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ALGEBRA 1
Quick Reference Guide
Absolute Value
Simplifying Radicals
ABSOLUTE VALUE
-is a numbers distance from zero is referred to as its absolute value. -proper notation for absolute value is |x| . (do not confuse the bars with parentheses) -to find absolute value, count the number of units away from zero the number is on a number line. Ex: |-5| is 5 units away from zero. Likewise |5| is also 5 units away from zero Algebra 1
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Algebra 1
Positive y = x
Negative y = -x
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Algebra 1
Why is this important? This tells you where your graph will cross the x-axis
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Algebra 1
Notice that the b value is where the graph intersects the y-axis
0 = (x 4)(x + 2)
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Algebra 1
SIMPLIFYING RADICALS
Perfect square factors
2 = 4 3 = 9 4 = 16 5 = 25
Find perfect squares which will divide evenly into the number under the radical sign in order to simplify radicals.
Solution. 180 = 2 x 90 = 2 2 45 = 2 2 9 5 = 2 2 3 3 5 180 = 2 x 3 x 5 Because we are dealing with radicals, we can pull out the perfect squares (2 and 3)
6 = 36
7 = 49 8 = 64 9 = 81 10 = 100
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Algebra 1
SIMPLIFYING RADICALS
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Algebra 1
SIMPLIFYING RADICALS
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Algebra 1
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ALGEBRA 2
Quick Reference Guide
Function Notation
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Algebra 2
The blue point is not a solution to the system, because it lies on only one of the lines, not on both of them
The purple point is a solution to the system, because it lies on both of the lines
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Algebra 2
shows two distinct non-parallel lines that cross at exactly one point. This is a
shows two distinct lines that are parallel. Since parallel lines never cross, there can be no solution. INCONSISTENT system
appears to show only one line. Actually, it's the same line drawn twice. These "two" lines, really being the same line, "intersect" at every point along their length. This is a CONSISTENT DEPENDENT system
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Algebra 2
2x 3y = -2
4x + y = 24 The first thing you need to do is solve one of the equations for y. In this case I will solve the green equation. 4x + y = 24 is the same as y = 24 4x I will then substitute my new y-value (24-4x) into the blue equation 2x 3(24 4x) = -2 We can now solve this problem for x
4(5) + y = 24 20 + y = 24
Y=4
Therefore, my solution is (x , y) (5,4)
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Algebra 2
A solution to nonlinear systems, are the points at which the graph intersect.
Y = 8 x
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Algebra 2
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5. FINAL SOLTION
Algebra 2
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Algebra 2
LINEAR PROGRAMMING
Linear programming is the process of taking various linear inequalities relating to some situation, and finding the "best" value obtainable under those conditions. A typical example would be taking the limitations of materials and labor, and then determining the "best" production levels for maximal profits under those conditions. Find the maximal and minimal value of z = 3x +4y subjected to the following constraints
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Algebra 2
LINEAR PROGRAMMING
Step 1: solve each constraint for y, so it will be easier to graph. Step 2: Graph each constraint
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Algebra 2
LINEAR PROGRAMMING
To find the corner points -- which aren't always clear from the graph -- I'll pair the lines (thus forming a system of linear equations) and solve: Y = -(1/2)x + 7 Y = 3x
Y = -(1/2)x + 7 Y=x-2
Y = 3x Y= x-2
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Algebra 2
LINEAR PROGRAMMING
to find the solution to this exercise, I only need to plug these three points into our original equation, z = 3x + 4y (2, 6): z = 3(2) + 4(6) = 6 + 24 = 30 (6, 4): z = 3(6) + 4(4) = 18 + 16 = 34 (1, 3): z = 3(1) + 4(3) = 3 12 = 15
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Then the maximum of z = 34 occurs at (6, 4), and the minimum of z = 15 occurs at (1, 3).
Algebra 2
(Output)
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Algebra 2
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GEOMETRY
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Spheres
Rectangular prism Area of Base: L x W Perimeter of Base: 2(L + W) Surface Area = 2LW + 2(L + W)H
Triangular prism Area of Base: 1/2b x H Perimeter of Base: S1+ S2 + S3 Surface Area = bH + (S1+ S2 + S3)H
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Geometry
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Geometry
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Geometry
V = a3 = a a a V = r x h
V=lxwxh
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Geometry
V = (4r3) / 3
V = (rh) / 3
V = (Base x h) / 3
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Geometry
S = 4r
V = (4r3) / 3
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Geometry
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PRE-CALCULUS
Quick Reference Guide
Properties of Functions
Limits
PROPERTIES OF FUNCTIONS
FINDING THE DOMAIN OF A FUNCTION FINDING THE RANGE OF A FUNCTION In order to find the range, you must graph the function to see how low the function goes, and how high the function goes. (y-value)
In functions like the one above, the domain is any value that x can have that will come up with a value, y. Be careful to not have the denominator = 0.
The y value can be as high as I want The range is all real numbers
Or as low as I want
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Pre-Calc
PROPERTIES OF FUNCTIONS
FINDING THE DOMAIN OF A FUNCTION FINDING THE RANGE OF A FUNCTION graph the function to see how low the function goes, and how high the function goes. (y-value)
In functions with radicals, you can not have a negative value under the radical. THEREFORE, the domain for this function is all x <.3/2
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Pre-Calc
LIMITS
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Pre-Calc
LIMITS
f(x) = 1 / x
As the x-value gets smaller and smaller, the graph gets closer and closer to 0. This is called a limit at infinity.
Similarly, as the x-value gets larger and larger, the graph gets closer and closer to 0 as well.
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Pre-Calc
LIMITS
Since different things happen, we need to look at two separate cases: what happens as x approaches 0 from the left and what happens as x approaches 0 from the right
f(x) = 1 / x
Since the limit from the left does not equal the limit from the right...
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Pre-Calc
LIMITS
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LIMITS
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TRIGONOMETRY
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Unit Circle
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Trig
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Trig
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Trig
**Make sure you press the sin/cos/tan button AFTER the angle value.
To find sin 25
Trig
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Trig
(2/2)
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The triangle is the same 30 60 90 triangle, we just shrunk the sides to fit it on the unit circle
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