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Introduction The world Climate Society Management options and strategy Economic functions The exploitation of raw materials

and their transformation Trade Political functions Utilities Religion Military functions Battles Victory and prisoners Social simulation options The home The family Artistic Creations

Introduction

When we play we do often with the intention of repeating real or fictitious situations. But in many cases the games do not allow us to represent all kinds of situations, limiting our freedom to perform original actions. To fill gaps in this aspect of the computer is choosing to bring together various players who play different roles. Our game will work on the Internet, so that players can go at any time and from any computer through Web pages. You see what's new, communicate with other users through messages and instructions to let their characters. These instructions can be divided into three complementary types: The world The land will be determined by a box exploited by people who live in small villages and even in isolated houses. Climates and soil types Each box will have a different type of terrain features. These also may have a typical climate (temperature, precipitation, sunshine hours), with a frequency and more or less random variations of temperature, humidity and other climatic effects (clouds, rain, storms, snow, ice, wind ...). Society Ideally, each person Legendarya was led by a player, but since we do not have many players we will simulate the system by most of the population. As for the game, this society we are interested in four aspects: As labor in the various businesses. As consumers to encourage economic facet. As troops in the war. In the role of judges in political actions, to which must be content to get their support. Usually this population is grouped in regions, a group of neighboring cells which are governed from a single population center. Urban centers are divided into districts, which are emerging as the city grows to a total of 25. The population is divided into different ages, sex and race.

Management options and strategy Strategy is the art of managing limited resources. This section includes everything about the actions the player can perform to play the role of king, diplomat, landowner, military governor, dealer, ... t One of the things that we try to avoid is that the player is framed in a fixed role. The actions seek to cover all these roles, but still may be combined in different ways with the aim that the player can adjust their role to their specific needs. Economic functions The economy function provides the necessary resources for the development of any other activity. Not be described here every resource available, which will be added once the game is developed, as different elements in the database. If you are going to see the different types of resources and exploitation and processing procedures according to their properties. The exploitation of raw materials and their transformation As a general rule every economic process is labor and tools to do the job, and warehouses that store both the raw materials and the finished products. But there are many other elements of each process, so it is necessary to see various types of farms to detail their peculiarities: -.Cultivation: Requires a breeding ground that will produce different quality and quantity according to their characteristics, including fertility, which is lost with intensive cultivation. Generates resources that are collected periodically, and have periodic tasks that need more staff (planting and harvest) that can use draft animals. -.Livestock: Requires food and space for the animals. Food can be replaced by grasslands. Animals reproduce continuously and give rise to two types of products, some newspapers (wool, dairy, ...) and others like the flesh of animals when the player decides (can also set intervals) losing to It slaughtered animals. Mining: Requires a rich soil in the material to be extracted (gold, stone, salt, clay, coal, ...). The obtained amount may vary because the material can be more concentrated or more dispersed as it is extracted. -.Timber harvesting: Requires a field with trees. Can be exploited with the intensity you want to increase the workforce, but runs the risk of ending up with the trees if the logging rate is higher than the growth. -.Fishing: This is done from a port. Requires a boat and a dock for unloading goods and shelter the boat. Does not require a specific field, but a fishing area that can be shared by several fishermen.

Overexploitation can occur if too hard fishing in the same area. -.The transformation of raw materials will be held in the city, in shops, without any remarkable peculiarity. Trade Various factors such as climate and soil type will affect the capacity of different sites. If the different areas can exchange their surplus may specialize in what they are most productive, improving overall efficiency. Therefore it is important to trade and traders. For players means having a means of transport, boat or caravan, in which goods are transported and allocating a cyclic path between various cities in Iran the picking up and dropping goods. Each city will have to make decisions about which products and which to take in terms of price, the money available to the transport and space there. You also need to look for accommodation and transport managers. Political functions Some resources, such as fisheries, become unproductive if uncontrolled manner, which usually happens if the exploit different people. Sometimes businesses need services or works, such as roads, which can not be addressed by one, but if several people work together for the common good can perform them. In both cases we will reach agreements and set standards. Generally appearing in any just society agencies regulate these tasks. All actions related to these systems, decision, diplomacy, public offices are part of politics, but we will not discuss them here, they will be developed by the players naturally through communication. What we discuss here are those functions that the player can make as a politician on the world of Legendarya and finally reduce the scope of the region.

