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Downloadeado de http://www.genesishouse.cjb.net http://www.emuplanet2k.tsx.org so as hp's que do esse link. Obrigado ElecByte pelo fabuloso M. U. G. E. N. DRAGON BALL Z - M. U. G. E.

N EDITION 2 beta release version 2000.07.31 2000 Elecbyte 2k MugeNow --------Please read this whole document before proceeding. This is a public beta test version. You may use it to create your own game, but please take note: we may change specifications at any time during the beta phase, so anything you make now may not necessarily work with later versions of M.U.G.E.N. Not all docs are complete yet. Unless you are an official beta tester, please hold off all bug reports until a public release is available. Please check mugenfaq.txt for answers to common problems and questions. Contents -------0. License Agreement I. MUGEN Info II. Key Configuration III. Running the Game IV. Game HotKeys V. Speed Issues VI. Memory Issues A. Thanks B. Disclaimer ===================================================================== O. License Agreement ===================================================================== By using MUGEN beta 2000.06.27, you agree to the following terms and conditions of use: 1. MUGEN version 2000.06.27 is beta software. You agree to indemnify Elecbyte from liability for any damage incurred to any computer hardware, software, or other property, as well as from any injury incurred to your person or others, through use of this software. Elecbyte shall not be held responsible for any failure of MUGEN 2000.06.27 to operate properly, whether through deficiencies of the software or through user error. Elecbyte disclaims all express and implied warranties, including but not limited to warranties of merchantability and fitness for a particular purpose. 2. The MUGEN environment, defined as any or all of the 2000.06.27 executable, sample character and stage files, configuration files, and

other associated data files provided by Elecbyte and necessary for proper operation of the executable, is copyrighted by Elecbyte and may not be redistributed in whole or in part, altered or unaltered, without Elecbyte's express written permission. 3. The documentation provided with MUGEN 2000.06.27 is copyrighted by Elecbyte. Redistribution of the documentation on a non-profit basis is permitted, provided that: *) All Elecbyte's copyright notices are retained intact; *) All licensing restrictions pertain to the redistributed documents; *) In the case of altered documents, the altering party must indicate the nature and extent of the alterations made to the documents. Furthermore, the altered documents may not be represented as the official documentation released by Elecbyte. For example, if translating exp.doc to Language X, the altered document must have a header like the following: Exp.doc unofficial translation to Language X made by John Doe. Original copyright header follows: > > > > Expressions =========== M.U.G.E.N, (c) Elecbyte 2000 Documentation for version 2000.06.27

(body of document) 4. Elecbyte places no restrictions on distribution of character files, stage files, add-on packs, or similar items which operate under the MUGEN 2000.06.27 environment, as long as said distribution is pursuant to the conditions of paragraph 2. All applicable laws governing such distribution remain in force. You agree to indemnify Elecbyte from any legal liability for your use, or distribution, of such files. 5. Agreement to this license grants you the right to use the MUGEN environment, version 2000.06.27, until and not beyond 12:01 AM (Greenwich Mean Time) on September 6, 2000. After this time, Elecbyte may, at its sole discretion, choose to offer, or not to offer, a new public license. If a new license is offered, its terms shall govern any continued use of the MUGEN 2000.06.27 beta. If no new license is offered, all use of the 2000.06.27 beta must cease. 6. Failure by Elecbyte to enforce any of the terms of this agreement shall not constitute forfeiture of Elecbyte's right to enforce said terms. 7. In the event of an inconsistency between this license agreement and other Elecbyte documents, the terms of this license agreement shall prevail, subject only to possible supersession by subsequent license agreements. If any of the terms of this license agreement conflict with the laws in your locale, the conflicting terms will be rendered null and void. The remainder of this agreement shall still obtain. ===================================================================== I. MUGEN Info ===================================================================== If you have any questions, please refer to mugenfaq.txt.

System requirements ------------------Minimum: 486 DX2-66 Recommended: Pentium 166 M.U.G.E.N is not set up for maximum performance by default. See "Speed Issues" (section IV) for information on how to optimize this program for a slower computer. Note: We are not sure of the minimum requirements. What is listed above is only our guess. It is hard to calculate memory requirements. 16 MB should suffice, although 32 MB is probably much safer. Simultaneous team battle modes will require more memory, as it needs to load up more than two characters. For larger characters, more memory may be required. What MUGEN? ----------MUGEN is a 2D fighting game engine, but you probably knew that already. MUGEN is also an acroymn for something, but we forgot what it is. :) We created MUGEN not only to make a fighting game, but also to let others create their own fighting games. You can control almost every aspect of the engine to suit your tastes. That's the primary goal of MUGEN. Since this is a work in progress, there are many things that it can and cannot do, but here's a short list of some of the things you can do... - Customizable title screen, character select screen, life and power bars, game sound effects, and fonts. - Characters can have any number of sprites of any size limited by your computer's memory - Up to 12 different color schemes for each character - Background music can be mp3, mod or midi files - Supports keyboard, joystick and Playstation joypads (through the use of a converter). Game Engine - Use up to 6 buttons for a character (7 if you count the Start button) - Regular moves/Special moves/Supers - Projectiles - Multiple air jumps - Move cancel/2-in-1 or whatever you want to call it - Multi-part moves/throws - What your character can do is defined by how you build his state machine How MUGEN? ---------MUGEN is being developed in C with DJGPP and Allegro. It is being compiled with gcc 2.95.2 and linked with Allegro 3.9.31 WIP. Where MUGEN? -----------www.elecbyte.com/games Why MUGEN?

