Está en la página 1de 1

Interceptor Movement & Combat Charts

HEADING CHANGE Velocity Base Optional 0 1 0 1 1 0 2 1 0 3 2 1 4 2 1 5 2 1 6 3 2 7 3 2 8 3 2 9 4 3 10 4 3 11 4 3 12 5 4 13 5 4 14 5 4 15 6 5 16 6 5 17 6 5 18 7 6 19 7 6 20 7 6 21 8 7 22 8 7 23 8 7 24 9 8 25 9 8 26 9 8 27+ 10 9 FINAL TO-HIT NUMBER Die Roll (Base to-hit + gunnery) minus (targeted shield + angle modifier) 1 2 3 4 5 6 7 8 9 10 PUSHING Current Max Thrust 1 2 3 4 5+ THE PLANT TABLE Extra Thrust Desired 1 2 3 4 5 8 8 A 8 6 A 8 6 4 A 8 6 4 2 A
EXCEEDING SOT SOT rating - Thrust needed = Saving roll (Rolled at point extra thrust was needed)

RANDOM MOVEMENT THRUST COST Current Velocity 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 3 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 4 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Die Roll 5 6 7 3 1 1 3 1 1 3 2 2 3 2 2 3 2 2 3 3 3 3 3 3 3 3 3 3 4 4 3 4 4 3 4 4 3 5 5 3 5 5 3 5 5 3 6 6

8 2 2 4 4 4 6 6 6 8 8 8 10 10 10 12

9 2 2 4 4 4 6 6 6 8 8 8 10 10 10 12

10 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3

RANDOM MOVEMENT MANEUVER TABLE

-1V +1V -2V +2V +3V TR1 TL1 TR2 TL2 DIS +1V = Velocity increases by 1. Move ship forward 1 hex. -1V = Velocity decreases by 1. Ships staysin place. If already at 0, drift 1 hex and roll again. TR1/TL1 = turn ship right/left 1 hexside and move 1 hex. TR2/TL2 = turn ship right/left 2 hexsides and move 1 hex. DIS = the ship spins out of control. Roll 1-6 for new direction. Ship stays in same hex.

MISSILE INFORMATION ANGLE OF ATTACK MODIFIERS Rear Front Right/left side front Right/left side rear 0 -1 -4 -2 Type RIS SSS TGM DFM Thrust 12 15 12 Intell 5 8 7 Base 12 15 15 Lock G G 8 G+4

(ECM Pod = -3 / ECM Missile = -8)

También podría gustarte