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Sorcerer and Wizard Spells

Specialty: XXX
Spell Name
Acid Splash Arcane Mark Chill/Warmth Clean Dancing Lights Daze Detect Magic Detect Poison Disrupt Undead Distort Shadow Dowsing Electric Jolt Enumerate Flare Ghost Sound Horizikauls' Cough Launch Bolt Light Mage Hand Mending Open/Close Prestidigitation Quick Sober Ray of Frost Read Magic Repair Minor Damage Resistance Silent Portal Sneeze Spark Steal Sleep

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Conj. Univs. Trans. Trans. Illus. Ench. Univs. Div. Necro. Trans. Div. Evoc. Div. Evoc. Illus. Evoc.

Trans. 0 Evoc. 0 Trans. 0 Trans. 0 Trans. 0 Univs. 0 Trans. 0 Conj. 0 Univs. 0 Trans. 0 Abj. Illus. Ench. Evoc. Ench.

School

Known Level
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Bonus

Scroll Metamagic

VS VSM VS VS VS S SM VS S V VSM VS VS VM VS VS VSF VS VS VS VSF VS VSM S SM VS VS

Components
VS VS V VS

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Full Rnd 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Full Rnd 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action Touch One object or creature touched Touch Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) 60 ft. Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Personal Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Touch Close (25 ft. + 5 ft./2 levels) 10 ft. Close (25 ft. + 5 ft./2 levels) 10 ft. Touch Close (25 ft. + 5 ft./2 levels) Personal Touch Touch Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels)

Range
Close (25 ft. + 5 ft./2 levels) Instantaneous Permanent Special Instantaneous 1 minute 1 round

Duration
None None

Save

Source & Page


MoF 76 PH 176 R&R 58 R&R 58 PH 190 PH 191 PH 193 PH 193 PH 197 R&R 67 R&R 69 MoF 91 R&R 72 PH 206 PH 209 MoF 101 MoF 105 PH 222 PH 223 PH 227 PH 233 PH 238 R&R 99 PH 243 PH 243 T&B 96 PH 245 MoF 117 R&R 114 R&R 116 R&R 116

Will negates Reflex negates Will negates Will negates None None None Will negates None None None Fort negates Will negates Will partial None None None Will negates Will negates Special Fort negates None None Will negates Will negates Fort negates Reflex negates Will negates

Concentration, up to 1 min./level Instantaneous Instantaneous 10 minutes/level Concentration Instantaneous Instantaneous Instantaneous 1 round/level Instantaneous Instantaneous 10 minutes/level Concentration Instantaneous Instantaneous 1 hour/level Instantaneous Instantaneous 10 minutes/level Instantaneous 1 minute 1 hour/level 1 round Instantaneous Instantaneous

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Page 1

Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Acid Spittle Alarm Animate Rope Arrow Charm Buoyancy Net Burning Hands Cause Fear Chameleon Skin Change Self Charm Person Chill Touch Color Spray Comprehend Languages Corrosive Grasp Detect Gold Detect Secret Doors Detect Undead Disappear Endure Elements Enlarge Erase Expeditious Retreat Feather Fall Flame Bolt Flash Forcewave Glue Grease Hold Portal

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Trans. 1 Abj. Trans. Div. Conj. Trans. Necro. Illus. Illus. Ench. Necro. Illus. Div. Conj. Div. Div. Div. Illus. Abj. Trans. Trans. Trans. Trans. Evoc. Evoc. Evoc. Conj. Conj. Abj.

School

Known Level
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

Bonus

Scroll Metamagic

VSM VSF VS VSM SM VS VS SF VS VS VS VSM VSM VS SM VS VSM V VS VSM VS VS V VSM VSM VSF VSM VSM V

Components

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action Special 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action None 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 10 ft. Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Long (400 ft. + 40 ft./level) Medium (100 ft. + 10 ft./level) 10 ft. Close (25 ft. + 5 ft./2 levels) Personal Personal Close (25 ft. + 5 ft./2 levels) Touch Close (25 ft. + 5 ft./2 levels) Personal Touch 60 ft. 60 ft. 60 ft. Personal Touch Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Personal Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) 5 ft. Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level)

Range
1 hour/level 2 hours/level 1 round/level Special 1 round/level Instantaneous 1d4 rounds 1 hour/level

Duration

Save
Reflex half None None Will negates Reflex negates Reflex half Will negates

Source & Page


R&R 47 PH 172 PH 174 R&R 49 R&R 55 PH 181 PH 182 R&R 57 PH 183

10 minutes/level 1 hour/level Instantaneous Instantaneous 10 minutes/level Instantaneous Concentration, up to 1 round/level Concentration, up to 1 min./level Concentration, up to 1 min./level 2 rounds 24 hours 1 minute/level Instantaneous 1 minute/level 1 round/level Instantaneous 1 round/level Instantaneous 1 round/level 1 minute/level 1 minute/level Will negates None Reflex negates Fort partial Special Special None None None None None None None Fort negates Special Will negates Fort partial Will negates

PH 183 PH 184 PH 185 PH 186 MoF 85 R&R 66 PH 193 PH 194 R&R 67 PH 199 PH 200 PH 200 PH 201 PH 203 R&R 73 R&R 74 MoF 95 R&R 76 PH 210 PH 214

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Page 2

Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Horizikauls' Boom Hypnotism Ice Dagger

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Evoc. Ench. Evoc. Div.

1 Abj. 1 Trans. 1 Trans. 1


Div.

1 Trans. 1
Trans. 1 Evoc. 1 Evoc. Evoc. Evoc. Evoc. Trans. Conj. Evoc. Trans. Trans. Conj. Necro. Illus. Ench. Illus. Illus.

School

Known Level
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

Bonus

Scroll Metamagic

VSM VSM VSM VSM VS VS VS S VS VS VS VS VS VS VSF VS VSF VSF VSM VSM VS VSF VSF VSF
$

Components
VS VS

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action 8 hours 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action

Range
Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Touch Touch Touch Close (25 ft. + 5 ft./2 levels) Personal Long (400 ft. + 40 ft./level) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Touch Medium (100 ft. + 10 ft./level) Touch Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Touch Instantaneous 2d4 rounds Instantaneous Instantaneous

Duration

Save
Will partial Will negates Reflex half None Will negates None None Will negates None None Fort half Fort half Fort half Fort half Fort half None Will negates None Will negates None None Will half Will negates Fort negates Special Special

Source & Page


MoF 101 PH 215 MoF 101 PH 216 MoF 102 PH 218 MoF 103 MoF 104 MoF 104 MoF 105 T&B 92 T&B 92 T&B 92 T&B 92 T&B 92 MoF 106 PH 223 PH 224 PH 225 PH 227 PH 231 T&B 93 MoF 110 MoF 110 PH 232 PH 232

Identify Ironguts Jump Kaupaer's Skittish Nerves Know Protections Laeral's Cutting Hand Launch Item Lesser Acid Orb Lesser Cold Orb Lesser Electric Orb Lesser Fire Orb Lesser Sonic Orb Low-Light Vision Mage Armor Magic Missile Magic Weapon Message Mount Negative Energy Ray Net of Shadows Nybor's Gentle Reminder Nystul's Magical Aura

10 minutes/level 1 minute/level 1 minute/level Instantaneous 1 round/level Instantaneous Instantaneous Instantaneous Instantaneous Instantaneous Instantaneous 1 hour/level 1 hour/level Instantaneous 1 minute/level 10 minutes/level 2 hours/level Instantaneous 3 rounds 2 rounds 1 day/level 1 day/level

Nystul's Undetectable Aura 1 Action

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Page 3

Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Obscure Shadow Obscuring Mist Protection from Chaos Protection from Evil Protection from Good Protection from Law Rabbit Feet Ray of Enfeeblement Reduce Repair Light Damage Reshape Shadow Salamar's Quiet Contemplation Scatterspray Shade's Sight

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Illus. Conj. Abj. Abj. Abj. Abj.

Trans. 1 Necro. 1 Trans. 1 Trans. 1 Trans. 1 Ench. 1 Trans. 1 Div. Evoc. Abj. Trans. Illus. Ench. Trans. Trans. Necro. Conj. Conj. Evoc.

School

Known Level
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

Bonus

Scroll Metamagic

VSM VSM VSM VSM SF VS VSM VS S VSM VS SM VSF VS VS VSF VSM VSF VSM VSM VSF VSF VSM

Components
S VS

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Full Rnd 1 Action 1 Action

Range
Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Touch Touch Touch Personal Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Close (25 ft. + 5 ft./2 levels) Personal Touch Long (400 ft. + 40 ft./level) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Touch Touch Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels)

Duration
1 minute/level 1 minute/level 1 minute/level 1 minute/level 1 minute/level 1 minute/level 1 minute/level 1 minute/level 1 minute/level Instantaneous 10 minutes/level Special Instantaneous 10 minutes/level 1 round/2 levels 1 minute/level Until discharged Concentration 1 minute/level 1 minute/level 10 minutes/level 1 round/level 1 round/level 1 round/level 1 hour/level None

Save
Will negates None Will negates Will negates Will negates Will negates None Fort negates Fort negates None Will negates Will negates None Will negates None

Source & Page


R&R 95 PH 233 PH 240 PH 240 PH 240 PH 240 R&R 99 PH 242 PH 243 T&B 95 R&R 101 R&R 106 FRCS 73 R&R 108 MoF 117 PH 251 PH 251 PH 252 PH 252 MoF 121 PH 255 MoF 123 PH 258 MoF 125 PH 265

Shelgarn's Persistent Blade 1 Action Shield Shocking Grasp Silent Image Sleep Speed Swim Spider Climb Spirit Worm Summon Monster I Summon Undead I Tenser's Floating Disk 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Full Rnd 1 Full Rnd 1 Action

Will negates Will negates Yes Will negates Fort partial None None None

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Trigger Rune True Strike Unseen Servant Ventriloquism Aganazzar's Scorcher Alibi Alter Self

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Trans. 1 Div. 1 Conj. Illus. Evoc. Ench. Trans. Abj. Div. Trans. Evoc. Evoc. Abj. Trans. Illus. Trans. Trans. Conj. Illus. Evoc. Evoc.

