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Unit Type Infantry in Tactical Each 1/2 of Ext Line Infantry in Square Artillery (not mortars) Artillery attachment Square with artillery attachment Supporting unit - infantry only Supporting unit - with artillery Unit Type Cavalry & non-reformed infantry Non-reformed + sk attachment Reformed line infantry Reformed + sk attachment Light infantry Artillery (not mortars) Artillery attachment (not Rockets) Enemy cavalry in 6MU Unit Type Mortars & Heavy artillery Medium artillery Artillery attachment Small unit 4 3 6 +2 dice (not Rockets) +1 dice (not Rockets) +1 dice +2 dice (not Rockets) POA Small unit 0 3 Large Unit 0 4 Large Unit 6 4 8
4 5 5 6 6 8 +2 dice if firing separately 0 dice if parent unit is Infantry Skirmishers +1 dice otherwise -1 dice if rifles, -2 dice if muskets Small unit 4 3 +1 dice Large Unit 5 4
RE-ROLLS (P54)
Veterans Conscripts Irregulars Re-roll 1's Re-rolls 6's Re-rolls 6's
A non-Wavering large unit or any Superior unit reduces hits by 1 before consulting this table
Score 6+ 4+
No. of hits 0 1 2
Result No effect on movement CMT to Advance. Cavalry and Wavering units retire to 3MU if closer **
Retire to 3MU if closer. May not advance during the following movement phase Retire immediately as per Outcome Moves table
5+
4+ * A Guard unit can never drop by more than 1 cohesion level from firing in a single phase.
* For an assaulting unit to be hit on a 4+ the following must apply: Cavalry begin their charge from a position (at least partially) directly ahead Infantry must charge from within a base width of directly ahead of the firers
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