Utilities The actions to be taken can be divided into three classes: Works of common benefit that can not be made by an individual, and that once made benefit everyone and can not be traded for profitability: Roads, dams, canals, walls, sewers, aqueducts, gardens,

urbanization, positions guard, ... General services that can be performed privately, but to generalize that benefit the entire society: Markets, ports and docks, schools, theaters, libraries, hospitals, museums, ... Lawmaking and deliver justice to get a more stable and productive society. Religion We can not ignore this fact in the game, but we'll leave the theological and mythological players. In practice it may be to offer a variety of services for free, including teaching that will change the way of thinking of society. Military functions To enforce the rules established politicians is sometimes necessary to use force. Sometimes two political systems, two opposing world views to enforce its rules, consider that the best, or simply because they are "better" for the interests of the group that defends. In the document, the military system are the options here are introduced on this subject. Battles If there are two factions that attempt to impose their law, sooner or later end up facing his troops. Usually these clashes occur between unbalanced forces, so that the weakest try to flee, take refuge in a city or fortress or start a guerrilla war. But there will be cases in which both contenders have hopes of victory. In these cases where both armies face putting all their troops on the same battlefield is where the tactical genius of his generals is tested. Again, the player will not be available at that time, but may have left orders for battle. In the end this is not so different from reality because in the heat of battle is very difficult to give orders, and often outweighs the position of the troops and their initial advance. It will create a document entitled "Tactical System" which will deal with the possible orders players to prepare for battle, the development of this, and a system by which the player can see how it evolved later, possibly through an animation, order to improve their tactics in the future. This will result in greater emphasis on the role of the player as an army general whose tactical skill is displayed in battle. It will use a similar system for naval battles, and treated more easily both guerrilla warfare and sieges and assaults on fortified places.

Victory and prisoners After the battle there will be casualties and injuries, but if we won the battle will have been won many things besides the control of the area. To begin with greater experience, both the soldiers and the general. All goods to take with the defeated: Money, supplies, equipment ... And of course prisoners. But the prisoners are a nuisance. They complement the rest of the game that allows tasks engage almost trivial but very unusual and interesting as the development of the home, relationships with other characters, family and artistic creations. They want to add a social environment to the rest of the activities of the character and adorn its history, giving wealth to his adventures. The home Much of our lives are spent within the walls of our house. It is a haven, a store, a place where a variety of activities, but above all a social environment in which to develop our life. Home is not good but we possess, but a part of us that we adapt to our liking and we share with our family and friends, and as such will be treated in Legendarya. For starters we can decide who enters and who leaves it.. The houses will be able to customize, deciding its expansion, the division into rooms and colors. Probably also give a number of customization options for every room in the house.

The family The family in the management and strategy has a very important role. Marriages for political reasons have been instrumental throughout history. In Legendarya players can marry and divorce, and will be able to have children. These children are a difficult to handle. They can not be part of the system as they would lose depth, so they have to be other players.

Artistic Creations The ideal pursued this game is to give players a world as realistic as possible, including all available options in reality. In this sense it is intended that, although not all professions to have, at least be represented by others. Until now we have discussed various options to develop practical professions such as agriculture, handicrafts, trade, education ... but have neglected other looking to entertain people. The theater, music and other entertainment are examples of leisure activities that can not be incorporated into the game. The writing and the visual arts will however be able to simulate some extent, so as to function as representatives of culture and leisure.

GAME ANALYSIS LEGENDARYA


JUAN RAMON AZCARATE EDUCATIONAL COMPUTER GAME DESING

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