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MATRIX TEXT

1. Set #003100 (Dark green) as your foreground color. Now Use the text tool and type out
what you want, I used Arial Black, 36pt.

2. Go to Filter > Blur > Gaussian blur and click ok for rasterizing the layer. Set radius to 1.

3. Now go to Filter > Distort > Ocean ripple and set these settings:
Ripple size: 5
Ripple Magnitude: 10

4. Duplicate the layer and go to Filter > Sketch > Water paper and set this settings:
Fiber length: 42
Brightness: 70
Contrast: 64

5. In the layers toolbar set the blend mode to Hardlight, or whatever you think looks better.
Merge the two layers (Ctrl+E).

6. Duplicate the layer and go to Filter > Blur > Motion Blur and use these settings:
Angle: 90
Distance: 33
Set the blend mode to Hardlight.

This tutorial will teach you how to make text explode with light.

Create a new document in your copy of Photoshop.

Settings :

Now type some text with your pen tool

Use 48 pt, color black, the font is your choice.

The longer the text line, the more blur you will have to do. To keep it simple type in the word
TutorialMan with caps and lower case.

Now we are going to rasterize our text layer. Right click on your text layer and select
Rasterize. Your text layers will now switch from vector to pixel.

We're going to add a new layer now. Right click on the text layer you just rasterized and select
Duplicate Layer

Select the new layer on your layer panel as your current editing layer.

Set your foreground color to white and click Edit > Fill.

Setting :

Now we are going to Blur your pixels: Select the menu Filter > Blur > Gaussian Blur.

Setting: 5.2

Changing your coordinate scale actually interprets that your pixel points have been in a
polar graph and regraphs them in a rectangular graph which is the normal graph most are
familiar with. (if you took advvanced math in hs you may remember the polar graph) What we
are doing is changing the way the pixels are oriented, applying an effect to them in that new
state, then will change the graphing method back.

Select Filter > Distort > Polar Coordinates.

Setting : Polar to Rectangular

Rotate your canvas to get your wind to orient correctly. Image > Rotate Canvas > 90 CW

Apply a wind to your active layer. Filter > Stylize > Wind.

Settings :

A little break in between. Your project should look something like this.
Apply wind a second time. Filter > Stylize > Wind

Adust the levelsby clicking Image > Adjust > Auto Levels

Click Image >Adjust >Invert

Apply wind a third time. Filter > Stylize > Wind

Apply wind a fourth and last time. Filter > Stylize > Wind

Rotate your canvas back to normal by clicking Image > Rotate Canvas > 90 CCW

Change your coordinates back by clicking Filter > Distort > Polar Coordinates.

Setting : Rectangular to Polar

On the layer panel Set Layer Mode to Hard Light.

Now it is time to colorize your image. Click Image > Adjust > Hue/Saturation.

Be sure to :

Check the "Colorize" checkbox and play with the settings of


Set saturations up to the top
Select the Hue of choice
set your saturation down to the level you want .
And you should get something like this
1. First let's create some text. Here we used Impact.

2. Then we want to turn this text into a shape. This will allow us to transform its shape in any
way we want. We can skew it and give it perspective. To do this go Layer > Type > Convert
to Shape. After this is done, we will no longer have the ability to edit the text. So make sure
you have your text the way you want it before you do this.

Above is what your canvas will look like when you have converted the text into a shape.

Next we are going to transform it. Go Edit -> Transform -> Perspective. Grab either the
top or the bottom left corners of the transformation box. Pull the handle on the corner up or
down depending on which corner you chose. This will apply a perspective transformation to
the text shape.

Now that this is done, we will need to rasterize the shape in order to remove the shape path.
Go Layer -> Rasterize -> Shape. This will create a truly rasterized image.
Notice how clean and crisp the text is after doing this. If we were to rasterize the type before
we transformed it, we would end up with a fuzzy edge. By first transforming our text into a
vector shape, we prevent this from happening.