2 2 Evoc. 2 Necro. 2 Ench. 2 Illus. 2 Conj. 2 Evoc. 2 Evoc. 2 Trans. 2 Evoc. 2 Div. 2

School

Known Level
1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2

Bonus

Scroll Metamagic

VSM VF VSF SM VS VSM VSM VS VSF VS VS V V VSM VSM VSM VS VS VSM VSM VSM VSM VSM VSMF VSM VM VSM VS VSM
$ $ $

Components
VS VF

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 10 Min. 1 Action 1 Action 1 Action 1 Action 1 Action Personal Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Personal Touch Personal Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Personal Medium (100 ft. + 10 ft./level) Touch Touch Touch Close (25 ft. + 5 ft./2 levels) Personal 10 ft. Close (25 ft. + 5 ft./2 levels) Touch Close (25 ft. + 5 ft./2 levels) Touch Touch Touch Medium (100 ft. + 10 ft./level) Touch Touch Touch Touch

Range
Long (400 ft. + 40 ft./level) Instantaneous 1 round 1 hour/level

Duration
None None

Save

Source & Page


R&R 121 PH 267 PH 268 PH 269 FRCS 66 R&R 47 PH 172 PH 176 R&R 50 MoF 79 MoF 80 R&R 52 R&R 53 PH 180 PH 181 PH 181 PH 182 T&B 86 FRCS 67 MoF 85 R&R 59 MoF 85 T&B 86 R&R 59 PH 188 FRCS 68 R&R 62 PH 190 PH 190 PH 191 R&R 64

1 minute/level Instantaneous 1 day/level 10 minutes/level Permanent 1 round/level Instantaneous Instantaneous Instantaneous 1 minute/level Permanent 1 minute/level 1 hour/level 1 hour/level 1 round/level 1 round/level 1 round/level Special Instantaneous 1 day/level 1 hour/level Permanent 1 day 1 round/level 10 minutes/level 1 hour/level 10 minutes/level 1 round/level

Will negates Reflex half Will negates None None None None Fort negates Special Fort negates Will negates Will negates None Reflex half Fort partial Fort negates Fort negates Reflex partial Special None None None Fort half None None None None

Arcane Lock Assassin's Senses Balagarn's Iron Horn Battering Ram Battlecry Blazing Shield Blindness/Deafness Blur Bull's Strength Cat's Grace Choke Claws of Darkness Cloud of Bewilderment Cold Snap Combust Command Undead Commanding Presence Continual Flame Create Magic Tattoo Dark Flames Darkness Darkvision Daylight Dead Man's Eyes

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Death Armor Detect Thoughts Disguise Undead Dolomar's Force Wave Dolomar's Mapping Eagle's Splendor Endurance Enkili's Prank Ethereal Bolt Everscent False Life Familiar Pocket Filter Flame Dagger Flame/Frost Weapon Flaming Sphere Fog Cloud Force Ladder Fox's Cunning Ganest's Farstrike Gaze Screen Gedlee's Electric Loop Ghoul Touch Glitterdust Gloom Hypnotic Pattern Ice Knife Igedrazaar's Miasma

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Necro. 2 Div. 2 Illus. Evoc. Conj. Trans. Trans. Ench. Evoc. Illus. Necro. Univs. Abj. Evoc. Evoc.

2 Evoc. 2 Conj. 2 Evoc. 2 Trans. 2 Evoc. 2 Abj. 2 Evoc. 2


Necro. 2 Conj. Evoc. Illus. Conj. Conj.

School

Known Level
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2

Bonus

Scroll Metamagic

VSM VSF VSF VS VSM VSM VS VS VSF VSM VSM VSM VSM VSM VSM VSM VS VSF VSM VS VS VSM VSM VSM SM SM VSM VSF

Components

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action 1 Action 1 Full Rnd 1 Action 1 Action 1 Action 1 Action 1 Full Rnd 1 Full Rnd 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action Personal 60 ft. Touch Personal Close (25 ft. + 5 ft./2 levels) Touch Touch Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Touch Touch Touch Touch 0 ft. Touch Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Touch Visual Range Touch Close (25 ft. + 5 ft./2 levels) Touch Medium (100 ft. + 10 ft./level) Touch Medium (100 ft. + 10 ft./level) Long (400 ft. + 40 ft./level) Close (25 ft. + 5 ft./2 levels)

Range
1 round/level

Duration

Save
Will negates None None None None Will negates None Will negates Reflex half Will Disbelief Will negates None Will negates None Reflex negates Refl. Negates None None None Reflex negates Will negates Reflex half Fort negates Will negates None Will negates Special Fort negates

Source & Page


MoF 87 PH 194 T&B 87 R&R 68 R&R 68 T&B 87 PH 199 R&R 71 R&R 72 R&R 72 T&B 89 T&B 88 T&B 89 MoF 94 R&R 73 PH 206 PH 206 MoF 95 T&B 89 R&R 75 T&B 90 MoF 95 PH 209 PH 209 R&R 76 PH 215 T&B 91 MoF 101

Concentration, up to 1 min./level 10 minutes/level 10 ft. + 1 ft./level radius 1 hour/level 1 hour/level 1 hour/level Special Instantaneous 1 hour/level 1 hour/level 1 hour/level 10 minutes/level 1 minute/level 1 round/level 1 round/level 10 minutes/level 1 minute/level 1 hour/level Instantaneous 10 minutes/level Instantaneous 1d6+2 rounds 1 round/level 10 minutes/level Concentration + 2 rounds Instantaneous 1 round

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Indifference Intoxicate Invisibility Knock Leomund's Trap Levitate Life Bolt Life Shield Liliandel's Flurry Locate Object Magic Mouth Melf's Acid Arrow Minor Image

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Ench.

Trans. 2 Illus. 2 Trans. 2 Illus. 2 Trans. 2 Necro. 2 Conj. Conj. Div. Illus. Conj. Illus. Illus. Illus. Illus. Abj. Trans. Trans. Necro. Abj. Trans. Ench. Trans. Trans. Abj.

2 Trans. 2 Abj. 2

School

Known Level
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2

Bonus

Scroll Metamagic

VSM VSM VSM V VSM VSF VS VSF VS VSF VSM VSMF VSF VS VS VS VSM VSM VSM VS VSF VSM VS VS VS VS VSM VSM
$

Components

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Full Rnd 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action Touch Close (25 ft. + 5 ft./2 levels) Touch Medium (100 ft. + 10 ft./level) Touch Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Personal Close (25 ft. + 5 ft./2 levels) Long (400 ft. + 40 ft./level) Close (25 ft. + 5 ft./2 levels) Long (400 ft. + 40 ft./level) Long (400 ft. + 40 ft./level) Special Personal Close (25 ft. + 5 ft./2 levels) Touch Touch Touch Close (25 ft. + 5 ft./2 levels) Touch Long (400 ft. + 40 ft./level) Close (25 ft. + 5 ft./2 levels) Touch Touch Touch Touch

Range
1 hour/level

Duration

Save
Will negates Fort negates Will negates None None Will negates None None None None Will negates None Will negates Special Special Special Will negates Will negates None Fort partial Will negates Special Will negates None None None None None

Source & Page


T&B 92 R&R 86 PH 217 PH 219 PH 221 PH 222 MoF 105 R&R 84 R&R 89 PH 223 PH 224 PH 227 PH 228 R&R 93 PH 229 PH 230 PH 232 T&B 94 R&R 96 R&R 96 PH 239 PH 241 R&R 101 R&R 101 T&B 96 PH 245 PH 245 R&R 103

10 minutes/level 10 minutes/level Instantaneous permanent Instantaneous Instantaneous 1 minute/level 1 hour/level or until discharged 1 minute/level Permanent until discharged 1 round + 1 round/3 levels Concentration Special 1 minute/level 1 round/level 8 hours 1 hour/level 1 hour/level Instantaneous 10 minutes/level or discharged Special 10 minutes/level Instantaneous Instantaneous 1 minute/level 1 hour/level Special

Minor Shadow Conjuration 1 Action Mirror Image Misdirection Obscure Object Owl's Wisdom Perfect Recollection Phantom's Howl Protection from Arrows Pyrotechnics Rend the Sovereign Soul Renewed Focus Repair Moderate Damage Resist Elements Rope Trick Rune of Darkness 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action Special

1 Free Act. Personal

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Scare Scent See Invisibility Shadow Images Shadow Mask Shadow Spray Shatter Shroud of Undeath Sleep of the Dead Smother Snilloc's Snowball Swarm Spectral Hand Stone Bones Summon Monster II Summon Swarm Summon Undead II Swift Water Tasha's Hideous Laughter Web Whispering Wind Amanuensis Analyze Portal Animal Infusion Animate Shadow Arcane Sight Armor of Undeath Blacklight

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Necro. 2 Trans. 2 Div. Illus. Illus. Illus. Evoc.

Necro. 2 Necro. 2 Evoc. 2 Evoc.

Necro. 2 Trans. 2 Conj.

2 Conj. 2 Conj. 2 Trans. 2 Ench. 2


Conj. Trans. Trans. Div. Trans. Trans. Div. Necro. Evoc.

School

Known Level
2 2 2 2 2 2 2 2 3 3 3 3 3 3 3

Bonus

Scroll Metamagic

VSM VSM VSM S VSM VSM VSM VSM SM VSM VSM VS VSF VSF VSM VSF VS VSM VSM VS VSM VSM VSM S VS VSM VSM

Components

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Full Rnd 1 Full Rnd 1 Full Rnd 1 Full Rnd 1 Action 1 Action 1 Action 1 Action 1 Min. 1 Action 1 Action 1 Action 1 Action 1 Action Touch Medium (100 ft. + 10 ft./level) Personal Personal Medium (100 ft. + 10 ft./level) Personal Personal Personal Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Touch Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) 1 mile/level Close (25 ft. + 5 ft./2 levels) 60 ft. Personal Medium (100 ft. + 10 ft./level) Personal Personal Close (25 ft. + 5 ft./2 levels)

Range
Medium (100 ft. + 10 ft./level) 1 round/level 1 hour/level

Duration

Save
Will negates None None None

Source & Page


PH 246 MoF 115 PH 248 R&R 109 FRCS 73

10 minutes/level 1 minute/level 10 min/level 1 round/level Instantaneous 10 minutes/level Special 1 round/level Instantaneous 1 minute/level 10 minutes/level 1 round/level Concentration + 2 rounds 1 round/level 1 hour/level 1d3 rounds 10 minutes/level 1 hour/level or until discharged 10 minutes/level Concentration, up to 1 round/level 1 minute/level 1 round/level 1 minute/level 1 hour/level 1 round/level

Fort negates Special None None Reflex negates Reflex half None Will negates None None None None Will negates Reflex negates None Will negates Special None None None Will negates

FRCS 74 PH 250 MoF 117 R&R 113 R&R 114 FRCS 74 PH 254 MoF 123 PH 258 PH 261 MoF 125 R&R 117 PH 263 PH 271 PH 272 MoF 77 FRCS 66 R&R 47 R&R 48 T&B 85 R&R 49 FRCS 67

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Blindsight Blink Bloodstorm Call Aquatic Humanoid II Clairaudience/ Clairvoyance Corpse Candle Dar'Tan's Shadow Bolt Dispel Magic Displacement Dragon's Breath Enhance Familiar Explosive Runes Feign Death Fireball Flame Arrow Flashburst Fly Gas Cloud Gaseous Form Gentle Repose Great Knock Greater Mage Hand Greater Magic Weapon Gust of Wind Halt Undead Haste Healing Touch Hold Person

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Trans. 3 Trans. 3 Evoc. Conj. Div. Conj.

3 Evoc. 3 Abj. 3 Illus. 3 Evoc. 3 Univs. 3


Abj.

Necro. 3 Evoc. 3 Conj. Evoc. Trans. Conj. Trans. Necro. Trans. Trans. Trans. Evoc. Necro. Trans. Necro. Ench.

School

Known Level
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3

Bonus

Scroll Metamagic

VSM VSF VSF SM S VS VM VM VS VS VS VSM VSM VSM VSF VS SM VSM V VS VSM VSF VSM VSM VS VSF

Components
VS VS

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action 1 Full Rnd 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action Touch Personal Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Special Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Touch Special Touch Touch Touch Long (400 ft. + 40 ft./level) Medium (100 ft. + 10 ft./level) Long (400 ft. + 40 ft./level) Touch Medium (100 ft. + 10 ft./level) Touch Touch Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Touch Medium (100 ft. + 10 ft./level)

Range
1 hour/level 1 round/level 1 round/level 1 round/level

Duration

Save
Will negates None Special None None Fort half None Will negates Reflex half None Special None Reflex half Special Will partial None Reflex half None Will negates None Will negates Will negates Fort negates Special Fort negates Will half Will negates

Source & Page


MoF 82 PH 180 R&R 54 R&R 56 PH 184 T&B 86 R&R 62 PH 196 PH 197 R&R 69 T&B 88 PH 202 T&B 89 PH 203 PH 205 FRCS 70 PH 206 R&R 75 PH 207 PH 208 R&R 77 MoF 97 PH 210 PH 212 PH 212 PH 212 MoF 100 PH 214

1 minute/level 1 minute/level Special Instantaneous 1 round/level Instantaneous 1 hour/level Until discharged 1 hour/level Instantaneous 1 round/Instantaneous Instantaneous 10 minutes/level 10 minutes/level or until discharged 2 minutes/level 1 day/level Instantaneous Concentration 1 hour/level 1 round 1 round/level 1 round/level Instantaneous 1 round/level

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Ice Burst Illusory Script Invisibility Sphere Iron Storm Keen Edge

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Evoc. Illus.

