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Batman: Arkham Asylum Walkthrough (PS3) Share | Boards Guide Walkthroughs & FAQs Cheats Proudly hosted by IGN Walkthroughs

Direct-link it! Get Email Alerts Add to Wishlist Add to Collection Playing Now *% *% *'%*' *'%*' *'%*'%' * * *'%*'%' *'%*____% *' '* *'%*'%*'%* *'%*'| '_ \% *'%*'%* *'%*'_*'%_'%*' *'%*'%*|%|_) |%*% *'%*'%*'% *'%*'| \%|'|*'%*' *'%*'%*'|*'_*<%*'%/\%*% *'%*'%*'% __ *'%*'%*'%*| \|*|%*'%*' *'%*'%*'%|'|_)%|'%/'%\'%*_____*%'*_%*'%*'/ |*'%*'/\'%*|%.'% |%*'%*'%* *'%*'%*'%*|____/'%/ /\ \*|__ __|| \'%*'/ * |'%*'/* \*'|*|\*'|*'%*'%*' *'%*'%*'%*'%*'%*'%/%____*\%*'| |%*'|* \*'/ /| |%*'/*/\ \%|_|*\*%'%*'%*'%* *'% *'%*'%/_/*'%*\_\'%|'|*'%|'% \/*/%| |*'/*___'%\'%*'% *'% *'%*'%*'%*'%*'|*|%*'|*|\*'/*'| |%/_/*'%*\% *'%*'%*'%*'%|_|*'%|'|*\/*'%|_|*'%*'%*' *'% *'%*'%*'%|_|*'%*'%*' *'% *'%*'%*'%*'%* A R K H A M *'%*'%*'% A S Y L U M *'%*' *'% * G a m e T i t l e P l a t f o r m s F A Q F o r m a t A u t h o r C o n t a c t ..... Batman Arkham Asylum ..... PlayStation 3/Xbox 360/PC ..... FAQ/Walkthrough ..... ChaosDemon ..... chaosdemonN[at]gmail[dot]com

V e r s i o n ..... 1.16 L a s t u p d a t e ..... September 23, 2009 F o u n d a t ..... http://faqs.ign.com _..--""````""--.._ |\/| '. / /`._ | | _.'\ \ ; / \ ; T a b l e o f C o n t e n t s | / \ |----------------------------------------------------+ ; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+| -\ |/ \.-. .-./ \| /-----------------------------------------------------+ '._ \/ _.' 1] - Introduction............................[IN00] ''--..____..--'' 2] - Version History.........................[VH00] | |} 3] - Game Basics.............................[GB00] Ha | /| 4] - Walkthrough.............................[WK00] ha |/ | 4.01] Intensive Treatment...............[WK01] {| | 4.02] Medical Facility..................[WK02] |\ | Gotham 4.03] Arkham Island.....................[WK03] A | \| 4.04] Caves.............................[WK04] r | |} 4.05] Arkham Mansion....................[WK05] k | /| 4.06] Penitentiary......................[WK06] h |/ | A 4.07] Arkham Island.....................[WK07] a {|\ | s 4.08] Botanical Gardens.................[WK08] .'

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4.09] Arkham Mansion....................[WK09] 4.10] Intensive Treatment...............[WK10] 4.11] Lair..............................[WK11] 4.12] Final Battles.....................[WK12] Riddler Guide............................[RG00]* 5.01] Intensive Treatment................[RG01] 5.02] Arkham East........................[RG02] 5.03] Arkham North.......................[RG03] 5.04] Arkham West........................[RG04] 5.05] Medical Facility...................[RG05] 5.06] Penitentiary.......................[RG06] 5.07] Caves..............................[RG07] 5.08] Arkham Mansion.....................[RG08] 5.09] Botanical Gardens..................[RG09] 5.10] The Final Chronicle.(Penitentiary).[RG10]* Equipment Listing........................[EQ00] Trophies/Achievements....................[TR00] Credits..................................[CR00] Legal Disclaimer.........................[LD00] * New content

_..--""````""--.._ |\/| '. / /`._ | | _.'\ \ ; / \ ; I n t r o d u c t i o n | / \ |----------------------------------------------------+ ; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[IN00] | -\ |/ \.-. .-./ \| /-----------------------------------------------------+ '._ \/ _.' Hey again, it's ChaosDemon here, making his not so ''--..____..--'' anticipated return to FAQing! I have returned for this very exciting installment of the Batman video game franchise from Eidos. I decided to come back for another walkthrough because I am currently in the final weeks of Summer holidays, so my schedule is considerably more open than it was during school. .' As for the FAQ, you are going to find a complete walkthrough, of course. I also plan on documenting all of that Riddler nonsense, so hang on tight for that. Enough of introducing myself for now, let's get onto the FAQ! -- ChaosDemon _..--""````""--.._ |\/| '. / /`._ | | _.'\ \ ; / \ ; V e r s i o n H i s t o r y | / \ |----------------------------------------------------+ ; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[VH00] | -\ |/ \.-. .-./ \| /-----------------------------------------------------+ '._ \/ _.' [ August 31, 2009 ] - Walkthrough is complete. ''--..____..--'' Some Riddles (like, actual riddles) have been incorporated into the walkthrough. I'm going to add everything else in in subsequent updates, so hang on tight. .' [ September 9, 2009 ] - Well, finished off the Botanical Gardens and got started on the trophy/achievement guide. I also started the Equipment section of the guide. Stay tuned for more.

[ September 10, 2009 ] - Nothing really new to report. Just did some housekeeping, and tidied up a few things. Maybe we'll have more news tomorrow. [ September 15, 2009 ] - I finished off the Trophy/Achievement Guide. I do believe that we are nearing the home stretch for this FAQ. [ September 23, 2009 ] - The last few updates have been behind-the-scenes work, but this one is a true revision. I fixed up the walkthrough, and also added a Chronicle that I had forgotten. Thanks to Lloyd R. and Julian L. _..--""````""--.._ |\/| '. / /`._ | | _.'\ \ ; / \ ; G a m e B a s i c s | / \ |----------------------------------------------------+ ; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[GB00] | -\ |/ \.-. .-./ \| /-----------------------------------------------------+ '._ \/ _.' ''--..____..--'' .' _,.--.,_ _,.--.,_ | _____ | | _____ | |-' `'.--------------------------,'` `-| ,' __ `. S O N Y ,' .,. `. / | | \ / (/_\) \ ! __ \/ __ | SELECT START ! ,-. `-' ,-. | | |__ > < __| !__ ,--. __| ([ ]) ( O ) ! ! /\ ___`-. ( PS ) ,-'___ `-' ,-. `-' | |\ |__| ,' `. \ `--` / ,' `. ( X ) /| | `. / \ | | / \ `-' ,' | | `-.____,-. \ / |____| \ / ,-.____,-' | | ,'\ `.___,' / \ `.___,' /`. | | / `-.___,-' `-.___,-' \ | \ / \ / \ / \ / `.__,-' `-.__,' +----+ | 1. | Default Controls +----+------------------------------+ 1] - Basic Controls------------------------------D-Pad.....................Change Equipped Item Left Analog Stick.........Movement Right Analog Stick........Camera L1 Button (hold)..........Aim Gadget R1 Button.................Use Gadget (when L1 is held) R2 Button.................Gadget attack (when L1 is held) L2 Button (hold)..........Detective Mode Triangle Button...........Counter Attack Circle Button.............Cape Stun X Button..................Run/Action Button Square Button.............Melee Strike - I really don't know how the 360 controller works, but for the most part I'm sure every action is in the same place. I.E. I'm sure for you 360 users the Run Button would be where the X button is.

+----+ | 2. | Combos & Countering +----+------------------------------+ The name of the game is to build combos, and huge ones. Once you build up a combo of about 4 or 5, Batman will be much more dangerous in that he can jump across the room to punch somebody in the noggin if you direct him to. In order to keep your combos going, you must not get hit, you must not MISS, and you must not wait more than a second to attack your next target. This brings me to my next point. When a guard is about to strike Batman, there will be blue bolts on top of their heads. In order to not get your combo broken, you must counter their attack by hitting the counter button. Also, try not to spam your strike button unless you have a bunch of henchmen in a corner. Missing a strike is a really easy way to mess up your combo. Instead, identify someone you want to attack and actually target him. In addition, you can also execute critical strikes. These are well timed attacks such that you hit an attacker before he is able to attack you. This is obviously another way to keep your combo going, and you're mainly going to be doing this when the attacker isn't close enough to for you to counter him to keep your combo going. Quick Tips to Build Big Combos -----------------------------* Don't just spam the strike button. If you make an attack at thin air, your combo is over. * Use the evade function to buy some time (Direction + Double Tap on Run Button). * Learn to anticipate. Ex: Hit one guy in front of you, hit the guy on the right, counter the guy from the left, and hit the guy in front of you guy again, because he's up! Try to anticipate when the guys will be getting up from your attacks and strike them again to keep the combos going. * Once the combo counter turns yellow, Batman becomes a bit quicker and can jump all over the room. Nobody is too far as long as you direct him in the right direction. * Use the evade function to jump over the guys with the knives or electric Batons. Build up a combo of 8 and use a special attack on them. They cannot block this and it will keep your combo going. * Use the Ground Takedown attack sparingly. If you are trying to build combo, don't use this. First, it KOs the guy instantly, so there's one target to build your combon on. Second, while you are doing the Ground animation, you are a sitting duck for anyone to come over and give you haymaker, effectively breaking your combo in the process. a big less Takedown a nice

+----+ | 3. | Breaking down the attacks +----+------------------------------+ Aside from punch, punch, kick, kick, Batman also has an assortment of attacks to assist him. Here they are: Ground Takedown: When an enemy is knocked down, but not out, you can stand over him and hold the crouch button + strike to land a big right hand to put the target out. This punch is similar to the one Wanderlei Silva landed on the ground to Keith Jardine to put him out completely. Glide Kick: This will be available to Batman when he's perched on top of a

I should also take this time to recommend what else you should upgrade. | Tactical Espionage Action +----+------------------------------+ A good portion of the combat in Arkham Asylum also depends on your noggin.gargoyle vantage point.. Corner Takedown: First. Throw: Once upgraded. Takedown: This is the same as the Throw. Once he gets close enough.. +----+ | 5. Follow it with a Ground Takedown and you have a two-strike instant KO. you guessed it. you can either grapple hook them towards you (GET OVER HERE!) or jump over them (sprint towards him + X button) and getting to either the side or behind them. I don't just mean guns. so this is the best attack to use on those guys with the knives. | Critical Hit. This is attack very useful when faced with a room full of armed enemies. With this. As an enemy approaches you. and it can only be used when Batman builds up a combo of 8. such as the guys carrying knives or electric batons (you'll run into them later). Batman will perform an unblockable attack on the target and KO him instantly. packing heat. The throw will give you the opportunity to not only perform a powerful attack on the guy you're throwing. You cannot counter these types of attacks. just wait there and wait for a henchman to approach. and even some with electric batons. hit the Counter button to perform another silent takedown. but once they're with a bunch of melee henchmen. followed by a Multi-Baterang. For the guys with the electric batons. Then. These guys aren't too particularly dangerous alone. you'll have to hit them with a Cape Stun and striking them. From here you can strike them. | Enemies packing heat +----+------------------------------+ Some enemies are. anyone can . these sequences are the best parts of the game. but they are pretty nasty combo breakers. It is recommended that you use this on the "combo breakers" of the henchmen. There are some enemies with knives. +----+ | 6. Everything else is pretty much up to you. you need to crouch next to a corner and wait there. A critical hit will give you credit for two strikes after landing one. you will obviously be able to build up your combos more quickly. they're a lot more difficult. Any enemy with a weapon other than their fists or a pipe will have red bolts on top of their heads instead of blue when they are about to attack. It seems to happen more often when you hit an enemy before he gets his attack off. because it is not possible to block this attack. +----+ | 4. You are also free of anyone interrupting you. You have to upgrade it. well. After Critical Hit. Once this is activated. Upon activation. It's Super Effective! +----+------------------------------+ No matter what. I'd recommend trying to dispose of them first. but to also add to your combo by knocking down a few guys in the process. this will become available to Batman once he builds up a combo of 8. you should get a Special Attack (Takedown). Not really that they can kill you too quickly. this needs to be the first upgrade that you get. For the guys with the knives. you can hit the Counter Button to jump out and silently takeout the target. Because. To me. Ledge Takedown: This will require Batman to first stand next to a ledge and hold R2+Run Button to Climb Down. Batman will swoop down and deliver a devastating kick to the targeted Henchman.

'\ \ .... * How do I blow up a destructible wall? * How do I get through a Security Gate? * What can I do with a Security Control Panel? * How do I reach these vent doors that are out of reach? * How do I go across large gaps? * How do I get to the destructible walls that are way out of my reach? All of these questions (and probably a few more) can be answered with the following: . In order to pull this off.fight through a wave of 20 melee attackers.-. . +----+ | 7./ \| /-----------------------------------------------------+ '. Many of them are also pretty useful for combat. quickly grapple from one statue to another until you lose them.-. _. Let's clear the game first before we find all of the Riddler Challenges.--""````""--.-. They'll come and check on him. leaving the checkers open for some attacks.' Walkthrough is written on the Normal difficulty. If you are looking for Riddler help. you can evaluate the whole area and plan your attack without getting interrupted. / \ . | Use the gadgets +----+------------------------------+ The Gadgets you come across in this game aren't just for getting Batman around and helping you solve puzzles. This is because not every single challenge is accessible until you are working with a full house of gadgets. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[WK00] | -\ |/ \. even if they don't see anything. grapple back up to a vantage point.--' . have to. you have to crouch walk up to your target and once you get close hit the Counter button. you have. We'll find the challenges that won't take you too far off the path. Look for enemies that are wandering off by themselves. then really an entire new combat system is introduced. These lone enemies are absolutely the ones you need to attack (with the Glide Kick).. take advantage of the vantage points (gargoyles). When you're up there. In situations like this. Alternatively. W a l k t h r o u g h | / \ |----------------------------------------------------+ ._ | | _.____. It is a good strategy to perform a Silent Takedown and quickly get back to your vantage point. This is because later in the game._ |\/| '. If you get spotted. As soon as you take one out. / . but when you're faced with a room of 8 guys armed with automatic weapons._ \/ _.-. This attack is essential in a room full of guys packing heat because you will be able to eliminate one of the bad guys without alerting the rest of the clowns.' This walkthrough is intended to aid you on your first playthrough. but everything else will be left until after you've beaten the game. Try out each gadget in a fight and you might find something that fits your fighting style. Batman also the option of performing a Silent Takedown attack. . \ . / /`. go to the comprehensive walkthrough I've written for that. the bad guys will know when one of their guys are down. ''--.

There will be two melee enemies for you to deal with. Head onto the lift when you arrive at that point to keep the action moving. just keep the linear path. Now.. though. Head up the only other ramp in the room now turn left into the room when you see it. Take notice of the coloured gargoyles here. Hit the strike button to deliver a devastating blow to Victor Zsasz. Sprint straight down the hall until you hit a fork. Once the cut scene finishes.-. Enter detective mode and look up..' In these opening moments.You can't (yet). Nothing that should be too concerning. and each will is worth a very nice 200 XP. These are called Joker Teeth. so immediately follow up by standing over him and executing the ground takedown to put his lights out for good. / \ .____. towards the portrait of the old man. All right. turn around and face the ramp that you came down from.-. Look to the left of it now and you should see a little vent. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[WK01] | -\ |/ \. so to find it. past the guards. Make your way to where the two guards are standing and just wait there until Batman talks to himself. This is a stunning blow. +----P a t i e n t P a c i f i c a t i o n C e n t e r----+ Sprint straight through to the opened door. There really aren't many other comments to make. you will receive a 200 XP bonus. wait a few moments. Continue down the hallway to the next checkpoint. / /`. let's get on with the walkthrough! _.'\ \ ._ \/ _. There is a Riddler Trophy crappily hidden in this room. There will be a door at the end of the hallway here that will lead to the next checkpoint. so be sure to pick up the bonus XP. take note of the vent to the right. +----P r o c e s s i n g C o r r i d o r----+ You'll see a few more of the Joker Teeth here. This will be good time to knock off the 5 combo trophy by getting the enemies to bunch up and mashing the strike button. Hold still. and once you break 5 of them. Crouch and head inside to find the first Riddler Trophy. and more. Try not to stand too close to them to get a better aim.. The Glide Kick prompt should also appear now. Once you receive certain gadgets.--""````""--. and so on. I n t e n s i v e T r e a t m e n t | / \ |----------------------------------------------------+ . Find 10 and you will get another bonus. and look up again. / ._ |\/| '. ''--.-.-. Escort Joker until you make it to the next checkpoint. so leave Detective Mode. So. turn right at the fork. .--'' Keep going straight ahead as the opening credits roll. Before going . \ . you will know how to do all of the above._ | | _. . go right up to it and you should see the "Open" prompt. Keep grappling to the closest gargoyle statue until you are at the last one. and up the stairs inside./ \| /-----------------------------------------------------+ '. . You can't grapple towards it just yet. You'll be facing the balcony the two guards were standing on. Each one is worth 50 XP. There are 240 of them hidden on Arkham Island. and aim your Baterang at those Joker Teeth.. You should be able to grapple now.' +----H o l d i n g C e l l s----+ There will two waves of melee enemies to deal with.

this time for good. Continue through to the red corridor and get into Detective Mode as your each . _____ / ___ \ ( ( ) ) R i d d l e r C h a l l e n g e \/ / / "A top hat and tails is the only dress code for this party in the ( ( "North. and look up. Inside." You will have to crouch (_) walk through the hole. There's one more guy who needs rescuing (but he's a henchman). +----T r a n s f e r L o o p----+ Head to the right. Throw the Baterang at the box to rid the room of the gas. turn to the right and look at the wall to find a black and white poster with a guy wearing a hat. Next. Another vent. Go right up to it and start swinging for the fences. so be sure to grab it. Go up to him and continue your assault to take him down. he will be down before you know it (he's a Batman equivalent of Bob Sapp if you will). You should see a hole in the ceiling that will allow you to grapple up. and sprint north to the next check point. head up the small ramp on the right and into the little cubicle to find a Riddler Trophy. Scan this to solve the riddle. you'll find yourself in the room full of poison gas (fun). Jump down. follow the arrows on the ground to the nearby door. You should see another one of those Joker Teeth. Next. You'll find another vent here. Sprint straight down the hallway and into the next security door to initiate a fun sequence. so dispose of them quickly. but do note that you can't get the Riddler Trophy just yet so ignore it and head north to the door and through to the next checkpoint. At the end of it. time to look above and you should see a grapple prompt. Once you reach the top. Now head over to the other side and talk to the guard. turn to the right and look _ for the office labelled "Emergency Shutdown. head to the northwest corner of the room.through. Once it lowers its head to charge at you. aim towards the wall above where the guard is hunched over and your Baterang should lock onto something an operating box of sorts. Next. Head through the vent you ignored earlier and just follow the linear path. There are two more Joker Teeth in the southern portion of the room (just below the platforms you first came in on). I'd recommend grabbing the XP. glide over to the platform below. double tap the Run Button + Left or Right to dodge. and go rescue the guard to the left by hitting the Action Button. Don't let this huge slimy thing intimidate you. Turn left when you can and through the new opening follow the hallway and soon you'll come across a red corridor. Make your way up. He won't be of any threat to you because Batman will immediately put him to sleep after saving his sorry keister. there are two henchmen in here." | | (_) Before continuing to the red corridor. so open it up to find the second of 240 Riddler Trophies. Next. Collect your XP and more importantly. +----D e c o n t a m i n a t i o n----+ Head over to where the lone guard is standing. look over to the left of the platform and ready your Baterang. you'll see a Riddler Trophy. Before continuing. Follow the on-screen instruction and get a running start with the Action Button to jump over the large gap. time to head out the door you came in from. so make yourself at home and head on through. All right. so do it to grab the trophy. and the end of this particular vent.

So how this is going to work is you'll have to be in Detective mode. and follow the little circular prompts (looks like DNA) on screen. You can sneak up on one to make your life a little easier. You'll see a bunch of those metal structures you just climbed over stacked on one another now. Let's turn around and head to the first evidence trace by the door. You should also see another target to grapple now. Go into Detective Mode and head towards it. so please do pick up the free XP. Once it does.the end of it to see two guards. Head on through the door when you see it to the next checkpoint. Once you see it. You might notice the path to the left. Sprint towards the fan and turn left again when you can. circle around to the left to find an opening leading to a long hallway. Go to the alcohol sample and look up. The next few alcohol samples are going to lead you right to that long hallway that led you to the three Joker teeth. At the end of it are (count 'em) 3 Joker Teeth. Climb up the next platform and go right up to the wall. It's a little circular object. Turn right and there's the next one infront of the next door. Go back into Detective Mode if you aren't already. time to continue our mission. do so. Climb over the metal structure and immediately turn to the left. Head on through the door and you should see the next one to the left. You can go ahead and sprint straight down the hallway to speed things up a bit. One is armed with pipe so he's only slightly more dangerous than the regular guys. and each one found will earn you a nice 200 XP bonus. and go back to where the guard is sitting. so the old-fashioned way it is. There are a bunch of these scattered around Arkham as well. keep going from one DNA thing to the next until we reach our destination. Now time to head through the door. You should receive the prompt to climb. you'll find a little room with a table in about the middle portion. +----S e c u r e T r a n s i t----+ Continue north to activate a brief sequence. Now it's time to start tracking. Before proceeding though. Turn to the left. Go to the table and hit the action button to an Interview Tape. Before going through the door. at the top. Grapple onto the next platform and turn left. next. Hold onto the Detective Mode button to scan. All right. and to the right to find a ledge to grapple to. look above and to the right again to find the next ledge. Best to sneak up on him. Get onto this platform an sprint straight ahead to jump onto the ledge. Follow the vent and you'll reach another one of those small vent doors. Look to the right. Look all the way up and you'll see another target to grapple towards. a contextual situation). grapple up to the target and climb onto the platform. on the ground. but there isn't anything worthwhile in that direction for now. Sprint straight across and climb up the platform to the left. hold the Run Button and wait for a gold circle to form on the screen for the process to complete. so just continue on. go into Detective Mode and into the evidence scanner (it will be automatic. the scanner should automatically lock on to it. Once you make it onto the platform. Shimmy to the right a little bit and you'll reach an opening. and shimmy left. Stop and you should see the prompt to climb up on the bottom right of the screen (if you don't keep going to the right). veering to the left to the next area. head to the left and up the set of stairs. You should notice a strange looking spider stone now. Immediately look up. All right. Crouch and head into the crawl space now. Sprint ahead now and crouch under the big platform when you come across it. Open it up and head on through. There are . look up towards the right and you'll see another grapple target.

