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Draconia

Army Wide Rules:


Furious Charge:
This Rule applies to all Draconian Infantry types (excluding Drake Scouts, Drake Archers, Fire Drakes & Drake Dragon Tamers). When a Draconian Infantry Unit charges, and hits the enemy, it causes an impact hit which counts as a S2 Hit.

Warshout:
When a Draconian players declares a Warshout, he chooses 1 Draconian Character/Champion & then he sees if he is gonna use a Drake or a Draconian, for there are 2 different types of a Warshout: -If a Warshout is done by a Drake, then all Draconian Troops within 6 Inches of the Drake gain +1A (excluding the Armored Zentar Beasts) -If a Warshout is done by a Draconian, then all Troops within 10 Inches of the Draconian gain +1A +2WS Immunity to Psychology & all Fallen Einherjar in that region are brought back to life.

Blizzard or Gudanka:
This is a special ability that you can only activate when you have at least 1 Guardian of Gudanka in your army. When you have a Guardian of Gudanka in your army before the first turn, you declare a Blizzard of Gudanka & put a marker (or a coin, whatever your gonna use that will not be mistaken as terrain) in the middle of the Battlefield & then starts the Blizzard. If your gonna declare a Blizzard then your opponent will go first. When its your turn, see how many Guardians of Gudanka you have & then toss the number of D3s equel to the number of the Guardians on the battlefield (for example, if you have 1 Guardian you toss 1 Dice, if you have 3 Guardians you toss 3 Dice, if you have 5 Guardians you toss 5). Note that only one dice has to work (the one with the highest number is the only one which counts). 1 (1-2) You fail to summon the Blizzard & cannot attempt to do so till the end of the game. 2 (3-4) You fail to summon the Blizzar but have a chance to do so in your next turn. 3 (5-6) Blizzard is successfuly summoned, read further to find out what it does. The Blizzard: -Decreases the enemies M by 2 (or 1 if the enemies M is 2) -Decreases the enemies WS by 1 -Decreases the enemies BS by 2 -Decreases Fire based weapons Strength by 2

ARMY SPECIAL EQUIPMENT

Weapons:
Rune Sword: The Rune Swords are used by the Elite Draconian Commanders & Lords. They are able
to slice through enemies with ease. They have been forged by the best Forgers of Schuaka & blessed by the most powerful Students of Gurmos. These Weapons are brought forth to the enemy & thus bringing swift death to all the foes it strikes.

+1WS, Heroic Killing Blow, Armor piercing (60pts)

Schuaka Hammer: A Hammer is a large weapon which requires both hands to be used, even for a
Draconian Commander. This Weapon allows swift hits which toss enemies flying. It kills if it heats any vital parts instantly. +1S, Killing Blow, +1S when fighting Warmachines (40pts)

Krvatarus Axe: These Axes are used to chop limbs & slice heads. The Draconian use these quite often,
but only few of them are blessed by the symbol of Krvatarus, which it appears also affects the user of the Axe. +1WS , Eternal Frenzy (25pts)

Rune Dagger: This is a smaller of the Rune Sword. It was first used as a backup weapon for heroes,
but then it turned out not many Draconian loos etheir weapons, so after a while they were granted to the Drake Commanders & Lords, which are perfect size for them. +1S, Killing Blow (50pts)

Armor:
Bronze Armor: Bronze Armor is granted to the Draconian Champions, thus recognizing them from the
others. The Bronze Armor is usually decorated with other Jewelry, but not too much for the Draconian dont see any point in wearing any unnecessary items. The Jewels however are used to represent the Champions archievements, just like Badges do for Humans. Different Jewels represent different awards. Some Draconian Commander can also wear these, but their armor has got extra Jewels to represent that they are Commanders, not Champions. +2 Armor Save (+1 if added to a Drake Commander) (25/15pts)

Silver Armor: The Silver Armor is wore by Commanders who had Archieved much more in their entire
lives then most. This Armor represents how did the Draconian get to his rank by writting Runes all over his armor & the shine of the Silver allows others to see it more clearly. This Armor is Special, and not as common as the Bronze Armor. Only a handfull of warriors had archieved the Silver Armor. +3Armor Save (+2 if added to a Drake Commander) (50/30pts)

