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Philosophy 1. The emphasis should be on whats important. 20% of the activities bring about 80% of the results.

Take into account what the individuals and the team needs to improve on and what we need to keep sharp. 2. We emphasize communication in everything 3. I do not want a fast moving practice. I want one where teaching and learning is constantly taking place. The process must be one where the players learn and then can react quickly and properly in games 4. Taking a charge wipes out a sprint. 5. Harder in practice than in games. We will be playing against much better competition on game night than in practice. Players and coaches find ways to overcome this discrepancy. Play at a disadvantage each night 6. Players slap five at the end of practice 7. End on a positive note 8. Repetition with variety 9. Make it competitive (Losers run, Three perfections, plus/Minus Points) 10. Huddle up to start and end practice 11. No sitting in practice. Guys off are reminding those on of teaching points 12. Play and teach basketball, dont just run drills 13. Play until the whistle in everything 14. Conditioning (psychological and physical) 15. Change baskets/ends to get things moving 16. Water as they need itno water breaks 17. They figure something out each night. 18. Experiment each day 19. Its about Skills, Conditioning/Toughness, Program Way, Schemes 20. Put everyone in all spots for 3 reps on all defensive breakdown drills. 21. Pass/dribble with weak hand when there is no pressure Meetings Teach Attitude and Effort every day 1. Grades and behavior in school (Season Goals) 2. Individual roles in program 3. Changes in quarters or dressing for a game 4. Coaching phrases from coaches notebook 5. Items from players notebook 6. Care of locker room 7. Pre-game, game, post game (bus) conduct Teaching Philosophy of Play 8. Goals for each Quarter 9. 12 phases 10. Definite Dozen 11. Mission statement 12. Videotape teaching 13. Game Plan 14. What we need to do to win the sectional 15. Evaluation of statistics Communication (Include Managers) 16. Bus Departure Times 17. Special Events (meals, etc..) 18. Change in practice times Individual Roles Sheet 19. What can you contribute? 20. What do you need to do to improve? 21. What kind of progress are you making?

Individual Skill Development Varsity players will receive the most attention Perimeters 1. Form Shooting (10 minutes) 2. Free Throws (Shoot 25 and report) 3. Cuts off a flare screen Passer recognition Out cut and shot Turn Princeton 4. Inside out 3s 5. Getting open off screens Indiana Flare Re-screenBack Screen Pin Screen Re-screenDown/Flare Re-screenFlare/Down Elbow double 6. Hop Back Hop back and finish at basket 7. Shot selectionno hand in face Shot Fake, One Dribble Pull Up Shot Fake, Pass, and basket cut Shot Fake, Dribble on arc, pull up 3 Penetrate and kick for a 3 point shot 8. Transition dribble pull up 3 pointer 9. Shots off Elbow screen cut Re-screen cuts Duke Ball Screen 10. Scoring off a drive in traffic 11. NBA Dribbling 12. Driving off a flare cut and wing catch Hesitation move 13. Back cutswide wing, deep elbow 14. Feeding the post

