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Adeptus_Astartes

Adeptus_Astartes

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Publicado porCaylen Thomsen

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Published by: Caylen Thomsen on May 25, 2011
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Sections

  • Credits
  • Disclaimer
  • Introduction
  • Astartes Creation
  • What are Space MarineS?
  • Space Marine character creation
  • neophyte aDvanceS
  • Scout aDvanceS
  • Marine aDvanceS
  • DevaStator Marine aDvanceS
  • DevaStator veteran aDvanceS
  • DevaStator Sergeant aDvanceS
  • MeDicae initiate aDvanceS
  • MeDicae interniSt aDvanceS
  • chaplain
  • recluSiarch aDvanceS
  • liBrarian
  • lexicanuM aDvanceS
  • techMarine
  • apprentuM aDvanceS
  • WeaponSMith aDvanceS
  • arMourSMith aDvanceS
  • tech-initiate aDvanceS
  • tech-Wright aDvanceS
  • Dark angelS
  • White ScarS
  • BlooD angelS
  • iron hanDS
  • ultraMarineS
  • SalaManDerS
  • grey knightS
  • DeathWatch
  • khan’S lightning
  • Skills and Talents
  • neW SkillS
  • neW talentS
  • Game Rules
  • corruption
  • inSanity
  • criticalS
  • Space Marine StanDarD kitS
  • gear
  • arMour
  • Melee WeaponS
  • rangeD WeaponS
  • Weapon upgraDeS
  • aMMunition
  • rhino
  • preDator DeStructor
  • preDator annihilator
  • Baal preDator
  • razorBack
  • WhirlWinD
  • WhirlWinD hyperioS
  • vinDicator
  • leMan ruSS exterMinator
  • lanD raiDer
  • lanD raiDer cruSaDer
  • lanD raiDer helioS
  • Bike
  • attack Bike
  • lanD SpeeDer
  • lanD SpeeDer tornaDo
  • lanD SpeeDer typhoon
  • lanD SpeeDer teMpeSt
  • thunDerhaWk gunShip
  • thunDerhaWk tranSport
  • DreaDnought
  • FurioSo DreaDnought
  • MortiS DreaDnought
  • Siege DreaDnought
  • grey knightS DreaDnought
  • Space Marine pSychology
  • Space WolveS
  • iMperial FiStS
  • raven guarD

ADEPTUS ASTARTES

AstArtes CreAtion • AdvAnCes • ChApter rules • skills And tAlents • GAme rules • equipment • vehiCles • psyCholoGy And tips • notAble npCs

T a b l e off Contents Table o C o n te n ts
Credits ...................................................................... 3 disClaimer.............................................................. 3 introduCtion..................................................... 4 i: astartes Creation .................................... 5
What are Space MarineS? ............................... 5 Space Marine character creation ........ 6 Implants...................................................................... 7 ii: advanCes ............................................................ 8 neophyte advances .................................................. 9 scout advances ...................................................... 10 Brother scout advances ...................................... 10 marIne advances .................................................... 11 Brother marIne advances .................................... 11 assault marIne advances ...................................... 12 assault veteran advances .................................... 12 assault sergeant advances ................................... 13 tactIcal marIne advances .................................... 13 tactIcal veteran advances .................................. 14 tactIcal sergeant advances ................................. 14 devastator marIne advances ............................... 15 devastator veteran advances .............................. 15 devastator sergeant advances ............................ 16 medIcae InItIate advances..................................... 16 medIcae InternIst advances ................................. 17 FIeld medIcae advances......................................... 17 chaplain ................................................................. 18 chaplaIn-novIte advances .................................... 18 chaplaIn-prIest advances ..................................... 19 chaplaIn-conFessor advances.............................. 19 chaplaIn-exorcIst advances ................................. 20 reclusIarch advances ............................................ 20 librarian ............................................................... 21 lIBrarIum sanctIonIte advances .......................... 21 lIBrarIum neonate advances ................................ 22 lIBrarIum mIlItant advances................................ 22 lIBrarIum savant advances ................................... 23 lexIcanum advances ............................................... 23 techMarine .......................................................... 24 apprentum advances .............................................. 24 WeaponsmIth advances........................................... 25 armoursmIth advances ........................................... 25 tech-InItIate advances .......................................... 26 tech-WrIght advances ......................................... 26 iii: Chapter rules .......................................... 27 Dark angelS ......................................................... 28 White ScarS .......................................................... 30 blooD angelS ...................................................... 36 iron hanDS ........................................................... 38 UltraMarineS ...................................................... 40 SalaManDerS........................................................ 41 grey knightS ....................................................... 42 DeathWatch ......................................................... 43 khan’S lightning.............................................. 44

iv: skills and talents ............................... 46
neW SkillS.............................................................. 46 neW talentS ......................................................... 47 v: Game rules...................................................... 49 corrUption .......................................................... 49 inSanity .................................................................. 49 criticalS ................................................................ 49 vi: equipment .................................................... 51 Space Marine StanDarD kitS...................... 51 gear ........................................................................... 52 arMoUr ................................................................... 55 Melee WeaponS................................................... 58 rangeD WeaponS .............................................. 59 Weapon UpgraDeS ........................................... 60 aMMUnition ......................................................... 60 vii: vehiCles ........................................................ 61 rhIno........................................................................ 61 predator destructor ............................................ 62 predator annIhIlator ............................................ 62 Baal predator......................................................... 62 razorBack ............................................................... 63 WhIrlWInd ............................................................... 63 WhIrlWInd hyperIos............................................... 63 vIndIcator ............................................................... 64 leman russ extermInator ..................................... 64 land raIder............................................................. 64 land raIder crusader ........................................... 65 land raIder helIos ................................................ 65 BIke ........................................................................... 65 attack BIke ............................................................. 66 land speeder ........................................................... 66 land speeder tornado .......................................... 66 land speeder typhoon .......................................... 67 land speeder tempest ............................................ 67 thunderhaWk gunshIp ........................................... 67 thunderhaWk transport....................................... 68 dreadnought .......................................................... 68 FurIoso dreadnought ........................................... 68 mortIs dreadnought............................................. 69 sIege dreadnought ................................................ 69 grey knIghts dreadnought ................................. 69 viii: psyCholoGy and tips...................... 71 Space Marine pSychology .......................... 71 dark angels ............................................................ 73 WhIte scars............................................................. 73 space Wolves ........................................................... 73 ImperIal FIsts ........................................................... 73 Blood angels .......................................................... 74 Iron hands .............................................................. 74 ultramarInes ........................................................... 74 salamanders............................................................. 74 raven guard ........................................................... 75 grey knIghts .......................................................... 75 khan’s lIghtnIng .................................................... 75 iX: notable npCs ............................................. 76 CharaCter sheet .......................................... 82

C redits Credits
(Vehicles, npc chapter introduction, Space Wolves, character sheet, overall editing)

richard littles (thepatriot) Darthbane teveshZhat
(introductions for chapters 1-7)

W Writing C redits C

robban-o Shadowedknight
(chapter colors) (Figthting Marine art)

A Art

DarkSandman

Da boss
(psychology and role-playing tips)

Mudswimmer
(npcs stats, background for casticus) (khan’s lightning, backgrounds for tiberius, kellerica, Varnius, and Darus) (purity Seal rules, rite of purity, confession binding) (black rage/curse of the Wulfen rules, chapter histories) (chapter histories)

L Ayout L
Darthbane

Shadowedknight Voidstate

throndhart regnirok

SpeCiAL T hAnks s t

hellebore, Jas, Dienekes00

Dis c laim er Disclaimer
this document is completely unofficial and in no way endorsed by games Workshop limited or Fantasy Flight games.. 40k, adeptus astartes, blood angels, bloodquest, cadian, catachan, chaos, the chaos device, the chaos logo, citadel, citadel Device, cityfight, codex, Daemonhunters, Dark angels, Dark eldar, Dawn of War, ‘eavy Metal, eldar, eldar symbol devices, eye of terror, Fire Warrior, the Fire Warrior logo, Forge World, games Workshop, games Workshop logo, genestealer, golden Demon, gorkamorka, great Unclean one, gW, gWi, the gWi logo, inquisitor, the inquisitor logo, the inquisitor device, inquisitor:conspiracies, keeper of Secrets, khorne, the khorne logo, kroot, lord of change, necron, nurgle, the nurgle logo, ork, ork skull devices, Sisters of battle, Slaanesh, the Slaanesh logo, Space hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, tau, the tau caste designations, tyranid, tyrannid, tzeentch, the tzeentch logo, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, tM and/or © copyright games Workshop ltd 2000-2007, variably registered in the Uk and other countries around the world. Used without permission. no challenge to their status intended. all rights reserved to their respective owners.

3

I n tr o d u c ti o n Introduction
contained within this book you will find all the information necessary to add a member of the adeptus astartes to an existing inquisition style game presented in Dark Heresy or you can run an astartes only campaign. each chapter in the book covers information on how to create a Space Marine, Space Marine career advances, new talents and skills, Space Marine chapter specific rules, new equipment, new vehicles, and an in depth look at how to role play a Space Marine as well as a look at the psychology of each chapter presented. this book is the culmination of over two months of work by a talented group of people that contributed to the pages contained within. the debates were fierce, both publicly and privately, on how to achieve the goal of presenting a balanced Space Marine within the constraints of the Dark Heresy system. i believe that we have achieved this goal. a lot of blood, sweat, tears, and love went into writing this and i do hope that you enjoy this book. always remember, “Duty and Honour are paramount in crushing the enemies of the Imperium.” i’d like to thank my co-conspirator... err... co-author, Darthbane, because without him this book wouldn’t be here. he kept me on track by suggesting changes, editing, further expansion, and just being an all around good friend. Without him, i personally would have been lost in the vast labyrinth of creativity. here’s to the next book we do, Darthbane. another person that was really instrumental in this production and for being honest on what he saw that needed to be changed requires his own paragraph. this very special thanks goes to t.S. luikart for being a very supportive person that is personable and helpful. he has my utmost respect for all the work he’s done on Dark Heresy and i can think of no greater compliment to give him then to say a special thanks to him. i owe you big time t.S. Sincerely, richard littles(thepatriot)

Space Marines. adeptus astartes. the emperor’s Finest. they are among the most iconic characters when you think of science-fiction combat. advanced equipment, genetically engineered warriors, a somehow more “medieval” than “futuristic” attitude. hardened battle-Sergeants, zealous chaplains, powerful librarians, indestructible terminator armour, all of this creates a great potential for role-playing, and a fantastic opportunity for trying something different, new and exciting. i feel great pride at what i have contributed to. together we were able to create a solid set of rules to portray Space Marines in a balanced, playable way. it wasn’t always easy; as Space Marines are so iconic and so loved, the attempt to put them into the frame of this role-playing game, of any role-playing game, sparked a lot of interest and a lot of critics. We had heated arguments with detractors, useful brainstorming sessions, agreements and disagreements, but we endured, and in the end managed to create something really good. lots of effort and love went into this supplement – i hope everyone will like it and find it useful at their gaming table. Darthbane

4

the first. every Marine wears a badge on his right shoulder guard according to the squad he is in. inject combat drugs or even give death to a foe in melee.” he questioned in his mind. and chainswords. He had long ago overcame his fear of these armoured supermen. only very select few of the enemies of the imperium can deal with them in a one-to-one fight. and becomes a mighty angel of Death. but that did little to remove his unease of what was awaiting him. even in the most intense combat. While the imperial guard claims victory by sheer size. more commonly known as the Space Marines. “How could I be told to this. there maybe army badges somewhere on the power armour. each Squad consists of 5 to 10 Marines. either by adding sigils. the assault Marines make use of Melta bombs. each chapter has its origins in the primarchs. Many Marines add some personal style to their armour. the most specialized are the Marines of the Devastator Squads. the narthecium glove they wear can take samples of blood. but also have the sacred and important role of retrieving the progenoid glands from their fallen brothers. bolter pistols. which gives the Space Marine his typical appearance. and usually largest. Depending on the mission. a piece of equipment that is exclusively used by the adeptus astartes. led by a Sergeant.Y Y oung Bencarius stood anxiously in the cold. the next type are the assault Marines. tactics and even the gene-seed itself. Most notable is the Mark Vii power armour. part is made up of the tactical Squads. as every chapter has existed for over ten thousand years. every single Marine is genetically modified by various implants and equipped with the most sophisticated weapons and armour. the second symbol is the holy bolter. “Why did I get singled out while all the other children are allowed to play?” His grim child-like thoughts played upon his mind until a dark shadow loomed over him. there are three main types of Space Marine in each chapter force.. What are Space MarineS? the adeptus astartes. one of the twenty warriors that were created by the emperor and his scientists. With their heavy weapons. these troops carry bolters and sometimes heavier weaponry. they are trained to attack and destroy vehicles with missiles. a special paint or other marks.. there are some differences between them in fighting style. the jump into the middle of the enemy’s troops and start wreaking havoc in close combat. the chapter’s badge is painted. each chapter has its own unique paint scheme and insignia. equipped with Jump packs. like the Ultramarines. are the fist of the emperor. the adeptus astartes are organized into chapters. feeling like an ant against the armoured giants around him. they do not only heal the wounded in battle. out of all the weapons in the imperial armoury. plasma or melta weapons. I: ASTARTES CREATIon 5 A sta rte s Creation Astartes C r ea ti o n . this is the main weapon. on his left shoulder. the adeptus astartes uses superior firepower and advanced tactics to achieve its goals. like heavy bolters and Missile launchers for integral heavy support. carried by Space Marines. the Space Wolves or the blood angels. He turned his thoughts inward what awaited him and what he was being ordered to do at his tender age of ten seasons. their massive firepower gives them an important role in every assault. there are many famous chapters. the imperial Fists. a special role within each Space Marine army is taken by the apothecaries. if there are bigger things to demolish.

2 insanity points. las. with the exception that they cannot choose Schola progenium as a starting origin. The sound of steel against flesh joined the chorus of chants and his screams echoed as a counterpoint. starting talents: training is defined by the world the Marine comes from. but due to Fenris being classified as Feral he gets the same equipment choice for Feral World. or Sp). navigation (ground).B encarius laid upon the cold. page 27). and in the case there are multiple types the player decides which weapon type to learn: Feral Worlds grant primitive-only weapons training for Melee. las carbine with a charge pack or autogun with a magazine of ammunition. las pistol and a charge pack or Stub revolver with 6 rounds of ammunition. las pistol and a charge pack or Stub revolver with 6 rounds of ammunition. Strength. techmarine starting traits: Mechanicus implants (see Dark Heresy.. Flak Jacket. The whirring of a bone saw replaced the notes produced by the flesh being cut. Strength 30+ (only 25+ for Void born characters). common lore (imperium). starting rank: neophyte throne Gelt: 50+1d10 starting age: 1d5+10 . the same applies to the Space Marine build (see table 1-2). and awareness. bow with 6 arrows or crossbow with 6 quarrels. I: ASTARTES CREATIon 6 Space Marine character creation the rules for creating Space Marines are for Ultramarines and their successor chapters as a base for all Space Marine characters that can be played. all other world types grant Melee Weapon training (primitive). las carbine and a charge pack or autogun with a magazine of ammunition. For example. las. pistol. or Sp). carouse. techmarine specific talents: electro-graft Use. a Space Wolf character selects to be a noble born. their basic stats are all rolled as per Dark Heresy. and toughness 30+ (only 25+ for hive World characters). but Space Marines must have a minimum score in the following characteristics: Weapon Skill or ballistic Skill. starting equipment: robes of the chapter. 2 corruption points.. and Mind-Cleansed: knife. Weapons based upon world type: Feral: Sword or axe. Imperial. The lights above the table blinded his eyes making it impossible for him to see. Flak helmet. Across his skin he could feel the cold metal of the Apothecary’s mechadandrites searching for something on his his exposed stomach. prerequisites: Weapon Skill 30+ or ballistic Skill 30+. and basic. Void Born. librarian specific talents: psy rating 1. all Space Marine characters are created as normal following the rules presented in Dark Heresy and the Inquisitor’s Handbook. pistol Weapon training (primitive. 1 Minor psychic power. Hive or Forge World: Sword or axe. unfeeling metal surface of the table. starting skills: Speak language (low gothic). and toughness. Noble Born: same as the other choices in the character world list for the chapter. and basic Weapon training (primitive. He could hear the low chanting from all around him and he closed his eyes in a silent prayer.

50 m/175 kg 2.85 m/165 kg 2.90 m/150 kg 2. biscopea. all Space Marines will start with all the implants associated. the implants are done in stages under the careful supervision of the chapter’s apothecaries. Due the relatively low cost of the implants.30 m/145 kg 2.35 m/140 kg 2.75 m/160 kg I: ASTARTES CREATIon 7 advances note: in certain paths it will say “choose one” and list off the allowed choices for weapon talents. . but they must spend experience in order to activate the organ. betcher’s Gland. lyman’s ear. the only implants not affected by this are the ossmodula. See the Space Marine critical hit charts. implants are a very important part of Space Marine development.35 m/150 kg 2. once selected the talent can never be chosen again from the list of advances for that rank. the final implant is the black carapace which allows the Marine to fully interface with his armour. haemastamen. biscopea.10 m/200 kg result 2.35 m/165 kg — mind-Cleansed/imperial World — roll 01-20 21-50 51-80 81-90 91-00 — void born — description Skeletal Stunted gaunt gangling Spindly description Slender Svelte Fit Well-built Stock result 2. the Marine no longer gains the benefit for the talent. resistance: low oxygen Size increase +1 Unnatural Strength.25 m/160 kg 3. mucranoid. communication. and Catalepsean node.65 m/165 kg 2.35 m/ 155 kg 2. Table 1-2: Space Marine Build — Feral World — roll 01-20 21-50 51-80 81-90 91-00 — Forge World/hive World — description runt Scrawny Wiry lanky brawny description rangy lean Muscular Squat Strappy result 2. and internal medic functions of power armour.40 m/185 kg result 2. omophagea. and the progenoids. and a Marine must have bought all of the implants his chapter possesses in order to progress to the Marine rank. and sus-an membrane.20 m/135 kg 2. neophytes will have available the following implants for activation: secondary heart. larraman’s organ. Unnatural toughness +1 healing of damage to autosanguine autosanguine light Sleeper resistance: poisons learning by eating +5 resistance: poisons Shadow Vision heightened Senses: hearing Suspended animation resistance: radiation +5 resistance: poisons Detect poisons resistance: heat and cold Spit acid — enables advanced life support.80 m/125 kg 2.iMplantS What makes Marines different from normal humans is the implants they receive. the apothecaries start implanting these implants into male children between the ages of 10-14 years of age and progresses until the final implant is put in between the ages of 1618. Table 1-1: Space Marine Implants implant Secondary heart ossmodula biscopea haemastamen larraman’s organ catalepsean node preomnor omophagea Multi-lung occulobe lyman’s ear Sus-an Membrane Melanochrome oolitic kidney neuroglottis Mucranoid betcher’s gland progenoids black carapace talent or skill Die hard. occulobe. there will be a trade off for a chance that a critical hit will destroy the implant.35 m/145 kg 2. it is what makes a Space Marine what he is. targeting.25 m/140 kg 2.75 m/175 kg 2.45 m/155 kg 2. neuroglottis.45 m/145 kg 2. multi-lung. implants will be allowed to be purchased at certain ranks. ossmodula. coupled with the implantation procedures is hormonal therapy and hypno-indoctrination and training. this talent can only be taken once and the player must choose a specific weapon type. brother Scouts will have available the following implants for activation: melanochrome. and black Carapace. oolitic kidney. Scouts will have available the following implants for activation: preomnor. once the implant is destroyed. progenoids.

if they show psychic abilities. after that he is considered to be ready for action. or he becomes an elite warrior of the empire. he is considered a veteran. the first step along the centuries long career of a Space Marine always begins the same way. so will the rank progression of a Marine from one of the line companies to First company veterans. climbing the ladder even further up. and toughness. he not only learns new fighting techniques. we understood the limitations of only having eight ranks of advances. after a time. the adeptus astartes and the imperium of Man. thus gaining command of his own squad. those that survive are implanted with their first organs and progress to becoming neophytes. after several years again.500 2. a terminator. strength. a young child or young teenager is selected as an initiate based upon his intelligence. each Marine is permanently assigned to a specific squad. once he completed his assignment. Failure for being weak is death. which means. no mercy is shown and none is asked by the young recruits. and he is assigned to the chapter’s Scout company.000 1. assault or Devastator. but it happens. thus becoming literally a living war machine: a Dreadnought. at this stage the testing begins to weed out the weak while leaving only the strong. be it tactical. terminator honours will be given to him. the Marine will see the most intense battles mankind fights. this means the Marine is transferred to the First company.000 experience. other Marines will take different paths upon completing their time with the Scouts. as the neophyte progresses further on the way to eventually becoming a full fledged Space Marine. Should a Marine show extreme bravery and dedication. Some veterans show more courage and leadership abilities than others. the Marines presented were intentionally left open for future expansion as the core rules expand beyond 15.000 1. serving as honour guards for commanding officers. From this point on. a Marine may be promoted to an officer rank. he is granted the black carapace. he is considered a Scout Veteran.000 expert 750 750 750 750 1. once his true capabilities are determined. and may be promoted to the Sergeant rank. apothecaries.000 1. the warrior will undertake recon missions or act as artillery spotter. their life is full of exercise. From their time as a neophyte to the point where they reach the status of a full Space Marine. instead staying Marines until the end of their days.500 2. and deemed worthy. his first assignments are in various squads of different companies. and thus becomes a true Space Marine. his remains are entombed in a sarcophagus. Some will become chaplains. but also learns about his chapter. after more years of service. Table 2-1: Space Marine Characteristic Advances Characteristic Weapon Skill ballistic Skill Strength toughness agility intelligence perception Willpower Fellowship simple 100 100 100 100 250 500 500 500 500 intermediate 250 250 250 250 500 750 750 750 750 trained 500 500 500 500 750 1.000 2. or. the chapter Master. which lasts for several years.500 2. Marines can live for centuries. if the Marines is deadly wounded in battle. both mental and physical. it is a rather rare occasion that a Space Marine dies of age. Due to their altered physiology. this conscious decision resulted in only presenting Marines from the line companies.A dva n c es Advances E ach Marine undergoes a very intense training.500 . II: ADvAnCES 8 DeSigner’S note by taking the route we did. other Marines do not long for command. perception. as the core game expands. as a Scout. he will perhaps lead his own company. techmarines or even librarians.