All right. and you should see a henchman directly below. Head on through to the next checkpoint. At its conclusion. talk to the guard and . where the body of the guard is. now goto where the last gargoyle statue was (before you dropped down). you'll be positioned behind the guards. you'll start this sequence safely on top of a vantage point. look to the structure in the middle and grapple up. Wait here. Next. Once they do. guys with weapons now. Immediately take aim at the three Joker Teeth and take them out. and once again. The key to this battle is to grapple along the statues. time to head to the platform that these guards spawned from. you can still take him down by standing on the glass and hitting the counter button. +----I n t e n s i v e T r e a t m e n t L o b b y----+ There's a single guard immediately as you enter. you will receive a nice XP bonus for finding them.more of these stones scattered around Arkham too. _____ / ___ \ ( ( ) ) R i d d l e r C h a l l e n g e \/ / / "Don't cut yourself on this sharp portrait. Head over to the body to activate a sequence. Otherwise. Best to take him out silently. If you miss. Glide kick him if you can. +----C e l l B l o c k T r a n s f e r----+ Go into Detective Mode and look to the right. look towards the right and grapple onto the next few gargoyles. Hit the counter button when prompted to perform a Silent Takedown. Crawl up though. look directly ahead. Takedown at least the first two guards this way. Go into _ Detective Mode and hold the Detective Button to solve it. as there is a single guard here that you can easily dispose of with a silent takedown next. (_) Look to the LEFT. this is the preferred method because it will alert a guard and he will come check on him. look to the right of where the guards were to find another vent. (_) A brief sequence will happen now. Execute a Glide Kick and immediately follow up with an immediate ground takedown. Once you're up there. Now turn to the right and head through the opening. and wait for the guards to separate off. Get up there and brace yourself for a showdown with 5 unarmed guards. a glide kick from any of the nearby statues would be ideal. Now that you've disposed of everybody. open up the vent to the right and head on through. well." ( ( | | To solve this one. In fact. Keep grappling around and repeating until each of the three are down. position yourself and look for the lone henchman. answer the call with the Oracle and look up. leaving him wide open for a glide kick. turn around and walk to the edge of the platform. There's also a Joker teeth thing to the left. and look for the stairs on the right. it's up to your imagination on how you want to dispose of him. Get right back onto a gargoyle statue as soon as you conclude your attack. No worries. Look to the right again to see a grapple target. Now. Drop down silently and crouch walk towards them. Once you reach the final one. Latch onto it when you can (you won't be able to do it when Batman still has his finger on his ear). and grapple onto the gargoyle statue. a brief sequence will activate and three more will pour in. You'll see another gargoyle there. They are close enough that you can time several attacks together to pull off a big combo. and you should see a portrait of an old man. Next. Once you dispose of this second guard. and he goes into the glass shelter in the middle. No matter what. Oh crap. and when one's left.

Now. there is one more (_) riddle in the Intensive Treatment Lobby. and sprint to batman's right. drop down and do a silent takedown on at least one of these henchmen to take them out without trouble. if it's not the right stick). There are also arrows below them. Sprint straight ahead and prepare for a battle against a bunch of guys armed with pipes." ( ( | | Before making your way to the Utility Corridor. +----A r k h a m I s l a n d----+ Glide down to where the big party is (don't worry. Inside. so head back outside and the oracle should give you a call. and hit the right stick (R3 on the PS3) to go into first person mode (check your default config to find out what input this is. as there are two hostiles in this room. _____ / ___ \ ( ( ) ) \/ / / ( ( | | (_) _ (_) R i d d l e r C h a l l e n g e "You don't know Jack about Gotham. so that you're going northwest on the map. Take cover behind the ambulance truck. When . and right away you should see a bench to the right. Sprint straight ahead to activate a beautiful cinematic. exit through the doors. you are standing too close. Inside. let's head to the northeast portion of the room to find a door next to the fire extinguisher and head on through. All right. but only some are visible. Now look out the window and towards the big circular vent on the wall. Inside.sprint straight down the next hallway. Don't stand too close. down the stairs and to the door. Go to the WOMEN's side. as well as signs that you would typically see on a women's washroom. If it says "object is out of view". head down the stairs now. proceed northwest until you hit a wall of rocks. Move to Batman's right. Time your counters and make some big combos with this bunch. you'll find your best friend and mine. so let's make ourselves comfortable and navigate through it. _____ / ___ \ ( ( ) ) R i d d l e r C h a l l e n g e \/ / / "A puzzle has many sides. Open it up to the next checkpoint. Crouch. they're all the good guys). and get the radio in your view. Once you're outside. Position the camera so that small circle forms a question mark with the hook on the window to solve this one. the vent. and grapple onto the ledge. look for a question mark on one of the windows (in Detective Mode). This is the "object does not _ line up correctly" one. and keep going until your view is no longer obstructed from the truck. Sprint north to the big stairs and head through the door at the top of them. go into Detective Mode. Sprint past all of the friendlies and you should see the doors leading back to a courtyard of sorts. Tune in to find out. you'll notice there's nowhere to go." Keep going until you see the broken wheel chair to the right. Look up. as well as a radio on that bench. There's an office in the very centre of this (_) room. and a men's washroom. +----U t i l i t y C o r r i d o r----+ Turn to the right and head right down the stairs. Hold the Detective Mode button to do an environmental analysis to solve the radio. Look up to find a grapple target. behind a gate. Just below that circular vent should be another circle.

Go into Detective Mode and look on the ground on the front of the Batmobile. To the right of the gate is a see-saw set (like the one you _ would find on a playground)._ \/ _. Hold the action button to scan it to complete this objective. you probably don't feel like going up the stairs like anyone else. you have to head to Batman's northwest. Climb up the ledge and sprint straight ahead to climb up another one. get back into the vent and head towards the right to drop down back to the ground. Go back into Detective Mode and follow the tobacco samples through the big opening. and to the right a little bit to find a grapple target. Jump ''--. can you SEE it?" ( ( | | Head to the very north of Arkham North to find the Arkham Asylum (_) gate. or you can leave outside right away. Go on through and you should see a few more tobacco samples outside. Go into Detective Mode and follow the tobacco samples on the ground./ \| /-----------------------------------------------------+ '. . They will soon lead you veering off the right to a bit. Keep going in this direction and it will lead you right to a Riddler Trophy. Proceed on this path for a bit and you should see about 8 thugs below the stairs. but it's locked! Go into Detective Mode and look on the wall to the right of the door. Sprint deeper into this room . keep an eye out for a path that leads to the right. Sprint down the hill here and it will lead directly to a door. now time to do some detective work. Sprint straight ahead and follow the tobacco samples. \ .. Drop down to the ground now and go into the vent on the right. downwards. As you navigate through this vent. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[WK02] | -\ |/ \. Next. Grom here. Get right up to it and scan to solve the (_) riddle. _. You should see that it's weak enough for you to use the explosive gel.you finish. so head on through You can stay for the conversation..' Sprint straight ahead and climb over the fence._ | | _. It will lead you right to the Arkham West door. you've done this before.-. Drop down and head through the door on the right into the Medical Facility. / /`. You should detect a piece of evidence. Ok. All right..____.-. to a set of stairs. Since you're Batman. / \ . Head right up to it and blow it up with your explosive gel. Equip it with the D-pad (it will be set to the left by default). go right up to the Batmobile and hit the action button to collect a new gadget: explosive gel. Follow them down the initial hill here.' .--""````""--. / .-. so look up. Head back to the Batmobile.-. _____ / ___ \ ( ( ) ) R i d d l e r C h a l l e n g e \/ / / "Tweedledum and Tweedledee SAW it. .. Once inside. Look to the top of the medical facility doors and you should see a grapple target.'\ \ .--'' over the next fence you come on. sprint deeper down the hallway and turn left and head on through the door. It's time to follow some evidence samples. To the left of where they were standing. do it in Detective Mode and you should see the weakness in the exterior that you're looking for. Time to get down there and whoop some ass. Navigate through this vent and then go into the next one._ |\/| '. M e d i c a l F a c i l i t y | / \ |----------------------------------------------------+ . Turn left when you reach the fork to see another tobacco sample. there's a door.

head through the doors to the next checkpoint. Go at them the normal way. +----U p p e r C o r r i d o r----+ Turn left up the stairs and sprint down the hallway. but don't worry they are all melee. instead. Continue down the hallway and ignore the path to the left to keep going. One of them . and turn left (basically go as far away from the vents you came in from as possible). A group of enemies are going to drop down. Make sure to position yourself so you can get as much of the chamber in your shot as possible. grapple around very quickly to lose them. and look for a little office. A box will blow up in the hallway and a bunch of Joker Teeth are going to appear. If you turn left now. Don't go in though. Now. Can | | it be true?" (_) _ After dispatching this wave of guards. _____ / ___ \ ( ( ) ) R i d d l e r C h a l l e n g e \/ / / "TICK! TOCK! News flash! Someone is not getting out of here alive. Once you come to the fork. turn right and follow the stairs down to the Surgery Room. Now. Get into detective mode and watch for the two melee guards coming up." ( ( | | Drop down to the bottom floor of the Sanatorium and make your way to (_) the doors. As usual. and then turn around and sprint straight ahead to jump over the ledge when you arrive to it. to find the doctors. you can use a glide kick + ground takedown to quickly dispose of any the remaining henchmen. Go up to the man on the dentist chair and talk to him. go into Detective Mode and keep an eye on the guard on the other side of the wall. and turn left again to the little area in the corner here. but do watch out for the guys that goto the walls and get these bricks to throw at you. and inside you will find a Riddler Trophy. Talk to them. Crawl out of the vent and stay put on this platform. so collect the XP. Go into the first opening to Batman's right (in the west). Spray some of the explosive gel onto this wall and detonate it to immediately take him out. turn around and face the _ south. swinging for the fences. Get ready for a battle here. Stay against the wall the doctors were on. Wait for them to bunch up and sprint right out. _____ / ___ \ ( ( ) ) R i d d l e r C h a l l e n g e \/ / / ( ( "Shhhhsshh! Rumors persist that Tommy Elliot operates in Arkham. you will come across a detonable wall. head back outside and run up the stairs. look up to where they jumped (_) Once you grab this riddle.and crawl into the next vent. You will find an Interview Tape. and it's filled with skeletons and skulls. Take a scan of the chamber to solve the riddle. Now time to head over to the cubicle on the right portion of the room. If you start to get into trouble just look up at any part of the room and grapple onto the gargoyle. +----S a n a t o r i u m----+ Drop down to the ground. Take cover behind the pillar and wait for some of the henchmen to come and check on him. (_) You should see a little chamber here.

+----X . Circle to the left now. Sprint down the hallways and keep following the path. For this last bit. you'll find yourself at the top of the gargoyle statue. Now go over and jump on to the platform where the panel is. Aim your Baterang at the line he's hanging from and throw. head into the room that the henchman crashed into. and get into Detective Mode. Use your Cape Stun on him before striking . go into Detective Mode and walk to the detonable wall ahead. From where you are. You'll now be in a room full of that poison gas. You'll find another Interview Tape on the table. Sprint down the hallway and you should soon come to a set of stairs. +----S a n t i t o r i u m----+ After the cut scene. jump down and the doctor were this room now. Throw your Baterang on it. Follow the hallways back to the Sanatorium. Throw your Baterang at it to lower the gas for one level. move to the right.have a pipe. but no big deal. Sprint down this hallway and out this door to head back to the Upper Corridor. Plant the Gel on this one as well. All right." Scan this newspaper to solve. R i d d l e r C h a l l e n g e "Was this fire fly too hot off the press?" Still on the bottom floor of the gas room. Immediately dispatch of the guards here. Time to position yourself so you can see into the room the crashed into. still in detective mode. You should see a surgical chair here. do so. You should see an Extractor Control Panel next to the fan in the west. below. look around for the small vent door and help yourself through. If no. Sprint down the hallway. You'll recognize that to the right is the Sanatorium again. Turn right when you pass the initial hallway and you should see another detonable wall. +----P a t i e n t O b s e r v a t i o n----+ Look up now and grapple up to the vents. Open the door to get into the Patient Observation room. Sprint down the hallway now and turn right when you can. and detonate the walls. If yes. Instead of going there. Once you reach the final platform. All right. Get into detective mode and keep an eye out for the three henchmen outside of the X-Ray room. Look up again and see if you can grapple one more time. and you can't go anywhere anymore. Turn around and face the platform you just jumped from. now circle around and look for the door behind the office Aaron Cash and the doctor were held. head down the stairs to the left. The final Extraction Control Panel is there. Leave _____ / ___ \ ( ( ) ) \/ / / ( ( | | (_) _ (_) henchman just All right. and you should see a couple of newspapers. though. no we're just about finished. Now sprint straight ahead and climb up the platforms in front. Look to the corner in the right once you come in. Leave the X-Ray Room and head back to the Upper Corridor. Watch out when you come to the present this time. Go into first person mode and one of them reads "Firefly Escapes.R a y R o o m----+ As soon as you come in. . A guy armed with knives is going to pop out as well. look towards the henchman who is hanging in the room. Plant some Explosive Gel here. +----U p p e r C o r r i d o r----+ Sprint down the hallway and you'll find another exploding present with Joker Teeth inside. You should be able to see the second Extraction Control Panel. now and go into the office the police officer (Aaron Cash) in.

This part won't be too difficult. Scan to solve. Watch for the guards to separate off. "freezer" doors that open and close. Jump across the gap when the coast is clear and climb up the ledge. Soon. Once you've opened everything up. take note of the wall to your right. You'll soon come to a wall with three. Go into Detective Mode to get a good view. _____ / ___ \ ( ( ) ) R i d d l e r C h a l l e n g e \/ / / "A question can only be answered from a new perspective. sprint right and jump across the gap. make your way towards the door and you'll notice everything is just getting very weird. Sprint straight across the next long walkway. All right. It's starting to rain. leaving himself wide open for another Glide Kick. It is detonable. it's all part of the mind ****. look to the right of where he was to find a little vent. so there are no directional challenges. Go into Detective Mode and spray some Explosive Gel onto the wall here. Don't stop and make a full sprint through the . Set the Explosive Gel on there and stand clear of the floor when you detonate it. Begin by running right up the stairs. As you wait here. The next little bit is going to be very linear. You have to avoid Scarecrow's gaze at all costs. so that you won't fall through. After a little while. It's like a searchlight/laser beam. the building is in shambles. a guy is going to come check on his fallen comrade. Scarecrow is going to come check on the explosion. Once it's over. The circle is on the bottom floor. Get ready for some fun. now stand next to the square hole in the ground. You should notice that you end up another place altogether. immediately get back up to the vantage point. and focus your Glide Kicks on the lone guys. Either way. Go into Detective Mode and look for a (_) detonable part of the floor (not in a cubicle). Wait at the brick wall corner for Scarecrow's gaze to pass. Climb up the next ledge and shimmy over. just repeat the strategy of attacking the lone guards. Take cover here for a bit and wait for the Scarecrow's gaze to pass. Run down the hallway for a bit and keep descending. for this battle we'll have to fight him with our brains. Plant the Explosive Gel on it and stand behind the wall as you detonate. you hit a door. Head over to the body on the ground and watch the brief sequence. Once you knock one out. Head on through to go into the Morgue. Don't you ( ( agree?" | | (_) Grapple back up to the upper floor of the Sanatorium. and position Batman so he's looking at the north.. below. +----M o r g u e----+ Walk around the room here and leave the room. When it's looking to YOUR left.. Before jumping across the next gap. Look down at the square in Detective Mode and you should see the top hook of a question mark. Don't worry. Take a few steps back from the square hole and manuever the camera to line up the queston mark. you will come across a brief scene with Commissioner Gordon. and make your _ way to the western side of it. Crouch behind the small wall when you reach the fan and the gap. Blow it up and head on through. Just walk to the centre of the room now and open up the body bags. +----S e c u r e A c c e s s----+ Watch the brief sequence here and turn to the left. Time to crawl on through. Once it's finished. If you're lucky. head into the elevator with the title "Morgue" on top to get to the next area. sprint straight down the hallway. Ok. take cover behind the wall. Once everybody is disposed of and you've got the riddle. Climb up when you are able. Just keep going directly ahead and you should soon come to a cinematic.

(_) All right. There's another vent in here. Follow the arrows on the ground down the hallway here. Navigate your way through the vent to head down to the floor below. Start with the one who's on your level. Go into detective mode and look at the door. Won't be too difficult though. _____ / ___ \ ( ( ) ) R i d d l e r C h a l l e n g e \/ / / "What silent killer of the oceans can be found in a tiny jar?" ( ( | | Before leaving the Morgue room. Be sure to grab the Riddler Trophy to your left. Crouch walk over and Silent Takedown him as well. and . You should see three guards on the other side. For the most part. The Riddler Map will show each of the Riddler secrets on your own map (Select). Follow the arrows again and you'll come to a few Joker Teeth. Hit the Run Button to use to end this sequence. You do this by double tapping the Run Button + Left/Right on your left stick. so get your ass in. so be sure to set up your attacks with Cape Stun.(Boiler Room) This battle is actually pretty simple. Go to the area below Harley Quinn now.B a n e . look at the table to your left and you should find the Riddler Map on here. you will be in a fortress of sorts. . Batman will briefly halt to look at the body. Once you reach the Security Gate. Scan this bear (_) to solve the riddle. Look for the stairs leading up to where she's standing. throwing boulders at you. you must take down each guard without being detected. grapple up and you are now standing above Harley and Gordon. There are two more guards to the left. so you should see that there's another guard to the right of him as well.obstacles. Once you arrive out of the vent again. Follow the arrow up the stairs and turn right into the room. Now. You should also see a jar nearby. focus on avoiding Bane's attacks. wait here for Scarecrow's gaze to pass and sprint to the light. When you come in. go to the very centre to find a few (_) surgical beds. Go into first person _ mode and scan the label that reads "The Great White Shark" to solve. +---E x p e r i m e n t a l C h a m b e r----+ Head straight down this hallway towards the next room. Ok. Crouch walk to him and take him out. One might be on the lower portion of the room. time to leave this room through the doors now. wait for him to walk up so he's on the same level as you are before disposing of him. stand on the glass in Detective Mode and hit the Takedown action to initiate a cut scene. Get into Detective Mode and immediately crouch walk to the guard to your right and deliver the Silent Takedown on him. Do note that in order to complete this part successfully. These guys all have knives. _____ / ___ \ ( ( ) ) R i d d l e r C h a l l e n g e \/ / / "Is this bear the Bane of his life?" ( ( | | On the same table as the Secrets Map is a Teddy Bear. Head through door in here to get into the Experimental Chamber. For the last guy below. _ (_) Go up to the window and you should see Harley Quinn with Gordon. His attacks consist of a tackle. Turn to the right now and open up the vent door. When you reach the stairs.

--""````""--. As SOON as you throw it. Turn left and sprint straight down the long corridor. this battle will be over. You'll run into three henchmen along the way. Watch him after he does this. / \ . Sprint straight ahead and head turns the cave opening.-. a very cool gadget. / /`. hit R1 to fire. . Head on through the tunnel. keeping to the left. / \ . Now climb up the only ledge in this room and head back outside to activate another cinematic. Instead. Once the battle ends you will find yourself back on Arkham Island. get the hell out of the way.. Take out the Batclaw and aim towards the crates with L1. At the scene's conclusion you will receive the Batclaw.'\ \ .--'' . Head onto the computer to activate another cut scene.-.' Once the cinematic concludes.. . \ .-. There is that one guy with the knives. Now time to head towards the Arkham East._ | | _./ \| /-----------------------------------------------------+ '._ |\/| '. When Batman swipes all of them. All right. so you'll have to Cape Stun him first. towards Arkham North. / /`. armed with your new gadget. You'll soon come to a waterfall of sorts.._ | | _. \ .--""````""--. Throw some combos on the goons. Grapple up here and head through the door.'\ \ . -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[WK04] | -\ |/ \. . _. turn to the right and blow up the wall to find a Riddler Trophy. / . Then._ \/ _. C a v e s | / \ |----------------------------------------------------+ ._ \/ _. Try to use Bane's attacks to KO some of the henchmen by getting out of the way at the last second. get the hell out of the way. outside. When this happens. _. Our target is in ''--.. Turn to the left now and through the small door here.. / . As he charges.____. If he grabs onto his eyes.' Stand in front of the Arkham East door but don't head through. You'll notice three crates blocking your way here.-.. A r k h a m I s l a n d | / \ |----------------------------------------------------+ .-./ \| /-----------------------------------------------------+ '. As SOON as his hands leave his eyes. sprint up to him and swing for the fences.. Let's make our way across the field here. turn to the right and sprint towards this fence. but if Bane throws a boulder at you. Note that the fourth and last strike of your combo is Batman jumping onto Bane's back and taking a swipe at the tentacles in his neck.-. Now turn to the right and head towards this opening. Repeat the above method until Joker summons the goons on you. just sprint straight ahead deeper into the cave. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[WK03] | -\ |/ \. Bane will now charge into the wall..____. Once inside. Once you reach the room with the moonlight. it's still important to keep your eye on Bane. The time to strike is when he uses his tackle manuever. . grapple up and scan the Chronicle of Arkham. .melee strikes. . throw your Baterang from the hip (L1). by Intensive Treatment.-.-. Head through the Arkham North doors and up the hill.' You'll find yourself in Arkham West. head down the stairs and turn right. Try to position yourself so you're nice and far away from him. dodge to either the left of the right to get out of the way._ |\/| '. but they are nice and easy to handle.' ''--.--'' in the central portion of the map. You'll soon reach the Batcave checkpoint.

You'll run into a few Joker Teeth along the way. Anyway. Sneak along the area close to the . Spray it with the Explosive Gel and thar she blows (sounds like a movie I once saw one late night). Follow the path here into a tunnel. talking about crazy stuff. Be sure to pick up the three Joker Teeth infront of the door. there is a pretty big wave of enemies that appear. In the proceeding hallway. 4 unarmed and two armed snipers. Get into Detective Mode and look to the right to see a group of unarmed thugs. I would definitely recommend sneaking up on the two armed Snipers on the watch towers first. Jump across the huge gap here and out the door. Their towers have stairs that lead right up to them so just find those. +---A r k h a m E a s t----+ Once again. These guys have been annoying the hell out of you since Star Wars: The Force Unleashed. or some nonsense like that). Uh-Oh! No worries though. turn around and run past the body again towards the hallway ahead. With these clowns (no pun intended) out of the way. Beside it is an Interview Tape. but don't worry about it because it is out of reach. +---A r k h a m N o r t h---+ The area is now filled with a bunch of guards. look to the right and jump across. so time to head on through. there are four Snipers. At the end of the hallway is another door. One of them have knives. Make your way to the big door labelled Arkham East. Turn to the right now and sprint up the stairs. Turn left now and head up the stairs. and head on through.Jump across now and sprint through the tunnel and to the door. One of them have the knives again. Aim at it with your Batclaw and fire. and he will be easy pickings. Jump over to the next catwalk and onto the next platform. drop down and take out the four unarmed henchmen standing together. look to take him out first with Cape Stun + Combinations. Jump to the next platform and run up the pillar to the left here. Climb through and jump down. You'll see a Riddler Trophy to the right. Dispose of these guys and head on through to Arkham East. +---M a i n S e w e r J u n c t i o n---+ Head towards the center of the area and turn right when you can. Head on through and look up. Next. +---S u r f a c e A c c e s s----+ Open up the door and be sure to grab the Interview Tape on the crate to the left. at the top of this platform. The final platform will lead you right to a pillar that creates a path moving upwards. At the top you'll find another one of those detonable walls. Good time to work up a few impressive combos. no doubt. There are a few more Joker Teeth and at a door at the end. Sneak up on these guys and perform a Silent Takedown to avoid alerting the other idiots. +----O l d S e w e r----+ There's a single henchman to the left. The key to getting out of this alive is to crouch walk everywhere. Six to be exact. because they are a huge pain in the ass. Don't bother grappling anywhere because it won't work (place is too old. If you keep going in the direction you were going before running into the thugs. Turn to the right now and open up the door. You can also jump over to the Riddler Trophy before doing that. Climb up the platform when you are able to and jump over to the catwalk. time to head towards Arkham East. You should see a vent door. Run up this pillar and jump to the platform on the left. so as always. you should see a body.