---------To tell you the truth, we were making a shooting game and all of a sudden it turned into this. Although we were making a shooting game in the beginning, we noticed that there weren't any good commercial fighting games on the PC. Who MUGEN? ---------If you want to contact us about something, send an email to games@elecbyte.com. When MUGEN? ----------I don't quite remember when we started this project. Our first public release version was 9X.06.27.

===================================================================== II. Key Configuration ===================================================================== This is the default key configuration. You can change it from the options menu when you run the game. Button -----Up Down Left Right X Y Z A B C Start Player 1 -------Up arrow Down arrow Left arrow Right arrow L semicolon double-quote comma period slash Enter Player 2 -------Numpad Up Numpad Down Numpad Left Numpad Right Numlock Numpad slash Numpad asterisk Numpad Numpad + Numpad Enter Numpad PgDn

No joystick configured by default. To enable, edit data/mugen.cfg and change corresponding joystick types to 2,4 or 6 buttons. Most popular joysticks work in 6 button mode. PSX joypad support (through a converter) is under testing. We support the DirectPad Pro PSX converter. You can find it at www.ziplabel.com You may want to know that the given schematics operate the PSX pad at a higher voltage than is recommended. Neither us nor the DirectPad Pro people will be liable for any damage that may result. Support for the pads through the converter is native; you do not need the DirectPad Pro software drivers to run. Refer to the mugenfaq.txt for more information on PSX joypad converters, including how to enable it in M.U.G.E.N.

===================================================================== III. Running the Game

===================================================================== At the prompt, type MUGEN to begin (if in Windows, double-click MUGEN.EXE) M.U.G.E.N supports most Sound Blaster-compatible soundcards. To run this beta release, you will need a VESA 1 or VESA 2 compatible video card. VGA is NOT supported. Main menu: ---------Arcade Versus Team Battle Training Watch Options Exit

Go 1 on 1 against the computer Go 1 on 1 against your friend Play various team-up modes Try out moves and combos Watch two AI-controller characters fight Set up basic game options Returns you to the DOS prompt

Command-line arguments ---------------------M.U.G.E.N accepts optional command-line parameters for Quick-VS mode. The format is (optional parameters are enclosed in square brackets): MUGEN [player1 player2 [-s stage]] For example, to start quick versus between players named KFM and Suave, you can type: MUGEN kfm suave To play the same two characters in a stage named TEMPLE, type: MUGEN kfm suave temple Here are other -h -r <sysfile> -p3 <pname> -p4 <pname> -s <sname> Motifs: ------A motif is a custom configuration of the graphics and sounds used in the game's interface, as well as other things such as the character roster. The default motif is found in the data/ directory. Custom motifs are placed as subdirectories under data/. For example, the "example1" motif can is in data/example1/, and to use it you would type: MUGEN -r example1 Here's what a motif covers (and which files each is in): - character roster and stage list (select.def) - title screen graphics, sounds and music (system.def) - character screen graphics, sounds and music (system.def) - versus screen graphics and music (system.def) - option screen graphics, sound and music (system.def) - fight screen graphics and sounds (fight.def) The fight screen includes the life and power bars, useful command-line options: Displays help Loads a motif (more information below) Loads a character named pname as player3 Loads a character named pname as player4 Loads a stage named sname.def in stages/

"round X" images and sounds, common hit sparks and sound effects, etc. To set the default motif, edit data/mugen.cfg with a text editor, and change "motif" under [Options]. To make your own motif, create a subdirectory under data/ with the name of your motif, and copy system.def into the new directory. If you'd like to edit any other files besides system.def, make copies of them in your motif directory and change them there. Any data file that doesn't exist in your motif directory will default to the one in the data/ directory, so if you did not copy select.def over, data/select.def will be used when you run with your motif selected. Training Menu: -------------A training menu has been added to Training mode. You can choose menu items with your directional keys and exit Pause Mode by pressing any attack key or Pause. The following options are available: Dummy control: Cooperative, AI, or Manual When in cooperative mode, the dummy will perform the actions you specify elsewhere in the training menu. When in AI mode, the dummy will act like a normal computer opponent. When in manual mode, the dummy can be controlled with the opponent's keys. Guard mode: None, Auto If guard mode is set to Auto, the dummy will attempt to block most attacks. If guard mode is set to None, the dummy will not block any attacks. Dummy mode: Stand, Crouch, Jump, W Jump Depending on your selection, the dummy will stand, crouch, or repeatedly jump. If you choose W Jump, the dummy will keep air jumping as long as it can. Distance: Any, Close, Medium, Far If you choose Close, Medium, or Far, the dummy will try to keep the appropriate distance from you by walking forward/backward as necessary. If you choose Any, the dummy will not move forward or backward. Button jam: None, A, B, C, X, Y, Z, Start The dummy will repeatedly mash the selected button. Good for testing a character's blocking. You can minimize the training menu by pressing M while it is active. Press M again to reenable it.