This is a great little trick that you will probably find use for at some point. It only takes a
second to do, but it makes a much better final product if you transform the shape first rather
that rasterizing and then transforming.

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1. Open a new document. (The size I used is 500x100) Now type some text, doesn't really
matter what. (I used Arial Black 36pt)

2. Now hit CTRL + A(=select all), CTRL + C(=copy) and then CTRL + V(=paste). You have
now copied the layer. Move the new layer exactly above the original text layer.
Hit CTRL + T(=transform) and click the right mouse button, select "flip vertical". Now move
the layer down by dragging it or using the arrow keys.

3. Hit CTRL + T again and now select "Perspective". Move the lower right box to the right.

You should now have something like this:


4. Now simply go to the layers window and lower the opacity of the "reflection layer" to
whatever you want. (I used 25%)

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1. Use the Rectangular Marquee Tool to select a long rectangle then fill with white as below.

Rotate the canvas 90 degrees Apply Filter > Distort > Shear with the shape below rotate
the canvas back 90 degrees the result should be similar to below.
using an eraser with the above settings erase the ends of the tenticle as shown

Duplicate the layer and position as required then hide the background and use layer > Merge
Visible
Reveal the background and it should look something like this.

Select layer > Layer style > Outer Glow and use settings similar to below adjust as you
like.
Finally select Filter > Blur > Blur more. The results should look something like this.

Here is an example of it in use.


1. First, set your image to 400x400. Or anyother size you want. Then press D to put your
colors to default.

2. Next go to Filter > Render > Clouds, you should now have something like this:

3. Now go to Filter > Pixilate > Mezzotint >> Pick Short Strokes

4. Go to Filter > Blur > Radial Blur

5. Press Ctrl+F to Blur Again.


6. Go to /b>Filter > Disort > Twirl
Make Angle +100.

7. Duplicate Layer by going to Layer >> Duplicate Layer

8. Lighten Copied Layer

9. Press Ctrl+e to merge layers.

10. Duplicate this layer again

11. Now go to Filter >> Distort >> Twirl. Set to -200

12. Lighten layer. See step 8.

13. Press Ctrl+E to merge again.

14. Press Ctrl+u to colorize your image.


15. Again, Duplicate the current layer. Then Set the blend Mode to overlay

16. Merge layers (Ctrl+E) and your done.


When you are done it should look like this:

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Set the brush as above and brush across the canvas until you have a similar look to the one
below.

Apply the filter > Distort > Ripple Effect with the standard settings repeat a further four
times until you achieve the look similar below.
Apply the Filter > Blur > Radial Blur Zoom 50%
click Edit > Fade Radial Blur > 75%.

Set the eraser as above and brush lightly across the canvas until you have a similar look to the
one below.
Apply a Filter > Blur > Gaussian Blur. Set the radius so you get the required detail of
airbrushing Apply Edit > Transform > Distort to create the required shape depending on the
blur applied it should come out something like below.

Here is an example of it in use.


I have started with a render with the standard colorisation below

Set the brush as above and brush across the area required for general volume lighting similar
to that shown below.

Apply Filter > Blur > Radial Blur Zoom 100%. The result should be similiar to below
using the above eraser settings. Lightly brush over the lighting like the image below

Apply Filter > Blur > Gaussian Blur radius 2.5.


Using the above settings for the lasso tool while holding shift select from parts of the render
as shown below.

Now simply delete these unwanted areas from the volume light area.
Here is an example of it in use.