Shoot it with your Batclaw and pull it down. There are three henchmen. _____ / ___ \ ( ( ) ) R i d d l e r C h a l l e n g e \/ / / "Who is the main man in the main hall?" ( ( | | Look to the wall on the north for a good plaque of Commissioner (_) Gordon.' Look down below. . +----L i b r a r y----+ There are a couple of guys with knives in here. Use your Batclaw and pull the door down to create a safe entrance into the uber scary Arkham Mansion.-.____. None of them are armed so feel free to get right down there and starting a Rush Hour action sequence. \ .. Aim your Glide Kick at the guy with the gun and follow up with a sweet Ground Takedown to separate him from his senses. get right in there and start whoopin' dat ass. Get into Detective Mode and head towards the guards.. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[WK05] | -\ |/ \.'\ \ . Scan the plaque to _ solve this. so be very careful with them.' +---M a i n H a l l----+ Get into Detective Mode and size up the competition below._ \/ _. Otherwise. and it holds a top hat. / /`. Always try to start your combos on the knives guys. Aim your Baterang at the guard with the gun and let 'er rip.--'' are armed. No problem. . pick off the riddle below. keep your eye on the eastern wall. above and between two large display cases.-. / \ . Once you've disposed of everybody. Scan this display case to solve the riddle. We might be in for quite a delectation. Immediately sprint towards them and swing for the fences. (_) +----S o u t h C o r r i d o r----+ _____ / ___ \ ( ( ) ) \/ / / ( ( | | (_) _ (_) R i d d l e r C h a l l e n g e "What does a bird need in the rain?" Near the initial portions of the south corridor. (You still have to head through the door inside the room >___>). one of whom ''--. as they are the most dangerous of the bunch. towards the mansion. Look up to a vent door.--""````""--. and several closed umbrellas.-. _./ \| /-----------------------------------------------------+ '. Crouch and do a corner cover at the wall here._ | | _. Dispatch of these two and look up. head over to the door in the south. Before heading through the door though. Head through the door here and into the next room. . You should see a vent here. There's a cube display case here. When you're finished. Grapple up to the platform you were standing on when you first got here. .cementer and make your way to the two henchmen perched on top of the mansion together.-. A r k h a m M a n s i o n | / \ |----------------------------------------------------+ .. (aptly named South Wing). / ._ |\/| '. Follow the vents and head to the next checkpoint. Navigate the vents and you'll come across another one of those Chronicles of Arkham stones.. So it looks like we're going to have to rescue some ordinary folk before continuing our mission to save Gotham City.

head into the opening in the north and down the stairs. Once everybody is down. No problem. Darn. +----A r k h a m R e c o r d s R o o m----+ As soon as you get inside. Help yourself through. Next. Follow the hallway back to the Main Hall. Crawl on through and it should take you to the floor with a huge chandelier. Look down and you'll see a single guard is packing heat. Note that your Baterang is can set up openings for you by knocking down nearby henchmen and leaving one guy for a Glide Kick. Use your Batclaw and GET HIM OVER HERE! Finish him off with a Ground Takedown. Head up these stairs and turn right again to reach a boiler room of sorts. Like always. looks like the hostages are blocked off. To the right of the two hostages are some stairs. There's another Riddler Trophy in the northeast corner of this room. or was he just dizzy?" ( ( | | Scan the circles on the ground in this cell to solve this riddle. Once you emerge from this vent you will be in Dr. head over to the two hostages and talk to them. Hit it with the Batclaw and grapple up. focus your attacks on the lone henchman with your Glide Kick. Aim at it with your Baterang and it should pick something up. Some Joker Teeth are scattered in this room. Next. go up the stairs to the right again and crawl into the vent door to your left. Look up and grapple as high up as you can. as they will separate off. +----T r a c k i n g F i n g e r p r i n t s----+ . _____ / ___ \ ( ( ) ) R i d d l e r C h a l l e n g e \/ / / "Did Amadeus go mad. on the catwalk seems like an ideal candidate. head back up the stairs until you're back in the room where you fought all of those guys. Head up the stairs now and go to the door below. look for a vent on the wall. Once up here. to the left. It should be up two more floors. time to grapple back up to the floor where you fought those guys and head back into the South Corridor. Young's Office. Go over and talk to the guards. All right. You should see a vent opening up here. Turn to the right now and head up the stairs. (_) _ (_) Head out of the above cell and look up. grapple up to the vantage point. Take your time and attack in this manner. Move to the left and head through the door here. It'll take you right to the West Wing Corridor. Help yourself through the vent and you'll see a brief cut scene when you make it to the end of it. It won't take much to finish them all off. Don't bother trying the main door as it is locked. head into the vent to the left and help yourself through. Leave the cell and head to the cell beside this one. Inside. Glide Kick into him and goto work on everybody. head up the stairs and look for the vent door on the left. and take the openings that are presented to you. Jump down to where the hostages were and rescue them using the Run Button up close. crashing it all the way down to the basement. Don't force anything. Two guards armed with pipes await you on the other side. The guy on the left. Jump down into the next room when you arrive at it. Throw it to cut the Chandelier down. Grapple up there to reach a hidden area.

jump across and time to shimmy. Open up the door to find yourself back in the Main Hall. take cover here and wait for a bit. Climb up the next ledge when you are ready and jump across. towards the book shelves. as these will be safe patches as you make your way. There's another cover shortly. Stand behind some cover and take aim at it. Jump across when you feel ready and once again climb up to the ledge to shimmy. No match for THEEE Dark Knight. Now time to head through the next door into the West Wing Corridor. Climb up the next platform and run down the long catwalk towards you (the Take cover at the final brick and make your way to the . You'll be safe behind some cover for now. A couple of skeleton warriors have been resurrected to take revenge on Batman. so climb up. go into Detective Mode and look at the safe. You should pick something up on the safe door. Wait for Scarecrow to gaze at the platform ahead. For the first part. In the next room. ready for a beating. Pick up the Interview Tape on the table to the left (inside the first door). Leave through the vents and wait in the room. Watch the ground and watch for shadows. This next little sequence is pretty cool so I'll just let you enjoy it.When the cut scene ends. so sprint straight ahead. Follow the prints as they lead you left. Take cover at the brick wall for a while and wait for Scarecrow to look the other way. as it has happened before. You'll notice that we are back in Wayne Manor. and three Joker Teeth await you inside. turn to the right and sprint up the stairs. Once you arrive at the door and open it. time to follow the prints. We have to avoid his gaze and navigate our way to the Batman light. You'll soon come across a suspended crate. Robin. but watch out for the little gap where the gaze can get through. just keep going ahead. It's boss battle time. Wait for Scarecrow's gaze to pass and jump on the platform to the right. to the South Corridor. Shimmy your way to the right and take cover here if you need to. Pull that sum'***** down and take cover. I think you know what's happening. Next. because you are 100% safe. For this next part. You should find that the prints stop there. Go right up to it and hit the Run Button to Search. Just a few more skeleton warriors here. is that you? But anyway. things will be kind of normal again. the Warden's office is in the northeast portion of the mansion.S c a r e c r o w The same basic principles apply from the first battle. Then. Once again. Sprint straight ahead now. sprint straight ahead. make your move. and as soon as it passes. Turn left at the present and sprint down the stairs here. Do the same for the next one. Don't make anymore turns and sprint straight down the opening towards the door labelled "Reception". You'll soon make your way to the a platform. +----R e s c u e----+ All right. just go straight ahead. Sprint down the hallway in this room and go through the door back into the Library. Jump over to the ledge to Shimmy. Drop down the hole in the ground to arrive at the bottom where the hostages are. Climb up and then grapple up. Climb up the next two platforms now and take cover again at the brick wall. Look to the left. You're safe here (Checkpoint as well). Dispose of these guys and climb up the next platform. Shimmy to the right and wait here. Stand here and get the timing of the pendulum down. Analyze the evidence to isolate the sample. So head up the stairs and out of the Library to the South Corridor. Now. . A few guards should burst in. and keeping the linear path. these are just your run-of-the-mill melee combatants. You'll come across a present pretty soon. Turn right and sprint down the stairs.

Step out into the hallway and you will be introduced to a new enemy. Get into Detective Mode and you should soon see a group of six enemies. One of them has the electric batons again. Time to Climb Over and descend to safety. IT IS ALL OVER!!! (translation: a cut scene will now initiate). All right. You can still try the Batclaw method if you like though. but now armed with electric batons. there goes Rabbit. head through the door across the room. Stay close to the wall and when you get the prompt for wall cover. turn to the large bell in the centre of this room here. You'll find a Riddler Map here. Stop right there and get into Detective Mode. do so. sprint across this long hallway to the area parallel _ to the door. Try to position Batman so that you have a Glide Kick on one of the . At the scene's conclusion. as it contains the Chronicle of Arkham. Do an (_) environment analysis to solve. Follow the DNA back outside now. Climb up and wait here if Scarecrow is gazing in your direction. it's the same enemy. Go through the newly opened door to the East Wing Corridor now.platform. Well. And DOWN HE GOES. when the call ends. You should come across a glass display case. Handle them like you always do--attack the lone henchman and get back to the gargoyle immediately. +----R e s c u e (cont)----+ All right. Aim your Baterang at him and throw. there is a group of armed enemies below. _____ / ___ \ ( ( ) ) R i d d l e r ' s C h a l l e n g e \/ / / "A game of Cat and mouse can be painful. Be sure to step to the side as you pull him towards you to avoid getting hit with the batons. Grapple up and go deeper into the tunnel. Snap! back to reality. Get behind him. and land a combination. and a few Joker Teeth are inside. Aim at the line with your Baterang. Throw to cut that down. Take these guys out and open up the door to the left to take you back to the mansion entrance. Once you make it back to the Main Hall. You should notice the broken sceptre here. Once you've taken care of everybody. Oh." ( ( | | . Wait for the henchman to move into the room. so you'll need a new approach this time. +----P a t h t o P e n i t e n t i a r y----+ The DNA will now lead you past the fountain and towards the entrance to the Abandoned Tunnel. Instead of trying to use the Batclaw on him.From the door with the guy and electric batons was standing (where (_) you need to go). get into Detective Mode and look towards the red carpet. sprint straight to the light and end this motherflower. Another present awaits you pretty soon. If you don't have the Multi-Baterang (double or triple) this will be slightly more difficult.. technically. head over to the desk against the wall to the left. and aim it at him. creating the business for anyone standing below at the moment. Immediately take out your Batclaw. Fire at him and you a GET OVER HERE! should commence. try to jump over him by sprinting right at him. Get into Detective Mode and follow the trail out to the East Corridor. there are three henchmen that needs to be taken care of. As soon as it passes. Two of them are armed. Once he's done with. Watch for a balcony here. to the right. Scan it to isolate the DNA. Stay in detective mode and crouch walk towards them. and you've got the challenge..

-+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[WK06] | -\ |/ \. Batman?" ( ( | | The DNA samples are going to lead you to the left of the guard. stop aiming and see if you still have the Glide Kick. Instead (_) of going in that direction. Follow the samples up the stairs to find a big fight.--'' the right and pick up the Interview Tape. Finally. and circle to the door behind Ivy's cell. Instead. All right. P e n i t e n t i a r y | / \ |----------------------------------------------------+ . Stay in Detective Mode and look to the left to find a detonable wall with a Riddler Trophy. _._ | | _. take an aim at the other with the Baterang. The rest are just your run-of-the-mill guys. Go into Go into Detective Mode and take note of the henchmen ahead.-. _____ / ___ \ ( ( ) ) R i d d l e r ' s C h a l l e n g e \/ / / "A case of mistaken identity?" .armed henchmen. . You can also try using the Batclaw on one guy and the Baterang on the other./ \| /-----------------------------------------------------+ '.. head into the door to the left and to the Penitentiary. follow the samples to the left and then turn left again. Proceed deeper into the Green Mile room to activate a brief cut scene. Turn around and head up the nearby stairs and through the door. Head down the steps and turn (_) right to the women's side. . and follow the samples into the door you ignored earlier.._ \/ _.--""````""--. / /`. Try to build up your combo and hit the batons guy with a critical srike. Go into Detective Mode and take note of the snipers in this area. up the small hill. and it should lead you to an opening. but don't throw it. Finish off the other two. Follow this hallway for a bit and it should lead you to an area with a dead warden. Go into Detective Mode and do an Environment Analysis on the reflection on the wall to do complete this one. It _ will lead you right to the washroom area. enter into the opening directly ahead. as they are in the cells. Take out these henchmen and head into Arkham West.-.-. From here. and head into the prison area.. Now that you've got this Riddler Challenge. Stick to the left here.'\ \ .____. head over to the table on ''--. Follow the samples for a bit but stop at the sign that reads "Medical Facility". There are also a bunch of Joker Teeth around here. One guy has the electric batons so be careful of him. Go into crouch walk mode and Silent Takedown the guy with the gun. Don't let all of the enemies scare you. / \ .' As soon as you come in.. you can also pick up the Riddler Trophy in one of the stalls in the men's washroom. Go down this hallway now. Head back up the stairs now. Now jump back down and follow the samples further. Now time to follow the samples to the right. you can just try Glide Kicking one and immediately punching the other. They will lead you around to the stairs. / . .' _____ / ___ \ ( ( ) ) R i d d l e r ' s C h a l l e n g e \/ / / "How do you reflect on your successes and failures. Once you've gotten everyone._ |\/| '. Crouch walk to the right and grapple up to the closest one.-. \ .

Jam this panel the floor will no longer be electrified and the security gate Harley Quinn ran through will now be opened. a few more guys are going to come in. Get your ass up there and prepare for a battle with a few unarmed henchmen. The screen on Batman's sequencer will also turn lighter as you get closer to jamming it. Immediately sprint to the right and just run along the wall here. If you want. One of them is going to have a gun so be sure to dispose of him quickly. it will rumble more intensely. Go straight ahead and a cut scene will activate. Once you clear you this first wave. watch out a single jumping maniac to come out of a cell to your left. left. Keep an eye out for the detonable wall on the left. The rumble feature assists you because as you get closer to the combination. Once you reach the top. Do a scan here to solve _ this riddle. head on through. _____ / ___ \ ( ( ) ) R i d d l e r ' s C h a l l e n g e \/ / / "This room is the end of days for even the most celebrated killer. Immediately one of those Lunatics will charge at you. Sprint towards the tunnel surrounded with metal bars. Once you see someone standing there. and turn left to the Security Control Panel. Head back down the stairs and head towards the door to the Green Mile (where Ivy was). So a combination could be left on the left stick and top-right on the right stick. Head outside and you will find a security control panel to test it on. All right. Harley Quinn is going to be shown running away. As soon as it concludes. Now head down the stairs and follow the samples up the next set of stairs. you can turn up the stairs to the right and jam a Security Control Panel to grab another Riddler Trophy. down. Inside. right. a brief cut scene will initiate. head on through the door and down the stairs. Once you take out the entire wave. turn to the left and look for a Riddler Trophy in the middle cell here. You can dispose of it with a melee attack. Go into Detective Mode to assist your search. Otherwise. The combination needed to "jam" each Security Control Panel consists of Up." ( ( | | Once you've got the above Riddler Trophy. and be in Detective Mode. looking for something. help Sharpe and you will receive a new gadget! The Cryptographic Sequencer will allow you to (finally) to open those doors bugged by the Security Control Panels. Circle around to the next door and back to the Main Cell Block. Watch for the guys to run to a weapon's crate to try and grab some weapons. take him out immediately. To use it. look for a cell in this (_) room filled with a bunch of calendar pages. stay on the platform you are on now. Do an environment analysis on this guy to solve this riddle. you have to take advantage of the rumble feature on your controller. circle to the right and you (_) should see a glass with someone who appears to be Aaron Cash behind _ it. (_) Head up the nearby stairs to the left of where the fake Aaron Cash was. As you make your way. Soon you should see a grapple target.( ( | | Before following the samples to the left. and also a diagonal direction on EITHER of the sticks. Just spam the Counter Button as you wait for it to approach you. (_) . The floor is filled with electricity. but don't worry. Don't forget about the Interview Tape on the table. Anyway.

That's basically it--be cautious of the guys with the electric rods. It's time to confront that female dog. now that you've gotten everything. Sprint straight ahead here and up the small stairs. but don't be intimidated. because Harley is going to charge it with some electric currents. in the ceiling. You should see a locked door. _____ / ___ \ ( ( ) ) R i d d l e r ' s C h a l l e n g e \/ / / "What has four walls. look for a set of stairs that leads upwards and help yourself up. You can't strike them so try to use your Batclaw to knock them down before KOing them with a ground takedown. You should see that the wire on the ground leads right to this panel. Leave this room now and this small task is complete. Once you reach the stairs on the other side of this room. Head right through the door. start jamming the Security Control Panel to the left of the glass Harley is behind. sprint straight across to the other end of the room. and move to another platform when it starts to get electrified. Use the Batclaw to facilitate your grapple up there. Get out your gadget and start jamming. Watch for when the henchmen scramble to move to a separate platform. but also a door that's opened. +----E x t r e m e I n c a r c e r a t i o n----+ You will deal with three waves of enemies. two sides. Harley Quinn. Watch out for the guys with the electric batons. You'll now be in the Guard Room. Once back in here. and you should see a vent close by. combo up. _____ / ___ \ ( ( ) ) R i d d l e r ' s C h a l l e n g e \/ / / "All alone in your cell? Why don't you break the ice with the most ( ( dangerous prisoners?" . There's another Lunatic up here. This isn't quite over yet. and down the stairs. This next sequence involving Harley Quinn and the two guards in hostage is going to be timed. Be careful of the floor. As soon as the cut scene is over. so be sure to stay on your toes. Head over to the Security Gate door now. Best to get into Detective Mode. as we might as well get everything done before untying them. Make your way back to the Main Cell Block now. and one ex-DA?" ( ( | | After sprinting up the small stairs in the first floor of Controlled (_) Access. Head through this one to find Controlled Access. Complete this and untie both guards by launching your Baterang at their lines. so stick along the left wall here. and watch for when they are about to attack. As soon as Harley leaves. Don't bother saving just yet. Don't waste any time and sprint straight through the door ahead. All right. Collect the Interview Tape on the desk in this small office. and sprint straight ahead. Try to stay away from them as much as possible.All right. turn around and sprint straight to the door you came in from and jam the security control panel to the right. and turn left again when you can. and also watch the floor to kind of light up to know when to move. Watch out for the Lunatic that's going to fall through. descend them and head through the nearby door. Do an environment analysis on this poster to solve (_) this riddle. turn to the right and look for a cell that has a big _ "Vote Dent" poster.

--""````""--. You'll find the Secrets Map here.-. into the little office. A r k h a m I s l a n d | / \ |----------------------------------------------------+ . It's a good idea to just spam the Counter button as you approach them.._ |\/| '. is the Security Gate Control._ | | _.'\ \ . you will be able to see which room has some of the Riddler goodies on your own map (select). let's grab the Riddler Secrets Map. With this map.. turn left and sprint in this direction. Follow the path to leave the Penitentiary. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[WK07] | -\ |/ \.| | (_) From where you came in./ \| /-----------------------------------------------------+ '. Go up to it and the frequency is hold Right on the Right Stick and left on the Left stick.-.. Anyway. \ . Be prepared to be ambushed by a bunch of Lunatics. There's going to be another one of those crazy jumping guys shortly._ | | _..--""````""--. proceed a little bit and keep an eye out for a large staircase to your left.-. there's a big frozen structure along the wall _ to the right. / /`. Two more of those jumping enemies await you. _. / . What we came in for though. Counter it down. . / \ . Spam the Counter button as you go so you won't get tackled by a Lunatic.' Once outside. Once back in Arkham East. Before we do that though. Continue down the stairs and sprint straight down the hallway to the next door as well. . Turn right when you're in the next room and go down this hallway. there's a single Joker Teeth set on the ground. Turn right in this room and follow the linear path here. towards the building that Harley was standing in when you first came in.'\ \ . Head into this room and look left for a desk. Head up the stairs and turn left._ |\/| '.' . there's a lone Lunatic here so be ready ''--.--'' to counter it as well. You'll come across two Joker Teeth as you make your way up the hill. Once you head through the door in this hallway. Head north. There's an Interview Tape on the desk by the TV. There are three Joker Teeth in your way as well. scan from this position to solve the riddle. time to continue. If you stand right in front of it. So now that you've taken care of this one. Run up to their downed bodies and use a ground takedown to immediately neutralize the threat. Now let's head back down the stairs and through the new opening. There's also a couple Joker Teeth in front of you as well.. so head on through. / /`. _. Now turn right and go in this direction down the small stairs.____. now that the battle is over time to head out of the penitentiary.. You'll be interrupted by a few more Lunatics along the way. such that you're (_) basically parallel with the "4". the staircase will lead you to the Botanical Gardens. All right.-. You can shoot your Batclaw at any of them that are coming towards you and pull them a little closer. Leave through the door you came in from and out of this room with the electrified floors. Be prepared for one of those running crazy guys who like to jump on you. . You'll come across the door leading to Arkham North. Sprint straight across the field towards the Arkham East door.' Turn left when you can and go through the small door._ \/ _. Anyway.

Finally.-. As you navigate through the vent. \ . Turn right to head up a set of stairs. knocking them unconscious. Head through the door and into the Aviary. B o t a n i c a l G a r d e n s | / \ |----------------------------------------------------+ .-. your move absolutely has to be using your Batclaw on the one with the electric batons.. Look for lone henchman and they will be easy pickings. Make yourself comfortable and head on through. Keep going to the right.--'' towards the left. and look to the right to see a ladder + the next print. All right. / . Next. turn to the right to find a wall you can blow up. you should leave the corner and sprint to their bodies and spam ground takedown just in case one of them needs to put to sleep.-. Cap stun him and set up your combos. With any luck. Once back onto the ground. and just crawl straight ahead. wait for two or three of them to bunch up (which ever is the max number of Baterangs you can throw) and swoop down._ \/ _.. Hug the corner (Crouch + Contextual Action) and throw your Baterang at them. . stick to the left wall here. they should fall right into the Security Gate. Now. to the right. Use your grapple hook on the last ledge and into the vent. and climbing up the platforms. stun a two or three of them with your Baterang and Glide Kick the only one standing. Open it up and ./ \| /-----------------------------------------------------+ '. Once you've taken care of everyone. . sprint straight ahead to drop down to the water below. Once inside the next room. sprint straight ahead to jump across the gap to the door. It will lead you to the next set of fingerprints. Follow them for a bit. Look for a vent to the left of all the rocks. Get into Detective Mode now and follow the prints across the room. spamming Ground Takedowns. Also. use a combination of your Baterang and Glide Kicks to take all of these guys out. In the next room. It will lead you right to a Riddler Trophy. but he's a lot easier to handle than the batons one.. Do so and head through the door. There are two armed thugs awaiting you at the bottom of the stairs. You'll know when you're getting closer to the correct combination because your controller will rumble more intensively. turn your attention to the Sabotaged Security Control. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[WK08] | -\ |/ \. look for the path that opens up. In this next room. Again. Keep messing around with the sticks until you jam it up. Run across the room and towards the rubble.-. circle to the right and grab the Interview Tape on the bench and continue into the next hallway and room. There's also a guy with the knives in here. Step aside slightly as you pull him over and separate him from his senses with the ground takedown. Once everybody is taken care of.____. In any event. so open it up and watch the brief cinematic. Collect it and follow to the end of the vent. There is a pretty big wave of enemies that you needs your attention in here. Head through the small door here and be sure to pick off the few Joker Teeth. the finger prints are going to lead you up0 the stairs to the right. There are two unarmed henchmen here that you need to attend to. Start by using your Multi-Baterang on as many enemies as you can. All right. and head right up the next set of stairs. / \ .' Go into Detective Mode to see the tracks lead you ''--. You should soon see a vent to your left. The prints will lead you to a door now. time to leave the room through the door you came in from and follow the orange lines. proceed closer to the fountain and look up to find some gargoyles/vantage points.