000-9.000-7.999 Medicae Initiate Xp level: 6. Table 2-2: neophyte Advances advance awareness +10 climb concealment common lore (imperial creed) common lore (chapter history) common lore (imperium) +10 common lore (War) Cost 100 100 100 100 100 100 100 type S S S S S S S prerequisites awareness — — — — common lore (imperium) — Bencarius stood tall. Survival Swim 100 S — He waited on patiently for activate Secondary heart 25 trait Must be bought with starting Xp his next assignment from activate ossmodula 25 trait Must be bought with starting Xp Brother Sergeant Ulnirus.000-2.Dodge 100 S — ing the robes of the Ultra.000-14.999 neophyte aDvanceS the most junior members of a chapter are neophytes.000-14.999 Tactical Sergeant Xp level: 10.000-5. he read his new orders then headed to his barracks to gather up his gear.999 Librarium Sanctionite Xp level: 2.000-5.000-7. pistol Weapon training (Sp) pistol Weapon training (bolt) 100 t — Ulnirus silently handed a Sound constitution 100 t — sealed envelope to the young technical knack 100 t techmarine.000-2. goodbye.000-14.999 Reclusiarch Xp level: 10.000-1.999 Tech-Initiate Xp level: 8.999 Chaplain-Priest Xp level: 3.999 Medicae Internist Xp level: 8.000-7.basic Weapon training (Sp) 100 t — nirus appeared behind him basic Weapon training (bolt) 100 t — 100 t psy rating 1 and Bencarius performed Minor psychic power 100 t — a smart.000-7.000-7. activate biscopea 25 trait Must be bought with starting Xp 25 trait — He felt the cool breeze of activate haemastamen activate larraman’s organ 25 trait — the summertime wind and activate catalepsean node 25 trait — tried his best to ignore the chem-geld 100 t — insects biting his face.999 Librarium neonate Xp level: 3.000-5.999 Librarium Savant Xp level: 8.999 Chaplain-Exorcist Xp level: 8.999 Marine Xp level: 2.000-2.000-7.000-9.999 Devastator veteran Xp level: 8. Bencarius’s hands were trembling as he opened the sealed envelope.999 Weaponsmith Xp level: 3.999 Assault veteran Xp level: 8.999 Lexicanum Xp level: 10.999 Brother Marine Xp level: 3.spACe mArines rAnks neophyte Xp level: 0-499 Scout Xp level: 500-999 Brother Scout Xp level: 1. Quickly.000-9. “How can this be that I get pulled from training to serve with Ordo Xenos.999 Devastator Sergeant Xp level: 10.000-9.999 Chaplain-novite Xp level: 2.999 Apprentum Xp level: 2.000-9.000-5.999 Librarium Militant Xp level: 6. int 30 neophyte and nodded his You may take this Talent up to three times at this Rank.000-2.navigation (ground) +10 100 S navigation (ground) 100 S — marines with his blond hair Silent Move 100 S — cropped close to his skull.999 Tactical veteran Xp level: 8.000-9. wear. Ul.999 Field Medicae Xp level: 10.000-14.999 Chaplain-Confessor Xp level: 6.000-14.000-9.” he questioningly thought.000-14.000-14.000-7. † † II: ADvAnCES 9 .999 Assault Sergeant Xp level: 10.999 Devastator Marine Xp level: 6. crisp about face.999 Tactical Marine Xp level: 6.999 Armoursmith Xp level: 6. who start to learn their craft of death.999 Assault Marine Xp level: 6.999 Tech-Wright Xp level: 10.

activate Melanochrome 25 trait — lently as he could. Ben100 S Survival +10 carius crept through the Survival +20 Swim +20 100 S Swim +10 pitch black battlefield as si. Bencarius pulled out his knife. A voice whispered into Bencarius’s ear and he depressed the trigger of his weapon. Deadeye Shot lumen charge 100 t techmarine Tapping his micro-bead he lumen Shock 100 t techmarine whispered to the rest of the Minor psychic power 100 t psy rating 1 100 t — team that he had sighted a rapid reload Sound constitution 100 t — target and to move up into a flanking position.. ExMinor psychic power 100 t psy rating 1 plosions rippled across the Sound constitution 200 t — abandoned field that he was two Weapon Wielder (ballistic) 200 t bS 35. Tentatively. His heavy Weapon training (bolt) 100 t — eye caught the movement heavy Weapon training (launcher) 100 t — 100 t — of a tall battlesuit moving pistol Weapon training (las) 100 t bS 30 lithely through the debris. he moved in a crouch to get to a bomb crater ahead of him..activate occulobe activate lyman’s ear 25 trait — ins of the small town ahead activate Sus-an Membrane 25 trait — of him seeing the damage basic Weapon training (las) 100 t — the Tau had caused. ag 35 crossing and he dropped into crouch to prevent being back lit by the light from the explosions. a Space Marine from the Khan’s Lightning Chapter. The ca.activate oolitic kidney 25 trait — mo-cloak clung to his scout activate neuroglottis 25 trait — 25 trait — armour and salty sweat activate Mucranoid activate betcher’s gland 25 trait — dripped from his brow activate progenoids 25 trait — into his eyes.Silent Move +10 100 S Survival flaged inside the upper room Survival +10 Swim +10 100 S Swim of the ruined building. He activate preomnor 25 trait — carefully sighted his weapon activate omophagea 25 trait — looking for the filthy xenos. Brother Scout aDvanceS brother Scouts have fought in a few dozen combat operations to become tried and true veterans. II: ADvAnCES 10 Table 2-3: Scout Advances advance awareness +20 climb +10 concealment +10 common lore (imperial creed) +10 common lore (chapter history) +10 common lore (imperium) +20 common lore (War) +10 Cost 100 100 100 100 100 100 100 type S S S S S S S prerequisites awareness +10 climb concealment common lore (imperial creed) common lore (chapter history) common lore (imperium) +10 common lore (War) He slid the longlas onto Dodge +10 100 S Dodge the windowsill and ensured navigation (ground) +20 100 S navigation (ground) +10 100 S Silent Move that he was well camou. Quickly. .. activate Multi-lung 25 trait — 25 trait — He quickly scanned the ru. He slid down into the bomb crater with his feet impacting into a gretchin cowering below. He paused to activate black carapace 25 trait — flick away the alien insects blind Fighting 200 t per 30 200 t techmarine from his face and to listen lumen blast Mechadendrite Use (Utility) 200 t techmarine for any enemy nearby. Table 2-4: Brother Scout Advances advance acrobatics carouse +10 climb +20 concealment +20 common lore (imperial creed) +20 common lore (chapter history) +20 common lore (War) +20 Dodge +20 Silent Move +20 Cost 100 100 100 100 100 100 100 100 100 type S S S S S S S S S prerequisites — carouse climb +10 concealment +10 common lore (imperial creed) +10 common lore (chapter history) +10 common lore (War) Dodge +10 Silent Move +10 With great dread. Tracer fire criss crossed across the Ultramarine lines and he silently hoped his brothers were alright. carrying the missile launcher.Scout aDvanceS Scouts are officially part of the chapter performing scouting missions for their battle brothers. The rest of the squad moved forward with Chiana-ru..

“Our objective is to remove the heretic governor inside of the palace.” the helmet vox rang into his ears. Bencarius snapped back when he heard his name called.. Chiana-ru was quick with a joke and had a zest for life as if each day was going to be his last. resistance (Fear) 100 t — 200 t — The combat webbing of the Sound constitution Unshakeable Faith 100 t — drop pod held him firmly in place. Runes flashed across his helmet as he ran various checks upon his armour’s systems. He thought back to those terrible dark days of his scout service and remembered too many battlefields to count. Bencarius stood at at. Company. Bencarius looked out through the view port in front of him and could see the flames from the re-entry shading the bottom edge of the glass. When we touch down I want formation Gamma with Brother Marine Bencarius covering the rear. Table 2-6: Brother Marine Advances advance acrobatics +20 ciphers (astartes War cant) +10 Forbidden lore (chapter history) +10 Forbidden lore (chaos) +10 Forbidden lore (Xenos) +10 literacy +10 Scholastic lore (imperial creed) +10 Secret tongue (astartes Signage) +10 Speak language (high gothic) +10 Speak language (low gothic) +10 combat Master crack Shot Cost 200 100 100 200 200 200 100 100 200 200 100 100 type S S S S S S S S S S t t prerequisites acrobatics +10 ciphers (astartes War cant) Forbidden lore (chapter history) Forbidden lore (chaos) Forbidden lore (Xenos) literacy Scholastic lore (imperial creed) Secret tongue (astartes Signage) Speak language (high gothic) Speak language (low gothic) WS 30 bS 40 Bencarius sat quietly as Double team 100 t — he listened to the brief. † † Brother Marine aDvanceS after the short years of temporary assignment as a replacement in various squads in different companies a brother Marine is allowed to finally join a squad permanently. When the drop pod hit the atmosphere it skipped a few times then punched its way through the resistance.Table 2-5: Marine Advances advance acrobatics +10 carouse +20 ciphers (astartes War cant) Drive (ground Vehicles) Drive (hover Vehicles) Forbidden lore (chapter history) Forbidden lore (chaos) Cost 200 100 100 100 100 100 100 type S S S S S S S prerequisites acrobatics carouse +10 — — — — — after completing their scout training the scout becomes a Marine awaiting assignment to a squad.Forbidden lore (Xenos) 100 S — tention with the rest of his literacy 100 S — 100 S — scout squad..leap Up 100 t ag 30 ing from his squad leader. He was proud of catfall 200 t — his service in Ordo Xenos lightning reflexes 100 t — 100 t — and wondered what squad Meditation rapid reaction 100 t — he would be temporarily Sound constitution 200 t — assigned to in the Fourth You may take this Talent up to two times at this Rank. A Deathwatch Scholastic lore (imperial creed) 100 S — emblem adorned the left Secret tongue (astartes Signage) Speak language (high gothic) 200 S — shoulder of his new power arms Master 100 t — armour. He remembered the Khan’s Lightning Sergeant Chiana-ru and smiled on the inside. A loud thump followed by being thrown forward into the webbing the drop pod was fired from the Battle Barge Sons of Ultramar. 11 II: ADvAnCES Marine aDvanceS . His hands gripped the bolter tightly and he uttered the Litany of Calm to steady his nerves.

ag 40 chaos cultists hiding inside Dual Shot 100 t two Weapon Wielder (Melee). ag 35 the lead traitor Marine and depressed the trigger. .Shadowing 100 S — ers.basic Weapon training (choose one: Flame. Chainswords. Using the targeting Sound constitution 200 t — 100 t WS 30 auspex..Dual Strike Frenzy 100 t — rius turned his head to his heavy Weapon training (Flame) 300 t — sergeant and waited for Jaded 100 t Wp 30 the command to assault the lightning attack 100 t Swift attack Melee Weapon training (power) 100 t — cultist position. He felt the Sound constitution 300 t — weight of the chainsword in Step aside 100 t ag 40. Blood spewed forth from the cultists’ wounds and covered their armour. Dodge his left hand and toggled the motor to idle. Melta or plasma) pex and zoomed in on the counter-attack 100 t WS 40 200 t two Weapon Wielder (ballistic). They emerged from the demolished upper floor of the apartment complex to crash into the cultist squad.aSSault Marine aDvanceS assault Marines are trained in the deadly close combat arts while using a jump pack.Scholastic lore (imperial creed) +20 Scholastic lore (chymistry) 200 S — oped down onto the lone Scholastic lore (Spearhead assaults) 100 S — Emperor’s Children’s squad Search 100 S — accompanied by his broth. launcher. Grego. In his right hand held a bolter pistol.. mutated flesh from the traitor’s chest. aSSault veteran aDvanceS after fighting on battlefields and surviving the horrors of combat an assault Veteran is a deadly blend of Marine. The return fire was intensifying as other traitor squads joined in on the firefight. Table 2-8: Assault veteran Advances advance contortionist +10 Demolition +10 Forbidden lore (Warp) pilot (Jump pack) +10 Scholastic lore (reconnaissance) Scholastic lore (chymistry) +10 Scholastic lore (Spearhead assaults) +10 Search +10 Shadowing +10 tracking +10 ambidextrous Cost 200 100 100 100 100 200 100 100 100 100 200 type S S S S S S S S S S t prerequisites contortionist Demolition — pilot (Jump pack) — Scholastic lore (chymistry) Scholastic lore (Spearhead assaults) Search Shadowing tracking ag 30 300 t — He toggled the sight aus. and equipment to truly become an angel of death. ag 40 a ruined building. II: ADvAnCES 12 Table 2-7: Assault Marine Advances advance ciphers (astartes War cant) +20 contortionist Demolition Forbidden lore (chapter history) +20 Forbidden lore (chaos) +20 Forbidden lore (Xenos) +20 literacy +20 pilot (Jump pack) Cost 100 200 100 100 100 100 200 100 type S S S S S S S S prerequisites ciphers (astartes War cant) +10 — — Forbidden lore (chapter history) +10 Forbidden lore (chaos) +10 Forbidden lore (Xenos) +10 literacy +10 — 100 S Scholastic lore (imperial creed) +10 Brother Gregorius swo. power fists. Bolter fire screamed tracking 100 S — 100 t — through the air towards berserk charge Disarm 100 t ag 30 them and he deftly evaded Furious assault 100 t WS 35 the incoming missiles of Melee Weapon training (chain) 100 t — death. he lined up a shot Sure Strike 100 t WS 35 with his bolter pistol onto Swift attack two Weapon Wielder (Melee) 200 t WS 35. The bolter rounds impacted upon the traitor’s armour. “Assault target now!” his vox howled into his ears. blowing out chunks of corrupted. weapons. Gregorius heard the command to charge in his helmet vox. All ten of the Marines ignited the massive thrusters of their jump packs and leapt free of the planet’s gravity. and bolter shells tore into the chaos filth to send them to their damnation.

command controls to defrost the visor. 13 II: ADvAnCES aSSault Sergeant aDvanceS . bS 40 stuck on board the Battle hip Shooting 100 t bS 40. they perform jobs from fighting on the ground to crewing the numerous vehicles their company uses. Carefully Quick Draw 100 t — 300 t — scanning the open space he Sound constitution true grit 100 t t 40 noticed the smoke from the Wall of Steel 100 t ag 35 Ork buggies hiding behind a large ice formation on the far side of the flow. Dual Shot 100 t two Weapon Wielder (ballistic).crippling Strike 100 t WS 50 100 t ag 40 gorius adjusted the heating hard target 100 t Wp 30. Gre. The crew had also loaded up the ammo bins and ensured that there were plenty of medicae supplies on board.Sound constitution thrown Weapon training (primitive) 100 t — ing to do. Table 2-10: Tactical Marine Advances advance ciphers (astartes War cant) +20 Drive (ground Vehicles) +10 Drive (hover Vehicles) +10 Forbidden lore (chapter history) +20 Forbidden lore (chaos) +20 Forbidden lore (Xenos) +20 literacy +20 pilot (civilian craft) pilot (Military craft) pilot (Spacecraft) Scholastic lore (imperial creed) +20 Cost 100 100 100 100 100 100 200 200 100 200 100 type S S S S S S S S S S S prerequisites ciphers (astartes War cant) +10 Drive (ground Vehicles) Drive (hover Vehicles) Forbidden lore (chapter history) +10 Forbidden lore (chaos) +10 Forbidden lore (Xenos) +10 literacy +10 — — — Scholastic lore (imperial creed) +10 100 S — Bencarius pulled himself Scholastic lore (tactica imperialis) Scholastic lore (philosophy) 200 S — free. iron Discipline Melee Weapon training (Shock) 200 t — After a few moments the peer (chapter) 100 t Fel 30 ice crystals turned to water precise blow 100 t WS 40. The Ork engines masked their bounding approach and the full might of the squad was brought to bear upon the greenskins. Not the most glorious ambidextrous Die hard 100 t — assignment in the Company. acrobatics across the barren ice flow blademaster 100 t WS 30. “Our target is hiding behind the ice crystal on the far side of this flow. He forgot how many times he had uttered the litanies of cleaning as he worked. by climbing out the Secret tongue (astartes Signage) +20 100 S Secret tongue (astartes Signage) +10 uppermost hatch. He had spent the past several hours cleaning and maintaining the ancient machine. of the Security 100 S — 200 S Speak language (high gothic) +10 land raider he was assigned Speak language (high gothic) +20 200 t ag 30 to. He toggled the vox caster.” As one his squad climbed into the air and launched themselves at the Ork war buggies.Table 2-9: Assault Sergeant Advances advance command contortionist +20 Demolition +20 Forbidden lore (Warp) +10 pilot (Jump pack) +20 Scholastic lore (reconnaissance) +10 Scholastic lore (chymistry) +20 Scholastic lore (Spearhead assaults) +20 Search +20 Shadowing +20 Cost 100 200 100 100 100 100 200 100 100 100 type S S S S S S S S S S prerequisites — contortionist +10 Demolition Forbidden lore (Warp) pilot (Jump pack) +10 Scholastic lore (reconnaissance) Scholastic lore (chymistry) +10 Scholastic lore (Spearhead assaults) +10 Search +10 Shadowing +10 only those assault Marines that have shown the aptitude for command are promoted to being a squad leader. ag 40 but it was better then being gunslinger 100 t two Weapon Wielder (ballistic). ag 40 200 t — Barge when there was fight. Melee Weapon training (any) blocking his squad. Hold your fire until we have engaged those filthy greenskins in melee. The ice frosted his visor 100 S tracking +10 as he attempted to look out tracking +20 assassin Strike 200 t ag 40. Sure Strike and evaporated. tactical Marine aDvanceS a tactical marine is a jack of all trades and a master of none.

II: ADvAnCES 14 Table 2-11: Tactical veteran Advances advance Drive (ground Vehicles) +20 Drive (hover Vehicles) +20 Forbidden lore (Warp) pilot (civilian craft) +10 pilot (Military craft)+10 pilot (Spacecraft) +10 Scholastic lore (tactica imperialis) +10 Scholastic lore (philosophy) +10 Scholastic lore (bureaucracy) Security +10 Cost 100 100 100 200 100 200 100 200 200 100 type S S S S S S S S S S prerequisites Drive (ground Vehicles) +10 Drive (hover Vehicles) +10 — pilot (civilian craft) pilot (Military craft) pilot (Spacecraft) Scholastic lore (tactica imperialis) Scholastic lore (philosophy) — Security 300 t — The land raider rumbled basic Weapon training (choose one: Flame. tactical Sergeant aDvanceS the start of the command path for a tactical Marine is the culmination of years of combat experience and natural leadership. Table 2-12: Tactical Sergeant Advances advance command common lore (administratum) Forbidden lore (Warp) +10 pilot (civilian craft) +20 pilot (Military craft) +20 pilot (Spacecraft) +20 Scholastic lore (tactica imperialis) +20 Scholastic lore (philosophy) +20 Scholastic lore (bureaucracy) +10 Security +20 Cost 100 200 100 200 100 200 200 200 200 100 type S S S S S S S S S S prerequisites — — Forbidden lore (Warp) pilot (civilian craft) +10 pilot (Military craft) +10 pilot (Spacecraft) +10 Scholastic lore (tactica imperialis) +10 Scholastic lore (philosophy) +10 Scholastic lore (bureaucracy) Security +10 Sitting high in the combasic Weapon training (choose one: Flame. Sighing. or plasma) across the burned out city hard target 100 t ag 40 300 t — landscape with its engines heavy Weapon training (choose one: Flame. Its valuable cargo Sprint 100 t — nestled below Bencarius’s position in the lower command hatch. Weapon turrets Melee Weapon training (chain) 200 t — searched for targets as the Melee Weapon training (power) 100 t — 100 t bS 40 huge machine came to a Mighty Shot 100 t — grinding halt on a pile of Quick Draw Sound constitution 300 t — skulls. The side sponson lascannons opened fire and punched into the building destroying whatever it had contained. . Deadeye Shot wreaked havoc upon its in.Sharpshooter peer (chapter) 100 t Fel 30 ternal systems. needle rifle. Melta. command spirit wasn’t happy from Marksman 100 t bS 35 the damage. 300 t — the land raider. a tactical Veteran can operate any number of weapons and vehicles to bolster a company’s potential. 300 t — through the heavy armoured launcher. launcher. launcher. The building crumpled to the ground. 300 t — of several breaches that had or plasma) 100 t bS 40. Ork rokket fire erupted from a building about 200 meters distant on the right hand side of the large avenue. Several Web pistol. He had never imagined all those decades ago that he would be a sergeant commanding one of the mightiest Adeptus Astartes war machines. launcher. or plasma) 100 t bS 40 machine and the machine independent targeting iron Discipline 100 t Wp 30. Melta. Melta. Melta. The giant’s engines growled heavily and threw the Marines forward as it slid backward. launcher. The rokkets impacted in the space where the ancient machine was just moments before. he Sound constitution 300 t — slid down into the troop bay and oversaw the repairs. or plasma) echoing in the vast cavernJaded 100 t Wp 30 ous streets.. “Driver full reverse now!” Bencarius yelled. Bencarius Melta.tactical veteran aDvanceS Due to his extensive training.. It complained pistol training (choose one: Flame. or plasma) watched his crew work on exotic Weapon training (choose one: needle pistol. or Webber) Furious assault 100 t WS 35 pulse lasers had punched heavy Weapon training (choose one: Flame. 300 t — mand hatch. las.

