Orc Outpost (RtR) 40. they have won the game. Cost: 3 Rohan.Ruined Road Attachment. Reveal 1 card from the encounter deck per player. Attack: 0. Cost: 0 Response: After a Dwarf character leaves play. RtR x3. Shuffle the encounter deck. (Limit once per round. Shadow: Return attacking enemy to the staging area after it attacks. and add them to the staging area. Event. HP: 3. Defense: 1 Action: Exhaust Bombur to choose a location. Unique. Then. if there is no active location.Song of Eärendil (RtR) 35. Quest Points: 20 Side A: Setup: Put Arwen Undómiel into play under the control of the first player. and add it to the staging area. draw 1 card.) Response: After Rider of the Mark changes control. Quest Points: 5 RoadResponse: After you travel to Ruined Road. If the players defeat this stage. RtR x2 Threat: 1. Ally. Step 3 of Resolving Enemy Attacks (when shadow cards are revealed) must be completely resolved before the players can take actions. Quest Points: 7 Side A: none. choose a hero. To take advantage of the Rider of the Mark's ability. Lore. Add 1 resource to the hero's resource pool. Response: After Arwen Undómiel exhausts. Quest. Side B: none. Shuffle the encounter deck.

Enemy.Orc Ambush (RtR) 49. Defense: 3 Ambush (After this enemy enters play. Road to Rivendell. Shadow: Return attacking enemy to the staging area after it attacks. Treachery. return all Orc enemies in the encounter discard pile to the staging area.Sleeping Sentry (RtR) 47. Attack: 3. or all enemies engaged with players make an immediate attack. Location. Quest Points: 4 Gate. Attack: 2. Defense: 1 Ambush (After this enemy enters play. encounter card effects cannot be canceled.Goblin Taskmaster (RtR) 50. exhaust all ready characters. Shadow: Return attacking enemy to the staging area after it attacks. RtR x3 When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge. Road to Rivendell. it makes an immediate attack. if able. RtR x4. Attack: 0.While Goblin Gate is the active location.Wild Bear 39 . Shadow: Return attacking enemy to the staging area after it attacks. RtR x3. Treachery.) Forced: After Goblin Taskmaster engages a player. each player makes an engagement check against it. each player makes an engagement check against it. HP: 4.Crebain (RtR) 52. Threat: 2 Goblin. RtR x2 When Revealed: Deal 1 damage to each exhausted character. RtR x3 Threat: 3. Road to Rivendell. RtR x1 Threat: 5. Location. remove 1 progress token from it. RtR x3. If that enemy engages a player. Enemy. the first enemy revealed from the encounter deck each round gains ambush. Defense: 2 Ambush (After this enemy enters play. Notes (RtR) 44. Road to Rivendell. Orc. Threat: 1 Orc HP: 3.Followed by Night (RtR) 48. ignore ambush.Barren Hills (RtR) 46. Road to Rivendell. Road to Rivendell. each player makes an engagement check against it.Pathless Country (RtR) 45. Threat: 2 Creature HP: 3. that player deals 2 damage to 1 character he controls. Road to Rivendell. If there are no Orc enemies in the staging area.Name/Set (RtR) 43. Shadow: Defending player must discard all exhausted characters he controls. Road to Rivendell. if able. if able. RtR x2 Surge When Revealed: All Orc enemies in the staging area engage the first player. RtR x2 Threat: 2. Shadow: Deal 1 damage to each ally in play. Enemy. Then. Road to Rivendell. Road to Rivendell. that player discards 2 attachments he controls. Enemy. Attack: 2. Threat: 0 Creature HP: 5. Quest Points: 5 HillsForced: After at least 1 progress token is placed on Pathless Country. Treachery. RtR x3. Quest Points: 4 HillsWhile Barren Hills is the active location.) Forced: After Wild Bear engages a player.Goblin Gate Details Location.Orc Raiders (RtR) 51. it makes an immediate attack (deal and resolve a shadow card). Defense: 0 While Crebain is in the staging area.) Forced: After Orc Raiders engages a player.

Attached hero collects 1 additional resource during the resource phase each round. TwitW x3. Leadership. Attach to a hero. (TwitW) 61. Willpower: 2. Spirit. Cost: 1 Response: After a character leaves play. because the ranged keyword is not printed on the character. Notes (TwitW) 54. Cost: 2 Noldor. If attached character has a printed ranged keyword. TwitW x3. Attachment. Leadership.To the West-door 40 . Cost: 1 Response: After a location enters play. Willpower: 0.) Event. (BGG) (TwitW) 59. reveal 1 card from the encounter deck and add it to the staging area. it does NOT grant the +1 Attack. That character gains sentinel and gets +1 Defense until the end of the round. Refresh Action: Reduce your threat to your starting threat level. HP: 2. Attach to a Dwarf hero. you still must have a Spirit hero under your control (alive and not captured) to play this card. or to Aragorn. Noble.Elrond's Counsel (TwitW) 60. X is twice the number of players in the game. exhaust a Hobbit character to shuffle that location back into the encounter deck. Attached hero gains a Leadership resource icon. Quest Points: 13 Side A: Setup: Remove The Watcher and Doors of Durin from the encounter deck and set them aside. TwitW x3.Aragorn (WitW) Details Hero. TwitW x3. either discard it from play or discard 1 card from your hand. who got the ranged ability already by another attachment (for example by Dunedain Cache). Willpower: 2. If attached hero is Aragorn. Defense: 2 Sentinel. draw 1 card.Grave Cairn (TwitW) 55. (Limit once per game. Cost: 1 Condition. Attack: 1. Attack: 3. Lore. Weapon. Quest.Resourceful (TwitW) 63. Attach to a Noldor or Silvan character. Cost: 2 Noldor. each character you control gets +1 Willpower. Tactics. give another character +1 Willpower until the end of the phase and lower your threat by 3. TwitW x3. Warrior. out of play. Neutral. Ranger.Name/Set (TwitW) 53. Cost: 0 Action: If you control a unique Noldor character. Ally.Sword that was Broken (TwitW) 56. choose a character. Ally. it gets +1 Attack during a ranged attack.Response: After you play a Dwarf character from your hand.Short Cut Even though the cost is 0. HP: 2. HP: 5.Legacy of Durin (TwitW) 62. add its Defense to another character's Defense until the end of the round. if Rivendell Bow is attached to an appropriate character. Attachment. Forced: After Watcher of the Bruinen defends. Cost: 3 Artifact. Lore. TwitW x1. Attached character gains ranged.Rivendell Bow (TwitW) 58. Defense: 1 Response: After Arwen Undómiel exhausts. Spirit. Attachment. Unique. Cost: 1 Item. TwitW x1. Then. Tactics. TwitW x3. Limit 1 per character. TwitW x3.Arwen Undómiel In a certain strict interpretation of the above card text. Unique. Lore. Attack: 0. Defense: 2 Sentinel Watcher of the Bruinen does not exhaust to defend. TwitW x3. TwitW x3. Event. Attachment. Event.Watcher of the Bruinen (TwitW) 57. Side B: When Revealed: Reveal cards from the top of the encounter deck and add them to the staging area until there is at least X Threat in the staging area. Cost: 4 Secrecy 3 Attach to a hero you control. Threat: 12 Dúnedain.

each player must deal 3 damage to 1 character he controls. Quest Points: 2 SwampNo more than 1 progress token can be placed on Perilous Swamp each round. add Doors of Durin to your victory display. Quest Points: Gate.Stagnant Creek (TwitW) 70. Doors of Durin becomes the active location. (+3 Attack instead of it is a Tentacle. Shadow: Attacking enemy gets +1 Attack. Quest Points: 5 SwampForced: After you travel to Makeshift Passage. The Watcher in the Water. While there is another Tentacle enemy in play. If The Watcher is in the staging area at the end of the combat phase. bypassing any active location. attach this card to an attacking character as a Tentacle attachment with the text: "Attached character's Attack and Defense are reduced to 0. each player raises his threat by the total Threat of all cards in the staging area. TwitW x1. TwitW x1 When Revealed: All enemies in the staging area engage the player with the highest threat. TwitW x2 Threat: 4. Attack: 5. Shuffle all Tentacle cards in the encounter discard pile back into the encounter deck. If the discarded card is a Tentacle enemy. The Watcher in the Water. If the first letter of the encounter card's title matches that of one of the discarded player cards. Attack: 3. Shadow: Remove 1 progress token from the current quest.The Seething Lake Details Quest. discard the top card of the encounter deck. HP: 9.Doors of Durin (TwitW) 66.Grasping Tentacle 41 . TwitW x3 Threat: 3. Treachery. TwitW x1 Threat: 2. Quest Points: 3 SwampWhen Revealed: Discard the top card of the encounter deck. Victory: 3 Enemy. Threat: 4 Creature. place 2 progress tokens on the current quest card. Tentacle. (Limit once per round. The Watcher cannot be optionally engaged. Then. add that card to the staging area and raise each player's threat by 5. they have won the game. Defense: 0 Forced: When Grasping Tentacle is attacked. The Watcher in the Water. If the players have at least 3 victory points and defeat this stage. Defense: 7 Regenerate 2. Threat: 2 Tentacle HP: 3.Ill Purpose (TwitW) 71. TwitW x4.Progress tokens that would be placed on the Doors of Durin are instead placed on the current quest card. Then.Perilous Swamp (TwitW) 68. Shadow: Remove 1 progress token from the current quest. If that card has a shadow effect or is a Tentacle enemy.Travel: The first player must exhaust 2 characters to travel here. discard the top card of the encounter deck. Location. Location. Quest Points: 5 Side A: none.) Treachery. Action: Each player may discard any number of cards from his hand. The Watcher in the Water. TwitW x1 Threat: 2.) Victory: 3 Location. The Watcher in the Water.Makeshift Passage (TwitW) 69. The Watcher in the Water. Location.Name/Set (TwitW) 64. TwitW x1. The Watcher in the Water. moving any previous active location to the staging area. Location.Disturbed Waters (TwitW) 72. Side B: When Revealed: Add The Watcher to the staging area. The Watcher in the Water.Sair Falls (TwitW) 67." Notes (TwitW) 65. TwitW x2 Threat: 1. Quest Points: 4 Gate. TwitW x3 Doomed 5 Enemy. The Watcher in the Water.The Watcher (TwitW) 73.

Leadership. Notes (TwitW) 75. Willpower: 1. TLD x3. Attack: 1.Wrapped (TLD) 76.) Event. If that card has a shadow effect or is a Tentacle enemy. Tactics. The Watcher in the Water. Willpower: 0. TwitW x4 Tentacle When Revealed: The first player attaches Wrapped! to a hero he controls. HP: 2. Attack: 3. Cost: 2 Gondor Healer HP: 1. TLD x3. HP: 4. The Watcher in the Water. Tactics.Ever My Heart Rises (TLD) 83. return a [Tactics] event from your discard pile to your hand. Then. Warrior. Attack: 0. Attack: 4. Ally. Enemy. If that card has a shadow effect or is a Tentacle enemy.Hama The card you wish to retrieve must already be in the discard pile.Warden of Healing Questioned on BGG if this negates Ambush. Ally. Tactics. Attached hero cannot exhaust or ready. ready attached character and reduce your threat by 1. Cost: 0 Condition Attach to a Dwarf character. deal the damage from the attack to 1 character an attacking player controls (ignoring defense). Attachment. Response: After you travel to a Mountain or Underground location. Restricted. Only answer was a Yes. (TLD) 84. TLD x3. HP: 3. Unique. TLD x1. Willpower: 2.Ring Mail (TLD) 81. Attach to a Dwarf or Hobbit character. Lore. Defense: 1 Erebor Battle Master gets +1 [Attack] for each other Dwarf character you control. Cost: 5 Secrecy 3 Action: Enemies engaged with you cannot attack this phase. Defense: 0 Forced: When Thrashing Tentacle is attacked. Threat: 9 Rohan. Defense: 1 Action: Choose and discard 1 card from your hand to draw 1 card. Cost: 4 Noldor. Spirit. Cost: 1 Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand.Erestor (TLD) 78. Attached character gets +1 hit point and +1 [Defense]. Cost: 1 Response: After an enemy is added to the staging area. At the end of the round. TLD x3. Spirit. TLD x3.Thrashing Tentacle (TwitW) 76. Unique. Warrior. deal 1 damage to that enemy. Threat: 2 Tentacle HP: 3. Lore. TwitW x4. TLD x3. Treachery. Then. Players ignore that enemy while making engagement checks this round.") Hero. TLD x3. Defense: 1 Forced: When Striking Tentacle attacks. Defense: 1 Response: After Hama is declared as an attacker. So cards like Quick Strike or Hands Upon the Bow played on Hama are not eligible.Name/Set (TwitW) 75. choose and discard 1 card from your hand. Event. Attachment. Armor. discard the top card of the encounter deck. (Limit once per round. this attack is considered undefended. TwitW x4. (Counts as a Tentacle attachment with the text: "Limit 1 per hero. Shuffle your deck.Out of Sight (TLD) 82. The Watcher in the Water.Fresh Tracks (TLD) 79. Defense: 1 Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters.Striking Tentacle Details Enemy. Attack: 0. Threat: 2 Tentacle HP: 3.Word of Command 42 . discard attached hero from play. discard the top card of the encounter deck. Leadership.Erebor Battle Master (TLD) 80. Cost: 3 Dwarf. (FFG) (TLD) 77. Willpower: 1. Attack: 3. Ally. you may pay 2 [Lore] resources to ready Warden of Healing. TLD x3. No official answer yet. Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!. Cost: 2 Item. Event.

(Counts as a Condition attachment with the text: "Each enemy revealed from the encounter deck gains surge.Love of Tales Details Attachment. If the players quest unsuccessfully. deal 2 damage to all characters and trigger all "Lost:" effects in play. TLD x3.Twisting Passage (TLD) 93. Lore. TLD x4 When Revealed: The first player makes a locate test. Each location gets +1 [Threat].Forced: Before placing progress tokens on Twisting Passage. the first player must make a locate test. Quest Points: 3 Underground. Response: After a Song card is played.Journey in the Black Pit (TLD) 87. they have won the game. if able. Dark. Dark. Add those locations to the staging area. Treachery. The Long Dark. (PASS) Treachery. if able. trigger all "Lost:" effects in play.Dwarven Forge (TLD) 91.Continuing Eastward (TLD) 88. The Long Dark. TLD x2 When Revealed: Each player must exhaust 1 character he controls. where X is one less than the number of players in the game (minimum of 1). (PASS ) Location.Fatigue (TLD) 94. Then. Attach to a [Lore] hero. Limit 1 per hero. TLD x1 When Revealed: Attach this card to a location in the staging area with the highest combined threat and remaining quest points.Silent Caverns (TLD) 92. If this test is failed. Quest Points: 13 Side A: Setup: The first player attaches Cave Torch to a hero of his choice. The Long Dark. TLD x2 Threat: 1. If this test is failed. The Long Dark. DarkLost: Each player must choose and discard 1 card from his hand. TLD x1 Artifact. The Long Dark. (PASS) Treachery. Quest Points: 17 Side B: When Revealed: The first player makes a locate test.Name/Set (TLD) 85. TLD x2 Threat: 2. if any player controls no unexhausted characters.Gathering Ground 43 . (PASS) Location. do not place any progress tokens on Twisting Passage and trigger all "Lost:" effects in play. trigger all "Lost:" effects in play If the players quest unsuccessfully. TLD x1.Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area. Quest. trigger all "Lost:" effects in play. if able. If this test is failed. The Long Dark. Fatigue gains surge. Quest. reveal cards from the encounter deck equal to the number of players in the game and add them to the staging area. TLD x2 Threat: 3. The Long Dark.Abandoned Mine (TLD) 90. and shuffle the other discarded cards back into the encounter deck. Then. TLD x3 Threat: 3. Quest Points: 5 Underground. TLD x1.Foul Air (TLD) 95. Quest Points: 3 UndergroundLost: Exhaust all characters. Quest Points: 4 Underground. If the players defeat this stage. add 1 resource to attached hero's resource pool. Side B: When Revealed: Discard cards from the top of the encounter decks until you discard X locations. Objective. Cost: 0 Condition. Shadow: The defending player must exhaust 1 character he controls. Attached hero gains +1 [Defense] Location. When Revealed: The first player attaches Durin's Greaves to a hero of his choice as an attachment.") (PASS) Notes (TLD) 86.Durin's Greaves (TLD) 89. Armour. (PASS) Location.

raise your threat by 1.Heavy Stroke 44 .Name/Set (TLD) 96. Orc. Leadership.Trollshaw Scout (FoS) 105. Cost: 4 Condition. Limit 1 per deck. Defense: 1 Response: After Longbeard Elder commits to a quest. Willpower: 3. HP: 5. Creature HP: 4. Defense: 1 Ranged Ranged. Shadow: Add Goblin Sneak to the staging area. or commit to a quest while attached location is the active location. TLD x3.Path of Need (FoS) 104. Attack: 3.Goblin Sneak (TLD) 99. Attachment.Longbeard Elder (FoS) 103. either discard it from play or discard 1 card from your hand. Threat: 1 Creature HP: 3. Scout. HP: 5. The Long Dark. Threat: 5 Noldor. if able. discard the top card of the encounter deck. Enemy. Trollshaw Scout does not exhaust to attack. If it is a treachery card. FoS x3. Orc. Forced: After Trollshaw Scout attacks. FoS x3. TLD x2 When Revealed: The first player makes a locate test. Tactics. FoS x1.Cave Spider (TLD) 98. Leadership. that player must choose and discard 4 cards from his hand. if able. HP: 2. place 1 progress token on the current quest. Enemy.Vast and Intricate Details Treachery.Goblin Warlord (TLD) 100. deal and additional X damage to that enemy. Cost: 3 Dwarf. if able. Attack: 3. If this test is failed. Heroes do not exhaust to attack. Noble. Otherwise Longbeard Elder gets -1 [Willpower] until the end of the phase. defend. Willpower: 0. Enemy. Event. raise each player's threat by 7. that player must choose and discard 1 card from his hand. Shadow: Trigger all "Lost:" effects in play. Attack: 2. The Long Dark. If that card is a location. The Long Dark. Defense: 1 Forced: After Goblin Sneak engages a player. Attack: 3. FoS x3. The Long Dark. Defense: 0 Rock Adder cannot be attacked unless it has dealt at least 1 damage this round. Threat: 4 Goblin. Spirit. Goblin Sneak engages the next player. Attack: 1. Threat: 3 Spider. Hero. Attach to a location. The Long Dark. the defending player must discard 1 character he controls from play. TLD x3. Defense: 1 When Revealed: The first player draws 1 card. look at the top card of the encounter deck. Threat: 2 Goblin. Forced: After Cave Spider engages a player. Enemy. Ally. and trigger all "Lost:" effects in play. Shadow: If this attack is undefended. Then. TLD x4. if able. Defense: 3 Lost: Each player must choose and discard 1 ally he controls from play. Warrior.Rock Adder (FoS) 101. Defense: 1 Forced: After Glorfindel exhausts to commit to a quest. FoS x3. HP: 2. Attack: 1. Attack: 2. Ally. TLD x1. HP: 2. Tactics. remove all progress tokens from play. Cost: 1 Response: After a Dwarf deals X damage to an enemy during combat.) Notes (TLD) 97. Cost: 2 Noldor.Glorfindel (FoS) (FoS) 102. Willpower: 2. (Limit once per phase.