3 Illus. 3 Evoc. 3 Trans. 3 Illus. 3


Evoc. Evoc. Abj. Abj. Abj. Abj. Illus. Evoc. Conj. Div. Illus.

Necro. 3 Abj. 3 Ench. Conj.

Trans. 3 Abj. 3 Trans. 3

School

Known Level
3 3 3 3 3 3 3 3 3 3 3 3 3 3

Bonus

Scroll Metamagic

VSM VSM VSM VSM VS VSM VSM VSM VSM VSM VSM VSM VSF VSM VSM VSF VS VS VSM VSF VS SM VS VS
$ $

Components

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action Special 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action

Range
Medium (100 ft. + 10 ft./level) Touch 10 ft. radius Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Touch 20 ft. Medium (100 ft. + 10 ft./level) 10 ft. radius from touched 10 ft. radius from touched 10 ft. radius from touched 10 ft. radius from touched Long (400 ft. + 40 ft./level) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Special Close (25 ft. + 5 ft./2 levels) Touch Close (25 ft. + 5 ft./2 levels) 0 ft. Medium (100 ft. + 10 ft./level) Touch Touch Instantaneous 1 day/level

Duration

Save
Reflex half Special Will negates Reflex half Will negates None None Reflex half None None None None Will negates Reflex half Reflex half Will negates Special Will half Will negates Fort negates None Fort half None None

Source & Page


T&B 91 PH 216 PH 218 R&R 87 PH 219 MoF 103 PH 220 PH 222 PH 223 PH 223 PH 223 PH 223 PH 225 R&R 91 MoF 108 R&R 92 R&R 93 T&B 93 PH 232 MoF 111 PH 235 R&R 98 PH 240 T&B 96

10 minutes/level 1 round/level 10 minutes/level Permanent until discharged 2 hours/level Instantaneous 10 minutes/level 10 minutes/level 10 minutes/level 10 minutes/level Concentration + 3 rounds Instantaneous Instantaneous Instantaneous Special Instantaneous 1 hour/level 1 round/level 1 hour/level Instantaneous 10 minutes/level or discharged Instantaneous

Khelben's Suspended Silence Leomund's Tiny Hut Lightning Bolt

Magic Circle against Chaos 1 Action Magic Circle against Evil Magic Circle against Good Magic Circle against Law Major Image Manaspear Mestil's Acid Breath Mind Raid Minor Shadow Evocation Negative Energy Burst Nondetection Nybor's Mild admonishment Phantom Steed Pressure Sphere Protection from Elements Repair Serious Damage 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 10 min. 1 Action 1 Action 1 Action

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Reverse Arrows

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Abj. Abj.

3 Div. 3 Abj. 3 Evoc. 3 Trans. 3 Conj. 3 Necro. 3 Necro. 3 Evoc. 3


Trans. 3 Conj. 3 Trans. 3 Necro. 3 Evoc. 3 Conj. Ench. Conj. Conj. Div. Trans. Trans. Necro. Necro.

Necro. 3 Trans. 3 Trans. 3

School

Known Level
3 3 3 3 3 3 3 3 3 3

Bonus

Scroll Metamagic

VSF VSM VSM VSM VSM VSM VSM S S VSF VS VSM VSM VSM VSF VSM VM VSF VSF VM VSM SF VS VSM VS VSM VS
$ $ $

Components

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action Special Special Special 1 Action 10 min. 10 min. 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Full Rnd 1 Full Rnd 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action Personal Touch Special Touch Medium (100 ft. + 10 ft./level) Touch Touch Touch Touch Medium (100 ft. + 10 ft./level) Touch Long (400 ft. + 40 ft./level) Close (25 ft. + 5 ft./2 levels) Touch Touch Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Touch Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Touch Close (25 ft. + 5 ft./2 levels)

Range

Duration
10 minutes/level or until discharged Special 1 hour/level Special Instantaneous Permanent Permanent until discharged 1 round/level 1 minute/level Instantaneous 1 day/level 1 round/level 1 round/level Instantaneous 1 round/level 1 round/level 1 hour/level 1 round/level 1 round/level 10 minutes/level 1 round/level or until discharged Instantaneous 1 minute/level 1 round/level Special 2 hours/level 10 minutes/level None

Save

Source & Page


MoF 114 R&R 103 R&R 103 R&R 104 MoF 115 PH 248 PH 249 R&R 110 R&R 110 MoF 116 PH 252 PH 253 PH 253 MoF 123 MoF 123 PH 256 PH 257 PH 259 MoF 125 PH 265 R&R 121 R&R 122 MoF 129 MoF 129 PH 268 PH 271 MoF 134

Rune of Fire Rune of Seeing Rune of Sleep Scintillating Sphere Secret Page Sepia Snake Sigil Shadow Strike Shadow Touch Shatterfloor Shrink Item Sleet Storm Slow Spider Poison Steeldance Stinking Cloud Suggestion Summon Monster III Summon Undead III Tongues Touch of the Eel Unbuckle Undead Lieutenant Undead Torch Vampiric Touch Water Breathing Weapon of Impact

Reflex half None Will negates Reflex half None Reflex negates Will negates Fort half Will half Will negates Reflex partial Will negates Fort negates None Fort negates Will negates None None None Special Reflex negates Will negates Will negates None Will negates Will negates

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Wind Wall Acid Orb Arcane Eye Backlash Belsameth's Strife Bestow Curse Bottomless Pit Charm Monster Cold Orb Confusion Contagion Darson's Potion Detect Scrying Dimension Door Dimensional Anchor Electric Orb Emotion Enervation Evard's Black Tentacles Explosive Cascade Fear Fire Orb Fire Shield Fire Stride Fire Trap Fortify Familiar

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Evoc. Evoc. Div.

4 Trans. 4 Ench. 4 Trans. 4


Conj. Ench. Evoc. Ench.

4 Necro. 4 Trans. 4 Div. 4 Trans. 4 Abj. 4 Evoc. 4


Ench.

4 Trans. 4 Conj. 4 Evoc. 4 Necro. 4 Evoc. 4


Evoc.

Trans. 4 Abj.

Univs. 4

School

Known Level
3 4 4 4 4 4 4

Bonus

Scroll Metamagic

VSM VS VSM VS VSM VS VSM VS VS VSM VS VS VSM V VS VS VS VS VSM VSM VSM VS VSM VS VSM VS

Components

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 10 Min. 1 Action

Range
Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Unlimited Touch Medium (100 ft. + 10 ft./level) Touch Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Touch Touch 120 ft. Long (400 ft. + 40 ft./level) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Personal Personal Touch Touch 1 round/level Instantaneous

Duration
None

Save

Source & Page


PH 273 T&B 85 PH 175 MoF 79 R&R 53 PH 177 R&R 54 PH 183 T&B 86 PH 187 PH 187 MoF 87 PH 193 PH 195 PH 195 T&B 87 PH 199 PH 199 PH 201 MoF 93 PH 203 T&B 89 PH 204 FRCS 69 PH 205 T&B 89

Fort half None Will negates Will negates Will negates None Will negates Fort half Will negates Fort negates Will negates None None None Fort half Will negates None None Reflex half Will negates Fort half None None Reflex half None

1 minute/level Permanent until discharged Concentration + 1 round/level Permanent 1 hour/level 1 hour/level Instantaneous 1 round/level Instantaneous 1 hour/level 24 hours Instantaneous 1 minute/level Instantaneous Concentration Instantaneous 1 hour/level Instantaneous 1 round/level Instantaneous 1 round/level 10 min/level or until expended Permanent until discharged 1 hour/level

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Ghorus Toth's Metal Melt Ghostdweomer Gluttony Gutsnake Hallucinatory Terrain Ice Storm Illusory Wall Improved Invisibility Iron Bones Leomund's Secure Shelter Lesser Geas Locate Creature Mass Darkvison Mass Resist Elements Mind Over Matter

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Trans. 4 Illus.

4 Ench. 4 Trans. 4
Illus. Evoc. Illus. Illus.

4 Trans. 4 Conj. 4
Ench.

4 Div. 4 Trans. 4 Abj. 4 Trans. 4 Div. 4 Conj. 4 Abj. 4


Trans. 4 Necro. 4 Abj. Evoc. Illus.

Trans. 4 Trans. 4 Evoc.

School

Known Level
4 4 4 4 4 4 4

Bonus

Scroll Metamagic

VSM VSF VSM VSF VSM VSM VS VS VSF VSM V VSF VSM VS VS VSM VSM VSM VSMF VS VSM VSM VS VSM V VSM
$

Components

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action 1 Action 10 Min. 1 Action 1 Action 1 Action 1 Action 10 Min. 1 Action 1 Action 1 Action 1 Action 1 Action Special 1 Min. 1 Action 10 Min. 1 Action

Range
Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Personal Long (400 ft. + 40 ft./level) Long (400 ft. + 40 ft./level) Close (25 ft. + 5 ft./2 levels) Touch Touch Close (25 ft. + 5 ft./2 levels) Touch Long (400 ft. + 40 ft./level) Touch Touch Personal Special 0 ft 10 ft. radius Touch 50 ft. radius burst Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Personal Close (25 ft. + 5 ft./2 levels) 1 round Special 1 round/level 1 round/level 2 hours/level Instantaneous Permanent

Duration

Save
Will negates None Will negates None Special None Special Will negates Will negates None None None None None None None None None Will negates None Reflex negates Special Fort negates Fort half

Source & Page


MoF 96 R&R 76 R&R 77 MoF 98 PH 212 PH 216 PH 216 PH 217 MoF 102 PH 220 PH 221 PH 223 T&B 92 T&B 93 R&R 91 R&R 92 PH 228 PH 228 R&R 93 T&B 94 T&B 94 PH 233 PH 235 PH 236 PH 237 R&R 98

1 minute/level 10 minutes/level 2 hours/level Permanent 10 minutes/level 1 hour/level 1 minute/level 1 round/level 1 hour/level 1 hour/level 1 round/level One access/2 levels Instantaneous 1 minute/level 1 minute/level Instantaneous Permanent 1 hour/level 1 round/level

Minor Circle of Seeing Minor Creation Minor Globe of Invulnerability Mirror Safe Negative Energy Wave

Otiluke's Dispelling Screen 1 Action Otiluke's Resilient Sphere Phantasmal Killer Polymorph Other Polymorph Self Purifying Flames 1 Action 1 Action 1 Action 1 Action 1 Action

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Rainbow Pattern

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Illus.

Trans. 4 Abj.

4 Trans. 4 Trans. 4
Abj.

4 Evoc. 4 Div. 4 Trans. 4 Illus. 4 Trans. 4 Evoc. 4 Illus. 4 Evoc. 4 Conj. 4 Evoc. 4
Trans. 4 Abj.

4 Conj. 4 Conj. 4 Trans. 4 Div. 4 Conj. 4 Evoc. 4 Evoc. 4


Conj. Abj.