Golden Armor: The Golden Armor is reserved only for the elite of the elite, the mightiest of the mighty,
the strongest of the strong, the bravest of the brave. The Armor contains both Jewels & Runes on it which make it shine so brightly. It isnt quite determined how did the Draconian do it, but the Jewels glow on Sunlight, the Runes glow on Moonlight. Either way, nobdoy can make a mistake when a Draconian Lord approaches. +4 Armor Save (+3 if added to a Drake Commander) (80/50pts)

Rune Shield: Rune Shields are ordinary Shield with Runes on them, which somehow allow the
Draconian Lord to protect himself from Magical attacks. These Shields are extremely rare & can only be used by Generals.+5 Armor Save (+3 for Drake Commanders) (70/45pts)

Magical Gems:
-Gem of Krvatarus: This Gem adds +1 S to your character. 25pts -Gem of Gudanka: This Gem adds
+1 to Armor Save. 45pts

-Gem of Faurus: This Gem can heals 1 Wound, but it can only be used once. 65pts -Gem of Hundra: This Gem adds +1 M to your character. 20pts -Gem of Pechoka: When an enemy strikes the bearer of this Gem, the enemy that attacked suffers a S1
hit instantly. 50pts

-Gem of Gurmos: Once this Gem is activated, it allows you to pretform an Irresistable force (can be
used one). 40pts

-Gem of Schuaka: This Gem automaticly disables an enemy Warmachine for 1 Game Turn. It can only
be used once. 50pts

-Gem of Healing: This Gem will heals one Wound if you get 3-6, it fails if you get 1-2. 50pts -Gem of Mana: This Gem adds an extra Dice to your powerpull (when your charging during the Magic
Phase). Can only be used once. 30pts

-Gem of Anger: This Gem allows your character to gain instant Frenzy for 2 turns. Can only be used
once. 45pts

-Gem of Death: This Gem allows you to instantly revive all Einherjar within a 6 Inch radius around
the character who uses the Gem. Can only be used once. 70pts

-Gem of War: This Gem will instantly activate Warshouts in all Champion, Hero & Lord classes within
6 Inches around the Lord/Hero who uses this Gem. Can only be used once. 90pts

-Gem of Protection: Once this Gem is activated, it lasts for 2 turns. It makes your character immune to
Magic. Can only be used once. 75pts

-Gem of Courage: This Gem allows your Character & all Units within a 6 Inch radius around the
Hero become Immune to Fear, Terror & Panic for whole 2 turns. Can only be used once. 70pts

Commander Jerrmund

205 points

M WS BS S T W I A LD 3 6 0 5 5 3 6 3 10 Equipment: Rune Sword, Whip


May choose a total of 100pts of Magical Gems

Special Rules: Warshout, Whip Lash, Immune to Psychology, 3+ Scaly Skin Whip Lash: When Commander Jerrmund uses his Whip, his enemy feels such pain that it has to drop its weapon, thus granting Jerrmund a chance to finish it off. Whenever Jerrmund strikes first, roll a D6 (1-2) Your Whip misses the enemy, you have waisted an attack. (3-4) Your Whip hits the enemy, yet the enemy somehow stands the pain. (5-6) Your enemy cant take the pain & drops his weapon, the enemy that gets hit cant attack that turn.

Zeku Beast Mount (Monstrous Mount)


M WS BS S T W I A LD 7 5 0 7 6 2 6 1 3 Drake Lord Harind 220 points

M WS BS S T W I A LD 6 4 0 3 3 2 7 1 7 Belrada Dragon M WS BS S T W I A LD 8 3 0 7 8 5 5 3 5 May choose up to 75 points of Magical Gems Harind: Scaly Skin 5+, Warshout Belrada: Ridden Monster, Fly, Dragons Fire, Large Target, Scaly Skin 2+ Draconia Commander 150 points

M WS BS S T W I A LD 3 5 0 5 4 3 6 5 8 Options: Additional Hand Weapon---10 points Rune Sword, Schuaka Hammer, Krvatarus Axe Bronze, Silver, Gold armor Shield----12 points Rune Shield

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