Está en la página 1de 111

Table of Contents

Getting Started 9
Settings/Marker Display................................................................................... 9 Help ............................................................................................................... 10

Marker Making

10

The Marker Making Workplace...................................................................... 10 Work Area...................................................................................................... 11

Main Menu

11

File Menu ....................................................................................................... 13 Edit Menu....................................................................................................... 14 View Menu ..................................................................................................... 14 Piece Menu.................................................................................................... 15 Bundle Menu.................................................................................................. 17 Marker Menu.................................................................................................. 18 Layrule Menu ................................................................................................. 20 Tools Menu .................................................................................................... 21

Menu Functions Right Mouse Toolbox

23 24

Settings.......................................................................................................... 23 Toolbox .......................................................................................................... 24 Toolbox Functions ......................................................................................... 24 Toolbox Modifiers .......................................................................................... 25

Add a Piece Add a Bundle Delete Piece Delete Bundle Create Block Creating a Rectangular Fuse Block Manually Creating Fused Blocks Modify Block Fuse Copy Fuse Block Delete Fuse Block Delete All Fused Blocks Create Fusing Marker

26 27 27 27 28 29 29 30 30 31 31 31

Workflow for Block Fusing When Using a GERBERcutter Bundle/Unplace Bundle/Select Bundle/Flip Bundle/Reset Orientation Storage Areas File/Open File/Open Next Unmade File/Open Next Made File/Open Next File/Open Original File/Open Previous File/Save File/Save Temporary Look in Up One Level Create New Storage Area List View Details View File Name File Filter Save As MSDE for AccuMark Storage Areas Dynamic Split/Join Dynamic Split/Manual Dynamic Split/Left Dynamic Split/Right

32 33 33 33 34 34 34 35 36 36 37 37 37 37 38 38 38 38 39 39 39 39 40 43 43 43 44

Dynamic Split/Top Dynamic Split/Bottom Layrules menu in MedPro Layrules/Positional/Search Layrules/Positional/Apply Layrules/Positional/Save Named Layrules/Positional/Save Searched Layrules/Sliding/Create Layrules/Sliding/Modify Layrules/Sliding/Search Layrules/Sliding/Apply Full Length Marker/Split Marker/Copy Marker/Attach Marker/Flip on X Axis Marker/Flip/on Y Axis Marker/Flip/XY Axis Vertical Line Horizontal Line Manual Line Delete Line Annotate Line Splice/Automatic Delete /Splice Bump Lines Marry/Create

44 44 45 45 46 46 47 47 48 49 50 50 51 51 52 53 53 53 54 54 55 55 55 56 57 57 58

Marry/Modify Marry/Delete Marry/Delete All Measure/Point to Point Measure/Piece to Piece Measure/Piece to Edge Return Marry Conditions of Marriages Block Fuse Scoop Dynamic Alter Dynamic Split Measure Sliding Layrules Shrink and Stretch Icon Toolbar Configurable Toolbar Scoop Create Scoop Modify Scoop Delete Scoop Apply Scoop Build Up Scoop Build Right Scoop Build Down Scoop Build Left Unplace All

58 59 59 59 60 60 60 60 61 61 62 62 62 63 63 63 64 65 65 65 66 66 66 66 67 67 67

Unplace Small Block Buffer Return All Return Unplaced Return Bundle Working with the Toolbox Auto Slide Area Length Height X Alter Y Alter XY Alter Group Slide Butt Overlap Align Flip Rotate 45 CW 45 CCW 90 CW 90 CCW 180 ROT Tilt CW Tilt CCW

68 68 68 69 69 69 70 70 72 72 72 72 72 72 72 73 73 74 74 75 76 76 76 76 76 76 76

Variable Place Block/Buffer Split Fold Center Matching Free Rotate Global Override Toolbox Override Placed Unplaced Icons Fit Piece Float Piece Step Piece Numeric Keypad Functions Reset Tilt Center Step Float Tubular Fold/Piece Count Adjustment Getting Started Using Marker Making Using the Mouse & the Stylus Icon Menu Marker Info

76 77 77 78 78 79 79 80 80 80 80 81 81 81 81 82 82 83 83 83 84 84 84 85 85 86 87

Scroll Bar Message Line Placing Pieces in the Marker Placing Matched Pieces into a Marker Choosing Menu Commands Exit Storage Areas & Drives Dialog Boxes Lookups Layrules Marquee Selection Box Changing Settings Big Scale Zoom Refresh Display Creating Sliding Layrules Marry Marker Area Scaling Maximum Data Items Allowed Maximum Marker Length Block or Buffer Split Pieces Prompt Bar Piece count, automatic update Welcome to the AccuMark Professional Edition Settings/Piece Display Validate for InVision/AccuMatch Settings/Matching

89 89 89 90 90 90 91 91 91 92 92 93 93 93 94 94 94 94 95 95 96 96 96 97 97 98 99

Settings/Global Settings/Splice Settings/Block Fuse Import Index

100 102 103 104 107

Getting Started Settings/Marker Display


Menu Path: Edit/Settings The Marker Display section of the Settings screen contains the following functions:

Icon Menu
When the radio button for this field is selected, the icon menu will display with pieces inside it at the top of the work area. Model number, sizes ordered, bundle codes, and quantity of left and right pieces are given in the icon menu.

Piece View
When the radio button for this field is selected the pieces appear unplaced in rows just above the marker border. If the pieces are too numerous to display in this area, the display will revert to Icon Menu Mode for this marker only.

Matching Grid
If using Standard of Five Star matching on a marker with two or three grids, it may be difficult to work with all of the grid lines displayed on the screen at one time. Use this setting to toggle to three different options:

All Displays all matching grids in the marker area. Off Selecting Off turns the grid view off. Active Displays only the active matching grid in the marking area.

For example, the Matching Grid and Grid number fields work together when you want to place all Backs and Fronts with Grid 1 active, and then place all Sleeves with Grid 2 active.

Shade Zones
Choose a number from 1 to 7 from the drop down box to set the number of horizontal lines that represent shaded areas in a fabric. Shade zones are used when there is a change in the coloration in the fabric, such as a border.

Bundles By
Setting this drop down will allow you to choose to bundle by Marker, or Model. Marker - When selected multiple model markers will have unique bundle codes for each bundle.

Model When selected, bundle codes will repeat or start over for each model.

Help
Marker Making contains an extensive online help system that assists in understanding how to use the drop-down menu commands, lookup tables, icon menus and right mouse toolbox functions.

Marker Making The Marker Making Workplace


When you retrieve a marker, the marking window displays on your screen. This is where all of the work that is necessary to create a marker is done.

Icon Menu Work Area

10

Scroll Bar Prompt Bar Marker Information Dialog Box Message Line

Work Area
The work area contains the marker border. The marker border appears on the screen as a rectangle along the bottom of the screen. Use the work area to arrange the pieces before placing them in the marker. In the marker border, a target line (or goal line) is used to indicate the amount of fabric that ideally is to be used to make the marker. It displays in the marker as a dotted line. This "goal" is defined in the Order Editor and is based on historical information about that style or a similar type of marker. This optional setting can be target length or target utilization. Target length is the maximum length you want the marker to be once all the pieces have been placed. Target utilization is the percent of usage for the amount of material. In other words, how well did you make use of the area of the marker when placing the pieces. The target line remains and a second dotted line shows the last length of the marker when it was stored. TU/CU represents marker utilization. Toggle the field to display either CU or TU. CU represents the current marker utilization. This is the area of placed pieces compared to the total area of the marker. TU displays the total marker utilization. This is the area of ordered pieces compared to the total area of the marker.

Main Menu
When you first access Marker Making, the Main Menu Bar displays at the top of the screen. There are 9 drop-down menus with commands that allow you to access options and features in the AccuMark Professional Edition program.
Note: Depending on how your system is configured and what options were purchased, some of the functions found in the online help may not be available.

Menu
File

Use Command To
Open, Open Next Unmade, Open Next Made, Open Next, Open Previous, Open Original, Import, Default Import Area, Save, Save As, Save Temporary, Print, Exit. Overlap Amoung, Tilt Amount, Settings Next Icon Page, Zoom, Full Scale, Big Scale, Refresh Display, Toolbox, Marker Info. Preferences Add Piece, Delete Piece, Return, Unplace, Marry, Block, Buffer, Dynamic Split, Dynamic Alteration.

Edit View Piece

11

Bundle Marker

Add, Delete, Return, Unplace, Flip, Select, Reset Orientation. Return All Pieces, Copy, Attach, Split, Flip, Settings/Splice, Material Attributes.

Layrules Positional, Sliding Tools Help Scoop, Bump Line, Block Fuse, Measure. Provides a quick reference for questions you may have about using AccuMark marker making. Also provides information about AccuMark Help.

12

File Menu

Commands in the File menu are used to open as well as save markers. A range of opening options allow you to streamline your work. You can send items to the printer or plotter, as well as saving your work. The exit option allows you to exit the program.

Open Select open to open a marker. Open Next Unmade Once you have opened a marker with the Open command, Open Next Unmade will display the next unmade marker in the storage area. Open Next Made Choose Open Next Unmade to display the next made marker in the storage area. Open Next Use this command to display the next marker in the storage area, regardless of its current status. Open Previous Select Open Previous to display the marker in the storage area that appears before the one currently being viewed. Open Original If you are making changes to a marker and you do not want to save them, you can select this command to retrieve the last saved version of the marker into the work area. Import Select Import to bring data from MicroMark to be converted into an AccuMark Marker. Default Import Area Choose a preferred storage area where the newly imported AccuMark Marker will be stored. Save Save the current marker Save As Save the current marker under a new name. The original is not changed. Save Temporary Save the marker in a pre-production status of "Needs Approval". Print Choose Print to print the work area. Exit Exit the program

13

Edit Menu

Overlap Amount - Use this function to place a portion of a piece over a portion of another piece, to place a portion of a piece over the edge of a marker, or to put a measured gap between two pieces. Tilt Amount Choose Tilt Amount to enter the amount of tilt selected pieces will be allowed in clockwise or counterclockwise movement. Settings Selecting Settings will display a window that will allow you to customize your work environment. You can indicate how you want pieces to display, as well as determine settings for splice, matching and block fuse measurements.

View Menu

Next Icon Page Use this command to display the next page of icons as noted in the Marker Info dialog box on the far right side of the screen (1/2) on the Piece Icon Page Button. Zoom Use this command to enlarge a portion of the work area for closer viewing. Full Length Use this command to reduce the image of your pieces so the entire marker displays on the screen. Select Full Length again to return the marker to normal size. Big Scale Use this command to enlarge the view of the marker area on your screen. This command acts like a toggle switch. Select it once to enlarge the marker. Select it again to return the marker to normal size.

14

Refresh Display When moving pieces on the screen while making markers, something known as "ghosting" may occur. This is residue from moved pieces that shows up as small particles on the screen. To remove these traces, select Refresh Display. Toolbox The Toolbox functions allow manipulation of the pieces being placed in the marker area, by clicking the right mouse button. Toolbox selections include such functions as flip, rotate, and split, among others available. The selected function is displayed in the "TB" field in the Marker Info dialog box. The function remains active on the right mouse button until another function is selected, regardless of whether the toolbox toolbar is displayed or not Marker Info The Marker Info dialog box displays information on the current marker. Some of this information does not display until a specific function is activated. Other information continually changes (is updated) as the marker is made. Preferences Selecting preferences allows you to determine notation of Metric or Imperial, and precision of decimal places used in numeric entries.

Piece Menu
Use the commands in this menu to manipulate pieces that are placed in the marker. You can unplace pieces, modify the perimeter area of pieces set up for dynamic blocking, and add space around pieces set up for dynamic buffering. Certain commands in this menu apply only to "small" pieces. Small pieces are those that do not have an M (major piece) assigned to them in the Piece Options field on the Order Entry, Lay Limits Form.

Add Piece Use Add Piece to add pieces to a marker if the model and the order allow for it. The maximum number of pieces in a marker is 5,000.

Delete Piece Delete Piece allows you to select added pieces you want to delete from the marker. Ordered pieces can not be deleted.

15

Return All Use this command to send all pieces in the work area (placed and unplaced) back to their original orientation in the icon menu. Matching edits are removed. Return Unplaced Use this command to send all unplaced pieces in the marker back to their original orientation in the icon menu. Matching edits are removed.

Unplace All - Use this command to change the status of all pieces currently placed in the marker. This unplaces the pieces without affecting their position in the marker.

Unplace Small - Use this command to change the status of all small pieces currently placed in the marker.

Marry Create Use this command to create a marriage between placed, unplaced, or a combination of both types of pieces in the marker.

16

Marry Modify Use this command to add or delete pieces from a marriage. Marry - Delete Use this command to dissolve a marriage in the marker so that you can move pieces individually. Marry Delete All Use this command to dissolve all marriages from the marker, at one time.

Bundle Menu

Bundles are groups of pieces that make up one complete garment or item. For example, all the pieces for one size 12 jacket would be one bundle in the icon menu. If you choose Select Bundle and selected size 12, one complete garment is moved out of the icon menu and displays in the work area. The maximum number of bundles is 500. The commands in this menu are used to manipulate bundles that are in the icon menu or already placed in the marker.

Add - Use this function to retrieve an additional bundle during marker making.

Delete - Use this Delete to remove a bundle from the marker that was added using the Add a Bundle command.

Return Use this command to send all pieces in a specific bundle in the marker back to their original orientation in the Icon menu. Matching edits are removed.

Unplace Use this command to send all unplaced bundles in the marker back to their original orientation in the icon menu.

Flip Use this command to turn a bundle, placed in a marker, horizontally and then vertically (about the X and Y axes).

17

Select Use this command to bring an entire bundle of pieces down from the icon menu and display them, unplaced, in the work area

Reset Orientation - Use this command to return all the pieces, in a bundle that has been flipped, to their original orientation.

Marker Menu

Use the commands in this menu to maneuver pieces when making a marker. You can split, copy, attach, flip, and add splice marks pieces in the marker. Flipping a marker allows you to turn the entire marker about the X and Y axes. Markers can be split without affecting the placement of already place pieces. Adding splice marks identifies where the fabric must overlap when the end of a roll or

Return All Pieces Return all pieces of a marker to the icon menu to begin a marker over.

Copy - Use this function to copy the piece placement of a similar marker to the current marker.

Attach Combine up to 99 markers, totaling 5000 pieces. Markers must have the same matching types, and have the same lay limits, as well as being the same width.

Split Use split to move a group of pieces in a marker, for example, to insert additional pieces into the center of a marker.

Flip Use the Flip function to turn the entire marker (and all pieces in it) horizontally (Flip On X Axis), vertically (Flip On Y Axis), or horizontally and vertically (Flip on X,Y Axis).

18

Splice Splice marks identify where the fabric must overlap when the end of a roll is reached or a fault in the fabric occurs. Splice marks are read in the direction in which the fabric is spread. The first part of the splice mark (the beginning of the bow tie) must be covered by the new roll of fabric. The second part of the splice mark (the end of the bow tie) must be covered by the original roll. Splice marks may be generated automatically by the system, based on values in Settings, and may also be deleted by using this function. Generate Splice will generate splices for the whole marker. Delete Splice will allow the user to delete one splice at a time from the marker.

Material Attributes Use the Material Attributes function to change the marker width from 0.02 to 1000.00. Plaid and Stripe repeat and offset values may be changed here as well. The values for repeat may be entered from 0.00 to 999.99, and from 99.99 to 999.99 for Offsets.

19

Layrule Menu

Use the commands in this menu to create, edit, and store positional and sliding layrules. Layrules enable AccuMark to reconstruct previously made markers. AccuMark has two types of layrules: Positional and Sliding. Positional layrules store the original position of each piece in a marker. Sliding layrules record the sliding movement of pieces as they are placed into a marker.. The purpose of sliding layrules is to build new markers based on: The placement of pieces in previous markers The direction and defree of sliding referred to as vector history. This is the angle at which each place was placed into the marker. The sequence of placement into the marker.

Positional Select Positional Layrules to store the original position of each piece in a marker, to enable AccuMark to reconstuct previously made markers during order processing or marker making. Positional Search Use Positional/Search to specify a Layrule Search Parameter Table for a Positional Layrule to apply to the displayed marker. Positional Apply Reconstruct a marker based on a specific Layrule Positional Save Named Save a Layrule of the displayed marker. Positional Save Searched Use Positional Save Searched to save a layrule based on a specified Layrule Search Parameter Table name. Sliding Sliding layrules record the movement of pieces as they are placed into a marker. New markers can be built based on the placement of pieces in previous markers, the direction and degree of sliding, and the sequence of placement. Sliding Create Create will record the position of pieces as they are slid into the marker. Sliding Modify Use this function to make a change to an existing Sliding Layrule. Sliding Search Select the Layrule Search Parameter Table for specifying the a Layrule Search Parameter Table for a Sliding Layrule to apply to the displayed marker. Sliding Apply Use this function to construct a marker based on a specific Layrule..

20

Tools Menu
The tool menu provides methods to make work easier.

