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6 UNIVERSAL 5 STEP CONCEPTS

MESH SHALLOW WAGGLE CHOICE VERTS SMASH

MESH RULES

PSX= CORNER ROUTE / IF THE TOP IS CLOSED ARC TO AN OUT PSHB= SET MESH AT 6 YARDS / PEEK FOR MAN PST= 50S PROTECTION / 4 VERTICAL SETS AND LOCKOUT PSG= 50S PROTECTION / 4 VERTICAL SETS AND LOCKOUT C= 50S PROTECTION / 4 VERTICAL SETS AND LOCKOUT BSG= 50S PROTECTION / 4 VERTICAL SETS AND LOCKOUT BST= 50S PROTECTION / 4 VERTICAL SETS AND LOCKOUT BSHB= COME UNDER MESH AT 5 YARDS / PEEK FOR MAN BSX= CORNER ROUTE / IF THE TOP IS CLOSED ARC TO AN OUT TB= CHECK CHECK / SWING QB= CORNER, CROSSER, SWING

954 R MESH

X L

T G C G T R

553 L MESH

Y L

T G C G T

SHALLOW RULES

PSX= MRO- MUST RELEASE OUTSIDE / FADE ROUTE PSHB= OUTSIDE RELEASE, CHECK IF HOT, RUN DIG AT 10 YARDS PST= 50S PROTECTION PSG= 50S PROTECTION C= 50S PROTECTION BSG= 50S PROTECTION BST= 50S PROTECTION BSHB= MOTION TO WING POSITION, RUN SHALLOW ROUTE BSX= RUN BACKSIDE SKINNY POST / TAKE 2 TB= BALL FAKE, BLOCK, CHECK UP QB= HOT, SHALLOW, DIG, SHOOT

RIN 954 R SHALLOW

X L

T G C G T R

773 R SHALLOW

X L R

T G C G T T Q

WAGGLE RULES

PSX= MRO MUST RELEASE OUTSIDE / FADE PSHB= RUN DELAY ROUTE PST= 50S PROTECTION PSG= 50S PROTECTION C= 50S PROTECTION BSG= 50S PROTECTION BST= 50S PROTECTION BSHB= MOTION INTO WING POSITION (USOM) FIND WINDOW TO 15 BSX= RUN SKINNY POST / TAKE 2 TB= FAKE SWEEP, BLOCK BACKSIDE 50S PROTECTION QB= PRESNAP FADE, CROSSER / DELAY

RIN 954 WAGGLE

X L

T G C G T T Q

Y R

RIN 753 WAGGLE

X L R

T G C G T Q T

CHOICE RULES

PSX= MRO MUST RELEASE OUTSIDE / FADE PSHB= RUNS A CHOICE ROUTE / SIMILAR TO TULSA ROUTE PST= 50S PROTECTION PSG= 50S PROTECTION C= 50S PROTECTION BSG= 50S PROTECTION BST= 50S PROTECTION BSHB= ALIGNS IN TRIPS TO OPPOSITE SIDE AND RUNS A DIG AT 10 BSX= MRO MUST RELEASE OUTSIDE / FADE TB= FREE RELEASE ON SWING. UNDERSTAND YOU ARE HOT QB= PRESNAP FADE / PRESNAP BLITZ TO TB PROGRESSION IS EYES TO TB, WORK BACK TO DIG / TULSA

853 CHOICE

T G C G T

Y L R

VERTS RULES

PSX= MRO MUST RELEASE OUTSIDE RUN FADE DOWN NUMBERS PSHB= VERT DOWN HASH / AT 10 IF YOU CANT WIN CURL IN PST= 50S PROTECTION PSG= 50S PROTECTION C= 50S PROTECTION BSG= 50S PROTECTION BST= 50S PROTECTION BSHB= VERT DOWN HASH / AT 10 IF YOU CANT WIN CURL IN BSX= MRO MUST RELEASE OUTSIDE RUN FADE DOWN NUMBERS TB= 50S PROTECTION / CHECK DOWN QB= PRESNAP GRASS (MOFO / MOFC) AND LEVERAGE OF SAFETIES

953 VERTS

X L

T G C G T R

754 VERTS

X L R

T G C G T Q T

SMASH RULES

PSX=FAST FEET FAST HANDS, HITCH AT 2 PSHB=RUN 8 YARD CORNER ROUTE PST= 50S PROTECTION PSG= 50S PROTECTION C= 50S PROTECTION BSG= 50S PROTECTION BST= 50S PROTECTION BSHB= RUN 8 YARD CORNER ROUTE BSX= FAST FEET FAST HANDS, HITCH AT 2 TB= CHECK INSIDE OUT, HITCH UP IF FREE QB= PRESNAP GRASS / READ HITCH CORNER - CHECKDOWN

953 SMASH

X L

T G C G T R

754 SMASH

X L R

T G C G T Q T

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