Give him the Silent Takedown when you're close enough. Now goto the area where you stopped the first guard (as you were hiding in the shrubs). and then turn around. Once it does hit the attack button and climb onto its back. Make your way up to the door in the northeast of the screen. Now that the coast is clear. Drop down to the area below and go towards the light. to position yourself in the shrubs. Head through the door now. but it does work occasionally. there's not too much to worry about here. Follow the hallway to the door and head inside to initiate a sequence. you should notice that there are a bunch of unarmed henchmen on the other side of the ravine. Once you get a Titan to low enough health. Climb up immediately and crouch walk towards him. Have your Baterang ready and get it ready to blind the Titans as they charge. get into Detective Mode and follow the prints to the wall. so now that the Titans are dead. swinging. just stay put and wait for a bit. With the enemies down.T i t a n s All right. make a big jump and glide down in that direction. Goto work on it and you will have to successfully tune it three times before it'll open a door. Once you blind them. Dispose of the guards here and get into Detective Mode. Instead. get in there. Sprint up the stairs and go straight ahead to the ravine. It's nothing new though.head on through. Phew. You are now able to steer the Titan you are on. you can try using your Batclaw to pull them into the ravine. Crouch walk to the ladder ahead and climb up. An airplane should come with a new gadget in a cut scene. above all of the threats. This method doesn't have a 100% success rate. Drop down several platforms to the door in the next room. to the water. . Sneak up behind the operator and take him out. If you don't know where I'm talking about. to the northeast. Latch onto here and shimmy to the left. Take out your Batclaw and aim it. Head over to the right and through the door to initiate a boss battle. Wait for the henchman to move towards you. Now that the cut scene is over. you can finish it off by landing a combo. and grapple up to the platform where there's a single armed henchman patrolling. You'll be in a room filled with water now. . Drop down the next few platforms and make your way towards the door you originally came into the Aviary from. so repeat the strategy that you've been using through the whole game--attack the lone henchmen. As you are attacking a Titan. Steer it towards the other Titan in the room as its wailing its arms to deal some nice damage to the other one. watch for it to lower itself and bend forward. The final two can be taken care of by sneaking up on them and delivering a Silent Takedown. so you end up on the floor below the vent. All right. Dispose of the Joker Teeth here. Get over there and take them out. Leave the room and turn right. This is the only part of the fight that is different between one Titan and two. It's the line launcher. Look all the way to the northwest. Now face the centre of the room and look upwards. drop down to the ground floor in this room and head through the doors to the Glasshouse Entrance. Hit the Action Button to open the board to find a security panel. It should pick something up. look to the right to climb through the little vent now. Grapple up the next few ledges until you find yourself crawling through a vent and back outside. This room is filled with armed guards. but I don't want you to hook on to it. Drop down again in this room. towards the northwest. so shoot it at the door on the other side to move safely across the ravine. Use your Line Launcher and head across. Use your new gadget and help yourself across. so wait for that to happen. Alternatively.

As far as I know.. be aware that these plants are not friendly towards Batman.. _.-. All fighters. Look to the right here and drop down to the catwalk below. allow the pod to spit a spore.'\ \ . Take him out and head inside.Sprint straight ahead. Sprint straight down this catwalk and look for the grapple up. Look for the vent you came in from and grapple up there. Once out of the vent. sprint straight ahead to the end of this catwalk. Go into Detective Mode and take note of the Sniper to your left._ \/ _. Once across.-./ \| /-----------------------------------------------------+ '. so the best way to handle them is to avoid them. turn to the right. / \ . Those bulbs will fire red bubbles at you. look towards where the Sniper is standing. Instead of going towards him. to the Garden entrance. . Navigate the vent now and drop down once you are able. of firemen. ] All right. so let's get to work._ | | _.' ._ |\/| '. baterang it and then run up to the pod. FUN! Start by taking out your Line Launcher and firing it across the room. T r e a t m e n t----+ past the large fountain. A r k h a m M a n s i o n | / \ |----------------------------------------------------+ ._ |\/| '.. Once you do. +----P a t h t o I n t e n s i v e All right.. and turn right. Grapple up the vent and drop out of the mansion. Climb up the steps.-. Follow the path down here and grapple up when you see the target.. look up and grapple up the vent.' Once inside. let's head down the stairs and sprint towards Arkham North. and grapple up towards your usual entrance--the vent. you'll notice that the mansion is filled ''--.--""````""--. out the doors. you'll see a bunch they're imposters! Let's rush them._ | | _. Drop down to the floor below. Keep going until you hit a plant. Dispose of these to Arkham North. and try not to use your grapple to avoid getting shot. and they hurt. \ . just slightly ahead. There's a Chronicle of Arkham here. of these guys are melee guys and head through the door You'll hear now that all entrances to Intensive Treatment are blocked off. now that you're back outside.--""````""--. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[WK09] | -\ |/ \. All right. Drop down to the hole in the ground. Sprint straight ahead now until you hit a plant.. [ According to Matt D. but wait.--' with gas. towards the left. Once you do. Inside.-. use the Line Launcher to get across the room and head out the door back to Arkham East. already. those plants are also immune to any attacks. Climb up. Next.. Drop down here and make your way towards Aaron Cash.____. Line Launcher to the catwalk across. Go through the door to make it to Intensive Treatment. Once up there. / . A huge plant is blocking your exit now.. look to the left and Line Launcher across. grapple up the catwalk to the right and sprint straight ahead. equip your baterang. .'\ \ .. / /`. Quickly use your Line Launcher and make your way across to the sniper. / /`. our target is the Arkham Mansion. No worries. so be sure to take care of it. _. . get close and use 'X' to kill the pod. and make your way to one of the sniper towers.' Now that the conversation is over.

Crouch walk the next little bit and use the wall for cover. making them unsafe. Climb up the next platform and jump onto the metal crate. . Wait for Scarecrow to look left so you can . Sure. sprint straight down this path and climb up.-. You'd want to stay in Detective Mode the entire time. Sprint straight ahead when you can. That's because with their little collars. Emerge out of the vent and turn right. Ken Shamrock I think./ \| /-----------------------------------------------------+ '. Just like the first time you played this part. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[WK10] | -\ |/ \. Take him out. Do take cover briefly at this brick wall. / \ . you will have to do your best Solid Snake impression. and immediately drop down to the lower level by jumping over the railing. / . and you should soon see him walking away.____. towards your left. instead of following all the way through to the other vent door. At the end of the vent.-.. . Next. Begin by jumping across the gap to your right.-. Crouch behind that machine thing on the next platform. just had to get that out of the system. All right. you will be in control of someone cool. because you won't be able to hide from them because there are explosives on the statues. I n t e n s i v e T r e a t m e n t | / \ |----------------------------------------------------+ .' Once inside. You'll be greeted with a few more of those Skeleton guys so just dispose of them like anyone else. Kick down the vent door and take a few steps back so you are deeper in the vent. continue ahead and wait a bit before jumping the gap [Checkpoint]. Give him a Silent Takedown and crouch walk to the next henchman. You should notice a cut scene that shows you the number of cronies Joker has waiting for you. by the way. Time to complete our trilogy against Scarecrow. This time. Be careful though. nothing is broken.. Once you've disposed of everyone. For the rest of the enemies. Turn to the right and walk towards the broken door here. You don't always have to use the Silent Takedown. look for a path that opens up to the left. Use the next brick wall for scarecrow's gaze to pass. Sorry. and immediately get the hell out. You can also grapple upto a vantage point and Glide Kick someone. Go into Detective Mode and stay away from the guy's unconscious body as possible. This will drop you down. Retry and you will regain control of Batman. but you can sleep on the last two. Drop down to the area below and turn into the vent to your left. Do that. they will be able to detect when Batman's close. Stop once you hit the wall and aim across with your Line Launcher. head up the ramp here and jump across the gap. sprint straight down the hallway. Wait for Scarecrow to look at your desired path. follow the linear path and just let the game progress. Once the cut scene is over. look for the vent door to the right ''--. don't worry about it. Try to look for enemies for you to sneak up on and use a Silent Takedown on. Immediately drop down and crouch walk towards him. You'll see a grapple target here so shoot yourself up and head through this vent as well. Take cover at that machine again when you can.-. and let it pass. Once they're over with. the first one might have been pretty challenging. Use the sliding platform for cover and sprint alongside it._ \/ _. Wait for the henchman on the catwalk below to turn his back to you. \ .. When your game starts glitching.--' and help yourself through. on the ground floor. but just wait. This trilogy has also been about as competitive as Tito Ortiz vs. Jump over the next gap and just continue on until you reach the sliding platform. take a right here and sprint down. towards the mesh. Once the game abruptly ends. In the next room. head through the door below the vent you came in from. Let Scarecrow past now and sprint straight ahead.

as Scarecrow can see through it. Once the path on this side ends. Line Launcher yourself to the opposite side and continue along here. Otherwise. Jonathan Crane plans on elevating fear to new depths._ | | _. / \ . The first wave are a bunch of those Skeleton warriors.'\ \ . (_) With another riddle solved._ \/ _. keep an eye out for a path that _ opens up to the right. . . Go into Detective Mode now and look for the orange wire to your right. but it won't be over this time. They will attempt to arm themselves with the two gun crates in this room. climb into the vent on (_) the wall. Take a scan of the green map to solve this one. allowing you to go another level deeper. For this next part. +----S e c u r e T r a n s i t----+ At the short cut scene's conclusion. Blind it once with the Baterang and it will run into the wall to kill itself. The final wave will be a combination of the Skeleton melee guys and a Titan. Follow the hallway to the right now. and just counter the skeleton attacks. keep an eye on the Titan.' Watch the little cut scene here and come back.' .grapple up to the right..-. and then goto work on the others.-.. sprint straight ahead and right down the elevator shaft. pick up the Interview Tape on the crate to your left. Once it does. head through the door to the left. \ . / /`. L a i r | / \ |----------------------------------------------------+ . As you navigate through it. . the elevator shaft has opened up. As soon as you come in. Once you've taken care of these guys.. you will have to deal with three more waves of enemies.-. If you are fast. Grab the Interview Tape on the table before turning your attention to the Security Control Panel. You can sneak up on the guy with the gun and immediately incapacitate him. Once this Scarecrow sequence ends.. you might even be able to kill them all before Titan starts attacking./ \| /-----------------------------------------------------+ '.--'' to the right here and proceed on the catwalk until it ends. / . Turn ''--._ |\/| '. _.____. Sprint straight down this tunnel and you are officially in the bowels of Arkham. sprint straight ahead and through the door. Make your way to the light. Look for the Baterang to take out Titan first. Grapple up and head up the stairs. be very careful of the gate. _____ / ___ \ ( ( ) ) R i d d l e r ' s C h a l l e n g e \/ / / "Dr. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[WK11] | -\ |/ \." ( ( | | Once you hit the bottom of the elevator shaft. The second "wave" is a Skeleton Titan. it's time to turn around and crawl out of this vent. Line Launcher yourself to the circular opening. Drop down there and engage the unarmed henchmen. and open up the door to emerge into Croc's Lair. so watch out for that.--""````""--. Follow suit by destroying the other two clowns. I hope your bags are packed.-. As you pass this last bit. All right. The Titan will spawn last so immediately goto work on the melee guys. Take note of the three henchmen here.

Throw your Baterang at it to knock it right off the platform (haha fatass!). Right around here. Just keep sprinting and go towards your super computer to activate a brief cut scene. Once again. however. Take out the Joker Teeth here and head through the door. So come back to the walkthrough once you've collected the last sample ok? * * * All right. shall we? Take a leap of faith and glide towards the closest island below. There's one guy with a rifle and another one of those guy with the knives.This is fairly straight forward here. Pay attention to this cinematic here as it shows you where you need to go. you will receive arguably. Use your Line Launcher to reach it. so we are safe for now. but this part is just so darn boring. it's time to run like hell. Drop down now and sprint straight ahead into the Bat Cave. Normally I wouldn't mind. Once you get the "objective complete" prompt. Ok. After this. the first one Batman looked at. At the cut scene's conclusion. Also. So let's begin. All right. take out your Line Launcher and aim towards the . when Croc destroys a good deal of the platform and there's a huge gap between you and the closest platform. Oh by the way. tilt your left stick as far as you can without hitting the Run button. keep an eye out for the path to the right. Once you reach the final 100 metres or so. Next. Use your Baterang on the bulb and hit the Action Button to collect the spore. Next. You can. Go straight down this way and Croc will appear once again. for this next part. the most powerful gadget in the game: Ultra Batclaw. Go towards the Riddler Trophy in the circular ledge. so try not to overcommit to your run. The camera can be a little annoying here. Look for the detonable wall. He's going to come again very soon so be ready. Keep going in this direction and climb over the next metal gate when you come across it. so come back once you've gotten those. Ok so. There's a fair sized wave of enemies here. There are four-to-five samples to collect. for this first part. Wait for Croc to run over that hole and blow that sum ***** up. begin by sprinting as prompted. now that the cut scene is over. Line Launch back and look on the wall to the left for a vent (it's on the right if you decided not to get the Riddler Trophy). Continue ahead and turn right when you can. You see the distance marker on your HUD? This is how far you are from the closest spore. +----J o k e r ' s F o r t r e s s----+ Jump across to this new opening now and look up for a grapple opportunity. Take these guys out and go down the stairs. Stop once the prompt is gone. go straight down this platform and climb over the metal fence when you come to it. ease up on the left stick a little bit so you don't fall over. Go through the immediate hallway to the left here and get into Detective Mode. As you approach the turn. jump over to the circular platform and get into Detective Mode. just make sure you are running straight ahead. there's no way that you are going to need a walkthrough for this section of the game. you will see Croc pop up and charge you. Sprint straight ahead and you will find yourself back outside. just follow the distance marker and make sure it's getting smaller to know that you're going in the right direction. when the screen tells you to run. Do note that you cannot sprint on the platforms in here. Keep running until the Run action is off the screen. +----T o t h e B a t c a v e----+ Ok. you'll have to use your Line Launcher. You'll have to turn right again when the path presents itself. Aim at it with your new Batclaw and pull it down. so. don't be fooled! Go into Detective Mode and take note of the three explosive gel splatters on the ground. It has three hooks instead of the usual one. Look to the right with your Line Launcher and latch to the northeast of Batman.

Head up this area as you normally would. His collar will go off now. Once you've got them. Sprint to the right on this middle platform now. You'll see a Riddler Trophy in the vent above here. Back outside now. Look to the right for a vent to grapple up to. you're now back in the Main Sewer Junction. drop down to the bottom floor and make your way under the control centre. First. Use your Batclaw to dispose of these henchmen easily. until you are right above the wall you used to get over here in the first place. Use the Silent Takedown on the first guy and work your way through this room. look up again to find another target in your little island (i. Go into Detective Mode and you should see that the floor is weak. Instead. back through the vent you came from. There are a couple of henchmen for you to take care of here. by a control panel and the Joker TV set. use the Line Launcher and make your way across to the island across. Head back outside now and grapple up onto a gargoyle. they will). Once you make it over. Take advantage of the Inverted Takedown and Glide Kick to clear out the remaining henchmen. and be sure to pick up the Interview Tape on the right. If you really feel like trying. and turn into the opening to the right. Begin by grappling onto the ledge above the entrance ahead. or the Sonic Baterang if you have that upgrade. You can also continue to use the Explosive Gel. Proceed down this hallway and into the Control Room. Once you make it to the top. immediately. Head through the door when you're ready. and you'll be able to climb up pretty soon. Jump across the next few catwalks and then jump over to the platform leading to the ramp. as you will lose. you can drop down there and take out a guy on the bottom floor just as he is under your Explosive Gel. There are two henchmen in here. Don't engage in any battles with them.island beside you. Once you get on this platform. stick on the gargoyles and make your way to the eastern portion of the room. don't look outside). there's a huge plant blocking you from where you'd normally go. Once that happens. Perfect time to bring life "crashing down". using L1+R2 to bring them down. Proceed into the hallway now. Take out your Line Launcher again and look to the corner in the left. Glide down to the little stone bridge below now. climb up the next few platforms and go into Detective Mode. All right. it's not booby-trapped. Look towards the control centre along the eastern wall here. . Use the Ultra Batclaw and pull it down to take out these two. Once you've taken care of them. There's a wall here you'll be able to shoot your line onto. Rough them up. By the way. Don't worry. turn to the right and climb up the platform. Set your Explosive Gel on both of these walls and turn around. Look to western portion of the room to your left and Line Launcher your way to the wall here. and wait for two henchmen to enter (trust me. Once you've blown up these walls. Go deeper into this island and look up for the grapple target. You're back in the sewer now. you can use a contextual action to take out those damn plants.e. Look up again and find the final grapple target. Head up the stairs to the left and sprint down this hallway. grapple your way up. Use your Ultra Batclaw and bring it down. take out your Line Launcher and aim towards the middle of the room. to the very left. look for the Riddler Map to the right of the detonable wall you used to get up here. Sprint across this middle platform now. There should be another target for your to latch onto. Climb through the vent now and head on through. Look up and identify the detonable wall. and some henchmen will come check on him. Keep an eye on the two Explosive Gels and wait for any henchmen to approach the walls. The hallway to the left is where we want to go when you are ready. Get into Detective Mode and stop when you reach the room with the two destructible walls. You should just have a few more left.

Ivy has two health bars.. You only have one way to attack. Take care of these guys and jam the two Security Control Panels in this room to complete your tasks. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[WK12] | -\ |/ \. . you'll see two huge lines of . / . Once you stun her.____. run up to her and get your explosive gel up. Once you reach the small detonable platform. a white one and a grey one. Take out these guys outside of the door. Keep dodging and answering back with your Quick Baterang. Do note that you won't be able to goto the Arkham West door directly.'\ \ . \ . btw). this battle won't be too difficult._ |\/| '.-. Head back outside to the main hallway now.P o i s o n I v y Surprisingly. she will start launching those bubbles at you. .-. Make your way to the Penitentiary. Once you deplete the white one. focus on dodging from side to side (X Button + left/right). / /`. Blow her up and end this for good. Instead. Once Poison Ivy's plant goes even higher. Once at Arkham West. The key again is to focus on the Titan. repeatedly tap the X button to break free.. For the majority of the fight. Once you reach the surface.Don't worry this room is a lot easier._ \/ _. Stay put for a bit and wait for the Titan to arrive. got that? Counter the cops and throw the Baterang! +----T i m e F o r R e d e m p t i o n----+ With Ivy down. and when you get a chance to throw your Baterang. Once in Botanical Gardens.--' . don't bother attacking them whatsoever. Deplete this one and now go up to her with the gel. because she still has a grey life bar. So. If you get caught./ \| /-----------------------------------------------------+ '._ | | _. There are some guys with the knives. Instead. This might take a few tries. I would recommend whooping some ass if you want a trophy. you will be dealing with run-of-the-mill enemies here. and circle around on the southern portion of the map. There are some guards out here. there are no directional challenges. He will come with a bunch of cronies. but as long as you focus on the Titan and don't get distracted by the henchmen. it's time to head to Botanical Gardens.-.' . Make your way to the room where you found Ivy the first time you were here. it's time to set our sights on the grand prize: The Joker himself. and that's the Quick Baterang (L1). Counter the henchmen's attacks so you don't get hurt. dodge like your life depended on it! (it does depend on it. F i n a l B a t t l e s | / \ |----------------------------------------------------+ ... Do note that when she sends guards after you. Leave through the opening and grapple/Batclaw your way up. but otherwise.' ''--. she will be coming right back with a barrage of bubbles. / \ . and once you get inside. and hopefully to take control of him. you'll have to use some Explosive Gel on it before you can Bat Claw further.--""````""--. head to to the big Joker Face close to the Arkham North door. So if you hear the scream. and she lets go a little scream. leave through Arkham East. but your primary focus should always be to land a Baterang attack on the Titan. just counter their attacks.-. _. You won't be able to blow her yet. you will be fine. You have to avoid the vines that come from the ground.