Scoop - The Scoop functions are used to select certain pieces from the icon menu and place them in a marker in a specific order. The system remembers the sizes selected and the order and placement of each one. The system then can automatically bring down the groups as created. Scoop Create - Use this command to automatically place pieces in the marker according to user defined positioning Scoop Modify - Use this command to make changes to the defined sequence of pieces in the scoop. Scoop Delete - Use this command to delete an existing scoop. Scoop Apply - Use this command to place a scoop into a marker. You cannot apply another scoop until the first one is placed. The pieces will be unplaced and married. They will remain married until you choose Scoop/Apply again. Scoop Build Up - Use this command once a scoop is established to create scoops in an upward direction in the marker. Scoop Build Right - Use this command once a scoop is established to create scoops in a right direction in the marker. Scoop Build Down - Use this command once a scoop is established to create scoops in a downward direction in the marker. Scoop Build Left Use this command once a scoop is established to create scoops in a left direction in the marker

21

Bump Line Lines can be used to slide or butt pieces against, and may be added interactively. These lines can be either vertical, or horizontal. Information can then be plotted on these lines. Bump line Vertical - Use this command to create a vertical line across the width of the marker. Annotation can then be added to the line Bump Line Horizontal - Use this command to create a horizontal line through the entire length of the marker. Bump Line Manual - Use this command to create either a horizontal or vertical line through a selected portion of the marker. The difference between this command and the Vertical and Horizontal commands, is that you define where the beginning and the end of the lines will be placed. Bump Line Annotate - Use this command to add annotation, such as ply height or shade zone information, to a bump line. You can enter up to 20 characters. Bump Line Delete Use this command to delete a bump line. If you have attached an annotation to the line, it is also deleted. If the line unplaced pieces, you will need to replace the pieces after the line is deleted.

Block Fuse
Block Fuse Create - Blocking creates a zone around a piece, and it is often used when critical pieces (such as collars or lapels) will be die cut. It is also used when pieces in matched markers are cut, restacked, and cut again. Use this command to make up the block for fusing.

22

Block Fuse Modify - Use this command to modify a fused block. The modifications can include changing the perimeter type (rectangular or manual), adding pieces, or removing pieces from the block. Block Fuse Copy - This command allows blocks to be copied from a shell marker to a fusible marker. The system creates another fusible block, identical to the first. This only works, however, if the pieces required are available or if you have allowed the system to add the pieces required to create the block. Block Fuse Delete - Use this command to delete previously generated blocks. Block Fuse Delete All - Use this command to delete all previously generated blocks in the marker. Block Fuse Create Fusing Marker - Use this command to copy the blocked groups, defined in the shell marker using the Create Block command, to the fusing marker.

Measure Measure Piece to Piece - Use this function to measure the distance between two pieces in the marker/workspace. Measure Piece to Edge - Use this function to measure the distance from a piece to a selected border line on the perimeter. Measure Point to Point - Use this function to measure the distance between two points on the marker/workspace.

Menu Functions Settings


Selecting Settings from the Edit menu on Main Menu bar in Marker Making displays a window that allows you to customize your work environment. You can indicate how you want pieces to display and determine settings for splice, matching, and block fuse measurements. The selection areas within the setting display include: Settings/Global, Piece Display, Matching, Marker Display, Splice, and Block Fuse.

23

Right Mouse Toolbox Toolbox

Any time you retrieve a marker, you can display an additional list of functions contained in what was formerly known as the Right MouseToolbox. This floating toolbar gives you access to many useful commands quickly and easily, To view the Toolbox select View, Toolbox from the menu bar. You can also access the toolbox from the marker info dialog box by clicking the TB button, or by pressing the toolbox icon on the toolbar. The Toolbox is divided into two sections: Functions and Modifiers.

Toolbox Functions

Menu Path: View/Right Mouse Toolbox, View Toolbox Icon, or toggle the RM button on the Marker Info dialog box.

The Toolbox functions allow you to manipulate the pieces being placed in the marker area, by assigning the function to the right mouse button. The selected function is displayed in the "TB" field in the Marker Info dialog box. The function remains active on the right mouse button until another function is selected, regardless of whether the toolbox toolbar is displayed or not..

Auto Slide and Rotate have a solid arrow to the right of the icons When you click on either of these, additional features display that can be used to further control how the function is applied to pieces.

24

Several keys are available through the Toolbox, or by accessing the numeric keypad. The keypad keys allow access to rotate, flip, fit, slide, and center pieces in the marker. NOTE: the keypad NumLock must be off to access these functions. To apply a function to a piece All functions are applied to a piece using the right mouse button. This leaves the left mouse button available for sliding pieces into the marker. Special keys are available on the numeric keypad. Highlight the piece with your cursor, and select the functions from the keypad. To apply an active toolbar function to a group of a pieces, use the marquee selection box. If a piece is not completely surrounded by the marquee selection box, the system does not recognize it as part of the group. NOTE: Marquee selection may only be made when using the toolbox functions, not the keypad functions.

Toolbox Modifiers

The Toolbox Modifiers allow you to set the selection environment. When the modifiers are active, pieces that fall into that status are available for selection for the Right Mouse function.

Toolbox Modifiers

Free Rotate Allows the "sliding" or "butting" of a piece to automatically rotate up to the maximum allowable tilt limit when placed along the selvage or another piece. This modifier will help provide a tighter fit between pieces or the fabric selvage.

Settings/Global Override Use this modifier to override restrictions and limitations specified in the Order Entry Lay Limits Form. This setting remains on until it is selected again. All overrides should be used with caution. Overrides are recorded and will appear in marker reports.

Toolbox Override Use this modifier to override restrictions and limitations specified in the Lay Limits Form on one piece only. This setting remains on until a slide operation is performed or another function is chosen. All overrides should be used with caution. Overrides are recorded and will appear in marker reports. The following modifiers are used only during Marquee select. (whether choice is in toolbox, or menu function).

25

Placed When active, placed pieces may be selected and manipulated with the Right Mouse function.

Unplaced When active, unplaced pieces may be selected, and manipulated with the Right Mouse function

Icons When active, pieces remaining in the icon menu may be selected and manipulated with the Right Mouse function.

Add a Piece
Use this command to add a piece during marker making. The Add PC command is found in the Model Form must be checked to be activated for the piece you want to add. In addition, the Add PC/BD field in the Order Form must also be set to checked. Note: Only those pieces and sizes that currently exist in the marker can be added. TO ADD A PIECE 1. From the Piece menu, choose Add Piece. 2. Select the piece you want added to the marker. The piece can be in the marker, the work area, or the icon menu. The piece displays as unplaced in the work area above the marker. It is assigned the next available bundle code and brackets display around the bundle code and the size. 3. You may continue to select pieces from the marker, work area, or icon menu until you have selected all that you want to use. 4. Click the OK button on the Add Piece dialog box to continue. TO PLACE PIECES Position the cursor on any number appearing below an icon. The number highlights. 1. Click the number. The system displays a dashed outline of that piece in the work area. If the Annotation field in Settings is set to the default, the size and bundle code will display within the outline. 2. Move the mouse and the piece moves with it. To place the piece in the marker border, hold down the left mouse button (or stylus pen tip) and move the cursor toward the marker. The system draw a line, called a vector, in the same direction as the cursor is moved. When you release the button, the piece follows the path determined by the vector. The piece slides until it contacts the border of the marker, or another piece perimeter. If the targeted location is acceptable, the system places the piece and the dashed outline is replaced by a solid color. If the location is not acceptable, the piece blinks on the screen. This indicates that, for some reason, the placement of the piece is invalid.

26

3.

You may also select a group of pieces for selection by drawing a marquee selection box around them. Place the cursor in one corner near the pieces you want to select. Click and drag the right mouse button or pen cursor diagonally across the pieces and release. One piece will follow the cursor. Draw a vector with the mouse to one corner of the marker border, and release the mouse. The pieces selected will place in the marker.
Note: The Right Mouse Toolbox must be set to autoslide to use the Marquee selection.

Add a Bundle
Menu Path: Bundle/Add

Use this command to retrieve an additional bundle during marker making. The Add PC/BD field in the Model Form must be checked to be activated for all pieces in the model. In addition, the Add PC/BD field in the Order Form must also be checked.
Note: Bundles added using this command are not returned to the icon menu if you use any of the Return menu commands. The added bundle remains in the work area above the marker border.

TO ADD A BUNDLE 1. From the Bundle menu, choose Add. 2. Select one of the pieces in the bundle that you want to add to the marker. All pieces corresponding to that bundle are added and display as unplaced in the work area above the marker. This bundle is assigned the next available bundle code and brackets display around the bundle code and size of each piece. The marker annotation will output on all added pieces in the added bundle. 3. Click OK on the Add bundle dialog box to close the function.

Delete Piece
Use this command to remove a piece from the marker that was added using the Add a Piece, or Add a Bundle command.
Note: If you choose Delete Piece for any piece that was ordered (but not added), or prior to adding a piece, an error message will displays. The system cannot delete the piece because none have been added.

To delete a piece 1. From the Piece menu, choose Delete Piece. 2. Select the piece that is to be deleted. The piece is removed from the work area. 3. Click OK on the Delete Piece dialog box to close the function.

Delete Bundle

27

Menu Path: Bundle/Delete Use this command to remove a bundle from the marker that was added using the Add a Bundle command.
Note: If you choose Delete Bundle for any bundle that was ordered (but not added), or prior to adding a bundle, an error message displays. The system cannot delete the bundle because none have been added.

To delete a bundle 1. From the Bundle menu, choose Delete. 2. Select any piece that is in the bundle that you want to delete. All the associated pieces in that bundle are removed from the work area. 3. Click OK on the Delete Bundle dialog box to close the function.

Create Block

Menu Path: Tools/Block Fuse/Create

Use Block Fuse to create blocks in a shell marker and copy them to a fusing marker. Block Fusing is a cutting method commonly used when the fusing of materials is required, such as for collars and facings. Pieces are cut from shell and fusible fabrics in single blocks, which are then bonded together and cut into individual pieces. For example, a shell marker and a fusing marker are created. The parts to be fused are blocked in the shell marker and then copied to the fusing marker. Shell and fusible markers can be ordered at the same time using the Order Form. The shell marker includes all the pieces of the garment. The fusing marker includes the fusible pieces from the shell marker.

Use this command to make up the block for fusing. You have the option of creating either a rectangular perimeter or custom shaped perimeter around pieces. The block fuse amount specified in Preferences will be applied to the perimeter surrounding the selected pieces.

28

Creating a Rectangular Fuse Block


To make a rectangular shell marker 1. Select Edit, Settings from the menu bar.. In the Block Fuse section, set Block Notch to On if you wish to use the Block Notch for placement and save the setting. 2. From the Menu Bar, select Tools and then Block Fuse> Create. 3. Select the pieces (placed or unplaced) that are to be included in the block. Click Rectangle on the Block Fuse dialog box, and the system automatically creates the block. 4. Place the block in the marker. If you need additional blocks, repeat the steps 3 and 4. 5. Store the shell marker. 6. From the Menu Bar select Tools and then Block Fuse> Create Fusing Marker. The lookup box displays. Select the name of the fuse marker specified in the shell order. Select Open to accept or click on the scroll bar to select another fuse marker from the lookup. The pieces ordered for the fusing marker are automatically grouped together in the same way as they are grouped in the shell marker. The same piece and size combinations are used for each group. If any extra size combinations or additional pieces were ordered from the fusing marker, those pieces are left above the marker border or in the icon menu. 7. The fuse marker is opened and the blocks with the reduced perimeter display, unplaced, in the work area. Place the blocks in the fusible marker. 8. Store the fuse marker.

Manually Creating Fused Blocks


Selecting the manual option from Create Blocks allows you to create custom shaped blocking around pieces. This method allows for better utilization of materials when creating a fusible marker. To create a custom shaped block 1. From the Tools Menu, select Block Fuse> Create. 2. Select the pieces (placed or unplaced) that are to be included in the block. Click the Manual button on the block fuse dialog box. 3. Outline the block shape by clicking around the perimeter of the pieces. The first perimeter point is the op stop. You cannot digitize a line that cuts into a piece or create a perimeter that crosses over itself. When you reach the beginning point again, the system automatically creates a fusible block in the shape you define. To automatically close the perimeter, double click on the same location. If the manually created perimeter does not surround all the pieces selected for the block, the following error message display, "Perimeter Does Not Surround All Pieces, Fuse Block Deleted." 4. Place the block back in the marker. If you need additional blocks, repeat steps 2 and 3. 5. Store the shell marker. 6. From the Tools Menu select Block Fuse> Create Fuse. The lookup box displays. Select the name of the fuse marker. Click Open to view the marker. The pieces ordered for the fusing marker are automatically grouped together in the same way as they are grouped in the shell marker. The same piece and size combinations are used for each group. If any extra size combinations or additional pieces were ordered from the fusing marker, those pieces are left above the marker border or in the icon menu. 7. Store the fuse marker.

29

Modify Block Fuse


Menu Path: Tools/Block Fuse/Modify Use this command to modify a fused block. The modifications can include changing the perimeter type (rectangular or manual), adding pieces, or removing pieces from the block. To modify a fuse block 1. From the Tools Menu select Block Fuse >Modify. 2. Select the fused block to edit. 3. Select the pieces that you want to either add to or remove from the fused block. 4. Select either a Manual or Rectangular perimeter type. 5. Place the block in the marker. If you need edit additional blocks, repeat steps 2 and 3. 5. Store the marker. 6. With the shell marker still open, select Tools>Block Fuse> Create Fusing Marker. Place the block (or blocks) in the fusible marker and store this marker (the shell marker). 7. Store the fuse marker.

Copy Fuse Block


Menu Path: Tools/Block Fuse/Copy When you choose Copy from the Tools, Block Fusing menu, the system creates another fusible block, identical to the first. This only works, however, if the pieces required are available or if you have allowed the system to add the pieces required to create the block. To copy a block 1. From the Tools menu, select Block Fuse and choose Copy. 2. Select the fused block to copy. It may be helpful to use the Zoom command to enlarge the area in the marker. An identical copy of the block is created. You can then move the block to a new location on the marker or in the work area. 3. Click OK in the OK/Cancel box to exit the function, or choose Cancel to abort.

30

Delete Fuse Block

Menu Path: Tools/Block Fuse/Delete Use this command to delete previously generated blocks. To delete a fused block 1. From the Tools menu, select Block Fuse and choose Delete. 2. Select the block to delete. As you click each fused block, the fuse perimeter is removed. If you selected a piece with a rectangular block fuse around it, the piece displays in its original shape. 3. Click OK in the OK/Cancel box to exit the function, or choose Cancel to abort .

Delete All Fused Blocks


Menu Path: Tools/Block Fuse/Delete All Use this command to delete all previously generated blocks in the marker. To delete all fused blocks 1. From theTools menu, select Block Fuse and choose Delete All. All blocks will be deleted.

Create Fusing Marker


Menu Path: Tools/Block Fuse/Create Fusing Marker Use this command to copy the blocked groups, defined in the shell marker using the Create Block command, to the fusing marker. When the fusing marker is generated, the blocking amount can be less than the Block Fuse Amount. This is defined by the amount specified in the Reduce Fuse Amount field in the User Environment parameter table. To create a fusing marker 1. From the Tools menu, choose Block Fuse, and Create Fusing Marker. 2. The Lookup dialog box will appear. Select the Fusing Marker name, and click Open. 3. The Fusing Marker will be created.

31

Workflow for Block Fusing When Using a GERBERcutter


1. 2. Order and process both the shell marker and fusing marker. Make the shell marker. Use Tools>Block Fuse>Create, and select Rectangle or Manual to block the pieces that will be fused. Place the blocks in with other pieces to obtain macimum utilization and then store the marker. Note: You can create a finish cut marker from a shell marker by unplacing all pieces, replacing only the fusible blocks along the bottom of the marker, and storing the marker under a different name. Make the fusing marker. Use Tools>Block Fuse>Create Fusing Marker to generate the fusing marker from the shell marker. Only the fusing blocks should be placed in this marker. You can make a more efficient marker by using the Tools> Block Fuse>Copy function to duplicate the fusing blocks. If you do this, however, you may need to store the fusing marker twice under two different names. The first would be for the marker that contains the copied blocks that will be used to cut the fusible blocks; the second would be used to do the finish cut of the fused parts (unless the shell marker has been stored under a different name, containing the blocks only (as indicated in the Note in Step 2). Plot the shell marker (mandatory) and the fusing marker (optional). Generate cut data for the shell marker and then cut the shell marker. Be certain to reference the Cutter Parameter Table that has Cut Net Parts set to No. The plotted marker must remain with the blocks through the fusing operation; this plot is uded to identify the block being cut in step 10. Generate cut data for the fusing block and then cut the fusing marker. Again, be certain to reference the Cutter Parameter Table that has Cut Net Parts set to No. Fuse the shell and fusing blocks together. Stack the fused blocks on the GERBERcutter again. Take the shell marker plot (created in step 4 above) and place it on each block on the GERBERcutter.

3.

4. 5.

6.

7. 8. 9.

10. Generate the finish cut data and cut the fusing marker again. This time, be certain to reference the Cutter Parameter Table that has Cut Net Parts set to Yes. The GERBERcutter will stop at the starting point of each block and display a message identifying he block number about to be cut. Note: Foam Rubber can be used to stabilize smaller blocks for cutting.