===================================================================== IV. Game HotKeys ===================================================================== These are the hotkeys recognized at the fight screen:

Key --F1 Ctrl-F1 F2 Ctrl-F2 Shift-F2 F3 F4 F5 F12 Ctrl-C

Function -------Sets Player 2's life to zero Sets Player 1's life to zero Sets both players' life to 1 Sets Player 1's life to 1 Sets Player 2's life to 1 Gives both players full power Reset the round Time Over Take a screenshot (saved to mugen?.pcx) Toggles display of collision boxes, target data (including remaining juggle points) and NotHitBy attributes Ctrl-D Toggles debug information display Ctrl-I Forces both players into stand state Ctrl-L Toggles display of the life and power bars Ctrl-S Run the game as fast as possible Ctrl-V Enable V-sync (stops "shearing") Ctrl-# (where # is from 1-4) Toggles AI for the #th player Ctrl-Alt-# (where # is from 1-4) Enables/Disables the player Space Restores full life and power to all players Pause Toggle pause ScrollLck Frame-step within pause Esc Quit

===================================================================== V. Speed Issues ===================================================================== If you find this runs slowly on your machine, there are several things you can do to improve its performance: i. Select the most efficient video mode Open up data/mugen.cfg. Under the [Video] section, experiment with the "Vesamode" option. Try "Linear", "Banked" and "1" to see which gives you a better framerate. Using programs such as Scitech Display Doctor can sometimes help with the speed too. ii. Select the correct resolution M.U.G.E.N is meant to run under 320x240 in 16-bit colour. Anything larger or in a different bit depth may decrease the speed. iii. Turn off stretching If you find you cannot run in 320x240, you can choose 640x480 and keep the "stretch" option off. iv. Turn off shadows You can turn shadows off to speed up drawing. Look in data/mugen.cfg and set the "DrawShadows" option under [Config] to 0. v. Turn off sound or music Playing music during the game takes up CPU power. This is true especially for MP3s. To turn off the background music, open data/mugen.cfg and set "PlayMIDI" and "PlayMP3" to 0. To turn off all sounds and music, set "Sound" to 0. You can

also use the -nosound command line option to disable sounds. vi. Use frameskip Auto-frameskip is enabled by default. The game will not draw some frames in case the computer is not fast enough, and this helps maintain a constant game speed. If you'd like to run at a constant framerate, you can hit Ctrl-F repeatedly to adjust the frameskip. It will switch from "auto" to "skip none" to "skip 1" to "skip 2" and then back to "auto". This works only when you are in the fight screen. vii. Free up memory Memory may be swapped to the hard disk when you run low, and this will severely impact performance. See the next section on how to reduce memory usage.

===================================================================== VI. Memory Issues ===================================================================== If you find the program exiting or running slowly because you don't have enough memory, here are some solutions: i. Run in DOS If you are running Windows, select "Restart in MS-DOS Mode" in the "Shut Down" menu. This will free up a good deal of memory. ii. Reduce the player cache M.U.G.E.N will try to keep players in memory in order to reduce loading times. You might want to reduce the number of players that are kept in memory at any one time. Open up data/mugen.cfg and look under the [Misc] section. Change PlayerCache to a smaller number. 0 will save you the most memory. iii. Turn off sound or music You can save some memory by disabling sound and music. See part v. under "Speed Issues". iv. Disable buffered read You can save memory while loading characters by turning this option off. It is found under the [Misc] section, and called "BufferedRead". Loading times will increase as a result. v. Disable helper frame effects Set the HelperFrameEffects option under [Config] to 0 to slightly reduce memory usage (by about 1 MB).

===================================================================== A. Thanks ===================================================================== DJ Delorie - For DJGPP Shawn Hargreaves and many others - For Allegro Tomislav Uzelac and Ove Kaaven - For LibAmp, and its Allegro port Guan Foo Wah - JGMOD

Earle F. Philhower, III - For DirectPad Pro converter schematics All our beta testers Everyone who gave feedback to us

===================================================================== B. Disclaimer ===================================================================== Elecbyte will not be held liable for any damages to either the user or the system it is run on, that may occur as a direct or indirect result of the use of MUGEN and its associated tools. Elecbyte holds no responsibility for the actions of the user, including but not limited to the user's infringement on the intellectual rights of others. MugeNow - The Great Original DBZ Mugen Creators! :)

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