Teaching Defense 1. Communication, enthusiasm, energy Echo yells 2. Toughness, competing, playing hard Tough enough to outlast opponent 3. Dive on or chin all loose balls 4. Playing together 5. Slow the ball in conversion (no points) ALL OTHERS SPRINT 6. Establish and maintain high gappers, goalie, post. Jump to gap immediately on pass or dribble. Stop baseline drive 7. Pressure ball no penetration, no foul 8. Red/recover/block out top, wing, base drive 9. Closeout, Contest, and Contain 10. Contest every shot with mirror hand 11. Block out, pursue the ball, chin rebound 12. T-up a Flash cutter 13. Help the helper force another pass 14. Take charges dont reach or swing. 15. Ball screens at various spots 16. Block to Block Cross Screen 17. Constantly teach our defensive philosophy 18. Help and recover on dribble penetration 19. Back cutturn to your man find the ball 20. Basket cut and help side clear out by cutter 21. Basket Cut and Corner the post by cutter 22. Flex/Flex High (open hand and blue) 23. Dribble Weave (open hand and green) 24. Under out Screen/Screener, screen inbounder 25. 1-4 Low no help up the lane on penetration 26. Point to wing screen 27. Inside out down screen, block screen for curls 28. Trail (6 gap) cutters off screens 29. Go under on flares. 30. Back screens 31. Help side interchange no dribble, with dribble 32. America 3, backdoor, slip the screen 33. Single, Double Handoff 34. Jayhawk 35. Bulldog Screen the screener 36. Staggered Down and flare screen the second screener 37. Screenrescreen 38. Jump Ballbetween man and their basket 39. Pairs style motion 40. 4 out 1 in style motion 41. 3 out 2 in motion Cutters on wings, cutters on blocks 42. Run a 3 point shooter out of a 3 by jumping at his shot 43. Traditional UCLA for a post duck in 44. Force the ball outside to end a quarter 45. Post defensive position around 46. Illinois 47. UMass 48. Turn Out 49. High/Low Post Feeds 50. Help on baseline drive from post 51. Side out 31 (open hand means ball is off) 34 34 Ball (Hand grabbing opposite wrist) 4 on 5 (open point, wing, post, shooter) 5 man change (half and full) 3/3 Izzo Drill

Posts 1. Form Shooting (10 minutes) 2. Free Throws (Shoot 25 and report) 3. Flash cuts, square, and score 4. Princeton pivot and crossover straight at the basket vs. defense 5. Crack back and shot 6. I Cut and shot 7. Pin screen and slip 8. Flare screen and slip 9. Scoring in traffic Strong finishes against air dummies and using shot fakes. 10. Bruin 11. Princeton passes and drives 12. Inside out three point shots 13. Pivoting when catching the ball at the elbow 14. Offensive rebounding and finishing in traffic 15. Power shots and scoring in post 16. Posting up

Teaching Offense Phases 1. Press O (vary press), Rotation, Transition 3 x 15 foot receivers against all traps 3/2, 2/1, 3 Lane Push, 5 spacing spots Long lead pass is thrown to circle 2. Spacing 3. Surenesscatch triple threat, use bounce passes. Pass with outside hand to outside hand of receiver. 4. Put the ball in the lane to collapse the defense and get to the free throw line 5. Shot selection3s or 4s or were off the floor Who, what, when, where we want 4 = Lay ups and Power Shots Free Throws 3 = Wide open shot for a shooter 2 = 2 point jump shot with hand in face 1 = Pull up 2 point shot with hand in face, shots off the arc 6. Fill rebound spots