Devastator Marine Kellerica hefted the heavy Scholastic lore (communication networks) Scholastic lore (Sensors) bolter onto his shoulder Secret tongue (astartes Signage) +20 for additional support.tech-Use (communication gear) ing auspex to pick out a tech-Use (Sensors) basic Weapon training (Flame) section of that damnable basic Weapon training (launcher) heretic governor’s defenses. Kellerica ducked to the left and melted back into the hedges. † † DevaStator veteran aDvanceS numerous battles later the Devastator Marine has gained experience and is well versed in the litanies of heavy weapons. Quick Draw Immediately. 15 II: ADvAnCES DevaStator Marine aDvanceS . Rain drops fil.. but due to the jungle’s natural wildlife there was too much interference in determining human life forms. ag 40 bS 40 — — Devastator Marines are trained in the use of heavy weapons and bolster up the anti-tank firepower of a Marine company.. PDF opened fire. Table 2-14: Devastator veteran Advances advance ciphers (War cant) +10 Drive (ground Vehicles) +10 Drive (hover Vehicles) +10 Forbidden lore (Warp) +10 Scholastic lore (tactica imperialis) +10 Scholastic lore (cryptology) +10 Scholastic lore (communication networks) +10 Scholastic lore (Sensors) +10 Scholastic lore (armoured Vehicles) Cost 100 200 200 100 100 100 100 100 100 type S S S S S S S S S prerequisites ciphers (War cant) Drive (ground Vehicles) Drive (hover Vehicles) Forbidden lore (Warp) Scholastic lore (tactica imperialis) Scholastic lore (cryptology) Scholastic lore (communication networks) Scholastic lore (Sensors) — 100 S — Dark purple rain poured Scholastic lore (artillery) tech-Use (communication gear) +10 200 S tech-Use (communication gear) down from the heavy overtech-Use (Sensors) +10 200 S tech-Use (Sensors) cast clouds. the heretic Sound constitution You may take this Talent up to three times at this Rank. basic Weapon training (Melta) He depressed the trigger basic Weapon training (plasma) and a steady stream of bolts bulging biceps screamed from his hidden Die hard hip Shooting position within the gardens independent targeting of the governor’s palace. Muttering a curse. He Speak language (high gothic) +20 used his armour’s target. their lasguns stabbing towards him..cleanse and purify 100 t basic Weapon training (Flame) tered from the jungle trees heavy Weapon training (Flame) 100 t — 100 t — splattered onto his armour heavy Weapon training (launcher) heavy Weapon training (Melta) 100 t — and causing the visor’s glass heavy Weapon training (plasma) 100 t — to be obscured. He scanned the area for life signs.. he slid out from the dark underbrush to run smack into the center of a chaos cultist patrol. He dropped to his knees and fired.Table 2-13: Devastator Marine Advances advance ciphers (astartes War cant) +20 ciphers (War cant) Forbidden lore (chapter history) +20 Forbidden lore (chaos) +20 Forbidden lore (Xenos) +20 Forbidden lore (Warp) literacy +20 Scholastic lore (imperial creed) +20 Scholastic lore (tactica imperialis) Scholastic lore (cryptology) Cost 100 100 100 100 100 100 200 100 100 100 100 100 100 200 200 200 100 100 100 100 100 100 100 100 200 300 type S S S S S S S S S S S S S S S S t t t t t t t t t t prerequisites ciphers (astartes War cant) +10 — Forbidden lore (chapter history) +10 Forbidden lore (chaos) +10 Forbidden lore (Xenos) +20 — literacy +10 Scholastic lore (imperial creed) +10 — — — — Secret tongue (astartes Signage) +10 Speak language (high gothic) +10 — — — — — — S 45 Wp 40 bS 40. Kellerica Melee Weapon training (power) 100 t — flipped his head to clear the insanely Faithful 100 t — water from the glass and Sound constitution 300 t — moved forward hauling the heavy bolter in his left hand..

command the Battle Barge Sons of iron Jaw 200 t t 40 Ultramar. the Devastator Marine begins to learn the basics of command.DevaStator Sergeant aDvanceS now responsible for his own squad. Cursing silently. II: ADvAnCES 16 Table 2-15: Devastator Sergeant Advances advance ciphers (War cant) +20 command Forbidden lore (Warp) +20 Scholastic lore (tactica imperialis) +20 Scholastic lore (cryptology) +20 Scholastic lore (communication networks) +20 Scholastic lore (Sensors) +20 Scholastic lore (armoured Vehicles) +10 Cost 100 100 100 100 100 100 100 100 type S S S S S S S S prerequisites ciphers (War cant) — Forbidden lore (Warp) +10 Scholastic lore (tactica imperialis) +10 Scholastic lore (cryptology) +10 Scholastic lore (communication networks) +10 Scholastic lore (Sensors) +10 Scholastic lore (armoured Vehicles) 100 S Scholastic lore (artillery) The sergeant insignia was Scholastic lore (artillery) +10 tech-Use (communication gear) +20 200 S tech-Use (communication gear) +10 freshly painted by a Techtech-Use (Sensors) +20 200 S tech-Use (Sensors) +10 marine Armourer on board iron Discipline 100 t Wp 40. Deadeye Shot had suffered in battle. The Marine’s clotting mechanism must had malfunctioned and in time he would die. Table 2-16: Medicae Initiate Advances advance chem-Use ciphers (astartes War cant) +20 Forbidden lore (chapter history) +20 Forbidden lore (chaos) +20 Forbidden lore (Xenos) +20 Forbidden lore (gene-Seed) Forbidden lore (Mutants) Forbidden lore (Space Marine anatomy) Forbidden lore (Warp) literacy +20 Cost 100 100 100 100 100 100 100 100 200 100 type S S S S S S S S S S prerequisites — ciphers (astartes War cant) +10 Forbidden lore (chapter history) +10 Forbidden lore (chaos) +10 Forbidden lore (Xenos) +10 — — — — literacy +10 100 S — Tiberius plugged the Medicae Scholastic lore (imperial creed) +20 200 S Scholastic lore (imperial creed) +10 wounds of his brother ly.pistol Weapon training (plasma) peer (chapter) 100 t Fel 30 timony of the wounds he Sharpshooter 200 t bS 40.. After he had brought each piece to a bright shine he would set it down and picked up the next. two Weapon Wielder (ballistic) shuriken had grazed the Dual Shot 200 t bS 40.Scholastic lore (gene-Seed) 100 S — ing before him and watched Scholastic lore (Space Marine anatomy) 100 S — as more of his brothers were Scholastic lore (human anatomy) 100 S — 100 S — cut down by Eldar shurik. he tech-Use (apothecary tools) 100 S — moved to the next casualty trade (apothecary) 100 S — in the squad and assessed ambidextrous 100 t ag 30 200 t — the Marine’s condition. Kel. He Sound constitution 300 t — uttered the litany of command as he brought the power armour to a gleaming shine. MeDicae initiate aDvanceS Marines that have shown an aptitude for healing and the arcane sciences become apothecaries by starting out as a Medicae initiate. but remembered that it had been replaced by a plasma pistol and a power sword. . Tiberius placed the Reductor against the Marine’s head and performed the Emperor’s Mercy upon his brother.Marksman 200 t bS 35 200 t — lerica was in his spartan Melee Weapon training (chain) Mighty Shot 200 t bS 40 quarters preparing to polpistol Weapon training (Flame) 100 t — ish the armour to appease pistol Weapon training (launcher) 100 t — the machine spirit within. Uttering a prayer. pistol Weapon training (Melta) 100 t — 100 t — Battle scars left silent tes. two Weapon Wielder (ballistic) Marine’s jugular vein and gunslinger hip Shooting 200 t bS 40.. ag 40 blood poured from the Sound constitution 200 t — wound. A Die hard 200 t ag 40. Content with how the armour looked. Smiling.Scholastic lore (chymistry) Scholastic lore (pharmacology) 100 S — ens. he prepared to gather his heavy bolter.

Web pistol.launcher. Before heavy Weapon training (choose one: Flame. Pushing himself out Quick Draw 200 t — 300 t — of the jungle undergrowth Sound constitution 100 t — he came onto the path and Sprint witnessed Kellerica slaughter the first few cultists. las. or plasma) 100 t Wp 30 ed from the path ahead of Jaded Melee Weapon training (chain) 300 t — him and he heard the sound Melee Weapon training (power) 100 t — of the heavy bolter erupt in Mighty Shot 200 t bS 40 anger. Table 2-18: Field Medicae Advances advance chem-Use +20 Forbidden lore (gene-Seed) +20 Forbidden lore (Mutants) +20 Forbidden lore (Space Marine anatomy) +20 Forbidden lore (Warp) +20 Medicae +20 Scholastic lore (gene-Seed) +20 Scholastic lore (Space Marine anatomy) +20 Scholastic lore (human anatomy) +20 Cost 100 100 100 100 200 100 100 100 100 type S S S S S S S S S prerequisites chem-Use +10 Forbidden lore (gene-Seed) +10 Forbidden lore (Mutants) +10 Forbidden lore (Space Marine anatomy) +10 Forbidden lore (Warp) +10 Medicae +10 Scholastic lore (gene-Seed) Scholastic lore (Space Marine anatomy) +10 Scholastic lore (human anatomy) +10 100 S Scholastic lore (chymistry) +10 Tiberius watched silently Scholastic lore (chymistry) +20 Scholastic lore (pharmacology) +20 100 S Scholastic lore (pharmacology) +10 as young Bencarius was tech-Use (apothecary tools) +20 200 S tech-Use (apothecary tools) +10 brought into the operating basic Weapon training (choose one: Flame. Melta.. he awaited tech-Use (apothecary tools) +10 200 S tech-Use (apothecary tools) the orders from Brother basic Weapon training (choose one: Flame. 300 t — Tiberius knew it. or plasma) pel. Deadeye Shot screams echo through his Sound constitution 300 t — mind. or Webber) child into a Space Marine.pistol training (choose one: Flame. 300 t — Kellerica before charging launcher.. 300 t — theater to begin the pro.launcher. he smiled at the thought that his reaction was identical to the boy’s. Tiberius saw a couple of cultists charging up from behind Kellerica..Table 2-17: Medicae Internist Advances advance chem-Use +10 Forbidden lore (gene-Seed) +10 Forbidden lore (Mutants) +10 Forbidden lore (Space Marine anatomy) +10 Forbidden lore (Warp) +10 Medicae +10 Scholastic lore (gene-Seed) +10 Scholastic lore (Space Marine anatomy) +10 Scholastic lore (human anatomy)+10 Scholastic lore (chymistry) +10 Cost 100 100 100 100 200 100 100 100 100 100 type S S S S S S S S S S prerequisites chem-Use Forbidden lore (gene-Seed) Forbidden lore (Mutants) Forbidden lore (Space Marine anatomy) Forbidden lore (Warp) Medicae Scholastic lore (gene-Seed) Scholastic lore (Space Marine anatomy) Scholastic lore (human anatomy) given further medicae training the Medicae internist is in charge of the aid stations near the front lines. fire erupt. Furious assault 200 t WS 35 300 t — Tiberius held the boy down heavy Weapon training (choose one: Flame. Thinking back the many centuries before when he was in this boy’s position. 17 II: ADvAnCES MeDicae interniSt aDvanceS . launcher. las. Scholastic lore (chymistry) Checking the runes of his Scholastic lore (pharmacology) +10 100 S Scholastic lore (pharmacology) helmet display. or plasma) exotic Weapon training (choose one: needle 300 t — cess of turning this young pistol. FielD MeDicae aDvanceS Field Medicaes assist apothecaries back at the field hospitals or in the operating theaters of the ships of the chapter fleet. Melta. or plasma) hard target 200 t ag 40 out into the jungle. Melta. Melta... needle rifle. or plasma) and watched as Apothecary independent targeting 200 t bS 40 Paulus begin cutting the Marksman 200 t bS 35 300 t — boy open with the scal. The boy’s blood covered his operating gown and he watched Paulus work. launcher. Tiberius held the boy peer (chapter) 100 t Fel 30 firmly down and let the Sharpshooter 200 t bS 40. He screamed into the vox and brought his bolter up to fire at the charging cultists. Melta.

and thus forming a more or less stable link to the imperial cult. his black power armour and his helmet’s faceplate resembling the appearance of a grinning skull. during his indoctrination and every stage on their route to become a full fledged Space Marine. as they are called. Table 2-19: Chaplain-novite Advances advance blather charm ciphers (astartes War cant) Drive (ground Vehicles) Drive (hover Vehicles) Forbidden lore (heresy) Forbidden lore (chapter history) inquiry literacy performer (Musician) Cost 100 200 100 200 200 100 100 100 100 200 type S S S S S S S S S S prerequisites — — — — — — — — — — Young Darus sat in performer (Singer) 200 S — the training room of the Scholastic lore (imperial creed) 100 S — Chaplains.” Artithet demanded. being more than ten thousand years old. recite the Litany of Blessed Devotion for me. no matter which chapter. the rosarius is a symbol of his status. Holding in his rapid reaction Sound constitution 200 t — hand the Aquila that he You may take this Talent up to two times at this Rank. protecting the chaplain from enemy bullets and strikes. unwilling to tear his gaze from the book. was given. † † . as mentioned above.. “Novite Darus. and it is not unheard of that some Space Marines rather follow their chaplain into battle than the original commander. no matter how intense the fighting is. but a chaplain is not anything like a imperial priest. Uzziel of the Dark angels. The exploits of the Lion filled the ancient tome and his devotion to the Gods of Caliban. he sings his holy chants to inspire his brothers to even higher levels of bravery. a small but powerful force field generator is incorporated. he began to recite the litany. Artithet reached down and slammed the book shut.lightning reflexes 100 t — ing the ancient litanies and Meditation 100 t — 200 t — rituals. reading a book Scholastic lore (legend) 200 S — 100 S — detailing the tenets of the Scrutiny trade (copyist) 100 S — Dark Angels faith. a chaplain is always very close to his fellow brothers. a veteran with a deep personal grudge against the tyranids. His eyes devoured the text and he didn’t notice Reclusiarch Artithet come into the room. as chaplain and techmarine. the iron hands for example. given to him by the ecclesiarchy. the exact duties of a chaplain vary in each chapter. Some of them are sent to Mars during their training. a potent power weapon and also the symbol of his office. Within the rosarius. With his crozius arcanum. whose members suffer from the black rage. a Marine is sent to be trained in the role of watcher and keeper of a Marine’s faith and loyalty. whose sole purpose is hunting down the Fallen and force them to repent. although a frightening figure. the chaplains are the keepers of the holy cants and relics the chapter possesses. he brings terror to the heart of his enemies. he is present when a Space Marine is just a neophyte.chaplain the chaplain takes up a very special role within each chapter. where he excels even over the close combat skills of all other Marines. in battle. chaplains are the spiritual leaders. he felt his faith grow the more he read. although the exact role varies from chapter to chapter. II: ADvAnCES 18 chaplainnovite aDvanceS after their completion as a Scout. this bond extends over all times. a very special role is the chaplain within the blood angels chapter. they know all about each chapter’s cult of the emperor. He arms Master 100 t — wolfed down the massive catfall 200 t — tome repeatedly. he is the only one who can talk to the warriors of the Death company. a rosarius’ appearance may change from chapter to chapter. but most resemble an aquila imperialis or a crux terminatus. the Dark angels have the interrogatorchaplains.. Slowly standing. every chaplain carries a holy rosarius around his neck. who recovered the Sword of luthor. the main difference between the ecclesiarchy and the Space Marine cults is the worship of the primarch alongside the emperor. the chaplain is found in the deepest and most vicious fights. memoriz. Some famous chaplains are cassius of the Ultramarines. or Ulrik the Slayer of the Space Wolves. use their iron Fathers. as these cults predate even the ecclesiarchy.

19 II: ADvAnCES chaplainprieSt aDvanceS . launcher. 300 t — Gunther’s wrist and helped launcher. gunslinger 200 t bS 40. they are allowed to finally help with the proceedings of their chapter’s sermons to prepare their battle brothers for combat. Melta. Artithet thrown Weapon training (primitive) 200 t — was giving a rousing sermon that it was the faithful’s responsibility to bring the Emperor’s light to the worlds throughout the galaxy.Table 2-20: Chaplain-Priest Advances advance blather +10 carouse +20 command Deceive Forbidden lore (cults) Scholastic lore (legend) +10 Scholastic lore (occult) trade (copyist) +10 ambidextrous Die hard Dual Shot Cost 100 100 200 100 200 100 100 100 200 200 200 type S S S S S S S S t t t prerequisites blather carouse +10 — — — Scholastic lore (legend) — trade (copyist) ag 30 — ag 40. they hear their prayers and offer advice. or plasma) 100 t Wp 30 him to recite the Litany of Jaded 200 t — Purity. Gunther had come Melee Weapon training (chain) Mighty Shot 200 t bS 40 to him seeking advice and Quick Draw 200 t — absolution concerning the Sound constitution 200 t — death of a squad mate. Darus reassured the Marine and made mental notes to watch Gunther for further breaking in the spirit. Holding the ancient relic Fearless 100 t — in his trembling hands. Standing before their brothers. hatred (traitor legions) hard target 200 t ag 40 Darus held his hand on heavy Weapon training (choose one: Flame. The assembled company of Marines watched intently as Artithet recited the Litany of Bravery. Upon completing the litany. Sprint 100 t — Darus heard the man’s story and whispered encouraging words to the Marine. chaplainconFeSSor aDvanceS a confessor is brought further into the secrets of the chapter and their cult. Table 2-21: Chaplain-Confessor Advances advance charm +10 ciphers (astartes War cant) +10 Forbidden lore (heresy) +10 Forbidden lore (chapter history) +10 Forbidden lore (psykers) inquiry +10 interrogation trade (copyist) +20 air of authority basic Weapon training (choose one: Flame. ag 40 Melee Weapon training (Shock) 100 t — of faces from his position Sound constitution 200 t — next to Artithet. Darus felt the ancient chalice reverently removed from his hands by Artithet. so they could receive the rites of battle. Melta. then they began to move single file to the pulpit. command Brother Gunther to better iron Discipline 100 t — hear the Marine’s questions. or plasma) Cost 100 100 100 100 200 100 100 100 100 300 type S S S S S S S S t t prerequisites charm ciphers (astartes War cant) Forbidden lore (heresy) Forbidden lore (chapter history) — inquiry — trade (copyist) +10 Fel 30 — Darus leaned close to crushing blow 100 t S 40 100 t Wp 30. two Weapon Wielder (ballistic) as their training grows. las. two Weapon Wielder (ballistic) Darus looked out at the sea hip Shooting 200 t bS 40.