Below the Mines/Sheltered Rocks (FoS) 115. Weapon. all players continue on to stage 5 together. Action: Exhaust Asfaloth to place 1 progress token on any location. FoS x1.Below the Mines/The Shivering Bank 45 .Light of Valinor (FoS) 108. FoS x1. Remove all other encounter deck cards from the game. Quest. Remove all other stage 4 quest cards from the game. Cost: 2 Noldor. Spirit. Attachment. each player draws a random stage 4 quest card. FoS x1. FoS x1. If you cannot join another player. Attached hero does not exhaust to commit to a quest. Action: Discard Healing Herbs and exhaust attached hero to heal all damage on 1 character. join another player at the beginning of the travel phase. Attachment. Notes (FoS) 107. Willpower: 0. Attach to a Noldor or Silvan hero. If you cannot join another player.Washed Away (FoS) 114.The Water's Edge (FoS) 113. out of play. Event. Forced: After the 11th progress token is placed on the Sheltered Rocks.Imladris Stargazer Details Ally. Then. discard 1 card from your hand. If you cannot join another player. Quest Points: 12 Side B: Forced: After a player commits characters to the quest. FoS x3. Cost: 0 Attach to a [Lore] hero. Quest Points: 0 Side B: When Revealed: Discard all Item. Defense: 1 Action: Exhaust Imladris Stargazer to choose a player. Cost: 0 Action: Draw 2 cards. Armor. all players continue on to stage 5 together. FoS x3. (2 tokens instead if attached hero is Glorfindel. Discard all resources from your heroes. Lore.Name/Set (FoS) 106. join another player at the beginning of the travel phase. Reveal 2 cars from the encounter deck and add them to your staging area. starting with the first player. Forced: After the 17th progress token is placed on The Endless Caves. This deck becomes the new encounter deck. Attach to a Noldor or Silvan hero. Quest Points: 17 Side B: When Revealed: Create your own staging area. Quest Points: 9 Side A: Setup: Place the Foundations of Stone encounter set aside. That player looks at the top 5 cards of his deck and then returns them to the top of his deck in any order.Below the Mines/The Endless Caves (FoS) 116. Quest. he must discard the top 2 cards of his deck. Cost: 0 Condition. Spirit.Daeron's Runes (FoS) 109. HP: 1. FoS x3. Lore. Then. Attachment. Light cards and all encounter deck cards from play. Quest. FoS x3. FoS x1. Quest Points: 7 Side B: When Revealed: Create your own staging area. Cost: 2 Mount. Quest. Attack: 0. Reveal 2 cards from the encounter deck and add them to your staging area. Lore. FoS x3. all players continue on to stage 5 together.Healing Herbs (FoS) 110. FoS x1.Asfaloth (FoS) 111. Shuffle all enemy and treachery cards in the counter discard pile together with the Foundations of Stone encounter set. Discard your hand. Side B: When Revealed: Reveal 1 card from the encounter deck per player and add it to the staging area. Quest. The first player attaches Cave Torch to a hero of his choice.The Dripping Walls (FoS) 112. join another player at the beginning of the travel phase. Quest. Forced: After the 7th progress token is placed on The Shivering Bank. Quest Points: 11 Side B: When Revealed: Create your own staging area.

Treachery.Lost and Alone (FoS) 125.If Drowned Treasury is the active location at the end of the quest phase. it gets +1 [Willpower]. FoS x4 Doomed 1. Threat: 3 Nameless HP: X . FoS x1. Notes (FoS) 118. Restricted. he puts it into play. FoS x1 Threat: 2. Each player cannot commit more allies to the quest than the number of heroes he is also committing to the quest.Doomed 1. Defense: 3 Forced: After Nameless Thing engages a player.Durin's Axe (FoS) 120. If you cannot join another player. the defending player must discard his hand. Enemy. the defending player must discard his hand. it gains: "Refresh Action: Exhaust a character you control to place X progress tokens on the current quest card. Location. each player may draw 2 cards or claim 1 objective in play. attach the top 2 cards of that player's deck to it. When Revealed: Attach 1 card from the top of the first player's deck to each Nameless enemy in play. Foundations of Stone. Artifact.Nameless Thing If players defeat this stage.Drowned Treasury (FoS) 122. if able. Artifact. If attached hero is a Dwarf.Out of Dthe Depths (FoS) 119. Foundations of Stone. Quest. join another player at the beginning of the travel phase. FoS x2 When Revealed: Each player chooses and shuffles a hero he controls into his deck.Below the Mines/Old One Lair Details Quest. Surge. Then. Then. Objective.Mithril Lode (FoS) 123. Victory: 1 46 . Response: After Drowned Treasury leaves play as an explored location.Name/Set (FoS) 117. Reveal 4 cards from the encounter deck and add them to the staging area. X is the exhausted character's [Willpower]. FoS x1 Armor. Quest Points: 11 Side B: When Revealed: Reveal 1 card from the encounter deck per player. Quest Points: 3 Underground. Shadow: If attacking enemy is Nameless. FoS x3 Threat: 2. Foundations of Stone. FoS x1 Weapon.it gets +2 hit points. Objective. attach Durin's Axe to that hero as an attachment. Action: Exhaust a hero to claim this objective. Foundations of Stone. and add it to the staging area. bypassing any active location. Surge. X is the printed cost of all attached cards on this card. Underwater. Action: Exhaust a hero to claim this objective. attach Durin's Helm to that hero as an attachment. Foundations of Stone. Location. If there are no cards attached. Forced: After the 5th progress token is placed on One One Lair. X is 3. FoS x5.)" Treachery. Surge. Shadow: If attacking enemy is Nameless. While Mithril Lode is the active location. they have won the game. If attached hero is a Dwarf. Attached hero gets +1 [Defense]. each player must discard 1 character he controls. Quest Points: 5 Underground. Attached hero gets +3 [Attack]. Quest Points: 5 Side B: When Revealed: Create your own staging area. Attack: X.Durin's Helm (FoS) 121. FoS x1. (Limit once per round.Deep Deep Dark (FoS) 124. When he draws that hero. all players continue on to stage 5 together.

SaF x1.Peace. Cost: 1 Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. heal 1 damage on it. Attack: 0. Event. Lore.Hardy Leadership (SaF) 131. SaF x3.Miruvor (SaF) 134.Vilya 47 . Attach to a [Leadership] hero. If your threat is lower than that enemy's engagement cost. Artifact Attach to Elrond. FoS x4. Event. Attachment. Attack: 1. set your threat equal to the engagement cost of that enemy. Threat: 13 Noldor. Leadership. put that enemy on the bottom of the encounter deck. Cost: 3 Secrecy 3 Action: Look at the top 3 cards of the encounter deck. attach the top 3 cards of that player's deck to it. Attack: X.Name/Set (FoS) 126. Otherwise. in any order. SaF x3. Event. add 1 resource to attached hero's resource pool. Event. Notes (FoS) 127.Moria Bats (SaF) 128. move the revealed card to the bottom of your deck.Elrond (SaF) 129. Craftsman HP: 1. You can immediately play or put into play the revealed card for no cost. Ally. Foundations of Stone. Action: Exhaust Elrond and Vilya to reveal the top card of your deck.We Are Not Idle (SaF) 130. SaF x3.Elder Nameless Thing Details Enemy. SaF x3. FoS x3. and Thought (SaF) 136. Cost: 0 Action: Exhaust X Dwarf characters to add X resources to a hero's resource pool and draw 1 card. Attachment.Master of the Forge (SaF) 135. Unique. or put Miruvor on the top of your deck. Tactics. Neutral.Hands Upon the Bow (SaF) 132. Willpower: 0. Threat: 4 Nameless HP: X. Willpower: 3. Defense: 3 You may spend resources from Elrond's resource pool to pay for [Spirit]. You may select 1 card and move it to the bottom of the encounter deck. attached hero gets +1 [Willpower] until the end of the round. He gains a [Spirit] resource icon. Cost: 2 Unique. X is the printed cost of all attached cards on this card. Cost: 4 Secrecy 4 Response: After an enemy attacks you. Lore.Risk Some Light (SaF) 137. Response: After a character is healed by another card effect. Cost: 2 Noldor. SaF x3. Attack: 2. Attach to a hero. Hero. Threat: 1 Creature HP: 1. X is 4. Return any unselected cards to the top of the encounter deck. Lore. Defense: 2 Only characters with ranged can attack or defend against Moria Bats. Cost: 1 Item. HP: 4. and [Tactics] allies. Leadership. Defense: 1 Action: Exhaust Master of the Forge to search the top 5 cards of your deck for any 1 attachment and add it to your hand. (Ruling was for Dunhere but the same principle applies here). if able. Cost: 1 Refresh Action: Exhaust 2 heroes to draw 5 cards. If there are no cards attached. Take damage from the attack before putting it to the bottom of the encounter deck (BGG) (SaF) 133. It gets +1 [Attack] during this attack. Event. Victory: 3 Enemy. SaF x3. While Moria Bats is engaged with a player. it gets +1 [Attack] for each other enemy engaged with that player. Shuffle the other cards back into your deck. Each Dwarf character gets +1 hit point. SaF x3. Spirit. Lore. Noble. SaF x3. SaF x3. Attachment. Spirit. Action: Discard Miruvor to (choose two): ready attached hero. Cost: 2 Ring. Foundations of Stone.O Elbereth! Gilthonial! Does not allow attacking of enemies that are Immune to Player Card effects. Defense: 4 Forced: After Elder Nameless Thing engages a player. [Leadership].

Location. Quest Points: 11 Underground. it gains surge. the defending player discards all attachments he controls. and add them to the staging area. Shadow and Flame.Fires in the Deep (SaF) 145. Quest Points: 16 Side B: Forced: If at least 1 hero committed to the quest this round. SaF x3 Threat: 3.Inner Flame (SaF) 147. SaF x1. SaF x1 Threat: . Shadow and Flame. If all discarded cards have a higher combined printed cost than the remaining hit points of Durin's Bane. where X is one less than the number of players in the game. Shadow: If attacking enemy is Durin's Bane. Treachery. discard the event player's hand. discard Durin's Bane from play." Location.Counter-Spell (SaF) 146. Shadow and Flame. SaF x3 Shadow When Revealed: Attach Counter-spell to Durin's Bane. Treachery. Treachery. Shadow: If attacking enemy is Durin's Bane. Quest.Name/Set (SaF) 138. Quest.While Dark Pit is the active location it gains: "Refresh Action: Exhaust X characters (maximum 3) you control to discard the top X cards of your deck. If Fires in the Deep discarded no allies. Reveal X cards from the encounter deck. progress tokens cannot be placed on Second Deep. if able." Location.Inner Shadow (SaF) 148. Add Durin's Bane to the staging area. Side B: When Revealed: Reduce each player's threat to 0. Shadow and Flame. Shadow and Flame. Notes (SaF) 139. Shuffle the encounter deck.Nearing the Gate Details Quest. SaF x3 When Revealed: Durin's Bane gets +3 [Attack] until the end of the round. If that card is a treachery card. if able. Quest Points: 3 UndergroundWhile Durin's Bane has no damage on it. SaF x1. place 4 progress tokens on The Rear Guard (bypassing any active location) at the end of the quest phase. The first player may remove 1 questing hero he controls from the quest to cancel this effect. SaF x1. Dark. advance to the next stage of the scenario immediately. it gains: "Forced: after a character leaves play. discard the top card of the encounter deck. Shadow: The defending player discards 1 ally he controls. If Durin's Bane leaves play by the effect on Dark Pit. cancel the effects of the event. it gets +3 [Attack]. the players have won the game. out of play. Add Dark Pit to the staging area. SaF x3 Surge.Dark Pit (SaF) 142. Quest Points: While Second Hall is the active location. The first player may remove 1 questing hero he controls from the quest to cancel this effect. if able. Quest Points: 1 Side B: When Revealed: Durin's Bane makes an immediate attack on the first player. Shadow and Flame. When Revealed: Heal 5 damage from Durin's Bane.Whip Lash 48 . SaF x1 Threat: 0.") Treachery. Treachery.Second Deep (SaF) 144. SaF x2 When Revealed: Each player must discard 1 attachment he controls. Players cannot win the game while Durin's Bane is in play. If Durin's Bane has 0 hit points. and discard Counter-spell from play. if able. Shadow and Flame.Last Lord of Moria (SaF) 141. reveal 1 card from the encounter deck and add it to the staging area.Second Hall (SaF) 143. SaF x2 When Revealed: Each player must discard 1 ally he controls. Shadow and Flame. (Counts as a Condition attachment with the text: "Forced: When a player plays an event.The Rear Guard (SaF) 140. Quest Points: 9 Side A: Setup: Remove Dark Pit from the encounter deck and place it aside.

Willpower: 1. Willpower: 0. Leadership. Leadership. Event. HoN x1. HP: 5. Shadow and Flame. SaF x3 When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card). Unique. Cost: 2 Gondor. Ally. HoN x3. Hero.Beregond (HoN) 2. Lower the cost to play Weapon and Armor attachments on Beregond by 2. Indestructible. Shadow: If attacking enemy is Durin's Bane. HoN x3. HoN x3. Enemy.Citadel Custodian (HoN) 5. is considered to be engaged with each player whose threat is 1 or greater. each Gondor card in play gains the Rohan trait. Leadership. Threat: 11 Gondor. Players cannot play attachments on Durin's Bane. SaF x2 Weapon. Warrior. Leadership. Cost: 0 Action: Until the end of the phase. it gets +3 [Attack]. Defense: 1 When Revealed: Each player must deal 1 damage to a hero he controls. Tactics. Willpower: 1.Errand-rider (HoN) 4. HP: 27. Warrior.Durin's Bane (SaF) 151.Wealth of Gondor (HoN) 7. Defense: 0 Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool. shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck. Attack: 0. HP: 3. Attack: 0. Threat: 10 Gondor. and each Rohan card in play gains the Gondor trait. Ally.Firey Sword (SaF) 153. Shadow and Flame. Willpower: 0. SaF x1.Boromir (HoN) 3. Defense: 3Regenerate 3. Orc. HP: 4. Threat: 4 Balrog. Sentinel.Defender of Rammas 49 . HP: 2. Defense: 1 Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play. Noble.Mutual Accord (HoN) 6. Threat: 2 Goblin. Attack: 3. the defending player must discard 1 card at random from his hand. Tactics. Cost: 0 Action: Choose a Gondor hero. Attack: 1. Event. Shadow and Flame. Shadow and Flame. Defense: 4 Notes (SaF) 150. Add 1 resource to that hero's resource pool. Attack: 1. Treachery. SaF x3. When Revealed: Attach Many Thonged Whip to Durin's Bane as a Weapon attachment with the text: "Forced: When Durin's Bane attacks.Leaping Flame Details Treachery. and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack). Attack: 1. Flame. Shadow. Defense: 2 While Boromir has at least 1 resource in his resource pool.Many Thonged Whip (HoN) 1. Warrior. Enemy. When Revealed: Attach Fiery Sword to Durin's Bane as a Weapon attachment with the text: "Attached enemy gets +3 [Attack]. HP: 2. Forced: After a character leaves play. Durin's Bane cannot leave the staging area. Cost: 5 Gondor. Willpower: 0." Treachery. HoN x3. Defense: 4 Sentinel. Flame. Unique. Leadership. Ally.Ranging Goblin (SaF) 152. SaF x2 Weapon." Hero. Cost: 1 Gondor. HP: 1. Gondor allies get +1 Attack.Name/Set (SaF) 149. Attack: 6. HoN x3. Flame. HoN x1. Shadow and Flame.