32

Bundle/Unplace
Menu Path: Bundle/Unplaced Use this command to reposition an entire bundle from the marker to the work area. The bundle must have already been placed into the marker. An unplaced piece positioned in the marker is not eligible for plotting, cutting, and will not be calculated in the area, length or efficiency of the marker. To unplace a bundle 1. From the Bundle menu, choose Bundle. 2. Select one of the pieces that are in the bundle that you want to reposition (unplace). All the pieces that make up that bundle are outlined in a dotted line. 3. If pieces were married, they are removed from the marriage.

Bundle/Select
Use this command to bring an entire bundle of pieces down from the icon menu and display them, unplaced, in the work area. You can work with an entire bundle at once instead of bringing each piece out of the icon menu at a time. To retrieve a bundle 1. From the Bundle menu, choose Select. 2. Select the bundle in the icon menu that you want to retrieve. All of the pieces in the icon menu, corresponding to that bundle, display in the work area. 3. Press Cancel to abort the function.

Bundle/Flip
Use this command to turn a bundle, placed in a marker, horizontally and then vertically (about the X and Y axes). To flip a bundle in a marker 1. From the Bundle menu, choose Flip Bundle. 2. Select any piece in the marker that is part of the bundle that you want to flip. The system flips and unplaces all the pieces in the bundle. If any piece in the bundle is married, the marriage is dissolved.

33

Bundle/Reset Orientation
Use this command to return all the pieces, in a bundle that has been flipped, to their original orientation. To return pieces to reset orientation 1. From the Bundle menu, choose Reset Orientation. 2. Select any piece in the marker that is part of the bundle that you want returned to its originally ordered orientation. The system returns each piece to the ordered orientation, and leaves them unplaced in the marker. If any piece in the bundle is married, the marriage is dissolved. 3. Press OK or Cancel to abort the function.

Storage Areas
You organize and save information in Storage Areas, which are user-defined workspaces. Using multiple storage areas allows you to organize your work, and locate information quickly. Storage areas are the locations where you save and organize pieces, markers, and other information. To create a storage area 1. In AccuMark Explorer, select the drive you want to create the Storage Area on. This drive may be local, or a mapped network drive. 2. Select File, new and storage area to create a new storage area. 3. The new storage area dialog box will appear. It will give a message "Create a new storage area in (selected drive) on My Computer. 4. Enter the name you choose for the storage area in the entry field, and click OK. A new storage area will appear in the list of the selected drive on AccuMark Explorer.

File/Open
Once you order and process a marker in Order Entry, you are ready to retrieve that information and begin marker making. Use this command to open a marker in the requested storage area. You can only select one marker at a time.

34

The screen may be displayed in List View, which provides a simple list of the file names, or in Details view, which provides the file name, size, type, modified date, and status. To retrieve a marker 1. From the File menu, choose File/Open. The Lookup dialog box will display, listing the markers in the storage area last accessed. Change the storage area in the dialog box if needed in the Look In area field. 2. Under File Name enter the name of the marker you want to open, or select a marker from the look up screen by double clicking on the marker name. The marker may also be opened by double clicking on the name, and clicking the Open button. . The marker displays in the window. If the marker was previously saved, the pieces are automatically placed in the marker as they were when saved. Otherwise, the pieces display in the Icon menu and the marker is empty.

File/Open Next Unmade


Use this command to open the next unmade marker in the storage area. You must have previously opened a marker with the File/Open command before using this function. This function gets the next unmade marker available in the lookup menu after the one you are working on is completed. The system searches alphanumerically through the available markers in the current storage area. The marker status in the Lookup dialog box will read either Needs Approval or Unmade

35

To open the next unmade marker When you are ready to bring up the next unmade marker, choose File/Open Next Unmade from the File menu. The next unmade marker in the storage area displays in the icon menu, replacing the one that was open.

File/Open Next Made


Use this command to open the next made marker in the storage area. You must have previously opened a marker using the File/Open command before this command is available. The marker status in the Lookup dialog box will read either Made or Partial The system searches alphanumerically through the available markers in the current storage area, and displays the next made marker. To open the next made marker When you are ready to bring up the next marker, choose File/Open Next Made from the File menu. The next made marker in the storage area displays in the work area, replacing the one that was open.

File/Open Next
Use this command to open the next marker in the storage area, regardless of its current status (made, needs approval,partial, or unmade). You must have previously opened a marker using the File/Open command before this command is available. When the last marker in the list has been accessed, selecting this command again brings up the File/Open dialog box. You can select the file you want directly from the file list. To retrieve the next marker Once you display a marker using the File/Open command, select File/Open Next from the File menu to bring up the next marker. Depending on the status of the marker, pieces display in one of the following ways: Partial markers - pieces display in either the the icon menu, in the marker, or in the work area. Made markers - pieces display in the marker area. Unmade markers - pieces display in the icon menu. Needs Approval pieces display anywhere.

36

File/Open Original
Use this function to open the last saved version of the currently displayed marker. For example; if you are making changes to a marker and you do not want to save them, you can select this command to retrieve the last saved version of the marker into the work area. The marker then displays as it did when you originally retrieved it.

File/Open Previous
Use this command to retrieve the marker that is listed in the Storage area lookup before the one you are currently working on. Depending upon the sort order of the Storage area lookup, the previous marker displays. If you are already working on the first marker in the Storage area lookup, the File/Open dialog box displays and you are prompted to select the name of the marker.

File/Save
Save allows you to save the marker you are working on under the same name. To save a marker Select File/Save from the menu bar. If all pieces are not placed, you will be asked whether or not to save. Markers that do not have all pieces placed, but are saved will have the status "Partial". Markers saved with all pieces placed will have the status "Made". Markers saved with no pieces placed will have a status of "Unmade". Unmade markers cannot be plotted or cut. The Unmade will appear only on newly ordered markers.
NOTE: you will not be prompted for a new file name. The marker will be saved in its present condition under the same name.

File/Save Temporary
Use this command to quickly save a marker. If updating an existing marker, and you do not want to save it under a different name, use this command to skip over the prompts that ask you to define the device, storage area, and name. Use caution when using this command so that you dont overwrite a marker by mistake. The system displays the message, "MARKER STORED" if layrules are not being used. If layrules are being used, a message confirms the storage of activated layrules.

Save Temporary saves the current marker in its present condition. The status of the marker will be set to "Needs Approval". The marker can not be cut or plotted until it is stored using the Save or Save As function, and the status is set as "Made" or "Partial".

37

This status is important if you use the Batch Processing or AccuPlanner programs, since both programs need to distinguish between markers that are ready for production and those that are not.

You can see a listing of all the markers in the current storage area that have this status assigned to them. Choose the File/Open command from the File menu. Scroll over in the lookup Data List Field to view the Status. If you try to plot the marker, an error message displays telling you that it cannot process the marker prior to approval.

Look in

Select the drive where your Storage area is located to view items in that location.

Up One Level
Open a File one level above the previous file opened.

Create New Storage Area


Quickly create a new storage area.

List View
The Open Dialog List View allows the user to view all files listed in alphabetic order.

38

Details View
The Open Dialog Details View allows viewing of files listed with Name, Size, Type, Date Modified, and Status.

File Name

In the Open Dialog box, enter the file name to be opened.

File Filter

In the Open Dialog box check the File Filter Lookup, and type the name of the marker or use a DOS wildcard (*?) to create a partial list. Example: A19* will provide a list of all markers that begin with A19.

Save As

Use this command in the file menu to save the current marker under a new name. The original marker is not changed. To use the Save As command 1. From the File menu, choose Save As. 2. In the Save As dialog box, choose the storage area where the file is to be saved. 3. Enter a new, name for the marker to be saved. The marker may also be saved under an existing marker name, if this marker is to be over-written. 4. Click save.

39

MSDE for AccuMark Storage Areas


MSDE for AccuMark provides access to SQL database storage areas.

Install and Setup of MSDE for AccuMark Storage Areas


Install MSDE A copy of MSDE will be provided by GT. Insert the appropriate media with MSDE to start the install. Once the install process has started, it should continue to install without prompts. It may prompt for a reboot after the install has completed, or the computer will need to be restarted to start the service ( a reboot is necessary in order to see a server icon in the system tray).

Verify Service is Running Usually be default, the MSSQL-type service is set to an Automatic Startup type (automatically start up when the system starts up). To check this, or to change the settings, use the server icon in the system tray. Check to verify that the service is running by right-clicking on the server icon.

The server icon can also be used to start and stop service. Stop the service only if the new AccuMark database service is not going to be used.

Configuring an MSDE for AccuMark Storage Areas Create a definition fo ta local machine to use SQL storage areas. Use the server icon to view the name of the service (which usually takes on the computer name). This is the name that will be used in configuring a device and storage area for the AccuMark.

Configure a device and storage area by selecting the AccuMark Utilities application. Select from the menu, Configuration, SQL Support. A dialog box for entering the device, SQL name and an optional path will appear.

40

Using any Device slot, enter the name of the MSDE for AccuMark Server that is running on your computer (Hing: copy and paste the name from the service icon in the system tray).

By default, the data files needed for the SQL databases (.mdf, .ldf) will be created in a "Data" subdirectory where MSDE was installed. MSDE by default installs onto the drive where the operating system exists. This optional path could be used for example, when there is not enough room on the operating system drive and there is a second drive with disk space available.

To change the location of the database files, enter a full path (including the drive letter) of the desired directory into the Server Path text field. The directory must already exist, and on Windows XP systems, the user must have full access permission to this directory.

Select the Test button to verify the connection. The test will validate the SQL name, test to see if there are adequate permissions to access the databases, and validate the Server Path is the one entered. When the test is completed, the system will display a summary of errors encountered, or successes.

Select OK. This will complete the setup and issues a SQL refresh so that the AccuMark applications can see the new connection.

Connecting to other computers

41

Connections to other computers in a workgroup that are also running the MSDE for AccuMark service are possible. Simply enter the name of the desired service in one of the other Device Name SQL Name slots. A physical/network connection to that machine is needed. Permissions must be granted to access those servers that have NT and SQL permissions to access the MSDE for AccuMark databases on those machines.

A system does not need to have MSDE installed in order to access other systems that have SQL storage areas. It only needs the connection information set up.

Creating an MSDE for AccuMark Storage Area Once the Configuration is completed, create a MSDE for AccuMark storage area (the AccuMark Explorer may need to be closed and re-opened to read the new device, or select View, Refresh)

Select a Device in the All Folders Window. Select File, New, Storage Area. A dialog box will display that is similar to the standard one used to create a storage area.

Enter a name for the storage area, and select OK. Data can now be created in the same manner as for existing AccuMark storage areas, including copying data to and from existing locations. The only difference is that AccuMark databases use letters as device names and the MSDE for AccuMark databases use numbers 0 through 9 as device names.

42

Dynamic Split/Join
Use this command to combine two pieces that were split using one of the other commands in the Piece/Dynamic Split menu.
Note: You must join a piece in the reverse order it was split. If you dont, the system will display the error message, "Join the other half of piece first." Repeat the procedure, making sure you are selecting the pieces in reverse order.

To join a split piece 1. From the Piece Split menu, choose Join. 2. Select the first piece you want to join. The system automatically combines this piece with its other section. Continue to join split pieces, or press OK on the dialog box to end the function. You may press cancel to abort the function.

Dynamic Split/Manual
Use this command to manually select where you want a piece to split. To manually split a piece 1. From the Piece/Dynamic Split menu, choose Manual. 2. Select the piece that you want to split. 3. While continuing to hold down the mouse or pen button, drag the cursor across the piece in the location where you want it to split. As you drag, a line (vector) displays on the piece. 4. Release the button and the system splits the piece at the location of the manually drawn line.
Note: Pieces may be split only if they are set to split in the Model

Dynamic Split/Left
Use this command to specify the amount or percentage that you want the piece to split, measuring from the left edge. To split a piece from the left 1. From thePiece/Dynamic Split menu, choose Left. 2. Select the piece you want to split. A dialog box displays. Enter either a decimal amount (centimeters or inches) or a percentage that indicates the location on the piece where you want it to be split. This amount is applied from the left edge. 3. Click OK, or press the Enter key to accept and the system splits the piece accordingly.

43

Dynamic Split/Right
Use this command to specify the amount or percentage that you want the piece to split from the right edge. To split a piece from the right 1. From the Piece/Dynamic Split menu, choose Measure Right. 2. Select the piece you want to split. A dialog box displays. Enter either a decimal amount (centimeters or inches) or a percentage that indicates the location on the piece where you want it to be split. This amount is applied from the right edge. 3. Click OK or press the Enter key to accept and the system splits the piece accordingly.

Dynamic Split/Top
Use this command to specify the amount or percentage that you want the piece to split from the top edge. To split a piece from the top 1. From the Piece/Dynamic Split menu, choose Top. 2. Select the piece you want to split. A dialog box displays. Enter either a decimal amount (centimeters or inches) or a percentage that indicates where you want the piece to split from the top down. 3. Click OK, or press the Enter key to accept and the system splits the piece accordingly.

Dynamic Split/Bottom
Use this command to specify the amount or percentage that you want the piece to split from the bottom edge. To split a piece from the bottom 1. From the Piece/Dynamic Split menu, choose Bottom. 2. Select the piece you want to split. A dialog box displays. Enter either a decimal amount (centimeters or inches) or a percentage that indicates where you want the piece to split, from the bottom up. 3. Click OK, or press the Enter key to accept and the system splits the piece accordingly.

44

Layrules menu in MedPro


Layrules enable AccuMark to reconstruct previously made markers. The system does this by employing sophisticated search and store techniques that automatically work like an advanced version of Copy Marker. Layrules can alleviate much of the task of placing pieces and can also significantly increase marker storage capacity in a system. There are two types of layrules: Positional and Sliding.

Note: Bundles added to the marker during marker making are not included in the layrules.

Positional layrules store the original position of each piece in a marker. This enables AccuMark to reconstruct previously made markers during order processing or marker making.

Sliding Layrules may be used to make build new markers based on previously placed markers. Sliding layrules store information about the position of pieces, the piece vector history (slide information), and sequence of piece placement. Sliding layrules are discussed in more detail in the Order Entry Online help or Layrule Search Parameter Table.

Layrules/Positional/Search

Menu Path: Layrules/Positional/Search Used to select the Layrule Search Parameter Table for specifying the criteria of the Positional layrule to apply to the displayed marker.

45

To search for positional layrules 1. From the Layrule menu, select Positional > Search. 2. The Open dialog box displays a list of Layrule Search Parameter Tables in the selected storage area. Select a table and press Open. 3. The system will attempt to find a matching layrule based on the criteria set in the selected parameter table. If a match is found the marker is placed accordingly.

Layrules/Positional/Apply

Menu Path: Layrules/Positional/Apply Use this function to reconstruct a marker based on a layrule that has been stored under a marker name. The function displays a list of layrules in the selected storage area. Once the layrule is selected, the displayed maker will be placed accordingly. This is the same function as Force Layrule in Order Form.

To apply a Positional Layrule to a marker 1. From the Layrules menu, choose Positional>Apply. 2. In the dialog box, type the name of the layrule or select the name of the layrule from the list. Press Open to accept the selection. 3. The marker is made using the selected layrule.

Layrules/Positional/Save Named
Menu Path: Layrule/Positional/Save Named To save a maker as a layrule 1. From the Layrules menu, choose Positional>Save Named 2. The Save As dialog will display along with a list of existing layrules in the selected storage area. Accept the default layrule name by pressing save or select an existing layrule to overwrite, or type a new name and press save.

46

Layrules/Positional/Save Searched

Menu Path: Layrule/Positional/Save Searched Used to save the existing marker data as part of a Layrule Search Parameter Table. To save the displayed marker as part of a Layrule Search Parameter Table 1. From the Layrules menu select Positional>Save Searched. 2. The Lookup dialog will display a list of existing Layrule Search Parameter Tables in the selected storage area. Select a Layrule Search Parameter Table and press Open. The layrule will be assigned a name and saved with the criteria specified the selected table.

Layrules/Sliding/Create

Menu Path: Layrules/Sliding/Create Sliding layrules record the movement of pieces as they are placed into a marker. New markers can be built based on the placement of pieces in previous markers, the direction and degree of sliding, and the sequence of placement.
Note: Sliding layrules are only available on systems with Batch Processing software and security key installed.

To create a sliding layrule 1. Make the marker from which you want to create the sliding layrule. 2. From the Layrules menu select Sliding>Create. The Create Sliding Layrules toolbox will display and placed pieces in the marker will become unplaced. Re-slide the pieces into the marker. As you re-slide the pieces the movements and position will be recorded. 3. The icons in the Create Sliding Layrules tools box can help you manipulate the order of placement if needed.

Moves the piece placement back one step.

47

Advances the piece placement forward one step.

Inserts a piece placement between two steps.

Deletes the previous step

Saves the layrules.

Saves the layrules using Layrule Search Parameter table criteria. It is recommended that you use the system-generated name.

Cancels and exits the Create Sliding Layrules process.

Layrules/Sliding/Modify

Menu Path: Layrules/Sliding/Modify

Used to make a change to an existing Sliding layrule.

To modify an existing Sliding layrule 1. From the Layrules menu select Sliding>Modify. The Open dialog box will display a list of layrules in the selected storage area. Select the layrule to modify. 2. The Modify Sliding Layrules toolbox will display and the pieces will position in the marker according to the layrule. Re-slide the pieces into position. 3. The icons in the Modify Sliding Layrules tools box can help you manipulate the order of placement if needed.

