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GURPS Character Assistant 4

Name Character 1 Ht Wt Appearance CHARACTER SHEET


CURRENT

Player Size Modifier 0 Age 25

Point Total 150 Unspent Points 0

Languages

Spoken

Written

ST DX IQ HT

12 [ 20 ]

HP

16 12 12
CURRENT

[ 8 ] [ 0 ] [ 0 ] [ 0 ]
5 Sw 2d-1 [ -5 ] PARRY 10 Reaction Modifiers
Appearance: -1/-1
Unappealing Includes: -1 from 'Appearance' Appealing Includes: -1 from 'Appearance'

13 [ 60 ] Will 12 [ 40 ] 11 [ 10 ]
29 6 [ 0

Per FP

DR 0

TL: 8 Cultural Familiarities

0]

11

BASIC LIFT BASIC SPEED

DAMAGE Thr 1d ] BASIC MOVE MOVE BM x 1 5 BM x 0.8 4 BM x 0.6 3 BM x 0.4 2 BM x 0.2 1

ENCUMBRANCE None (0) = BL 29 Light (1) = 2 x BL 58 Medium (2) = 3 x BL 87 Heavy (3) = 6 x BL 174 X-Heavy (4) = 10 x BL 290 Ambidexterity Cartel Survival 1 Combat Reflexes Combat Talent 2 Gunslinger Striking ST 1

DODGE Dodge 10 Dodge - 1 9 Dodge - 2 8 Dodge - 3 7 Dodge - 4 6 [ 5] [ 5] [ 15 ] [ 10 ] [ 25 ] [ 5] [ -5 ] [ [ [ [ [ -4 -10 -10 -40 -5 ] ] ] ] ]

DX

BLOCK 8
DX

Status: +0 Other: +0
Conditional: -1 from 'Reputation (Dangerous)', +1 from 'Cartel Survival' when +1 reaction underground, +2 from 'Combat Talent' when Recognized by combat vetreans

ADVANTAGES AND PERKS


Name Name Bow Bow

Includes: +2 from 'Combat Talent'

SKILLS SKILLS Level Level 15 15

Relative Level RelativeLevel [ 2 ] DX+2 DX+2 [ 2]

Includes: +2 from 'Combat Talent'

Brawling

Brawling Parry: 10

13
11 11 13

13

DX+0
HT+0 HT+0 DX+0

DX+0

[ [ [ [
[ [ [ [ [ [ [

1]

1 ] 1 ] 2 ]

Parry: 10 Carousing Carousing Climbing


Includes: +1 from Climbing 'Cartel Survival'

13
11 14 11

DX+0
Per-1 DX+1 Per-1

1] 1 ] 1]
1 ] 2] 1] 1 ] 2 ]

DISADVANTAGES AND QUIRKS Addiction (Tobacco) (Cheap) (Highly addictive; Legal) Appearance (Unattractive) Bad Temper (12 or less) Bloodlust (12 or less) Enemy (Cartel) (utterly formidable group) (9 or less) Reputation (Dangerous) -1 (All the time; Almost everyone) Vow

Detect Lies Includes: +1 from 'Cartel Survival' Fast-Draw (Arrow) Detect Lies
Includes: +1 from 'Combat Reflexes'

Fast-Draw (Arrow)
Fast-Draw (Pistol)

14
14

DX+1
DX+1

Includes: +1 from 'Combat Reflexes' Includes: +1 from 'Combat Reflexes'

Fast-Draw (Pistol) Gambling


Guns/TL8 (Rifle) Guns/TL8 (Pistol) Intimidation

14 11 11 15 16
13 15 16

DX+1 IQ-1 IQ-1 DX+2 DX+3


Will+1 DX+2 DX+3

[ [ [ [ [
[ [

1] 1 ] 1] 1 ] 2]
2 ] 1]

Includes: +1 (Pistol) Guns/TL8 from 'Combat Reflexes'


Includes: +2 from Gambling 'Combat Talent' Includes: +2 from 'Combat Talent'

Includes: +2 from 'Combat Talent'

[ -1 ]

Guns/TL8 (Rifle) Includes: +1 from 'Cartel Survival'


you Intimidation

Includes: +2 from 'Reputation (Dangerous)' when your reputation works against Conditional: -1 from 'Combat Talent'

Shortsword Includes: +1 from 'Cartel Survival' Stealth works against you


Includes: +1 from 'Cartel Survival'

13
14 13

Will+1
DX+1 DX+0
reputation

[
[ [

2]

1 ] 1 ]

Parry: 11 Level -1 from +2 from 'Combat Talent' Conditional: Includes: 'Reputation (Dangerous)' when your