HP: 2. Cost: 2 Gondor. HoN x3. Restricted. reveal the top card of your deck. Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 Defense for each resource in its resource pool until the end of the phase. HoN x3.Envoy of Pelargir (HoN) 19.Damrod Details Event. Attack: 1.Behind Strong Walls (HoN) 9. Tactics. Attack: 1. Lower the cost for you to play [Lore] cards of that type by 1 until the end of the phase (to a minimum of 1). attach Ranger Spikes to the next elegible enemy that enters the staging area. deal 1 damage to the attacking enemy.Name/Set (HoN) 8. If unattached. attach Alcaron's Scroll to that enemy. Cost: 1 Response: After a location leaves play as an explored location. HP: 3. HP: 1. Attack: 0. Limit 1 per character. Event.Ranger Spikes General consensus at BGG is that Ranger Spikes can nullify Ambush. HP: 1. Ranger.Spear of the Citadel (HoN) 10. HoN x3. Unique Scroll. HoN x3.Blood of Númenor (HoN) 14. Players do not make engagement checks against attached enemy. (Limit once per phase) Ally.Hunter of Lamedon (HoN) 15. add it to your hand. Willpower: 1. return it to the top of the encounter deck. add 1 resource to a Gondor or Noble hero's resource pool. HP: 1. HoN x3. Otherwise discard it. Ally. Lore. Defense: 1 Action: Exhaust Master of Lore to name a card type.Master of Lore (HoN) 17. Lore. HoN x3. Notes (HoN) 11. Attached enemy gets -2 [Threat]. Spirit. Cost: 0 Attach to a Gondor of Dunedain hero. HoN x3. That character gets +1 Defense until the end of the phase. Cost: 3 Gondor. Cost: 2 Trap. Lore. Attack: 1. Attachment. Defense: 0 Response: After Envy of Pelargir enters play. HoN x3. (HoN) 18. Defense: 1 Response: After you play Hunter of Lamedon from your hand. If it is an Outlands card. Willpower: 1. Ally. Cost: 2 Attach to a Tactics character.Ithilien Tracker (HoN) 16. Ranger. Cost: 1 Action: Ready a defending Gondor character. Ally. If unattached. Willpower: 0. Willpower: 1. Defense: 2 Action: Discard Damrod from play to lower your threat by 1 for enemy in the staging area.Alcron's Scroll 50 . Outlands. HoN x3. Cost: 2 Gondor. Attachment. Cost: 5 Action: All characters get +2 Defense and do not exhaust to defend until the end of the round. Tactics.Light the Beacons (HoN) 12. HoN x1. Spirit. Cost: 4 Gondor. Spirit.A Watchful Place (HoN) 13. Lore. Ally. Play Ranger Spikes into the staging area unattached. Defense: 0 Action: Exhaust Ithilien Tracker to lower the Threat of the next enemy added to the staging area to 0 until the end of the phase. HoN x3. Willpower: 1. Attachment. HoN x3. Response: After attached character is declared as a defender. Neutral. Objective. Spirit. return Alacron's Scroll to the staging area and it gains "Action: Exhaust a hero to attach Alcaron's Scroll to that hero." Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack. Event. Attack: 2. Cost: 2 Gondor.

remove him from the game. Defense: 1 Forced: When the player whose hero has Alcaron's Scroll attached raises his threat. the engagement cost of the each enemy in the staging area is 0. Location. If Celador leaves play. Victory: 3 Location. Peril in Pelargir.If Alcaron's Scroll is attached to a hero. Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached. Peril in Pelargir. HP: 5. Into Ithilien.While Pelargir Docks is the active location. Ranger. Ranger.Forced: Each time a location is discarded from the top of the encounter deck. enemies get +1 Attack and +1 Defense. HoN x4 Surge. Peril in Pelargir. HoN x1 Threat: 2. Willpower: 2. Into Ithilien. HoN x1.Collateral Damage (HoN) 25. Defense: 2While Celador is in the staging area. Shadow: Deal attacking enemy an additional shadow card for each Thug enemy in play.The Leaping Fish (HoN) 22. HoN x2 Gondor. Treachery. Attack: 2. Location. Notes (HoN) 21. shuffle this card back into the encounter deck. HP: 3. The Leaping Fish gains: "Forced: At the beginning of the quest phase discard X cards from the top of the encounter decki where X is the number of players in the game. Enemy. Defense: 1 Southron Company gets +2 Threat and +2 Attack while the current quest card has the battle or siege keyword. (If the current quest has the battle or siege keyword.Harbor Storehouse (HoN) 24. Shadow: Return attacking enemy to the staging area after it attacks. Peril in Pelargir. Discard an additional 2 cards for each copy of Collateral Damage in the discard pile. he is committed to the current quest. if able.) Shadow: Deal 1 damage to the defending character. Attack: 2.Blocking Wargs 51 . HoN x5. Into Ithilien. Road. Attack: 3. Unique Gondor.Ithilien Guardian (HoN) 27.While Ithilien Road is the active location. Peril in Pelargir. Add each enemy discarded by this effect to the staging area. Location. HoN x2 Threat: 4. Quest Points: 6 City. HoN x4. Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the current quest card has a keyword).Celador (HoN) 26.Ally. When Revealed: Deal 1 damage to each character committed to the quest. HoN x2 Threat: 4. Threat: 1 Harad.Pelargir Docks (HoN) 23. HoN x4 When Revealed: Discard 2 cards from the top of the encounter deck. deal 1 damage to Celador.Ally. Forced: After players quest unsuccessfully or a character leaves play. raise each player's threat by 2 for each location discarded by this effect. Quest Points: 4 City.Harbor Thug Details Enemy. Objective . Quest Points: 4 Forest. HP: 2. HoN x2 Threat: 1. Threat: 2 Thug. Objective . he is committed to the current quest.Southron Company (HoN) 28. Treachery. Surge. HP: 3. Willpower: 2.Name/Set (HoN) 20. Attack: 3. Then. Harbor Thug engages that player. Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached. Defense: 1While Ithilien Guardian is in the staging area. When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains surge.Ithilien Road (HoN) 29. if able. raise each player's threat by 1. Quest Points: 3 City.

HP: 2. Response: After The Banks leaves play as an explored lcoation. HP: 6.Orc Scramblers Details Enemy. Shadow: Defending player discards 1 of his attachments (Discard all of his attachments instead if undefended). Battleground. deal 3 damage to it. Shadow: Attacking enemy gets +2 Attac k. Attack: 4. Defense: 1 When Revealed: Deal 2 damage to the lowest Threat Battleground location in play. Quest Points: 2 City. Victory: 2 Location. The Siege of Cair Andros. The Siege of Cair Andros. Battleground. remove stage 2 from the quest deck.Surge. Location. Otherwise. Response: After The Approach leaves play as an explored location. Defense: 0 Forced: When Pickpocket attacks.Battering Ram (HoN) 32.Pickpocket (HoN) 38. Response: After The Citadel leaves play as an explored location. Enemy. Threat: 3 Brigand. Victory: 3 Location. remove stage 3 from the quest deck. Notes (HoN) 31. Threat: 3 Besieger. Shadow: Deal 2 damage to the Citadel if it is in play. Otherwise. Attack: 7. HoN x1 Threat: 2. if able. Shadow: Deal 2 damage to The Approach if it is in play. if able. Streets of Gondor. players cannot travel to a locatin that does not have the title City Street. Battleground. attacking enemy gets +2 Attack. remove stage 4 from the quest deck. Attack: 2. HoN x3. HoN x3. HoN x3. if able. attacking creature gets +2 Attack. HoN x1 Threat: 1. remove it from the game (do not collect its victory points).City Street 52 . if able. HP: 5.Name/Set (HoN) 30. Enemy. The Siege of Cair Andros. Quest Points: 11 Cair Andros. HP: 2.Orc Assault (HoN) 37.The Banks (HoN) 36. remove it from the game (do not collect its victory points). Defense: 1Surge. Location. Doomed 2. if able.The Citadel (HoN) 34.If The Citadel has 11 or more dadmage. Besieger. remove it from the game (do not collect its victory points). Enemy. Defense: 3Doomed 2. Threat: 2 Besieger.If The Approach has 7 or more damage. Streets of Gondor. When Revealed: If the active location is a Battleground. Threat: 1 Orc. Attack: 1. HoN x3 Threat: 2. Otherwise. Quest Points: 7 Cair Andros. The Siege of Cair Andros. Surge.If The Banks has 3 or more damage. The Siege of Cair Andros. Victory: 1 Treachery. Quest Points: 3 Cair Andros. The Siege of Cair Andros.Siege Raft (HoN) 33. HoN x2 When Revealed: Each character gets -2 Attack and -2 Defense until the end of the round. Shadow: Deal 2 damage to The Banks fi it is in play. the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand. The Siege of Cair Andros. Shadow: Deal 2 damage to all Battleground locations in play. HoN x1 Threat: 3.The Approach (HoN) 35. attacking enemy gets +2 Attack. When Revealed: Deal 1 damage to each Battleground location in play. HoN x2. While City Street is in the staging area.

Local Trouble (HoN) 42.Overgrown Trail (HoN) 47. Notes (HoN) 40.Lossarnach Bandit (HoN) 44. Defense: 2 Forced: When Zealous Traitor engages a player. Creatures of the Forest. (2 damage instead if Zealous Traitor was not optionally engaged. Quest Points: 3Immune to player card effects.Lost in the City (HoN) 41. Quest Points: 1 City.Lost Companion (HoN) 49. Location. HoN x3. Quest Points: 6 Forest. Threat: 2 Brigand. (2 resources instead if Lossarnach Bandit was not optionally engaged.Action: Exhaust a Ranger character to place 3 progress tokens on Overgrown Trail.") Enemy. HoN x2 Threat: 3. (Counts as a Condition attachment with the text: "When attached hero exhausts.Market Square Details Location. HoN x2. Defense: 1 When Revealed: Until the end of the round. raise its controller's threat by 1. Treachery. Shadow: Return attacking enemy to the staging area after it attacks.Morgul Spider 53 . Brooding Forest. Defense: 1 Archery 2. if any player has no characters committed to the quest. Streets of Gondor. Creatures of the Forest.) Enemy. Shuffle the encounter deck. Morgul Spider gets +1 [Attack] for each character not currently committed to a quest. if able. if able. Location. where X is the attacking enemy's [Threat]. where X is the attacking enemy's [Threat]. Attack: 5. HoN x2 When Revealed: Attach this car to the hero with the highest threat cost witout a copy of Local Trouble attached. Streets of Gondor. Threat: 4 Brigand. Attack: 3.) Treachery. HoN x When Revealed: Return all Brigand enemies engaged with players to the staging area. HoN x3 Threat: 4. Treachery. This effect cannot be canceled. HoN x3 Threat: 3. Threat: 3 Brigand. Spider.Immune to player card effects. HoN x1 When Revealed: Each player must search the encounter deck and discard pile for 1 City location and add it to the staging area. HoN x1. Brigands. If this effect returned no Brigand enemies to the staging area. (Discard that hero instead if Umbar Assassin was not optionally engaged. Travel: Each player must spend 1 resource from one of his heroes' resource pools to travel here. Shadow: Shadow: Remove X progress tokens from the current quest. Attack: 3.Zealous Traitor (HoN) 43. HP: 5. Threat: 3 Creature. readies. HP: 5. Streets of Gondor. Forced: When Umbar Assassin engages a player.Name/Set (HoN) 39. Defense: 3 Forced: When Lossarnach Bandit engages a player. Shadow: Defending player discards his hand. Brooding Forest. Attack: 4. Treachery.Umbar Assassin (HoN) 45. Then. Brigands. that player discards 1 resource from each of his heroe's resources pools. HP: 3. Shadow: Remove X progress tokens from the current quest. Enemy. Shadow: Defending player discards all resources in his heroes' resource pools. that player must deal 1 damage to each ally he controls. Brigands. Lurking in Shadows gains surge. Brigands.Secluded Glade (HoN) 48.) Enemy. remove all characters from the quest. that player must deal 3 damage to a hero he controls. HoN x3.Lurking in Shadows (HoN) 46. HP: 2. HoN x When Revealed: Each player removes 1 character he controls from the quest. or triggers an ability.

Mumak cannot take more than 3 damage each round. Southrons. Shadow: Deal the attacking enemy two additional shadow cards. Attack: 3. Shadow: Defending player raises his threat by X where X is the attacking enemy's [Threat] Treachery.Southron Support (HoN) 56. Threat: 2 Mordor.Forest Bat Details Enemy. When Revealed: Resolve the "when revealed" effect on the topmost treachery card in the encounter discard pile. it makes an immediate attack from the staging area against the first player. Enemy. This effect cannot be canceled. HoN x2 When Revealed: Raise each player's threat by the number of questing characters. Attack: 5.Lieutenant of Moror (HoN) 57. [Spirit]. HP: 12.Haradrim Elite (HoN) 54. Defense: 3 Forced: When Haradrim Elite enters play. HP: 3. Defense: 3 While Orc Vanguard is in the staging area. (+3 [Attack] instead if it has the Harad trait. HoN x2. Southrons. Attack: 4. Southrons. Defense: 2 Allies cannot defend against Lieutenant of Mordor. HoN x3. Southrons.) Shadow: Each player raises his threat by the number of enemies engaged with him. Shadow: Attacking enemy gets +2 [Attack]. Threat: 2 Mordor. Notes (HoN) 51. [Tactics]. Orc. Attack: 1. HP: 1. if able.Orc Arbalesters (HoN) 58. resources cannot be spent from the resource pools of heroes who have a [Leadership].) Enemy. Enemy. HoN x2. Defense: 1 When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest. Attack: 1. When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area. Shadow: This enemy attacks again after this attack resolves.) Shadow: Attacking enemy gets +1 [Attack]. or [Lore] resource icon.Mumak (HoN) 55. Shadow: Attacking enemy gets +1 [Attack]. if able. or [Lore]) on heroes in play. Mordor Elite. Watcher in the Wood gains surge. HoN x2 Doomed 3. Threat: 3 Harad. HoN x1.) Enemy. Attack: 8. Mordor Elite. Shuffle the encounter deck. Defense: 3 No attachments can be attached to Mumak. HoN x3. HP: 5. Defense: 2Archery X. X is the number of players in the game. Orc. Victory: 3 Enemy. Treachery. Threat: 2 Mordor. Enemy. Creatures of the Forest. Threat: 2 Harad. HP: 5. (+3 [Attack] instead if it has the Harad trait.Watcher in the Wood (HoN) 52. Creature.Name/Set (HoN) 50. X is the number of different resource icons ([Leadership]. HoN x3.Orc Vanguard 54 . Mordor Elite. HP: 5.Southron Mercenaries (HoN) 53. Defense: 2Archery X. HP: 4. Threat: 1 Creature. Creatures of the Forest. [Spirit]. (If the current quest has the battle or siege keyword. Attack: 7. Threat: 4 Harad. (Deal a new shadow card for that attack. HoN x1. Archery X.