Melta.basic Weapon training (choose one: Flame. they receive the beginning knowledge of their chapter’s darkest secrets. He absorbed the information and uttered the Litany of Calming to bring his frenzied emotions into balance.. his focus came back and he listened intently to what Artithet had to say. Melta. The impacts of the Dark Reaper launchers told Darus all he needed to know that they had a close call.launcher.. resistance (psychic powers) as the land raider’s treads Swift attack 100 t WS 35 100 t — grabbed purchase on the talented (Scholastic) 200 t int 30 concrete road to go into re. . Forbidden lore (specific) tithet told him about The confession binding exotic Weapon training (choose one: needle pis300 t — Fallen. las. 300 t — lieve his ears when Ar. or plasma) peer (chapter) 100 t Fel 30 shoulder and helped him to resistance (psychic power) 100 t — focus. launcher. Artithet pistol training (choose one: Flame. independent targeting 200 t bS 40 as if he had been leveled Melee Weapon training (power) 100 t — by a power fist. Gripping his Crozius in his left hand he recited the Litany of Protection for the Marines on board the land raider. or plasma) 200 t rite of purity. launcher. He blinked back tol.. fist. Yell. or plasma) was irregular and shallow. combining faith and command into a fiercesome package. Slowly. II: ADvAnCES 20 Table 2-22: Chaplain-Exorcist Advances advance command +10 Deceive +10 interrogation +10 Forbidden lore (chaos) Forbidden lore (cults) +10 Forbidden lore (chapter history) +20 literacy +10 performer (Musician) +10 performer (Singer) +10 Scholastic lore (imperial creed) +10 Scholastic lore (occult) +10 Cost 100 100 100 100 200 100 100 200 200 100 100 type S S S S S S S S S S S prerequisites command Deceive interrogation — Forbidden lore (cults) Forbidden lore (chapter history) +10 literacy performer (Musician) performer (Singer) Scholastic lore (imperial creed) Scholastic lore (occult) Darus could hardly be. † † recluSiarch aDvanceS reclusiarchs lead their brothers in combat. Web pistol. Table 2-23: Reclusiarch Advances advance blather +20 charm +20 ciphers (astartes War cant) +20 command +20 Deceive +20 Forbidden lore (chaos) +10 Forbidden lore (cults) +20 Forbidden lore (psykers) +10 Forbidden lore (heresy) +20 Forbidden lore (traitor legions) inquiry +20 Cost 100 100 100 100 100 100 200 200 100 100 100 type S S S S S S S S S S S prerequisites blather +10 charm +10 ciphers (astartes War cant) +10 command Deceive +10 Forbidden lore (chaos) Forbidden lore (cults) +10 Forbidden lore (psykers) Forbidden lore (heresy) +10 — inquiry +10 100 S interrogation +10 Darus looked up from interrogation +20 literacy +20 100 S literacy +10 the transport compartment Scholastic lore (legend) +20 100 S Scholastic lore (legend) +10 and saw Tactical Veteran Scholastic lore (occult) +20 100 S Scholastic lore (occult) +10 Marcecius sitting in the Scholastic lore (imperial creed) +20 100 S Scholastic lore (imperial creed) +10 200 t WS 30 command hatch..total recall verse. or Webber) his amazement and tried to Furious assault 100 t WS 35 300 t — focus hard. Anger swelled within rite of purity 200 t Scholastic lore (imperial creed). He felt combat Master crippling Strike 100 t WS 50 the land raider maneuver hatred (heretics) 200 t — through the wrecked city into the Jaws of hell 100 t iron Discipline and come to a lurch.chaplainexorciSt aDvanceS a chaplain-exorcist is finally let into the inner circle of the chaplains.litany of hate 100 t hatred ing on the vox net told him litany of awe 100 t — 100 t — that they had contact with litany of pure thought Master orator 100 t Fel 30 the Eldar and he was sudSound contitution 300 t — denly slammed to the front Strong Minded 100 t Wp 30. 300 t — placed his hand on Darus’s Melta. adorned in the black armour of the chaplain they embody the angel of Death. needle rifle. peer (chapter). trade (copyist) him at the betrayal of the Sound contitution 300 t — Fallen and he clenched his You may take this Talent up to two times at this Rank. His breathing heavy Weapon training (choose one: Flame.

like any other Marine. lightning or even the pure. † † † † 21 II: ADvAnCES liBrarian to deliver massive blows of channeled psychic energy. the arcane design is not perfectly effective. Sadly. armed with Force Weapons. they also act as advisors for the chapter Master. guiding him on his ways to serve the chapter best.ligthtning reflexes Meditation 100 t — tect any life forms in the Minor psychic power 100 t — room. Second. he must possess a psychic potential. as his psychic abilities stand for many things the adeptus astartes shun. he is a formidable force on the battlefield. naturally. these blows are especially lethal to demons.” he whispered. the hood protects the librarian from enemy psychic powers and the dangers of the Warp. He collapsed to the floor exhausted. he must be able resist the lure of chaos and the Warp. the blood raven chapter has a very high number of librarians. but some have unique powers.While other Space Marines are famous for their martial skill. to provide effective heavy fire support for the other fighting units. while others call them brother Scriptor. due to a slight mutation in their gene-seed. Most chapters keep their librarians away from the other brothers. the librarian is instead known for his mental abilities. talons across his mind and he shut off the warp sight. a librarium Sanctionite is culled from the chapter as soon as they finish scout training. blood dripping from his nose. mainly because a librarian is somehow unnatural. First. Many librarians use the same powers like other psykers. but the main power of a librarian is his ability to use psychic might. Suddenly. no matter what power a librarian has. others may be blessed with the power of divination. if they can divine the future for a longer period. from a sense of Warp to massive destructive skills. making them more dangerous than a Devastator Squad or even a land raider. one must be suitable to become a Space Marine after all. those who control fire. becoming a librarian is not an easy task. they have the ability to wield the power of the warp. librarians watch over the history and lore of their chapter. most notably the black templar chapter. completely exclude librarians from their force. there would not be so many librarians turning into chaos Sorcerers. Depending on the exact kind of psychic power the librarian has.psychic power 100 t — 200 t — tionites in the room inside rapid reaction Sound constitution 200 t — of his mind. either long term or short term. the librarian use them liBrariuM Sanctionite aDvanceS Selected from the initiates that have been chosen to become Marines. but they can also use them to enhance their own combat skills. While most chapters have a rather small contingent of librarians. others. otherwise. Varnius saw the psy rating 2 100 t psy rating 1 glows of the other Sanc. his duties vary. third and final. not every chapter calls a librarian this way. Table 2-24: Librarium Sanctionite Advances advance ciphers (astartes War cant) Drive (ground Vehicles) Drive (hover Vehicles) inquiry Forbidden lore (heresy) Forbidden lore (chapter history) Forbidden lore (Mutants) literacy logic Scholastic lore (astromancy) Speak language (high gothic) tech-Use ambidextrous arms Master Cost 100 200 200 100 100 100 100 100 100 100 200 200 200 100 type S S S S S S S S S S S S t t prerequisites — — — — — — — — — — — — ag 30 — He stood in the darkened catfall 200 t — 100 t — room and reached out with Fearless 200 t — his psychic abilities to de. librarians that can foresee a rather short period of time are often acting as tactical advisors for field commanders. the Space Wolves for example call them rune priests. “Are you alright boy?” “I felt something claw at my mind. in the rare times of peace. these powers not only devastate the enemy. they may be consultants to the force commander and act as strategists. raw energy of Warp are found in the second row of a combat formation. then collapsed into unconsciousness. . on the contrary. a thrown Weapon training (primitive) 200 t — cold feeling wrapped its You may take this Talent up to two times at this Rank. another magnificent piece of equipment exclusive to librarians is the psychic hood. he is well trained with bolter and melee weapon. Lexicanum Loganis approached him and carefully placed his hand on Varnius’s shoulder.

Melta. Melta. Varnius’s eyes had been changed to a preternatural shade of orange and his eye sockets were burned by the psychic wards to leave a permanent scar. He ensured that his Sound constitution 200 t 100 t Librarian robes were care. crushing blow Discipline Focus (choose one) 100 t Finally.Minor psychic power 100 t — ate a wall to protect him.Dual Shot 200 t ag 40. or plasma) Jaded 100 t from the abominations of Melee Weapon training (chain) 300 t the Warp.Sprint You may take this Talent up to two times at this Rank. or plasma) 200 t to life in his power armour. † † liBrariuM Militant aDvanceS a librarium Militant has gained total control over his abilities and begins serving the chapter in one of the companies. Loganis checked on his young charge to find that the Warp had left a permanent mark on Varnius. Loganis burst into the room to catch the Neonate in his arms. he was able to join hatred (traitor legions) 200 t the Brothers of the Third hard target 200 t Company and hopefully heavy Weapon training (choose one: Flame. power Well 100 t psy rating 2 Suddenly he sensed another psychic power 100 t — 200 t — presence in the Warp and Sound constitution You may take this Talent up to two times at this Rank. Table 2-26: Librarium Militant Advances advance ciphers (astartes War cant) +10 inquiry +20 Forbidden lore (heresy) +10 Forbidden lore (chapter history) +10 Forbidden lore (Mutants) +20 literacy +10 logic +10 Scholastic lore (astromancy) +10 Scholastic lore (heraldry) Speak language (high gothic) +10 Cost 100 200 100 100 100 100 100 100 200 200 type S S S S S S S S S S prerequisites ciphers (astartes War cant) inquiry +10 Forbidden lore (heresy) Forbidden lore (chapter history) Forbidden lore (Mutants) +10 literacy logic Scholastic lore (astromancy) — Speak language (high gothic) +10 tech-Use — S 40 psy rating 3 — ag 40 — Wp 30 — bS 40 — psy rating 2 — psy rating 2 — — — Varnius pulled the psytech-Use +10 200 S chic hood over his head basic Weapon training (choose one: Flame. Blocks began gunslinger hip Shooting 200 t bS 40. He carefully Mighty Shot 200 t 100 t wrapped the belt contain. two Weapon Wielder (ballistic) Possession. Reciting the Litany of Calming. II: ADvAnCES 22 Table 2-25: Librarium neonate Advances advance ciphers (occult) common lore (librarium) Forbidden lore (Mutants) +10 Forbidden lore (psykers) Forbidden lore (inquisition) inquiry +10 invocation Scholastic lore (legend) Scholastic lore (numerology) ambidextrous Cost 100 100 100 100 200 100 100 200 100 200 type S S S S S S S S S t prerequisites — — Forbidden lore (Mutants) — — inquiry — — — ag 30 His mind stretched out corpus conversion 100 t psy rating 2 into the Warp and he Die hard 200 t — practiced the Rite of Anti. † † † .liBrariuM neonate aDvanceS a librarium neonate learns to control his psychic abilities and to protect himself from the predations of the Warp.Minor psychic power 100 t ing his force sword rest. las. fully arranged before walking out of his room on the Battle Barge Sons of Ultramar to the landing bay for deployment. 300 t will be able to protect them launcher. two Weapon Wielder (ballistic) 200 t bS 40. he started to turn off his powers. 300 t and felt the systems come launcher. ag 40 assembling in his mind and Melee Weapon training (Shock) 200 t — they were placed to cre.power Well psychic power 100 t ing in its scabbard and the psy rating 3 100 t holster holding his bolter Quick Draw 200 t pistol. The smell of burning flesh and sulfur filled the small chamber followed by Varnius’s scream.

command — psy rating 2 — psy rating 4 — WS 35 — int 30 100 He directed the servitors Scholastic lore (heraldry) +20 Scholastic lore (astromancy) +20 100 with little trouble as he Speak language (high gothic) +20 200 sought out the information tech-Use +20 200 concerning the foe they had combat Master 200 200 fought previously. or plasma) Children. crossed the battlefield leaving smoke and the sound of rushing wind behind them.crippling Strike hatred (heretics) 100 cient tome was laid on his iron Discipline 100 desk and Varnius opened it Minor psychic power 100 carefully.Table 2-27: Librarium Savant Advances advance ciphers (occult) +10 common lore (librarium) +10 Forbidden lore (psykers) +10 Forbidden lore (inquisition) +10 invocation +10 Scholastic lore (legend) +10 Scholastic lore (numerology) +10 Scholastic lore (heraldry) +10 basic Weapon training (choose one: Flame. off the battlefield.. Varnius could see the dancing form of Gregorius firing his bolter pistol at the enemy. or plasma) infested battlefield their op. launcher. Melta. he power Well 100 noted Third Company’s ac. 300 t — move out.talented (Scholastic) 100 ly scribbled his memories total recall 200 You may take this Talent up to two times at this Rank. † † † 23 II: ADvAnCES liBrariuM Savant aDvanceS . las. or Webber) 200 t WS 35 and waited for the order to Furious assault heavy Weapon training (choose one: Flame. The an. Assault Sergeant Melee Weapon training (power) 100 t — 100 t Fel 30 Felstinius issued the com. Melta. On this Chaos.Minor psychic power pistol training (choose one: Flame. † † † lexicanuM aDvanceS a lexicanum is a fiercesome foe on the battlefield and adept in dealing death.independent targeting 100 t bS 40 100 t — ponents were their traitor.peer (chapter) 100 t psy rating 2 mand to attack a squad of power Well psy rating 4 100 t psy rating 3 Emperor’s Children using psychic power 100 t — a low ridge as cover. they help maintain the records of the chapter and adding to the vast stores of information. With a pen. Table 2-28: Lexicanum Advances advance ciphers (astartes War cant) +20 ciphers (occult) +20 common lore (librarium) +20 command Forbidden lore (heresy) +20 Forbidden lore (chapter history) +20 Forbidden lore (psykers) +20 Forbidden lore (inquisition) +20 invocation +20 Scholastic lore (legend) +20 Scholastic lore (numerology) +20 Cost 100 100 100 200 100 100 100 200 100 100 100 type S S S S S S S S S S S S S S S t t t t t t t t t t t t prerequisites ciphers (astartes War cant) +10 ciphers (occult) +10 common lore (librarium) +10 — Forbidden lore (heresy) +10 Forbidden lore (chapter history) +10 Forbidden lore (psykers) +10 Forbidden lore (inquisition) +10 invocation +10 Scholastic lore (legend) +10 Scholastic lore (numerology) +10 Scholastic lore (heraldry) +10 Scholastic lore (astromancy) +10 Speak language (high gothic) +10 tech-Use +10 WS 30 WS 50 — Wp 30. or plasm) Cost 100 100 100 200 100 100 100 100 300 type S S S S S S S S t prerequisites ciphers (occult) common lore (librarium) Forbidden lore (psykers) Forbidden lore (inquisition) invocation Scholastic lore (legend) Scholastic lore (numerology) Scholastic lore (heraldry) — a librarium Savant is held strong with his command of the Warp and able to turn the tide of battle with a single thought. hoping that future generations of Marines would be able to learn from the actions of the Ultramarines fighting. The Sound constitution 300 t — entire squad lifted off and You may take this Talent up to two times at this Rank. launcher. 300 t — ous brothers.psychic power 100 100 tions against the Emperor’s psy rating 5 Sound constitution 300 Children on the Imperial Swift attack 200 planet Nilnor. Web pistol. of the battles. needle rifle.. Varnius was reassured by exotic Weapon training (choose one: needle 300 t — the weight of the jump pack pistol.launcher. He furious. the Emperor’s Melta.

ings of separation. as they are the only ones who know the secrets of the machines. as mentioned above. and to repair and maintain the technological devices. this is because under enemy fire it can be difficult to repair a damaged vehicle. because they act as if the equipment of the chapter would belong to the techmarines and they only borrow it. before each battle. before they are lost forever. accompanied by a loyal host of servitors. they “heal” damaged vehicles and armour. but they also re-invoke the rage of the Machine Spirit should it ever fade. they are equipped with various special gear. or Frater astrotechnicus. † † . techmarines usually wear rust red armour. but not a single techmarine would dare to cover his chapter’s insignia. Some Space Marines look at the techmarines with suspicion. II: ADvAnCES 24 apprentuM aDvanceS after completing their scout training. every chapter of the astartes would depend on normal humans to remain fully functional. to calm it. is a special kind of Space Marine. although they are not directly part of the adeptus Mechanicus. this magnificent armour bristles with additional arms. techmarines usually live a life apart from their fellow brothers. Casticus turned from the window and picked up his gear. nevertheless. Somehow the thought Feedback Screech 200 t — of his former squad mates lightning reflexes Meditation 100 t — tugged at his mind and he rapid reaction 200 t — struggled to balance the Sound constitution 200 t — awe of Mars with the feelYou may take this Talent up to two times at this Rank. they do not only repair damaged items. while a tech servitor helps his master with the work. this ranges from a simple servo arm attached to the power armour to a complete Servo harness. to fulfill their duties. as this would enrage the Machine Spirit within the armour. Without the techmarines. but also serves as a tool. which is not only used in combat. a techmarine is willing to undertake great risks on the battlefield to recover armour and weapons. they are regarded as members of their chapter as well as of the cult Mechanicus. techmarines spend about thirty years on Mars. the first true techmarine was Murchard kite from the thousand Sons before the horus heresy. Table 2-29: Apprentum Advances advance ciphers (astartes War cant) common lore (Machine cult) common lore (tech) Drive (ground Vehicles) Drive (hover Vehicles) Forbidden lore (chapter history) literacy Scholastic lore (imperial creed) Secret tongue (astartes Signage) Cost 100 100 100 100 100 100 100 200 200 type S S S S S S S S S prerequisites — — — — — — — — — 200 S — He looked out of the ob. to honour the bonds between them the adeptus Mechanicus and Mars. who was chosen by the adeptus Mechanicus. many techmarines are accompanied by servitors.Speak language (high gothic) trade (copyist) 100 S — servation deck on the large trade (Scrimshawer) 100 S — Adeptus Mechanicus transarms Master 200 t — port and gazed in wonder binary chatter 100 t — at the sight of Mars below catfall 200 t — 100 t techmarine him. gun servitors and combat servitors protect the techmarine from enemies. He headed down to the landing bay for transport to the surface and his future. Due to an eon-old pact between the adeptus astartes and the adeptus Mechanicus.techMarine a techmarine. they bless the weapons and armour of their brothers. they are the reason why some of a chapter’s equipment is over several thousand years old. he has a deep affinity to technology. weapons and armour of the chapter. they are highly regarded. each one equipped with tools like a laser cutter or a power saw. these mechanically inclined Marines are sent to Mars to be trained by the adeptus Mechanicus. especially ar- mour and vehicles. where they learn the rites necessary to invoke the spirit of the machine. the sign of office for a techmarine is a power axe. once in battle.

which is the careful maintenance of the weapons of the Space Marines.Sound constitution 200 t — fully adjusted the lenses and deftly cleaned the dust from the inside of the weapon. arMourSMith aDvanceS learning to care and maintain the armour of a Space Marine is another fundamental that all techmarines must master. He used the mechadan.Fearless 100 t — 100 t techmarine tion. Casticus resealed the panel and went to work on the next access panel. two Weapon Wielder (ballistic) bS 40. The cover opened up combat Master 100 t — to reveal the internal com.concealed cavity crack Shot 200 t bS 40 ponents that allowed the Double team 200 t — ancient weapon to func. He peered intently at Marksman the newly revealed circuitry Mechadendrite Use (gun) and checked the solders to Sharpshooter ensure they still had a good Sound constitution connection.Table 2-30: Weaponsmith Advances advance ciphers (astartes War cant) +10 common lore (tech) +10 common lore (War) evaluate Forbidden lore (archeotech) Forbidden lore (adeptus Mechanicus) Forbidden lore (chapter history) +10 logic Cost 200 100 200 100 100 100 100 100 type S S S S S S S S prerequisites ciphers (astartes War cant) common lore (tech) — — — — Forbidden lore (chapter history) — this is the first of many tasks a techmarine must learn. ag 40 bS 40 bS 35 techmarine bS 40.Sprint thrown Weapon training (primitive) spection.Scholastic lore (astromancy) 200 S — 100 S — drites to open up the cover Scholastic lore (chymistry) 100 S — of the lascannon on the Scholastic lore (numerology) Security 200 S — right side sponson of the Secret tongue (tech) 100 S — land raider.trade (copyist) +10 nought armour sat on the trade (Scrimshawer) +10 workbench in front of him trade (Miner) trade (Smith) and he pulled out a spanner ambidextrous to begin the long process of basic Weapon training (choose one: disassembling the venerable launcher.gun blessing dreds of thousands of nuts hard target holding the armour togeth. After his in. he loosened gunslinger the first of the many hun. Satisfied that the weapon had been adjusted and cleaned to the exacting standards of the Mechanicus he closed the cover then went to the other lascannon. Reciting the Litany of Ferric lure 200 t ag 30 Cleaning and Adjustment leap Up Mechadendrite Use (Manipulator) 100 t techmarine his mechadandrites care. 25 II: ADvAnCES WeaponSMith aDvanceS . Table 2-31: Armoursmith Advances advance common lore (Machine cult) +10 literacy +10 navigation (Stellar) Scholastic lore (imperial creed) +10 Secret tongue (astartes Signage) +10 Speak language (high gothic) +10 tech-Use +10 trade (armoursmith) +10 Cost 100 100 200 100 200 200 100 100 100 100 100 100 200 Flame. Reciting the Litany Die hard Dual Shot of Cleaning. or plasma) armour. 300 200 200 200 100 200 200 200 200 100 200 200 100 200 type S S S S S S S S S S S S t t t t t t t t t t t t t t t prerequisites common lore (Machine cult) literacy — Scholastic lore (imperial creed) Secret tongue (astartes Signage) Speak language (high gothic) tech-Use trade (armoursmith) trade (copyist) trade (Scrimshawer) — — ag 30 — — ag 40. Deadeye Shot — — — The heavy tactical dread. two Weapon Wielder (ballistic) techmarine ag 40 bS 40.hip Shooting independent targeting er. Casticus’s arms tech-Use 100 S — were too short to reach the trade (armoursmith) 100 S — 200 t WS 30 cover. Melta.