BABY! You will also recover health after executing this combo. and less importantly.henchmen.-. and only counter the henchmen. This is because you'll now have all the gadgets. so just run around like last time. Try to use your special attack on him if you can. head through the glass and turn to the right. and shoot the Batclaw.-. and the henchmen to attack you with. so just stay away for now. / \ .. This will allow you to explore each area . Either way.--""````""--. Wait for Joker to lose his attention to a helicopter again. Take out your Ultra Batclaw and aim it at him. dismantle these thugs and let the real fight begin.____. wait for Joker to be distracted by a helicopter. Either way. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[RG00] | -\ |/ \.. For phase 2. Clear out these guys as QUICKLY as possible.T h e J o k e r Although this battle has been building for the entire game. You should also have the ability to upgrade so your special move can be done after 5 straight attacks instead of 8. This final battle is surprisingly easy. With him stuck on the ground. you'll have to head through the door and confront The Joker. sprint up to him and deliver a combination. It doesn't have to be _that_ fast but I do want to stress a bit of urgency here. .--' +----B e f o r e Y o u S t a r t----+ It is recommended that you attempt to tackle the 240 different challenges after you've completed the Main Story. and send his guards at you again. easier than the Titans + henchmen IMO. PAY BACK. He's going to talk a little bit. it won't be a showdown to determine who is the man like the "The Rumble in the Jungle" or Fedor Emelianenko vs._ . the number of enemies you run into after the game drops like by 1000%. You can't hurt him. Again. this battle is over. The reason being when Jack Ryder's helicopter comes. Soon he will jump back onto his platform. If you want the trophy. wait for the helicopter to come and he turns his back to you. Head through the door here and it's time to begin. and stay away from Joker as he is chasing after you. . and once his countdown is over..' ''--._ \/ _. Joker will be open for an attack. / /`. This is pretty useful here. Shoot it at him and pull him down. and attack. but you can't attack him unless you have taken out the guards. Mirko Cro Cop. \ .'\ \ . Batclaw him. attack everybody./ \| /-----------------------------------------------------+ '. pull him down. Second. For this final phase. / . . so every riddle is obtainable. Once you pull him down. but close enough. there will be those guys with the electric batons. Joker will come after again.-. So to begin. and get him out of the picture ASAP. You don't have to punch him this time. Soon. you have beaten the game! _. Maybe not exactly 1000%. the guards will be looking for a rifle in the gun crate._ | | _. To actually attack The Joker. just run around. R i d d l e r G u i d e | / \ |----------------------------------------------------+ . Congrats. the primary strategy is to focus your attacks on the Titans. the Titans.-.' |\/| '. You just have to do it one more time now. he will call his buddies to attack you. Same thing again this time--beat them as quickly as possible. Either way. Joker will have his buddies..

and so on.virtually without any interruptions. Drop down the little space to the right._ | | _. We are going to separate the Riddler challenges into different areas. Also. .. and finding these will show every secret the Riddler has on your own map (Select). I n t e n s i v e T r e a t m e n t | / \ |----------------------------------------------------+ .-. Crawl on through and come out when you see the trophy. but only some are visible. Sprint straight ahead and climb up the fence. Just below that circular vent should be another circle.--""````""--. and help you find everything there. Instead. Position the camera so that small circle forms a question mark with the hook on the window to solve this one._ .' |\/| '. look for a question mark on one of the windows (in Detective Mode). there's a platform here where the very first . +-------------+ | Joker Teeth | +-------------+ In the southern part of the room.'\ \ . _._ \/ _. \ . Now look out the window and towards the big circular vent on the wall. / \ ." Before making your way to the Utility Corridor. This is the "object does not line up correctly" one. +----M a i n t e n a n c e A c c e s s----+ +----------------+ | Riddler Trophy | +----------------+ Once inside./ \| /-----------------------------------------------------+ '.-. there is one more riddle in the Intensive Treatment Lobby.--' like you did when you had to come back to find Croc's Lair. Our guide will begin in the first sector of Intensive Treatment you encounter: Maintenance Access. Inside.-.. I'll just list everything that can be found in one area.-. and walk to the trophy. exactly ''--. Do note that there are Riddler Secret Maps in each area as well. There's an office in the very centre of this room.' Enter Intensive Treatment from Arkham North.____. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[RG01] | -\ |/ \. +----I n t e n s i v e T r e a t m e n t L o b b y----+ +--------+ | Riddle | +--------+ "A puzzle has many sides. please remember to get the RANGE upgrade for the Cryptographic Sequencer!!! You'll need this for many of the Challenges. / . I won't be breaking them up into different riddles. / /`. . +----------------+ | Interview Tape | +----------------+ In the same office as the above riddle. then we move onto the next area.. look for the tape on one of the desks. as I feel this is counterproductive. look for the vent to your right..

and get the radio in your view. as well as a radio on that bench. Don't stand too close. and a men's washroom. Hold the Detective Mode button to do an environmental analysis to solve the radio. Go into Detective Mode and look for the detonable wall to the right. Go into First Person mode (click the right stick).riddle was solved. There are also arrows below them. In order to get this. +----------------+ | Interview Tape | +----------------+ Turn to the right when you come in and head up the stairs. If it says "object is out of view". and look at the picture. Go to the WOMEN's side. +----------------+ | Riddler Trophy | +----------------+ As soon as you come in. You'll find a tape on the table here. if it's not the right stick). and hit the right stick (R3 on the PS3) to go into first person mode (check your default config to find out what input this is. you must have the Cryptographic Range Amplifier upgrade. from the Intensive Treatment Lobby. . Tune in to find out." Keep going until you see the broken wheel chair to the right. look over to the table and identify the picture in a frame. +----U t i l i t y C o r r i d o r----+ Head through the exit in the west to make your way to the Utility Corridor. head north down the hallway and you'll see an opening leading to a set of stairs to the right. +----------------+ | Interview Tape | +----------------+ From the above riddle. as well as signs that you would typically see on a women's washroom. and right away you should see a bench to the right. +--------+ | Riddle | +--------+ "Hook up with the relatives before you're transferred out of here. Crouch. Blow it up and collect this. +----S e c u r e T r a n s i t----+ Enter Secure Transit through one of the doors at the end of the hallway in Cell Block Transfer. +----C e l l B l o c k T r a n s f e r----+ Enter the Cell Block Transfer through the door on the right. you'll see a Riddler Trophy behind the fence. +--------+ | Riddle | +--------+ "You don't know Jack about Gotham. go into Detective Mode. This will allow you to reach the security control panel that is behind the security gate. you are standing too close. Up here. Scan this to solve the riddle." As soon as you get in jam the Security Control Panel and head up the stairs. There are three Joker Teeth around the body in a surgery chair.

in the eastern part of the room." Once you hit the bottom of the elevator shaft. You can sprint and jump towards the vent to grab the trophy inside. You'll spot the teeth on the ground. | '-----------------------------------------------------------------------------' . grapple up to a vent on the wall.+-------------+ | Joker Teeth | +-------------+ You should see these as you attempt to grab the above Interview Tape. Scan it to get this one. to the floor where you began your climb. Take a scan of the green map to solve this one. and huge structure. and ignored a path to the you have to crouch to move under a to the left.. Blow up the one on the time. You'll see the map on a table with some flowers. . and where | | the door leading to Transfer Loop is. in the room leading to Croc's Lair. there are a set of stairs that lead right to a little office. +--------+ | Riddle | +--------+ "Dr.-----------------------------------------------------------------------------. | '-----------------------------------------------------------------------------' +----------------+ | Riddler Trophy | +----------------+ Keep an eye out for a vent door in the north that you can use your Ultra Batclaw on.. There are two left to find it inside. near the dead guard. +-------------------+ | ***Secrets Map*** | +-------------------+ Drop all the way down the elevator shaft until you are on the bottom floor. there's a stone right in front of you. Head up these stairs and look to the left immediately when you come in. once you're almost at the top-. As you navigate through it. +----------------+ | Interview Tape | +----------------+ On the floor with the door leading back to Transfer Loop. keep an eye out for a path that opens up to the right. Look for the stairs to your left.just a grapple hook away as a matter of fact. +---------------------+ | Chronicle of Arkham | +---------------------+ Remember when you were climbing up the first left? After climbing up a few platforms. | Time to drop back down. right at the beginning of the climb. | Now. +---------------------+ | Chronicle of Arkham | +---------------------+ There's really no way you could have missed this one.-----------------------------------------------------------------------------. Jonathan Crane plans on elevating fear to new depths. You'll find the Interview Tape on the table. . there's a path that opens up detonable walls here. climb up the elevator shaft like you did the first time you came here.

-----------------------------------------------------------------------------. In the southeast corner here is a vent. +--------+ | Riddle | +--------+ "A top hat and tails is the only dress code for this party in the North. above the picture of Sharp (the bald old man). You'll need the Ultra Batclaw to reach it. there's a poster to the right of the door." Take a look at your map. the cell in the .+----T r a n s f e r L o o p----+ +-------------+ | Joker Teeth | +-------------+ If you haven't gotten these already. right where the door leading to Decontamination is. . but you can still crawl through. | '-----------------------------------------------------------------------------' +----H o l d i n g C e l l s----+ +----------------+ | Riddler Trophy | +----------------+ Head down the ramp once you arrive in the Holding Cells and turn to the right. and right before the door leading to Decontamination. It reads "Iceberg Lounge". and notice the central portion of the Transfer Loop. you can climb in to find a trophy. there's a room where half of the door is blocked off. +-------------+ | Joker Teeth | +-------------+ You should seen these on the ground. there are three Joker Teeth to the left of where you came in from. or the hall way with red light precedes this central part if you're coming from the west. On your map. +---------------------+ | Chronicle of Arkham | +---------------------+ In the eastern part of the map. +--------+ | Riddle | +--------+ "Where would you find my home sweet home?" There are two cells on each side of the room. and it has a guy goofy looking guy wearing a top hat. The picture of Sharp also has a Joker smile drawn on him. Anyway. | With this Riddle solved. The "red hallway". Inside. You'll find a few more Joker Teeth outside the door here. look for a vent door near the ceiling. Inside was where you fought the Deformed Henchmen. head west into the red hallway. then go north to | | the Holding Cells. follow the green arrows and they will lead you to the door with Joker's face on it. +-------------+ | Joker Teeth | +-------------+ From the above Joker Teeth.

----------------------------------------------------------------------------. There's a Security Control Panel to the right of the door for you to use your Sequencer on. .-----------------------------------------. You'll find the trophy in here. . Don't head through the door. You'll find the trophy in there. For the Riddler Trophy. turn into the area immediately to the right. | Time to head to the Processing Corridor | '-----------------------------------------' +----P r o c e s s i n g C o r r i d o r---+----------------+ | Riddler Trophy | +----------------+ Make your through the corridor and to the northeast of your map. This will take you to the door right outside Decontamination. Jam it up and head through. and on the top is filled with question marks. This| | guide will just go the latter route because it's closer to the trophy you | | just found. climb up the ladder inside and pick it up. | '----------------------------------------------------------------------------' +----P a t i e n t P a c i f i c a t i o n C e n t e r----+ +----------------+ | Riddler Trophy | +----------------+ Head up the first set of stairs you see and at the top look for the vent door. +----------------+ | Riddler Trophy | +----------------+ From where you gathered the above two items. | '-----------------------------------------------------------------------------' +----D e c o n t a m i n a t i o n----+ +---------------------------------+ | Interview Tape & Riddler Trophy | +---------------------------------+ Head through the hallway here and make your way to the Security Gate door to your right in here. | It's up to you whether to goto Pacification Center. There's a dead guard lying on a little ramp thing. There are also two floorboards you can climb into. | Time to head out the door you came in from and across the Processing | | Corridor to the Patient Pacification Center. You need to scan the big question mark on the eastern wall to solve this riddle. There's the tape right there. Instead. +-------------+ | Joker Teeth | +-------------+ In the office next to the door leading to the Processing Corridor are three Joker Teeth. You probably got these already.east. turn around and grapple up into the vent.-----------------------------------------------------------------------------. or Decontamination. . .

' Head into Arkham East in whichever fashion you'd ''--. Open it up and grab the map on the table. _. / . . A r k h a m E a s t | / \ |----------------------------------------------------+ ._ | | _. +----------------+ | Riddler Trophy | +----------------+ Head to the bottom floor to where Victor Zsasz had that guard hostage. Make your way to the Arkham Mansion./ \| /-----------------------------------------------------+ '. +----------------+ | Riddler Trophy | . Alternatively.. sprint straight ahead (south) in a line and you'll soon come to the edge of the island. +-------------+ | Joker Teeth | +-------------+ Outside of the shack where the Secrets Map and Riddler Trophy are another two Joker Teeth. as well as the Riddler Statue. Blow it up and scan the flashing wall to solve the final riddle of Intensive Treatment.____. +----------------+ | Riddler Trophy | +----------------+ From the above shack.-. the control panel is just to the right of the door. You should see the Riddler Trophy on the edge of a catwalk that sticks out..-. go south to the fountain that used to have the huge statue of Quincy Sharp.'\ \ . Don't worry. . From here.--' like._ \/ _. \ .--""````""--..' +------------------------------------+ | ***Secrets Map*** & Riddler Trophy | +------------------------------------+ Let's begin with the best this time._ |\/| '. . you could also skip over to Arkham North. / /`. +--------+ | Riddle | +--------+ "Even I was shocked when I saw how Maxie Zeus was treated!" Get into Detective Mode and look for a detonable wall in the southeast corner of the bottom floor (where Zsasz was again). but has now been taken over by a big plant. Immediately west of this plant is a little shack with a Security Gate. +-------------+ | Joker Teeth | +-------------+ You should see a couple of Joker Teeth on the stairs of the Arkham Mansion. / \ . -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[RG02] | -\ |/ \.You can use your Batclaw on this and grapple up to collect it..-. but don't go inside.-. In the southwest corner of the room is a vent with a Riddler Trophy inside.

Head north even further and you should soon see a cemetery. as you move forward. Blow it up to find a Riddler Trophy in the ground. +----------------+ | Riddler Trophy | +----------------+ Still keeping at the cemetery. +---------------------+ | Chronicle of Arkham | +---------------------+ Go into Detective Mode and observe the wall of the staircase leading to the Botanical Gardens. go in a straight line to Batman's top-left. head east towards the gate. You'll have to hop over the railing to scan it. +-------------+ | Joker Teeth | +-------------+ Go to the foot of the long stairs leading to Botanical Gardens. +----------------+ | Riddler Trophy | +----------------+ Drop down back to the garden you came from. You should see the Chronicle. +----------------+ | Riddler Trophy | +----------------+ Still staying the same area as you got the above Chronicle. Do it in Detective Mode and you should soon see a big rectangle on the ground that's detonable. and grapple up to the roof of the area you were just in. +----------------+ | Riddler Trophy | +----------------+ From where you are now. +---------------------+ | Chronicle of Arkham | +---------------------+ From the above Riddler Trophy. You'll find another two here. head east and deeper into this area. Once you see it. get up there and find the trophy behind the pillar in the centre of the room. Head north on your map and grapple over the wall here. Head inside the shack to grab this trophy . drop back to the garden area where you scanned the Chronicle. Look up and watch for a grapple opportunity. or northeast on your map. look for the wooden shack in about the middle portions of the cemetery. Instead of taking the next set of stairs to the mansion doors. Climb over the gate and keep your eyes to Batman's right. +-------------+ | Joker Teeth | +-------------+ Head up the long stairs leading to the Botanical Gardens to find them in the middle portion. Look at your map and take note of the small area below the Botanical Gardens.+----------------+ Head up the first set of stairs to the Arkham Mansion now. You'll find this trophy next to a pillar. You'll find the trophy in the grass next to the plant that makes a little arc. here at the cemetery.

Can't miss these. continue southwest out of the | | cemetery and grapple up to the watchtower. Once up there. Grapple up to one of the platforms next to the gate. It's the same place where you found that obscured Chronicle. follow the catwalk to a door.------------------------------------------------------------------------. There's also a small lantern to the left of the casket. Stop when you see the grave that has a lot of light around it. Face the southeast and grapple up. . | '-------------------------------------------------------------------------' +----------------+ | Interview Tape | +----------------+ Go inside the watchtower and grab the tape on the table." At the cemetery. and where a closed casket is visible in the ground. head out to the catwalk (not the one you came in from).+--------+ | Riddle | +--------+ "Gotham's greatest family towers over the city. circle to the . and then grapple up to the mansion roof from here. Grab the tape and the trophy in here. head northeast until you find yourself at the edge of the cliff. +-------------+ | Joker Teeth | +-------------+ There are also two Joker Teeth in here. Use the Cryptographic Sequencer and get inside. . we'll have to make our way to the roof from the garden just west of the mansion. approach that high clock tower.-------------------------------------------------------------------------. +---------------------------------+ | Interview Tape & Riddler Trophy | +---------------------------------+ From the above watchtower. | Now that you've secured these challenges. | The final challenges will take Batman (and you) onto the mansion roof. sprint in a straight line towards the southwest. +----------------+ | Riddler Trophy | +----------------+ From the office where you got your tape and trophy. Grapple up this watchtower now and grab the trophy on the top. +--------+ | Riddle | +--------+ "The legacy of this island has been well and truly buried. Go into first person mode and scan the large W on the Wayne Enterprises building. Once up here." From the wooden shack in the cemetery. | '------------------------------------------------------------------------' +----------------+ | Riddler Trophy | +----------------+ For this trophy.

A r k h a m N o r t h | / \ |----------------------------------------------------+ ." At the top of the clock tower here. ._ |\/| '.-. Go into Detective Mode and you should see a detonable square on the ground between the two cabins. +-------------------+ | ***Secrets Map*** | +-------------------+ Go into Detective Mode and identify the cabin to your right. ***Go directly to the trophy below!*** +----------------+ | Riddler Trophy | +----------------+ Jump down towards the question mark below and you will find the Riddler Trophy on the ground./ \| /-----------------------------------------------------+ '. head west. ***Go directly to the Riddle below!*** +--------+ | Riddle | +--------+ "My challenges appear to those with the correct position in life.' +-----------------+ | Joker Teeth x 5 | +-----------------+ You should see a big set of Joker Teeth as soon as you come in._ | | _. / .-.' The walkthrough begins as you enter the sector from ''--. / /`. . -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[RG03] | -\ |/ \.. get into Detective Mode and circle around so Batman is looking south.. +--------+ | Riddle | +--------+ "Let's face it. _. You'll find it on the table +----------------+ | Riddler Trophy | +----------------+ From the cabin where you found the Secrets Map. It's about in the middle portion of the platform you are standing on." Continue to the cabin you identified when you went for the above trophy. Once up _there_ circle around to the front of the tower.-. to find the trophy on the ground. Yes. we are going to have to line this up. look up to find a grapple location. Look on the ground that you are standing on for a circle on the edge.--""````""--._ \/ _. / \ . towards the identical cabin. where the clock is. position the camera so the circle forms a question mark with the hook.____.. Once you see it.'\ \ .-. ..east and when Batman is facing south.--' Arkham East. Blow it up and find the trophy in there. if you haven't gotten them already. Look down below and you should see the top hook of a question mark. This is the last challenge here. Jam . there are two Dents on the wall. Grapple to its roof and plant the explosive gel to get in there. \ .

sprint in a straight line east to find it on the ground. We need you to drop back down under the roof where the Interview Tape is. You should see it now. +--------------------+ | Riddler Trophy x 2 | +--------------------+ If you're on the roof of the watchtower. You should see them from the tower you are on. line launcher over there.the security control panel and go inside. +----------------+ | Interview Tape | +----------------+ There is also an Interview Tape on the table here. +-------------+ | Joker Teeth | +-------------+ You should see some Joker Teeth on the watchtower here. Go into Detective Mode and look to the west. Immediately. go even further north and towards the Arkham Asylum . look to Batman's top right to find a couple of lockers. Scan the Harvey Dent posters to the left of those to solve the riddle. Grapple up the building as you stand close to the Arkham West door. Let's do that. don't be. but you will need to use the watchtower roof to jump over to a trophy. If you didn't get them already. You should see two Riddler Trophies here. you'll find an Interview Tape. There's a Riddler Trophy on the roof. +---------------------------------+ | Interview Tape & Riddler Trophy | +---------------------------------+ Drop back onto the ground and go north to the closest watchtower (the one closest to the Arkham West door). +----------------+ | Riddler Trophy | +----------------+ There are also two more in front of the entrance to Intensive Treatment. Once up there. +----------------+ | Riddler Trophy | +----------------+ Now time to make your way to the watchtower close to Arkham East. +--------+ | Riddle | +--------+ "Tweedledum and Tweedledee SAW it. To get the one below that. can you SEE it?" From the above platform. +----------------+ | Riddler Trophy | +----------------+ Leave the cabin you were just in and head towards the south. Inside. The one on the top can be reached by using the Line Launcher. There isn't anything of particular interest in there. drop back down on the ground and use your Ultra Batclaw to pull down the weak wall. shall we? Get onto the roof and look north. the Intensive Treatment Building. Glide down onto the platform and pick up the trophy.

and move to the right of it. Do it slowly and keep an eye out for the top hook of a question mark. Position yourself and take a scan to solve this. +----------------+ | Riddler Trophy | +----------------+ From the Arkham Asylum gate. +----------------+ | Riddler Trophy | +----------------+ With the above Chronicle secured. . You should see it soon. You should see a target to grapple up. To the right of the gate is a see saw set (like the one you would see on a playground). turn to the left of the stone. by the window. | '------------------------------------------------------------------------' +----------------+ | Riddler Trophy | +----------------+ Make your way to the opening on the ground leading to the Batcave if you haven't already. or to the west and drop down below. You should see another one behind some bars. You should also see the bottom circle you have to line it up with. grab the trophy sitting inside. Get right up to it and scan to solve this riddle. | For the last few. You'll need a ranged Cryptographic Sequencer to open this gate. look east and grapple up to the railing. Go into Detective Mode and approach the stone arc. Look up to find a grapple target to a little room here. +----------------+ | Riddler Trophy | +----------------+ From the above Chronicle. Take a few big strides back and look up. You'll find the Chronicle sitting in plain sight. Head through the opening and towards the Batcave.gate. You probably got this already. You should see the Riddler Trophy in a corner. while looking up. The Riddler Trophy is sitting here in plain sight. Grapple up the first opportunity you see and you'll find a Chronicle to your left. we'll get to it soon. +--------+ | Riddle | +--------+ "Now I see it. +---------------------+ | Chronicle of Arkham | +---------------------+ Drop down from the area you are standing on now. +---------------------+ | Chronicle of Arkham | +---------------------+ Step back from the stone arc. Keep your eyes peeled to the right for a stone arc leading to a very broken down building. continue deeper into this passage as if you were . head to the southeast portion of Arkham North to the | | Batcave entrance. now you don't!" Drop down and head south. Don't worry. Once you do.------------------------------------------------------------------------.

going to the Batcave. Once you reach the door, turn around and look behind you. Jump to this alcove here to grab the trophy you saw earlier. +----------------+ | Riddler Trophy | +----------------+ Go into Detective Mode and head through the door. Keep your eyes peeled to the right of the screen. You'll find a detonable wall here. It's in the room with a bunch of skulls in the centre, and the final room before Batman climbs up and makes the big glide to the cave.