The Master's Malice (HoN) 61. Mordor Elite. Enemy. If the players defeat this stage. [Spirit]. The players cannot defeat this stage unless Alcaron's Scroll is attached to a hero.Orc Rabble (HoN) 63. Threat: 3 Mordor. HoN x2 When Revealed: Each player discards the top card of his deck. HoN x1. Threat: 2 Mordor. HoN x3. Side B: Battle. Treachery. HoN x3. Ravaging Orcs. or [Lore]). Attack: 3. Deal it another shadow card. Attack: 1. Defense: 2 Forced: When Orc Arsonist engages a player. Deal it another shadow card.Orc War Camp Details Location. Quest Points: 6 Side A: Setup: Search the encounter deck for The Leaping Fish and Alcaron's Scroll. Defense: 1 Forced: When Orc Rabble is dealt a shadow card. (Characters use their [Attack] and [Will] when questing) The players cannot advance to the next stage unless Alcaron's Scroll is attached to a hero. Treachery. Quest Points: 15 Side A:When Revealed: Each player searches the encounter deck and discard pile for 1 enemy and adds it to the staging area. Shadow: Attacking enemy gets +1 [Attack] for each shadow card dealt to it. Make The Leaping Fish the active location and attach Alcaron's Scroll to a hero. if able. Shuffle the encounter deck. HoN x2 When Revealed: Each player chooses 1 sphere of influence ([Leadership]. deal 1 shadow card to each enemy engaged with that player. HoN x1.Scourge of Mordor (HoN) 65. Ravaging Orcs. it gets +2 [Attack] until the end of the phase. Treachery. progress tokens cannot be placed on Orc War Camp while it is in the staging area. (Characters use their [Attack] and [Will] when questing) When Revealed: Each player must search the encounter deck for a copy of Harbor Thug and add it to the staging area. Notes (HoN) 60.Escape to the Quays 55 . Quest Points: 13 Side B: Battle. Shadow: Attacking enemy gets +1 [Attack]. Each character a player controls that does not belong to his chosen sphere takes 3 damage. Forced: The first enemy revealed from the encounter deck each round makes an immediate attack against the player who controls Alcaron's Scroll from the staging area.The Leaping Fish (HoN) 66. Shadow: Deal the attacking enemy an additional shadow card for each player in the game. or [Lore]). HoN x2 Threat: 5. Orc. HoN x1 When Revealed: Each player chooses 1 sphere of influence ([Leadership]. Shadow: Attacking enemy gets +1 [Attack]. Add Alcaron's Scroll to the staging area. Until the end of the phase.Name/Set (HoN) 59. Quest. Otherwise. [Spirit]. HP: 3. Mordor Elite.Orc Arsonist (HoN) 64. where X is the total cost of all cards discarded by this effect. Quest Points: 2 Mordor. [Tactics]. Quest. Mordor Elite. Each character a player controls that does not belong to his chosen sphere takes 3 damage. Orc.If an Orc enemy is in play. HoN x1. they have won the game. HP: 3. [Tactics]. Quest.Fighting in the Streets (HoN) 67. raise the total [Threat] in the staging area by X. Enemy.The Power of Mordor (HoN) 62. Side B: Enemies cannot be optionally engaged. When Revealed: Attach Alcaron's Scroll to the highest engagement cost enemy in play. Ravaging Orcs.

Shuffle the encounter deck. tSF x1.) Breakthrough at the Citadel adds 5 [Threat] to the staging area. If there are no Battleground locations in play. Hero. (Characters quest using [Defense] instead of [Willpower]. Quest.) Archery X. HoN x1.The Hidden Way (HoN) 71. immediately advance to the next stage. Quest. (Characters use [Defense] instead of [Willpower] when questing. If the players defeat this tage. raise each player's threat by 2. If players defeat this stage.Abush in Ithilien Details Quest. Quest Points: 12 Side B: When Revealed: The first player takes control of all Ranger objectives in the staging area. instead of raising threat. Quest Points: 15 Side B: Siege. Side B: Siege. Quest Points: 9 Side B: Siege. Quest. they have won the game. Shuffle the encounter deck. Quest Points: 15 Side B: If any player's threat is 37 or higher. (Characters quest using [Defense] instead of [Willpower]. HoN x1. HoN x1. Leadership. Forced: At the end of each round. Quest. Quest. Attack: 1.Name/Set (HoN) 68. HoN x1. advance to stage 3A (bypassing stage 2). X is the number of players in the game. After this stage is completed. Side B: Battle.Reinforcing the Banks (HoN) 74.) Forced: After the players quest unsuccessfully. each player must choose and discard 1 character he controls.Sourthron Counter-Attack (HoN) 70. Quest Points: 9 Side A: Setup: Add The Approach. You may use resources from Hirluin the Fair's resource pool to pay for Outlands ally cards of any sphere. Approaching Cair Andros gains siege. Quest.) If the players complete this stage with Celador in the staging area. HoN x1. HoN x1. (Characters use [Attack] instead of [Willpower] when questing. Quest Points: 7 Side B: Battle. When Revealed: Reveal 1 card per player from the encoutner deck and add it to the staging area. Enemies do not makie engagement checks and cannot be optionally engaged. Search the encounter deck for a copy of Ithilien Road and make it the active location. The Citadel. they have won the game. Notes (HoN) 69. Quest Points: 9 Side B: Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round. Defense: 1 Ranged.) Players must deal damage from undefended attacks to the lowest [Threat] Battleground location in play. HoN x1.Approaching Cair Andros (HoN) 72. UniqueThreat: Outlands.The Last Battle (tSF) 1.Hirluin the Fair 56 . (Characters quest using [Attack] instead of [Willpower]. advance to stage 4A (bypassing stage 3).Breakthrough at the Citadel (HoN) 76. HoN x1. Willpower: 1.The Defense (HoN) 73. Quest Points: 5 Side B: Siege. If the players have collected 4 or more victory points. Quest. HP: 4.Breakthrough at the Approach (HoN) 75. Quest Points: 15 Side A: Setup: Add Celador to the staging area. HoN x1. Quest. Each player must search the encounter deck for a copy of Southron Company and add it to the staging area. The Last Battle gains battle and loses siege. and The Banks to the staging area. (Characters use [Defense] instead of [Willpower] when questing.

Defense: 1 Each Outlands character you control gets +1 [Defense] Event. Attack: 0. Leadership. advance to the next stage. out of play. Spirit. Defense: 0 Each Outlands character you control gets +1 [Attack] Attachment. advance to the next stage. Neutral. Willpower: 1. Cost: 0 Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool. Willpower: 0. Ring. Tactics. Cost: 0 Action: Name a sphere. you can spend resources of any sphere when paying for cards that belong to the named sphere. Item. Willpower: 0. Quest. without looking at it. Restricted. tSF x3. Quest Points: Side A: When Revealed: Reveal the set aside Plot card and add it to the staging area.Gaining Strength (tSF) 4. Cost: 2 Outlands. tSF x3. Repeat this with all Plot cards. Ally. returning any other active locations to the staging area.Ethir Swordsman (tSF) 7. If there are 4 or more resource tokens on The Grand Design. Cost: 1 Outlands. If attached hero is Aragorn. Cost: 1 Outlands. Remove the others from the game. Tactics.Name/Set (tSF) 2. he also gains a [Lore] resource icon. tSF x3.Knights of the Swan (tSF) 5. HP: 1. Side B: When Revealed: Make Roots of the Mindolluin the active location. Attach to a hero.Conspiracy (tSF) 12. tSF x3. (+2 [Defense] instead if attached hero has the Gondor trait.Anfalas Herdsman (tSF) 9. tSF x3. Shuffle all Villain cards and randomly set one aside. Side B: When Revealed: Search the encounter deck for The Fourth Star and make it the active location. tSF x3. out of play. tSF x1. Cost: 1 Action: Draw 1 card for each hero you control with a printed [Lore] resource icon. Quest Points: Side A: Setup: Create the underworld deck. Willpower: 1. If there are 4 or more resource tokens on Conspiracy. Attack: 1. Defense: 0 Each Outlands character you control gets +1 hit point. Shuffle the encounter deck. Remove Roots of the Mindolluin from the encounter decks and set it aside. Defense: 1 Each Outlands character you control gets +1 [Willpower] Attachment. Spirit. Item. HP: 1. Forced: After the active location leaves play as an explored location.Mithrandir's Advice (tSF) 10. Event. Cost: 1 Armor. Ally. tSF x3. HP: 1. Attached hero gains +1 [Defense]. Attached hero gets +1 hit points for each Artifact attachment attached to it. Forced: After the active location leaves play as an explored location place 1 resource token on this quest. Event. HP: 1. Until the end of the phase. Leadership.Gondorian Shield Details Ally. place 1 resource token on this quest. tSF x3.The Grand Design 57 .) Ally. Notes (tSF) 6.Warrior of Lossarnach (tSF) 3. Limit 1 per hero. Lore. tSF x3. Cost: 2 Outlands. Cost: 1 Artifact. Attach to a hero. Lore.Ring of Barahir (tSF) 8. Quest. Attack: 1.A Good Harvest (tSF) 11. Attack: 0. tSF x1.

Telemnar's Bane makes an immediate attack against the first player. Response: When The Fourth Star leaves play as an explored location. tSF x1. Villain. Defense: 2 Forced: When Telemnar's Bane attacks. tSF x1. Enemy. Quest Points: 3 Underworld. each player may draw 1 card.Underworld 1. Quest Points: 2 Underworld.Daughter of Beruthiel (tSF) 16. the players have won the game. Enemy. If this stage is defeated.Telemnar's Bane (tSF) 18. Quest Points: 5 City.Roots of Mindolluin (tSF) 20. Quest Points: 15 Side A: When Revealed: Reveal the set aside Villain card and add it to the staging area. if able.Underworld 1. The Steward's Fear. Threat: 3 Gondor. tSF x1 Threat: 2. HP: 5. Forced: After Houses of the Dead becomes the active location. The Steward's Fear. HP: 2. City. Treachery. tSF x1 Threat: 3. Villain. Notes (tSF) 14. tSF x1 Threat: 4. tSF x1. City. tSF x2 Threat: 2. Attack: 5. discard it instead.Unwelcome Discovery 58 . tSF x2 Surge. When Revealed: Reveal 1 card from the underworld deck and add it to the staging area.Storehouse (tSF) 21. tSF x3 Threat: 3. Each location in the staging area gets +2 Quest points. (+2 [Attack] instead if undefended. The Steward's Fear. Location. The Steward's Fear. Villain. Enemy. Shadow: If this attack is undefended. Defense: 2 Underworld Dissident gets +1 [Attack] for each Underworld location in play.The Confrontation Details Quest.Sewers (tSF) 19.Houses of the Dead (tSF) 22. reveal the top card of the encounter deck. Shadow: Attacking enemy gets +1 [Attack]. Forced: After Daughter of Beruthiel attacks. exhaust all characters. Defense: 3 Daugher of Beruthield cannot be optionall engaged. X is the number of players in the game.Underworld 2. The engaged player may raise his threat by 4 to prevent this effect. Threat: 3 Gondor.Underworld Dissident (tSF) 15. The Steward's Fear. Threat: 3 Gondor. If it is a Clue card.The Fourth Star (tSF) 23. Enemy. Defense: 3 Forced: After the Hand of Castamir attacks. Side B: When Revealed: Shuffle the underworld deck into the encounter deck. Location. and discard it.) Location. Location.The Hand of Castamir (tSF) 17. return her to the staging area. Quest Points: 4 Underworld.Underworld 1. The Steward's Fear. The Steward's Fear. Threat: 3 Brigand. Attack: 2. tSF x5. remove 1 token from the current quest. Quest Points: 5 Underworld.Name/Set (tSF) 13. Forced: After a treachery card is revealed from the encounter deck. Location. The Steward's Fear. HP: 6.Underworld X. Attack: 3. resolve its effects. Attack: 4. City. discard the top 3 cards of each player's deck. HP: 7. The Hand of Castamir makes an immediate attack against the first player. When Revealed: Place the top card of the underworld deck facedown underneath the active location. The players cannot defeat this stage while a Villain is in play. The Steward's Fear. Forced: After a player plays an event card. The Steward's Fear. tSF x1.

The Massing at Osgiliath. each character gets -1 Willpower. tSF x1 Plot. Victory: 1 Objective. Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round. tSF x1 Plot. The Steward's Fear. the players have lost the game. Victory: 1 Objective. Action:P Exhaust a hero to claim this objective and attach it to that hero. add Secret Map to the victory display to place 3 progress tokens on the active location. all copies of Snaga Scouts engage the player with the lowest threat.) Notes (tSF) 25. If a hero is destroyed by an enemy attack. he returns to the staging area unless the defending player raises his threat by 3. The forced effect happens immediately after determining combat damage and before any player actions. Action: Exhaust a hero to claim this objective. Attack: 6. Threat: 6 Nazgûl. Then discard that ally. Attack: 1. Action: Exhaust a hero to claim this objective. add it to the victory display. The Steward's Fear. Objective.The Witch-king You can use Feint (CORE 34) to prevent him from attacking and thus prevent him from returning to the staging area. While The Witchin-king is in the staging area. and place 2 resource tokens on the current quest.Snaga Scouts 59 .Name/Set (tSF) 24. tSF x2 When Revealed: End the quest phase without resolving the quest.A Scrap of History (tSF) 27. The first player deals X damage to one of his heroes. Enemy. Treachery. Scout. remove all tokens from the current quest. Captain. The Massing at Osgiliath. Action: If attached to a hero. Threat: 1 Orc. (TMaO) 2. place 1 resource token on Up in Flames and discard the top X cards of each player's deck. A Knife in the Back gains surge. Enemy. tSF x1 Clue.A Prisoner (tSF) 29. Objective. HP: 11. HP: 2. tSF x1 Clue. TMaO x1.Unholy Alliance (tSF) 30. tSF x1 Clue. raise each player's threat by 2. and place 1 resource token on the current quest. At the end of each round.Up in Flames (tSF) 31. if able.Poisoned Counsels (TMaO) 1.A Knife in the Back Details Treachery. the players have lost the game. Forced: After The Witch-king attacks. add it to the victory display. Objective. If any player has no carrds in his deck. TMaO x4.Secret Map (tSF) 28. If no ally is discarded by this effect. Defense: 0 Forced: At the beginning of the encounter phase. Forced: At the end of the round. tSF x1 Plot. X is the number of resource tokens on Up in Flames. Defense: 6 Players cannot play attachments on The Witch-king. tSF x3 When Revealed: Random select 1 ally controlledc by the first player. (The first player chooses in case of a tie. where X is that ally's [Attack].False Lead (tSF) 26. Victory: 1 Objective. Shadow: If this attack destroys a character.

Name/Set (TMaO) 3. deal 1 damage to that character. Quest Points: 5 West Bank. If two copies are inplay and you don't travel to either.Uruk Vanguard Players have crossed the Anduin when they have reached Stage 4 of the quest. TMaO x3. Threat: 2 Easterling. TMaO x4. (TMaO) 6. Location. Attack: 3. attacking enemy gets +2 Attack if it is a Scout. Attack: 2. it gains: "Forced: When a character commits to a quest. (Top 2 Scout enemies instead if the players have crossed the Anduin. Enemy.Pelennor Fields (TMaO) 11. Location. Location. Ruins of Osgiliath gets +3 Threat.While Morgulduin is the active location. HP: 4. shuffle Wolves from Mordor into the encounter deck. HP: 4. The Massing at Osgiliath. 60 . The Massing at Osgiliath. Shadow: Remove all defending characters from combat. Uruk Vanguard gets +3 Attack. TMaO x3 Threat: 1. TMaO x2 Threat: 1. Defense: 3 When Revealed: Move the top Scout enemy from the encounter discard pile to the staging area. The Massing at Osgiliath. Polluted. The Massing at Osgiliath. (+2 Attack instead if players have crossed the Anduin). The would-be defenders remain exhausted.) Shadow: If this attack is undefended.Wolves from Mordor Details Enemy." Shadow: If the players have not yet crossed the Anduin. Scout. return any current active location to the staging area. Captain.Wainriders (TMaO) 5. If two copies are in-play and you travel to one of them.If the players have crossed the Anduin. Threat: 2 Uruk.Morgulduin Players have crossed the Anduin when they have reached Stage 4 of the quest. Quest Points: 7 West Bank. possibly the same Hero that was meant to defend against the attack in the first place. Shadow: Deal 2 damage to the defending character. Shadow: The attack is undefended which means the damage must be applied to any Hero. TMaO x4.Emyn Arnen Overlook (TMaO) 9. TMaO x3. This attack is considered undefended. Attack: 3. (TMaO) 7.If the players have crossed the Anduin. The Massing at Osgiliath. Shadow: Attacking enemy gets +1 Attack. Quest Points: 7 East Bank. The effect applies to every Scout enemy revealed while this Location is in-play.Ruins of Osgiliath Players have crossed the Anduin when they have reached Stage 4 of the quest. The Massing at Osgiliath. HP: 8. The Massing at Osgiliath. (TMaO) 10. Morgulduin becomes the active location.Wainrider Captain If Frodo (SoM 25) is damaged. the players must either travel to Pelennor Fields or raise each player's threat by 3. Players have crossed the Anduin when they have reached Stage 4 of the quest. Defense: 1 Forced: After Wolves from Mordor attack and destroy a character. TMaO x3 Threat: 1. Victory: 1 Notes (TMaO) 4. Enemy." Victory: 1 Location. Shadow: Attacking enemy gets +1 Attack. each players' threat increases by 6. Threat: 1 Creature. Defense: 1 If the players have crossed the Anduin. TMaO x1 Threat: 2. Quest Points: 3 East Bank. The Massing at Osgiliath. Players have crossed the Anduin when they have reached Stage 4 of the quest. Threat: 2 Easterling. each players' threat still raises by 3 because you didn't travel to the other one (official answer from Nate). Defense: 1 Each damage dealt by Wainriders raises the defending player's threat by 1. the defending player's threat is still raised by 1 and then if you decide to cancel Frodo's damage you will raise the threat an additional amount equal to the damage being cancelled. Players have crossed the Anduin when they have reached Stage 4 of the quest.Captured Tower (TMaO) 8. Location. Quest Points: 2 West Bank. HP: 4. Captured Watchtower gets +3 Threat. Attack: 3. TMaO x2 Threat: 1. Pelennor Fields gains: "When faced with the option to travel. Orc.If the players have crossed the Anduin. The Massing at Osgiliath. Scout.The first Scout enemy revealed from the encounter deck each round gains surge and doomed 2. (+2 Attack instead if players have crossed the Anduin). Enemy.