48

Moves the piece placement back one step.

Advances the piece placement forward one step.

Inserts a piece placement between two steps.

Deletes the previous step

Saves the changes to the layrule. You may elect to overwrite the existing layrule or assign a new name by answering No to the prompt about overwriting.

Saves the layrule without prompting for the Layrule Search Parameter Table.

Saves the layrules using Layrule Search Parameter table criteria. It is recommended that you use the system-generated name.

Cancels and exits the Create Sliding Layrules process.

Layrules/Sliding/Search

Menu Path: Layrule/Sliding/Search

Used to select the Layrule Search Parameter Table for specifying the criteria of the Sliding layrule to apply to the displayed marker.

49

To search for Sliding Layrules 1. From the Layrule menu, select Positional > Search. 2. The Open dialog box displays a list of Layrule Search Parameter Tables in the selected storage area. Select a table and press Open. 3. The system will attempt to find a matching layrule based on the criteria set in the selected parameter table. If a match is found the marker is placed accordingly.

Layrules/Sliding/Apply

Menu Path: Layrule/Sliding/Apply

Use this function to construct a marker based on a layrule that has been stored under a marker name. The function displays a list of layrules in the selected storage area. Once the layrule is selected, the displayed maker will be placed accordingly. This is the same function as Force Layrule in Order Process.

To apply a Positional Layrule to a marker 1. From the Layrules menu, choose Sliding>Apply. 2. In the dialog box, type the name of the layrule or select the name of the layrule from the list. Press Open to accept the selection. 3. The marker is made using the selected layrule.

Full Length
Menu Path: View/Full Length Full Length is used to reduce the image of the marker, allowing the entire marker displays on the screen. Select Full Length again to return the marker to normal size.

Full Length only works when the marker can not be fully displayed in "Normal" scale.

50

Marker/Split

Menu Path: Marker/Split Use this command to move a group of pieces in a marker. It is helpful when you want to insert additional pieces into the middle of a marker without affecting the current placement of pieces. All the pieces around the insert position move as a group. To split a marker 1. From the Marker menu, choose Split. 2. Select a piece in the marker where you want to insert the split. If you want to abort the split function, press the cancel button or the Esc key. The system unplaces all the pieces to the right of the one selected. You can now move the unplaced pieces as a group. 3. When you click on any one of the unplaced pieces, all the pieces in the group are outlined in a solid color. Move the group of pieces to another location in the marker or in the work area. 4. Left click to temporarily position the group unplaced or slide to place all the pieces to a new location in the marker. 5. To choose pieces independently, select Piece/Marry/Delete, or click on the Delete Marry icon.

Marker/Copy

Use this command to copy the piece placement of a similar marker to the current marker. This time saving command has the system make the marker for you. You may use this on markers that are similar, even if they have size differences. The system determines the placement of pieces based on the geometric center of common piece categories and the order of requested bundles. Copy Marker can be automatically applied in the Order Entry Order Editor. To copy a marker 1. Open the newly ordered, unmade marker. 2. From the Marker menu, choose Copy. 3. The Lookup dialog box will display a list of stored markers. Select the marker you want to copy, and press the Open button. The system displays the new marker with eligible pieces positioned as they were in the marker you copied. You may see a combination of placed pieces, unplaced pieces, or pieces that remained in the icon menu.

51

Marker/Attach

Menu Path: Marker/ Attach Use this command to combine up to 99 markers, totaling 5000 pieces, or 500 bundles. You can attach one marker after another using the open dialog box. To combine markers 1. From the Marker menu, choose Attach. 2. In the dialog box, select the names of the marker or markers you want to attached to the one currently on the screen.They will appear in the list box located to the right of the open dialog box as they are selected. 3. The selected markers may be re-ordered by selecting a marker, and pressing the "move up" or "move-down" arrows located on the bottom of the field. You may delete markers by pressing the delete button (X). 4. After selecting the markers to attach, press the Open button. The Save As dialog box will display. Matching/Type a new name for the marker in the "File Name" field. You may also add an "Order Number" and marker "Description" in the appropriate fields. Press the Save button when you have entered the data. In Preferences, you have the option of deleting the original markers. Setting the Delete Attached field to Yes deletes the original markers automatically after attaching. Selecting No keeps the originals intact and the new combined marker is stored. Set the field to Prompt if you want the system to ask you whether or not you want to delete the originals.

Note The markers must be the same width, matching type, and contain the same flip match options. If you attempt to attach markers of that are not compatible the system generates an error message to inform you of the difference and you are not allowed to continue. Possible error messages include: "Stripe/Plaid Mismatch, can not attach markers" "Markers of Different Widths, can not attach markers" "Predicted Marker Size too large, can not attach markers" "More than 500 Bundles, can not attach markers" "More than 5000 Pieces, can not attach markers" "More than 99 Models, can not attach markers" "More than 250 categories, can not attach markers" "One or both markers contain construct, can not attach markers" "Matching type mismatch, can not attach markers"

52

"Marker length too long, can not attach markers" "Flip Match Option Mismatch, can not attach markers" "Shrink/Stretch Mismatch, can not attach markers"

Marker/Flip on X Axis

Menu Path: Marker/Flip.on X Axis Use this command to flip the entire marker across the X axis, from top to bottom. To flip the marker across the X Axis From the Marker menu, choose Flip/on X Axis.

Marker/Flip/on Y Axis

Menu Path: Marker/Flip on Y Axis Use this command to flip the entire marker across the Y axis. To flip the marker across the Y Axis From the Marker menu, choose Flip/on Y Axis.

Marker/Flip/XY Axis
Menu Path: Marker/Flip/X,Y Axis Use this command to flip the entire marker top to bottom and end to end across the X and Y axis To flip the marker From the Marker menu, choose Flip/on XY Axis.

53

Vertical Line

Menu Path: Tools/Bump Line/Vertical Use this command to create a vertical line across the width of the marker. Annotation can then be added to the line. If the width of the marker is changed, the vertical lines are automatically extended or shortened to the new width. These user definable lines are created as solid, stationary lines used for sliding or bumping pieces against. For example, if you wanted to keep a bundle, such as one jacket, together in the marker, you can use the vertical lines to separate the groups. To add a vertical line 1. From the Tools menu, choose Bump Line/Vertical. 2. A dialog box displays. Enter the location where you want to insert a line in the marker. The current length of the marker displays as the default entry. If you press OK at this point, a vertical line is created at the end of the last piece placed in the marker on the right. 3. If you choose to input a new value, enter the value, and press OK. The new line displays as a solid line that bisects the entire width of the marker. If the line bisects placed pieces, they become unplaced, but may easily be placed against the bump line if you wish.

Horizontal Line

Menu Path: Tools/Bump Line/Horizontal Use this command to create a horizontal line through the entire length of the marker. Annotation can then be added to this line. Horizontal lines cannot extend beyond the length of the marker. These user definable lines are created as solid, stationary lines used for sliding or bumping pieces against. To add a Horizontal line 1. From the Tools menu, choose Bump Line, Horizontal. 2. A dialog box displays. Enter the location where you want to insert a line in the marker. Half the width of the marker is displayed as the default entry. If you press OK at this point, a horizontal line is created. Each time you press Enter, the system continues to divide the remaining area of the marker in half. (Refer to the diagram below.)

3. If you choose to input a new value, enter the value, and press OK. If the line bisects placed pieces in the marker, they become unplaced, but may easily be placed against the bump line. The new line is drawn as a solid line that bisects the entire length of the marker.

54

Manual Line

Menu Path: Tools/Bump Line/Manual Use this command to create either a horizontal or vertical line through a selected portion of the marker. The difference between this command and the Vertical and Horizontal commands, is that you define where the beginning and the end of the lines will be placed. To draw a manual line 1. From the Marker menu, choose Manual Line. 2. Select the start point of the line. As you move the cursor, the line is drawn through the marker. To abort the function, press both mouse buttons.The X and Y coordinates display on the input line. Click again to set the ending point of the line. 3. If the line bisects placed pieces in the marker, they display as unplaced, but may easily be placed against the bump line. The new line is drawn as a solid line.

Delete Line

Menu Path: Tools/Bump Line/Delete Use this command to delete a bump line. If you have attached an annotation to the line, it is also deleted. If the line unplaced pieces, you will need to replace the pieces after the line is deleted. To delete a line 1. From the Tools menu, choose Bump Line/Delete. 2. You are prompted to select the bump line to delete. As you move the cursor over the marker, each bump line highlights. Click on the one to delete.Press OK or Cancel buttons to complete the function.

Annotate Line

Menu Path: Tools/Bump Line/Annotate Use this command to add annotation, such as ply height or shade zone information, to a bump line. You can enter up to 20 characters. If you are adding information to a vertical line, the text displays above the marker near the beginning of the line. If you are adding information to a horizontal line, the annotation displays above and near the beginning the line.

55

To add an annotation line 1. From the Tools menu, choose Bump Line/Annotate. 2. You are prompted to select the line to annotate. As you move the cursor over the marker, each bump line highlights. Click on the one you want to annotate. 3. Matching/Type the information. Press Enter when finished. The annotation displays either above the line (for horizontal bump lines) or above the marker (for vertical lines). To activate the annotation for marker plot, the Annotation table must have the category CONSTRUCT and the code PNI-20 defined. This will allow the plotting of "lines. The CONTRUCT category must be created in the Annotation table for the lines to plot.

Splice/Automatic

Menu Path: Marker/Splice/Automatic Use this function to create splice marks on the marker using the setting established in Settings. Settings/Splice marks identify where the fabric must overlap when the end of a roll is reached or a fault in the fabric occurs. Settings/Splice marks are read in the direction the fabric is spread. The first part of the splice mark (the start of the splice) must be covered by the new roll of fabric. The second part of the splice mark (the end of the splice) must be covered by the original roll. Settings/Splice marks can be generated in Marker Making or when you are ready to plot. The difference is that, in Marker Making, splice marks can also be viewed, deleted, or regenerated if needed. If you add, move, or remove pieces from the marker after generating splice marks, you must choose this command again to generate new splice marks. Pieces Within a Splice There are times when a piece is allowed to fall inside of a splice mark. For instance, small pieces such as pockets. Keep in mind, however, that a duplicate piece is cutone on each side of the fabric rolls or on either side of the flaw. To place a piecce inside the splice mark, assign the piece the lay limit option Z. When the system calculates splice mark locations, the piece can be fully contained within a splice. When two possible splices are detected at the same location, the system uses the larger splice To create splice marks 1. From the Marker menu, choose Splice/Automatic. 2. Depending upon the settings chosen in Edit/Settings/Splice, the splice mark (or marks) display on the marker.

56

Delete /Splice

Menu Path: Marker/Splice/Delete Use this function to remove any unwanted splices from a marker. To delete splices 1. From the Marker menu, choose Splice/Delete. 2. Click the splices to be removed. 3. Press Cancel when you have finished deleting splices, or to abort the function.

Bump Lines
Create vertical and horizontal bump lines (constructs) in a marker and slide pieces up against them. Delete bump lines or annotate them for plotting purposes.
Note: Override bump lines by positioning the selected piece over a bump line and then sliding it into place.

The commands for creating, deleting, or annotating bump lines are located in the Marker menu.

Once bump lines are created for a marker, they can be easily used or override when placing pieces. It all depends on where the unplaced piece is positioned prior to sliding it into the marker. To use bump lines 1. Select the unplaced piece you want to work with. 2. Position the piece above a bump line, making certain no part of the piece is touching the bump line. 3. Slide the piece to the desired location in the marker. The piece will snap to the nearest bump line and become placed against it. Its easy to override bump lines when placing pieces in a marker. It all depends on where you position the unplaced pieces prior to sliding them into the marker. To override bump lines 1. Select the unplaced piece you want to work with. 2. Position the piece directly over (through) a bump line in the marker 3. Slide the piece to the desired location in the marker.

57

Marry/Create
Menu Path: Piece/Marry/Create Use this command to create a marriage between placed, unplaced, or a combination of both types of pieces in the marker.

A marriage is a perminate grouping of pieces. The marriage allows you to move the pieces as a group in the marker work area (for example: when using flip or rotate). A marriage is saved with the marker Marriages can be deleted by using the Delete Marriage and Delete All Marriages functions. Marriages are also deleted if the group is returned to the piece menu. To create a marriage between pieces 1. From the Piece menu, choose Marry/Create. 2. Select the pieces you want to include in the marriage. Use the right mouse to draw a selection box around a group of pieces. Or, select them individually by clicking each piece with the left mouse button The system highlights all the married pieces. 3. Press OK when all pieces are selected for the marriage. Press cancel to abort the function. To place, or slide, the married pieces from the work area into the marker, select any piece in the marriage. When you drag the mouse across the work area, a vector is drawn, indicating the direction you want the pieces to move. Release the mouse button to position the pieces in the marker.

Marry/Modify

Menu Path:Piece/Marry/Modify Use this command to add or delete pieces from a marriage. To edit a marriage 1. From the Piece menu, choose Marry/Modify. 2. Select any piece in the marriage that you want to edit. The system highlights all the pieces in the marriage if the marriage is placed, or outlines the pieces with a solid line if the marriage is unplaced. 3. Select each of the pieces you want to add to or delete from the marriage. 4. When all pieces you want to add or delete from the marriage have been selected, press OK. If you want to abort the function, press Cancel.

58

Marry/Delete

Menu Path: Piece/Marry/Delete

Use this command to dissolve a marriage in the marker so that you can move pieces individually. To delete a marriage 1. From the Piece menu, choose Marry/Delete. 2. Select any piece in the marriage that want to delete. Once you delete the last marriage in the marker, the system prompts you that no more marriages exist. 3. Press OK when all marriages you want to delete are selected. Press Cancel to abort the function.

Marry/Delete All

Menu Path: Piece/Marry/Delete All Use this command to dissolve all marriages from the marker, at one time. To delete all marriages 1. From the Piece menu, choose Marry/Delete All. The system prompts you that all marriage have been deleted. 2. Press Cancel to abort the function.

Measure/Point to Point

Menu Path: Tools/Measure/Point to Point Use this function to measure the distance between two points on the marker. To measure the distance between two points 1. From the Tools menu, choose Measure/Point to Point. 2. Select the first point. This point can be anywhere on the perimeter of the marker or inside the marker. 3. Select the point you are measuring to. The X,Y coordinates display in the status line along with the distance between the two points.

59

Measure/Piece to Piece

Menu Path: Tools/Measure/Piece to Piece Use this function to measure the distance between two pieces in the marker. To measure the distance between two pieces 1. From the Tools menu, choose Measure/Piece to Piece 2. Select the first piece that you want to measure from. The piece must be inside the marker. 3. Select the piece you are measuring to. The distance between the two pieces is displayed in the prompt bar.

Measure/Piece to Edge

Menu Path: Tools/Measure/Piece to Edge Use this function to measure the distance from a piece inside the marker to a selected border line on the perimeter. To measure the distance to the edge 1. From the Tools menu, choose Measure/Piece to Edge. 2. Select the piece you want to measure from. 3. Select the border line you are measuring to. The distance between the piece and the edge display in the prompt bar.

Return
Use Return to start a marker over in order to achieve a higher utilization of fabric. Once you return pieces to the icon menu, your piece placement is lost, as well as dynamic edits (rotate, flip, split, dynamic alteration, dynamic split, dynamic block/buffer. If you are planning to try and remake the marker, you may want to store it first before returning pieces to the icon menu. When a marker is returned to the icon menu, matching edits are removed.

Marry
Marrying is the process of choosing a group of placed or unplaced pieces inside or outside the marker. You can then move the group to another location while maintaining the same relative piece positions.

60

Although pieces can only be in one marriage at a time, multiple marriages can exist in one marker. If you rotate, flip, tilt, center, butt, or overlap a marriage, all the pieces within it are treated as one block (group, or piece). When a marker is stored, all marriages remain intact.

Conditions of Marriages
Functions that cannot be performed to pieces within a marriage include: Split Fold Join Align Marriages will not place (without an overlap) if: The unplaced pieces selected for a marriage are overlapped. Any piece within a marriage overlaps other pieces or extends outside the marker border. Pieces within a marriage have been manipulated in some way that modifies the perimeter and creates an overlap. Pieces within the marriage are matched but cannot be placed successfully as they are positioned within the marriage. Marriages will place if: No overlap exists between the unplaced pieces. Overlap exists between placed pieces selected. Pieces within the marriage are matched and can be placed successfully as they are positioned within the marriage. Marriages will be broken when: Using an Unplace or Return command that affects only pieces within the marriage. (Unplace All keeps marriages intact.) Using a Flip command to manipulate the marker or a bundle. Using a Delete command (added piece or bundle). Editing or creating a block (Block Fuse). Splitting the marker.
Note: Pieces affected by these commands are removed from their marriage but the marriage is not broken until all pieces have been removed.

Block Fuse
Use Block Fuse to create blocks in a shell marker and copy them to a fusing marker. Block Fusing is a cutting method commonly used when the fusing of materials is required, such as for collars and facings. Pieces are cut from shell and fusible fabrics in single blocks, which are then bonded together and cut into individual pieces. For example, a shell marker and a fusing marker are created. The parts to be fused are blocked in the shell marker and then copied to the fusing marker.