Table 2-33: Tech-Wright Advances advance command common lore (War) +20 evaluate +20 Forbidden lore (archeotech) +20 Forbidden lore (adeptus Mechanicus) +20 logic +20 Scholastic lore (astromancy) +20 Scholastic lore (chymistry) +20 Scholastic lore (numerology) +20 Security +20 Secret tongue (tech) +20 tech-Use +20 trade (armoursmith) +20 trade (Miner) +20 trade (Smith) +20 trade (technomat) basic Weapon training (choose one: Flame. He reflected 100 t — upon these memories and 100 t techmarine felt the twinge of loneliness 300 t — because the bond that had 100 t techmarine. II: ADvAnCES 26 Table 2-32: Tech-Initiate Advances advance ciphers (astartes War cant) +20 common lore (tech) +20 common lore (War) +10 evaluate +10 Forbidden lore (archeotech) +10 Forbidden lore (adeptus Mecanicus) +10 Forbidden lore (chapter history) +20 logic +10 Scholastic lore (astromancy) +10 Scholastic lore (chymistry) +10 Scholastic lore (numerology) +10 Security +10 Secret tongue (tech) +10 trade (Miner) +10 trade (Smith) +10 heavy Weapon training (choose one: Flame. The door to the 100 t techmarine. launcher. Casticus took it and thought. launcher. a techWright returns to his chapter to begin his service among his battle brothers both on and off the field of battle. Melta. Melta. Satisfied with the results he picked up another armour plate and repeated the procedure. or plasma) Jaded Maglev grace Mechadendrite Use (optical) Melee Weapon training (chain) Melee Weapon training (power) Mighty Shot Quick Draw Sound constitution Cost 200 100 200 100 100 100 100 100 100 100 100 200 100 100 100 300 type S S S S S S S S S S S S S S S t prerequisites ciphers (astartes War cant) +10 common lore (tech) common lore (War) evaluate Forbidden lore (archeotech) Forbidden lore (adeptus Mechanicus) Forbidden lore (chapter history)+10 logic Scholastic lore (astromancy) Scholastic lore (chymistry) Scholastic lore (numerology) Security Secret tongue (tech) trade (Miner) trade (Smith) — Casticus used his mechadendrites to pull the damaged armour plating from the chassis of the Rhino. “That was an excellent job on repairing my land raider. Maglev grace observation deck opened 300 t — and Casticus turned to see 200 t Fel 30 who had entered into this 100 t techmarine beautiful place. a tech-initiate begins to learn how to maintain the large war machines of the Space Marines. needle rifle. Tactical 100 t techmarine 100 t techmarine Sergeant Bencarius entered 300 t — calmly and approached the Techmarine with a warm smile. Melta. He muttered a 100 t — 200 t bS 40 prayer to the Omnissiah to 200 t — soothe the machine spirit 300 t — nestled within the body of the Rhino. launcher. launcher. Melta. las.tech-initiate aDvanceS Delving further into the mysteries of the cult of Mechanicus. “Old bonds may be gone. or plasma) Disturbing Voice energy cache exotic Weapon training (choose one: needle pistol. He carefully inspected the 100 t Wp 30 plates and saw the numer100 t techmarine ous scorchs of bolter fire 100 t techmarine mixed with the impacts 300 t — of rokkets. Ferric lure been forged in the trials of 200 t WS 35 combat had been lost due 300 t — to his separation from the 200 t Wp 30.” Bencarius said as he offered his hand. With his welder he welded the new armour plate into place.” . but new bonds can always be forged if the Omnissiah wills it. or plasma) iron Discipline Maglev transcendence pistol training (choose one: Flame. Web pistol. He carefully laid the armour plating down onto a nearby trolley and picked up a new armour plating section. or plasma) peer (chapter) rite of awe rite of Fear rite of pure thought Sound constitution Cost 200 200 100 100 100 100 100 100 100 200 100 100 100 100 100 100 300 type S S S S S S S S S S S S S S S S t prerequisites — common lore (War) +10 evaluate +10 Forbidden lore (archeotech) +10 Forbidden lore (adeptus Mechanicus) +10 logic +10 Scholastic lore (astromancy) +10 Scholastic lore (chymistry) +10 Scholastic lore (numerology) +10 Security +10 Secret tongue (tech) +10 tech-Use +10 trade (armoursmith) +10 trade (Miner) +10 trade (Smith) +10 — — Casticus relaxed on the observation deck of the Battle Barge Sons of Ultramar and contemplated the 20 years that had passed since he was just a young scout. las. command Chapter. tech-Wright aDvanceS Fully trained. or Webber) Ferric Summons Furious assault heavy Weapon training (choose one: Flame.

blood angels. the gene-seed of some chapters began to mutate and thus change from its original form. another point of difference are the battle tactics employed by the various chapters. others are siege specialists. as the Marine legions were broken apart to form hundreds of individual chapters that could trace their gene-seed back to their primarch. as well as the fact that every chapter should only have about 1. some of the chapters from the later foundings either turned renegade or were declared excommunicate traitoris. other changes are not as grave as these mutations. the nine chapters are the Dark angels. while blood Drinkers and lamenters are of blood angel origin. the rules presented in this section are for modeling these chapters in Dark Heresy. 27 III: ChAPTER RULES C hap te r R u l es Chapter Rules . who are of imperial Fist origin. this was called the Second Founding. one thing remains the same: they all follow the codex astartes. others were formed later. examples are the Soul Drinkers. From these chapters. once. whose origins were rumored to be of blood angel and raven guard. only nine legions of the First Founding remain. Ultramarines. like the blood ravens. the emperor developed a special breed of warriors. the White Scars. iron hands. imperial Fists.000 Marine strong chapters. it this codex general tactics are defined. another notable example is the genetic defect which is called the red thirst and is only found in the blood angel chapter and its successors. which invokes the more feral aspects of each Marine. Some excel in melee combat. today. Sadly.000 Space Marines. two vanished without any trace. the imperial Fist chapter for example lacks both the Sus-an Membrane and betcher’s gland. needless to say. the nine loyalist legions were broken up into 1. over time. the best known are the Deathwing of the Dark angel chapter. although there are many differences between the chapters. For example. or the relictors. the Space Wolves suffer from the so-called canis helix. these former Space Marines are sworn enemies of the imperium. During the so-called First Founding. the first of these individuals are now known as the primarchs. For example. the Death company of the blood angels or the thirteenth company of the Space Wolves. this are only a few of the now existing chapters. certain chapters are divergent from codex: astartes or lacking certain gene-seed or suffer from various maladies that the Ultramarines do not have. each one with the gene-seed of its primarch. the other nine legions became the cursed traitor legions. written by roboute guilliman of the Ultramarines after the horus heresy. twenty Space Marine legions were created. that were created from the Dark angel and Ultramarine gene-seed. the origins of others remain a mystery. there were twenty primarchs. Due to the intense combat the legio astartes see. Space Wolves.T T he origin of the adeptus astartes lies millennia in the past. although most chapters can be traced back to a chapter of the First Founding. this number is only nominal. Salamanders and the raven guard. Some chapters have special units or companies which are remarkable. more commonly known as the chaos Space Marines. after the horus heresy. the crimson Fists and black templars are descendants of the imperial Fists. while others are specialized in strike-and-vanish tactics.

and those such as luther who were simply too old to undergo the process were instead surgically modified so that they could continue to fight alongside their brothers. on caliban. of note during the great crusade is an incident where both the lion and leman russ. the emperor would bring with him the First legion of Space Marines. the order would come to allow any man. spanning forests. a champion. the lion would be named grand Master of the order and luther would be his second. as such. one of these men of the order was known as luther. instead. living among the great chimerical beasts that stalk this deadly world. and constitution. as a result. Men organized themselves into an almost caste-based society at the top of which were a great many knightly orders: men who had sworn themselves to both their given order and to defend those humans that were not capable of defending themselves. and unbeknownst to him he would singlehandedly shape the future of the Dark angels chapter. almost recreating the ancient duel between the lion and the Wolf. so long as the man could pass the trials set out by the masters of the order. things would not last on caliban. the lion was brought back to civilization and adapted faster than anyone had expected.Dark angelS hiStory caliban. and so luthor gave him the name lion el’Jonson meaning “lion. for when luthor witnessed them descend to the planet surface he remarked that they appeared as angels descending on wings of fire and light. For this great feat. luther would come across a feral man living alone within the forests. though these older members were gifted with great strength. the lion was given command of the First legion of Dark angels. the son of the forest”. primarch of the Space Wolves legion. instead of killing the man where he stood. agility. as well as a vastly increased lifespan. chosen from each chapter. to make matters worse. horus dispatched a contingent of the night lords legion to delay the Dark angels for as long as possible. later named the Dark angels. and soon the emperor would come to reunite with his lost son. during the beginning of the great crusade. and the members of the order were welcomed into the chapter. a beast which no man of any order had ever slain. came to blows over the rights of command authority. he instead offered his hand to the man as a brother. they were still not Space Marines and would never live up to their legacy. dominated by beasts the likes of which would make most men flee in terror. will fight in one-on-one combat. caliban was made their homeworld. and the lion believed russ to be impulsive and lacking of any sense of strategy. whenever both the Dark angels and the Space Wolves come to fight side by side they both set the moment of victory aside long enough to sate the ancient grudge between the two chapters. as neither was willing to take orders from the other: russ thought the lion to be pompous and arrogant. luther and his men were left feeling rejected and unwanted. and inhabited by humans long cut off from the birthplace of their kind: terra. the Dark angels were kept from any major participation in the heresy and would not arrive at terra until well after the emperor and horus had struck one another down in combat aboard horus’ . While hunting one of the beasts of caliban. this is where the primarch lion el’Jonson would come to rest. those who were young enough were implant- III: ChAPTER RULES 28 ed with the gene-Seed and made full Space Marines. the man had no name. of any birthright into its ranks. it is said that the lion’s rise to prominence among the order was marked by his slaying of one of the great calibanite lions. the primarch would come to grow up in the dark places within the forests of caliban. learning the language of caliban within days and soon submitting himself to the trials of the masters of the order. the horuS hereSy horus knew from the beginning that he could never convince the lion to side with him in his rebellion. as most knights would do. the lion ordered luther to take a number of Dark angels back to defend caliban and train the new recruits who were to be given the gene-Seed. to this day. and as such when he was made Warmaster he kept the Dark angels fighting in areas far away from terra so that they would not be able to respond as fast. of these knightly orders one in particular would rise to prominence as “First among equals”. instead. this group of knights would simply be known as “the order” and would diverge from the other knights of caliban in one distinct way: typically only those born of noble blood would be admitted into one of the orders of caliban. a feudal world covered in great. but it would not be among the civilizations of men. not knowing why the lion would disgrace them so.

and that not even their own chapter members learn of secrets to which they are not entitled. the power of chaos within luther matching every genetic advantage that the lion would normally possess. Many of luther’s followers would disappear as well. however for luthor. who is in-turn aided by a set of Masters. the lion would defeat luther. Some would serve the Dark gods as servants. pulled into the Warp by the fickle gods of chaos and spread over space and time. Within the chapter. this was coincidentally not the case. the surviving remnants of the Dark angels legion would be reformed into chapters of no more than onethousand Space Marines. the Second company of the Dark angels is known as the ravenwing. and they would serve to be the Dark angels’ greatest secret. resentment stirred within luther. though the battle had lasted for so long that the bombardment had literally begun to tear the planet apart. and this once again roused the dark places of caliban. only a handful of beings within the chapter know of luther’s treachery. it is the responsibility of each and every member of the Deathwing to hunt down and eradicate these Fallen whenever and wherever they are discovered. luther and the lion met in single combat and it was said that the battle between them raged for days on end. in remembrance of the greatest fortress of the order where the lion had made his home. the chapter itself would remain largely monastic in organization. laid out in similar fashion to their origins among the order. others would simply offer their weapons as mercenaries. each of whom leads one of the Dark angels companies. For a time luther would be content with his station as second to the lion. when lion el’Jonson walked among their people and brought them out of hiding from the great beasts of their planet. it is their primary task to ensure that the secrets of the chapter remain secret. From the outside. and some would retire in solitude over the shame that they had brought both themselves and their legion. and of luther only a broken. During the battle on the surface. but not how or why it happened. and like many chapters the Deathwing appears to simply be the Dark angels terminator company. though secretly. the chapter is led by a grand Master. he immediately mobilized the Dark angels to the planet surface and ordered an immediate and constant orbital bombardment. no trace would be found. and it is the librarians who monitor this carefully. the gods of chaos were attracted to this resentment and entered into a pact with luther. luther would have been the leader of his people. there are however two major divergences: the First company of the Dark angels is known as the Deathwing. instead he would forever live in the shadow cast by his best friend. per the codex astartes laid out by roboute guilliman. there would be only one constant among the traitorous followers of luther: they would become known as the Fallen. the organization of the Dark angels chapter appears to largely follow that which guilliman laid out in his codex. even among the Deathwing there are numerous levels of membership. and takes its namesake from the infamous cavalry groups of the order. it is however only when a Dark angel is inducted into the Deathwing that he learns of the events of luther’s treachery and learns of the existence of the Fallen. admitting that the lion was indeed more capable of leading their people into this new age of the imperium. 29 III: ChAPTER RULES battle barge. and this information is very strictly controlled. after the heresy. granting him the might to finally surpass the lion in power and to take his place as the rightful leader of caliban. and these levels signify just how much of the chapter’s secrets any given member is subject to knowing. the rank and file tactical marine knows absolutely nothing about the origins of the Dark angels. the librarians of the chapter are tasked with guarding the secrets of the chapter and are all universally inducted into the Deathwing. the man that he had brought from the forests and into the world of men. of the lion. the angels of absolution. the ravenwing is made up entirely of those who ride bikes and landspeeders into combat and is trained only to operate in combat as a highly mobile attack force. the Dark angels would become involved in a heresy of their own… the tiMe oF reBuilDing . and the angels of redemption. ripping continent from continent and leaving the once proud caliban as nothing more than a field of asteroids. luther however expected to always be by the side of the lion. the greatest man of his age and unparalleled by any other. while Sergeants may know of their beginnings on caliban. such as the Dark angels. the lion retreated to caliban only to be fired upon by his own planetary defense lasers. and his reassignment back to caliban to sit as the nominal planetary governor of a world that would see no major role in events to come was taken as a great insult.the tiMe oF BetrayalS among the inhabitants of caliban it was said that there would be no greater time to live than during the time of the lion. for had the lion never come to caliban. the Dark angels chapter themselves would build a great space borne fortress-monastery upon the largest remnant of the planet caliban and would name this fortress-monastery “the rock”. there are a great many “levels” of membership which exist outside of the standard astartes system of rank. raving lunatic would be found citing that one day the lion would return to forgive luthor of his sins. and only certain captains/Masters might know about the destruction of caliban. and unbeknownst to anyone.

even the highly trained and well equipped soldiers of the palatine empire were no match for the lightningfast horse lords of the khan’s united tribe and eventually. hit and run style of warfare that the horse lord tribes. he had expected to return to the lands of the west. Void born. in the cases where an interrogator-chaplain is successful and the Fallen is truly repentant. and trained by the best military minds that his empire had to offer.Dark angel chaplains are known as “interrogatorchaplains” and like librarians they are all members of the Deathwing. and forced to ask for the forgiveness of his brothers. a rival tribe attacked. imperial Worlds. and to continue living his life as he and his people always had. he found however. Jaghatai’s men had won the war. Jaghatai was outraged and vowed not only vengeance upon the leader of this rival tribe. would come to land on a lush world teeming with life known as chogoris which would later be renamed Mundus planus by explorators of the emperor’s great crusade. the palatine conquered almost all of chogoris and brought them under the banner of the palatine empire. III: ChAPTER RULES 30 . hunt the Fallen: if a Dark angels character finds out information on a member of the Fallen they will drop whatever they are doing and bring the Fallen to atonement. that chaplain is given a single black pearl to string among the countless white pearls present on their rosarius. the natives of chogoris were organized into two prime groups: first. Jaghatai was easily the greatest of warriors among his tribe and the task of absorbing each and every of the nomadic tribes was by no means difficult for him. Character Creation: Due to the destruction of caliban the Dark angels recruit from any imperial planet or Space bound community. prior to the arrival of the primarch. chogoris was very similar to terra during its middle-ages. but also that he would unite all of the horse lord tribes to end the violence. technologically speaking. Upon achieving the unification of all of the tribes there was only one task left at hand: to bring down the palatine empire. having only some of the most basic technological advances such as black powder weaponry. it was among these nomadic tribes of master horse riders that Jaghatai khan would live among. hive Worlds. also inhabiting the planet were a number of tribes scattered among the lands to the west which typically remained untouched by the empire since their lands were barren and contained no resources which were of use to the empire’s war machine. instead. White ScarS the priMarch the primarch Jaghatai khan of the Space Marines Fifth legion. and in just short of twenty years. the khan was found and raised by the leader of one of these tribes and quickly grew to master the lightning-fast. when the primarch was a young adult. this however presented one issue that the primarch had not forseen: at the end of his campaign. the khan. characters can choose to be from Feral Worlds. at this. or the White Scars. even as a youth. though the empire left the lands of the west untouched. the primarch had become ‘great khan’ of the entire population of chogoris. Jaghatai had known many men and women who had been taken back to the empire in such a way and this was a further violence that he simply could not abide by. there was a great aristrocratic empire led by an individual known as the palatine. it is not merely enough to kill the Fallen. When a member of the Fallen is encountered. or noble born. one quiet night. the Fallen are brought back in secrecy to the rock and handed over to an interrogator-chaplain. which resulted in the death of his adopted father. Deceit and subterfuge is an option for the character if they wish to keep the non-Dark angels of the group in the dark. it was not uncommon for nobles of the empire to ride into the west to capture slaves from the tribes that lived there. the Fallen is then forced to recant his sins before the ministrations of the interrogator-chaplain. Under no circumstances will the Dark angels character will let outsiders know of this secret shame and if they do find out the Dark angels character will be forced to kill any outsider to prevent anyone from knowing this secret shame. that now he was expected to continue leading the whole of the populace of chogoris and the idea left a sour taste in his mouth. Utilizing armies equipped with only the highest quality of weapons.

with the battle barge constantius being the home of their fortress monestary. Character Creation: White Scars characters can choose to be from a Feral World or noble born. the great khan immediately knew that this was a man whom he could respect. it was because of this doctrine that the White Scars legion. the White Scars maintain fair adherence to the codex astartes in terms of chapter organization. and that his surviving custodes guardians would know how to carry out his final wishes. known third founding or later chapters to come from the White Scars gene-seed. for he knew that this had to be one of his lost primarchs. When the emperor was to teleport aboard horus’ great battle barge. and the Storm lords from their ranks during the second founding. asking that he brought back to his golden throne.the coMing oF the eMperor When the emperor landed on chogoris and Jaghatai strode out of his palace to meet the newcomer. it would be Jaghatai khan and rogal Dorn of the imperial Fists legion that would board the ship with him. and nearly every squad within the White Scars chapter is assigned some sort of transport vehicle. it is said that leman drank deeply and gorged himself on food. the khan anD the lupercal the White Scars legion maintained a doctrine of high mobility. a common piece of imagery from the horus heresy would be of the great Jaghatai khan leading his bike riding warriors from atop a modified rhino transport vehicle. the razorback. a man who could not just unite a planet of warring tribes. for the emperor was soon destined to land on the planet of chogoris to reunite with another of his lost sons… the White ScarS toDay . thus the two sons carried out the last wish of their great father. and the bike. along with a contingent of the emperor’s custodes guardians. and Jaghatai khan himself would be one of the few legions present at terra when horus would lay siege to the imperial palace. and the primarch himself would personally train the legion in the lightning-fast tactics that the horse lords of chogoris had employed. all White Scars are trained in the intricacies of vehicular combat. how he could defeat hundreds of warriors in mere minutes. the primarchs would arrive to find horus slain. after his own people. leman russ laughed at this so-called “emperor”. if not all. many. So the emperor traveled to Fenris. of how he could outdrink any warrior on the world. would be broken up into chapters. though it was due to some arcane interference or sorcery that only the emperor would arrive in horus’ command chamber. Second. the emperor placed Jaghatai in command of his Fifth legion. White Scars are trained in the use of the standard Space Marine bike or attack bike and are expected to be able to fight just as effectively from the back of these bikes as they do on foot. it was to both Dorn and the khan that the emperor spoke his final words. and how he was always accompanied into battle by a pair of the Fenrisian Wolves. the rampagers. but a universe of human worlds. the khan and Dorn having landed in different parts of the ship. and it was during one of these hunts that the primarch was discovered and taken to be raised by the king. and the emperor gravely wounded. While russ was still young by human standards. Soon it would occur that the king would die and leadership of the people of the russ would fall to leman. only the legion would use no horse of blood and bone. tales of leman russ would quickly spread across the planet. if any. chogoris would become the prime recruitment world for the White Scars legion. a king of the men that inhabited Fenris would hunt and slaughter the wolves that the primarch lived among. the White Scars. however none have ever been as true as that of the primarch leman russ. who would name the boy leman russ. with two small differences: first. which would be renamed the White Scars in homage of all of the pain and violence that the chogoran tribes had endured during their lifetime. he would become a mighty leader and tales of his exploits would manage to make it off of the planet. and instead boasted that he was the better of the two warriors. the great khan bent down on one knee to this newcomer and pledged himself and his world to the emperor’s great works. there are very few. instead they would primarily employ the fast moving. Space WolveS the WolF tales of a boy raised by wolves were fairly common on ancient terra. landing on the distant planet of Fenris and being raised by a pack of the massive wolves which called this frozen world their home. thus spawning chapters such as the Marauders. Without speaking a single word. presumably members of the primarch’s original pack that had managed to escape the king’s hunting parties. and into the ears of a man searching the universe for just this sort of legend. 31 III: ChAPTER RULES this sour taste would not last long however. the legion did not headquarter itself on the planet of chogoris and instead chose to maintain a fleet status. armored vehicles of the adeptus astartes: the rhino. like all of the legions.