TMaO x4 Doomed 1. Quest Points: 7 Side A: Setup: Search the encounter deck for 12 Scout cards.Dark Pursuit (TMaO) 14. TMaO x1.Cut Off Details Treachery. TMaO x2 Gondor. The Massing at Osgiliath. The Massing at Osgiliath. Willpower: 2. The Massing at Osgiliath. HP: 2. each card revealed by the encounter deck gains doomed 1. TMaO x1.Massing at Osgiliath (TMaO) 15. any number of progress tokens that would be placed on this quest may instead be discarded to remove the same amount of damage from Laketown. Quest. (2 allies instead if this attack is undefended. Shuffle any unused Scoutcards back into the encounter deck. TMaO x2 When Revealed: Raise the total Threat of the staging area by 1 for each Scout enemy in play. Surge. In order to commit characters to the quest. Range. Ally. (Doomed 3 instead if the players have crossed the Anduin. When Revealed: Until the end of the phase. Quest Points: Side A: Setup: Shuffle all copies of Smaug into a spearate Smaug deck. Quest. Quest Points: 1 Side A: none. out of play. Players cannot travel to East Bank or West Bank locations.Beyond Expectations (TMaO) 17. Side B: When Revealed: Add The Witch-king to the staging area. When Revealed: Each player must discard all ally cards from his hand. Quest. and add it to the staging area. Notes (TMaO) 13. When Revealed: The first player takes control of Ranger of Ithilien. exhausted and committed to the quest. If the players defeat this stage. (TMaO) 16. Defense: 1Surge. Search the enounter deck for Lake-town and add it to the staging area. TMaO x1.Ally. a player must first choose a hero or 1 Ranger of Ithilien card he controls. Ranger of Ithilien gains surge. Shuffle the encounter deck. Attack: 2. if able. When revealed: Deal 1 damage to Lake-town for each player in the game. Dark Pursuit gains surge.Terror from the Mountain (TBoLt) 2.Race to Mias Tirith (TBoLt) 1. Quest. Players cannot travel to East Bank locations. Discard each chosen card from play. TBoLt x1. Side B: Progress tokens from card effects cannot be placed on this quest card or the active location. and add 3 per player (one of each title). TMaO x1. Players have now crossed the Anduin. Then.Through the Ruins (TMaO) 18. Side B: Players cannot travel to West Bank locations. Side B: Players cannot travel to West Bank locations. Each player cannot play or put into play more than 1 card from his hand each round. Side B: Smaug cannot have more than 6 damage on him.Name/Set (TMaO) 12. to the staging area. Quest.) Objective . When the players quest successfully.Anduin Crossing (TMaO) 19. TMaO x3 Surge.Ranger of Ithilien Players have crossed the Anduin when they have reached Stage 4 of the quest. Treachery. If there are no Scout enemies in play. Quest.Fire and Water 61 . TBoLt x1. reveal 1 card from the encounter deck per player. Doomed 1. Remove The Witch-king from the encounter deck and set him aside. Shadow: Defending player must discard 1 ally card from his hand or attacking enemy gets +3 Attack. Then. Treachery. Quest Points: 15 Side A: none. Quest Points: Side B: Smaug cannot have more than 12 damage on him. Quest Points: 5 Side A: none. they have won the game.

compare the number of damage tokens on Lake-town with the number of victory points in the victory display. Excess damage from attacks by Smaug the Magnificent must be assigned to Lake-town. Defense: 8 Immune to player card effects.Lake-town (TBoLt) 8. The Battle of Lake-town. The Battle of Lake-town.Smaug the Terrible (TBoLt) 6. discard The Old Thrush.Smaug the Magnificent (TBoLt) 7. (TBoLt) 4. The Battle of Lake-town. Quest Points: Side B: Forced: During the quest phase. Refresh Action: Reset the quest deck to stage 2B. Treachery. Guarded. Excess damage from this attack must be placed on Lake-town. TBoLt x1 City. Objective.Town-Baiting (TBoLt) 12. Lake-town has burned and the player's have lost. TBoLt x3 When revealed: Smaug makes an attack against Lake-town. If the players have more victory points. TBoLt x3 When revealed: Deal 1 damage to each character in play. It gives the characters a chance to return to Lake-town so that they may heal some damage however Smaug also has a chance to heal since he can't have more than 12 damage.) Enemy. When revealed: Move 3 damage from Smaug the Magnificent to Lake-town. Objective.The Old Thrush (TBoLt) 9. Notes The refresh action is optional. reveal 1 additional card from the encounter deck. The last player may declare a defender against this attack. Attack: 5. TBoLt x3 When revealed: Resolve all burn damage from all locations in play. Shadow: Deal 1 damage to each character in play. TBoLt x3.Dire Magnificence 62 . Response: After attached hero exhausts to attack Smaug. TBoLt x3. Shadow: Resolve this card's "When revealed" effect. [Counts as an attachment with the text: "If detached. Enemy.Smaug the Mighty (TBoLt) 5. TBoLt x1 Creature. they have won the game. Defense: 7 Immune to player card effects. The Battle of Lake-town. Treachery. Action: Exhaust a hero to claim this objective and attach it to that hero when it is free from encounters. The players must defeat Smaug to defeat this stage. Any player may discard a hero to cancel this effect. TBoLt x3. Attack: 8. Defense: 9 Immune to player card effects. This effect cannot be canceled.Close to the Flame (TBoLt) 10. Any player may discard a hero to cancel this effect. Shadow: If this attack destroys a character. Otherwise. If Lake-town has 50 or more damage on it. Threat: 7 Dragon HP: 20. When revealed: Resolve all burn damage from locations in play. When Smaug is defeated. Threat: 6 Dragon HP: 20.Scorching Blast (TBoLt) 11." Treachery.The Dragon's Wrath Details Quest. TBoLt x1. Smaug engages the next player and makes an immediate attack against that player. The Battle of Lake-town. Deal 2 damage to Lake-town for each player that cannot. The Battle of Lake-town. discard X cards from hand to reduce Smaug's [Defense] by X.Name/Set (TBoLt) 3. You still have to re-complete 2B before again proceeding to 3. TBoLt x3 When revealed: Each player must choose and discard 1 ally he controls. Lake-town has completely burned and the players have lost the game. Treachery. if able. The Battle of Lake-town. When Revealed: Smaug the Mighty makes an immediate attack against each player (deal and resolve a shadow card for each attack. Enemy. Threat: 5 Dragon HP: 20. Attack: 7.

Great Bridge 63 . Shadow: If this attack destroys a character. TBoLt x4 Threat: 4. The Battle of Lake-town. TBoLt x1 Threat: 4. +2 Attack. When Revealed: Resolve all burn damage from all locations in play.The Master's Manor (TBoLt) 17. TBoLt x1 Threat: 2. (If no cards are discarded by this effect. The Battle of Lake-town.Burn 2. Victory: 2 Location.Burn 1. The Battle of Lake-town. Quest Points: 2 Lake-town.West Pier (TBoLt) 16. X is the amount of damage on Lake-town.Burn 2.Burn 3.North Pier (TBoLt) 19. TBoLt x1 Threat: 3. Quest Points: 6 Lake-town. Pier. Travel Action: Deal 2 damage per player to Lake-town to add this location to the victory display.Great House Great House's burn damage doesn't take effect during its when revealed effect.Burn 3. Victory: 8 Location. players cannot travel to other locations. Great Bridge gains surge. Victory: 2 Location. TBoLt x2 When Revealed: If Smaug is in play. The Battle of Lake-town. "When revealed" effects cannot be cancelled. The Battle of Lake-town.South Pier (TBoLt) 18.Name/Set (TBoLt) 13.Burn 2. Quest Points: 4 Lake-town. he gets +2 Threat. (TBoLt) 22. TBoLt x Threat: 1." This effect lasts until the end of the round.East Pier (TBoLt) 21. Victory: 6 Location. When faced with the option to travel. -2 Defense and gains the text: "Allies cannot be declared as defenders. TBoLt x3 When revealed: Choose and shuffle 1 Pier location from the victory display back into the encounter deck.Burn 1. If no location was shuffled back into the encounter deck by this effect. The Battle of Lake-town.) Victory: 4 Notes (TBoLt) 14. Quest Points: 2 Lake-town. Pier. When revealed: Discard X cards from each player's deck. Quest Points: 8 Lake-town. The Battle of Lake-town. Quest Points: 2 Lake-town.Merchant's District (TBoLt) 20.Reckless in His Rage (TBoLt) 15. Victory: 3 Location. resolve all burn damage on locations in play.Catching Fire Details Treachery. When Revealed: Move all damage from Smaug to Lake-town.Each location in play gains Burn 1. Pier. TBoLt x1 Threat: 2. The Battle of Lake-town. The Battle of Lake-town. Catching Fire gains Surge. TBoLt x1 Threat: 6. defending player discards his hand. Location. Victory: 4 Location. (4 damage instead if undefended). Victory: 2 Location. Shadow: Defending player gets -2 [Defense] Treachery. Shadow: If this attack destroys a character. Shadow: Deal 1 damage on Lake-town. Quest Points: 3 Lake-town. TBoLt x1 Threat: 2. Smaug cannot be damaged. Quest Points: 4 Lake-town. The Battle of Lake-town. Pier.

Unique. Attack: 2. Attack: 1. HP: 3. Travel: If there is 1 active location. Victory: 4 Hero.Beorn (OHaUH) 6. Quest Points: 4 Lake-townBurn 1.Fisherman's Dock Details Location. Unique. HP: 2. Attack: 2.Name/Set (TBoLt) 23. add 1 additional resource to Thorin Oakenshield's pool when you collect resources during the resource phase. Defense: 1 Sentinel. Unique. Lore. Warrior. Willpower: 1. Immune to player card effects. Unique. Cost: 3 Dwarf HP: 3. Attack: 1. Unique. All locations are immune to player card effects. Tactics. exhaust Dori to place that damage on Dori instead. Lore. HP: 10. Cost: 3 Dwarf. Then. The Battle of Lake-town.) Shadow: Add this location to the staging area. Shadow: Attacking enemy gets +2 Attack. OHaUH x1. Beorn does not exhaust to defend. Defense: 1 If you control at least 5 Dwarf characters. OHaUH x1. Attack: 1. shuffle your deck. Unique. Ally. The Battle of Lake-town. Spirit. Defense: 1 Response: After you play Kili from your hand during the planning phase. Unique. Leadership. Tactics.Fili (OHaUH) 7. OHaUH x1. If Bilbo leaves play. Willpower: 3. the players have lost the game Hero. reduce your threat by 1. Ally. Hero. Threat: 0 Hobbit. Willpower: 0. Attack: 1. Attack: 3. Willpower: 2. Attack: 5. OHaUH x3. Willpower: 2. Cost: 3 Dwarf. Noble. Threat: 12 Beorning. Defense: 1 The first player gains control of Bilbo Baggins. Defense: 2 Response: After a Dwarf ally enters play under your control. OHaUH x3.Burn 1. OHaUH x1. OHaUH x3. Willpower: 2. Spirit. draw 1 additional card at the beginning of the resource phase. Defense: 0 Action: Exhaust Bofur to search the top 5 cards of your deck for 1 Weapon attachment. Threat: 8 Dwarf. (OHaUH) 2. Threat: 9 Dwarf. Quest Points: 2 Lake-town.Kili (OHaUH) 8. Leadership. Ally.Nori (OHaUH) 4.Dori 64 . Warrior HP: 5. Willpower: 1. Ally. Threat: 12 Dwarf. Defense: 1 If you control at least 5 Dwarf characters. TBoLt x4 Threat: 2. Defense: 1 Response: After a hero is assigned any amount of damage. HP: 3. Hero. Unique. Notes (TBoLt) 24. HP: 2. Willpower: 1. HP: 4.Ori (OHaUH) 5. (there are now 2 active locations. TBoLt x4 Threat: 3. Then.Thorin Oakenshield (OHaUH) 3.Bilbo Baggins (OH) If the first player's threat reaches 50 then both players have lost the game due to Bilbo having to be discarded. shuffle your deck. OHaUH x3. exhaust a hero to travel here. Victory: 2 Location. OHaUH x1. Then it makes an additional attack after this one. Hero. search your deck for Fili and put him into play under your control. Cost: 3 Dwarf. Defense: 1 Response: After you play Fili from your hand during the planning phase. search your deck for Kili and put him into play under your control. HP: 3. Bilbo Baggins cannot gain resources from player card effects. Baggins.Esgaroth Wharf (OHaUH) 1. Unique. Cannot have attachments.Bofur (OHaUH) 9. Willpower: 1. Add that card to your hand and shuffle the other cards back into your deck. Attack: 2.

Unique. OHaUH x3. Forced: At the end of the refresh phase. Note that there is no endless loop potential. Put up to 2 allies discarded by this effect into play under your control. Attach to a hero. OHaUH x3. OHaUH x3. Action: Discard Cram to ready attached hero. +2 [Attack]. OHaUH x3. You may raise your threat by 2 to cancel this effect.Late Adventurer (OHaUH) 18. Nor can you use Erebor Hammersmith to return a Treasure card from you discard pile to your hand because each of those abilities targets the attachment card type not the Treasure card type. Action: Exhaust Spare Hood and Cloak and exhaust attached character to ready another character. No travel effects trigger on the location because you didn't 'Travel' there. +1 [Attack]. OHaUH x1 Artifact. Willpower: 4. Cost: 0 Item.) Event.A Very Good Tale (OHaUH) 15. exhaust a Weapon card attached to that hero to draw 3 cards. Cost: 1 Artifact. (If there is another active location. Deal damage to the attacking enemy equal to the discarded card's [Threat]. Neutral.Foe-hammer (OHaUH) 16. Cost: 0 Action: Exhaust 2 allies you control to shuffle your deck and discard the top 5 cards. Item.Name/Set (OHaUH) 10. Attachment. Response: After Bilbo Baggins exhausts to defend. Attach to Bilbo Baggins. Cost: 0 Item. Does not need an active location already. (Deal 3 damage instead if the enemy is an Orc. Cost: 1 Action: Bilbo Baggins gets +2 [Willpower]. (FFG) 65 . Cost: 0 Response: After a hero you control attacks and destroys an enemy. Weapon. Then.) Event. Cost: 0 Combat Action: Exhaust a Weapon card attached to a hero you control to choose an enemy engaged with you.) Treasure.Goblin-cleaver (OHaUH) 17. Attachment. and +2 [Defense] until the end of the phase. (You may spend a [Baggins] resource from Bilbo Baggins' resource pool to play this card even if you do not control Bilbo Baggins. Restricted. Cost: 1 Play during the quest phase. Tactics. discard the top card of the encounter deck. Leadership. return it to the staging area. Therefore. (OHaUH) 14. you cannot use Master of the Forge to search for Treasure. Baggins. OHaUH x3. Event. Attachment. Spirit.Burglar Baggins Surge should still apply. Item. (Nate) (OHaUH) 20.Sting Cards other than the attachment card type are only considered attachments after they are attached to something. Event. Attach to a hero. The total cost of the allies put into play cannot exceed the total cost of the allies exhausted to pay for this effect. Action: Deal 2 damage to the first enemy revealed from the encounter deck this phase. OHaUH x3. discard Gandalf from play. Deal 2 damage to that enemy. OHaUH x3. Unique. Lore. Leadership. Event. Action: Exhaust Thror's Map to choose a location in the staging area.Thror's Map General consensus is that you can use this on already 'ready' characters though debate is open. Cost: 5 Istari.Cram (OHaUH) 12. OHaUH x3.Spare Hood and Cloak (OHaUH) 13. Spirit. Lore. Make that location the active location. and +1 [Defense]. Bilbo Baggins gets +1 [Willpower]. Defense: 4 Gandalf does not exhaust to commit to a quest. Notes (OHaUH) 11. as it is only "the first enemy" revealed from the encounter deck the first time it shows up.Gandalf Details Ally. Cost: 0 Quest Action: Exhaust a character you control that is not committed to the quest to commit that character to the quest.Expecting Mischief (OHaUH) 19. HP: 4. OHaUH x3. before the staging step. as the card is worded differently than Thalin. Attack: 4. OHaUH x3. Tactics. attach Spare Hood and Cloak to that character. Event.