_..--""````""--.._ |\/| '. / /`._ | | _.'\ \ ; / \ ; A r k h a m W e s t | / \ |----------------------------------------------------+ ; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[RG04] | -\ |/ \.-. .-./ \| /-----------------------------------------------------+ '._ \/ _.' The walkthrough begins as you head through the Arkham ''--..____..--' West door in Arkham North. .' +-------------------+ | Riddler Trophy x2 | +-------------------+ As you proceed towards the Arkham West, stop when you reach the door. Turn around and go into Detective Mode. You should see a vent door to your right, and a weak wall directly ahead. Grapple up to these locations to grab the trophies. +-------------+ | Joker Teeth | +-------------+ There are also Joker Teeth on the ground here, in the hallway between Arkham North and Arkham West. +----------------+ | Riddler Trophy | +----------------+ Once into Arkham West, head down the initial hill here for a bit and stop when you arrive at about the shrubs. Turn around and grapple up onto the ledge above the Arkham North door to grab this one sitting there. +----------------+ | Riddler Trophy | +----------------+ Drop back down to the hill now. Look to Batman's left, or to the southeast. Approach the edge here and you'll see a waterfall. Drop down to collect this Riddler Trophy. Go into Detective Mode if you can't see it from where you're standing. +----------------+ | Riddler Trophy | +----------------+ Grapple back up to the Arkham North entrance now, and go down the hill. Turn left towards the Arkham East door when you reach the fork. Follow the path all the way to the Arkham East door, but don't go in. Instead, go into Detective Mode and look up. You should see a square that you can break down with the

Batclaw. Get up there to find the trophy. +--------+ | Riddle | +--------+ "Does Scarecrow's gas break down barriers as it drives you insane?" Standing at the Arkham East door, turn around and face the entire Arkham West. Look up, and you should see two white structural frames that you can't grapple up. Do so, and look to the northeast in Detective Mode. You should see a weak wall here that you can pull down with your Ultra Batclaw. Do a scan of the three barrels on the ground to solve this riddle. +-------------------+ | ***Secrets Map*** | +-------------------+ From the Arkham East door, follow the path southwest towards the water. You should pass two dead Arkham guards on the way. Turn right at the second dead guard and you should see a cubicle. Get inside with the sequencer and pick up the map. +----------------+ | Riddler Trophy | +----------------+ Leave the cubicle now and go to Batman's left to the big "Medical" sign. Go into Detective Mode to spot the Security Gate Control. Jam this one and it will cause the nearby lift to turn on. Find this Riddler Trophy in the space where the lift is when it goes up. +----------------+ | Interview Tape | +----------------+ From the Security Gate Control, turn around and sprint in a straight line along the edge of the water here, to the northwest. Look to the left for a wooden cabin. Collect the tape on the barrels inside. +----------------+ | Riddler Trophy | +----------------+ To get this one, we'll have to grapple up the wooden cabin where you got the Interview Tape. You'll find the trophy next to some tires. +---------------------+ | Chronicle of Arkham | +---------------------+ From the wooden cabin, sprint northwest to the tipped over ambulances. Stand next to the ambulance to Batman's right, or the one closer to the east. From there, go detective mode and look towards the Penitentiary in the west. You should see a detonable arc. Use your Ultra Batclaw to get up there. +--------+ | Riddle | +--------+ "Do you see what I can see? No? Then maybe I am in a stronger position." Stand next to the ambulance exactly as if you were attempting to get the above Chronicle. This time though, look up higher and grapple up. You should find yourself in the Penitentiary entrance now. Look up one more time and grapple up. You should see a Security Gated door. You'll need the ranged sequencer for this one. Before going in though, go into Detective Mode and turn around,

looking Medical Facility in the southeast. Look down at the platform outside of the Penitentiary entrance. You should see the hook of a question mark. Position yourself behind the middle banister to find the "dot". Position the camera to form the question mark now and scan it. +--------+ | Riddle | +--------+ "Zsasz is counting on you finding his work." After securing the above riddle, head into the room with the Security Gate. Once inside, look to the left to see a table of three dead guards hunched over. Get right up to the table and scan them to solve. +----------------+ | Riddler Trophy | +----------------+ Collect the Riddler Trophy in the same room as the above riddle as well. +----------------+ | Riddler Trophy | +----------------+ Leave the room where you cleared the above two challenges and look out at Arkham West, as if you were trying to solve the "Do you see what I can see" riddle. This time though, look to Batman's left, or the northeast to identify the watchtower. Make your way over there and collect the Riddler Trophy on the ground, below the tower. +-------------+ | Joker Teeth | +-------------+ There are also three Joker Teeth in the actual watchtower, as well. +----------------+ | Riddler Trophy | +----------------+ Grapple back up to the Penitentiary entrance, and this time make your way to the doors that read "Cell Block". There should also be a huge plant in front of it. Look to Batman's right to see a vent door. Pull it down with the Batclaw and collect the trophy inside. +----------------+ | Riddler Trophy | +----------------+ Time to make our way to the Medical Facility entrance. Grapple up once there and climb up the first ledge. Turn to Batman's right, and sprint direction, towards the lighthouse. When you reach the very edge of the and are one step away from falling into the water, turn to the left to Riddler Trophy sitting there.

you get in this facility find the

+----------------+ | Riddler Trophy | +----------------+ Still on the Medical Facility roof, turn around and sprint all the way across the roof, to the northeast. Once you reach the edge of this side of the roof, you should have a clear view of the rocky side of this mountain. You should also see the Riddler Trophy in the alcove across. Line Launcher over there to make the pickup. +----------------+

| Riddler Trophy | +----------------+ Head through the Arkham East door now, and look to Batman's left to see a Riddler Trophy behind bars. Grapple up and blow up the weak portion on the ground to collect it, for the final challenge. +-------------+ | Joker Teeth | +-------------+ There are Joker Teeth in the passage between Arkham West and Arkham East as well. +-------------+ | Joker Teeth | +-------------+ As you make your way to the Medical Facility, there are Joker Teeth in front of the door. Don't forget about these. _..--""````""--.._ |\/| '. / /`._ | | _.'\ \ ; / \ ; M e d i c a l F a c i l i t y | / \ |----------------------------------------------------+ ; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[RG05] | -\ |/ \.-. .-./ \| /-----------------------------------------------------+ '._ \/ _.' With these challenges cleared in the Arkham West, time ''--..____..--' to head over to the Medical Facility. Enter through the main doors. .' .--------------------------------------------------------------------------. | Where's the Secrets Map? | |--------------------------------------------------------------------------| | Normally, I'd walk you across the area in a logical fashion, picking off | | each challenge as they come. However, this time the Secrets Map is deep | | into the area, and it's always better to have that first. To get it, go | | to the Morgue by grappling up to the vent above the elevator doors. Drop | | all the way down and grapple up the vent in the north. Navigate this vent| | and drop down. Head through the blown up wall and follow the linear path | | to another vent in the Lower Corridor. Emerge from the vent and follow | | the arrows to the Experimental Chamber. The map is on the table to your | | left. | '--------------------------------------------------------------------------' +----M e d i c a l F o y e r----+ +----------------+ | Interview Tape | +----------------+ There's an Interview Tape immediately when you come in, on the table. +--------+ | Riddle | +--------+ "Is the generosity of our benefactors on the Wayne?" East of the table is a gold plate, that's illuminated by a single light above. Go up to it and scan this in first person to pick it up. +---------------------+

continue north. follow the hallway and up the stairs to the Sanatorium door. so now stand next to the square hole in the ground. Collect the Interview Tape on the . take a left and head over to the western part of the room. +--------+ | Riddle | +--------+ "A question can only be answered from a new perspective. Get into Detective Mode and keep an eye for a detonable square on the ground. Get in there with your Ultra Batclaw. The circle is on the floor below. You should see a little inmate cell here. in the northeast corner of the Sanatorium. Look down at the square in Detective Mode and you should see the top hook of a question mark. Set the Explosive Gel on there and stand clear of the floor when you detonate it. Instead. and position Batman so he's looking at the north. down the hallway and you'll make your way to a little office. There are also some bugs flying around. +----------------+ | Riddler Trophy | +----------------+ Go into the room directly across from the one with the above riddle. +--------+ | Riddle | +--------+ "TICK! TOCK! News flash! Someone is not getting out of here alive. and make your way to the western side of it. Go into Detective Mode and look for a detonable part of the floor on the ground. so that you won't fall through. Take a scan of this chamber to solve the riddle. You should see a vent door here.| Chronicle of Arkham | +---------------------+ From the above riddle. Blow it up and scan the Chronicle below. It's in the middle portion. turn around once you reach the doors and go into the first opening to Batman's right (in the west). Open it up and collect the trophy inside. Make sure you stand at about the middle portion of the chamber and try to get as much of the chamber in your scan as possible. Head over to the door but don't go in. +----------------+ | Interview Tape | +----------------+ In the eastern part of the 2nd floor here. Go into Detective Mode and you should see a destructible wall above. stop and turn around. is the door to the Morgue." Drop down to the bottom floor of the Sanatorium and make your way to the doors (that will take you to the Upper Corridor). Instead. Take a few steps back from the square hole and manuever the camera to line up the question mark. Ok. Scan it to solve this one. +----S a n a t o r i u m----+ +---------------------+ | Chronicle of Arkham | +---------------------+ As soon as you make it into the Sanatorium. Don't go in though. and it's filled with skeletons and skulls on the floor. Once you reach the doors. Don't you agree?" Grapple back up to the upper floor of the Sanatorium.

Help yourself through once you've done that. after you save Dr. Pull the vent door down with your Batclaw and climb on through to collect the trophy inside. take a few steps back so you're not so close to the office walls. +----------------+ | Riddler Trophy | +----------------+ From the office where you collected the above Interview Tape. Chen. Pull it down with your Batclaw and get up there. Jam the control panel and head up the stairs to find the trophy.. You probably got these. turn around and go into Detective Mode. More Teeth will pop out. a bunch of Joker Teeth will pop out. Once it explodes. +-------------+ | Joker Teeth | +-------------+ After saving Dr. (I wanna be the very best. plant some explosive gel on a glass window and blow it up. You probably didn't miss this one. +-------------+ | Joker Teeth | +-------------+ After saving Aaron Cash.. If you can't see it. Go over to the southern end and pick off the Joker Teeth. Look up the wall here to see a vent. +-------------+ | Joker Teeth | +-------------+ There are some Joker Teeth in front of the Morgue door if you haven't already gotten those. you'll see a present in the hallway. +-------------+ | Joker Teeth | +-------------+ With all of these secured. Now. +--------+ . take note of the Security Gate to your left. +----U p p e r C o r r i d o r----+ +----------------+ | Riddler Trophy | +----------------+ Head straight down the stairs and turn left. drop down to the lowest floor in the Sanatorium. in the northeast and you should see a vent door. you'll see another present in the Upper Corridor. like no one ever was). You should see it now.table. +-------------+ | Joker Teeth | +-------------+ One final present awaits you in the hallway. +----S u r g e r y R o o m----+ +----------------+ | Riddler Trophy | +----------------+ As soon as you enter. Young. Look to the wall above the office. There are three in total so don't leave until you've caught 'em all. either.

and there's also this small surgery room. | We will now head over to the Morgue. One of them reads "Firefly Escapes". The tape is sitting on the table in here. Young was being held.| Riddle | +--------+ "Shhhhsshh! Rumors persist that Tommy Elliot operates in Arkham. +--------+ | Riddle | +--------+ "Was this fire fly too hot off the press?" In the room that was filled with the gas. and once inside. +----------------+ | Riddler Trophy | +----------------+ You probably got this one already. . Scan this to solve the riddle. Pull it down with your Batclaw and | | help yourself through. to lower the gas levels.R a y R o o m----+ +---------------------+ | Chronicle of Arkham | +---------------------+ Grapple up onto the roof of the little "maze" where Dr. look for the vent door | | above the locked Morgue elevator doors. +----X . Turn to the right to a find a white dry erase board. Turn towards the room's entrance in Detective Mode to find a detonable wall. Drop all the way down this elevator shaft and use | | your grapple on the vent on the northern wall. On the roof area of the maze mentioned above. To get there. there were actually two rooms on the lowest floor. Scan the board to clear this riddle. | '----------------------------------------------------------------------------' . to find a couple of newspapers. Go inside here. look in the corner to the right. Pull it down with your Ultra Batclaw and collect the goods. There was the office where Cash was being held. Can it be true?" After collecting the above trophy. continue through the opening to the balcony. there's a Riddler Trophy sitting in plain sight.----------------------------------------------------------------------------. +----P a t i e n t O b s e r v a t i o n----+ +----------------+ | Interview Tape | +----------------+ Go into the office where Aaron Cash and the doctor were being held when this room was full of Joker's gas. +-------------+ | Joker Teeth | +-------------+ You'll find Joker Teeth surrounding the first two Control Panels that activate the fans. You might remember that you dropped the poor henchmen through this room's glass in order to reach the final panel to rid the room of the gas.

+----E x p e r i m e n t a l C h a m b e r----+ +-------------+ | Secrets Map | +-------------+ You'll find the map on a table to your left when you come in. Inside. look for Harley's mannequin head and scan it to solve. you got this during the first playthrough. who was previously Gordon as you recall. Scan it to solve this riddle. Jam this and head inside to collect the Interview Tape. You should see the Joker Teeth here. +----------------+ | Riddler Trophy | +----------------+ Crawl into the vent and deeper into the Experimental Chamber. +----M o r g u e----+ +--------+ | Riddle | +--------+ "What silent killer of the oceans can be found in a tiny jar?" Make your way to the Lower Corridor and through the vent. turn to the right and look for the trophy inside of a vent. . goto where all the surgical beds are and find the jar nearby.+----S e c u r e A c c e s s----+ +--------+ | Riddle | +--------+ "Are you going to take your hat off to Harley. +--------+ | Riddle | +--------+ "Is this bear the Bane of his life?" On the same table as the above Secrets Map is a Teddy Bear. You'll see the dead guard here. Once you arrive. Hopefully. +----L o w e r C o r r i d o r----+ +-------------+ | Joker Teeth | +-------------+ Leave the Morgue and follow the arrows on the ground and it will lead you to the foot of a set of stairs. drop down into Harley's little private room here. On the desk. Take a left down this hallway and to the Morgue. Bats?" As you are squeezing through this vent. Once you see it. Go into first person mode and scan the label that reads "The Great White Shark" to solve. keep an eye out for a path that opens up to the right. +----------------+ | Interview Tape | +----------------+ Head over to the blown up wall and identify the Security Control Panel to the left of the wall.

P e n i t e n t i a r y | / \ |----------------------------------------------------+ .--' . Batman?" From where you found the Joker Teeth. It will take you right to Maintenance Access. but look for a path that opens up to the right. | For this last one...' ''--. To get it.-. You'll find the tape in there. You should see the Joker Teeth here. Before dropping down into the room._ \/ _. / . Head on through to pick this up.-.. it's best to leave the Medical Facility and grapple up | | to its roof. / /`. going ahead. Instead. / \ . you should come to the part where there's a door to your left. you'll see an Interview tape on the table to the right. _. that leads to the next area.+----------------+ | Riddler Trophy | +----------------+ Make your way to the room with the weak ceiling where Gordon was being kept by Harley Quinn. Go into the . | '---------------------------------------------------------------------------' +----M a i n t e n a n c e A c c e s s----+ +----------------+ | Riddler Trophy | +----------------+ You'll see this Riddler Trophy when you come in. head into the vent that takes you to Sanatorium. in a straight line. Then. +-------------+ | Joker Teeth | +-------------+ Once you proceed deeper into Cells Access. +--------+ | Riddle | +--------+ "How do you reflect on your successes and failures. head to the left to find the secret entrance you used | | the first time. . don't go through the door.._ |\/| '. It's at the foot of the stairs leading the way to the room where Gordon was being kept with Harley Quinn. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[RG06] | -\ |/ \.-.-.' +----C e l l s A c c e s s----+ +----------------+ | Interview Tape | +----------------+ As soon as you come in. . There's probably no way that you missed this one._ | | _.'\ \ .____. you'll find the Riddler Trophy. You'll soon come to the washroom area.--""````""--. . \ . +----------------+ | Interview Tape | +----------------+ Look for an open office that's just about made out of glass.---------------------------------------------------------------------------./ \| /-----------------------------------------------------+ '.

+----------------+ | Interview Tape | +----------------+ You'll also find an Interview Tape on the desk close to the Joker Teeth. Blow it up and collect the Riddler Trophy. Scan the Chronicle here and Line Launcher back across. go into Detective Mode and look to Batman's left. which is also left of the Tommy Gun. no gun?" Once inside. you should see a Tommy Gun in a display case on the wall. Scan this gun to solve this riddle. Except.women's side. +----M a i n C e l l B l o c k----+ +--------+ | Riddle | +--------+ "Two people. +-------------+ | Joker Teeth | +-------------+ There are some Joker Teeth to your left if you're facing the Tommy Gun. Instead. and scan Batman's reflection to solve this riddle. Head to the north and across the ramp leading to an office area. one voice. take out your Line Launcher and aim it directly across this passage. Zip-line your way across and turn to the right. +----------------+ | Riddler Trophy | +----------------+ It's in the same general area as the reflection riddle. As soon as you come in. you'll find it last stall in the men's side. you should find yourself at the foot of the stairs leading to the Green Mile. Head south." After securing the above Chronicle. Go directly to the below trophy. +-------------+ | Joker Teeth | +-------------+ . Scan this room to solve the riddle. +--------+ | Riddle | +--------+ "This room is the end of days for even the most celebrated killer. +---------------------+ | Chronicle of Arkham | +---------------------+ Still in the hidden passage where you picked up the Riddler Trophy. make your way to the west. and to the room with a bunch of small cells. grapple up to above all of the cells where the Lunatics were held. drop back down to the ground level. Don't leave this hidden passage yet! Go directly to below. and towards the door here. +----------------+ | Riddler Trophy | +----------------+ With these Challenges secured. Look for the room with the bunch of calendar pages. Instead of going through. You should see a Detonable Wall. Don't go in.

| In order to secure the rest of the challenges in this room. as you recall. Pick up this Interview Tape on the table.| | turn to the right.-------------------------------------------------------------------------. You might have noticed this one while you were still in Main Cell Block. in the corner and next | | to a book shelf. you'll find this trophy sitting inside. which is in the east. +-------------+ | Joker Teeth | +-------------+ Three teeth spawned after you saved the guards right outside the door leading to Main Cell Block. . Pull this down with the Ultra Batclaw. To do so. and you should see | | another destructible wall. +----------------+ | Riddler Trophy | +----------------+ Head back into the hallway right outside of the office where you grabbed the Interview Tape. Look for a weakened | | wall and blow this up. | Note: You might have noticed a Riddler Trophy above you. +----------------+ | Riddler Trophy | +----------------+ In one of the cells along the southern wall. You won't be able to get this into you make your way to the | | Guard Room. there still here now. look for the path that opens up to the left. If you didn't get them the first time around. Immediately to your left. is the panel you must Baterang. and | | Line Launcher across. +----------------+ | Interview Tape | +----------------+ Instead of sprinting straight ahead into the gas chamber room. | '-------------------------------------------------------------------------' +----G u a r d R o o m----+ With everything secured above. continue west. Pull it down and climb on through to secure the trophy. you have to | | turn off the gas plaguing the ground floor. Then. grapple up to the | | vents in the guard's office where you grabbed your Interview Tape. Go into Detective Mode and keep your eyes peeled on the eastern wall for a vent door. | '-------------------------------------------------------------------------' +--------+ | Riddle | +--------+ "When is something right in front of you but still hidden from view?" . Now look across to the south. behind a metal | | design. +-------------+ | Joker Teeth | +-------------+ You'll also find three more Joker Teeth right outside the door leading to Controlled Access. . or the north.-------------------------------------------------------------------------. in Detective Mode.You'll find some Joker Teeth right outside the cell with the calendar pages. up the stairs to the Guard Room.

+--------+ | Riddle | +--------+ "Prometheus. towards the wall in the east. and head | | to the south to the Green Mile. Look on the bulletin board for a "wanted" poster. It's beside one of those panels controlling the ventilation that you had to Baterang earlier in the game to save one of the guards. . You'll find this trophy in one of the middle cells along the wall in the west. go back to the Main Cell Block. circle to the right and head to the back of the room. +--------+ | Riddle | +--------+ "A case of mistaken identity?" Once inside. turn to Batman's left to find the stone. drop down to the ground floor of the room full of gas and turn left. +----------------+ | Riddler Trophy | . Scan the whole bulletin board to complete this challenge. | '---------------------------------------------------------------------' +----G r e e n M i l e----+ +----------------+ | Riddler Trophy | +----------------+ Aside from the big cell that held Poison Ivy.Continue further south to the Security Control Room. This is an imposter guy. where Quincy Sharp was being held. +---------------------+ | Chronicle of Arkham | +---------------------+ Still on the ground floor. there are also a series of small cells along the eastern and western walls. let's continue knocking off those challenges. You should see a glass with either Quincy Sharp or Aaron Cash behind it. Once inside. In the southwest corner of the room is a detonable wall. +----S e c u r i t y C o n t r o l R o o m----+ . Line things up and scan it. but do it in Detective Mode. so scan either Sharp or Cash (or whoever the hell he is at the moment) to solve this riddle. You should see a question mark.---------------------------------------------------------------------. turn around to the north and head through the opening to the hallway. | With all of these in hand.With this room clear of gas. +----------------+ | Riddler Trophy | +----------------+ With that secured. along with a mannequin. go into Detective Mode. look back across to the destructible wall in the guard's office. Arkham guards' most wanted and most hated." After securing the above riddle and trophy. Still standing in the room with the panel you just broken with your Baterang. You should see Riddler Trophy on the ground here.

Scan this for the final chronicle. it's time to head back to Main Cell Block and to | | the Controlled Access sector in the northeast area. they'll be here. Immediately to your right is a cell with a Harvey Dent poster on the wall. +----------------+ | Interview Tape | +----------------+ Head over to the office right next to the stairs leading down to the Extreme Incarceration doors (the room where you managed to capture Harley).----------------------------------------------------------------------------. similar to the one you ran into in Arkham North. To reach this. | With everything secured. head straight ahead. grapple up to the upper level of Controlled Access and look for a detonable wall. +----------------+ | Riddler Trophy | +----------------+ As you made your way up the stairs. To get it. head up the stairs in the centre of the room to where Quincy Sharp was behind held. Look on the floor and you should see the "Batman" repeatedly inscribed in a circle. . you _may_ have noticed a Riddler Trophy sitting in one of the smaller cells.one of them will allow to drop down to the trophy. To get this trophy. a present was left for you in the hallway leading to Extreme Incarceration here at Controlled Access. you'll have to jam the nearby Security Control Panel. +-------------+ | Joker Teeth | +-------------+ After capturing Harley. If you didn't take care of the teeth the first time around. You'll find the Interview Tape on the desk. +----E x t r e m e I n c a r c e r a t i o n----+ +--------+ | Riddle | +--------+ "All alone in your cell? Why don't you break the ice with the most dangerous prisoners?" . Over here. There should be two-. to your left. and one ex-DA?" Once inside. head up the stairs closest to the room's entrance and you should see two cells here. Scan that to solve this riddle. +---------------------+ | Chronicle of Arkham | +---------------------+ This last Chronicle does not show up on the map.+----------------+ From the above riddle. | '----------------------------------------------------------------------------' +----C o n t r o l l e d A c c e s s----+ +--------+ | Riddle | +--------+ "What has four walls. two sides. you'll find a few bigger cells. One holds an inmate. and the one to his left holds a Riddler Trophy. past all of the little cells and up the stairs.

. To the northeast of your position is another island. You might remember that this is the route you took to the sewers when you got your Ultra Batclaw._ \/ _.'\ \ . You'll find the Interview Tape in a room up here on a desk next to a bunch of file cabinets. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[RG07] | -\ |/ \. Go in either direction and head up the stairs. Now. The Secrets Map is sitting right there.-. Head through the doors of this tower and keep your eyes peeled for a table on the left.As soon as you come in.____. Get yourself in a good position and scan this cell to solve the riddle.' The walkthrough for the Caves will begin with you ''--. . It's right there. Once you reach back to the surface./ \| /-----------------------------------------------------+ '. there isn't anything in the actual Batcave. You should see that it's full of ice._ |\/| '. look to the right.--""````""--. and look on the lower levels of that island.' +----C a v e s----+ +----------------+ | Riddler Trophy | +----------------+ The first trophy can't be missed. / \ . _._ | | _. Batman will be facing the small islands to glide down to. +-------------+ | Secrets Map | +-------------+ Recall that when you came in the first time. straight ahead. +--------------------------------------+ | Riddler Trophy & Chronicle of Arkham | +--------------------------------------+ Still on the upper floor of the tower.-. The trophy is on here. Goto work on #5.-. Stay right there. / /`. to cell #4.--' in the Batcave. out the door. Head right into cell #5 secure these two challenges. . +-------------+ | Joker Teeth | +-------------+ Be sure to Baterang the Joker Teeth on the floor close to the Secrets Map. Make your glide down to the first island. +----------------+ | Interview Tape | +----------------+ Still inside the tower. head down stairs and turn to the right. you'd have to Line Launcher across to continue.. You'll see a bunch of Security Control Panels here.. \ . Harley Quinn was shouting at you from a within a tower.. proceed deeper into the room to hit a fork. C a v e s | / \ |----------------------------------------------------+ . Don't worry. +----------------+ | Riddler Trophy | +----------------+ This one will be a little more difficult to spot. After you jumped to the above island.. go inside the room where Harley was standing and go into Detective Mode. To . but we need to get to the southeast corner of the Batcave and grapple up. / .-.

| '-------------------------------------------------------------------------' . +-------------+ | Joker Teeth | +-------------+ If you follow the hallway to the north and the Main Sewer Junction. Grapple up here and jump down to that Island to grab the trophy. it's time to Line Launcher across to the island you jumped from.-------------------------------------------------------------------------. you'll see the three Joker Teeth on the ground. . you should notice a destructible wall to Batman's left. You really can't miss this one. | Instead of continuing north to the Main Sewer Junction. look to your right. +----------------+ | Riddler Trophy | +----------------+ The sewer stream in this room runs to the south. Do it in Detective Mode and you should see a destructible square up there. | Now. +----------------+ | Interview Tape | +----------------+ As soon as you enter through the door. | '---------------------------------------------------------------------------' +----O l d S e w e r----+ +---------------------+ | Chronicle of Arkham | +---------------------+ As soon as you drop down from the vent. Pull it down with your Ultra Batclaw and grapple up to secure the trophy.reach it.---------------------------------------------------------------------------. +----------------+ | Riddler Trophy | +----------------+ In Detective Mode. towards the north. look up at the ceiling. +----------------+ | Riddler Trophy | +----------------+ You should see a vent door above the dead body next to the Interview Tape. make a big jump towards it. Pull it down with your Ultra Batclaw and secure the trophy. +----------------+ | Riddler Trophy | +----------------+ From the Chronicle. You probably secured these already. Blow this up and secure the trophy inside. The Interview Tape is beside his body. You should be able to land on a lower part of the island you jumped from. Use your Line Launcher to get over there and collect this. From there look above on your own island to find a grapple target. Look in this direction to see a huge circle. turn around and | | head south to Croc's Lair. . and | | proceed as you normally would to the Old Sewer. or in the west close to the Joker Teeth in the hallway here. but veer off to the left. There's a Chronicle in plain view on the western wall here. It's at about the middle portion of the hallway. you should see a dead body lying ahead.