Situations, Competitions, and Toughness 1. Game Plan 2. Pre-Game Warmup

AUTOMATIC SITUATIONS

1. Savesthrow it to our player or our basket. Never save under the opponents basket 2. Free Throw Lineup Cut throat with a special rule 2 back when we shoot. Look for tip outs 1. 4 points for an offensive rebound 3. Under 2 Minutes in game behind score clock 2. Turnover is minus 2 running Time out. 3. Ten Man Jump Ball 4. Do not call Time Outs to save possession 4. Get it and go either way until last 2 minutes of game--unless coach 5. Touched in post tells you to do so. Under 2 minutesman 6. Certain types of screens with the ball calls it 7. No dribble or limited dribbles 5. Clock and score are unimportant until last 45 8. All bounce passes seconds of a quarter or 2 minutes of a game. 9. Certain number of passes before a shot 6. First two timeouts we call are 30s 10. Designate a back cutter 7. Last shot of quarter Clock is Iowa 4 (45 11. Designate skip passes sec.) Start the play at 12 sec. (shot at 5 SEC 12. 4 (Fake a shot when you have one) or less) Do not try to beat the clock at the end 13. Only shots in lane of a quarter. A shot that is late is better than a 14. Only shots off penetration shot that is rushed. No shot is better than a 15. Only shots off screen quick shot that leads to an opponents basket 16. Post in and out 8. Gain possession in last 5 seconds of game tied 17. Cutters cannot score to improve at hitting or behind time out immediately. Throw to screeners Principles and concepts within double half court for another time out. 1. At all times we have 5 players, screening, 18. Point per pass 9. 1:00 remaining in game tied or ahead4 cutting, spacing, slipping 19. Number of Possession games We want 2. Too slow is better than too fast 20. One point games A. Hold the ball and run the clock 3. Side top Sideball movement makes the 21. Short times games (timeout if in doubt) defense think less about helping. 22. 7 point games win by one B. Shoot wide open lay ups and free throws 4. Both deep elbows filled at all timesbest if 23. Scoring team rebounds own in cut throat that are made filled by screeners 24. Not trapping the post is minus 4 points We will not accept 5. Follow every double screen by screening the 25. Dribble is a minus, pass is a plus. C. A shot other than a lay up screener 26. Ball in the lane is a point D. A missed shot 6. Follow every screen by a second cut by the 27. Offensive rebounds of others E. Any kind of a turnover screener after reading the cutters cut missed shot without fouling is a point 10. 0:45 seconds of game tiedwe will take the 7. Fake a pass to make a pass 28. Defense wins on a turnover, losers dribble run last shot and will not take a lay up even 8. Cutters change sides of the floorthat way we 29. Dribbling, not driving point for the defense 11. We run Duke the last 2 minutes of a game 30. Bad shot is 1 point for the defense get a vertical and a horizontal stretch to the if we are behind 31. No catch, triple threat is loss of possession defense. 32. Anything not fundamentally sound 1 for D 9. Cutters change directions and change speeds Under Out Triple when coming off a screen. Touch screener. Side Out Line, Bulldog, Triple (invert s and c) 10. No low block postingall screens above the Toughness Drills Full Court Out 3 sec or less in quarters 1, 2, 3 1. Rebounding Cut throat volleyball line throw it long and inside our arc. 2. 4 minute quartersturnover start again 11. Do not fake backdoor 3. 15 Deflections in 5:00 Last Shot of Quarter (start play at 12) 4. 5 X 51 seconds of perfect defense Actions we want in double Vs. man Butler (1, 3) /Bulldog (2,4) 5. Take 4 charges and get a loose ball 1. Flare (Single, Wide, Staggered) Vs. zone Overload 6. Buddy Loose Ball Drill 2. Re-screen 7. 5 minutes of 4 (Back /Pin, Down/Flare, Flare/Down Turn) SITUATIONS COACH WILL CALL 3. Princeton (best practiced 5/0) 1. Ball (Hand grabbing wrist)make a play for 4. Set a flare two steps wide of elbow and slip Situations to Practice the ball and either steal the ball or get called 5. Down screen (Single, Elbow Wide, Staggered) 1. Missing a free throw on purpose for a non-intentional foul. Stay with your 6. Pin screen (Single, Wide, Staggered) 2. Up 1 and ball out of boundsno time outs mando not trap the ball. 7. Drive and Space, Elbow Feed and Space 3. Down 10 3:00 to go 2. Open hand Ball is off back to 31 8. High tight curl, Low inside curl 4. Down 5 1:00 to go 3. Trap a Ball Screen right fist pounding left 9. Bruin (best practiced 5/0) 5. Up 2 against a dead 3 point shooter hand to stop 3s late 10. Indiana 6. Up 3 at the end of the game other teams ball 4. Fouls to give3 point lead or more 11. Backdoor (Deep elbow and wing) out of bounds 5. Substitute defenders or foulers for scorers or 12. Basket cuts 7. Fouls to give (up and down) players in foul trouble. 13. Ball Screens 8. Guests up 1, ball out of boundsno time outs 6. GreenSwitch everything 9. 2 point lead and the ball with 1:00 to go 7. Delay of gameclosest man takes it out after Double vs. 31, 32, switching man, 10. Fire we score and the clock is running. Throw it zones (3-2, 2-3) in to one of our players and put it in the Double no dribble to promote getting open basket again. Kentucky (Thumbs Up) Iowa (Arms Spread) EXPLANATION Duke (Fist) 4nothing but a wide open lay up that will not be missed (sureness, attack) Stack

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