School

Known Level
4 4 4

Bonus

Scroll Metamagic

SMF VSMF VS VSM VS VSM VS VSM VS S S VS V VSM VS V VSM VSF VSF VSM VS VSM VSM VSM VSM VS
$ $ $

VSMF $

Components

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action

Range
Medium (100 ft. + 10 ft./level) Personal Touch Close (25 ft. + 5 ft./2 levels) Touch Touch Medium (100 ft. + 10 ft./level) Special Touch Special Personal Special Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Personal Touch Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Touch Touch 0 ft. Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels)

Duration
Concentration + 1 round/level Instantaneous Instantaneous 10 minutes/level Instantaneous Special 1 round/level 1 minute/level Permanent Special 2 rounds/level 2 rounds/level 1 round/level Instantaneous 1 minute/level Instantaneous 1 round 10 minutes/level 1 round/level 1 round/level Permanent 1 week Permanent 1 round/level 1 round/level 1 minute/level

Save
Will negates

Source & Page


PH 241 PH 242

Rary's Mnemonic Enhancer 10 min. Remove Curse Remove Resistance Repair Critical Damage Rune of Poison Sacrifice Spell Scrying Seal of Hedrada Shadow Conjuration Shadow Form of Lyrand Shadow Shield Shadow Well Shout Solid Fog Sonic Orb Spell Enhancer Stoneskin Summon Monster IV Summon Undead IV Tattoo Item Terole's Translator Tevikk's Creeping Eye Thunderlance Tirumael's Energy Spheres Verminplague Wall of Chaos 1 Action 1 Action 1 Action Special 1 Action 1 Hour 1 Full Rnd 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action Special 1 Action 1 Full Rnd 1 Full Rnd 10 Min 1 Full Rnd 1 Hour 1 Action 1 Action 1 Full Rnd 1 Action

Will negates Fort negates None Fort negates Reflex half None Will (object) Special None Special Will negates Fort partial None Fort half None Fort negates None None Special Will negates None None Reflex half Special

PH 244 R&R 100 T&B 95 R&R 103 R&R 105 PH 247 R&R 106 PH 249 R&R 108 R&R 109 MoF 116 PH 252 PH 253 T&B 96 MoF 121 PH 257 PH 259 MoF 125 R&R 118 R&R 119 R&R 119 FRCS 75 MoF 127 R&R 124 MoF 131

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Page 14

Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Wall of Evil Wall of Fire Wall of Good Wall of Ice Wall of Law Water's Embrace Yaral's Totemic Transformation Zombie Form Animal Growth

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Abj. Evoc. Abj. Evoc. Abj.

4 Trans. 4 Trans. 4
Necro. 4 Trans. 5 Necro. 5 Evoc. 5 Evoc. Conj. Conj. Evoc. Div.

5 5 Evoc. 5 Necro. 5 Abj. 5 Abj. 5 Trans. 5


Ench.

5 Necro. 5 Illus. 5 Abj. 5 Trans. 5 Illus. 5

School

Known Level
4 4 4 4 5 5 5

Bonus

Scroll Metamagic

VSM VS VSM VS VSM VS VSM VS VSM VSM VSF VSM VS VSM V S VSF VS VSF VSM VS VS VS VS VSM VSM
$

Components
VS

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 8 Hours 1 Action 1 Action 1 Action 1 Full Rnd 1 Action 1 Action 10 Min. 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Min. 1 Action Special 1 Action

Range
Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Touch Personal Close (25 ft. + 5 ft./2 levels) Touch Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Personal Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Personal Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Unlimited Touch Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) 1 round/level 1 round/level

Duration

Save

Source & Page


MoF 131 PH 270 MoF 131

Concentration + 1 hour/level

Special

1 minute/level

Special

PH 270 MoF 132

Reflex negates Will negates None Special None Reflex half None Special Special Reflex half Special Fort half None Will negates None Will negates Fort partial None None None

R&R 124 R&R 126 R&R 126 PH 173 PH 174 MoF 80 PH 178 R&R 57 PH 185 PH 186 PH 187 R&R 61 R&R 62 T&B 87 PH 196 R&R 68 PH 197 R&R 69 PH 198 T&B 87 PH 202 PH 202

1 minute/level One object or creature One or more corpses 1 round/level 1 round/level 1 round/level 1 minute/level Instantaneous Concentration Concentration + 1 round/level 1 round/level 1 day/level Instantaneous 1 round/level 1 day/level Instantaneous Special 24 hours or until discharged Instantaneous 1 minute/level

Animate Dead Ball Lightning Bigby's Interposing Hand Call Aquatic Monster Cloudkill Cone of Cold Contact Other Planes Curtain of Darkness Dark Water Dimensional Lock Dismissal Dolomar's Limited Liquification Dominate Person Doomwail Dream Energy Buffer Fabricate False Vision

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Page 15

Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Feeblemind Firebrand Ghostform

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Ench.

5 Evoc. 5 Trans. 5 Conj. 5 Illus. 5


Necro. 5 Ench. 5 Evoc.

Necro. 5 Conj.

5 Abj. 5 Conj. 5 Trans. 5 Trans. 5


Necro. 5 Conj. 5 Trans. 5 Trans. 5 Conj. Ench. Illus. Conj. Abj.

Trans. 5 Necro. 5

School

Known Level
5 5 5 5 5 5

Bonus

Scroll Metamagic

VSM VSM VS VSM VS VSM VSF VSF VSM VSF VSM VS VS V VSF VSM VSF VSMF $ VSMF VS VS VSM VSM VSM VSM
$ $

Components

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action 1 day 1 Action 1 Action 1 Action 1 Action 1 Action 10 Min. 1 Action 10 Min. 1 Full Rnd 1 Action 1 Action 10 min. 1 Action 1 Hour 1 Action 1 Action 1 Action 1 Action 10 min. 1 Action 1 Action

Range
Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Personal N/A Special Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Personal Special Touch Close (25 ft. + 5 ft./2 levels) Touch Personal Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Touch Touch Personal Medium (100 ft. + 10 ft./level) Special Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Personal Personal Instantaneous Instantaneous

Duration

Save
Will negates Reflex half None Special Fort negates Will negates Reflex half None None Will negates Will negates Will negates None Will negates None None Fort negates None Will negates Special None None None Fort partial

Source & Page


PH 203 MoF 94 T&B 90 R&R 78 PH 211 FRCS 71 PH 214 MoF 101 MoF 103 PH 220 FRCS 71 PH 221 R&R 90 MoF 106 PH 224 PH 225 T&B 93 R&R 91 MoF 108 PH 228 PH 229 PH 230 T&B 93 R&R 94 R&R 95

1 minute/level Permanent Special 1 round/level 1 round/level Concentration up to 1 round/level 1 round/level 60 days or until discharged 1 round/level Instantaneous 1 hour/level 1 round/2 levels 1 hour/level special 10 minutes/level Permanent 1 round/level Special Concentration + 1 hour Special 24 hours 1 round/level 1 minute/level

Greater Familiar Greater Shadow Conjuration Grimwald's Graymantle Hold Monster Horizikaul's Versatile Vibration Kiss of the Vampire Leomund's Secret Chest Lesser Ironguard Lesser Planar Binding Live Wood Lutzaen's Frequent Jaunt Magic Jar Major Creation Mass Fly Meld Object Mestil's Acid Sheath Mind Fog Mirage Arcana Mordenkainen's Faithful Hound Mordenkainen's Private Sanctum Multiplicity Nethergaze

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Nightmare Passwall

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Illus.

5 Trans. 5 Univs. 5 Illus. 5


Conj. Div. Div. Illus. Evoc. Illus. Illus. Illus.

5 Trans. 5 Trans. 5
Necro. 5 Trans. 5 Conj. 5 Conj. Trans. Trans. Trans. Trans. Evoc. Conj. Conj. Conj. Evoc. Div.

School

Known Level
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6

Bonus

Scroll Metamagic

VSM VS VSF VSM VSM VSM VS VSM VS VS S VSM VSF VSM VSM VSF VSF VS V VSM VSM VSM VSM VSM VSM VSM VSF
$ $

Components
VS

XP cost? Material cost?

Prohibited: XXX
Casting Time
10 min. 1 Action 2 rounds 1 Action 1 Full Rnd 1 Min. 1 Action 1 Action 10 min. 1 Action 1 Action 1 Action 10 Rnds 1 Action 1 Action 1 Action 1 Full Rnd 1 Full Rnd 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 8 Hours Touch Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Long (400 ft. + 40 ft./level) Touch Long (400 ft. + 40 ft./level) Long (400 ft. + 40 ft./level) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Unlimited Close (25 ft. + 5 ft./2 levels) Special Long (400 ft. + 40 ft./level) Close (25 ft. + 5 ft./2 levels) 1 mile Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Special Special Close (25 ft. + 5 ft./2 levels) Touch Close (25 ft. + 5 ft./2 levels) Personal

Range
Instantaneous 1 hour/level Permanent

Duration

Save
Will negates None None Will negates Special None None Will negates None Special None None None None None None None None Will negates Special Special Special None Special Special None Reflex half Special

Source & Page


PH 232 PH 234 PH 234 PH 235 R&R 96 PH 240 PH 242 PH 248 PH 248 PH 250 MoF 115 R&R 111 R&R 112 MoF 118 T&B 96 PH 257 PH 259 MoF 125 PH 264 PH 264 PH 266 PH 266 PH 269 PH 270 PH 270 PH 172 MoF 76 PH 172

Permanency
Persistent Image Pillar of Attraction/ Repulsion Prying Eyes Rary's Telepathic Bond Seeming Sending Shadow Evocation Shadow Hand Shadow Weapon Ship Snare Simbul's Spell Matrix Spiritwall Stone Shape Summon Monster V Summon Undead V Telekinesis Teleport Transmute Mud to Rock Transmute Rock to Mud Wall of Force Wall of Iron Wall of Stone Acid Fog Acid Storm Analyze Dweomer

1 minute/level 1 hour/level 1 hour/level 10 minutes/level 12 hours 1 round + 1 round/3 levels Special 1 round/level 1 minute/level 1 day/level or until triggered 10 minutes/level 1 minute/level Instantaneous 1 round/level 1 round/level Special Instantaneous Instantaneous Instantaneous 1 minute/level Instantaneous Instantaneous 1 round/level Instantaneous 1 round/level

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Antimagic Field Awaken Lesser Titan Avatar Belsameth's Blessing Bigby's Forceful Hand Cacophonic Shield Call Aquatic Humanoid II Chain Lightning

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Abj. Conj.

Trans. 6 Evoc. 6 Evoc. Conj. Evoc.

Necro. 6 Evoc. 6 Trans. 6 Trans. 6 Trans. 6 Ench. 6 Trans. 6 Trans. 6 Trans. 6 Evoc.

6 Trans. 6 Trans. 6
Conj.

6 Trans. 6 Abj. 6 Ench. 6 Abj. 6 Abj. 6 Illus. 6


Abj.

School

Known Level
6 6 6 6 6 6

Bonus

Scroll Metamagic

VSM VSMF VSMF VSF VS VSF VSF VSM VSMF VSM VS VSM VS VSF VSM VSM VSM VS VM VSM VSM VSM V VSM VS VS VSMF
$ $

Components

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Min. 1 Full Rnd 1 Action 1 Action 1 Full Rnd 1 Action 1 Action Special 1 Action 10 Min. 1 Hour 1 Action 1 Action 1 Action 4 rounds 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 10 ft. Touch Touch Medium (100 ft. + 10 ft./level) 10 ft. Close (25 ft. + 5 ft./2 levels) Long (400 ft. + 40 ft./level) Medium (100 ft. + 10 ft./level) Personal Long (400 ft. + 40 ft./level) Two Miles Touch Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Personal Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Touch 10 ft. Medium (100 ft. + 10 ft./level) Special Special

Range

Duration
10 minutes/level 1 hour/level 1 day/level 1 round/level 1 minute/level 1 round/level Instantaneous Instantaneous 1 day/level 10 minutes/level 4d12 hours Special 1 round/level 1 hour/level Instantaneous Permanent 1 round/6 levels Special 1 minute/level 1 round/level Instantaneous Permanent Permanent 1 round/level Instantaneous Special 2 hours/level None None None None

Save

Source & Page


PH 175 R&R 51 R&R 52 PH 178 MoF 83 R&R 56 PH 182 PH 184 PH 187 PH 188 PH 188 R&R 65 R&R 65 MoF 89 PH 195 MoF 92 R&R 71 PH 202 MoF 93 MoF 94 PH 206 FRCS 70 PH 208 PH 209 PH 210 PH 211 PH 211

Fort negates None Fort partial Special Reflex half Fort negates

Circle of Death Contingency Control Water Control Weather Death Blade Declaration of Death Dhulark's Glasstrike Disintegrate

Special Will negates Fort negates Fort partial None Reflex half Special None Reflex half Fort negates None None None None Special None

Energy Transformation
Shield Enkili's Lightning Storm Eyebite Fiend Form Fire Spiders Flesh to Stone Gate Seal Geas/Quest Globe of Invulnerability Greater Dispelling

Greater Shadow Evocation 1 Action Guards and Wards 30 Min.

135041681.xls.ms_office

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Hardening Imbue Familiar w/spell ability Legend Lore Mass Haste Mass Suggestion Mislead Mordenkainen's Lucubration Move Earth Otiluke's Freezing Sphere Pass the Years

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Trans. 6 Univs. 6 Div.

6 Trans. 6 Ench. 6 Illus. 6 Trans. 6


Trans. 6 Evoc. 6 Trans. 6 Illus. 6 Conj. Conj. Evoc. Div. Illus. Illus. Abj. Illus. Ench. Illus. Trans. Conj. Abj. Trans. Trans. Div. Necro. Illus.

School

Known Level
6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6

Bonus

Scroll Metamagic

VSMF $ VSM VM S VS VSM VSF VSM VSM VSM V VSF VS VSF VSM VSF VS VS VS VSM VSF VSM VSM V VSM VSM VS
$

Components
VS VS

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action Special 1 Action 1 Action 1 Action 1 Action Special 1 Action 1 Action 1 Action 10 Min. 1 Action 1 Action 1 Min. 1 Action 1 Action 1 Action 1 Min. 1 Full Rnd 1 Action 1 Action 1 Full Rnd 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action Touch Touch Personal Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Personal Long (400 ft. + 40 ft./level) Special Touch Long (400 ft. + 40 ft./level) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Long (400 ft. + 40 ft./level) Close (25 ft. + 5 ft./2 levels) Long (400 ft. + 40 ft./level) Medium (100 ft. + 10 ft./level) Up to 10 ft./level Close (25 ft. + 5 ft./2 levels) Personal Special Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Personal Personal Medium (100 ft. + 10 ft./level) Touch Medium (100 ft. + 10 ft./level) Long (400 ft. + 40 ft./level)

Range
Permanent 1 hour/level Special 1 round/level 1 hour/level Permanent Instantaneous Instantaneous Special Instantaneous Permanent Instantaneous Instantaneous 1 round/level

Duration
None

Save

Source & Page


MoF 98 T&B 91 PH 219

Will negates

Fort negates Will negates Will negates

PH 226 PH 226 PH 230 PH 231

None Special Fort negates Will negates Will negates None Special Fort negates Will negates Special Will negates Will Disbelief Will negates Special Will negates None None Will negates Will negates Will negates Special

PH 231 PH 233 R&R 95 PH 235 PH 235 R&R 98 MoF 112 DoF 88 PH 239 PH 239 PH 245 R&R 101 R&R 102 PH 249 PH 257 PH 259 R&R 118 PH 265 MoF 128 PH 267 T&B 96 PH 269

Permanent Image Planar Binding Power Word, Thunder Prismatic Eye Probe Thoughts Programmed Image Project Image Repulsion Reverse Illusion Rie's Dance of Seduction Shades Stone to Flesh Summon Monster VI Taldock's Spell Inhibitor Tenser's Transformation Translocation Trick True Seeing Undeath to Death Veil

Concentration Special 1 round/level 1 round/level Permanent 1 hour/level Special Instantaneous 1 round/level 1 round/level 1 round/level 10 minutes/level 1 minute/level Instantaneous Concentration + 1 hour/level

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Antimagic Aura Banishment Bigby's Grasping Hand Control Undead Daggers of Vaul Delayed Blast Fireball

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Abj.

7 Abj. 7 Evoc. 7 Necro. 7 Conj. 7 Evoc. 7 Conj. 7


Abj.

Trans. 7 Necro. 7 Evoc.

7 Trans. 7 Trans. 7 Evoc. 7


Abj. Div.

7 7 Ench. 7 Univs. 7 Illus. 7 Trans. 7


Evoc. Conj. Evoc.

7 Trans. 7 Ench. 7
Abj. Conj.

School

Known Level
7 7 7 7 7

Bonus

Scroll Metamagic

VSM VSF VSF VSM VSM VSM VSM VS VS VS VSM VSM VSF VSF VSMF VS VSM VS VS VSM VS VSF VSF VSM VSF VSM V
$ $

Components

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action 1 Action 1 Action 1 Action Touch Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Long (400 ft. + 40 ft./level) Special Touch Personal Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Unlimited Medium (100 ft. + 10 ft./level) Touch Special Long (400 ft. + 40 ft./level) Medium (100 ft. + 10 ft./level) Special Long (400 ft. + 40 ft./level) Touch Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Personal Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch

Range
1 round/level Instantaneous 1 round/level

Duration

Save
Will negates Will negates None Will negates None Reflex half None None Fort partial None Fort partial None Special Will negates None Reflex half Will negates None Will negates Special None None None Special None None

Source & Page


MoF 77 PH 177 PH 178 PH 188 R&R 61 PH 191 PH 198 T&B 88 PH 201 PH 203 PH 207 R&R 74 MoF 96 MoF 98 MoF 97 PH 211 R&R 84 PH 217 PH 222 PH 226 T&B 93 PH 231 PH 231 R&R 94 MoF 111 T&B 94 PH 235

1 minute/level 1 round/level Special Permanent until discharged 24 hours 1 round/level Instantaneous 2 hours/level Instantaneous Until triggered Instantaneous 1 round/level 1 minute/level Instantaneous Instantaneous Special 10 minutes/level Instantaneous 2 hours/level 1 round/level 1 round/level 1 round/level 1 minute/level 1 usage/2 levels

Drawnij's Instant Summons 1 Action Energy Immunity Ethereal Jaunt Finger of Death Forcecage Freezing Curse Gemjump Great Thunderclap Greater Ironguard Greater Scrying Ilajam Fire Insanity 1 Action 1 Action 1 Action 1 Action 1 Action 1 Full Rnd 1 Action 1 Action 1 Hour 1 Action 1 Action 1 Action 1 Action 1 Full Rnd 1 Action 1 Action 1 Action 1 Action

Limited Wish
Mass Invisibility Mass Teleport Mordenkainen's Mag. Mansion Mordenkainen's Sword Mormo's Serpent Hands Nybor's Stern Reproof

Otiluke's Dispelling Screen 1 Action Phase Door 1 Action

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Plane Shift Power Word, Stun Prismatic Spray Reverse Gravity Sequester Sever Shade Evocation Shadow Walk Simbul's Spell Sequencer Simbul's Synostodweomer

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Trans. 7 Conj. 7 Evoc.

Trans. 7 Abj. 7 Abj.

7 Illus. 7 Illus. 7 Trans. 7


Trans. 7 Illus. 7 Necro. 7 Abj.

7 Trans. 7 Conj. 7 Trans. 7 Necro. 7


Trans. 7 Conj. 7 Div. Evoc. Ench. Evoc.

8 8 Ench. 8 Evoc. 8 Trans. 8 Necro. 8 Necro. 8 Ench. 8

School

Known Level
7 7 7

Bonus

Scroll Metamagic

VSF V VS VSM VSM VS VS VS VSF VS VSM VSM VSM VSM VSF V SM V VSM VSM VSF VSM VSF VSM S VSF VSMF $ VSM VSM
$ $ $

Components

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action 1 Action 1 Action 1 Full Rnd 1 Action 1 Action 1 Action 1 Full Rnd 12 hours 1 Action 1 Action 1 Action 1 Full Rnd 1 Action Touch Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Touch Medium (100 ft. + 10 ft./level) Special Touch Personal Personal Touch Close (25 ft. + 5 ft./2 levels) Personal Touch Close (25 ft. + 5 ft./2 levels) Touch Medium (100 ft. + 10 ft./level) Touch Personal Long (400 ft. + 40 ft./level) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Touch Touch Personal Special

Range
Instantaneous Special Instantaneous 1 round/level 1 day/level

Duration

Save
Will negates None Special None Will negates Special Special Will negates None None None Special Will negates None Special Fort negates Special None Special None Will partial None Will negates Fort negates Special None Fort negates Will partial

Source & Page


PH 235 PH 237 PH 238 PH 245 PH 249 R&R 108 R&R 108 PH 250 MoF 118 MoF 119 PH 252 R&R 115 PH 254 PH 256 PH 259 PH 265 R&R 121 PH 269 MoF 131 PH 269 MoF 135 PH 175 PH 178 PH 179 R&R 53 MoF 81 PH 184 R&R 63 PH 191

Concentration Special 1 hour/level 10 minutes/level 1 round Instantaneous Instantaneous 10 minutes/level or expended 1 hour/level 1 round/level Instantaneous Permanent Instantaneous 1 round/level Concentration + 1 hour/level 1 round/level 2 hours/level 1 round/level Special 1 round/level 1 round/level Instantaneous 1 round/level Special

Simulacrum
Soulstrike Spell Turning Statue Summon Monster VII Teleport without Error

Transmute Flesh to Shadow 1 Action Vanish Vipergout 1 Action 1 Action 1 Action

Vision

Zajimarn's Ice Claw Prison 1 Action Antipathy Bigby's Clenched Fist Binding Blackflame Blackstaff Clone Dark Staff Demand 1 Hour 1 Action 1 Min. 1 Action 1 Action 10 Min. 1 Action 10 Min.

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Discern Location Etherealness Flensing Great Shout

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Div.

8 Trans. 8 Evoc. 8
Evoc.

8 Div. 8 Conj. 8 Necro. 8 Conj. 8 Trans. 8 Necro. 8 Ench. 8 Conj. 8 Abj. 8 Ench. 8
Evoc. Ench.

Trans. 8 Conj. 8 Abj.

8 Abj. 8 Trans. 8 Illus. 8 Necro. 8 Illus. 8 Trans. 8


Necro. 8 Abj. 8 Trans. 8 Conj. 8

School

Known Level
8 8

Bonus

Scroll Metamagic

VSM VSF VSM VS VSM VS VSM VS V VS VS VSF VSM V VSM V VS VSMF $ V VS S SM VS VSM VSM VSM VSF
$ $

Components
VS VS

XP cost? Material cost?

Prohibited: XXX
Casting Time
10 Min. 1 Action 1 Action 1 Action Special 10 Min. 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action Unlimited Special Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Special Close (25 ft. + 5 ft./2 levels) Long (400 ft. + 40 ft./level) Medium (100 ft. + 10 ft./level) Personal Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Special Close (25 ft. + 5 ft./2 levels) Long (400 ft. + 40 ft./level) Medium (100 ft. + 10 ft./level) Touch Touch Close (25 ft. + 5 ft./2 levels) Touch Close (25 ft. + 5 ft./2 levels)

Range
Instantaneous

Duration
None

Save

Source & Page


PH 195 PH 201 FRCS 70 T&B 90 R&R 78 PH 211 PH 215 PH 217 PH 218 R&R 88 PH 226 PH 226 PH 228 MoF 111 PH 233 PH 234 PH 236 PH 237 PH 238 PH 240 R&R 99 PH 246 R&R 109 R&R 111 MoF 118 MoF 119 MoF 121 R&R 117 PH 259

1 minute/level Up to 4 rounds Instantaneous 1 hour/level Instantaneous Instantaneous 1 round/level 1 minute/level Instantaneous 1 day/level Special 1 day 1 round/level 1 minute/level 1d4+1 rounds Special Special 10 minutes/level 10 minutes/level 1 round/level 1 day Instantaneous Special 1 day/level Instantaneous Special 1 minute/level 1 round/level Special Reflex negates None Special None Special Will negates Special Special Special None Fort negates None None Fort negates None Fort half Will negates None Fort partial Special None Will negates Fort half Reflex half

Greater Circle of Seeing

Greater Plane Binding


Horrid Wilting Incendiary Cloud Iron Body Leech Field Mass Charm Maze Mind Blank Nybor's Wrathful Castigation

Otiluke's Telekinetic Sphere 1 Action Otto's Irresistible Dance Polymorph Any Object Power Word, Blind Prismatic Wall Protection from Spells Rapid Journey Screen Shadow Storm Shadow Twin Simbul's Skeletal Deliquescence Skeletal Guard 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 10 min. 1 Action 1 Action 1 Action 1 Action 10 Min. 1 Action 1 Full Rnd

Spell Engine
Strength of Kadum Summon Monster VIII

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Sunburst

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Evoc.

8 Univs. 8 Ench. 8 Trans. 8 Abj. 8


Conj.

Trans. 8 Evoc. 8 Abj.

Trans. 9 Necro. 9 Evoc. Conj. Evoc. Ench. Abj. Evoc.

Necro. 9 Div. 9 Abj.

9 9 Necro. 9
Conj. Abj. Abj. Evoc.

School

Known Level
8 9 9 9 9 9 9 9 9 9 9

Bonus

Scroll Metamagic

VSM VSM VSM VS VSF VSM VSM VSF VS VSM VSM VSM VS VSMF VS VS VSMF VS VSM VS VS VSM VS VSM VS
$ $ $ $

Components

XP cost? Material cost?

Prohibited: XXX
Casting Time
1 Action Special 1 Hour 1 Full Rnd 1 Action Special 1 Full Rnd 1 Action 1 Action 1 Full Rnd 30 Min. 1 Action 1 Action Special 1 Action 1 Action 10 Min. + 1 Action 1 Action 1 Action 1 Action 1 day 1 Action 1 Action 1 Action Touch Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Close (25 ft. + 5 ft./2 levels) Personal Medium (100 ft. + 10 ft./level) Personal Special Touch Medium (100 ft. + 10 ft./level) Close (25 ft. + 5 ft./2 levels) Personal Medium (100 ft. + 10 ft./level) 60 ft. Personal Close (25 ft. + 5 ft./2 levels) Touch Special Medium (100 ft. + 10 ft./level) Personal Touch Medium (100 ft. + 10 ft./level) Long (400 ft. + 40 ft./level)

Range
Long (400 ft. + 40 ft./level) Instantaneous Special 2 hours/level 1 hour/level

Duration

Save
Reflex partial Special Will negates Will negates Special Special None Reflex partial

Source & Page


PH 261 PH 261 PH 263 R&R 120 MoF 128 PH 266 R&R 125 MoF 135 T&B 85

Symbol Sympathy Time Skip Transcribe Symbol Trap the Soul Widdershins Zajimarn's Field of Icy Razors Absorption

10 minutes or until discharged Permanent Instantaneous 1 minute/level 10 minutes/level or until expended Special Special 1 round/level Concentration up to 1 round/level 1 day/level 1 day/level Until expended or 10 min./level Until discharged Instantaneous 10 minutes/level Instantaneous Instantaneous Instantaneous Instantaneous 1 round/level Instantaneous

Alamanther's Return
Astral Projection Bigby's Crushing Hand Black Blade of Disaster Chain Contingency Dominate Monster Elminster's Effulgent Epuration

Special None None None

MoF 76 PH 176 PH 178 MoF 81 T&B 86

Will negates None None Fort negates None None

PH 197 MoF 91 FRCS 69 PH 199 PH 207 PH 207 PH 207 T&B 91

Elminster's Evasion
Energy Drain Foresight Freedom Gate

Hide Life
Imprisonment Maw of Chaos Meteor Swarm

None Will half Special

PH 217 MoF 107 PH 227

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Sorcerer and Wizard Spells


Specialty: XXX
Spell Name
Mordenkainen's Disjunction Power Word, Kill Prismatic Sphere

DoF=Defenders of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Fairun; PH = Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Times Prepared

Spell Mastery?

Abj. Conj.

9 Abj. 9 Trans. 9 Trans. 9


Trans. 9 Necro. 9 Conj. 9 Trans. 9 Trans. 9 Trans. 9 Trans. 9 Abj.

9 Necro. 9 Illus. 9 Univs. 9 Conj. 9

School

Known Level
9

Bonus

Scroll Metamagic

VSM VSF VSF VSF VSF VM VSM V VSM VSM V VS V VS

Components
VS V V

XP cost? Material cost?


$ $ $

Prohibited: XXX
Casting Time
1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Action 1 Full Rnd 10 min. 1 Action 1 Action 1 Action 1 Full Rnd 1 Action 1 Action 1 Action 1 Action

Range
Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) 10 ft. Touch Medium (100 ft. + 10 ft./level) Personal Close (25 ft. + 5 ft./2 levels) Close (25 ft. + 5 ft./2 levels) Touch Touch Personal Personal 180 ft. radius centered on caster Close (25 ft. + 5 ft./2 levels) Medium (100 ft. + 10 ft./level) Special Long (400 ft. + 40 ft./level) Instantaneous Instantaneous

Duration

Save
Will negates None Special None

Source & Page


PH 230 PH 237 PH 238 PH 243 PH 250

10 minutes/level Permanent until discharged 10 minutes/level 10 minutes/level Permanent 1 round/level 10 minutes/level Permanent 1d4+1 rounds 1 minute/level Instantaneous Instantaneous Instantaneous Special Instantaneous

Refuge Shapechange Simbul's Spell Trigger Soul Blind Summon Monster IX Teleportation Circle Temporal Stasis Time Stop Two Minds Unbinding Wail of the Banshee Weird

None Will negates None None None None None Fort negates Special Special Reflex partial

MoF 118 PH 254 PH 259 PH 265 PH 265 PH 265 R&R 121 DoF 90 PH 269 PH 272 PH 273 MoF 134

Wish
Zajimarn's Avalanche

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Missile deals 1d3 acid damage Inscribes a personal rune (visible or invisible). Slowly raises or lowers temperature. Cleans grime or dirt from one object or person. Create figments of torches or other lights. Target looses next action. Detects spells and magic items within 60 ft. Detects poison in one creature or one object. Deal 1d6 damage to one undead. Change the shape of any ordinary shadow. Locates nearby sources of potable water. Ranged touch attack deals 1d3 electricity damage. Allows counting of nearby creatures or objects. Dazzles one creature (-1 attack for one round). Create figments of sounds. Target takes 1 point of sonic damage as is deafened for 1 round. Launches a crossbow bolt up to medium range. Object shines like a torch. 5 lb. telekinesis at close range. Makes minor repairs on an object. Opens or closes small or light things. Performs minor tricks. Cures subject of alcoholic influences. Ray deals 1d3 cold damage. Read scrolls and spell books. Repairs 1 HP of damage to a construct. Subject gains +1 on saving throws. Negates sound from door or window. Causes target to sneeze. Creates a tiny spark. Transfers need for sleep to target creature.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Spit a glob of acid 10 ft. ; deals 1d6 dmg with +1dmg/level. Wards an area for 2 hours/level. Makes a rope move at your command. Creates a pointer that leads to a specified person or object. Target is forced to the water's surface. Deals 1d4 fire damage/level in a close arc. One creature flees for 1d4 rounds. Gives +1/level to hide checks. Changes your appearance. Makes one person your friend. 1 touch/level deals 1d6 damage and possible Strength damage. Knocks unconscious, blinds or stuns 1d6 weak creatures. Understand all spoken and written languages. 1 touch/level deals 1d6+1 acid damage. Detects gold or other metals. Reveals hidden doors within 60 ft. Reveals undead within 60 ft. Become quickly invisible for 2 rounds. Ignores 5 points of damage/round from one energy type. Object or creature grows 10%/level to a max of 50%. Mundane or magical writing vanishes Doubles your speed. Objects or creatures fall slowly; can be cast on a moment's notice. Flaming missiles deal 1d4+1 dmg; ranged touch attack for each missile; does fire dmg. Flash of light the blinds enemies. Deals 1d4+1 damage plus bull rush. Makes 10 ft. square or one object sticky. Makes 10 ft. square or one object slippery. Holds door shut.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Target takes 1d4/2 levels sonic damage plus deafness. Fascinates 2d4 HD of creatures. Grenadelike weapon deals target 1d4 cold damage per caster level, plus area damage. Determines single feature of a magic item. Target gains +4 bonus on saving throws against poison. Subject gains +30 on Jump skill checks. Target gains +5 bonus on initiative checks. Determine target's defenses. Your hand gains a +2 enhancement bonus and is considered armed. Hurls fine item up to long range. Ranged touch attack does 1d8 acid dmg; +1 orb/2 levels. Ranged touch attack does 1d8 cold dmg; +1 orb/2 levels. Ranged touch attack does 1d8 electricity dmg; +1 orb/2 levels. Ranged touch attack does 1d8 fire dmg; +1 orb/2 levels. Ranged touch attack does 1d8 sonic dmg; +1 orb/2 levels. See twice as far under current light. Gives subject +4 AC even against incorporeal attacks. Bolts deal 1d4+1 damage; +1 missile /2 levels above 1st. Weapon gains +1 bonus. Whispered conversation at a distance. Summons riding horse for 2 hours/level. Ranged touch attack 1d6 negative energy dmg; +1d6/2 levels above 1st. Ordinary shadows that provide concealment to all in the area. Target is dazed 1 round, -1 on attacks, saves and checks the next, and +2 on Strength. Grants objects false magic aura. Masks magic item's aura.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Makes an ordinary shadow disappear. Fog surrounds you. 30' x 20' area. +2 AC and saves, counters mind control, and hedges out elementals and outsiders. +2 AC and saves, counters mind control, and hedges out elementals and outsiders. +2 AC and saves, counters mind control, and hedges out elementals and outsiders. +2 AC and saves, counters mind control, and hedges out elementals and outsiders. Gives +2/level to Move Silently checks. Ray reduces Strength by 1d6 points +1 point/2 levels. Object or creature shrinks 10%/level to a max of 50%. Repairs 1d8+1/level HP of damage to a construct. (max +5) Changes the shape of a natural shadow. Causes enemies to grow passive and philosophical. Targeted items scatter in a burst dealing 1d8 normal or subdual damage. Subject can look from nearby shadows. Blade of force attacks target, automatically flanks. Invisible disk gives cover and blocks magic missiles. Touch deals 1d8+1 damage/level electrical charge. Creates minor illusion of your design. Put 2d4 HD of creatures into comatose slumber. Target gains swim speed 30 ft. Grants ability to walk on walls and ceilings. Target takes 1 point of Constitution damage every round for 1 round/level. Summons monsters to fight for you. Summons undead to fight for you. 3 ft. diameter horizontal disk that holds 100 lbs/level.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Triggers a previously placed magical rune from a distance. Adds +20 to your next attack roll. Creates invisible force that obeys your commands. Throws voice for 1 minute/level. Path of fire deals 1d8 damage/2 levels. Distorts memories of witnesses. As Change Self but more drastic changes. Magically locks a portal or chest. Increases crit threat range and multiplier by 1. Intense vibrations trip those in the area. Deals 1d6 damage plus bull rush. Yell that stuns opponents in a cone area. Protects from melee and missile attacks. Makes subject blind or deaf. Attacks miss subject 20% of the time. Subject gains 1d4+1 Strength for 1 hour/level. Subject gains 1d4+1 Dexterity for 1 hour/level. Target takes 1d4 dmg each round from strangling hands. Your hands become reach-touch attacks that deal 1d4 cold damage plus slow target. Stun and blind targets. Numbing cold damages and stuns enemies or objects. Target takes 2d6 +1 fire damage/level. Gives some control over undead. Subject gains 1d4+1 Charisma for 1 hour/level. Makes permanent heatless torch. Create magic tattoos with various effects. Creates flame that grants darkvision. 20 ft. radius of supernatural darkness. See 60 ft. in total darkness. 60 ft. radius of bright light. View last minutes of a corpse's life from its point of view.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Black aura damages creatures attacking you. Allows listening to surface thoughts but requires you to understand the language of the thoughts. Change appearance of one corporeal undead. Pushes away surrounding objects and creatures. A spirit creates a map of the characters movements. Target gains 1d4+1 Charisma bonus for 1 hour/level. Subject gains 1d4+1 Constitution for 1 hour/level. Causes spellcaster to cast the wrong spell. Bolt that damages ethereal and incorporeal targets. Creates illusory smell. Gain 1d10+1/level temporary hit points. Creates an extradimensional hiding place for your familiar. Makes subject resistant to inhaled toxins. A dagger-like beam deals 1d4+1/level of flame damage with a touch attack. Sheathes weapon in fire or ice. Rolling ball of fire deals 2d6 damage, lasts 1 round/level. Fog obscures vision. Creates a moveable ladder of force. Subject gains 1d4+1 Intelligence for 1 hour/level. Bolt of flame with exceptional range deals 1d4 dmg level. Subject has 50% chance to avoid gaze attacks. 5-ft. radius burst deals 1d6 electricity damage/2 levels plus stunning. Paralyzes one subject, who exudes stench (-2 penalty to those nearby). Blinds creatures, outlines invisible creatures. Aura of shadowy light around object. 25% concealment. Fascinates 2d4 +1 HD/level of creatures. Ranged attack, deals 1d8 cold damage and -2 to dexterity. Cloud of fog deals 1d4 subdual damage/level.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Makes subject resistant to fear, compulsion and morale effects. Intoxicate creature; reduces abilities; possible unconsciousness. Subject is invisible to 10 minutes/level or until it attacks. Opens locked or magically sealed door. Makes an item seem trapped. Subject moves up and down at your direction. 1 ray/2 levels draws 1 hit point from you to deal 2d4 damage to undead. Creates shield that draws on your life energy. Transforms a single fired arrow into three. Sense direction toward object (specific or type). Speaks once when triggered. Ranged touch attack deals 2d4 acid damage for 1 round plus 1 round/3 levels. As Silent Image with some sound (not speaking). Replicate 1st level conjuration spells. Creates decoy duplicates of you (1d3 +1/3 levels, max 8) Misleads divinations for one creature or object. Masks object against divination. Subject gains 1d4+1 Wisdom for 1 hour/level. Subject gains 1d4+1 Intelligence for 1 hour/level. Cry causes foes to be shaken, stunned or paralyzed. Subject is immune to most ranged attacks. Turns fire into blinding light or choking smoke. Weakens victim's will to resist. Refocuses casters initiative. Repairs 2d8+1/level HP of damage to a construct. (max +10) Ignores 12 points of damage/round from one energy type. Up to eight creatures hide in extradimensional space. Rune causes impenetrable darkness.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Panics creatures up to 5 HD (15 ft. radius). Grants the scent ability for 1 hour/level. Reveals invisible creatures or objects. Creates quasi-real shadow images of caster. Shadows hide your face and protect against darkness, light and gazes. Shadows daze targets and deal 2 points of Strength damage. Sonic vibration damages objects or crystalline creatures. Negative energy shroud makes undead perceive you as undead. Feign death. Magical cloak smothers target. Deals 1d6 cold damage/2 levels to a 10 ft. radius. Creates a disembodied glowing hand to deliver touch attacks. You bestow a +3 natural armor bonus to a corporeal undead creature. Summons outsider to fight for you. Summons a swarm of small crawling or flying creatures. Summons undead to fight for you. Enhances speed of boats and ships. Subject looses actions for 1d3 rounds. Fills a 10 ft. cube/level with sticky spider webs. Sends a short message one mile/level. Copy non-magical text. Detects and analyzes portals within 60 ft. Caster gains the power of an animal. Shadows become ropes that entangle foes. As Detect Magic, but works much more quickly. Uses corpse as protective armor. 20 ft. radius of supernatural darkness you can see through.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Grants the Blindsight ability for 1 hour/level. You randomly vanish and reappear for 1 round/level. Summons whirlwind of blood; obscures vision, damages foes, causes fear. Summons aquatic humanoids to fight. Hear or see at a distance for 1 minute/level. Incorporeal candle moves at your will. Thrown shadow bolt causes 1d6 dmg/level. Cancels magical spells and effects. Attacks miss subject 50% of the time. Caster breathes damaging effect 1d6 level. Your familiar gains +2 modifier on saves, combat rolls and AC. Deals 6d6 damage when read. Makes one willing, living creature appear dead. 1d6 damage per level in 20 ft. radius. Shoots flaming projectiles (extra damage) or fiery bolts 4d6 damage. Flash of light dazzles and blinds in a 20 ft. burst. Subject files at speed of 90 ft. Creates invisible gas that can explode for 1d6 dmg/level. Subject becomes insubstantial and can fly slowly. Preserves one corpse. Destroys any single barred portal. As Mage Hand but medium range and 10 lbs/caster level. Grants an enhancement bonus of +1/3 levels. (+5 max) Blows away or knocks down smaller creatures. Immobilizes undead for 1 round/level. Extra partial action and +4 to AC. You take up to 1d6/2 levels and heal target that amount. Holds one person helpless for 1 round/level.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Chunks of ice deal 1d4 points of cold dmg; +1 point of blunt dmg/level (max. 10d4+10) in 30 ft. area. Only intended reader can decipher this writing. Makes everyone within 10 ft. invisible. Creates cloud of magnetic iron filings. Doubles a weapon's normal threat range. Objects becomes programmed to create an area of silence at your command. Creates shelter for 10 creatures. Electricity deals 1d6 damage/level. As Protection from Chaos but 10 ft. radius and 10 minutes/level. As Protection from Evil but 10 ft. radius and 10 minutes/level. As Protection from Good but 10 ft. radius and 10 minutes/level. As Protection from Law but 10 ft. radius and 10 minutes/level. As Silent Image plus sound, smell and thermal effects. Magical spear damages and drains spells from target. Cone of acid that deals 1d6 damage/level. Allows reading of deep thoughts. Replicates 1st and 2nd level evocations. 1d8+1/level (max. +10) neg energy dmg in 20 ft. radius. Hides subject from divination an scrying. Target is dazed 1d4 rounds, -1 on attacks, saves and checks the next, and +2 on Strength. Magical horse appears for 1hour/level. Increases water pressure to damage aquatic targets. Absorbs 12 points of damage/level from one kind of energy. Repairs 2d8+1/level HP of damage to a construct. (max +15)

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


As Protection from Arrows but the arrows turn back upon their source. 1d6 fire dmg/level. Allows caster to scry as if he were standing on the rune. 1d6 HD creatures fall asleep. 20 ft. radius spread deals 1d6 electricity damage/level. Changes one page to hide its real content. Creates text symbol that immobilizes reader. Damage to shadow effects shadow's owner. Caster gains Strength draining touch. Deals 1d4 sonic/level plus damages floor surface 6 inches deep. Object shrinks to one twelfth its size. Hampers vision and movement. One subject/level takes only partial actions, -2 AC, -2 melee rolls. Touch deals 1d6 Strength damage, repeats in 1 minute. Daggers become Medium flying animated objects that attack foes. Nauseating vapors 1 round/level. Compels subject to follow stated course of action. Summons outsider to fight for you. Summons undead to fight for you. Speak any language. Electrifies subjects body; anyone touching is damaged. Unfastens all buckles in an area. Targeted undead can give orders to undead in your control. Undead creature gains blue aura that gives +2d4 against living creatures. Touch deals 1d6 damage/2 caster levels which caster then gains in hit points. Subject can breathe under water. As Keen Edge but aids blunt weapons.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Deflects arrows, smaller creatures, and gases. Ranged touch attack deals 1d6/level acid damage with separate orbs targeting opponents as you see fit. Invisible floating eye moves 30 ft./round. Target cursed if it uses spells against another creature. Subject sees allies as deadly enemies. -6 to an ability; -4 on attacks, saves, and checks, or; 50% chance of losing each action. Creates an infinitely deep hole. Makes monster believe it is your ally. Ranged touch attack deals 1d6/level cold damage with separate orbs targeting opponents as you see fit. Makes subject behave oddly for 1 round/level. Infects subject with chosen disease. Creates a potion that must be used within 1 hour/level. Alerts you to magical eavesdropping. Teleports you and up to 500 lbs up to 1000 ft. away. Prevents extradimensional movement. Ranged touch attack deals 1d6/level electricity damage with separate orbs targeting opponents as you see fit. Arouses strong emotion in subject. Subject gains 1d4 negative levels. 1d4 +1/level tentacles grapple randomly within 15 ft. Bouncing flame ball deals 1d6/level fire damage. Subjects within cone flee for 1 round/level. Ranged touch attack deals 1d6/level fire damage with separate orbs targeting opponents as you see fit. Creatures attacking you take fire damage; you're protected from heat or cold. Multiple-use dimension door that works only through large fires. Opened object deals 1d4 +1/level of damage. Your familiar gains +2 natural armor and 25% avoid crit hits.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Melts metal object without heat. Protects magic item from dispel magic. Target becomes ravenously hungry for 1 minute/level. 15 ft. tentacle grows from your stomach and attacks your enemies. Makes one type of terrain appear like another. Hail dealing 5d6 damage in a cylinder 40 ft. across. Wall, floor or ceiling appears real but anything can pass through. As Invisibility, but subject can attack and remain invisible. Corporeal undead gains +5 natural armor bonus. Creates sturdy cottage. Commands subject of 7 HD or less. Indicates direction to familiar creature. As Darkvision, but affects all in 10 ft. radius. As Resist Elements, but effects one subject/level. Aids concentration, ignore distractions. Creates circle to use Runes of Seeing. Creates one cloth or wood object. Stops 1 - 3 level spell effects. Creates extradimensional safe for storing items in mirror. Neg energy surge rebukes or bolsters 1d6 HD/level of undead. Creates a barrier that dispels magic on contact. Force globe protects but traps one subject. Fearsome illusion kills subject or deals 3d6 damage. Gives one subject a new form. You assume a new form. Burns a foe every round until extinguished.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Light prevents 24 HD of creatures from attacking or moving away. Prepares extra spells or retains one just cast (Wizard only). Frees object or person of curse. Decreases target's spell resistance. Repairs 4d8+1/level HP of damage to a construct. (max +20) Rune causes deadly poison. Cannibalize other spells for a 1d8 dmg bolt/level. Spies on subject from a distance. Seals one portal until a condition is met. Mimics conjuring below 4th level. Caster turns himself into natural shadow. Protects caster from sigh and scrying. Target enters gloomy pocket plane and emerges frightened. Deafens all within cone and deals 2d6 damage. Blocks vision and slows movement. Ranged touch attack deals 1d6/level sonic damage with separate orbs targeting opponents as you see fit. Cast as a free action and gives +2 to the e DC of the next spell you cast. Stops blows, cuts, stabs or slashes. Summons outsider to fight for you. Summons undead to fight for you. Changes one item into a tattoo on subject's body. Gives complete understanding of one language. Creates small object the caster can see through. Lance of force deals 2d6, plus can dispel force effects. Five colored spheres attack with or negate acid, cold, electricity, fire and sonic energy. Summons hoard of rats, insects, other vermin. As Magic Circle against Law except as a one sided wall.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


As Magic Circle against Good except as a one sided wall. Deals 2d4 dmg to 10 ft.; 1d4 dmg to 20 ft., and passing through it deals 2d6 +1/level. As Magic Circle against Evil except as a one sided wall. Ice Plane creates wall with 15 hit points/level, or hemisphere can trap creatures inside. As Magic Circle against Chaos except as a one sided wall. Animates a body of water to drown a creature. Grants caster powers of a totem animal. Caster takes the form of a zombie (Yuck). One animal/2 levels doubles in size and HD. Creates undead skeletons and zombies. Changeable number of energy balls dealing 1d6 electrical damage/level. Hand provides 90% cover against one opponent. Summons an aquatic monster to fight for you. Kills 3 HD or less creatures; 4-6 HD creatures must save or die. Cone deals 1d6 cold damage/level. Ask question of extraplanar entity. Creates black wall that inhibits sight and scrying. Imbues water with negative energy. Protects from intra-dimensional travel. Forces a creature to return to its native plane. Caster assumes a liquid state. Controls humanoid telepathically. Deafens or paralyzes targets. Sends message to anyone sleeping. Absorbs 1d6/level points of dmg from one type of energy. Transforms raw materials into finished items. Fools scrying attempts with an illusion.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Subject's Intelligence drops to 1. One 5 ft. burst/level deals 1d6 fire damage/level. You become incorporeal. Summons a powerful familiar. Mimics conjuring up to 4th level and is 40% real. Target is prevented from regaining hit points by any means. As Hold Person, but with any creature. Cone of sound deals damage or moves objects. You gain vampire-like supernatural abilities but are vulnerable to attacks that harm undead. Hides expensive chest on ethereal plane; retrieve it at will. Subject becomes immune to non-magical metal. Traps outsider until it performs a task. Regenerates dmg done to wooden items or creatures. Short-range, multiple use Dimension Door. Enables possession of another creature. As Minor Creation but with stone or metal. As Fly, but 1 creature/level within 30 ft. Merges object into the body of a creature. Sheath of acid damages those who attack you, lets you make touch attacks. Subjects in fog get -10 to Wisdom and Will checks. Makes one type of terrain appear like another and includes structures. Phantom dog can guard, attack. Prevents anyone from viewing or scrying in area for 24 hours. Allows casting of prepared spell instead of others. (Wizard only.) Caster's gaze damages and impairs undead.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Sends vision dealing 1d10 damage and fatigue. Allows passage through walls 1 ft. thick/level. Makes certain spells permanent. Creates an illusion with sound, smell and thermal effects; requires no concentration. Creates magnetic pillar that attracts or repels metal. 1d4 floating eyes +1/level scout for you. Link let's allies communicate telepathically. Changes the appearance of one person/2 levels. Delivers short message anywhere instantly. Mimics evocations less of 4th level or less. Medium-sized hand attacks, blocks opponents, or carries items. Creates a Strength draining weapon. Creates trap to slow sea vessels. Magical matrix stores spells to be cast later as quickened spells. Create wall of spirits that inspire fear; 1d10 dmg and energy drain on contact. Sculpts stone into any form. Summons outsider to fight for you. Summons undead to fight for you. Lifts or moves 25 lbs /level at long range. Instantly transports you anywhere. Transforms two 10 ft. cubes/level. Transforms two 10 ft. cubes/level. Wall is immune to damage. Creates wall with 30 HP/4 levels; can topple on to foes. Creates wall with 20 HP/4 levels; can be shaped. Fog deals acid damage. 1d6 acid damage/level, 20 ft. radius. Reveals magical effects of subject.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Negates magic within 10 ft. Conjure a powerful outsider. Transforms one creature into a werebeast. Hand pushes creatures away. Immobile shield blocks sound, deflects missiles, deals 1d6+1/level damage and deafens intruders. Summons an aquatic humanoid to fight for you. 1d6 damage per level plus secondary bolts. Kills 1d4 HD /level Sets trigger condition for another spell. Raises, lowers or parts bodies of water. Changes weather in local area. Ghostly blade deals 1d6 dmg/round until victim saves. Convinces single creature it has died. Turns subject into glass. Makes one creature or object vanish. Area absorbs magic energy to power a predetermined spell. Controllable electrical storm Charm, fear, sicken or sleep one subject. As Polymorph Self, except you can gain the form and powers of an evil outsider. Swarm of fine fire elementals attacks targets. Turns subject into stone. Permanently seals a gate or portal. As Lesser Geas but affects any creature. Stops 1 - 4 level spell effects. As Dispel Magic but +20 on check. Mimics evocations less of 5th level or less. An array of magic effect protect an area.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Increases target object's hardness by 1/2 caster levels permanently. You transfer spells to your familiar. Learn tales about a person, place or thing. As Haste, but affects one subject/level. As Suggestion plus one subject/level. Turns you invisible and creates illusory double. Recalls spells of 5th level or less (Wizard only). Digs trenches and builds hills. Freezes water or deals cold damage. Ages target by 1d6 years. Includes sight, sound and smell. As Lesser Planar Binding but up to 16 HD. Causes clap of deafening thunder. Orb produces individual prismatic rays as touch attacks. Access all the subject's thoughts and memories. As Major Image but triggered by an event. Illusory double can talk and cast spells. Creatures can't approach you. A real object appears to be an illusion. Charms all who view the dancer. As Shadow Conjuration but up to 5th level and 60% real. Restores petrified creatures from stone to flesh. Summons outsider to fight for you. Weakens spells cast within 100 ft. You gain combat bonuses. You and target switch places and appear as each other. See all things as they really are. A Circle of Death but only affecting undead. Changes the appearance of a group of people.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Antimagic field that affects one creature. Banishes 2 HD/level extraplanar creatures. Hand provides cover, pushes or grapples. Undead won't attack you while under your command. Cloud of tiny blades deals 1d4 dmg/round. 1d8 fire damage/level; you can delay blast for 5 seconds. Prepared object appears in your hand. Subject is immune to dmg from one type of energy. You become ethereal for 1 round/level. Kills one subject. Cube of force imprisons all inside. Target is frozen solid. Teleport to the location of a specially prepared gem. Loud noise causes stunning, deafness, and knocks targets prone in a large area. Subject becomes immune to metal with less than a +3 enhancement bonus. As Scrying, but faster and longer. Creates burst of persistent flame. Subject suffers continuous Confusion spell. Alters reality - within spell limits. As Invisibility, but effects all within long range. As Teleport, but with more weight and you don't have to accompany what you're teleporting. Door leads to an extra dimentional mansion. Floating magic blade strikes opponents. Caster's fingers turn into venomous snakes. AS Nybor's Mild Admonishment but target must save or die. Creates barrier that dispels magic (as Greater Dispelling, +20) on contact. Invisible passage through wood or stone.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Up to eight subjects travel to another plane. Stuns creature with up to 150 hit points. Ray hits subject with variety of effects. Objects and creatures fall upward. Subject is invisible to sight and scrying. Permanently turns one object into shadow itself. Replicates 1st through 6th level evocation spells. Step into shadows to travel rapidly. Store up to four spells of 4th level or lower to be released later. Channel a spell into positive energy to cure 1d6 damage/spell level. Creates partially real double of a creature. Tortured spirits drain Constitution from target. Reflect 1d4+6 spell levels back at caster. Subject can become a statue at will. Summons outsider to fight for you. As Teleport, but no off-target arrival. Transforms one creature into shadows. As Teleport, but effects a touched object. Spit forth celestial or fiendish vipers that attack your foes. As Legend Lore, but quicker and more strenuous. Ice claw grapples and deals normal and cold damage. The object or location of the spell repels certain creatures. Large hand attacks your foes. Array of techniques to imprison creatures. Surrounds subject in inferno of black fire. Greatly enhances staff or quarterstaff for melee fighting. Duplicate awakens when original dies. Staff of negative energy drains hit points and levels. A Sending with a Suggestion spell attached.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Exact location of a creature or object. Travel to Ethereal Plane with companions. Trauma deals 2d6 hit points damage and 1d6 Charisma and Constitution damage. Yell deals 20d6 dmg; stuns creatures, damages objects. View and effect locations with Runes of Seeing. As Lesser Planar Binding but up to 24 HD. Deals 1d8 damage/level within 30 ft. Cloud deals 4d6 fire damage for one round/level. Your body becomes living iron. Absorbs hit points from nearby foes. As Charm Person, but effects all within 30 ft. Traps subject in an extradimensional maze. Subject is immune to mental/emotional magic and scrying. Target dies or may be dazed and -4 to alls saves for 1 round/level. As Otiluke's Resilient sphere but you can move the sphere telepathically. Forces subject to dance. Changes any subject into anything else. Blinds 200 hit points worth of creatures. Walls colors have an array of effects. Confers a +8 resistance bonus. Allows multiple teleportation. Illusion hides area from vision, scrying. Causes dmg; Strength and Constitution loss. Turns creature's shadow into hostile twin. Target becomes soft-bodied ooze-like creature. Creates one skeleton/level that is resistant to turning. Magical energy disk absorbs incoming spells. Subject gets +1 Strength/caster level. Summons outsider to fight for you.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Blinds all within 10 ft., deals 3d6 damage. Triggered runes have varied effects. Object or location attracts certain creatures. Caster becomes non-existent for a time. Safely move an untriggered magical symbol to another location. Imprisons subject within a gem. Caster jumps back in time. Creatures in an area take normal and cold damage and may be slowed. The energy of spells targeting you is stored until you release it Duplicate observed spell or spelllike ability. Projects you and your companions into the Astral Plane. As Bigby's Interposing Hand, but stronger. Floating magic weapon deals damage and may disintegrate targets. As Contingency, but you can trigger up to three spells. As Dominate Person, but effects any creature. Creates on sphere/level that negate hostile magic. Enhanced Contingency spell that teleports you under six possible conditions. Subject gains 2d4 negative levels. Sixth sense warns of impending disaster. Releases creature suffering Imprisonment. Connects two planes for travel or summoning. Lock away your life force into a safe container; can't be killed while container is intact. Entombs subject beneath the earth. Area of energy damages creatures and disrupts concentration. Deals 24d6 fire damage plus bursts.

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ers of the Faith; FRCS = Forgotten Realms Campaign Setting; MoF = Magic of Player's Handbook; R&R = Relics and Rituals; T&B = Tome and Blood;

Description of Spell Effect


Dispels magic, disenchants magic items. Kills one tough subject or many weak ones. As Prismatic Wall but surrounds subject on all sides. Alters item to transport its possessor to you. Transforms you into any creature, and can change form once/round. Store up to four spells of 7th level or lower to be released later. Traps newly dead soul to prevent resurrection. Summons outsider to fight for you. Circle teleports any creature inside to designated spot. Puts subject into suspended animation. You can act freely for 1d4+1 rounds. Doubles the caster's mental actions. Destroy spells the contain, constrain or seal something. Kills one creature/level. As Phantasmal Killer but effects all within 30 ft. As Limited Wish but with fewer limitations. Avalanche deals 1d4 dmg/level and sweeps opponents away.

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