Shortsword Streetwise

Parry: 11 Level'Cartel Survival' Includes: +1 from Includes: +2

from 'Combat Talent'

14 13

DX+1 IQ+1 DX+0 Per+0 HT+0 IQ+1 IQ+1


DX+2 Per+0 HT+0 Per+0 IQ+1 Per+0

[ [ [
[ [ [ [ [ [ [ [

1] 2 ] 1] 2
1 ]

Stealth (Plains) Survival


Includes: +1 from 'Cartel Survival' Swimming Streetwise Tactics
Includes: +2 from 'Combat Talent' Includes: +1 from 'Cartel Survival'

13 12 11 13
15 12 11 12 13 12

2]
1 2 1 1 2 ] ] ] ] ]

Thrown Weapon (Knife) Survival (Plains)


Includes: +2 from 'Combat Talent'

Swimming Tracking Tactics Includes: +1 from 'Cartel Survival'


Includes: +2 from 'Combat Talent' Urban Survival
Includes: +1 Weapon (Knife) Thrown from 'Cartel Survival'

1 ]

15 12 12

DX+2 Per+0 Per+0

[ [ [

1] 1] 1]

Includes: +2 from 'Combat Talent'

Tracking
Includes: +1 from 'Cartel Survival'

Urban Survival
http://www.sjgames.com/gurps/characterassistant/

v4.0.408

GURPS Character Assistant 4 HAND WEAPONS HAND WEAPONS HANDWEAPONS Qty Weapon Qty Weapon Qty Weapon Brawling Brawling Brawling Punch Punch Punch Bite Bite Bite Kick Kick 1 Cutlass Kick 1 Cutlass Swing 1 Cutlass

Damage Damage Damage 1d-1 1d-1 cr 1d-1 cr cr 1d-1 cr 1d-1 1d-1 cr 1d cr cr

Reach Reach Reach C C C C C C C,1 C,1 1

Lvl(Pry) ST Lvl(Pry) ST Lvl(Pry)ST 13 (10) 13 (10) 13 (No) (10) 13 (No) 13 (No) 13 (No) 11 11 (No)

Notes Notes Notes

Cost Cost Cost

Weight Weight Weight

CHARACTER SHEET Character 1

1d cr
2d-1 cut

1d cr

C,1

11 (No)
14 (11)

[6]

500 Cost 640 40 300

500

500

2 Weight 2.1 1 7

RANGED WEAPONS Qty Weapon 1 Auto Pistol, .40 1 Large Knife 1 Lever-Action Carbine, .30

Damage 2d pi+ 1d imp 5d pi

Acc 2 0 4

Range 150 / 1900 10 / 20 450 / 3000

RoF 3 1 1

Shots 15+1(3) T(1) 6+1(3i)

Lvl 16 15 15

ST 9 6 10

Bulk Rcl LC Notes -2 2 3 -2 4 -4 2 3

SPEED/RANGE TABLE For complete table, see p. 550. Speed/ Range Modifier 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 Linear Measurement (range/speed) 2 yd or less 3 yd 5 yd 7 yd 10 yd 15 yd 20 yd 30 yd 50 yd 70 yd 100 yd 150 yd 200 yd 300 yd 500 yd 700 yd

HIT LOCATION Modifier 0 -2 -3 -4 -5 -5 -7 Location Torso Arm/Leg Groin Hand Face Neck Skull

ARMOR & POSSESSIONS Qty Item

Location

Cost

Weight

Imp or Pi attacks can target vitals at -3 or eyes at -9.


This sheet printed from GURPS Character Assistant. This and other GURPS forms may also be downloaded at www.sjgames.com/gurps/resour ces/. Copyright 2004 Steve Jackson Games Incorporated. All rights reserved.

CHARACTER NOTES

POINTS SUMMARY Attributes/Secondary Characteristics Advantages/Perks/TL/Languages/ Cultural Familiarity Disadvantages/Quirks Skills/Techniques Other

[ [ [ [ [

133 ] 65 ] -75 ] 27 ] ]
v4.0.408

http://www.sjgames.com/gurps/characterassistant/

GURPS Character Assistant 4

HAND WEAPONS (continued) Qty Weapon 1 Cutlass Swing Thrust Hilt punch 1 Large Knife Swing Thrust

Damage 2d-1 cut 1d+1 imp 1d cr 2d-3 cut 1d imp

Reach 1 1 C C,1 C

Lvl(Pry)ST 14 (11) 8 14 (11) 8 13 (10) 11 (8) 11 (8) 6 6

Notes [6] [5, 6]

Cost 500

Weight 2

40 [1]

http://www.sjgames.com/gurps/characterassistant/

v4.0.408

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