instead the Space Wolves maintain their own organizational structure. Magnus would swear an oath of vengeance against russ for the destruction of his home world. or the terminator company. knocking him out with that single blow. the Space Wolves chapter maintain no adherence to the codex astartes. this however was a ruse concocted by Magnus himself in his own lust for vengeance. refusing to let their primarch undergo any task alone. he blamed himself for the emperor’s fall. he swore fealty to the emperor and was granted command of the Sixth legion. Magnus the red. a grief that was rooted in the fact that russ was too busy engaging in a war of his own desire. Some believe that the Space Wolves that left with russ have come to be known as the mysterious 13th great company. Well known as an impulsive leader. an oath that would spawn a grudge that would last for millennia. many of his Space Wolves left with him. When russ would arrive on the thousand Sons home world of prospero. Some Marines then advance into the long Fangs. records show that the emperor struck russ only once. III: ChAPTER RULES 32 and proceeded to challenge the emperor to single combat to prove who was the greater of the two warriors. which make up the bulk of their chapters warriors. which would become known as the Space Wolves. russ would be stricken with grief over his inability to reach terra in time to save the emperor. and as such do not break their chapter down into smaller companies like other chapters. and while some would refuse to defer command to russ. both human and astartes alike. Space Wolves do not begin their training among the Scout company. and at a great feast held among his legion it was announced that he would leave the legion in the hands of his captains while he pursued a task of which he would not speak. but not before himself falling at the hands of Magnus himself. who were believed to have been marooned within the eye of terror only to recently emerge as something other than what they entered as… When the legion was broken into chapters. the Space Wolves chapter would be left in the hands of the first “great Wolf ”. the most distinguished warriors are brought into the Wolf guard. instead. Magnus would once again flee in failure back into the eye of terror. this caused a great grudge between russ and lion el’Jonson that has even spread to the chapters of Space Marines formed from their original legions. his impulsiveness would instead lead him to launch a direct attack upon the planet that would completely ravage its surface and decimate its population.the WolveS toDay after the heresy. to which the emperor would become aware. recruits begin their lives as Space Wolves among the packs of the bloodclaws and grow into grey hunters. it was this fixation that would lead the first great Wolf to bring the majority of the Space Wolves’ might to bear on a world that he believed to be Magnus’ new seat of power. the Space Wolves chapter is home to librarians and chaplains just as other chapters are. Unlike other chapters. When russ left. he dispatched leman russ and the Space Wolves legion to bring Magnus back to terra to answer for this crime. bringing their long experience to the battlefield as expert infiltrators. . primarch of the thousand Sons legion would ignore the emperor’s direct edict against dabbling in the practice of sorcery. oF gruDgeS anD the horuS hereSy no primarch had ever come to blows with his brother primarchs as often as leman russ did. the world that the great Wolf attacked was no more than a base held by allies of Magnus. a man who was particularly fixated on bringing Magnus the red and his thousand Sons to justice for what they had done during the days of the heresy. many would outright avoid fighting alongside him. When russ awoke. the first great Wolf would return to Fenris to break the assault. this also caused a greater grudge between russ and one of his brothers in particular. What few thousand Sons survived would escape with Magnus into an area known as the “eye of terror” where they would enter into a pact with the chaos god tzeentch. it is only some of the oldest veteran Space Wolves that join the Wolf Scouts. many of his brothers viewed him as reckless. designed as a decoy to lure the Space Wolves away from their home world of Fenris long enough for Magnus and his thousand Sons to destroy it just as the Space Wolves had done to prospero. or the Devastators as they are known among other chapters. however they are known by the titles of “rune priest” and “Wolf priest” respectively.

000-9. a Space Wolves’ neophyte starting age is 1d5+12 years.999 Wolf Scout Sergeant Xp level: 10. Wolf priest: as “reclusiarch”.000-9.999 Long Fang veteran Xp level: 8. plus Wrangling +20 (S. plus Scholastic lore (beasts) +20 (S. and hatred (traitor legions) (t.000-5. prerequisite: Scholastic lore (archaic)). 100 Xp). rune priest: as “lexicanum” spACe Wolves rAnks neophyte Xp level: 0-499 Bloodclaw Xp level: 500-999 Bloodclaw veteran Xp level: 1.999 Rune Priest Xp level: 10. lore keeper: as “librarium Militant”.000-9. and Scholastic lore (archaic) +10 (S. 100 Xp.999 Wolf Scout Xp level: 6. 200 Xp. plus Scholastic lore (beasts) +10 (S. pack healer: can choose advances from both the “Medicae initiate” and “chaplain-novite” lists. 100 Xp). plus Scholastic lore (archaic) +20 (S. 200 Xp. plus talents (not Skills) from the “assault Marine” list. plus Skills from the “assault Veteran” list. 200 Xp).999 Forge veteran Xp level: 8.000-7. plus Scholastic lore (beasts) (S.000-2.999 Wolf Priest Xp level: 10.Space Wolves can choose to be from a Feral World or noble born. prerequisite: Frenzy).999 Rune Carver Xp level: 8.000-1.000-7. 100 Xp.000-5.999 Skald Initiate Xp level: 2. prerequisite: Wrangling +10). Grey hunter veteran: as “brother Marine”.000-2. skald: as “librarium neonate”. Wolf scout sergeant: can choose advances from both the “tactical Sergeant” and the “assault Sergeant“ lists.000-7. and Mental rage (t. Wolf initiate: as “chaplain exorcist”. Wolf scout veteran: as “tactical Veteran”. 100 Xp. bloodclaw: can choose advances from the “Scout” list. plus Wrangling +10 (S.999 Pack healer Xp level: 2.000-5.000-14.000-14. long Fang sergeant: as “Devastator Sergeant”.000-2.000-2. plus add Wrangling (S.999 Smith Xp level: 6. prerequisite: Scholastic lore (beasts)). 100 Xp).999 Lore Keeper Xp level: 6. and Scholastic lore (archaic) (S.000-14. 200 Xp. 200 Xp.999 Wolf Scout veteran Xp level: 8. plus into the Jaws of hell (t.999 Skald Xp level: 3.000-5.000-14.999 Fire Keeper Xp level: 3. prerequisite: iron Discipline). prerequisite: bS 40). long Fang veteran: as “Devastator Veteran”.999 Long Fang Sergeant Xp level: 10. Career path Changes: the following ranks can choose different advances. 100 Xp.999 33 III: ChAPTER RULES Character Creation: long Fang: as “Devastator Marine”. prerequisite: Wrangling). Grey hunter: as “Marine”.000-14.999 Forge Initiate Xp level: 2.000-7. 100 Xp.999 Grey hunter veteran Xp level: 3.999 Grey hunter Xp level: 2.000-9. prerequisite: ag 30).999 Long Fang Xp level: 6. spirit Guard: can choose advances from both the “Medicae internist” and “chaplain-priest” lists.999 Wolf Initiate Xp level: 8.999 Iron Priest Xp level: 10. prerequisite: Scholastic lore (archaic) +10). spirit hunter: can choose advances from both “Field Medicae” and “chaplain-confessor”. Wolf scout: can choose advances from both “tactical Marine” and “brother Scout”.000-7. .000-9. skald initiate: as “librarium Sanctionite”. plus talents (not Skills) from the “assault Veteran” list. and crack Shot (t. prerequisite: Scholastic lore (beasts) +10).999 Spirit Guard Xp level: 3. as noted below: neophyte: as “neophyte”. bloodclaw veteran: can choose Skills from the “assault Marine” list. rune Carver: as “librarium Savant”. 100 Xp. plus catfall (t.999 Spirit hunter Xp level: 6.

his intel- ligence is reduced by 10. and somewhat comes to terms with it. all Space Wolves. Fire keeper: as “Weaponsmith”. at this point. if a character has 35 insanity points. and their body growing hair resembling the fur of a wolf. fighting. During a suitably stressful situation (being in a near-death situation like taking a critical hit. the curse of the Wulfen does not only manifest as the physical mutation into a mindless beast. due to the influence of the canis helix implant. and trade (Smith) +20 (S.000 Xp. 100 Xp. they slowly develop the minor mutations mentioned above with time. if the roll is failed by more than 20 points. prerequisite: trade (Miner)). namely unnatural growth of their canine teeth to resemble fangs as they grow old. but fights with them to take control. ruler . Finally. it was inevitable that the emperor would come to a small ice covered world known as inwit where he would meet with the emperor of the house of Dorn. the harder it is to fight it back). however the canis helix has some nasty side effects that most Space Wolves have to deal with throughout their lives. all Space Wolves start the game with the canis helix implant. once a character reaches 50 insanity points. etc. he grows thick fur all over his body and face. and drops whatever tools or weapons he is carrying. Curse of the Wulfen: During the process that turns the human into a Space Wolf.Forge initiate: as “apprentum”. at the rate of 2 Xp per insanity point. to reduce his current ip score. as well as gain 5 insanity points (the more hold the Wulfen gains. they are implanted the canis helix. plus trade (Miner) +10 (S. this transformation is permanent. III: ChAPTER RULES 34 iMperial FiStS oF FiSt anD heart like the Dark angels. plus trade (Miner) (S. any Space Wolf that reaches a total of 2. and make them mutate into a werewolf-like creature called the Wulfen. and helps the marine accept russ’ gene-seed. Failure in this roll means that the character enters a Frenzy state (as per the talent) instantly.) the Space Wolf may be required by the gM to make a Willpower roll. instead of the usual effect they would have. 100 Xp. the imperial Fists served the emperor directly during the beginnings of the great crusade. 100 Xp). whatever remains of his rational mind is destroyed by the beast. etc). in addition to this. and his Fellowship is reduced by 20 points. they increase the curse of the Wulfen. slowly develop some sort of minor mutations. feed. once a character reaches 80 insanity points. and trade (Smith) +10 (S. which is an essential part of their transformation. seeing a packbrother die. this roll is also modified with an increase in one level of difficulty for each 20 insanity points or fraction the Space Wolf has (for example. For this reason. Forge veteran: as “tech-initiate”. 100 Xp. and will fight. as a counterpart. he develops a greater control of his inner beast. and he becomes a feral monster with little trace of intelligence. prerequisite: trade (Smith) +10). as a Space Wolf grows older and more experienced. being near-starved to death. this effect is purely cosmetic and has no in-game effect. and will resort to his lowest instincts (feeding. and travelled with him from world to world in search of his missing primarchs. and he grows large claws. 100 Xp). iron priest: as “tech-Wright”. permanently.000 Xp gains a +10 bonus to these rolls. all his Willpower rolls to resist the curse will be at a -20 penalty). he starts transforming into a Wulfen. which becomes grayer and grayer as they age. the Seventh legion of the imperial Fists can trace its origins back to holy terra itself. in addition to this. all Space Wolves start the game with 2d10 insanity points. a character can spend experience points. these are the rules to represent the effects of the canis helix and the curse of the Wulfen in Dark Heresy. and trade (Smith) (S. 100 Xp. prerequisite: trade (Smith)). or whatever it is he was doing with his bare hands. plus trade (Miner) +20 (S. also. where it was formed long before the day that its primarch would be recovered. if enemies are very close) to Very hard (being tortured and starved to neardeath. Whenever a Space Wolf character would earn insanity points. the difficulty of this roll can range from very easy (refraining from eating while hungry. the Space Wolf gains the natural Weapons trait. smith: as “armoursmith”. his face transforms to take a more bestial appearance. these insanity points represent how strong the curse of the Wulfen´s hold on the character is. being subject to torture. which increases to a +20 at 6. as such. and the character’s total of insanity points can never be reduced below 50. then forced to fight for his life). in all Space Wolves awakens a sort of “feral inner beast” that helps them overcome their fear and indecision. prerequisite: trade (Miner) +10). then the character resorts to his most bestial nature. their eyes taking a yellow tint as those of a wolf. it also means that the character is likely to lose himself in a berserker rage during stressful situations if the beast inside him manages to take control.

the imperial Fists would claim no homeworld and unlike the other legions would not lay any claim as “masters” of any world from which they recruit. that made a heroic flight from the site of horus’ original treachery: the istvaan system. and the Marines back to terra for further questioning. along with the White Scars and the blood angels legions. the imperial Fists legion served as the emperor’s primary strategic reserve force due to their ability to quickly re-deploy via the phalanx. it was left to guilliman and the Ultramarines to bring order back to the imperium. it is believed that these Space Marines commandeered a heavily damaged ship and fled with it through the Warp with the hopes of encountering someone. though their names are forever lost to history… Brother FightS Brother the imperial Fists.a FiSt oF Stone like all legions. the primarch was torn between believing in the Marines and arresting them as traitors. While the imperial Fists chapter itself was one of the slowest to adopt the tenets laid out in the codex astartes. this ship was found by the phalanx. like many of his brother primarchs. and the emperor himself aboard the vile flagship of the traitor fleet. because of their mobile doctrines. Dorn 35 III: ChAPTER RULES would refuse any offers to return to the imperium until guilliman himself had penned the codex astartes and personally requested that Dorn return to terra. and it is believed that Dorn was responsible for bringing the first of such men to Malcador. to whom they could deliver a warning of what horus was up to. and its crew welcomed by rogal Dorn himself. Sanguinius. in his wrath he would level fortress upon fortress. the Marines were taken by the enigmatic Sisters of Silence to their headquarters where they met with both Dorn and Malcador the Sigilite. and seventh of his lost primarchs. primarchs of the luna Wolves and Death guard legions respectively. it is said that upon arriving at luna. . ever the diplomat. the chapter itself is organized just as guilliman laid out and maintains no active divergence from the organizational structures of the codex. During Dorn’s crusade. but it is said that upon greeting the emperor aboard his starship. Just as the legion lived before the heresy. maintaining no permanent planetary headquarters. like the White Scars. it is believed that it was Malcador who was tasked by the emperor himself to locate “men of character. alongside the iron Warriors. with rogal Dorn being responsible for the defense of the imperial palace itself. Dorn took what had happened very personally. instead. the imperial Fists are credited with the creation of some of the most famous chapters in the history of the imperium. anyone. the story tells of Space Marines. names like the black termplars and the crimson Fists serve as testament to the perfection that was the imperial Fists legion. and have always been renowned as some of the premiere siege specialists in the imperium. regent of terra. the imperial Fists were broken up into chapters. and was also handed command of the massive spaceship phalanx. so too does the chapter live aboard the phalanx. Dorn and the imperial Fists have always been treated as respected guests. Upon hearing the news. Unlike the other legions. skill and determination who were of an inquisitive nature” who would be tested and trained to form the beginnings of the imperial inquisition. the iMperial FiStS anD the inquiSition there is a tale told within the halls of the inquisition. were tasked with the defense of terra. the imperial Fists would scour the universe for any signs of the traitorous legions. Dorn would scour the entire world in his quest for justice. once loyal to horus and Mortarion. Dorn immediately recognized the emperor for who and what he was: the one true leader of humanity. of the inwit cluster. During this time. that the imperial Fists hold special station among the near forgotten origins of the emperor’s most holy inquisition. Very little is known about the life of rogal Dorn prior to his discovery by the emperor. and allowed his grief over the situation to drive him into a crusade of penance. it would fall to Dorn and his brother Jaghatai khan to find the broken bodies of horus. and in some cases where the entire population of a world was found to support a traitor legion. whispered only among the great lords of the ordos. today they serve as one of the imperium’s hardest adherents to the document. Dorn sent the majority of his fleet to the istvaan system to investigate the reports of heresy while he took the phalanx. which would serve as the legion’s mobile headquarters. Dorn was placed in command of the Seventh legion of imperial Fists.

forever in service to the ordo Xenos and never to return to his original chapter. especially Magnus the red. as is commonplace in legends surrounding men of almost demi-godlike status. which allows the Marine to produce poisonous/acidic spittle. characters can choose to be from Feral Worlds. an imperial Fists character start with a pain glove. many members of which had been mutated by the constant blasting of radioactive winds that cut across the world. imperial Worlds. and leman russ. found the young Sanguinius alone in the wastes and marveled that the boys’ great angelic wings were a sign of some sort. also of note is that among the primarchs. despite any feelings of kinship between the two. Sanguinius was one such primarch. in an earlier time. While suffering under the punishment of the pain glove all rolls made by the imperial Fists character suffer a -10 modifier unless they pass a successful Willpower test with a +10 modifier. the tribe took the boy in and raised him as one of their own. the story of Sanguinius is one of a mysterious child found by the population of the planet who would one day rise to unite its people against some great injustice or threat. so two traits have emerged. and a young man of absolute perfection in stature borne aloft on great feathered wings. using his genetically enhanced abilities. unlike the other primarchs. the Siege oF terra Sanguinius and the blood angels were present on terra for the entirety of horus’ siege. it is believed to be one of the few that had escaped rampant mutation. and gathered his best warriors about him for the journey into space.beyond such legends. During the engagements surrounding the siege. or noble born. hive Worlds. however. . BlooD angelS the angel uniteS like many of the primarchs. the emperor would land on baal Secondus to find a world scoured of the mutant. it was believed that the bond between horus and Sanguinius was stronger than those between any of the other primarchs. which encases the whole body and stimulates pain neurons. it was believed that this man immediately bowed before the emperor without so much as a whisper of challenge. as Sanguinius grew. they often make use of a device called the pain glove. so too did he grow in power. so too were the arguments and rivalries between the primarchs. very few of these twenty warriors would be touched by the Warp prior to landing on their “home planet”. Sanguinius however was known to have been called “brother” by most of his fellow primarchs. Sanguinius himself was known for having forged positive relationships with the majority of his brother primarchs. Gene-seed mutation: the imperial Fists’ gene-seed has been somewhat corrupted over the millennia. self-Castigation: the second is the imperial Fists’ over-zealous self-castigation. they can improve the skill to +10 at rank 4 and +20 at rank 8. and the Sus-an Membrane. the imperial Fists constantly feel the need to punish themselves for the smallest inadequacy. the blood angels were mobilized as shock troops who would frequently break out of the walls of the imperial palace taking the fight directly to the front lines of the traitor legions. lion el’Jonson. failure or infraction. the world of baal Secondus was dominated by a tribal society. it was because of this bond that horus knew that Sanguinius would never cross the emperor. it is well documented that the imperial Fists chapter is responsible for providing more brother-warriors to the inquisition’s “Deathwatch” than nearly any other chapter in recorded history. which allows a Marine to enter a state of suspended animation. skills: all imperial Fist characters gain the skill trade (Scrimshawer) as a starting skill. imperial Fists characters cannot spend experience to gain the betcher’s gland and the Sus-an Membrane. the emperor would place the ninth legion of blood angels under the command of the primarch. and it was an imperial Fist by the name of octavius to be one of the first Marines to gain a permanent post as a captain of the Deathwatch. and they would go on to stand next to angron’s legion of World eaters as some of the most universally feared shock troops in the imperium. especially the Warmaster horus. one tribe. III: ChAPTER RULES 36 Character Creation: imperial Fists recruit from many imperial planets or Space bound community. one is the loss of two of the special organs produced by Space Marines: the betcher’s gland. and supposed precognitive foresight to unite the few mutation-free tribes of baal against the hordes of mutants. Void born.

and cross it with red streaks before blessing the “Death company” with the moripatris and sending the brothers to die in battle. will direct their energy at the enemy. Sometimes. these rules represent the effect of these genetic deviations in Dark Heresy. but unfortunately would not land with him. but that he attacked horus knowing that he would uncover some weakness for the emperor to exploit. four primary battle companies. his fangs grow. in some cases. the chaplains will paint the armor of an afflicted Marine jet black. believed to be caused by the psychic death-throes of Sanguinis himself. most blood angels are prone to fits of berserker rage when in combat. as such. and are sometimes granted visions of the death of their primarch. combined with his inherent psychic abilities. Sanguinius would find and confront horus alone despite his belief that horus would indeed kill him. instead of the usual effect they would have. these visions push them over the edge. Despite knowing that Sanguinius would never do so. instead of trying to control the afflicted Space Marines. it is believed that Sanguinius knew that he would die that day. at the rate of 2 Xp per ip. the blood angels maintain a separate “Death company”. the first of the flaws. the “Death company” is typically lead by a chaplain who. and is instead composed only of brothers who have succumbed to either the black rage or the red thirst. to reduce his current insanity points score. a character can spend experience points. as a counterpart. is a genetically caused psychotic break. to which Sanguinis refused and attacked the arch-heretic. broken into a chapter of one-thousand Space Marines. etc.). the chapter diverges from the codex as a result of the gene-flaws suffered by all who share the gene-seed of Sanguinius: the black rage and the red thirst. in the confusion that ensued. and they are overcome with the black rage. Sanguinius’ violent death at the hands of his closest brother-primarch. the second of these flaws is known as the red thirst. they increase the hold of the black rage on that character. and a single Scout company. one each reserve assault and Devastator company. . they pray before a battle. horus made one attempt to win the winged primarch over to his side. a blood angel will be nearly uncontrollable as they suffer visions in which they are San- 37 III: ChAPTER RULES guinius fighting at terra.Sanguinius would be with the emperor when he teleported aboard horus’ battle barge. all blood angels begin play with 1d10 insanity points. Character Creation: the blood angels’ homeworld is classified as Feral. and he starts having trouble to control the BlooD angelS toDay today the blood angels are. blood angels under the influence of either the black rage or the red thirst will continue to kill. all blood angel characters can choose to be from a Feral World or noble born. once a character reaches 50 insanity points. this “Death company” has no set minimum and maximum company size. Usually. left a great psychic ripple across all of those Space Marines that carried his gene-seed and it is believed that this ripple has grown to manifest itself in the black rage that is known to overcome the blood angels in battle. which causes blood angels to suffer a great and unusual lust for the blood of their enemies. this is due to their geneseed. derived from the winged primarch Sanguinius. and the lamenters among many. the blood angels chapter organizes itself with fair adherence to the codex astartes. the black rage. becoming crazed. two reserve tactical companies. like all of the original legions. black rage: all blood angels have a reputation of being bloodthirsty berserkers (even for Space Marine standards). Whenever a blood angel character would earn insanity points. he is overtaken by the black rage. angels Sanguine. possessing a First Veteran company. many others. notable successor chapters that have come from the blood angels legion are the Flesh tearers. or to drink the blood of their foes only until they are freed by death itself. While in the fit of the black rage. bloodthirsty madmen who mutate to take on a more vampiric appearance (with elongated fangs.