Notes Cards other than the attachment card type are only considered attachments after they are attached to something. Restricted. and Orcrist. OHaUH x1. Response: After attached hero destroys an Orc enemy. 66 .The Mountain Pass Quest. then shuffle his deck. Unique. Attached character gets +2 [Attack]. inactive. you cannot use Master of the Forge to search for Treasure. OHaUH x1 Artifact. OHaUH x1. Item. Restricted. Reveal 1 card per player from the encounter deck and add it to the staging area. Weapon. Then. Each player reveals 1 card from the top of the counter deck and adds it to the staging area. OHaUH x1. Item. OHaUH x1 Artifact. Attached character gets +2 [Attack]. OHaUH x1. Quest Points: 1 Side A: When Revealed: Addthe set-aside Troll enemies and the Troll Cave to the staging area. in a two player game there is only one card left in the encounter deck then you proceed to the next stage. OHaUH x1. Remove the 3 Troll enemies and the Troll Cave from the encounter deck and set them aside out of play. discard an equal numberf of cards from the encounter deck instead. Quest Points: 0 Side A: Setup: Shuffle the Over the Misty Mountains Grim and Western Lands encounter sets into one encounter deck and make it the active encounter deck. Attach to a hero or Gandalf. Weapon. Quest Points: 7 Side A: Setup: Remove and shuffle the 7 Sack cards into a Sack deck and set it aside face down.Orcrist Details Treasure. Nor can you use Erebor Hammersmith to return a Treasure card from you discard pile to your hand because each of those abilities targets the attachment card type not the Treasure card type.A Short Rest (OHaUH) 27. Then. (FFG) (OHaUH) 22. Side B: Forced: If there are no Troll enemies left in play.Glamdring Treasure. Then. Shuffle the encounter discard pile back into the encounter deck.Roast Mutton (OHaUH) 25. Attach to a hero. Quest Points: 16 Side B: When Revealed: Search the encounter deck for 1 copy of Stone-giant and add it to the staging area. Any time players would place progress is placed on this quest. Then. Nor can you use Erebor Hammersmith to return a Treasure card from you discard pile to your hand because each of those abilities targets the attachment card type not the Treasure card type. The players have won the game Quest. (FFG) Cards other than the attachment card type are only considered attachments after they are attached to something. shuffle the The Great Goblin and Misty Mountain Goblins encounter sets into a second encounter deck and set it aside. (OHaUH) 23.An Unexpected Party (OHaUH) 24.Name/Set (OHaUH) 21. Quest Points: 0 Side B: When Revealed: Remove all Troll enemies and Sack cards from the game. (Progress is placed on the active location before triggering this effect. Glamdring. Quest. draw 1 card. shuffle the encounter deck. Response: After attached character destroys an Orc enemy. add 1 resource to that hero's resource pool.Dawn Take You All (OHaUH) 26. If. shuffle the encounter deck and set them aside out of play. Therefore. Unique. advance to the next stage.) Quest. shuffle the encounter deck. Therefore. the players have discovered the treasure cards Sting. Quest. If Troll Cave is in the victory display. or if there are no cards left in the encounter deck. Advance to stage 2A. you cannot use Master of the Forge to search for Treasure. Side B: When Revealed: Each player may search his deck for 1 treasure card and add it to his hand.

All riddle effects are ignored. that number does not change. 67 . Do I reveal an additional encounter card if I advance to stage 3A in the middle of the staging step? The official rule when determining the number of encounter cards to reveal during the quest phase is: add up the number of players and any other modifiers. Forced: Return Bert to the staging area at the end of the combat phase. If a player is eliminated from the game or the players advance to the next stage. Forced: After Bert engages a player. Defense: 2 Players cannot play attachments on Troll enemies. sack 1. Forced: After William engages a player. Side B: Forced: Reveal 1 additional encounter card per player during the staging step. OHaUH x1. OHaUH x1. Place Gollum and Bilbo Baggins in the riddle area and attach Bilbo's Magic Ring to Bilbo Baggins. Then. Even if you optionally engage it its 'when engages a player' effect still takes place.) If the players defeat this stage. HP: 12. they have won the game. Quest. Side B: Players cannot advance to stage 3A unless both 1B and 2B are complete. So even if you optionally engage a troll you still get the sack card. Notes (OHaUH) 29. Even if you optionally engage it its 'when engages a player' effect still takes place. Reveal 1 encounter card per player and add it to the staging area. Quest. OHaUH x1. it's harsh. Bilbo Baggins may spend X resources to reduce the total number of encounter cards revealed by X. Search the encounter deck for The Great Goblin and add it to the staging area. shuffle the encounter deck.Down.Out of the Frying Pan (OHaUH) 30. or removed from.Bert Quest.William (OHaUH) 33. Players cannot advance to stage 3A unless both 1B and 2B are complete.. Damage from undefended attacks made by Gollum must be placed on Bilbo Baggins. Then. you can kill Gollum. Quest Points: 14 Side A: Setup: Add Lake in the Cavern to the staging area. such as the Forced effect on stage 1B. Side B: Players cannot defeat this stage unless The Great Goblin is in the victory display. OHaUH x1. Victory: 3 Interpretations of rules regarding Bilbo defending lost Riddles differ.Into the Fire (OHaUH) 32. The engaged player may raise his threat by 1 to cancel this effect. Quest Points: 16 Side B: When Revealed: The first player gains control of Bilbo Baggins. Progress tokens cannot be added to. Quest Points: 20 Side A: When Revealed: Shuffle all encounter cards back into the encounter deck and set it aside. The effect is removed instantly as soon as this enemy dies. We Must Away. Gollum engages the first player.Name/Set (OHaUH) 28. this quest except by answering riddles. When Revealed: Reveal 3 encounter cards per player. Ere Break of Day. but you can do it.Riddles in the Dark (OHaUH) 31. OHaUH x1. Threat: 3 Troll. If players defeat this stage. I know. OHaUH x1. The second encounter deck becomes the active encounter deck. Attack: 5. Cards in the riddle area are immune to player card effects and cannot leave the riddle area except by quest effects. Ere Break of Day. Victory: 5 Enemy. Forced: Return William to the staging area at the end of the combat phase. Threat: 3 Troll. inactive. Defense: 2 Troll enemies not engaged with a player cannot take damage. shuffle the encounter deck. The engaged player may raise his threat by 1 to cancel this effect. Yes. Enemy. Attack: 5. sack 2. Treachery cards gain surge. We Must Away. (To a minimum of 1. and that is the number of encounter cards the player will reveal that phase. Down to Goblin Town Details Quest. HP: 10. So even if you optionally engage a troll you still get the sack card. The effect is removed instantly as soon as this enemy dies. they have won the game. Quest Points: 9 Side A: Setup: Search the encounter deck for Gollum and Bilbo's Magic Ring. Create a riddle area with stage 2A and follow the setup instructions on that card.

(OHaUH) 35. If there are any trolls in the staging area. We Must Away. if able. each player must discard 1 card at random from his hand.Troll Camp (OHaUH) 37. if able. OHaUH x2 Threat: 3. Location. OHaUH x1 Item.While Troll Camp is in the staging area. attach it to a troll. Quest Points: 3 Forest." Objective.A Suspicious Crow (OHaUH) 36. if able. Threat: 3 Troll. OHaUH x2 Threat: 1." Location. Response: After Dreary Hills leaves play as an explored location. While Troll Camp is in play. Forced: Return Tom to the staging area at the end of the combat phase. If Troll Purse is discarded. Defense: 1 When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area. it gains "Forced: At the end of the round. Ere Break of Day. resolve its "When Revealed" effect. Forced: After Tom engages a player. Location. the first player draws 1 card. Response: After Lone-Lands leaves play as an explored location. Quest Points: 3 Western LandsForced: After placing 1 or more progress tokens on Lone-Lands. Western Lands. Attack: 1.Dreary Hills (OHaUH) 40. Even if you optionally engage it its 'when engages a player' effect still takes place. OHaUH x2 Threat: 1. Western Lands.Hobbit-lands (OHaUH) 39. When Revealed: Attach to a Troll enemy.Tom Details Enemy.4. Players cannot travel to Troll Cave unless Bilbo Baggins has the Troll Key attached and the first player spends 5 [Baggins] resources.Troll Purse Now FAQ'd in FAQ v 1.Immune to player card effects. Bilbo Baggins gains: "Action: Exhaust Bilbo Baggins and spend 1 [Baggins] resource to remove 1 sack card from a character. OHaUH x1. Shadow: Defending player must put the top card of the encounter deck discard pile on top of the encounter deck. We Must Away. Attack: 5. Bilbo Baggins gains 1 resource.Troll Cave (OHaUH) 38. shuffle this card back into the encounter deck. Location. The engaged player may raise his threat by 1 to cancel this effect. Quest Points: 1 Western LandsResponse: After placing 1 or more progress tokens on Hobbit-lands. the first player may spend 1 [Baggins] resource to claim this objective and attach it to Bilbo Baggins. 68 . Bilbo Baggins gains one resource. each player removes 1 resource token from one of his hero's resource pools. Shadow: If this attack deals at least 1 damage. We Must Away. Trollshaws. X is the number of players in the game.) Victory: 2 Location. So even if you optionally engage a troll you still get the sack card. Quest Points: 3 Western LandsWhile Cave Entrance is in the staging area. sack 1. If it would be discarded put it in the staging area. Notes The effect is removed instantly as soon as this enemy dies.Cave Entrance (OHaUH) 42. Victory: 4 Enemy. Defense: 2 Troll enemies can only be attacked by one character at a time. Ere Break of Day. Bilbo Baggins may trigger this effect even with a Sack card attached to him. Ere Break of Day. Ere Break of Day. Quest Points: 2 Western LandsForced: After placing 1 or more progress tokens on Dreary Hills. This card is not discarded. OHaUH x3 Threat: 3. Troll enemies get +1 [Threat] for each player in the game. We Must Away. Response: After attached Troll enemy is destroyed. Quest Points: 4 Cave. HP: 11. (2 [Baggins] resources instead if Bilbo Baggins has the Troll Purse attached.Name/Set (OHaUH) 34. Location. Trollshaws. OHaUH x2 Threat: 2. OHaUH x3. place the top X cards of the encounter discard pile on the bottom of the encounter deck. OHaUH x1 Threat: 2. Western Lands. Threat: 1 Creature HP: 1.Lone Lands (OHaUH) 41. Western Lands.

attack.A Smelly Sack Sack cards do not affect attachments. shuffle it into the sack deck. (OHaUH) 46. defend. If Troll Key is discarded. OHaUH x1 Sack.A Foul Sack Sack cards do not affect attachments. OHaUH x3 When Revealed: If there is a Troll enemy in the staging area. shuffle it into the sack deck. commit to quests. (The first player may spend 1 [Baggins] resource to cancel this effect. shuffle it into the sack deck. attack. or trigger effects. OHaUH x1 Item. Hero is still committed to quest if already done so. commit to quests. If this Sack is removed. attack. When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Willpower] without a Sack attached. Objective. When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Attack] without a Sack attached. If this Sack is removed.A Strong Sack Sack cards do not affect attachments. Objective. Objective. commit to quests. Attached character cannot ready. commit to quests.Troll Key Details Objective. OHaUH x1 Sack. Response: After attached Troll enemy takes damage as the result of an attack. Ere Break of Day. defend. Attached character cannot ready. attack. When Sacked: Attach to the character (excluding Gandalf) with the highest printed [Defense] without a Sack attached. OHaUH x1 Sack. If it would be discarded put it in the staging area. (OHaUH) 51. Hero is still committed to quest if already done so. commit to quests.A Tough Sack Sack cards do not affect attachments. A Worn Sack Sack cards do not affect attachments. or trigger effects. If this Sack is removed. (OHaUH) 44. When Sacked: Attach to the character (excluding Gandalf) with the highest printed cost without a Sack attached. When Sacked: Attach to the character (excluding Gandalf) with the most resources without a Sack attached. resolve its "When Revealed" effect if able.) Notes Now FAQ'd in FAQ v 1. If this Sack is removed. If this Sack is removed. shuffle it into the sack deck. commit to quests. defend. If there are any trolls in the staging area. Hero is still committed to quest if already done so. shuffle it into the sack deck. Hero is still committed to quest if already done so.A Large Sack Sack cards do not affect attachments. this card gains Doomed 2. defend. Attached character cannot ready. or trigger effects. When Sacked: Attach to the character (excluding Gandalf) with the most attachments without a Sack attached. Attached character cannot ready. Treachery. (OHaUH) 48.A Deep Sack Sack cards do not affect attachments.4. Hero is still committed to quest if already done so. or trigger effects. Attached character cannot ready. Objective.Name/Set (OHaUH) 43. Attached character cannot ready. Shadow: If the attacking enemy is a Troll. We Must Away. defend. This card is not discarded. If there are no Troll enemies in the staging area. shuffle it into the sack deck. shuffle it into the sack deck. Sack 1. When Revealed: Attach to a Troll enemy. OHaUH x1 Sack. Objective. When Sacked: Attach to the character (excluding Gandalf) with the highest printed hit points without a Sack attached. or trigger effects. defend. or trigger effects. OHaUH x1 Sack. Attached character cannot ready. If this Sack is removed. OHaUH x1 Sack. (OHaUH) 49. commit to quests. Objective. the first player may exhaust Bilbo Baggins to claim this objective and attach it to him. (OHaUH) 47. (OHaUH) 50. defend. attack. attach it to a troll. attack. Objective. attack. Sack 1. (OHaUH) 45. If this Sack is removed. or trigger effects.Lots or None At All 69 . OHaUH x1 Sack.

Orc. shuffle the encounter deck.) Shadow: Search the encounter deck for Troll Camp and add it to the staging area. Defense: 2 Goblin Axeman gets +1 Attack for each Cave location in play. Orc. Shadow: Defending player exhausts 1 character he controls. Enemy. OHaUH x2 Doomed 1. Attack: 2. Orc HP: 3. HP: 3.Goblin Runners (OHaUH) 61. Shadow: The defending character gets -1 [Defense] Treachery. (The first player may spend 2 [Baggins] resources to cancel this effect. Threat: 2 Goblin. OHaUH x3.Goblin Miners Shadow: If no character defends than no defense reduction takes place.Goblin BentSwords 70 . If there are no Troll enemies in the staging area. Shadow: The defending player raises his threat by 2. Shadow: Attacking enemy gets +1 [Attack]. (OHaUH) 53.Goblin Axeman Shadow: If no character defends than no defense reduction takes place. OHaUH x4. Defense: 2 If The Great Goblin is in the victory display. Attack: 3. Ere Break of Day. this card gains Surge.) Treachery. HP: 2. Threat: 3 Goblin. Ere Break of Day. Enemy.Name/Set (OHaUH) 52.A Nice Pickle Details Treachery.Wind Whipped Rain (OHaUH) 57. Western Lands.No Campfire (OHaUH) 56. Treachery. Then. Attack: 1. (2 damage instead if there is a Troll enemy in the staging area.Roast Em or Boil Em! (OHaUH) 54. OHaUH x3. Shadow: Defending character gets -1 Defense Enemy. Misty Mountain Goblins. X is equal to twice the number of players in the game. non-objective attachments in play. OHaUH x3.More Like A Grocer (OHaUH) 58. OHaUH x2 When Revealed: Discard all non-treasure. Attack: 2.Goblin Driver (OHaUH) 62. Defense: 1 Surge Shadow: Attacking enemy makes an additional attack immediately after this one. this card gains Surge.Hungry Troll (OHaUH) 55. Misty Mountain Goblins. OHaUH x3. Shadow: Shuffle this card into the encounter deck. Defense: 2 When revealed: The first player exhausts 1 character he controls. Hero is still committed to quest if already done so. Misty Mountain Goblins. (Deal a new shadow card for that attack. OHaUH x3 When Revealed: Deal 1 damage to each ally. Western Lands. (OHaUH) 60. When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. Western Lands. Attack: 3. Threat: 2 Gobin. Treachery.) Enemy. Shadow: Resolve this card's "When Revealed" effect. Threat: 2 Gobin. HP: 2. (+2 Attack instead if The Great Goblin is in the victory display. We Must Away. Defense: 0 Goblin Miners gets +1 Defense for each Cave location in play. We Must Away. Orc HP: 2. Shadow: Deal 4 damage to each character with a Sack card attached. (OHaUH) 59. OHaUH x1 When Revealed: Discard all [Baggins] resources. or reveal an additional encounter card from the encounter deck and add it to the staging area. OHaUH x3 When Revealed: The first player chooses a Troll enemy in the staging area and engages that enemy. Threat: 1 Goblin. We Must Away. Notes Sack cards do not affect attachments. The Great Goblin. When Revealed: Each player must choose one: increase his threat by 4. Shadow: Attacking enemy gets +1 Attack Enemy. Misty Mountain Goblins. Ere Break of Day. Treachery. Orc. OHaUH x2 Doomed 1.