61

Shell and fusible markers can be ordered at the same time using the Order Form. The shell marker includes all the pieces of the garment. The fusing marker includes the fusible pieces from the shell marker.

Scoop
Use the commands in this menu to increase marker making productivity when making a marker with a large number of small pieces. The Scoop functions are used to select certain pieces from the icon menu and place them in a marker in a specific order. The system remembers the sizes selected and the order and placement of each one. The system can then automatically bring down the groups as created. This selection and placement of pieces is called a scoop.

Dynamic Alter
Use this command to modify the geometry of a piece in marker making based on how you set up the Order Entry Alteration Form. To perform alterations during marker making, you must complete the Dynamic Alt Library field on the Order Form with the name of your Alteration Library. For example, you can use this function to modify the width of a piece that does not fit in the ordered width of fabric. To make an alteration during marker making 1. From the Piece menu, choose Dynamic Alter. 2. Select the piece you want to alter. You are prompted to enter the alteration rule name, and press OK. 3. Enter the alteration amount. If the piece does not contain the point number, as listed in the alteration rule, you will get an error message indicating that the requested rule does not exist. 4. Choose OK and the piece will be altered, and appear as unplaced.

Dynamic Split
Use the commands in this menu to split a piece during marker making. You can manually split a piece at a location you specify or you can enter percentages from the edges where the split is to occur. You can also join two pieces back together that had been split using one of these commands. Points to Remember In order for pieces to be split, you must indicate the number of times a piece can be split in the model file. The Piece can not be in a marriage.

62

Measure
Use the commands in this menu to measure distances on the marker. You can measure the distance between two points, two pieces, or from the edge of the marker to a piece.

Sliding Layrules
Layrules enable AccuMark to reconstruct previously made markers. AccuMark has two types of layrules: Positional and Sliding. Positional layrules store the original position of each piece in a marker. This enables AccuMark to reconstruct previously made markers during order processing or marker making. . Sliding layrules record the sliding movement of pieces as they are placed into a marker. (This feature is included with Batch Processing Software). The purpose of sliding layrules is to build new markers based on: The placement of pieces in previous markers. The direction and degree of sliding, referred to as the vector history. This is the angle at which each piece was placed into the marker. The sequence of placement.

This menu is only available if you have purchased and installed the Batch Processing software. Contact you local Gerber Sales Representative for more information about purchasing this product.

Shrink and Stretch


If you work with fabric that shrinks or stretches after being cut, this feature will be extremely useful. When ordering a marker for this type of fabric, you can now specify a shrink or stretch percentage in the Order Form. The system will then factor in that amount during marker order processing and enlarge or reduce pieces in the marker accordingly. For instance, if you have fabric that will shrink 25% in both the X and Y directions, complete the Shrink ( - ) X% and Y% fields with -25.0. During order processing, this information will be evaluated to enlarge pieces by the appropriate amount. Once the enlarged pieces are cut and finished shrinking, they will be the correct size required for the garment or item. Similarly, if you have fabric that will stretch 10% in the X direction and 25% in the Y direction, complete the Stretch ( + ) X% field with 10.0 and the Y% field with 25.0. During order processing, this information will be evaluated to reduce pieces in the marker by the appropriate amount. Once the reduced pieces are cut and finished stretching, they will be the correct size required for the garment or item.
Note: Shrink and stretch values are based on fabric characteristics. Therefore, they remain constant even if the orientation of a piece changes during marker making (through the use of 90 degree flip codes or interactive rotations).

63

Icon Toolbar

The Icon Toolbar is located below the menu bar, and is configurable. Configure the toolbar by double clicking a blank space on the toolbar to reveal a dialog box. Icons may be added or removed from the toolbar. A separator icon can be added to the toolbar to aid in setting up icons in groups. Press the Reset button to add all the icons to the toolbar.

64

Configurable Toolbar

Configure the icon toolbar by double clicking a blank space on the toolbar to reveal a dialog box. Icons may be added or removed from the toolbar. A separator icon can be added to the toolbar to aid in setting up icons in groups. Press the Reset button to add all the icons to the toolbar.

Scoop Create
Use the Scoop Create function from the tools menu to increase marker making productivity when making a marker for a large number of small pieces. Scoop Create provides the selection tool to create a scoop. Select certain pieces from the icon menu, and place them in the order. The system remembers the sizes, and the order and placement. The system will then automatically bring down the groups into the marker as created. The selection and placement of these pieces is called a scoop.

Scoop Modify
Use the Scoop function from the tools menu to increase marker making productivity when making a marker for a large number of small pieces. Using Scoop Create, select certain pieces from the icon menu, and place them in the order. The system remembers the sizes, and the order and placement. The system will then automatically bring down the groups into the marker as created. The selection and placement of these pieces is called a scoop.

Scoop Modify allows an operator to make modifications to a group of pieces selected as a scoop. Pieces may be added or deleted from the scoop. Select Tools, Scoop Modify from the menu bar to use this function.

65

Scoop Delete
Use the Scoop function from the tools menu to increase marker making productivity when making a marker for a large number of small pieces. Using Scoop Create, select certain pieces from the icon menu, and place them in the order. The system remembers the sizes, and the order and placement. The system will then automatically bring down the groups into the marker as created. The selection and placement of these pieces is called a scoop.

Scoop Delete allows the deletion of a group selected as a scoop from the function. Select Tools, Scoop delete from the menu bar to use this function.

Scoop Apply
Use the Scoop function from the tools menu to increase marker making productivity when making a marker for a large number of small pieces. Using Scoop Create, select certain pieces from the icon menu, and place them in the order. The system remembers the sizes, and the order and placement. The system will then automatically bring down the groups into the marker as created. The selection and placement of these pieces is called a scoop. Scoop Apply is selected from the Tool menu bar, and allows the placement of one scoop into the marker. Another scoop may not be applied until the first scoop has been placed. The pieces will be unplaced and married. They will remain married until Scoop Apply is chosen again.

Scoop Build Up
Use the Scoop function from the tools menu to increase marker making productivity when making a marker for a large number of small pieces. Using Scoop Create, select certain pieces from the icon menu, and place them in the order. The system remembers the sizes, and the order and placement. The system will then automatically bring down the groups into the marker as created. The selection and placement of these pieces is called a scoop.

After creating a scoop, choose Scoop Build Up to place scoops in an upward direction in the marker. Selecting Scoop Build up, and Build Right will place scoops in columns in an upward and right direction.

Scoop Build Right


Use the Scoop function from the tools menu to increase marker making productivity when making a marker for a large number of small pieces. Using Scoop Create, select certain

66

pieces from the icon menu, and place them in the order. The system remembers the sizes, and the order and placement. The system will then automatically bring down the groups into the marker as created. The selection and placement of these pieces is called a scoop.

After creating a scoop, choose Scoop Build Right to place scoops in a right direction in the marker.

Scoop Build Down


Use the Scoop function from the tools menu to increase marker making productivity when making a marker for a large number of small pieces. Using Scoop Create, select certain pieces from the icon menu, and place them in the order. The system remembers the sizes, and the order and placement. The system will then automatically bring down the groups into the marker as created. The selection and placement of these pieces is called a scoop.

After creating a scoop, choose Scoop Build Down to place scoops in a downward direction in the marker. Selecting Scoop Build Down and Scoop Build Left will place scoops in columns in a downward and left direction.

Scoop Build Left


Use the Scoop function from the tools menu to increase marker making productivity when making a marker for a large number of small pieces. Using Scoop Create, select certain pieces from the icon menu, and place them in the order. The system remembers the sizes, and the order and placement. The system will then automatically bring down the groups into the marker as created. The selection and placement of these pieces is called a scoop.

After creating a scoop, choose Scoop Build Left to place scoops in a left direction in the marker

Unplace All
Menu Path: Piece/Unplace/All

Use this command to change the status of all pieces currently placed in the marker. This unplaces the pieces without affecting their position in the marker. To unplace pieces

67

From the Piece menu, choose Unplace/All. The system unplaces all the pieces in the marker.

Note: Unplaced pieces are not calculated in the marker area, perimeter, efficiency. Unplaced pieces can not be plotted or cut.

Unplace Small
Menu Path: Piece/Unplace/Small

Use this command to change the status of all small pieces currently placed in the marker. This
Note: Small pieces are those that do not have an M (major piece) assigned to them in the Options field of the Lay Limits Table

To unplace all small pieces 1. From the Piece menu, choose Unplace/Small. 2. The system unplaces all the small pieces in the marker. If a small piece is married, the marriage is dissolved.

Block
Blocking creates a zone around a piece, and it is often used when critical pieces (such as collars or lapels) will be die cut. It is also used when pieces in matched markers are cut, restacked, and cut again. When a piece is cut on a GERBERcutter, the extended (blocked) perimeter is cut.

Buffer
Buffer creates space or a buffer zone on the selected piece. This buffer zone is usually applied to aid in the cut quality of the piece, and surrounding pieces. Adding buffering to a piece does not affect the original cut dimension of the piece.

Buffering is primarily used for two reasons. When matched markers are cut on a GERBERcutter, the cutting head often needs to be adjusted to ensure an accurate match. By putting a buffer on a piece, you have room to adjust the piece. Buffering is also used as a cutting aid. To prevent pieces from butting too closely when marker making, the buffering feature maintains a specified distance between pieces. Use the Measure feature in marker making to measure the distance between buffered pieces. This measurement indicates the cumulative buffering amount. Buffered pieces in marker making will appear with a dotted perimeter. In a marker plot, only the original piece perimeter is drawn on a buffered piece.

68

Return All
Menu Path: Piece/Return/All or Marker/Return All Pieces

Use this command to send all pieces in the work area (placed or unplaced) back to their original orientation in the icon menu. Matching edits are removed. TO RETURN ALL PIECES 1. From the Piece menu, choose Return/All. 2. The system asks "Are you sure you want to return all pieces to the icon menu?" Select Yes to return all the pieces. Select No to cancel.

Return Unplaced
Menu Path: Piece/Return/Unplaced Use this command to send all unplaced pieces in the marker back to their original orientation in the icon menu. Matching edits are removed. TO RETURN ALL UNPLACED PIECES 1. From the Piece menu, choose Return/Unplaced. 2. The system sends all unplaced pieces to the icon menu. Split pieces are merged and all marriages between unplaced pieces are dissolve.

Return Bundle
Menu Path: Bundle/Return or Piece/Return/Bundle Use this command to send all pieces in a specific bundle in the marker back to their original orientation in the Icon menu. TO RETURN A BUNDLE 1. From the Bundle menu, choose Return. 2. Select any piece in the bundle you want returned to the menu. Split pieces are merged and all marriages between unplaced pieces are dissolve. The bundle is returned to the menu. 3. Pieces of the selected bundle are removed from any marriage it is part of.

69

Working with the Toolbox


Menu Path: View/Toolbox, View Toolbox Icon, or toggle the TB button on the Marker Info dialog box.

To hide or display the toolbox To hide or display the toolbox, click the cursor on the RM Toolbox field in the Marker Info dialog box. You may also choose to display or hide the Toolbox by selecting View/Right Mouse Toolbox from the main menu, or by selecting the View Toolbox Icon on the Toolbar. If you hide the Toolbox while you work, the function selected in the menu is still active. To move the Toolbox You can move the toolbox to a different location on the screen. Position the cursor over the titlebar of the toolbox, click and drag the toolbox to a new location. When you release the button, the toolbox stays in this position until you move it again. To select a function or a modifier To select a Function, click it with the left mouse button.Functions are mutually exclusive, meaning only one function may be active at a time. The icon will highlight, and the function will display in the field next to the "RM" in the Marker Info dialog box Modiflers allow you to set the selection environment. When the modifiers are active, pieces that fall into that status are available for selection to use the right mouse function.Modifiers include Free Rotate, Placed, Unplaced, Icons, Settings/Global Override, and TB Override.

Auto Slide

Use this function to have the system automatically arrange and place a group of pieces that you slide into the marker area. To select and slide multiple pieces into a marker 1. Click Auto Slide in the Toolbox menu. 2. With the right mouse button, draw a marquee selection box around the pieces in the icon menu or piece in the work area that you want to Auto Slide. 3. Once selected, hold down the left mouse button and slide the pieces toward the marker. The system places the pieces into the marker based on the setting chosen on the submenu (area, height, or length). This function remains active until another one is selected from the Toolbox.
Note: When you draw a selection box, make sure that you completely enclose all the pieces you want to select. If any part of a piece is outside the box, the piece will not be included.

70

There are three Toolbox Modifiers used with the marquee selection box that affect how this function operates:

Placed Unplaced Icons

Auto Slide Submenu Options


The Auto Slide function has additional options that allow you to further manipulate how pieces are placed into a marker. To access these options, click the arrow to the right of the function icon in the Toolbox. A dropdown menu will display. Click the option to select it. Draw a marquee around the pieces with the right mouse button to apply the function to the pieces.

Primary Sort (one is always selected)


Area Length Height slide/place pieces, sorting largest area first slide/place pieces, sorting largest (X-axis) first slide/place pieces sorting tallest (Y-axis) first

Secondary Sort (can choose, or leave unchecked if desired)


X Alter Y Alter X,Y Alter slide/place pieces alternating with not flip and X-flips. slide/place pieces alternating with not flip and Y-flips Slide/place pieces alternating with not flip and X, Y flips.

Area Length Height

X Alter Y Alter XY Alter

71

Area
Slide pieces into the marker starting with the largest piece.

Length
Slide pieces into the marker starting with the longest piece.

Height
Slide pieces into the marker starting with the widest piece.

X Alter
Alternate between placing pieces with no flip (as digitized) and placing pieces with an X flip. You can specify an X flip by defining it in a model or by assigning a lay limit flip code.

Y Alter
Alternate between placing pieces with no flip (as digitized) and placing pieces with a Y flip. You can specify a Y flip by defining it in a model or by assigning a lay limit flip code in Order Entry.

XY Alter
Alternate between placing pieces with no flip (as digitized) and placing pieces with an XY flip. You can specify an XY flip by defining it in a model or by assigning a lay limit flip code.

Group Slide

Use this function to create a temporary marriage between pieces chosen with the marquee selection box. This means that the system maintains the current position of each piece in the group when you slide them into a marker. The Group Slide function works the same way as if you created a marriage manually, by sliding the pieces in the marriage but then deletes the marriage immediately after the slide. To select and slide multiple pieces into a marker, with the right mouse button, draw a selection box around the pieces. Once selected, you can move them into the marker.
NOTE: When you draw a selection box, make sure that you completely enclose all the pieces you want to select. If any part of a piece is outside the box, the piece is not included in the group.

72

Butt

Use this function to move a piece in the direction you indicate with the vector until it touches against another piece or the marker edge. When you release the mouse button, the piece is placed edge to edge against the closest piece without overlapping. This offers you a more controlled way to place pieces, as opposed to sliding, because you indicate the direction of movement with the vector} To butt a piece against another 1. From the Right Mouse Toolbox, select Butt. 2. Using the right mouse button, select the piece that you want to move. 3. Drag the vector in the direction you want the piece to move in order to have it butt up against another. 4. Right click to complete the placement. This function remains active until another one is selected from the Toolbox.

Overlap

Use this function to: place a portion of a piece over a portion of another piece, place a portion of a piece over the edge of a marker, put a measured gap between two pieces. The default overlap displays in the OL field of the status area. You can change this amount by clicking the field and entering a new amount. A positive number overlaps pieces and a negative number places a gap between them. The figure shows how the piece on the right overlaps the piece on the left.

To place an overlapped piece 1. From the Toolbox, choose Overlap. 2. Right click on the piece you want to place. 3. Indicate the direction of the overlap. With the left mouse button, click and drag to create a vector in the direction of the piece (or marker edge) you want to overlap. 4. Right click again and the system places the piece. The amount of overlap or gap depends upon the amount entered in the OL field. This function will remain active until you select another one from the Toolbox.
NOTE: If the piece overlaps any other piece, an OL displays in the status area beside the size field.

73

Align

Use this function to line up two placed pieces in the marker so that their endpoints are even. This function works best with pieces that are similar in shape, such as rectangles, and with pieces that can be lined up along common lines. When aligning two pieces, the system "butts" the moving piece up against the placed piece. Pieces can only be moved vertically and horizontally. You cannot align pieces that have: buffering applied, are matched, or are part of a marriage.
Note:The two endpoint lines must be within five degrees of being parallel in order to align.

To align two place pieces 1. From the Toolbox, choose Align. 2. Right click on the fixed, or nonmoving, placed piece whose endpoint you want to match with another piece. 3. Select the piece you want to match up to the fixed piece. Click and hold down the left button and draw a vector to the line on the fixed piece. When you release the mouse button, the piece slides into place. If the two endpoints are not within five degrees of being parallel, the system prompts you with the error message that there is not a common line. If you attempt to slide the piece in the wrong direction, the system prompts you with the error message that it cannot determine the direction the piece is to be moved. This function remains active until another one is selected from the Toolbox.