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Layer 1
Create a normal gradient fill.
Layer 2
Duplicate the gradient layer and apply filter > Render > Difference Clouds 5
times. Set the layer to soft light.
Layer 3
Duplicate the gradient [layer 1] and set to multiply.
Layer 4
Now on to the render, Apply Filter > Distort > Radial Blur Zoom 100%. Apply
Image > Adjustments > Brightness/Contrast: Brightness -100, Contrast -100.
Layer 5
Another render copy. Apply Filter > Blur > Gaussian Blur: Radius 10. Apply Image
> Adjustments > Brightness/Contrast: Brightness -100, Contrast -100. Move the
layer slightly to offset the shadow.
Layer 5
Another Render copy. This time simply as standard, Normal.
Layer 6
Duplicate layer 5 and set to screen.
Layer 7, 8, 9
Create 3 areas of exploding pixie dust. For light background areas set the layer to
overlay. For dark backgrounds keep on normal.
Layer 10, 11, 12
Create 3 areas of simple airbrushing. Duplicate each to improve contrast.
Layer 13, 14, 15
Create 3 areas of more detailed airbrushing.
Layer 16, 17
Duplicate the Render Twice, slightly offsetting each. This adds much larger scale to
the structures. Use the eraser to rub out the middle unwanted area.
Layer 18
Duplicate the original gradient layer and carefully erase the central part, so that the
image comes through from underneath but fades towards the edges.
Layer 19
Create a hue/saturation layer colorize with saturation set at 0. Set the opacity to
80%.
Layer 20
Create a color balance layer.
Highlights: Yellow -66
Midtones: Blue +20, Red +35
Shadows: Blue +15
Layer 21
Create a levels layer: Red input levels: 0, 1.3, 255
Layer 22
Create a Brightness/Contrast layer: Brightness +15,
Contrast +25
Final image:
Layer 1
Create a normal gradient fill
Layer 2
Duplicate the gradient layer and apply Filter > Render > Difference Clouds 5 times. Set
the layer to soft light.
Layer 3
Duplicate the gradient [layer 1] and set to multiply.
Layer 4
Usings the render Apply Filter > Distort > Twirl : -75 degrees. Set the layer to soft light
opacity 65%
Layer 5
Usings the original render apply Filter > Distort > Twirl: +75 degrees. Set the layer to soft
light opacity 65%.
Layer 6
With the render, Apply Filter > Distort > Radial Blur: Zoom 100%. Apply image >
Adjustments > Brightness/Contrast: Brightness -100 , Contrast -100.
Layer 7
Another render copy, Apply Filter > Blur > Gaussian Blur: Radius 10. Apply image >
Adjustments > Brightness/Contrast: Brightness -100, Contrast -100. Move the layer
slightly to offset the shadow.
Layer 8, 9
Create an area of simple airbrushing. Duplicate and offset.
Layer 10, 11, 12
Create a smaller area at the center of simple airbrushing. Duplicate and reduce in size twice.
Layer 13
With a black brush create a large area of airbrush in three lines at the center bottom of the
image.
Layer 14, 15
Create two sets of tenticles on either side of the center.
Layer 16, 17
Create 2 areas of more detailed airbrushing at the start and sides of each of the tenticles.
Layer 18, 19
Create 2 areas of exploding pixie dust. Set the layers to soft light
Layer 20, 21
Create a basic layer with the render on again. To lighten the render duplicate this layer and set
to screen, opacity 50%.
Layer 22
Duplicate the render again. Apply image > Adjustments > Color Balance. Setting the
highlights to yellow and mid to green. Set the layer to hard light, opacity 65%.
Layer 23
Create areas of more detailed airbushing over the render, using the Crafted Light Tutorial to
pick out key pertruding areas of the render.
Layer 24
Duplicate the original gradient layer and carefully erase the central part, so that the image
comes through from underneath but fades towards the edges.
Layer 25
Create a Hue/Saturation layer: Colorize with saturation set at 0. Set the opacity to 55%.
Layer 26
Create a color balance layer:
Highlights: Yellow: -80, Magenta -10
Midtones: Blue +67, Green +40
Layer 27
Create a Color Balance Layer:
Highlights: Yellow: -55, Midtones: Blue +60. Shadows: Cyan -40
Apply a gradient mask to the layer so that it applies only towards the top left of the image.
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