Forced: After StoneGiant engages a player. Grab! Pinch. Quest Points: 3 CaveWhile Great Cavern Room is the active location.Overhanging Rock (OHaUH) 69. Misty Mountain Goblins. Then.The Great Goblin Details Enemy.Grip. OHaUH x3 Threat: 2. Shadow: Put this card on top of the encounter deck. Quest Points: 4 CaveWhile Front Porch is the active location." Forced: When faced with the option to travel. OHaUH x1 Threat: X. it gains "Forced: After a player engages a goblin enemy.Great Cavern Room (OHaUH) 68. Over the Misty Mountains Grim. Orc. Threat: 4 Giant HP: 9.Name/Set (OHaUH) 63.Front Porch (OHaUH) 67. Quest Points: 3 MountainWhile Overhanging Rock is the active location. Goblin enemies get +1 [Threat]. OHaUH x3 When Revealed: Starting with the first player. Location." Location. Location. OHaUH x3 Threat: 3. players cannot attack Goblin enemies.The Goblins Caves (OHaUH) 66. HP: 8. Add 1 of those to your hand and discard the other. Misty Mountain Goblins. The Great Goblin.Chaos in the Cavern (OHaUH) 72. Add each Goblin enemy discarded by this effect to the staging area.Galloping Boulders 71 . OHaUH x4 When revealed: The first player chooses a questing character. Victory: 3 Enemy. it gains: "Action: spend 1 [Baggins] resource to look at the top 2 cards of your deck. Treachery. Defense: 2 Forced: After The Great Goblin attacks. Quest Points: 3 CaveWhile The Goblins' Caves is the active location. discard X cards from the encounter deck where X is the number of players in the game. if The Great Goblin is in the victory display the players must travel to the Great Cavern Room if able. Treachery. Defense: 3 While at least one Stone-Giant is in the staging area. Over the Misty Mountains Grim. Location. each Goblin enemy gets +1 [Threat] until the end of the phase.Stone Giant (OHaUH) 65. Attack: 6. Forced: At the end of the round. he must deal 1 damage to a character he controls. Nab! (OHaUH) 71. remove X progress tokens from the current quest. Quest Points: 5 Mountain. OHaUH x1. each player must choose 1 Goblin enemy from the discard pile and add it to the staging area. The Great Goblin. The Great Goblin. Shadow: Defending player deals damage among characters he controls equal to the number of Goblin enemies engaged with him. Shadow: Defending player raises his threat by X. the Galloping Boulders card gains surge.X is the number of players in the game. Shadow: Attacking enemy is returned to the staging area after the attack resolves. OHaUH x2 Threat: 2. OHaUH x3. OHaUH x2 When revealed: All engaged enemies return to the staging area. Treachery. that player chooses and discards 1 ally he controls. Over the Misty Mountains Grim. Action: The first player may spend 2 [Baggins] resources to treat Front Porch's printed text box as if it were blank until the end of the round. The Great Goblin. X is the number of Goblin enemies engaged with him. Notes (OHaUH) 64. Location.The High Pass (OHaUH) 70. Over the Misty Mountains Grim. Threat: 3 Gobin. Attack: 5. OHaUH x2 Threat: 4. That characters takes 3 damage and is removed from the quest.

Enemy. Attack: 5. Action: Exhaust Bilbo's Magic Ring and raise each player's threat by 2 to add 1 [Baggins] resource to Bilgo Baggins' resource pool. Quest Points: 0 Cave. Enemy. Threat: 3 Creature HP: 3. place 1 progress token on stage 2. For each of those cards that matches. Riddle: The first player names a card type. Location. then discards teh top 3 cards. sphere and cost. Treachery. place 1 progress token on stage 2.Wild Wargs (OHaUH) 77. Immune to player card effects. Defense: 2 Forced: If Great Grey wolf is dealt a shadow card with a riddle. that Stone-giant engages the player with the highest threat. OHaUH x2 When revealed: Starting with the first player. OHaUH x3 Threat: 2. Action: When answering a riddle. gollum attacks Bilbo Baggins. it gets +2 [Attack]. shuffles his deck.Guffawing of Giants Details Treachery. Then shuffle the encounter deck. For each of those cards that matches all three items.Name/Set (OHaUH) 73. Location. place 1 progress on stage 2.Bilbo's Magic Ring (OHaUH) 80. Attack: 2. OHaUH x2 When Revealed: The first player chooses 1 Stone-giant in the staging area. then discards the top 3 cards. For each of those cards that matches both items. place 1 progress token on stage 2. OHaUH x1. remove 1 progress token from the current quest. Attach to Bilbo Baggins. Ring. and discards the top 2 cards. search the encounter deck for 1 Stone-giant and add it to the staging area. shuffles his deck.Lake in the Cavern (OHaUH) 79. each player must search the encounter deck and encounter discard pile for 1 Creature enemy and put it into play engaged with him. shuffles his deck.Gollum (OHaUH) 75. Quest Points: 4 ForestForced: After a character takes damage from an attack made by a Creature enemy. and discards the top card. Dungeons Deep and Caverns Dim. For each of those cards that matches. Forced: After players advance to stage 3. OHaUH x4.X is twice the number of players in the game. Defense: 2 Forced: If Wild Wargs is dealt a shadow card with a riddle. OHaUH x1. Riddle: The first player names a sphere. shuffles his deck. Enemy. Threat: 0 Gollum.Come Down Little Bird 72 . HP: 5. remove Lake in the Cavern from the game. Dungeons Deep and Caverns Dim. Over the Misty Mountains Grim. Threat: 4 Creature. Defense: 3 Forced: After the first player answers a riddle and fails to find at least 1 match. Riddle: The first player names a card type. OHaUH x1 Threat: X. (Do not deal a shadow card for this attack). If there are no Stone-giant cards in the staging area. Attack: 3. Riddle: The first player names a card type and cost. Players cannot travel here. Notes (OHaUH) 74. HP: 5. Dungeons Deep and Caverns Dim. spend 1 [Baggins] resource to discard an additional player card from the top of your deck. Dungeons Deep and Caverns Dim. At the end of the quest phase. return all Creature enemies to the staging area at the end of the combat phase. OHaUH x1 Artifact. Dungeons Deep and Caverns Dim.The Wargs' Glade (OHaUH) 78.Great Gray Wolf (OHaUH) 76. Objective. Dungeons Deep and Caverns Dim.

Then. If he finds at least 1 match. Attack: 1. remove 1 progress token from stage 2. For each of those cards that matches both items. Hero. the players have lost the game. For each of those cards that matches. Attack: 1. Dungeons Deep and Caverns Dim. Dungeons Deep and Caverns Dim. place 1 progress token on stage 2. shuffles his deck. Threat: 8 Dwarf. place 1 progress token on stage 2. answer that riddle. Defense: 1 While you control at least 5 Dwarf characters. i.Bombur (OtD) (OtD) 6. Willpower: 2. Attack: 1. Threat: 8 Dwarf. Treachery.) Hero. Attack: 1.It Likes Riddles Details Treachery. Defense: 2 Response: Play 1 resource from Balin's resource pool to cancel a shadow effect just triggered during an attack." Notes (OHaUH) 82.e. For each of those cards that does not match the named type. Willpower: 0. HP: 4. the enemy he attacks gets -2 [Defense] until the end of the phase. Spirit. Burglar. OtD x3. (Limit once per attack. OHaUH x2 When Revealed: Characters get -1 [Willpower] and cannot attack until the end of the round. OtD x1. This effect cannot be canceled. Leadership. The first player gains control of Bilbo Baggins. Treachery. Willpower: 2. Defense: 2 When Bard the Bowman makes a ranged attack. Hero. HP: 4. Gloin gains: "Response: After you play Glin from your hand. shuffles his deck.Hiding in the Trees (OHaUH) 83. Treachery. Add 2 resources to that hero's resource pool. Leadership.What's In My Pocket (OHaUH) 84. OtD x1. HP: 3.Name/Set (OHaUH) 81. Riddle: The first player names a cost. Defense: 1 While you control at least 5 Dwarf characters. OtD x1. [Official response] 73 . Tactics. then discards the top 2 cards. place 1 progress token on stage 2. Threat: 9 Dwarf. Action: Spend one [Baggins] resource to search your deck for a treasure card and add it to your hand. Unique. Attack: 3. Threat: 0 Hobbit. Attack: 1. shuffles his deck.Oin (OtD) 5. Dungeons Deep and Caverns Dim. OHaUH x1 When Revealed: The first player names a card type and then discards the top 3 cards of the encounter deck. For each of those cards that matches both items. Ally. HP: 3. Threat: 11 Esgaroth.Bilbo Baggins (OtD) (OtD) 2. discard cards from the encounter deck until another card with a riddle is discarded.Balin (OtD) 3. then discards the top 3 cards. Dungeons Deep and Caverns Dim. Riddle: The first player names a card type and sphere. HP: 5. then discards the top 2 cards. Willpower: 2.Gloin Bombur counts as two dwarves when you are counting them but doesn't count as two dwarves for We Are Not Idle. OHaUH x3 When Revealed: The first player must choose to answer the riddle on this card. Defense: 1 Bilbo Baggins does not count against the hero limit and cannot gain resources from non-treasure cards. Willpower: 2. Then. Oin gets +1 [Attack] and gains the [Tactics] resource icon. deal the attacking enemy another shadow card. .Bard the Bowman (OtD) 4. Hero. If Bilbo Baggins leaves play. Cost: 3 Dwarf. Riddle: The first player names a sphere and cost. Hero. Willpower: 1.Not Fair! Not Fair! (OtD) 1. Exhaust X characters (or even X Dwarf characters) and Bombur won't count as two. Lore. OtD x1. OtD x1. Defense: 2 When counting the number of Dwarf characters you control. choose a hero. OHaUH x2 When Revealed: The first player must choose to answer the riddle on this card. Bombur counts as two. Warrior HP: 4. This effect cannot be canceled.

Response: After attached hero declares an attack.Take Me! O My Kinsfolk! (OtD) 13.Bifur Details Ally. and [Defense] respectively until the end of the phase. Defense: 2 While you control at least 5 Dwarf characters. Cost: 1 Action: If you control at least 1 Dwarf hero. OtD x3. Cost: 0 Artifact. OtD x3.Straight Shot (OtD) 10. Action: Exhaust King Under the Mountain to look at the top 2 cards of your deck. Restricted. Event. Response: After attached hero quests successfully.Dwalin (OtD) 9. Baggins. lower the cost to play Dwalin by 2. add Black Arrow to the victory display to give attached hero +5 [Attack] for this attack. If the discarded card is the named type. Cost: 1 Action: Exhaust a hero you control to shuffle the encounter decks and reveal its top card. Attach to a hero with the printed Ranged keyword.King Under the Mountain 74 . [Attack]. Willpower: 1. Attachment. Attachment.Thror's Key (OtD) 17. Response: After a location is added to the staging area. Tactics. Weapon.Great Yew Bow (OtD) 15. OtD x3. attach Thror's Key to that location. Attachment.Expert Treasurehunter (OtD) 18. Exhaust Great Yew Bow and attached hero to make a ranged attack against that enemy.Name/Set (OtD) 7. draw 2 cards. Add Bilbo Baggins' total [Willpower]. except for traits. Cost: 0 Skill. OtD x3." Ally. OtD x3. Cost: 0 Action: Choose a hero you control. Event. Cost: 2 Item. Leadership.The Lucky Number (OtD) 14. Notes (OtD) 8. Declare attached hero as the attacker. Event. Event. Neutral. Defense: 1 While you control at least 5 Dwarf characters. Cost: 1 Action: Choose a character in play (other than Bilbo Baggins). OtD x3. Spirit. Spirit. name a card type and discard the top card of your deck. Attach to a hero. OtD x3. Lore. No other attackers can be declared for this attack. Tactics. and [Defense] to that character's [Willpower]. Put that ally on the bottom of your deck at the end of a phase. Lore. Spirit. While attached to a location. Unique. Cost: 3 Dwarf. OtD x3. Cost: 2 Title.Desperate Alliance (OtD) 11. Cost: 1 Artifact. Cost: 3 Dwarf. [Attack]. Then put that card back on top of the encounter deck." Attachment. Cost: 0 Action: Exhaust a Weapon attachment to choos a non-unique enemy with 0 [Defense]. Attack: 2. Add 1 to your hand and discard the other. Limit 1 per deck. OtD x3. HP: 3. Leadership. Combat Action: Choose an enemy in the staging area. Attachment. HP: 3. Until the end of the phase. Thror's Key gains: "Trreat attached location's printed text box as blank. OtD x3. Item. Attach to a Dwarf hero. Attack: 1. Place progress tokens on the current quest equal to the revealed card's [Threat]. (Limit 1 per phase) Event. put a Dwarf ally from your discard pile into play under your control. Lore. Unique. take it into your hand. give control of that hero and all resouces in that hero's resource pool to another player. OtD x3. OtD x3. Discard the chosen enemy. Item. Bifur gains: "Response: After you play Bifur from your hand.Black Arrow (OtD) 16. Attach to a hero with Ranged. Willpower: 1.Ravens of the Mountain (OtD) 12.

The Arkenstone (OtD) 21. Flies and Spiders. and -1 [Defense] for each poison it has. search the encounter deck for 1 Spider enemy and add it to the staging area. Attached hero gets +2 [Attack]. Attach to a hero. Location.Giant Web (OtD) 27.Old Tomnoddy 75 . Unique. OtD x1 Artifact. Erebor. Travel: Exhaust Bilbo Baggins to travel here. Erebor. Item. Flies and Spiders. Attach to Bilbo Baggins. poisoned characters cannot quest.Thror's Hunting Bow (OtD) 24. discard 4 poison.Thror's Battle Axe (OtD) 23. OtD x1 Artifact.While Forest Stream is the active location. Unique.Forest Stream (OtD) 28. When making a ranged attack. deal 1 damage to another engaged with you. Location. Response: After attached hero attacks and destroys an enemy. Attached hero gets +1 [Defense] and +1 hit point. OtD x1 Artifact. Ring. Notes (OtD) 20. River. Action: Add Thror's Golden Cup to the victory display to draw 3 cards. Restricted. Attached hero gains Ranged. ready an unconscious character. Forced: At the end of each round. Item. OtD x2 Threat: 2. OtD x1 Artifact.Bilbo's Magic Ring Details Treasure. -1 [Attack]. attached hero gets +2 [Attack] Treasure. Flies and Spiders.Name/Set (OtD) 19. Treasure. Attack: 5. Erebor. Unique. Quest Points: 9 Forest.Immune to player card effects.Thror's Golden Cup (OtD) 25. Unique. Response: After Forest Stream leaves play as an explored location. Treasure. Threat: 3 Creature. OtD x1 Artifact. (2 Spider enemies instead if 3 or more players are at this tage. each player must give a hero he controls 1 poison. Item.Mithril Shirt (OtD) 22. each character gets -1 [Willpower]. Restricted. Attach to a hero. Defense: 2 Venom. Action: Exhaust Bilbo's Magic Ring and raise your threat by 1 to gain 1 [Baggins] resource. OtD x1 Threat: 1. Treasure.The Spider's Glade (OtD) 26.) Shuffle the encounter deck. Item. Response: After Giant Web leaves play as an explored location. Item. Attach to a hero. HP: 4. Erebor. exhaust Bilbo's Magic Ring and raise your threat by 3 to cancel all damage from this attack.) Response: After Bilbo Baggins exhausts to defend an attack. (Limit once per round. OtD x3. Quest Points: 3 Forest. Attach to Bilbo Baggins. Erebor. Location. Forced: At the start of each quest phase. OtD x1 Artifact. Unique. Unique. Enemy.While Giant Web is the active location. Item. Attach to a hero. Quest Points: 4 Forest. OtD x3 Threat: 3. Treasure. Flies and Spiders. Spider. Action: Exhaust The Arkenstone and raise your threat by X to lower by the X the cost of the next ally you play this phase that matches the attached hero's sphere.