Flip

Use this function to turn a piece to its next allowed position, based on how the Piece Options field was completed in theOrder Entry Lay Limits Parameter Table. If the system prompts, "Override Required, this option was not allowed for in the table," select Settings/Global or Toolboxb Override from the Toolbox Modifiers to work around this restriction. If no flip was allowed for, the system rotates the piece 180 degrees. Clicking once on a tilted piece returns it to its original orientation.
Note: This command should only be used when working with face to face fabric, not with face-up fabrics.

To flip a piece 1. From the Toolbox, select Flip. 2. Right click on the piece you want to flip. 3. Every time you click on that piece, it flips to the next quadrant allowed. This function remains active until another one is selected from the Toolbox.

74

Rotate
Use this function to tilt and rotate a piece. The amount of rotation is restricted by the type of piece and the type fabric you are working with. You have the choice of entering an exact rotation amount in the TL field in the status area. Or, using the options in the Rotate submenu, you can apply present amounts. If entering an amount in the TL field, each time you right click on a piece, it is rotated that amount in incremental steps. A rotation limit can be set up in the Order Entry Lay Limits Form. You cannot exceed the limit unless you override it by selecting the GL Override modifier or TB Override.

Rotate Submenu Options


The Rotate function has additional options that allow you to further manipulate how pieces are rotated. Access the submenu by clicking the arrow to the right of the function name in the Toolbox. Click the option to select it. Right click to apply the function to the selected pieces.

45 CW 45 CCW 90 CW 90 CCW 180 ROT Tilt CW Tilt CCW Variable Reset Tilt

75

45 CW
Rotate the piece clockwise 45 degrees.

45 CCW
Rotate the piece counterclockwise 45 degrees.

90 CW
Rotate the piece clockwise 90 degrees.

90 CCW
Rotate the piece counterclockwise 90 degrees.

180 ROT
Rotate the piece 180 degrees.

Tilt CW
Tilt the piece clockwise. To specify how much you want the piece tilted, enter a numerical value in the TL field in the status area.

Tilt CCW
Tilt the piece. To specify how much you want the piece tilted, enter a numerical value in the TL field in the status area.

Variable
Tilt a piece in marker making in either a clockwise or counterclockwise direction. Position the cursor on the piece to be rotated and right click. Slowly move the vector in the direction you want to tilt the piece. The amount of tilt that is allowed is shown in the status field. To override this, select GL Override, or TB Override from the Toolbox. Left click to set the position. Right click to set to 0 rotation

76

Place

This function allows you to place or unplace a selected piece located in the marker. You cannot overlap pieces unless you select GL Override or TB Override. To place or unplace pieces 1. From the Toolbox, select Place. 2. Right click on the piece you want to place, or unplace. You may select pieces individually or draw a marquee around a group of pieces. If the piece is not matched, it will place it exactly where you put it. If it is a matched piece, it will place it a the closest match point. 3. For pieces that are already placed, right clicking on unplaces it and you can move it to a new location. 4. By alternating between the two mouse buttons, you can slide pieces into the marker using the left mouse button or place pieces using the right.

Block/Buffer

Use this command to apply dynamic blocking or buffering to a piece during marker making. With static blocking, pieces are affected automatically based on the information defined in the Order Entry Order Editor. With dynamic buffering, you can selectively choose to apply blocking or buffering to each individual piece. If you already applied blocking or buffering to the piece, choosing this function removes it.
Note: The amount of blocking or buffering applied must be pre-defined in the Order Entry Blocking/Buffering Parameter Table.

To apply dynamic buffering 1. From the Toolbox, choose Block/Buffer. 2. Right click on the piece to apply (or remove) blocking or buffering. Depending upon how the piece was set up on the Order Editor, a BL (Block) or a BU (Buffer) displays in the status area when the piece is highlighted. If the piece you select is married, the marriage is dissolved. Points to remember A split piece may be blocked or buffered as long as it was not originally blocked or buffered. In turn, if a blocked or buffered piece is split, the resulting pieces may NOT be blocked or buffered. This function remains active until another one is selected from the Toolbox.

77

Split

Use this function to divide a piece along a fixed line that was previously digitized with, or assigned, an internal label of P (Piecing Line). Assigning a line the label of P gives you the option of splitting the piece during marker making. You can also use Split to join previously split pieces back together. To split a piece 1. From the Toolbox, choose Split. 2. Right click the piece you want to split. The system divides the piece along the fixed piecing line. There can only be one fixed piecing line per piece. This function remains active until another one is selected from the Toolbox.
Note: Seam allowance is automatically added to each of the split pieces based on the amount specified in the Order Entry User Environment Parameter Table. If you want to place a piece on a folded edge, set the seam allowance to 0 (zero) so that no seam allowance is added.

Fold

Use this function to close (fold) an open mirrored piece at its mirror line or reopen a folded piece To fold a piece 1. From the Toolbox, choose Fold. 2. Right click the piece you want to either open or fold. If the piece is married, the marriage is dissolved. This function remains active until another one is selected from the Toolbox.
Note: This command only works on a piece created as a mirrored piece. In addition, the Piece Option field in theOrder Entry Lay Limits Form for the piece must be completed with an F and the Marker Fabric Spread field must be set to either Tubular or Book Fold.

When folding pieces in tubular markers, piece counts can be automatically updated when using folded pieces on tubular goods. Choices allow keeping one piece, or adding an additional piece when folding. The piece counts are maintained to ensure the proper number of pieces in the completed marker. If a folded piece needs to be opened again, a prompt will ask whether or not to delete the additional piece that was added. The Tubular folding option for the added piece is located in the Edit/Setting options. The function is activated by choosing Fold from the Marking Toolbox.

78

Center

Use this function to center a piece in the middle of any open area in the marker. This can be used to place pieces inside internal cutouts of pieces defined with internal label H. To center a piece 1. From the Toolbox, choose Center. 2. Right click on the piece you want to center. If the piece you choose is married, the marriage is dissolved. This function remains active until another one is selected from the Toolbox.

Matching

You can change matching from within Marker Making by using one of two dialog boxes: Matching Lines or Matching Rules. The method of matching you are currently using determines which dialog box the system displays.

Select Matching in the Right Mouse Toolbox.

To access one of these dialog boxes, select the piece you want to work with and right click. The dialog box displays only if the piece chosen is set up with matching. You can move the dialog box by clicking the title bar and dragging the dialog box to a new location on the screen. Only one change can be made at a time. Select one of the following: OK - Saves the changes and closes the dialog box. Cancel - Closes the dialog box without saving any changes. Default - Returns the fields to their default settings.

79

Free Rotate

Use this modifier to rotate a piece off its horizontal axis for placement in a marker in when Slide or Butt functions are used. The piece rotates just enough so that its shape fits up against the piece you are sliding to. Pieces can be rotated up to the maximum amount specified in the Tilt/Rotate field of the Order Entry Lay Limits Form, which has a maximum setting allowance of 45 degrees.

Global Override

Use this modifier to override restrictions and limitations specified in the Order Entry Lay Limits Editor. This setting remains on until it is selected again. All overrides should be used with caution. Overrides are recorded and will appear in marker reports.

Toolbox Override

Use this modifier to override restrictions and limitations specified in the Lay Limits Form. This setting remains on until a slide operation is performed or another Toolbox function is chosen. All overrides should be used with caution. Overrides are recorded and will appear in marker reports.

Placed

When using a marquee selection box to apply a particular function to a group of pieces, such as Auto Slide, this modifier allows you to limit the selection to include only placed pieces. The active toolbox function can then be applied to these pieces. For example, if you turn Placed on and do not activate Icons and Unplaced, only placed pieces are selected if you draw a marquee selection box around a marker. You can now move the pieces out of the marker and then slide them back into it, without disturbing the unplaced pieces.

80

Unplaced

When using a marquee selection box to apply a particular function to a group of pieces, such as Auto Slide, this modifier allows you to limit the selection to include only unplaced pieces. The active toolbox function can then be applied to these pieces. For example, if you turn Unplaced on and do not activate Icons and Placed, only unplaced pieces are selected if you draw a marquee selection box around a marker. You can now move the pieces out of the marker and then slide them back into it, without disturbing the placed pieces.

Icons

Choose this modifier if you want to select only those pieces located in the icon menu. Placed and unplaced pieces are not affected. Draw a marquee selection box around the pieces in the icon menu and slide them into the marker without disturbing the placed or unplaced pieces.

Fit Piece

Using the Fit Piece (/ on the numeric toolpad, or the icon on the toolbox) fit pieces into open spaces that would be considered a tight area, or difficult to slide into.

Float Piece

The float key (the / key on the keypad, or the icon on the toolbox) moves a piece away from another piece the amount that has been set in the float allowance (Edit/Settings). Unlike the Step function, float may move a piece in the X or Y direction and can only be used once per piece.

81

Step Piece

The Step Piece keys (=, [, ], , or the icon on the toolbox) allow small controlled movements of pieces in Marker Making. The = key steps a piece up, the [ key steps a piece to the left, ] steps piece to the right, and steps a piece down.

Numeric Keypad Functions

The Numeric keypad may be used to tilt, rotate, flip, and bump pieces in the marker. When these keys are used with the mouse, the speed and efficiency of placing pieces in the marker is increased. Note that the Num Lock is OFF. CW is clockwise, CCW is counterclockwise.

/ * + 7 8 9

Fit and place piece Flip Piece CCW tilt CW Tilt Slide left and up Slide up Slide right and up

82

4 5 6 1 2 3 0 . Enter

Slide left Center piece Slide right Slide left and down Slide down Slide right and down CCW rotate CW rotate Drop piece

Reset Tilt
Reset tilt allows the reset of a piece which has been rotated with the rotate function.

Center

Use this function to center a piece in the middle of any open area in the marker. This can be used to place pieces inside internal cutouts of pieces defined whti internal label H.

To center a piece

1. From the Toolbox, choose Center. 2. Right click on the piece you want to center. If the piece you choose is married, the marriage is dissolved. This function remains active until another one is selected from the Toolbox.

Step

83

The step key allows small, controlled movements of pieces in marker making.

Float

Float moves a piece away from another piece by the float allowance amount that is set in Edit/Settings. Unlike the Step function, float may move a piece in the X or Y direction, and can only be used once per piece.

Tubular Fold/Piece Count Adjustment


When folding pieces in tubular markers, piece counts can be automatically updated when using folded pieces on tubular goods. Choices allow keeping one piece, or adding an additional piece when folding. The piece counts are maintained to ensure the proper number of pieces in the completed marker. If a folded piece needs to be opened again, a prompt will ask whether or not to delete the additional piece that was added. The Tubular folding option for the added piece is located in the Edit/Setting options. The function is activated by choosing Fold from the Marking Toolbox.

Getting Started
What is Marker Making?
Marker making is the process of placing pattern pieces into a marker which represents the fabric from which it is to be cut. The task is to place the pieces in a way that makes the best utilization of the material to be used. Depending upon the limits set up in the Order Editor, pieces can be flipped, rotated, or overlapped during marker making.

Before You Begin


Once piecesdigitized or created in PDShave been verified and stored in AccuMark, the next step is to prepare them for marker making. Before placing patterns into markers, each of the Order Entry screens listed below must be completed. Model Form - Used to identify all of the pattern pieces for the marker that will be cut from the same material in order to create a single garment or item. Annotation Form - Used to specify the information that will plot on individual pieces and along the marker borders. Lay Limits Form - Used to specify the spreading restrictions that will apply to the markers. Order Form - Used to bring together all the information needed to order a marker. This includes reference information such as lay limits, annotation, blocking/buffering,

84

matching, and notch tables. Order Processing Form - Used to process the marker order.

To plot markers, you need to complete the following: Marker Plot Parameter Table Marker Plotting Order Screen

Overview
Before using a digitized piece in a marker, it needs to be verified. Piece verification allows you to check the accuracy of the piece after it has been digitized. Piece verification takes place within PDS. You can access PDS by selecting the Pattern Design tab of the GERBER LaunchPad.

When you first access the Marker Making software, the main menu bar displays. This menu allows you to choose commands to retrieve a marker from either the default storage area or to choose a different storage area. Only existing marker names, generated through marker processing, multi -order processing, or layrule processing can be selected.

Using Marker Making


The topics listed below provide instructions on common procedures used during day-today operations. Using the Mouse & the Stylus The Marker Making Workplace Placing Pieces in the Marker Choosing Menu Commands Storage Areas & Devices Dialog Boxes Lookups Layrules

Using the Mouse & the Stylus


Unless otherwise noted, the mouse and the stylus perform the same functions, including: Selecting menu commands. Entering Information. Selecting Toolbar Icons Selecting Right Mouse Toolbox Functions Moving pieces in the work area.

85

Some things to remember: Make sure that you are operating on a flat, hard surface and that you have enough room to be able to pick up the mouse and reposition it without affecting anything on the screen. The default shape of the cursor is an arrow. Moving the mouse in any direction moves the cursor in the same direction. Moving the mouse over the icon toolbar will provide a tooltip that explains the function of that icon. The left mouse button is used to select menu commands, and to execute toolbox functions. The right mouse button is used to execute Right Mouse Toolbox functions. Using the Stylus The stylus has two barrel buttons and a pressure sensitive tip. The tip of the pen and the lower button are equivalent to using the buttons on a mouse. Use the pen tip and lower button to access functions and select menu commands just as you would a mouse. Pen Tip - Left mouse button Lower pen button - Right mouse button Upper Pen button - If you have a Samplemaker, the upper pen button triggers absolute mode for Tracker functions
Note: If the pen is not responding, check to make sure the server is disabled. If it still does not respond, restart the Tablet server.

Icon Menu
The Marker Display is selected in Edit/Settings. Using the radio buttons, you may select to view the Icon menu of pieces ordered for the marker, or Piece View. The icon menu displays symbols that represent each piece ordered for the marker. If the Icon Menu field is set to On in Settings, the pieces, along with additional information, are displayed across the top of the window once you retrieve a marker.

The first three columns display the model number, size ordered, and the bundle code assigned by the system to each piece. Beneath each piece icon are two additional columns. The first shows the quantities of left pieces ordered for each size. The second one shows the quantities of the right pieces. Each time you select a piece from the icon menu, the quantity field reduces. If three dashes display beneath an icon, it means that no pieces were ordered for that particular size.

86

If the Piece View is set to ON in Edit/Settings, the menu displays just the graphic representation of the pieces (see below).

Icons display as digitized. When the piece is dragged down into the work area or into the marker, it reflects any flip code orientation assigned to it from Lay Limits and Order Editor.
Note: The view may revert to Icon menu if there are pieces too numerous to display in Piece View.

Marker Info
The Marker Info dialog box displays information on the current marker. Some of this information does not display until a specific function is activated. Other information continually changes (is updated) as the marker is made. Starting from the lower left, the first three fields are static fields (the settings cannot be changed). They reflect information related specifically to the piece that is highlighted. Field MD PN SZ Explanation Displays the model name of the highlighted piece Displays the piece name of the highlighted piece. Displays the size of the highlighted piece. Next to the size field, there is an empty gray box that displays certain piece attributes: BU Buffered BL Blocked AL Altered OL Overlapped

87

Seam allowance is defined in the User Environment Table and it cannot be changed from within Marker Making. Field SA Explanation Displays the seam allowance specified for dynamic or split piecing (established in the User Environment Parameter Table).

Most of the remaining fields can be edited from within Marker Making. Some fields are updated as different pieces are selected (such as PN). Editable fields are highlighted when the cursor is placed over them. To make changes, click the field. You can toggle through available choices or enter a new value, depending upon the field. Field PL Plaid Repeat ST Striped Repeat Button with P1, P2, P3 Button with S1, S2, S3 WI Explanation Stripe and plaid offset values can be specified while in Marker Making. When changing the values for a marker from within Marker Making, you are not required to reprocess that marker. The system makes the changes automatically. Toggle the setting to indicate which type of value is to be edited. Enter the repeat value in the S (Stripe) and P (Plaid) fields. If set to Offset, there are three stripe and plaid values to choose from. The values assigned to S1, S2, S3, and P1, P2, P3 are defined in the Order Editor. Displays the width of the current marker. To change the width,click in the entry field, and enter the desired amount. Select OK to accept. Tilt amount increments are set in this field. When the Tilt Clockwise or Tilt Counterclockwise function is used, each right click on a piece tilts it the amount defined in this field. Diaplays the amount of overlap allowed when placing pieces. If a piece overlaps another, the amount of overlap step will display in the field next to OL when a piece is highlighted. Negative numbers apply space between pieces and are commonly used. Use this field in conjunction with the Overlap function. The Function box is a peripheral used with a pen or a data tablet that allows you to use the piece placement commands. This field tells you which command on the function box is active. Displays the icon page number. For example, 1/3 indicates that the icon menu is on page one of three. Each time you click this field, the next page displays. The system automatically creates as many pages as needed for markers containing a large number of pieces and sizes. Displays the number of pieces unplaced and placed in the current marker. The total number of unplaced and placed equals the total number of pieces ordered. If you add pieces or bundles, the numbers increase to reflect these changes.

TL

OL

FB (this field not editable)

1/1

CT

88

CU/TU (this field not editable)

This field represents marker utilization. Toggle the field to display either CU or TU. CU represents the current marker utilization. This is the area of placed pieces compared to the total area of the marker. TU displays the total marker utilization. This is the area of ordered pieces compared to the total area of the marker. Displays the length of the current marker in inches and yards, or centimeters and meters, depending on the user environment. Displays the Toolbox, with the last accessed toolbox function active. The default setting is AUTOSLIDE.