You should see the Riddler Trophy around the corner here. make your way back to the western end and | | through the door to the Old Sewer. immediately sprint north until you hit a railing. +----------------+ | Riddler Trophy | +----------------+ With the above secured. . until you eastern end of the tunnel. Look to the northwest now and you should see the end of a broken catwalk. use your Line Launcher and work your way to the eastern end of the tunnel. look to the ceiling above in Detective Mode for another destructible square. Take out your Line Launcher and latch onto the nearby pillar. Don't know what I'm talking about? Note the thin waterfall between the two catwalks directly north. look to Batman's left for grip for Batman to shimmy across. Our target is the catwalk to the left of that tiny waterfall. or immediately after entering Croc's Lair through the door on the west end. | With the above three secured. you'll see them immediately upon entering the lair close to the door in the west end here. Look for the Interview Tape on a wooden crate to your right. Head north down the long hallway now | | to the Main Sewer Junction. Head back into Croc's Lair with this secured. head to the east. Shimmy to your left and climb up when you see the opening to secure this Riddler Trophy. +----------------+ | Riddler Trophy | +----------------+ Once back into the sewer.-------------------------------------------------------------------------. | '-------------------------------------------------------------------------' +----M a i n S e w e r J u n c t i o n----+ +----------------+ | Riddler Trophy | +----------------+ Once inside.+----C r o c ' s L a i r-----+ +-------------+ | Joker Teeth | +-------------+ If you didn't get these three. Pull it down with the Ultra Batclaw and grapple up to secure the trophy. +----------------+ | Riddler Trophy | +----------------+ From the above Joker Teeth. Head on into the entrance and it should take you to Control Room Access. of course. where the Intensive Entrance is. are basically at the cylinders' that create on the southern wall and need the Line Launcher to . You probably got this one already. Look towards the two cylinders you should see the trophy to the right of one. You should see three large three mini waterfalls. Immediately after jumping from the catwalk to a lone platform (it would be the first time that you weren't on a catwalk in this cavern). jump to the east to the other end of the broken catwalk and continue as if you were making your way up this cavern the first time. +----------------+ | Interview Tape | +----------------+ With the above secured. You'll reach it.

In the south here is a Riddler Trophy that you'll be able to jump to. Keep Batman as close to the wall to the left as possible to get him out of the way." After grabbing the Riddler Trophy. continue on through the door to Surface Access. continue up the second collapsed pillar that leads you upwards. Stand him there and position the camera to align the question mark and scan. look to the north and take note of the shimmy grip here. While standing on this platform. Go straight down this hallway and you should see some Joker Teeth here if you didn't clean them out the first time around. Grab on and shimmy to Batman's right. jump across the platform to the north and there will be three Joker Teeth here if you didn't get them the first time around. Immediately upon entering. +----------------+ | Riddler Trophy | +----------------+ This is another one of those that you most likely secured the first time around. Shortly after climbing up the first collapsed pillar that leads you upwards. +--------+ | Riddle | +--------+ "A puzzle has many sides. +----------------+ | Riddler Trophy | +----------------+ While standing where you just got your Riddler Trophy. but only some are visible. You'll find an Interview Tape on one of them. climb up the ledge here and go into Detective Mode. Go directly to the below riddle. +-------------+ | Joker Teeth | +-------------+ Continue and make the jump to the final platform that will lead you down a hallway to Arkham North. With this secured. Use your Line Launcher to reach it. across one of Ivy's big vines. This should take you to directly to the second final platform of the cavern if you were to make your exit to Arkham North. +----------------+ | Interview Tape | +----------------+ We're only going to be in Surface Access for a brief visit. Secure this and head back through the door to Main Sewer . It will lead you right to the Riddler Trophy. +----------------+ | Riddler Trophy | +----------------+ After securing the above two Riddler Trophies. and you should see another question mark alignment puzzle. turn to the left to see two wooden crates. to the west. the path will take you onto a stream in the middle of the room. You should see an alcove here with a Riddler Trophy (go into first person mode and look across if you can't see it). Go directly to the bottom Riddler Trophy.+-------------+ | Joker Teeth | +-------------+ After securing the above trophy. Look slightly above. look to the east.

| With all of these in your collection. Once you can't go any more. look to the right and you'll find the map on a little stool. Go into Detective Mode if you don't see it. You might have missed this if you sped through the hallway. As you do. +----------------+ | Interview Tape | +----------------+ After grabbing the Secrets Map. +-----------------+ | Joker Teeth x 9 | +-----------------+ You will find sets of three Joker Teeth in the hallway leading to the Pump Room (in the west). +----P r e s s u r e C o n t r o l J u n c t i o n----+ +---------------------+ | Chronicle of Arkham | +---------------------+ After entering the junction. Go into Detective Mode and look slightly above in the north. +----------------+ | Riddler Trophy | +----------------+ You should see this Riddler Trophy if you are staring west while standing on the platform leading to the hallway of Surface Access.--------------------------------------------------------------------------. You should see a destructible wall. keep your eyes peeled for an Interview Tape on some barrels to your right. | '--------------------------------------------------------------------------' +----P u m p C o n t r o l R o o m----+ +-------------+ | Secrets Map | +-------------+ Immediately upon entering the Pump Control Room. From the above Riddler Trophy. making for nine total.Junction. head north until you can climb up a ledge. Climb up all ledges and sprint in a straight line to the south. There is also a little present outside of the Pump Room that give three more Joker Teeth. head straight ahead to the north. in the hallway leading to the Control Room (in the east). look to the northeast corner of the room and you should see two metal crates (they look like crates anyway). Line Launcher your way here to grab the trophy. . Pull it down and grapple up to the Chronicle. there are three more Joker Teeth. Finally. it's time to head northwest and to | | Joker's fortress. +----------------+ | Riddler Trophy | . +----------------+ | Riddler Trophy | +----------------+ This is another one you probably got. Use the Line Launcher to reach it. and to the rubble on the bottom of the elevator shaft. It's literally right across from you. head north down to hallway.

and take note of the destructible wall. above and grapple up to the vents. turn to the south. +----P u m p R o o m----+ +----------------+ | Interview Tape | +----------------+ Immediately upon entering the room. but don't go in.-. inside is the chronicle. Now. Pull it down and grab the trophy.-.--' Walkthrough will begin there.' Enter the Arkham Mansion through the main doors. +---------------------+ | Chronicle of Arkham | +---------------------+ You probably got this one already. Head north up all of the stairs now and will be in front of a huge door leading to reception. you should see a destructible wall.. take a right past the plant growing at the entrance and look for a vent door to the east of the stairs. Below that is a destructible wall. +----C o n t r o l R o o m----+ +---------------------+ | Chronicle of Arkham | +---------------------+ As soon as you come in. look to the west in Detective Mode and you should see a gargoyle statue.+----------------+ Go into Detective Mode while in the hallway right outside of the Pump Room. Line Launcher across and pick up the Interview Tape over here. While facing the north.' +----M a n s i o n E n t r a n c e H a l l----+ +----------------+ | Riddler Trophy | +----------------+ As you come in.. go into Detective Mode and head deeper into the room.-. you look into in . +----------------+ | Riddler Trophy | +----------------+ Head back to that vent door you didn't go into. Instead. _. Pull this down and climb in for a Riddler Trophy. ._ | | _. Once up here. Scan and head through the vent the north to the main hall.. look to the corner in the west to see two barrels. A r k h a m M a n s i o n | / \ |----------------------------------------------------+ . / \ . Instead of going in.-. . look up again and grapple the little square. / /`. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[RG08] | -\ |/ \. Take note of the vent door in the northeast on the lower portion of the wall. still in Detective Mode.____. . Our ''--. Pull it down and head inside to scan.--""````""--. no need to go up any stairs./ \| /-----------------------------------------------------+ '. / . \ . It's right on the ground here.._ |\/| '.'\ \ ._ \/ _.

+-------------+ | Joker Teeth | +-------------+ Head up the stairs along the west wall and even further north now." Shortly after coming in. +----------------+ | Riddler Trophy | +----------------+ With that secured. +--------+ | Riddle | +--------+ "A game of Cat and mouse can be painful. and look up. they'll still be here. +----E a s t W i n g C o r r i d o r----+ +-------------+ | Joker Teeth | +-------------+ There was a purple gift left for you after leaving the Warden's office the first time. If you're not getting a target. Look for a vent door on the base of the statue and pull it down with Ultra Batclaw. climb through the vent door and pick up the interview tape on the table. Instead of going in though look to the north wall for a gold plaque of Commissioner Gordon above and between two large display cases. You should see a grapple target up to the balcony above. +---------------------+ | Chronicle of Arkham | +---------------------+ Time to head all the way north in the main hall. Turn around and face the south now. and two gloves with very long nails. Climb through for trophy. Scan this display case to solve +----------------+ | Riddler Trophy | +----------------+ . If you didn't take them out. try to move south away from the rubble a little bit and try again.+----M a i n H a l l----+ +--------+ | Riddle | +--------+ "Who is the main man in the main hall?" Drop down to the ground floor and turn to the east when you are able to. Inside are a pair of feminine looking glasses. It should lead you to the south corridor doors. until you hit a wall/see a bunch of huge windows. Scan the plaque to solve. or Batman's right for a display case. +----------------+ | Interview Tape | +----------------+ From the above Joker Teeth. keep an eye out to the east. head to the northern end of the room and look for the huge statue of Quincy Sharp (bet you thought this was the riddle solution). You should find three joker teeth outside of a vent door leading to an isolated room.

There are three total. You'll find a Riddler Trophy next to the television set on the table. Finding it darn near drove me crazy. +-------------+ | Joker Teeth | +-------------+ There should also be three Joker Teeth on the floor where you stopped. you guessed it. As you do though keep your eyes peeled to the west. a puppet inside. look to Batman's left. As soon as you come in. This one's easy to miss if you're speeding through.. +----------------+ | Riddler Trophy | +----------------+ With those elusive dentures secured. Pull that down and grab the tape inside. or Batman's left.Go into detective mode now and head north towards the door leading to the warden's office.. look up and grapple up to the balcony. . Scan the puppet to solve this riddle. drop back to the ground level and sprint to the north end of this room. | Solve the above riddle and head back to the Main Hall. Make a lap around this little records portion of the Warden's Office to find the teeth. +--------+ | Riddle | +--------+ "Isn't the Warden too old for a puppet show?" Literally to the right of the table where you got the Secrets Map is a display case with a. for a destructible wall near the middle of the hallway. +-------------+ | Secrets Map | +-------------+ Head into the large room with the painting of Quincy Sharp now (gee I wonder if this guy has enough paintings and statues of himself). You'll find the Secrets Map next to some digital equipment and a stack of papers. . sprint | | into the West Wing Corridor through the door in front. Head up the small stairs and make a right to the southern wall here. You'll see a few more file cabinets. like the ones you found in the upper floor. +----W a r d e n ' s O f f i c e----+ +-------------+ | Joker Teeth | (ie the Joker Teeth that you missed) +-------------+ Here's without the doubt the most difficult teeth in the game. or the south to find a destructible wall. Once there. | '---------------------------------------------------------------------------' +----------------+ | Interview Tape | +----------------+ Sprint deeper into the room here and further west. Pull it down and pick up the Riddler Trophy in there and continue into the Warden's Office. Go directly to the below riddle. Go into Detective Mode and when you head up a set of stairs.---------------------------------------------------------------------------.

head into the nearby vent. +----------------+ | Interview Tape | +----------------+ Standing outside of the room with the electrified hallway. sprint straight ahead to the west. In other words. from the air vent. but you probably got them already." Inside the records room. look for the stairs to Batman's right and advance in this direction. sprint straight until you hit the wall. Then. Drop down to the desk on the ground floor and collect the Riddler Trophy. Drop into the cell shortly. Don't waste anytime and head to the southwest corner of this room to find a little alcove and trophy. Do your thing with the vent and drop down to the desk on the ground floor to collect this. +----------------+ | Riddler Trophy | +----------------+ Head to the west end of the records room and look on the southern wall. . Young's Office now. or was he just dizzy?" Inside. Stand at the cell's entrance and scan the cell's contents while facing the south to solve. You should see a room blocked off by a Security Gate here. +--------+ | Riddle | +--------+ "Did Amadeus go mad. head to the cell beside yours in the south. look to the eastern wall and you should see a vent door here. You can see the cells below. turn right to find the Riddler Trophy. look to the west now and grapple up the vent.---------------------------------------. +-------------+ | Joker Teeth | +-------------+ There are also some Joker Teeth in here. You'll find yourself standing on a mesh material. Once your each the door. Now. +----------------+ | Riddler Trophy | +----------------+ From the previous riddle. and don't stop until you see a set of stairs to Batman's left that lead upwards. You should see a vent door here. you'll know that it's locked so don't bother trying. Instead. turn to Batman's right and scan the file cabinets jammed with too many papers to solve. | '---------------------------------------' . Secure these and head to the north end of the room to find a door to the north corridor. Jam the nearby Security Control Panel and use your Line Launcher to safely cross the electrified floor.+----A r k h a m R e c o r d s R o o m----+ +--------+ | Riddle | +--------+ "Our records show that a Strange transfer request was made in this room. | Continue into Dr. Pull it down and head on through. It's beside a bunch of file cabinets stacked very high. Inside.

+----D r . Scan this skull to solve. +-------------+ | Joker Teeth | +-------------+ There are three Joker Teeth scattered around the display cases as well. Next. look to the northern wall and grapple up. Go into first person mode and scan the foot on the body bag to solve. . The dot is on the vents you are standing on so line these up to solve. | With this secured. sprint straight south and to the door. Once out of the vent. and there's a body bag sticking out. Scan this display to solve. look to the northeast wall for a skull hanging in a frame. Navigate the vent and drop down.-------------------------------------------------------------------------. Look to the west and slightly below to see the hook of the question mark. | '-------------------------------------------------------------------------' +----S o u t h C o r r i d o r----+ +--------+ | Riddle | +--------+ "What does a bird need in the rain?" Near the initial portions of the corridor. look up and grapple up to the vents. You should notice that one of the "fridge doors" are open. Before leaving. and it holds a top hat and several closed umbrellas. pick up the Interview Tape on the nearby desk. +--------+ | Riddle | +--------+ "This fiendish puzzle literally appears out of thin air." This is another one of those alignment puzzles." Head up the stairs to your right and look to where she keeps all of the dead people. There's a cube display case here. Y o u n g ' s O f f i c e----+ +--------+ | Riddle | +--------+ "It'll be a cold day in Hell when this Ghul rises again. +----------------+ | Interview Tape | +----------------+ Grapple back up to the vent now and head through. From the above Riddle/Joker Teeth. keep your eye on the eastern wall. +--------+ | Riddle | +--------+ "How do you mask your feelings without losing control?" From the above riddle. Go into Detective Mode and proceed on the vents to about where the fans are. . it's time to make our way to the only portion of the | | mansion you haven't explored: the south corridor and library.

It will lead you right to a Riddler Trophy. Head up the stairs now and you'll see the Joker Teeth as you head up the stairs (it should just be a single flight).' +----G l a s s h o u s e E n t r a n c e----+ +---------------------+ | Chronicle of Arkham | +---------------------+ There's no way that you missed this.____. circle around to the north end. _. Look up and you should see the vent door.-.-.. .--""````""--. You should see a Security Gate with a Security Control Panel. +----------------+ | Riddler Trophy | +----------------+ Grapple up to the absolute highest floor in the library now. \ .--'' . Look to the southwest wall to see a vent door. Blow it up and scan the Chronicle. Go into Detective Mode and you should see a destructible portion of the wall here. B o t a n i c a l G a r d e n s | / \ |----------------------------------------------------+ . Alternatively._ |\/| '. Once you get in. you can try going right up to the door leading to the library. and turn around when you get there. +-------------+ | Joker Teeth | +-------------+ With everything secured. turn around and face the eastern wall.'\ \ ._ | | _.. you'll notice that a huge . / \ . / /`. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[RG09] | -\ |/ \. jump all the way down to the basement of the library. +----L i b r a r y----+ +----------------+ | Riddler Trophy | +----------------+ Immediately upon entering the library.' ''--.-..+---------------------+ | Chronicle of Arkham | +---------------------+ Still on the vents. +----------------+ | Riddler Trophy | +----------------+ Drop down now and head towards door leading to the library. look right to see the vent door. / ./ \| /-----------------------------------------------------+ '. +----------------+ | Interview Tape | +----------------+ Still on the initial floor..-._ \/ _. Pull it down and grab the trophy inside. Pull it down and grab the trophy. Jam this and collect the tape on the other side. . Look for a vent door in the southeast.

Make your way to the southwest corner here. head to the northwest corner and keep your eyes out for a tea set placed on a picnic cloth. Drop all the way down to the bottom of the Botanical Glasshouse. The second set will only appear after you've met with Poison Ivy. as well as a guard positioned next to a tree bark. with a book opened in front of him. There's also some nice lighting on this set. +--------+ | Riddle | +--------+ "Is the number up for these guards?" After returning to the surface from the basement described above. +----------------+ | Riddler Trophy | +----------------+ With those secured. The tea set is slightly east of the ladder.plant is blocking your way. Look on the floor now and you should see some flooring tiles that create an upside down "T".--------------------------------------------------------------------------. it's time to go for the final challenge in this room. Make sure you don't get too close. Head to the northwest corner of this bottom floor (so you're pretty much below where you found the tea set). There's a Chronicle down here. You should see one guard slouched over on a bench. Scan these guards to solve the riddle. immediately turn to Batman's left. so that you can get both guards into the scan. . Blow it up and climb through the vents to find the trophy in at the end. Climb in at the vertical portion of the T to grab the trophy inside. So. +----B o t a n i c a l G l a s s h o u s e----+ +--------+ | Riddle | +--------+ "What time is tea time in Wonderland?" As soon you enter the Botanical Glasshouse. . On this level now. +----------------+ | Interview Tape | +----------------+ There's an Interview Tape sitting on a bench in the northeast corner of the room. head slightly east so you're right at the northern end of this room (check your map for reference). This passage will take you to a basement. head up the stairs to the right. +----------------+ | Joker Teeth x6 | +----------------+ There are two different sets of Joker Teeth scattered around the Glasshouse Entrance here. Go into Detective Mode and look for a destructible wall. Go directly to the below Riddler Trophy. you'll have to climb in through the hole to your left. +----------------+ | Riddler Trophy | +----------------+ From the tea set. The first set appears when you enter the Botanical Gardens.

| Leave through the eastern door on the 2nd floor of the glasshouse to the | | Statue Corridor. and you should see an opened portion of this vent. | '-----------------------------------------------------------------------------' +----F l o o d e d C o r r i d o r----+ +-------------+ | Joker Teeth | +-------------+ There should be three Joker Teeth in front of you as soon as you come in. Continue onto the next room. but the point is you can see what's below. | '--------------------------------------------------------------------------' +----S t a t u e C o r r i d o r----+ +----------------+ | Interview Tape | +----------------+ Sprint down the hallway and you'll soon reach a statue. so help yourself inside. IE. look at the bottom of the vent. Look down and you should see some gloves. There are metal bars that you prevent you from falling through. After that second turn left. and a black strap. | Time to head back to the Botanical Glasshouse and leave through the door in | | the north to the Flooded Corridor. +--------+ | Riddle | +--------+ "The Ratcatcher needed more than just his charm to lead his army. Next." Once inside the Flooded Corridor. .-----------------------------------------------------------------------------. Circle around to the eastern end of the room to find this tape on the bench. Line Launcher across. a book. +----------------+ | Interview Tape | +----------------+ Drop back down to the ground floor of this room and you should see an Interview Tape on a computer in the northwest corner of this room. +-------------+ | Joker Teeth | +-------------+ Don't forget to pick up the three Joker Teeth in the Statue Corridor. How this vent goes is the first portion is a ramp that leads downwards. . behind the chair. given that you have cleared the game already. +----G l a s s h o u s e G e n e r a t o r R o o m----+ +-------------+ | Secrets Map | +-------------+ Once inside this room. and then you turn left again. Grapple up one more time and you'll see Security Gate. Immediately. Jam it with your ranged sequencer and pick up the map inside this room. grapple up and you should see a ladder. Scan these items to solve this riddle. you should see a vent to your left. look down at your feet. you turn left.

there's a Riddler Trophy on the ground here. Riddler Trophy You probably got this one already. +-------------+ | Joker Teeth | +-------------+ . keep an eye out to Batman's right (the northeast) for a bench. Scan the dolls to solve this riddle. Once you do so. there's a statue here without a head.+-------------+ | Joker Teeth | +-------------+ There are three Joker Teeth right outside of the vent here. head north down deeper into the Flooded Corridor room. Riddler Trophy With the above riddle secured. +-------------+ | Joker Teeth | +-------------+ There are also three Joker Teeth with the above Riddler Trophy here. With this one. Look for a plaque on the vase (it's right next to the head). +--------+ | Riddle | +--------+ "Is this a tribute to what a mad dog left behind?" Time to head east towards the Aviary. +--------+ | Riddle | +--------+ "Looks like all the king's horses trampled all the king's men. Go through here and pick up the trophy next to a bunch of leaves. head on through to the Aviary now. As you navigate this hallway. Continue down the hallway and into the other regions of the Flooded Corridor room. +----------------+ | Interview Tape | +----------------+ Grab the Interview Tape on the surrounding benches as well. It won't be long. +----A v i a r y----+ +----------------+ | Interview Tape | +----------------+ In the eastern corner and lowest portion of the Aviary are two large cages. by the dead guard. Pick up the Interview Tape from the bench. This will take you down a narrow hallway. There's also a bench here. that will require your Line Launcher to cross. turn around and head back to the Flooded Corridor. This bench has a bunch of tiny dolls on it. Once you reach the reach the Aviary entrance." Once out of the vent. That's the last of the stuff in the Flooded Corridor. scan this plaque to solve. There's a huge ravine in the west. Joker used these to hold the poor doctors under hostage. continue deeper into the vent and look for a path that opens up to the right. The statue is placed in a large vase with some shrubs. Go directly to the Interview Tape. As you recall.