drops whatever tools or weapons he is carrying. it was believed that Ferrus possessed and almost innate understanding of technology. fighting. if the roll is failed by more than 20 points. the harder it is to fight it back). and is usually reserved only for missions that will involve combat. feed. the asirnoth. the black rage does not only manifest as the physical mutation into a bloodthirsty beast. as such he was given command of the tenth legion. it was not until he slew the great silver wyrm. located near the eye of terror. instead he would constantly venture out alone in search of great challenges of a physical nature. if a character has 35 insanity points. etc). this roll is also modified with an increase in one level of difficulty for each 20 insanity points or fraction the blood angel has (for example. a world where the sun virtually never shines due to great amounts of air pollution. Ferrus saw this as merely another test to be overcome. then killing his enemies with his bare hands and having the chance to feed on them). When the emperor landed on Medusa. that he would finally join the local tribes of Medusa. he becomes a frothing madman with no control of himself. if he didn’t already have it (and he requires no action to activate it. for he saw them as perfectly healthy challenges that would only serve to improve the culture as a whole. permanently. III: ChAPTER RULES 38 . Finally. the chaplains of the blood angels accept the character into the Death company. then the character resorts to his most bestial nature. after the battle had raged on for days. however. he immediately challenged the emperor to a battle that is believed to have laid waste to entire mountain ranges. etc. which would become known as the iron hands. Failure in this roll means that the character enters a Frenzy state (as per the talent) instantly. During a suitable situation (eviscerating an enemy with a gruesome critical. nor did he ever choose a side in the many conflicts between various tribes. the people of Medusa chronicle that Ferrus Manus would never join any of the scattered tribes of men on the planet. whatever remains of his rational mind is overtaken by the black rage. at this point. once a character reaches 80 insanity points. having visions of the death of Sanguinius. or whatever it is he was doing with his bare hands. and preferably in a narrative way). to give him a chance to die in honorable combat before his mind is lost forever. they are given a last chance to end their life with honor or put out of their misery. as such. also. and the character must be retired (often. and he would go on to use this understanding to artificially advance the Medusan level of technology by decades every year. Ferrus never did join any particular tribe. as well as gain 5 insanity points (the more hold the black rage gains. the difficulty of this roll can range from Very easy (keeping his cool in combat) to Very hard (being starved for weeks. and will fight. since he will always be in a state of Frenzy during combat). all his Willpower rolls to resist the black rage will be at a -20 penalty). being near-starved to death. Ferrus acknowledged that he had found an equal and accepted the emperor as his lord. constantly testing and forging himself into a stronger and more resilient man. iron hanDS hiStory Ferrus Manus would land on the planet of Medusa. instead of red. this transformation is permanent. being entirely covered in volcanic mountains and boiling geysers and is constantly shifting as the planet’s tectonic plates are in constant motion. and his Fellowship is reduced by 20 points. but this should be dealt with out of normal game-play. it also means that the character is likely to lose himself in a berserker rage during stressful or bloody situations if the beast inside him manages to take control.) the blood angel may be required by the gM to make a Willpower roll.his lust for blood and violence. and the character’s total of insanity points can never be reduced below 50. the surface of the world is equally unforgiving. at this point. and will resort to his lowest instincts (feeding. he paints his armor black. the blood angel gains the Frenzy talent.

the chapter maintains battle companies just as any other chapter does. the clans are believed to be related to the original Medusan tribes and are known to be in constant competition with one another.000-5.000-7.000-14. viewing his decision to follow horus as weak and thus forfeiting Fulgrim’s right to lead one of the legions.000-14. Ferrus struck out at Fulgrim in anger.000-14. forfeit.000-9. in his opinion. the iron hands elect what is known as the great clan council. just as their primarch would have desired.999 Librarium Sanctionite Xp level: 2. and deserved only to be cleansed of their population so that the world could serve the emperor in other ways. horus would attempt to utilize this bond between brothers by sending Fulgrim to personally recruit Ferrus Manus into his rebellion.999 Marine Xp level: 2.999 Iron Father Xp level: 10. their mutual journey towards self-perfection serving as a great agent of bonding between the two.000-9.000-7. was well known.999 Assault veteran Xp level: 8.000-2.000-9. upon hearing such heresy from the mouth of his brother.999 Lexicanum Xp level: 10. also different from most chapters is the iron hands’ predilection towards bionics.000-9.999 Medicae Initiate Xp level: 6. which itself consists of numerous representatives of the ten clans. the bond between Ferrus Manus and Fulgrim.000-5.999 Librarium Savant Xp level: 8. Such worlds were. primarch of the emperor’s children. though the chapter keeps any proof of such a relationship hidden.000-9.000-7.999 Tactical Marine Xp level: 6.000-7. Different from most chapters is the iron hands’ leadership.000-7. Just as the legions were broken into chapters of no more than one-thousand Space Marines. the site of the istvaan Drop Site Massacre – horus’ first strike against those loyal to the emperor.000-14. the transition to Dreadnought is seen as the ultimate merging of Man and machine. this combat would lead to the death of Ferrus Manus on the surface of istvaan V.000-14. however.000-2.999 Devastator Marine Xp level: 6.999 Devastator veteran Xp level: 8. of all of the primarchs. as such. instead of being led by a single chapter Master. it is quite common to witness battlegroups from the iron hands chapter being led by their Dreadnought brothers.999 Iron Priest Xp level: 8. so too would the leadership of the iron hands be broken across many individuals so that such great power could never again lay in the hands of just one man.999 Medicae Internist Xp level: 8. 39 III: ChAPTER RULES .999 Devastator Sergeant Xp level: 10. it is said that the head of Ferrus Manus was delivered to horus as a trophy.999 Tactical veteran Xp level: 8.999 Librarium neonate Xp level: 3.999 Brother Marine Xp level: 3.000-9.999 Iron Initiate Xp level: 2.999 the great cruSaDe anD the horuS hereSy Ferrus saw the great crusade as just another trial designed to weed out the weak links in humanity. and as the final step towards perfection that all iron hands strive to achieve.999 Iron Guardian Xp level: 3.000-7. it is quite common for members of the iron hands to receive dozens of mechanical implants over their lifetime and it is believed that there is a very close relationship between the iron hands and the adeptus Mechanicus.iron hAnds rAnks neophyte Xp level: 0-499 Scout Xp level: 500-999 Brother Scout Xp level: 1. however among the iron hands these companies are called clans.999 Librarium Militant Xp level: 6. his ferocity was unparalleled when it came to cleansing worlds of those who would not accept the emperor as he once had. also of note is the iron hands’ particular reverence for those chosen to be interred into the sarcophagus of the Venerable Dreadnought.999 Iron Keeper Xp level: 6.999 Assault Marine Xp level: 6.000-14. as such.000-2.999 Field Medicae Xp level: 10.999 Tactical Sergeant Xp level: 10.999 Assault Sergeant Xp level: 10. the iron hanDS toDay the iron hands of today maintain great similarities to any chapter following the edicts of the codex astartes.000-1.000-5.

an encyclopedic compendium on strategy. iron Guardian: can choose advances from both the “Weaponsmith” and “chaplain-priest” lists. called chapters. he needed to keep the Ultramarines at bay. and the legions were split into many chapters.in addition to this. even though some of the primarchs like rogal Dorn of the imperial Fists and leman russ of the Space Wolves initially opposed the idea. the solution for this situation was to split all the legions into smaller units. and are actively helping other imperial forces in their fight against the great Devourer. roboute guilliman wrote the codex astartes. Character Creation: Ultramarines can choose to be from imperial Worlds. Warmaster horus knew that if he was to have his victory. in the years to follow. warfare and its related topics. this maneuver assured that their arrival on terra did not take place until after the battle there was finished. . ultraMarineS hiStory the Ultramarines are one of the First Founding legions. composed of approximately 1. hailing from the world of Macragge. in the Ultramar system. in past centuries they have seen themselves fighting for the good of humankind against the black crusades of abaddon. hive Worlds. guilliman’s ideas were accepted. iron priest: can choose advances from both “techinitiate” and “chaplain-exorcist”. they have stood as a bastion of humankind for the past ten thousand years. and only with the sacrifice of many of their first company veterans. they start the game with their left hand replaced with a cybernetic implant. the horuS hereSy During this time of turmoil in the galaxy. with the main one amongst them keeping the legion’s original name. and face the enemies of the imperium with all their strength and will. an imperial World. as noted below: iron initiate: can choose advances from both the “apprentum” and “chaplain-novite” lists. through trickery. and in the second war for armageddon. having fought in conflicts all over the galaxy. the Ultramarines have taken extra measures to fight the tyranid invasions. and are usually seen as the archetypical Space Marines. the coDex aStarteS after the horus heresy.Character Creation: iron hands characters can choose to be from a Feral World or noble born for deciding stats. Deviating very little from the letter of the codex astartes. and the lands of the imperium. he arranged to have them sent to the southernmost area of the galaxy. and their victory in the battle for Macragge did they manage to stop the alien menace.000 Space Marines. their numbers grew. iron Father: can choose advances from both “techWright” and “reclusiarch”. they descend from the primarch roboute guilliman. and since the Ultramarines had taken few casualties compared to those of other legions. and eventually the Ultramarines were as numerous as all the other loyalist Space Marines put together. or noble born. other BattleS the Ultramarines have taken part in many of the great wars of the age of the imperium. they benevolently watch over their homeworld and the star system around it. recently. the Ultramarines have seen their homeworld menaced by the tyranids. it decreed that a whole legion of Space Marines was too powerful for any single man to command. lest a new horus heresy might take place. while still keeping their careful and benevolent watch over the Ultramar system. where they were ambushed by the Word bearers legion. iron keeper: can choose advances from both “armoursmith” and “chaplain-confessor”. among the many issues that the codex touched upon. and having been in the forefront of humanity’s defense in many of them. III: ChAPTER RULES 40 Career path Changes: the following ranks can choose different advances. renowned for his tactical and organizational skills that would lead to the creation of the codex astartes after the horus heresy. they had to stand as a pillar of support for the now broken imperium.

around the age of seven. their first company is called the Firedrakes. the Salamanders also deviate from the norm among standard chapters in that they very rarely use any kind of land speeders. and they fought all over the planet to help the imperium defeat their foes. the Salamanders keep close ties with the people of nocturne. this has had an important impact on the Salamanders’ recruiting techniques. Vulkan. while still superhuman. partly because of nocturne’s high gravity making training with these difficult. and of nocturne’s great mineral resources. the Salamanders favour a style of combat that makes heavy use of closequarters shooting with melta weapons and flamethrowers. and soon became the greatest smith ever known in all of nocturne. Character Creation: Salamanders characters can choose to be from an imperial World or noble born for starting characteristics. regardless of the career path. and their role during the second war of armageddon was instrumental in stopping the gazghkull Waaagh. those young ones are taken into the chapter to become neophytes. led by chapter Master tu’Shan. a small. in addition to this. 41 III: ChAPTER RULES SalaManDerS coMpany organization anD peculiaritieS . vulkan the SMith the primarch of the Salamanders. During the third war of armageddon. all the other companies are somewhat bigger than the standard for codex chapters. as a result of this. and in contrast with this. since their reflexes. Finally. jump packs and other gravitational vehicles. also. and where people are hardy. commissar yarrick called upon the help of the Salamanders once again. are inferior to those of most other Space Marines (though whether this is due to the high gravity of nocturne. the Salamanders follow the codex astartes when it comes to their ten companies. their scout company is one of the smallest among all the chapters of Space Marines. however. mirroring the feat that Vulkan had to achieve during his challenges with the emperor. or due to a defect in the Salamanders’ geneseed. promising recruits are sent as apprentices to the various smiths of the planet.hiStory the Space Marine chapter of the Salamanders comes from the world of nocturne. the Salamanders have an unusually high number of suits of terminator and artificer suits in their armory. they can also learn trade skills as a basic advance at every rank. harsh world where the proximity of its sister moon prometheus (where the Salamanders’ fortress monastery lies) causes frequent seismic and volcanic activity. self-sufficient and practical. high gravity. who at that point had been in his position for only three days. they managed to hold the advance of an ork force for over three days. and partly because those fast attack tactics do not really fit with the Salamanders’ combat doctrine. Unlike other chapters. and as a result. allowing the imperial forces to evacuate millions of civilians. due to the Salamanders’ slow but careful recruiting process. knoWn BattleS being the smallest of the first founding legions did not stop the Salamanders from fighting in some of the greatest wars that the empire has known. as those who want to enter it must kill one of these huge beasts in combat. was apprenticed to a smith in his first years away from the emperor. compared to other chapters of Space Marines. mirroring nocturne’s fires and unstable nature. as well as other master-crafted items. should they prove their worth. it is not known).

also. which has led to them lacking the Mucranoid and betcher’s glands. the raven guard was split into three more chapters: the black guard. grey knightS hiStory in some ways. While the records of what was done are minimal. their name is hardly known. leading to them embracing these tactics as part of their combat doctrine. and the few dreadnoughts in service of the chapter are usually deployed through means of drop pods. whose personality was completely different from his own. for every Degree of Failure the organ loses 10% effectiveness. During the dark times that followed the heresy. often. surgical strikes and guerilla warfare.raven guarD hiStory the raven guard hail from the mine moon of Deliverance. it can be inferred from the Space Wolves’ saga of the Weregeld that genetic manipulation processes were undertaken to breed new Space Marines for the chapter. coMBat Doctrine the raven guard differ little from what is stated in the codex astartes. however. given that speed and maneuverability are key to the raven guard’s combat tactics. With the legion heavily crippled. raven guard characters cannot spend experience to gain the Mucranoid and betcher’s gland. horus used the raven guard’s abilities extensively during his time as a Warmaster. the raven guard character must make a toughness roll to see if the implant functions properly. horus fooled the raven guard into being massacred at istvaan V. where their fortress-monastery. almost to the point of destruction. lies. except black carapace. or noble born. and most commonly send single squads into combat. operating behind enemy lines and gathering information which can then be used by the fast attack forces of the chapter to engage in the most advantageous of circumstances. corax’s attacks would behead the leadership of an enemy army or attack the weakest point in a previously thought impregnable fortress. and it was soon after that that corax disappeared into the eye of terror. III: ChAPTER RULES 42 the horuS hereSy the raven guard were instrumental in many of the victories that took place during the great crusade. corax went back to the ravenspire to devise a way to rebuild his legion after the horus heresy. geneSeeD inStaBility the raven guard suffers from many mutations and unstability in their geneseed. the mysterious chapter fight for the rule of humanity and the glory of the emperor. uttering only a word before departing: “nevermore”. Forge World. even among the astartes. apparently. the equipment that the grey knights use is of a supe- . amongst humanity. leading to victory for the legions of Space Marines. the raven guard specialized even further in surgical strikes. finally making them resemble the image of their primarch. and that even though many abominations came to life as a result of this process. they are a chapter that specializes in lightningquick attacks. the revilers and the raptors. and often came into conflict with corax. a defect in their melanochrome organ causes their skin to grow paler as their life as a Space Marine advances. if the character fails the roll. Due to this lack of manpower. yet their enemies are all too familiar with it. Character Creation: a raven guard character can choose to be from an imperial World. make a greater use of Scouts than is usual. they. their gene-seed is the purest of any surviving legion and yet none know its source. and following the codex astartes. the ravenspire. the grey knights are pinnacles of what the astartes represent and yet they are also something else entirely. thanks to their primarch’s knowledge of tactical warfare. but rarely field a force larger than company level. they seldom use any kind of tanks or armored transports. as a result of this. For the remaining implants. the raven guard eventually regained the proper strength in numbers it so desperately needed. as the character ages their skin grows paler due to the mutation of the Melanochrome organ.

grey knights can only choose Mind cleansed when creating their character. mainly. the warriors are then gathered together to fight where and when they are needed. Due to the mind wipes a neophyte goes through grey knight characters suffer from amnesia of their life prior to becoming a grey knight. Whatever their origins. Still. rumours abound regarding the source of their gene-seed. but that is not all. the secretive legion are attached permanently to the ordo Malleus. contain and. they face the toughest selection process of any chapter. the reason for these discrepancies is simple – for while their battle brothers in the other astartes legions battle the myriad foes of humankind. See the following chart for the advances: Table 3-1: Grey Knights Psychic Talents neophyte talents Minor psychic power† Cost 100 brother scout talents psy rating 2 Minor psychic power† Cost 200 100 brother marine talents psy rating 3 Minor psychic power† Cost 200 100 tactical/assault veteran talents psy rating 4 Minor psychic power† psychic power† psychic Discipline Cost 200 100 100 100 tactical/assault sergeant talents Minor psychic power† psychic power† † Cost 100 100 You may take this Talent up to two times at this Rank. instead. there are also several secret bases spread 43 III: ChAPTER RULES Character Creation: . charged with serving the inquisition to study. all grey knight characters start with psy rating 1. and the latent psyker talents trained into a shield against chaos. a solitary grey knight can be employed with a group of acolytes working for ordo Malleus or the entire group can be grey knights. the nature of the individual Marines has something to do with that. the grey knights exist solely to vanquish chaos in its truest form – Daemonkind. grey knight characters can only be used when the game is centered around ordo Malleus. giant fortresses orbit desolate worlds at the edge of the galaxy. every single last Marine among the knights is a psyker. Upon joining the chapter. alone amongst the astartes. they form the chamber Militant of the ordo Xenos. with every last member sheathed in aegis armour and wielding a nemesis weapon. although the talents of most are turned inward. When suitable recruits are found. however. the grey knights were founded at some point between the horus heresy and the Second Founding as an elite unit to battle chaos. the indoctrination rebuilds them around a core of faith that sustains them through the darkest hours of Mankind. nor is it the gunmetal grey consecrated aegis armour that they wear. pentagrammatic and hexagrammatic wards are inscribed beneath the very skin of each Marine. somewhat ironically. and serve as the military force of that arm of the inquisition. the grey knights boast the honour that not a single member has been corrupted by chaos. rather than following the standard codex astartes organization. and incredible given their vocation. it is not these things that have enabled the grey knights to make that claim regarding their number. chapter 666. some claim that it springs from the emperor himself. keeping constant vigil over possible xenos forces. Designated. Career path Changes: grey knights cannot follow the techmarine or Devastator career paths. the Space Marines themselves are drawn from many different chapters. it is the steadfast faith in their duty to the emperor that leads them to prevail. others that it comes from a mixture of the seed of eight pure hearted members of the traitor legions. destroy xeno cultures. these chapters have sworn sacred oaths to raise an unit of Space Marines specifically for this task. DeathWatch the Deathwatch are a unique and specially trained Space Marine chapter that dedicates its every hour to xenos hunting. each Marine undergoes an indoctrination that is so brutal and gruelling that ever after no memories of their former lives remain.rior quality.

as their honour has been fulfilled. they might be deployed in areas where conventional methods are insufficient or if the troops available are not properly equipped or trained for the task. the Space Marine is allowed to return to his chapter. they are the best armed and trained units in the imperium. a solitary Deathwatch Marine can be employed with a group of acolytes working for ordo Xenos or the entire group can be Deathwatch. was recovered from a necron tomb world and successfully integrated into the arsenal of the imperium. they also include the recovery and study of alien devices and artifacts. once in the employ of the Deathwatch. SozoMen’S laSt StanD an unnamed planet in the calixis sector had a special plant which was found to make an excellent pain reliever when ground up right. used by the callidus assassin. although the armour is painted black. which had fallen to the cultist while Sozomen had been exploring. the adeptus Mechanicus are always on the lookout for alien technology. there is no set length of time for service. and began to fan out from his landing zone in search of the cultists who for several days did not show any sign of actually being there. Sozomen landed in full force with his troops. the Deathwatch are constantly vigilant for sabotage. and can requisition anything they desire to get the job done. but in extreme circumstances. while leaving one shoulder pad with the original insignia of the chapter from which the marine came. a Deathwatch team is led by an inquisitor. although this is not taken lightly. they were attacked from all sides by their own tanks. but a group of chaos cultists had taken hold of the planet. even though they are feared by all those who know of them. and the moment the imperial guard entered into the warehouse. each Space Marine may serve a discrete amount of time. the chapter was founded following the battle on Sozomen’s last Stand. Deathwatch Marines can only be used when the game is centered around ordo Xenos. their word is law. so that the chaos lords had a grasp in the calixis Sector. and they proceeded to enter to investigate. they are a successor chapter to the White Scars Space Marine chapter. under an oath of silence. During a Marine’s service to Deathwatch they gain access to the following skills. the warriors who fight are given the honour of painting their armour black (to show their service to the emperor). which can be bought up to +20 at any time: throughout the imperium. the orders of the Deathwatch are not merely the cleansing of xenos cultures. or for the duration of a mission. . it is never all painted black as this action would dishonour the armour’s Machine Spirit. Table 3-2: Deathwatch Advances advance Forbidden lore (Xenos) exotic Weapon training (any) hatred (specific Xeno) litany of hate Cost 100 100 100 200 type S t t t prerequisites — — — hatred khan’S lightning hiStory the khan’s lightning Space Marine chapter was founded during the 13th Founding. Career path Changes: Deathwatch can recruit any Marine from neophyte on up. which may be a number of years. the warehouse was a trap however. Usually. they also paint the symbol of Deathwatch onto their other shoulder pad. rather it is as long as the commander deems necessary. the presence of a Deathwatch team is always welcomed. the imperial guard sent in regiments from nearby planets under the command of Sozomen Zuriel. Sozomen and his band of imperial guards had found an abandoned warehouse which showed signs of previous cultist activity. Sometimes it is necessary to use a weapon against the enemy who created it. which provide a launch site for their crusades. once the mission is complete. on the third day of search for the cultists. or to advise if it is truly safe to use a weapon of xenos origin. a Deathwatch captain or librarian may take command of the unit.III: ChAPTER RULES 44 Character Creation: Since Deathwatch uses Marines from all different chapters and is not a chapter itself characters must be created using the chapter rules in this section. and for example the c’tan phase Sword.