LN (this field not editable) TB

Scroll Bar
The scroll bar allows you to view different portions of the marker. The up and down scroll arrows are located on the far right side of the window at the bottom of the marker. The left and right arrows are located on the far left. The scroll bar represents the maximum length of the marker (default 100 yards) plus 5%. The true ends of the marker are indicated by a small vertical line near each end of the scroll bar. To scroll directly to the beginning or end of a marker, click one of these vertical lines. The current length of the marker is represented by a dashed vertical line on the scroll bar. The scroll box is the solid white box within the scroll bar. It represents the length of the marker currently visible on the screen, based on the maximum length. Click anywhere else within the scroll bar area to move the box, and the marker, in that direction.
HINT: You can use Ctrl plus the arrow keys on the keyboard to scroll through the marke when your cursor is in the workspacer.

Message Line
The Message Line, or Prompt Bar is located beneath the scroll bar area on the Marker Making window. The system relays information to you through the Prompt Bar. All system prompts pertaining to markers display in this area. Paying close attention to the information in these lines will make working in Marker Making much easier.

Placing Pieces in the Marker


Once you have retrieved pieces for a marker, the next step is to choose those pieces from the icon menu and place them within the marker border. To place pieces in the marker 1. Position the cursor on any number appearing below an icon. The number highlights. 2. Click the number. The system displays a dashed outline of that piece in the work area. If the Annotation field in Settings is set to the default, the size and bundle code display within

89

the outline. 3. Move the mouse and the piece moves with it. To place the piece in the marker border, hold down the left mouse button (or stylus pen tip) and move the cursor to toward the marker. The system draws a line, called a vector, in the same direction as the cursor is moved. When you release the button, the piece follows the path determined by the vector. The piece slides until it contacts the border of the marker or another piece perimeter. If the targeted location is acceptable, the system places the piece and the dashed outline is replaced by a solid color. If the location is not acceptable, the piece blinks on the screen. This indicates that, for some reason, the placement of the piece is invalid. If necessary, verify the settings for the piece in the Order Form, or check the rules that have been applied to the piece (buffering, matching, overlap, flip, etc.). Then, try to place the piece again.

Placing Matched Pieces into a Marker


When dealing with matching, the placement of pieces is controlled by the match lines set up prior to marker making. When a piece is slid into the marker, one or more vector lines display with solid arrowheads indicating where the match points are located. These vector lines show up on all the pieces that have a relationship with the one being placed. The arrowheads indicate the closet matching location based on the vector and the bounding matching pieces. Some pieces may have two vector lines which indicates matching in two directions. For example, when dealing with plaids, you may have a horizontal and a vertical match point. If the system cannot find a matching location based on your vector, the piece will not place. The piece blinks in the marker and the message "Matching Location Not Found" displays on the message line. Try placing the piece again by drawing the vector at a slightly different angle. When placing matched pieces, it is recommended that you turn on at least the active grid through Settings. Use the Matching function in the Toolbox to further manipulate how the pieces are placed in the marker. Matching is discussed in greater detail in the Data Management and Output online help and in the AccuMark Applications Guide.

Choosing Menu Commands


You can access menu commands by clicking the menu command using the left mouse button or the stylus. For example, click on the File menu, and the dropdown of choices will appear. Select your choice by clicking the left mouse button.

Exit
Exit Marker - Exits you completely out of Marker Making. When you choose Exit Marker, the system asks you to verify that you want to exit. "Are You Sure You Want to Exit"? Choose OK to close Marker Making or choose Cancel to remain in the application.

90

Storage Areas & Drives


When working in Marker Making, all work is stored in user-defined locations called storage areas. Storage areas reside on Drives. Drives determine where the storage areas reside on the system. Drives can be located on both a network and locally on your system. You need to specify where the storage area is (on which drive) before you can access the markers contained within it. Storage areas are where markers are saved. For instance, you may save your markers to a sub-directory called I:\FALL (I:\ is the drive on the network and FALL is a sub-directory in that drive.) You can create as many storage areas as you like depending upon your system resources (the amount of space on the drive). It may be helpful to organize your storage areas by line (GIRLJEAN, WMNJEAN), by season, or by phase (DEVEL, PRODUCT).

Dialog Boxes
Dialog boxes are used to input the device, storage area, or marker name where data will be either "stored to" or "retrieved from." Lookups, list valid drives, storage areas, or markers that can be selected. Edit/Settings, and View/Preferences are also dialog boxes that allow you to change selections.

Lookups

91

Lookups list all valid selections for a field. Lookups can be used to retrieve a marker within a storage area using the Open dialog box., or to create new storage areas, and data items. The Open dialog is a multi-function dialog box. It displays whenever File/Open is selected. The primary function of this dialog box is to display a list of data items in the selected storage area that can be opened for use in the marker making. Data can be displayed in a list view, or a detailed view by clicking the icons located on the top right of the field. If you want to view a specific file list, you may place a check in the "Use Filename Filter Lookup" check box. Data will not be displayed with a check in this box until you specify a filename string in the "File Name" Field. The field accepts any DOS wild card string (I.E. A19* will display a list of all files that start with A19). The "Open" dialog may also be used to create new data items and new storage areas. Press the right mouse button in the data list field (with no items selected) to get the popup menu. With a data item selected, you may right click to get a popup menu for the cut, copy, paste and delete.

Layrules
Layrules enable AccuMark to reconstruct previously made markers. The system does this by employing sophisticated search and store techniques that automatically work like an advanced version of Copy Marker. Layrules can alleviate much of the task of placing pieces, and can also significantly increase marker storage capacity in a system. There are two types of layrules: Positional and Sliding. Positional layrules store the original position of each piece in a marker. This enables AccuMark to reconstruct previously made markers during order processing or marker making. Sliding layrules record the order in which the pieces were placed in a marker. Sliding layrules are discussed in more detail in the Data Management and Output Online help or the AccuMark Applications Guide.

Marquee Selection Box


The marquee selection box allows you to select a group of pieces at one time. It is similar to the box you draw around pieces when using the Zoom command. Place the cursor in one corner near the pieces you want to select. Click and drag the right mouse button or pen cursor diagonally across the pieces and release. When a function is chosen from the Toolbox, all of the selected pieces are affected. In the Toolbox, select Placed, Unplaced, or Icons to control the type of pieces that can be selected with the marquee box.

92

Changing Settings
After making changes to the settings, choose from one of the following options. OK - Saves the changes for the current session only. When you exit out of Marker Making, the changes revert back to the default settings. Cancel - Escapes out of the window without saving any changes. Save - Saves the changes made even if you exit the system. When you access Marker Making again, the changes are still in effect. Default - Returns the fields to their default or original setting.

Big Scale
Menu Path: View/Big Scale Use this command to enlarge the view of the marker area on your screen. This command acts like a toggle switch, and may be accessed either through the View Menu on the Menu bar, or by selecting the Big Scale icon on the Icon toolbar.. Select it once to enlarge the marker. Select it again to return the marker to normal size. If you used the Zoom command to view small details on the marker, you can return the screen to normal scale by selecting Big Scale. The scale used when editing a marker (either normal or Big Scale) is used as the default scale when the next marker is retrieved. For example, if a marker was enlarged while editing and you do not return it to normal size, the next marker will be retrieved in Big Scale.

Zoom
Menu Path: View/Zoom Use this command to enlarge a portion of the work area for closer viewing. This makes working with small pieces, or specified areas between pieces, easier. To zoom in on a piece 1. From the View Menu, choose Zoom. You may also access this command by selecting the Zoom icon on the Icon toolbar. 2. Draw a marquee selection box around an area on the screen. To do this, select the starting corner in the area to be enlarged. Click and hold down the left mouse button (or the stylus button) and drag the marquee to the opposite corner. The system zooms in on the area defined when the button is released. 3. To return the screen to normal scale, select Big Scale from the View Menu. You can also return to normal view by clicking the Big Scale icon on the Icon toolbar. You may also return to normal scale by selecting Zoom again, or by single left clicking in the work area. When you "unzoom" you will return to the previous scale Normal, Full Length, or Big Scale.

93

Example: If you select Zoom twice from Normal, when you "unzoom" , you will be back to Normal scale.

Refresh Display
When moving pieces on the screen while making markers, something known as "ghosting" may occur. This is residue from moved pieces that shows up as small particles on the screen. To remove these traces, select Refresh Display from the Main Menu. Ghosting may show up with Variable Rotate.

Creating Sliding Layrules


Menu Path: Layrules/Sliding/Create

Sliding layrules record the movement of pieces as they are placed into a marker. New markers can be built based on the placement of pieces in previous markers, the direction and degree of sliding, and the sequence of placement.
Note: Sliding layrules are only available on systems with Batch Processing software installed.

Marry
Menu Path: Piece/Marry/Create

Marrying is the process of choosing a group of placed or unplaced pieces inside or outside the marker. You can then move the group to another location while maintaining the same relative piece positions. Although pieces can only be in one marriage at a time, multiple marriages can exist in one marker.

Marker Area Scaling


The system will now maintain the marker areas scale (the view of the marker area) from one marker to the next. For example, if you are working with a marker and choose Big Scale to display the marker area larger on the screen, the view of the next marker you retrieve will also display in Big Scale.

94

Maximum Data Items Allowed


The maximum number of pieces you can have per marker has increased to 5000. And, the maximum number of bundles you can have per marker has increased to 500. You can use the Add Pieces/Add Bundles menu commands in Marker Making to add pieces or bundles to a marker, until you reach the 5000/500 limits, provided the model and the order allow for it.

Maximum Marker Length


The Maximum marker length is 999 yards. By default, the system will use a marker length of 100 yards, however, you can change this value to one that makes sense for your application,

Adjust the limit by defining the maximum length setting in the Autoexec.bat file on your system. (It is recommended that you save a copy of Autoexec.bat to another file; e.g., autoexec.ggt, before making the change.)

To change the maximum length in Windows 95: Edit Autoexec.bat. Matching/Type, Set Max_Length=999 (or the maximum length that you prefer.) All values are entered in yards.

Save the file and Reboot your system.

To change the maximum length in Windows NT: In Settings, choose Control Panel/System/Environment tab In the Variable field, type Max_Length In the Value field, enter the desired length. Choose Apply, and Set Save the file and Reboot your system.

95

Block or Buffer Split Pieces


Use the Block/Buffer function in the Marker Making Toolbox to apply dynamic blocking or buffering to split pieces in a marker. Once you split a piece, choose Block/Buffer from the Toolbox, then right click on the piece to which you want to apply the blocking or buffering. The letters BL (blocking) or BU (buffering) will display in the Marker Making status area.
Note: The amount and type (either blocking or buffering) that is applied to a piece is predefined in the Order Entry Blocking/Buffering Parameter Table.

If the piece you select already has dynamic blocking or buffering applied to it, choosing Block/Buffer removes the dynamic amount. A split piece may be blocked or buffered as long as it was not originally blocked or buffered. In turn, if a blocked or buffered piece is split, the resulting pieces cannot be blocked or buffered.

Prompt Bar
The prompt bar is located below the marker screen, and displays messages that will make working in Marker Making much easier. The information displayed is related to function that you are performing, and will give directions related to the function.

Piece count, automatic update


When folding pieces in tubular markers, piece counts can be automatically updated when using folded pieces on tubular goods. Choices allow keeping one piece, or adding an additional piece when folding. The piece counts are maintained to ensure the proper number of pieces in the completed marker. If a folded piece needs to be opened again, a prompt will ask whether or not to delete the additional piece that was added. The Tubular folding option for the added piece is located in the Edit/Setting options. The function is activated by choosing Fold from the Marking Toolbox.

96

Welcome to the AccuMark Professional Edition


The AccuMark Professional Edition Marking System includes new process request forms, new data input forms, new Marker Making software, and a launch pad for ease in accessing form and program shortcut icons .

AccuMark Marker Making has a new Windows user interface that contains dropdown menus, and a configurable toolbar with tool-tips. It also features scroll bars, and dialog boxes to ease the production of markers.

Settings/Piece Display
Menu Path: Edit/Settings

Use the settings in this section to determine how you want items to display on the screen while working in Marker Making. Selections are made within the Settings screen in the Piece Display section. Fill in Placed Pieces Place a check in the check box to set this field to On. The system will display pieces in the marker area in solid color blocks. Each bundle is represented by a different color. When not checked, and set to Off, the pieces are outlined in white and no color

Piece Highlighting Place a check in the check box to set this field to On. The system will display pieces in the marker area as highlighted when touched by the cursor. When not checked, and set to Off, the only the piece border will be highlighted. Notches Setting this field to On by placing a check in the checkbox displays the notches, as tick marks, on the pieces placed in the marker. If the piece display is too small, the notches will not be visible. When you zoom in on a piece, the tick marks reflect the actual notch depth as defined in the Notch Parameter Table. The default setting for this field is Off (unchecked).
NOTE: The notch depth will default to inch for display purposes if the value in the Notch Parameter Table is 0 (zero).

Orientation Symbols Placing a check in the box to set this field to On and displays the grain line with the piece orientation symbol (indicating flip or rotation direction) on the pieces in the marker. The default setting for this field is Off (unchecked). If the piece laylimit conditions have been overrided, an asterisk appears next to it.

97

Internals There are three settings for this drop-down list box that determine whether or not the internals, such as drill holes, display on the pieces being placed in the marker. Default Full Off Annotation There are three settings for this drop-down list box that determine whether or not annotation, such as size and bundle code, displays on the piece. Default Off Full Display the annotation information on each piece. No annotation information displays on the piece. Display halfpiece and cutdown sizes. If piece is shared, two sizes are shown on the piece. The annotation of fused blocks is also shown. The default setting displays the internals when placed or unplaced, but not while moving. Display all the internals at all times, even when pieces are moved. None of the internals display at any time.

Validate for InVision/AccuMatch


This option has been added to marking Settings to enable control of matched piece locations with regard to bites on a GERBERCutter. The system now checks for matches between pieces that double back across a bite. If this case is identified by the system, the piece can only be placed in the same bite.

98

Settings/Matching
Standard Select Standard matching, which uses horizontal and vertical lines to determine matching locations. These lines are based on stripe/plaid repeat and offset values. 5 Star Select 5-Star matching which uses a plus-shaped symbol (+), referred to as a "star" to indicate where matching locations are found. To specify a match location, you only need to enter a single stripe and plaid repeat value. The syetem then generates a star at the intersection of every stripe and plaid line, plus it generates a fifth star in the center of every four start.

99

Use Grid Number This field determines the active matching grid for piece placement. The offset 1, 2, or 3 refer to the multiple offsets specified in Order Entry. This field can be changed at any time during marker making.

Validate for InVision/AccuMatch This option has been added to marking Settings to enable control of matched piece locations with regard to bites on a GERBERCutter. The system now checks for matches between pieces that double back across a bite. If this case is identified by the system, the piece can only be placed in the same bite.

Invision Match This option has been added to marking Settings to enable control of matched piece locations with regard to bites on a GERBERCutter. The system now checks for matches between pieces that double back across a bite. If this case is identified by the system, the piece can only be placed in the same bite.

Settings/Global
Auto-Store Layrule Layrules enable the AccuMark system to reconstruct previously made markers during order processing or marker making. Once the layrule search parameter table is set up, made markers can be used to store or update layrules. If the Check Box is selected, the system stores, or updates the layrule. If the check Box is not selected, the layrules are not stored or updated.
Note: By leaving this setting Off, a marker may be processed in Order Entry and the system will use layrules to make a retrieved marker. It will not overwrite the layrule used when new markers are stored.

Delete Attach After attaching one or more markers to another marker, you can control what happens to the original markers. If Yes is selected from the drop down menu, the system automatically deletes the original markers after attaching If No is selected from the drop down menu, the system automatically keeps the original markers. If Prompt is selected from the drop down menu, the system prompts to want to delete the original markers.

100

Match Pieces Flipped Select the check box to set this field to ON in Setting when rotating 180 degrees or flipping pieces in a marker. The system automatically maintains the relative matching relationships when the pieces are placed in the marker. This ensures that pieces match properly when sewn together. For example, when using a balanced plaid fabric and the side bosy piece is flipped so that the hem is going in the opposite direction of the front or back piece, the system automatically matches the plaid. Note: This function is only practical with balanced plaid or striped fabrics. Static Block/Dynamic Block The matching Static/Dynamic setting enables, or disables, matching on blocked pieces. By default the check boxes for Dynamic Block and Static Block are selected. The matching relationship will remain. Blocking can be applied either Statically or Dynamically. Static blocking is automatically applied to pieces during order processing. This means that in the Marker making process, the pieces are already blocked. Dynamic blocking can be applied or removed selectively during marker making. It is activated during the marker making process, but defined during the marker order entry.

If the check box for Static and Dynamic Block is checked, the pieces always match. This is the default setting for these fields.

If the Static Block field is not selected, matching will be disabled on statically blocked pieces. If the Dynamic Block field is not selected, matching will be disabled when dynamic blocking is applied.

