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Dialogue
A major part of our attention to sound in the modern lm is naturally directed toward understanding the dialogue, for in most lms dialogue gives us a great deal of important information Movie dialogue different than stage dialogue, stage must be spoken loudly and measuredly so as to allow everyone in the house to hear it. This is not a limitation in lm, so dialogue can be more realistic in a movie. In order to be successful, most important sounds should be singled out and be made clear, with less important sounds blurred out or in the background. Filmmakers need to be careful not to put in the dialogue what has already been showed visually. Even this slight redundancy is extremely noticeable. Film can tell a story even with very little dialogue.
Three-Dimensionality in Sound
In Citizen Kane, Orson Welles created a strong impression of three-dimensional sound without the benet of the multiple soundtracks and speakers required for true stereo. Welles achieved this effect by varying the sound quality (volume, clarity, reverb, and tonal qualities) of voices and sound effects to reect their relative distance from the camera. In 1952, three-dimensionality of a sound was achieved by combining Welles technique with a six-track stereophonic system in the triple-wide-screen This is Cinerama. In the mid-70s, a technology called Sensurround derived its sound from two closet-size speaker systems. It was designed to literally shake the movie theater, but was used for only a few lms. Around the same time, the Dolby Surround-Sound employed an encoding process to achieve a truly 360 sound and it created the effect of a greater number of separate speakers. (Surround Sound). Ex: Raiders of the Lost Ark, Raging Bull, Gladiator.
of view, in contrast, is that of one who is intensely involved, either emotionally or physically, in the happenings on the screen. Cameras become the eyes and ears of the screen. It is easiest for directors to switch back and forth between objective and subjective. For an example, see page 243/244.
Voice-Over Narration
A human voice offscreen, called voice-over narration, has a variety of functions. It is perhaps the most commonly used as an expository device to convey necessary background info or ll in gaps for continuity that cannot be presented dramatically. Think Forrest Gump or anything that Morgan Freeman has ever been in. More examples 254-257.