Spider. Travel: Spend 2 [Baggins] resources to travel here. When Revealed: This enemy attacks the character with the most poison attached. Shadow: Defending character gets 2 poison. -1 [Attack]. Attack: 3. Then. Shadow: Attacking enemy gets +1 [Attack]. If no hero was removed from the quest by this effect.Dark Bats (OtD) 37. (While attached. OtD x2 When Revealed: Each character takes damage equal to the number of poison it has. Location. Threat: 1 Creature. locations in the staging area get -1 [Threat]. Threat: 3 Creature. OtD x4. Flies and Spiders. Wilderland. and -1 [Defense]. Notes General consensus is that he attacks from the staging area and does not engage with this special attack. HP: 1.Caught in Webs (OtD) 34. Shadow: If defending character is poisoned. OtD x3.Poisoned by Spiders (OtD) 35.Lazy Lob (OtD) 31. Treachery. Wilderland. Threat: 2 Creature. Defense: 0 Venom. OtD x2 When Revealed: The first player names a sphere. HP: 3. make that character unconscious. this card gains surge.Wicked Spider (OtD) 33. Attack: 1.") Shadow: Attach this card to the defending character. OtD x3 Threat: 3. (Give 2 poison to a character you control if undefended.While Hidden Path is the active location. When Revealed: Each character committed to the quest gets 1 poison. Shadow: Defending character gets 1 poison. Wilderland. Defense: 0 Forced: After Dark Bats damages a character. And if no players are poisoned then it is player's choice. Attack: 2. -1 [Attack]. and -1 [Defense]. If no characters were damaged by this effect. all non-[Baggins] characters who do not belong to the named sphere are removed from the quest. Flies and Spiders. Flies and Spiders. OtD x5. Defense: 1 Venom.Fighting Among Friends Neutral characters will always get hit by this if it isn't otherwise cancelled.Weighed Down 76 .Hidden Path (OtD) 36. Flies and Spiders. Threat: 2 Creature. OtD x2 When Revealed: Choose a hero to be removed from the quest and make that hero unconscious. This enemy gets +3 [Attack] while engaged with a player who controls at least 1 poisoned character.) Treachery. Defense: 1 Venom. Spider. HP: 2. Defense: 2 Venom. Forced: When this enemy attacks. HP: 6. Quest Points: 1 Forest. OtD x2 When Revealed: Until the end of the round. Flies and Spiders. Enemy. Wilderland. OtD x3. Spider. Threat: 2 Creature. Flies and Spiders. exhausted characters get -1 [Willpower]. Shadow: Defending character gets 1 poison. Treachery. counts as a Condition attachment with the text: "Attached character gets -1 [Willpower]. defending player must attach 1 poison to a character he controls. Spider. (OtD) 38. OtD x3.Fat Spider (OtD) 32. Shadow: If the defending character is destroyed by this attack. Mountain. its controller must raise his threat by 5. (+2 [Attack] instead if undefended. (OtD) 30.Crazy Cob Details Enemy. Attack: 3.) Enemy. Enemy. Enemy. attach it to that character. Treachery. HP: 3.Name/Set (OtD) 29. this card gains surge. Attack: 4.

put 1 progress on Smaug the Golden. Threat: 6 Dragon. Official: Smaug does get a shadow card for every attack. Quest Points: 4 Mountain. He may discard 3 cards from his hand that match the revealed card's type." Burgle: The first player shuffles his deck and reveals the top card. OtD x1 Threat: . I have made a note to include some additional information about shadow cards in the next FAQ. Victory: 10 Location. OtD x3. Notes (OtD) 40. Immune to player card effects. Also. If it's any comfort. While he's capable of making more than 3 attacks in a single combat phase. HP: 20. attach A Bare Patch to Smaug the Magnificent. Threat: X Dragon. Defense: 8 Indestructible. Of course there's no accounting for luck. cannot leave the staging area. Location.Name/Set (OtD) 39. The Lonely Mountain. HP: 2. Quest Points: 4 Underground. The Lonley Mountain is immune to player card effects. The Lonely Mountain.A Bare Patch Details Objective. it's not that likely.Smaug the Golden (OtD) 41. Smaug the Magnificent gets -3 [Defense]. the players advance to stage 4A. Defense: 9 Indestructible. If successful. The Lonely Mountain. He may discard 1 card from his hand that matches the revealed card's sphere and type. Attack: 1. X is the number of non-Burglar characters committed to the quest. Response: After the players quest successfully.While at least 1 carde is stacked underneath. Forced: When a location is revealed from the encounter deck. Since he did wipe out an entire dwarf army when he conquered Erebor. Forced: If Smaug the Magnificent is deat a shadow card with a burgle effect. Attack: 8. it gains: "Forced: Put 1 progress token on Smaug the Golden at the end of each round. The Lonely Mountain.The Lonely Mountain (OtD) 44. Enemy. Enemy. Burgle: The first player shuffles his deck and reveals the top card. Action: While making a burgle attaempt. Threat: 1 Creature. OtD x1. he makes an additional attack immediately after this one.Smaug the Magnificent (OtD) 42. The Lonely Mountain. OtD x1. the first player makes a burgle attempt. the first player may spend 2 [Baggins] resrouces to take the revealed card into hand and reveal the next card of his deck. Forced: After the 6th progress token is placed here. While attached. Cannot leave the staging area (except by quest effect) but is considereed to be engaged with the first player. (OtD) 43. Surge. it seems fitting that Smaug be capable of doing this in the game as well. it is important that he be able to attack more than just one time each round.Croaking Crows Enemy. and gets -2 [Threat] for each card stacked under it. Cannot be engaged. because Smaug is pretty much the only enemy in the scenario (aside from a few small birds).While Great Hall is the active location. we play-tested that scenario extensively and even did a mathematical analysis of how often Smaug will attack on average. Defense: 1Surge. OtD x3 Threat: 4. Immune to player card effects. OtD x1 Information. HP: 20. Attack: 6.Great Hall 77 .

the first treachery card revealed each round gains surge. (Do not deal a shadow card for this attack. or removes 1 progress token from Smaug the Golden. Travel: The first player must exhaust a hero and name a card type to travel here. The Lonely Mountain. Quest Points: 1 Mountain. The Lonely Mountain. When Revealed: Put 1 progress token on Smaug the Golden. Attack: 3. The Lonely Mountain. OtD x2 Threat: 1. The Lonely Mountain. return Secret Entrance to the staging area. Notes (OtD) 46. X is equal to the number of resources spent") Objective . He may discard 1 card from his hand that matches the revealed card's sphere and cost. Forced: When attached hero spends resources. Location.Secret Entrance Details Location. The Lonely Mountain.) Location. Defense: 3Action: The first player may spend 2 [Baggins] resources to (choose one): take control of Misty Mountain Eagle. Burgle: The first player shuffles his decks and reveals the top card. The Lonely Mountain's [Threat] is reduced by half (round up). OtD x2 When Revealed: Attach to the hero with the most resources without Dragon-Spell attached.Known to an Ounce (OtD) 50.Western Slopes (OtD) 48. X is the number of progress tokens on Smaug the Golden. Burgle: The first player shuffles his decks and reveales the top card. He may discard 2 cards from his hand that match the revealed card's cost. attached hero takes X damage.Desolation of Smaug (OtD) 47. reveal the top card of the encounter deck. Treachery. (Counts as a Condition attachment with the text: "Attached hero gets -1 [Willpower] for each resource in its resource pool. Willpower: 3. Treachery.Dragon-Spell (OtD) 52. Then. Treachery. He may discard 2 cards from his hand that match the revealed card's sphere. If the revealed card is not the named type. Quest Points: 3 Wasteland. OtD x3 Surge.Pretending to Sleep (OtD) 49. (The players cannot travel again this round.Ally. Treachery.Name/Set (OtD) 45. OtD x4 When Revealed: Each Dragon enemy in the staging area makes an immediate attack against the player with the highest total [Willpower] committed to the quest. He may discard 1 card from his hand that matches the revealed card's type and cost.While Secret Entrance is the active location. or discard this ally to discard a non-unique enemy in the staging area. Burgle: The first player shuffles his deck and reveals the top card. OtD x1 Creature. Until the end of the phase. OtD x3 Threat: 3. HP: 2. Eagle. OtD x3 Threat: 2.While Desolation of Smaug is the active location.) Burgle: The first player shuffles his deck and reveals the top card. OtD x2 When Revealed: Each player discards 2 random cards from hand. each Dragon enemy in play gets +1 [Threat] for each event discarded by this effect.Response: When Western Slopes leaves play as an explored location (choose one): the first player draws 2 cards.Belching Fire (OtD) 51. The Lonely Mountain. Burgle: The first player shuffles his deck and reveals the top card. The Lonely Mountain. Then spend X [Baggins] resources or advance to stage 4A. He may discard 2 cards from his hand that match the revealed card's type.Misty Mountain Eagle 78 . Quest Points: 5 Mountain.

OtD x3. and +1 [Defense] for each quest stage in play with no progress on it. The first Goblin revealed each round gains surge. OtD x1 Threat: 2. The Battle of the Five Armies. Defense: 1 This enemy gets +1 [Threat]. OtD x2. Attack: 6.Gundabad Wolf Rider (OtD) 56.) Shadow: Defending character gets -1 [Defense] for each quest stage in play with no progress on it. OtD x3 Threat: 3. Defense: 0 Forced: When this enemy attacks.Bolg Details Enemy.Ruins of Dale 79 . The Battle of the Five Armies.Northern Slopes (OtD) 61. OtD x3. Forced: When this enemy attacks. Quest Points: 3 Mountain. Orc. Attack: 3. deal it an additional shadow card for each quest stage in play with no progress tokens on it. the defending player must declare the character he controls with the most damage as the defender. Threat: 2 Goblin. Orc. Shadow: Deal 1 damage to defending character for each quest stage in play with no progress on it. it gains: "Forced: When a character leaves play.Name/Set (OtD) 53. Attack: 2. Threat: 1 Goblin. The Battle of the Five Armies." Location. Defense: 1 When Revealed: Each player must deal 2 damage to a character he controls. Threat: 2 Creature. Forced: Remove 2 progress from stage 3B at the end of each round. (Even if exhausted.While Northern Slopes is in the staging area. Threat: X Goblin. Defense: 1 Forced: When Ravenous Wargs attacks. if able. Defense: 2 Bolg cannot take damage. Enemy. Defense: 2 When Revealed: Remove 1 progress from every quest stage in play. HP: 5. The Battle of the Five Armies. Quest Points: 2 Ruins. Attack: 4. Location. Attack: 3. The Battle of the Five Armies. remove 1 progress from the current quest. HP: 3. remove 1 progress from the current quest if able. HP: 3. each Goblin enemy gets +1 [Attack] and +1 [Defense]. HP: 2. The Battle of the Five Armies. Enemy.Ravenous Worgs (OtD) 60. OtD x4. The Battle of the Five Armies. Shadow: Attacking enemy gets +1 [Attack] for each quest stage in play with no progress on it. Shadow: If this attack destroys a character. +1 [Attack].) Enemy. Orc. Enemy. Attack: 1. Valley. OtD x1. While Northern Slopes is the active location.) Victory: 3 Notes (OtD) 54. Threat: 1 Goblin. The Battle of the Five Armies. HP: 3.Bodyguard of Bolg (OtD) 55. Orc.Gundabad Archer (OtD) 59. Attack: 2. The Battle of the Five Armies. remove all progress from the current quest. Orc. (1 [Baggins] instead if stage 3B is the current quest. Orc. Cannot leave the staging area.Vanguard of Bolg (OtD) 58. Travel: Spend 3 [Baggins] resources to travel here. Immune to player card effects.Gundabad Climber (OtD) 57. Threat: 1 Goblin. Threat: 2 Goblin. Defense: 3 X is the number of players in the game. HP: 4.Immune to player card effects. OtD x3. HP: 8. OtD x4. (2 progress instead if 3 or more players in the game. Enemy. Enemy.

Then. Side B: Unconscious characters cannot quest. defend. defend. so you can use Asafaloth. The Battle of the Five Armies. Then. official answer: in a solo game you will discard all the enemies and locations in the staging area when you advance from stage 2 to stage 3. out of play.Into Mirkwood Official: Triggering the ability of an attachment on a hero is not the same as the hero triggering the ability. Then. Do not deal shadow cards for attacks made by this effect. (1 [Baggins] instead if stage 4B is the current quest. Quest. Quest Points: 2Immune to player card effects. Search the encounter deck for The Spider's Glade and set it aside.Captured by Spiders 80 . all other players advance to stage 4. OtD x1. Quest. When Revealed: Choose a different quest to be the current quest until the end of the round.Heedless of Order (OtD) 67. be poisoned. etc. Quest Points: 2Immune to player card effects.Name/Set (OtD) 62. Quest Points: 9 Side A: Setup: Each player may shuffle 1 copy Bilbo's Magic Ring into his deck. collect resources.) Victory: 3 Treachery. Forced: Remove 2 progress from stage 2B at the end of each round. OtD x1. Shadow: Attacking enemy makes an additional attack immediately after this one. shuffle the encounter deck. When this stage is complete. Travel: Spend 3 [Baggins] resources to travel here. OtD x1 Threat: 2. if able. Treachery. be poisoned. (This effect cannot be canceled. shuffle the encounter deck and reveal 1 encounter card per player. (Combine staging areas if necessary. OtD x1. The Battle of the Five Armies. OtD x2 Surge. If no attacks were made by this effect. Treachery. make each character you control (except Bilbo Baggins) unconscious. OtD x2 When Revealed: Each enemy engaged with a player makes an immediate attack. this card gains Doomed 3. Quest Points: Side B: When Revealed: Reveal stage 3 and create a separate staging area for the first player using that stage. Self Preservation.) Shadow: Attacking enemy gets +1 [Attack] for each Goblin enemy engaged with you.) Victory: 3 Location. trigger abilities. Forced: Remove 2 progress from stage 4B at the end of each round. (1 [Baggins] instead if stage 2B is the current quest. this card gains surge. engaged with him. Do not pass the first player token.Ravenhill Details Location. The Battle of the Five Armies. If the current quest did not change as a result of this effect. if able.Hatred Rekindled (OtD) 65. There aren't any rules to say you cannot play attachments on unconscious characters or trigger the abilities of those attachments. OtD x2 When Revealed: Each player must serarch the encounter deck and discard pile for a Goblin enemy and put it into play.) Action: Spend 2 [Baggins] resources to ready an unconscious character you control. Then. attack. do not advance to stage 4 until the end of the quest phase.The Front Gate (OtD) 64. (OtD) 68. or ready (except by effects that target unconscious characters). Travel: Spend 3 [Baggins] resources to travel here. trigger abilities. The Battle of the Five Armies.Goblins are Upon You! (OtD) 66. Quest. In solo play.Lost in the Dark (OtD) 69. Side B: Unconscious characters cannot quest. Quest Points: 11 Side A: When Revealed: Remove all resources from each hero's resource pool. Notes (OtD) 63. The Battle of the Five Armies. if able. OtD x1 Threat: 2. collect resources. attack. or ready (except by effects that target unconscious characters).

Quest. The Lonely Mountain. If the 6th progress is placed on Smaug after resolving the first line of that Forced effect. Then shuffle the encounter deck and reveal 1 encounter card per player. each player must discard 1 random card from his hand. Side B: When Revealed: Put stage 2. out of play. Quest Points: 8 Side B: Forced: If there is no progress on this stage at the end of the round. OtD x1. Quest Points: 20 Side A: When Revealed: Set Smaug the Golden aside. then the players will be redirected to stage 4A by Smaug's Forced effect and no burgle attempt can be made.The Gathering of Clouds (OtD) 76. Side B: After placing the 7th progress token on this stage. If the players defeat this stage. remove all damage from Smaug the Magnificent and set him aside. Quest. and A Bare Patch. Then. Then. Quest Points: Side A: Setup: Search the encounter deck for Bolg and add it to the staging area.The Eastern Spur 81 . out of play. Forced: If the total number of progress on this stage is greater than the total remaining hit points on Smaug the Magnificent. collect resources.A Warm Welcome (OtD) 72. Add Smaug the Golden and The Lonely Mountain to the staging area. Quest. there is a period break before the first player makes a burgle attempt. Notes (OtD) 71. remove Smaug the Magnificent from play. add Smaug the Magnificent to the staging area. Side B: Skip the Quest pahse. OtD x1. Quest Points: Side B: Forced: After questing successfully. stage 3. Smaug the Golden attacks the first player. Side B: Unconscious characters cannot quest. Shuggle the five Erebor treasure cards and stack them facedown under The Lonely Mountain. OtD x1. Add Smaug the Magnificent and A Bare Patch to the staging area.Battle with the Spiders Details Quest. the first player makes a burgle attempt.Inside Information Official: When you quest successfully at stage 2B of The Lonely Mountain and trigger the Forced effect to place 1 progress on Smaug. place 1 progress on Smaug the Golden. Quest. defend. they have won the game and discovered any treasure successfully burgled from The Lonely Mountain. Then add Smaug the Golden to the staging area and reset the quest deck to stage 2B. remove this stage from play. Quest Points: Side A: Setup: Search the encounter deck for Smaug the Golden. Quest Points: 3 Side A: When Revealed: Add The Spider's Glade to the Staging area. Forced: At the end of round. the first player takes the top treasure card from under The Lonely Mountain into his hand. Side B: Players cannot defeat this stage while Smaug the Magnificent is in play. or ready (except by effects that target unconscious characters). the players may advance to stage 3. OtD x1. Quest. (OtD) 74. If the players defeat this stage. If successful. out of play. Quest Points: 7 Side A: When Revealed: Remove all progress from Smaug the Golden and set him aside. Progress cannot be placed on this stage while The Spider's Glade is in play Action: Spend 2 [Baggins] resources to ready an unconscious character you control. be poisoned.The Burglar's Turn (OtD) 73. Quest. advance to stage 2. attack.Name/Set (OtD) 70. OtD x1. out of play. Then. Set Smaug the Magnificent and A Bare Patch aside. they have won the game and discovered the treasure card Bilbo's Magic Ring. Smaug the Magnificent. OtD x1. OtD x1. and stage 4 into play at the same time. Forced: After the first player makes an unsuccesful burgle attempt. trigger abilities. Then.Thieves! Fire! Murder! (OtD) 75.

Shuffle the encounter deck. the players win the game. (Characters use [Attack] instead of [Willpower] when questing here.The Clouds Burst 82 . if able. (Characters use [Defense] instead of [Willpower] when questing. Quest Points: 8 Side B: Players cannot advance from this stage unless stage 2 and stage 4 are complete. Quest. If Bolg is destroyed. Quest. Battle. OtD x1. While Bolg is in the staging area. Siege. Quest Points: Side B: When Revealed: Each player must search the encounter deck and discard pile for a copy of Bodyguard of Bolg and add it to the staging area. OtD x1. each player must discard all resources from each hero's resource pool. OtD x1. Quest Points: 8 Side B: Players cannot advance from this stage unless stage 2 and stage 3 are complete.Name/Set (OtD) 77.) Forced: If there is no progress on this stage at the end of the round.Battle in the Dale Details Quest. Notes (OtD) 78. the first player adds the topmost enemy in the discard pile to the staging area. Progress cannot be placed on this stage. Forced: If there is no progress on this stage at the end of the round. if able.The Defense of Ravenhill (OtD) 79. it is considered to be engaged with the first player.