Step Amount Sets the default Step increment for the "Step Piece" keys (=, [, ], ) keys) in Marker Making. The = key steps piece UP, [ key steps piece to the left, ] key steps piece to the right, key steps piece down. The step allowance may be changed here. Float Amount

Sets the float distance for the float key in Marker Making. The float key (the F key on the keyboard) moves a piece away from another piece by the float allowance amount. Unlike the step function, float may move a piece in the X or Y direction and can only be used once per piece. The float allowance may be changed here.

101

Settings/Splice
The selections for Splice are set in the View/Settings screen. Splice marks can be automatically generated by the system or interactively generated by the marker maker. Interactive splicing overrides any system generated splicing. Settings for system generated, or automatic splicing, are specified in the Order Entry Marker Plot Parameter Table. For interactive splicing, the settings are determined here. Minimum Enter the minimum length you want for splice marks. Maximum Enter the maximum length you want for splice marks. Margin Enter the distance, or buffer, to be added to each end of a splice mark to assure that pieces are cut completely. The total length of a splice mark includes the margins. Separation Enter the distance between the marker edge and where the splice marks are to be plotted. Display The settings in this drop-down list box determine whether or not splice marks display on screen.

Off Bottom In

Settings/Splice marks do not display on the screen. Settings/Splice marks display inside the marker border, along the bottom edge.

Bottom Out Settings/Splice marks display outside the marker border along the bottom edge. Top In Top Out Inside Annotate Splices Check or uncheck to use annotation with splice marks. Settings/Splice marks display inside the marker border along the top edge. Settings/Splice marks display outside the marker border along the top edge. Settings/Splice marks display inside the marker from top to bottom

102

Settings/Block Fuse
Block fusing is a production method used when cutting fusible pieces, such as collars and facings. Automating this function allows you to define groups of pieces to be merged together as a block. Blocks created in the shell marker can be copied to the fusing marker. For example, a shell marker and a fusing marker can each be created. First the parts to be fused are grouped in the shell marker, and then copied to the fusing marker. Shell and fusible markers can be ordered at the same time using the Order Form. The shell marker includes all the pieces of the garment. The fusing marker includes the fusible pieces from the shell marker. Block Amount Enter the amount of space you want dynamically applied to each side of the block. The block is made up of a group of user-defined pieces. The default setting is 0.50 inches (1.270 cm). Reduce Amount The Block Fuse Amount can be reduced by the amount entered in this field. The default setting is 0.25 inches (0.635 cm). Add Notch A shell marker is used to cut blocks from the shell fabric. When the check box is selected, a notch is placed in the block at the op-stop point. This notch is used to orient the block for finish cutting. On manual blocks, the notch is placed at the first digitized point. On rectangular blocks, thenotch is placed at the lower left corner. When this feature is selected, the cutter will cut a small notch in the block, as described above. The notch corresponds with the op-stop point of the fusible block and only appears in the shell marker. The notch depth size is equal to the block fuse amount minus the reduce fuse amount. The block notch never cuts into the actual blocked pieces.
Note: The block notch setting described above must be turned ON before any blocks are created.

103

Import
The import function provides the ability to import most MicroMark markers into AccuMark. Markers can be imported, modified, and saved as AccuMark markers for plotting, and cutting. Markers are imported and saved in storage area DATA 70 by default. A different default storage area may be defined in Marking under File/Default Import Area. A report of an imported marker is automatically created when a marker is imported. The report is saved in the reports folder (accessed through LaunchPad/Reports folder). When importing, define the storage area for the marker to be imported using the File/Default Import Area. (If no storage area is defined, the default is DATA 70). After import has been completed, the marker should be verified to check the piece placement.

Piece conversion:
MicroMark grade reference line becomes an AccuMark G internal (grain line). If a grade reference line is not found on the MicroMark piece, a grain line will be created. MicroMark drill holes become AccuMark D internals. MicroMark internal cutout lines become AccuMark I internals. MicroMark internal lines become AccuMark O internals. The first MicroMark annotation line becomes an AccuMark A internal. All other MicroMark annotation lines are ignored. MicroMark grain lines are ignored. MicroMark mirror line becomes an AccuMark M internal. The piece will be considered a foldable piece if it has a mirror line and meets the following qualifications: 1. The mirror line must be horizontal. 2. There is the same number of points on both halves of the piece (sides of the mirror line) when the piece is open. 3. The two perimeter points used to define the start and midpoint of the piece have the same y value as the mirror line. 4. The two perimeter points do not have a digitized slit notch remaining on them ( see notch below ). MicroMark split lines are ignored. MicroMark plaid lines are converted to AccuMark match lines 2 through 7. MicroMark stripe lines are converted to AccuMark match lines 2 through 7. (Note that stripe and plaid lines can have the same match line number.) AccuMark perimeters go clockwise around the piece. Closed I internal lines will go counter-clockwise. Closed O internal lines will also go clockwise.

Notches:
MicroMark notch types Flick, 0 Width, Advance 0 Width, Slit and TA Slit are converted to an AccuMark Slit notch. MicroMark V notch type is converted to an AccuMark V notch. All notches will be saved with their digitized notch angle. There is a limit of 1024 unique notches in the marker. A unique notch is determined by AccuMark notch type and depth. The process first tries to compress V notches and then slit notches to the maximum of 5 unique notches available in an AccuMark marker. The import will fail if the number of unique V notches cannot be reduced to 5 or less. Any slit notches that cannot be converted become digitized slit notches.( It is recommended the CUT_M19 option be used with digitized slit notches when

104

generating cut data.) A digitized slit notch on either perimeter point that defines the fold line will cause the piece to become unfoldable. V notches are assumed to have a perimeter width that is the same as its depth. The notch values used for the marker will be displayed in the conversion report.

Splice:
If the MicroMark marker has splice information stored with it, the splice settings in EDIT/SETTINGS will be set as follows. The splice minimum will be set to 0, the splice maximum will be set according to value in the MicroMark marker, the splice margin will be set to one half of the splice tolerance stored in the MicroMark marker, the splice separation value will to set to an inch (2.54 cm) and the splice option display will be set similar to the MicroMark system. Pieces that are flagged to be allowed within a splice will also be flagged in the AccuMark the same way. Splices are imported directly however, regeneration of splice marks may result in splices varying from the original marker

Matching:
AccuMark matching is not available on MicroMark markers. Only the first repeat and offset for both plaids and stripes will be converted from the MicroMark marker to the AccuMark. Plaid and stripe angles are ignored.

Annotation:
All imported markers will have the following default annotation. DEFAULT MARKER SZ1-6,BD1-3 MSQ,/,AP,/,WI,L,U,PS

LABELD SY6925 The annotation table can be changed at marker plot time.

Miscellaneous:
Target Length in the AccuMark is either a percentage used or a length. The MicroMark option for percentage wasted is converted to percentage used. The fabric spread is set by the following rules.(See Lay Limits) 1. A MicroMark tubular knit required option will have a "Tubular" fabric spread. 2. If the option isnt set but the MicroMark has folded pieces, the marker will have a "Book Fold" fabric spread. 3. If the MicroMark marker is an "Open" marker, the marker will have a "Single Ply" fabric spread 4. " if the MicroMark marker is a "Closed" marker, the marker will be "Face to Face The marker name will be checked for valid AccuMark characters, if an invalid character is found, it is replaced with a dash -.

105

The import version number is saved as the order name. The first 20 characters of the MicroMark marker message is saved as the marker description. Add Piece/Add Bundle function will work with imported markers. The MicroMark marker may have a cut specific information that is added by N/C cut. N/C cut options applied to the MicroMark marker are not imported. Markers can be imported from a floppy drive as long as they are in the root directory, otherwise, the markers must be in the <drive>: \ADS\MRKDIR subdirectory. Marker data base files (MRKRDIR>DBF) are not needed for import.

Cut File:
Due to piece attribute changes, it is highly recommended that each cut file generated on an AccuMark system from an imported MicroMark marker be verified prior to being cut. Review by plotting the cut file (CUTPLOT) and review the report created in the reports folder (LaunchPad/Reports folder).

106

Index
Add......................................................26, 27 Bundles ..................................................27 Pieces to a Marker .................................26 Align Pieces .............................................74 Annotate Line...........................................55 Attach Marker...........................................52 Auto Slide .................................................70 Big Scale...................................................93 Block .......................................28, 30, 31, 61 Copy Fused Blocks ................................30 Create ....................................................28 Delete Fused Blocks ..............................31 Edit Fused Blocks ..................................30 Menu Commands...................................61 Block Fuse Modify...................................30 Block or Buffer Split Pieces ...................96 Block/Buffer .............................................77 Buffer ........................................................68 Bump Lines ..............................................57 Bundle/Flip ...............................................33 Bundle/Reset Orientation .......................34 Bundle/Select ...........................................33 Bundle/Unplace........................................33 Bundles...................... 17, 27, 28, 33, 34, 69 Add.........................................................27 Delete ....................................................28 Flip.........................................................33 Menu Commands...................................17 Retrieve from Icon Menu........................33 Return Pieces to Original Orientation ....34 Return to Icon Menu ..............................69 Unplace from Marker .............................33 Butt Pieces Together...............................73 Center .......................................................83 Center Pieces ...........................................79 Changing Settings...................................93 Choosing Menu Commands ...................90 Conditions of Marriages .........................61 Configurable Toolbar ..............................65 Copy....................................................30, 51 Blocks to a Fusible Marker.....................30 Markers ..................................................51 Create............................................28, 31, 58 Blocks.....................................................28 Fuse Markers .........................................31 Marriages ...............................................58 Create Fusing Marker..............................31 Creating Sliding Layrules .......................94 Delete ............................... 27, 28, 31, 57, 59 Bundles ..................................................28 Fused Blocks..........................................31 Marriages ...............................................59

Pieces from a Marker ............................ 27 Splice..................................................... 57 Delete Line............................................... 55 Dialog Boxes ........................................... 91 Display ............................................... 59, 60 Distance Between Piece and Marker Edge.......................................... 60 Distance Between Two Pieces.............. 60 Distance Between Two Points .............. 59 Dynamic Alter.......................................... 62 Dynamic Split .......................................... 62 Dynamic Split Menu................................ 62 Dynamic Split/Bottom ............................ 44 Dynamic Split/Join.................................. 43 Dynamic Split/Left................................... 43 Dynamic Split/Manual............................. 43 Dynamic Split/Right ................................ 44 Dynamic Split/Top................................... 44 Edit ..................................................... 30, 58 Fused Blocks......................................... 30 Marriages .............................................. 58 Edit Menu................................................. 14 File Menu ................................................. 13 File/Open Next......................................... 36 File/Open Next Made .............................. 36 File/Open Next Unmade ......................... 35 File/Open Original ................................... 37 File/Open Previous ................................. 37 File/Save .................................................. 37 Fit Piece ................................................... 81 Flip.......................................... 33, 34, 53, 74 Bundles ................................................. 33 Marker on X Axis ................................... 53 Pieces.................................................... 74 Return Bundle to Original Orientation ... 34 Float ......................................................... 84 Float Piece ............................................... 81 Fold Pieces .............................................. 78 Free Rotate .............................................. 80 Full Length............................................... 50 Full Scale ................................................. 50 Generate Splice....................................... 56 Getting Started ........................................ 84 Global Override ...................................... 80 Group Slide.............................................. 72 Horizontal Line ........................................ 54 Icon Menu .......................................... 86, 87 Icon Toolbar ............................................ 64 Import............................................. 104, 106 Join Split Pieces ..................................... 43 Layrule Menu........................................... 20 Layrules ............................................. 63, 92 Sliding Layrules ..................................... 63 Layrules/Positional/Apply...................... 46

107

Layrules/Positional/Save Named ...........46 Layrules/Positional/Save Searched.......47 Layrules/Positional/Search.....................45 Layrules/Sliding/Apply............................50 Layrules/Sliding/Create...........................47 Layrules/Sliding/Modify ..........................48 Layrules/Sliding/Search..........................49 length ........................................................95 limitations.................................................95 Lookups....................................................92 Main Menu ................................................11 Manual Line ..............................................55 Manually Split a Piece .............................43 marker.......................................................95 Marker Area Scaling ................................94 Marker Display ...........................................9 Marker Making Workplace ......................10 Marker Menu.............................................18 Marker/Attach...........................................52 Marker/Copy .............................................51 Marker/Flip on X Axis ..............................53 Marker/Split ..............................................51 Marriages......................................58, 61, 72 Conditions ..............................................61 Create ....................................................58 Delete Individual Marriages ...................59 Edit ........................................................58 Group Slide ............................................72 Menu Commands...................................60 Marry .........................................................60 Marry/Create.............................................58 Marry/Delete All........................................59 Marry/Modify ............................................58 Matching ...................................................79 Line or Rule Method...............................79 maximum ..................................................95 Maximum Data Items Allowed ................95 Measure ..................................43, 44, 60, 63 Display Distance Between Two Pieces .60 Display Distance between Two Points...59 Distance Between Piece and Marker Edge...........................................60 Menu Commands...................................63 Split from Bottom Edge ..........................44 Split from Left Edge ...............................43 Split from Right Edge .............................44 Split from Top Edge ...............................44 Measure/Piece to Edge ...........................60 Measure/Piece to Piece...........................60 Measure/Point to Point............................59 Message & Input Lines............................89 Message Line ...........................................89 Modify Block Fuse ...................................30 MSDE for AccuMark Storage Areas.......40 Notches.....................................................97 Numeric Keypad Functions ....................82

Overlap Pieces ........................................ 73 Piece count automatic update.............. 96 Piece/Dynamic Split/Bottom .................. 44 Piece/Dynamic Split/Join ....................... 43 Pieces 15, 16, 17, 26, 27, 70, 71, 72, 73, 74, 75, 77, 78, 79, 80, 89, 97, 98 Add Block/Buffering............................... 77 Add to a Marker..................................... 26 Align ...................................................... 74 Auto Slide ........................................ 70, 71 Center in Marker ................................... 79 Delete.................................................... 27 Display............................................. 97, 98 Flip......................................................... 74 Fold....................................................... 78 Free Rotate ........................................... 80 Group Slide ........................................... 72 Menu Commands .................................. 15 Overlap.................................................. 73 Placing Pieces in the Marker................. 89 Rotate.................................................... 75 Split ....................................................... 78 Place Pieces ............................................ 77 Placing Matched Pieces into a Marker . 90 Preferences ....................................... 23, 97 Customizing Your Work Area................ 23 Piece Display Options ........................... 97 Prompt Bar .............................................. 96 Refresh Display....................................... 94 Reset Tilt.................................................. 83 Retrieve............................ 33, 34, 35, 36, 37 Bundles ................................................. 33 Markers ................................................. 35 Next Made Marker................................. 36 Next Marker........................................... 36 Next Unmade Marker ...................... 35, 36 Previous Marker .................................... 37 Retrieve Last Version ............................. 37 Return ................................................ 60, 69 All Pieces............................................... 69 Bundled Pieces ..................................... 69 Menu Commands .................................. 60 Unplaced Pieces.................................. 69 Rotate Pieces .......................................... 75 Save As .................................................... 39 Scoop ....................................................... 62 Menu Commands .................................. 62 Scoop Apply ............................................ 66 Scoop Build Down .................................. 67 Scoop Build Left ..................................... 67 Scoop Build Right................................... 67 Scoop Build Up ....................................... 66 Scoop Create........................................... 65 Scoop Delete ........................................... 66 Scoop Modify .......................................... 65 Scroll Bar ................................................. 89

108

Settings.....................................................23 Settings/Block Fuse ..............................103 Settings/Global ......................................100 Settings/Marker Display............................9 Settings/Matching....................................99 Settings/Piece Display ............................97 Settings/Splice .......................................102 Show .........................................................97 Piece Display Preferences.....................97 Shrink and Stretch...................................63 Sliding Layrules .......................................63 Splice/Automatic......................................56 Split .........................................43, 44, 51, 78 Distance from Bottom ............................44 Distance from Left Edge ........................43 Distance from Right Edge ......................44 Distance from Top..................................44 Insert Pieces into a Marker ....................51 Joining Two Pieces ................................43 Manually.................................................43 Pieces ....................................................78 split pieces ...............................................96 Status Area...............................................87 Step ...........................................................84 Step Piece.................................................82 Storage Areas & Devices ........................91 Storage Areas & Drives...........................91 Store..........................................................37 Markers ..................................................37

Storage Areas ....................................... 34 system limits ........................................... 95 TB Override ............................................. 80 Tool Menu ................................................ 21 Toolbox ........................................ 24, 25, 26 Modifier Tools........................................ 25 Toolbox Functions............................ 24, 25 Toolbox Override .................................... 80 Tools Menu .............................................. 21 Tubular Fold/Piece Count Adjustment . 84 Unplace ........................................ 33, 67, 68 All Pieces in a Marker ........................... 67 Bundles ................................................. 33 Small Pieces.......................................... 68 Using Marker Making.............................. 85 Using the Mouse & the Stylus ............... 85 Validate for InVision/AccuMatch ........... 98 Vertical Line............................................. 54 View Menu ............................................... 14 Welcome to the AccuMark Advanced Edition .................................................. 97 Welcome to the AccuMark Professional Edition .................................................. 97 Work Area ................................................ 11 Workflow for Block Fusing When Using a GERBERcutter ..................................... 32 Working with the Toolbox...................... 70 Zoom .................................................. 93, 94

109