. | '---------------------------------------------------------------------------' +----A b a n d o n e d C h a m b e r----+ +----------------+ | Riddler Trophy | +----------------+ Once inside. Scan this in first person mode to solve.There are some Joker Teeth in the cage operator's room. Then. One is right beside the large ravine and | | the other is where you solved the Ratcatcher riddle and found the Riddler | | Trophy. There's a Riddler Trophy at the end here. | We still need to pay a visit to the Abandoned Chamber. Line Launcher across to the area where you fought the Titan. so pay close attention. drop down to the lowest floor and make your way to the northeast corner of the room. Pull down the wall with your Ultra Batclaw and Line Launcher across to get it. +----------------+ | Riddler Trophy | +----------------+ Still in the northeast corner here. head up the stairs in the centre of the room. First. and make . +----------------+ | Riddler Trophy | +----------------+ The last few challenges will take us to the upper regions of the Abandoned Chamber. Then. +----T i t a n P r o d u c t i o n F a c i l i t y----+ +--------------------------------------+ | Chronicle of Arkham & Riddler Trophy | +--------------------------------------+ Once inside. These are probably the most difficult ones of the gardens. These tiles are actually right at the north end of the room. so someone is using the roof instead." Time to make our way to the door leading to the Titan Production Facility in the western portion of the room. look for some square tiles on the ground. Drop in the stream and follow it under the arch south. You can reach it by climbing up various platforms and ladders along the western portion of the room. Three of the tiles aren't openable. Look east back at the door you came in from now. You should see a destructible wall to the left of the door. You should also see a Riddler Trophy to the right of the door. You should notice a sewage stream running eastern wall here. Look to the southwest wall and look at it very carefully. +--------+ | Riddle | +--------+ "There's no closet in the Gardens. and do it in Detective Mode. head into the Titan Production Facility. | | There are two vents you can use.---------------------------------------------------------------------------. Open up that one and follow the tunnel to an enclosed part in the centre of the room. You should notice a skeleton sticking out of a crack surrounded by webs. get the Riddler Trophy. Instead of going through though. but still not too far from the northeast. Sprint all the way | | back to the Flooded Corridor and make your way to the Abandoned Chamber. but the one of them are. take a couple of steps back so you can see the Aviary walls.

Don't go through the door however. stand on the edge of this platform. no? Look up now and you should see a line that glows. look to the north. Scan this for the final chronicle. and adjust the camera to line things up. Climb up once you are able to. Instead. +----------------+ | Riddler Trophy | +----------------+ Back track south on the platform you are now and stop when you are at about the middle. Jump back to the central platform where you solved the above riddle when you're finished with this. Go directly to the one below. Grab a hold of the ledge and shimmy left and climb up when you are able to secure this Chronicle inside a hidden room. Throw your Baterang at it to knock down the catwalk. but I wanted to give it its own section too. Position Batman so he's facing the north. look to the north now and you should be able to climb up. and jump over to this wall. This was where Quincy Sharp was behind held. Proceed to the south now until you reach a huge gap. There is a grip long the western wall. Big enough gap for a catwalk. You will also receive the trophy/achievement: "World's Greatest Detective" upon completion. such that if you looked to the south. to give it some emphasis. this one is in the Penitentiary. so get on and shimmy to your left. Line Launcher across to the northwest corner of the room. Stop once you reach the centre. so it might take you a few tries. This last Chronicle does not show up on the map. Well. Scan this up to solve this one. Pull it down and Line Launcher across to pick this up.T h e F i n a l C h r o n i c l e ----+ As mentioned in the Table of Contents. and goto the below Riddler Trophy. You should be standing on a platform now. you should notice part of a question mark inscribed on the platform you are standing on. and the rest of it is on the platform below. and look to the west. Go directly to the below Chronicle. Climb up once you reach the water. Head to the Security Control Room (the room south of the Green Mile) and head up the stairs in the middle in the room. or towards the light. +---------------------+ | Chronicle of Arkham | +---------------------+ Still on the platform where you solved the above riddle. The game is very picky about the positioning. face the east and Line Launcher to the central platform. Once you reach the edge of this platform. Look to the eastern wall and you should see a destructible wall. Look on the floor and you should see the "Batman" repeatedly inscribed in a circle." Time to back track now. Sprint across now and jump across the final few platforms to the Riddler Trophy. . Shimmy to the left.your way towards the northeast door. Now. This is also incorporated into the Riddler Guide. and head back onto the catwalk you cut down from the line. Now. proceed along this platform to the north and go into Detective Mode. ------------------------------------------------------------------------------[RG10] +---. you are parallel with the door leading back to the Flooded Corridor. +--------+ | Riddle | +--------+ "This challenge can only be seen by those with a different view of life.

| |-----------------------|-----------------------------------------------------| | Leave No Man Behind | Rescue the guards and henchman in Decontamination. | |-----------------------|-----------------------------------------------------| | Zsasz Cut Down to Size| Save Dr. | |-----------------------|-----------------------------------------------------| | Shocking Rescue | Take down Zsasz Patient Pacification.Just a list for now.--""````""--. . \ ./ \| /-----------------------------------------------------+ '. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[TR00] | -\ |/ \. | |-----------------------|-----------------------------------------------------| | Baneful Payback | Defeat Bane. | |-----------------------|-----------------------------------------------------| | Breaking and Entering | Gain access to Administration after it locks down. | . / /`.. | |-----------------------|-----------------------------------------------------| | Biggest Bang | Finish the game on the Hard difficulty.----------------------------------------------------------------------------. | |-----------------------|-----------------------------------------------------| | Bigger Bang | Finish the game on the Normal difficulty. T r o p h i e s / A c h i e v e m e n t s | / \ |----------------------------------------------------+ .. | |-----------------------|-----------------------------------------------------| | Just What Doctors Orde| Save all doctors in the Medical Facility | |-----------------------|-----------------------------------------------------| | Daydreamer | Survive the nightmare of the Scarecrow's fear gas. / \ . | |-----------------------|-----------------------------------------------------| | Recurring Nightmare | Face your biggest fears and keep your sanity. | T r o p h y N a m e | R e q u i r e m e n t s | |-----------------------.____. | |-----------------------|-----------------------------------------------------| | Cryptic Investigator | Solve 10% of the Riddler Challenges. | |-----------------------|-----------------------------------------------------| | Resist the Fear | Conquer the effects of the Scarecrow's fear gas..-----------------------------------------------------| | Platinum | Obtain all trophies in the game.--' .-.-. | |-----------------------|-----------------------------------------------------| | Big Bang | Finish the game on the Easy difficulty. | |-----------------------|-----------------------------------------------------| | Born Free | Escape from Intensive Treatment to island surface. more to come later! ''--. | |-----------------------|-----------------------------------------------------| | Arkham Analyst | Solve 5% of Riddler Challenges._ |\/| '.-. | |-----------------------|-----------------------------------------------------| | Malpractice Needs More| Survive the onslaught from the deformed henchman.'\ \ . | |-----------------------|-----------------------------------------------------| | Poisoned Ivy | Defeat the giant Titan Ivy plant. Young from being killed by Victor Zsasz.------------------------------------------------------------------------------_. .-. / ._ | | _.. | |-----------------------|-----------------------------------------------------| | Lateral Thinker | Solve 25% of Riddler Challenges. | |-----------------------|-----------------------------------------------------| | Crocodile Tears | Venture into Killer Croc's Lair and come out alive. | |-----------------------|-----------------------------------------------------| | Double Trouble | Defeat two Titan Henchmen at once.' ._ \/ _. | |-----------------------|-----------------------------------------------------| | Solitary Confinement | Capture and lock up Harley Quinn.' +----C o m p l e t i o n T r o p h i e s----+ .

so if you hear a buzzing alarm. so as long as you keep an eye out you should be fine. as you will get an abundance of enemies here. ----------------Freeflow Combo 40 ----------------Complete a combo of 40 moves (any play mode) Read the above. | |-----------------------|-----------------------------------------------------| | Riddle Resolver | Solve 85% of Riddler Challenges.This achievement/trophy can be obtained after you've beaten Titan Ivy and are making your way to Joker's "party". of course. As soon as you spot him. That's because you don't have to deal with any of the knife/electric baton guys when you play with him. I think it's much easier to get this with The Joker. | |-----------------------|-----------------------------------------------------| | Perfect Knight | 100% Complete. Then. For Batman. | '-----------------------'-----------------------------------------------------' -----------Party Pooper -----------KO all the henchmen celebrating your arrival at the party . or the Combat Challenges section for general strategy. | |-----------------------|-----------------------------------------------------| | Conundrum Cracker | Solve 55% of Riddler Challenges. make your way to the gun box immediately. the gun crate has a built-in alarm system. Goto The Sewers challenge. You might remember that there are a bunch of henchmen outside of the doors. | |-----------------------|-----------------------------------------------------| | Crack the E-Nigma | Solve every riddle on the island. build up a combo of x10 and look for the next knives guy. the place to go is still the Sewers Challenge map. -----------Night Glider ------------ . For PS3 users. you have to deal with the stone bricker guys and some guys with guns. and it is also relatively easy compared to some of the other ones. Additionally. | |-----------------------|-----------------------------------------------------| | Mental Athlete | Solve 70% of Riddler Challenges. The ones with the bricks can be dealt with pretty easily because they'll run for the bricks immediately. as there are some Critical Hits that count for x2. Keep in mind that you don't necessarily have to land 10 strikes. use the Takedown manuever to perform an unblockable instant KO.|-----------------------|-----------------------------------------------------| | Mystery Solver | Solve 40% of Riddler Challenges. and even more inside. It takes a while for them to get the brick off of the wall. As for Batman. Instead. as long as you take out the knives guys ASAP you will be fine. The key is to build up a combo of x5 (it won't be difficult) and keep an eye out for one of the guys with the knives. ----------------Freeflow Combo 20 ----------------Complete a combo of 20 moves (any play mode) I would get this in the Challenge Mode. Just KO everybody in this part of the game to receive this trophy.

Execute this manuever. Get off the statue now and hide somewhere close. Then. plant some Explosive Gel on the ground and let the Titan run into it.Glide continuously for over 100m Grapple up to the top of the clock tower in Arkham East. plant the Explosive Gel to stun. glide over to the Arkham North door. That should do the trick. Go to an open area. and Batman should string up that henchman. ----------Mano-A-Mano ----------Defeat Titan henchman without using Batarangs (any play mode) . Note: Don't do this in that Extreme Challenge at the Intensive Treatment Lobby. Try it in this order: . instead of using the Baterang. and Hang (Cape Stun button by default). Again. Batman will catch it automatically. and steer it back to Batman. ---------------Freeflow Combo 5 ---------------Complete a combo of 5 moves (any play mode) ----------------Freeflow Combo 10 ----------------Complete a combo of 10 moves (any play mode) ------------------Freeflow Perfection ------------------Perform a perfect combo including all of Batman's combat moves (any play mode) A perfect combo consists of (doesn't have to be this order).You can get this one easily in the "Rumble in the Jungle" challenge with Batman. Basically. You should now be able to land as many strikes on the Titan as you want. Get on a vantage point gargoyle statue. Try to get it in the first two rounds. jump towards the Arkham East Door. -----------------Rope-a-dope-a-dope -----------------String up one henchman and drop him to surprise a second (any play mode) Do this in a Challenge Mode. and pick up this trophy there. Then. -----Catch! -----Catch a Baterang (any play mode) You have to use the Remote Control Baterang. Keep spamming the strike button until it goes down. and as you approach it. Wait for another henchman to come check on the guy who's strung up. and throw a Baterang at the string to cut him down. like Arkham East. clear out the room of all melee enemies. First. goto the Sewers level. Wait for a henchman to line up below Batman and you should receive the Inverted Takedown prompt.

It's the easiest way to get that attack in there. Note that the Ground Takedown has impeccable range. The last thing you want is to throw him at another henchman. As you pull a guy towards you. 4. Just spam it and let the AI pick your target. but make sure that you throw them AWAY from everyone else. --------------Freeflow Bronze --------------Achieve 8 medals on combat challenges Achieve the high scores listed beside a map to earn medals in combat challenges. 2. Ground Takedown As soon as you get the x5. IMO. Throw Takedown (Special Attack) [ melee strikes until you can use another special ] 6. the perfect combo always has to start with the Batclaw. strike everybody until you build a up a combo of x5. The final two attacks are kind of necessary in that order though. The Evade is the easiest part of the combo really. Do note that Evade doesn't necessarily have to be your seventh attack. and stand there like an idiot without anyone else to attack. Takedown (Special Attack) 7. If not. or jump right next to an enemy so you can keep your combo going. so you can use it wherever you feel comfortable. Baterang 9.When the Challenge begins.1. Throw a single Baterang and immediately spam R2+Counter to do a Ground Takedown (ideally on the guy you just Baterang'D). Next. 3. head to the "Rumble in the Jungle" challenge. throw somebody. and as long as there is a target available Batman will damn near jump across the room to perform the attack. Evade 8. Next. For PS3 users. The important thing is to not direct Batman to a target and _then_ attack with Ground Takedown. Just make sure you either Evade an enemy attack. and perform a Cape Stun. --------------Freakshow Rodeo --------------Ride Titan henchman a knock down 10 thugs (any play mode) You should have been able to get this in the Story. Batclaw Counter Cape Stun Melee Strike (until x5) . somebody else is going to try and attack you. these challenges cannot be obtained using the Joker. immediately switch to your Batclaw. --------------Freeflow Silver --------------Achieve 16 medals on combat challenges ------------Freeflow Gold . Counter him. 5. you'd want to melee strike everybody until you can use your next special attack. You can get it in anywhere between 6 to 8.

-------------------------World's Greatest Detective -------------------------Spirit of Amadeus Arkham revealed To get this.g. and it's in the Penitentiary. --------------Predator Silver --------------Achieve 16 medals on predator challenges ------------Predator Gold ------------Achieve 24 medals on predator challenges -----------------Invisible Predator -----------------Complete one predator challenge by using only Silent Takedowns Note: You must not be spotted at any point of the challenge either You'd obviously need to do this in the Predator Challenges. you can use either The Joker or Batman. he has the unmatchable advantage of perching on top of a vantage point. Again. and the idea is to KO every henchman as quickly as possible. just hide somewhere silent takedown everyone. and don't worry about mixing up your attacks. This one shouldn't be too difficult though. but that's it. Just make sure to hit your counters. and to plan his attack. you can see a list of tasks ("medal challenges") to perform. Some will attempt to throw bricks at you. you have to find the final Chronicle of Arkham. but I think it's easier with Batman because he has more tactics for espionage. However. are all out of question. For PS3 users. so the Glide Kick. ------------------------Flawless Freeflow Fighter ------------------------Complete one combat challenge without taking damage Goto the very first Challenge map. etc. and work your way through it. Try to freeflow combo your way through everybody. You can't use any other attack. if you press the Select button when the challenge starts. I did mine with Joker. and make sure you don't get hit by any of the brick throwing jerks. It doesn't show up on the map. Baterang. E. Here are the copied and pasted instructions from above: . Do it in the first predator challenge as I think it's the easiest.------------Achieve 24 medals on combat challenges --------------Predator Bronze --------------Achieve 8 medals on predator challenges A Predator Challenge is a challenge that features armed henchman. Perform these tasks to earn predator medals. Use Batman as you won't have to deal with any type of high-end enemies. note that these cannot be obtained with The Joker.

You see 4? Knock 3 of them down with the Baterang and Glide Kick + Ground Takedown the last one.' Since you already know how to use these gadgets to ''--. Again../ \| /-----------------------------------------------------+ '. use this to isolate the armed henchman. As you might know.--'' help you solve puzzles. In combat situations. -------------Multi-Baterang -------------This is exactly the same as the Baterang. Scan this for the final chronicle.._ | | _. which is why it has such a large cooldown period. \ . except you get to throw 2 (and later 3) of them.-. I will just mention some general combat tips. / /`. to give it some emphasis.____. It can be useful to help you build up a combo until Batman gets the upgraded speed and power. you can set the gel on the ground and use it as a proximity stunning device on enemies. this one is in the Penitentiary. you can use this gadget to reach an area that is being fended off by stationary guards. -------------Sonic Baterang -------------This is a very powerful gadget. Baterang one. Once the first guy sees that it's a false alarm. he will destroy the Sonic Baterang.--""````""--. Once thrown.'\ \ .. It'll blow up and you can goto work on them. the Baterang can help you set up these openings. / .-. It's also very important when you're in a room full of armed enemies. E q u i p m e n t L i s t i n g | / \ |----------------------------------------------------+ . Just set it on the ground. In addition. _. You'll be in an auto-aim situation.' -------Baterang -------The Baterang is the gadget that you start with. Look on the floor and you should see the "Batman" repeatedly inscribed in a circle. that is). / \ . . . Well. . and the closest target in Batman's vision will be taken out. Regardless. and making them think Batman is where the Sonic Baterang is. so you can safely Glide Kick + Ground Takedown the other. disrupting the henchmen's collars. you can use the gel to stun Titans. the ChaosDemon strategy to approach this situation is to attack the lone henchman. but I wanted to give it its own section too. Ex: if there are two enemies on a catwalk.. ------------Explosive Gel ------------This is your WayneTech solution to destructible walls (within reach._ \/ _. and let the Titans run into it.-._ |\/| '. Head to the Security Control Room (the room south of the Green Mile) and head up the stairs in the middle in the room. This was where Quincy Sharp was behind held.-. . the Sonic Baterang will travel to a destination and stick there. Also remember that you can throw the Baterang without aiming with L1. This is also incorporated into the Riddler Guide. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[EQ00] | -\ |/ \. It will then emit waves. This last Chronicle does not show up on the map.As mentioned in the Table of Contents.

Lloyd R: For a correction. The Ultra Batclaw is a free upgrade you'll receive when you progress far enough into the game. you can use the Explosive Gel to blow up destructible walls on enemies. osrevad: For the PS1 Controller I modified into a PS3._ \/ _. _.--""````""--. and look for the Ground Takedown. / \ ./ \| /-----------------------------------------------------+ '.. because his batons can still hurt you.-. and hooks will be launched at three of the closest targets. Step aside. You can tap the R2 Button (Crouch) twice to shoot a hook without aiming.-.. The Batclaw is perfect for dealing with them because it is unblockable. However. You won't get it into the final third of the game or so. / /`. --------------Batclaw (Ultra) --------------In addition to being the solution to destructible walls and vent doors out of Batman's reach. Batman will pull the target towards him.' ''--.. they are able to "dodge" it._ | | _. . Once you do. Enemies caught in the blast radius will be KO'd instantly. KOing them instantly. The Batclaw can also be used to pull targets over railings.. If you manage to get the hooks in one. ----------------------Cryptographic Sequencer ----------------------This is your tool that will *gasp* help you open Security Gate'd doors.____. this is a formidable weapon in combat situations.'\ \ .' Achille Fink: For a correction. It makes the Batclaw shoot three hooks instead of one..'\ \ ._ |\/| '._ |\/| '.-. / /`. . allowing you through.' . C r e d i t s | / \ |----------------------------------------------------+ . Julian L: For a correction. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[CR00] | -\ |/ \.Finally. SBAllen: For posting this FAQ. and the target will stumble onto the ground.-.--""````""--. you can jam the Security Control Panels and eliminate the forcefield. move over a little bit so you don't make contact with him.--' .. \ . / . This is also the best weapon if you are engaged against an enemy with a gun. This will be another auto-aim feature._ | | _. _. Matt D: For the tip on how to beat the plants. You are of course familiar with the electric baton and knife enemies. If you are pulling an electric baton guy towards you.

I will very rarely deny permission but I do have some very reasonable requirements that I must ask of you when posting this guide: * Please do not place any ads on the same page as the FAQ * Please do not edit this FAQ (like adding or deleting text) * Please present this FAQ as close to the way you see here on GameFAQs as possible =============================================================================== Copyright 2009 Just another FAQ brought to you by. -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+[LD00] | -\ |/ \.' This FAQ is Copyright 2009 ChaosDemon. \ .. Please do not ''--. If I grant you permission to host this FAQ. . / ._/ \____//____/ /_____/ \___//_/ /_/ /_/\____//_/ /_/ @@@@ @@@@@@ @ @@@ @@@@@@ @ ################# @@@@@@ ### #### ## @@@@@@ ## @@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@## @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ### ### @@@@@ ## ### @@@@@ @@@@ ## ### #@@@@@@@ @@@@@@# # ### #@@@@@@@@ @@@@@@ # ### # #@@@@@@@@@ @@@@@@ ########### ## ## @@@@@@ @@@@@ ############### #### ## @@@@@@ ## # # ############## #@@@@@@@@@@@@@@@ ## # ## ############## #@@@@@@@@@@@@@@ ## ### ############ #@@@@@@@@@@@@@ ## ### ########## ###@@@@@@@@@@ @@@ ###### # ## #### ### ## # # @@@@@@@@@ ###### ##### # ## ## # @@@@@@@@@@ #### ##### ###### # @@@@@@@@@@@ # ### # ## # # ##@@@@@@@ @@@@@ @@@@@@ ### # ###### #########@@@@@@@@@@@@ @@@@@@@@@@@@@ ## ## #### # # # # @@@@@@@@@@@@@@ @@@@@@ @@@@@@@ # # ###### # ## ##@@@@@@@@@@@@@@@ @@@ @ @@@@@@@ # ############@@ @@@@@@@ @@@@@@ @@@@@@@@ # ## # ###### # @@@@@@ @@@@@ @@@@@@@@ # ## # ## @@@@@@@ @@@@ @@@@@@@@@ # # @@@@@@@@ ..--' post this FAQ on your website without asking for permission first.. ______________ _____ __ ____/__ /_______ ________________ __ \___________ ________________ _ / __ __ \ __ `/ __ \_ ___/_ / / / _ \_ __ `__ \ __ \_ __ \ / /___ _ / / / /_/ // /_/ /(__ )_ /_/ // __/ / / / / / /_/ / / / / \____/ /_/ /_/\__. This applies to all future FAQs written as well. However.-. . Otherwise. feel free to host this one without asking for my permission again. L e g a l D i s c l a i m e r | / \ |----------------------------------------------------+ .-. you can email me at chaosdemonN [at]gmail [dot]com to ask for permission. I hope this makes life a little easier for you webmasters. / \ .____..-. you now have my permission to host any FAQ I may write in the future without emailing me for permission again./ \| /-----------------------------------------------------+ '. if I granted you permission to host one of my FAQs before..-._ \/ _.

@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@ ....Created 8/31/09 (Last Modified 9/23/09) See All Batman: Arkham Asylum Walkthroughs and FAQs Share | ... --. .A C h a o s D e m o n W a l k t h r o u g h ---EOF- Submitted by ChaosDemon.@@@@ @@@@@@@@@@ ###### ## @@@@@@@@@ @@@@@@@@@@@ ############## @@@@@@@@@@@ . @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ .. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ . ..