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Table of Contents
Topic
1. Introduction
1.1Purpose 1.2Document Conventions 1.3Intended Audience and Reading Suggestions 1.4Project Scope 1.5References 1.6Over view (From abstract)
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2. Overall Description
2.1 Product Perspective 2.2 Product Features 2.3 User Classes and Characteristics 2.4 Operating Environment 2.4.1 Software Requirements 2.4.2 Hardware Requirements With reason 2.5 Design and Implementation Constraints 2.6 User Documentation 2.7 Assumptions & Dependencies
Appendix: Glossary
1. Introduction
1.1 Purpose
This project is mainly useful for the department of defence where the missile needs to hit the target at which it is aimed at. Here the target could be an aircraft flying in the air. The objective of this project is to write software for classifying the aircrafts from other objects that are moving in the sky using artificial neural networks that perform tasks based on the process called learning. This classification is done so that the surface-to-air missiles hit the target correctly. The purpose of the project is to analyse the input and map it perfectly to the desired output. It is a logical program which is based on set of conditions on which testing is done and output is derived. The software classifies the aircrafts based on the assumptions we make. The task is locate the aircraft and differentiate it from the other moving objects such as chaffs, clouds, birds etc. Chaffs are nothing but small metal strips, thrown into the air to confuse radar.
1.5 References
http://en.wikipedia.org/wiki/PEAS http://en.wikipedia.org/wiki/Radar http://en.wikipedia.org/wiki/Sonar http://en.wikipedia.org/wiki/Sensor
Percept:
Percept is a program which maps sensors to actions. That is it converts sensors into actions.
Environment:
It is the environment in which the agent operates. They are described with the following main properties:
Actuators
Actuators are the set of devices that the agent can use to perform actions. For a computer, it can be a printer or a screen. For a mechanical robot, it can be an engine. Actuators can be speed regulator, direction navigator, fuel navigator etc.
Sensors
Sensors allow the agent to collect the percept sequence that will be used for deliberating on the next action. Examples of sensors:-Radio, Audio, Natural light frequency. Sensors can work in both visible as well as invisible environments. Sensor is usually an optical sensor such as camera.
Working of Missile
Sensor
Computer
3. Pre-launch: The Weapons Officer in charge of missile launch (in airplanes, this would be the pilot) selects a particular missile to attack the target with a push of a button. The selected missile then automatically tests ("checks") hundreds of its subsystems within milliseconds to assure their satisfactory operation. 4. Launch: After a satisfactory self-test, the missile ignites its rocket motor, which provides the force to propel the missile away from its platform. 5. Tracking: The launcher "tracking" radar continuously monitors the target, while 8
computers continuously calculate target location, direction and speed. Human judgment is involved in identification too. 6. Midcourse: During missile flight, target location, direction, and speed are continuously calculated by the launcher radar. This information is transmitted from the ship (or plane, or truck) to the missile via radar, which adjusts its course to intercept the target. 7. Homing: When the missile approaches target vicinity, it activates its own radar and searches for the target itself, so that launcher radar no longer is required. 8. Intercept (target destruction): The missile IR (Infra-Red) "seeker" determines when the target is at the optimum distance for maximum explosive effect, whereupon it sends a signal to the warhead to detonate. The explosive scatters serrated iron fragments or other destroying material in all directions. Some of these fragments are expected to impair target functioning. When that occurs, the target is a "kill".
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2. Overall Description
2.1 Product Perspective
Target product perspective is defence related product like missiles, artillery (cannons).
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3. System Features
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