and became the agri-world of Sozomen’s last Stand. and Forge World. because they were starting to quickly run out of ammo. in which the organ causes tiny. Sozomen’s band of nine snuck behind the enemy lines using a series of tubes and pipes. on the eighth day of the siege on the planet. however. and proceeded to use the sewers to make hit-and-run tactics on the enemy. hive Worlds. after the crew of the baneblade was killed off. the small band of soldiers snuck up on the tank using the tunnels they had found to get behind it. a message was received just before the tank exploded. the band landed in through the top hatch and began killing the crew in close combat. and the process can be particularly painful for the Marine as he receives the implant. Sozomen began to realize that his guerrilla tactics wouldn’t work much longer. and worked their way through the enemy lines. and were able to hold out for five days before they started to show signs of falling. but it was futile considering the sheer amount of tanks. in a last ditch effort to turn the tide in their favour. the khan’s lightning also have a defect in their black carapace. and before the people in the tank realized what was happening. and my last stand was on soil that will belong to humanity. noble born. Sozomen detonated his baneblade in an attempt to take out the other tanks. Void born. and at the moment as they were surrounding his tank. the captain of the White Scars company at the time has lost his name to the winds of time.” the White Scars chapter took the offensive the mo- gene-SeeD Mutation the khan’s lightning Marines have a defect in the occulobe organ. Sozomen’s tank was soon surrounded and out-numbered by several smaller tanks. but this doesn’t cause them to become blind or lose the ability to see color. imperial Worlds. harmless needle like points to slightly poke out from the flesh. Character Creation: a khan’s lightning character choose to be from Feral Worlds. 45 III: ChAPTER RULES ment they received the message from Sozomen.Sozomen and his sixty imperial guard troops were trapped inside the warehouse. have their chapter Master forego his birth name for the name “Sozomen”. in memory of Sozomen’s bravery. so as a last ditch effort to make it easier for the Space Marines. which causes the eyes to lose its color (sometimes resulting in completely white eyes). but he had managed to lead the White Scars heroically to the fallen remains of Sozomen’s tank. a company of White Scar Space Marines landed on the planet to come to the aid of Sozomen. Sozomen had a majority of his troops stand and fight inside the warehouse while he went to wreak havoc on the enemy with a few selected soldiers. their home world was also named in the honour of the fallen commander. Sozomen began attacking the other tanks that were there. took up his name as his own. which was formed after the planet was completely taken over. which said “I have done my duty for the Emperor. the new Sozomen became the first chapter Master for the khan’s lightning. Sozomen decided on a last ditch effort for a baneblade. Sozomen was out-numbered and there was no chance the Space Marines would arrive in time. the khan’s lightning. . and knew it would be his last stand the moment he got it. the final act that all Marines must do to hold the honour of Sozomen’s devotion to the emperor is to have the symbol of the aquila branded into their right shoulder. and in the honour of the fallen commander.

ForBiDDen lore (chapter hiStory) Secret knowledge of the chapter.S k i l lsandd Talents Skills a n T a le nts A A lthough a Space Marine lives a life of constant battle. another implant that requires special training is the omophagea. the catalepsean node. or the litany of the Machine. this also includes how to lay down various types of fire and firing solutions. known mutations. coMMon lore (liBrariuM) knowledge of the inner workings. this section contains new skills for Space Marine characters. its features. requires some training. ScholaStic lore (coMMunication netWorkS) an understanding of communication networks to transmit coded signals and to breach enemy networks. existing careers that get a pilot advance can choose to gain pilot (Jump pack) in addition to the regular pilot advances. ForBiDDen lore (traitor legionS) Secret knowledge of the traitor legions and their heresy against the emperor. implantation procedures. ForBiDDen lore (gene-SeeD) Secret knowledge of the chapter’s gene-seed. for example. and general practices. he is not only trained in martial skills. the main difficulty is to distinguish between true sensory input and the dreams of the sleeping half. another point that needs training is the use of the implants a Marine acquires during his life. the adeptus astartes makes use of many different skills. pilot (JuMp pack) this skill allows a character to use a jump pack. ScholaStic lore (arMoureD vehicleS) an understanding of an armoured vehicle. however. to other skills. normal experience costs apply. its history or skills specific to the assignment. or attempting a dangerous maneuver. Finally. be it the litany of awe. greetings. and neural composition. strengths. which is used by techmarines to bless equipment. ScholaStic lore (artillery) an understanding of how to operate and crew artillery weapons. weaknesses. ranging from the basic skills of a warrior. tests are not needed under normal conditions. its ranks. Sorting out useful information is not easy. rites. . but also the knowledge of the chapter’s battle language. they can be added to any career as an elite advance if the character has spent significant amount of time with Space Marines. of its rites. coMMon lore (chapter hiStory) Understanding of the chapter’s hierarchy. some chapters have special skills that the recruits can learn. storms. with which enemies can be demoralized. data storage systems. not only abilities to drive a tank or to pilot a thunderhawk. as only one half of the brain will sleep. as only acute thoughts can be recognized. and how to best attack this kind of vehicles. chemical. ForBiDDen lore (Space Marine anatoMy) Specialized knowledge of a Space Marines biological. each chapter has its own variant litanies. Iv: SKILLS AnD TALEnTS 46 neW SkillS cipherS (aStarteS War cant) Used by members of the adeptus astartes to communicate with special codes and phrases. another thing to learn for a Marine are the various litanies of the chapter. and practices of the librarium. structure. initiations. tests will be necessary during combat. the Space Wolves’ iron priests for example learn smithing and mining in order to be well rounded. and tithing rituals. and combat doctrines. the imperial Fists’ engraving tradition is one of these special skills.

an understanding of the Space Marine gene-seed, its maintenance, and removal from dead Space Marines.

ScholaStic lore (huMan anatoMy)
in-depth knowledge of the human anatomy and known illnesses. it also encompasses how the body died and what was used to kill it.

tech-uSe (SenSorS)
this is a specialized form of tech-Use, in that it only grants the ability to repair Sensors. it also allows for a character with the skill to build replacement sensors. Furthermore, the skill allows the character to understand how Sensors work.

ScholaStic lore (pharMacology)
in-depth knowledge of drugs, their composition, and interaction with various organisms.

ScholaStic lore (reconnaiSSance)
in-depth knowledge on how to perform reconnaissance, collect data, and tactics on operating behind enemy lines.

neW talentS
activate iMplant
activates a specific implant to grant the bonuses the implant contains.

ScholaStic lore (SenSorS)
an understanding of sensors and how to understand their readings.

conFeSSion BinDing
prerequisites: rite of purity, Forbidden lore (Daemonology, heresy, psykers, Warp or Xenos) as appropriate. available at heirophant and redemptionist rank or to chaplains of the chaplain-exorcist rank, this talent grants these powerful clerics the ability to invert purity Seals, trapping away taint that has already manifested upon a valued servant of the imperium. the process is long, arduous, and not without risk to the cleric, who must hear a full confession from the tainted character. and even if completed successfully, it not sure to contain the subject’s corruption indefinitely. it takes three days of constant prayer, purifiction, mortification of the corrupted one’s flesh and frank confession for the cleric to apply this seal. at the end of the three days, the cleric must make a Willpower test. Failure means he has has been corrupted himself by the experience. he gains a number of corruption points equal to the tens digit of his charge’s corruption points (minimum one). good and excellent quality repression Seals can be made, but are more dangerous for the cleric. good seals require nine days of purging, excellent ones thirty days. Moreover, the number of points gained on failing the Willpower test at the end of this period is doubled for a good seal and tripled for an excellent one. Wearers of better quality seals find the darkness better contained and so only suffer a -3% penalty to their Mental trauma roll for good seals and only a -1% penalty for excellent ones.

ScholaStic lore (Space Marine anatoMy)
in-depth knowledge of the Space Marine anatomy and known illnesses. it also encompasses how the body died and what was used to kill it.

ScholaStic lore (SpearheaD aSSaultS)
in-depth tactical and strategic knowledge on performing spearhead assaults. the skill also covers logistics and other support for operations.

Secret tongue (aStarteS Signage)
Used by the adeptus astartes to communicate with each other using hand signals and other signs.

tech-uSe (apothecary toolS)
this is a specialized form of tech-Use, in that it only grants the ability to repair apothecary tools. it also allows a character with the skill to build replacement tools. Furthermore, the skill allows the character to understand how apothecary tools work.

tech-uSe (coMMunicationS gear)
this is a specialized form of tech-Use, in that it only grants the ability to repair communications gear. it

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ScholaStic lore (gene-SeeD)

also allows for a character with the skill to build replacement communicators. Furthermore, the skill allows the character to understand how communications gear work.

Detect poiSonS
by tasting food you can figure out what poisons are present in it. to successfully find out what poison is in the food make an intelligence test at +10.

rite oF purity
prerequisites: peer (ecclesiarchy or chapter), trade (copyist), Scholastic lore (imperial creed). this talent is available to clerics of confessor or exorcist ranks or to chaplains of chaplain-exorcist rank, allowing them to craft purity Seals. crafting a purity seal is a draining business. it takes three full days of devotions and half the seal’s cost in raw ingredients to create a common quality seal of Scarce or better rarity. both rarity and quality increase this time. rare seals double and Very rare ones quadruple the number days spent on its preparation. only characters possessing Scholastic lore 50 or more can make good Quality seals, which take three times as long to fashion. excellent quality seals require Scholastic lore 60 or more and take ten times as long. obviously few clerics are willing to give up long periods to the manufacture of purity Seals except for the most worthy (or well-paying) or causes. When first taking this talent, a character learns how to make all the Scarce quality seals. taking it again allows the character to choose two rare types of purity Seal to add to his repertoire.

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hatreD (traitor legionS)
extends the hatred talent to encompass the traitor legions.

learning By eating
by eating part of any creature you can learn something about them and their environment. to learn you must make an intelligence test at challenging difficulty, and for every Degree of Success you learn one bit of information.

litany oF aWe
you recite the ancient litany of awe to inspire the troops around you and strike fear into your enemies. Functions identically to rite of awe, except that the references to infrasonic sound is ignored.

litany oF pure thought
you recite the ancient litany of pure thought to clear your mind and to center yourself in the emperor’s grace. all humans and Space Marines, regardless of their ability to hear, within a 50 meter radius are immune to pinning, Fear, and any effects that cause emotional disturbance.

ShaDoW viSion
Shadow Vision allows you to see normally in Shadow level light without penalty. you can see as if it were still bright lighting out.

Spit aciD
Due to you having a betcher’s gland you can spit poison. the poison does 1d5 damage and has an effective range of 2m.

peer (chapter)
extends the peer to talent to Space Marine chapters.

reSiStance: loW oxygen
you gain a +10 bonus when making a test to resist the effects of low oxygen.

SuSpenDeD aniMation
by making a Difficult toughness test you can slip your body into suspended animation. to wake up from the sleep you must make an ordinary toughness test. While in suspended animation your body will heal at double the normal rate.

reSiStance: raDiation
you gain a +10 bonus when making a test to resist the effects of radiation.

corruption
Due to their indoctrination, a Marine is very resistant to the effects of the Warp and corruption. however, if they fail in their resistance, their indoctrination begins to unravel. Marines, unlike humans, suffer the effects of corruption worse. if a Marine fails his Willpower test he receives 1d10+2 base corruption points. For every degree of failure on the test he gains 1d5 additional corruption points. Due to his progenoids, a Space Marine is highly resistant to the effects of mutations. Whenever a Marine is forced to roll on the Mutations table he gains a +10 characteristic bonus for each progenoid. if he has two progenoids he gains a +20, if he has one he gains +10, and if he doesn’t have either of the progenoids he doesn’t gain a bonus.

criticalS
Due to the nature of Space Marines and the fact they are tougher then normal humans due to their implants, Space Marines have a chance of losing their implants to compensate for the low experience cost they pay for them. not all implants can be affected from critical damage, like the ossmodula and biscopea due to their passive nature. When a Space Marine character suffers critical damage use the rules in Dark Heresy (page 201) and the standard critical hits tables as normal. then roll 1d10 on the following tables to determine if an implant is damaged or destroyed. When an implant suffers a “damaged” result the Space Marine character loses the talent(s) associated with it until it is repaired by an apothecary. When implants are destroyed the character loses the talent(s) permanently. if the Marine’s actions were the result of not following the tenets of being a Marine, their chapter will give him time to contemplate his actions that caused the organ to be damaged beyond repair before they replace the organ. the cost for replacing an organ is 500 Xp per talent. thus for the secondary heart to be replaced it will cost 1,500 Xp. if his actions were within the result of following the tenets of being a Marine in their chapter, they will replace the organ immediately with either a replacement organ or a cybernetic implant. the cost for replacing an organ is 200 Xp per talent. thus for the ossmodula it will cost 400 Xp for it to be replaced.
Table 5-2: Energy Critical Effects - Body roll added result
no additional damage no additional damage no additional damage no additional damage the shock of the attack affects the Secondary heart, damaging it 6 the larraman’s organ shuts down, damaged, due to the excessive heat 7 the Multi-lung is burned to a crisp and destroyed by the intense heat 8 the Mucranoid is overloaded by the heat and gives in, completely destroyed 9 the flames cook and destroy both progenoid glands. not even the most competent apothecary can harvest them 10+ the flames cook and destroy both progenoid glands. not even the most competent apothecary can harvest them 1 2 3 4 5

inSanity
Marines are very resistant to the effects of insanity due to the nature of their indoctrination and training. if they fail a Willpower test they gain 1d5 insanity points. For every degree of failure on the test they gain an additional point of insanity.

Table 5-1: Energy Critical Effects - head roll added result
no additional damage no additional damage no additional damage no additional damage inside the skull, the Melanochrome is damaged by the heat 6 the intense heat spreads to the throat, and damages the omophagea and betcher’s gland 7 the occulobe is completely destroyed by the fiery conflagration 8 the progenoid in the throat can still be harvested 9 the progenoid in the throat can still be harvested 10+ the flames destroy both progenoid glands. not even the most competent apothecary can harvest them 1 2 3 4 5

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Table 5-3: Impact Critical Effects - head roll added result
1 2 3 4 5 6 7 8 9 10+ no additional damage no additional damage no additional damage no additional damage the lyman’s ear is damaged the force of the blow damages the Sus-an Membrane Fragments of the skull destroy the catalepsean node the progenoid in the throat can still be harvested the progenoid in the throat can still be harvested the progenoid in the throat can still be harvested

Table 5-4: Impact Critical Effects - Body roll added result
no additional damage no additional damage no additional damage no additional damage the Mucranoid is affected by the violent impact and considered damaged 6 the force of the blow damages the preomnor 7 the black carapace is cracked and damaged 8 the violence of the impact shatters and destroys the oolitic kidney 9 both progenoids can still be harvested 10+ the progenoid in the chest cavity can still be harvested 1 2 3 4 5

Table 5-5: Explosive Critical Effects - head roll added result
no additional damage no additional damage no additional damage no additional damage the force of the explosion damages the neuroglottis the explosion destroys the lyman’s ear and damages the betcher’s gland 7 the progenoid in the throat can still be harvested 8 the explosion destroys both progenoid glands. not even the most competent apothecary can harvest them 9 the explosion destroys both progenoid glands. not even the most competent apothecary can harvest them 10+ the explosion destroys both progenoid glands. not even the most competent apothecary can harvest them 1 2 3 4 5 6

Table 5-6: Explosive Critical Effects - Body roll added result
no additional damage no additional damage no additional damage no additional damage the oolitic kidney is damaged by the explosion’s pressure waves in the body 6 the concussive shock damages the black carapace 7 the violence of the shock destroys the haemastamen and damages the larraman’s organ 8 the explosion destroys both progenoid glands. not even the most competent apothecary can harvest them 9 the explosion destroys both progenoid glands. not even the most competent apothecary can harvest them 10+ the explosion destroys both progenoid glands. not even the most competent apothecary can harvest them 1 2 3 4 5

Table 5-7: Rending Critical Effects - head roll added result
no additional damage no additional damage no additional damage no additional damage the rending affects the throat area as well, damaging the neuroglottis in the process 6 the Melanochrome implant is damaged 7 the occulobe and omophagea are ripped apart and destroyed by the violence of the hit 8 the progenoid in the throat can still be harvested 9 the progenoid in the throat can still be harvested 10+ the progenoid in the throat can still be harvested 1 2 3 4 5

Table 5-8: Rending Critical Effects - Body roll added result
no additional damage no additional damage no additional damage no additional damage the wound reaches the Multi-lung and damages it the haemastamen is damaged and rendered inert by the violent shock 7 the preomnor is damaged from the tears running through it 8 the Secondary heart is ripped out and destroyed 9 the progenoid in the chest cavity can still be harvested 10+ the progenoid in the chest cavity can still be harvested 1 2 3 4 5 6

the center piece of a Space Marine is his power armour. and bolter pistol. if not thoroughly armoured. one choice of primitive melee weapon. bolter. these guidelines should also be applied to other careers in order to maintain balance. the Mark Vii “eagle” power armour is the standard battlesuit and gives a Space Marine his typical look. and one choice of primitive Melee Weapon. or bolter pistol and chain axe. Most of this equipment is either hand held. the astartes bolter is not beaten by anything else. marine: power armour or Storm trooper carapace. assault veteran: power armour and Jump pack. it enhances strength even more than the Mark Vii. but the adeptus astartes not only use bolters as weapons. or heavy bolter and las pistol. devastator/tactical marine: power armour. assault sergeant: identical to assault Veteran. which they wield with extreme efficiency. their arsenal is bolstered by plasma. higher ranking officers make use of power swords and axes. and its protection comes close to that of an armoured vehicle. no one will be able to use it as effectively as a Space Marine. all ranged weapons include 10 clips or reloads. Devastators also get an auspex. bolt pistol. Should combat come close. apart from their combat specialized gear. although the adepta Sororitas and some inquisitors make use of the device.E E ven though a naked Space Marine is a match for nearly every opponent. and bolter pistol. directly connected to the Marine’s power armour. although a civil version exists. flamer. one choice of chain Weapon. after centuries of development. except the Marine can choose to take a power Weapon for all combinations of weaponry. the adeptus astartes also use other sophisticated equipment. or Missile launcher and las pistol. one choice of primitive melee weapon. or Missile launcher. and bolter pistol. or bolter pistol and chainsword. 51 vI: EqUIPMEnT Equip m ent Equipment . but rather guidelines on what each type of Marine should carry. the most recognizable feature of each member of the legiones astartes is the bolter. or heavy bolter and bolter pistol. it is the equipment that makes him that lethal. allowing him to establish a direct neural connection to his suit. this is because each Marine receives the black carapace as his final implant. bolt pistol. chainaxes are often used by veterans. one choice of primitive Melee Weapon. terminator assault Squads use the thunder hammer and the Storm Shield. or Missile launcher. and melta guns in every size. bolter. all ranged weapons include 10 clips or reloads. the chainsword is the weapon of choice for assault Marines. it enhances strength. assault Marines also get two Demolition charges. this heavy firepower can be varied by making use of different kinds of ammunition. it packs massive firepower and is well armoured. it is better armoured than some people ever wear in their whole life. like hellfire rounds of kraken penetrator Shells. one choice of primitive melee weapon. or bolter pistol and chain axe. there is only one other armour that is more powerful than the Mark Vii. thus every piece is well protected. the major difference between normal equipment and the one of the adeptus astartes is the fact that astartes equipment is designed to work under extreme conditions. all ranged weapons include 10 clips or reloads. and bolter pistol. these are not hard and fast rules concerning their equipment. chain weapons enter the fray. and even heavier gear. only the best Marines of each chapter are issued with this formidable armour. the tactical Dreadnought armour Mark iV is the best armour that can be worn by a Space Marine. or one choice of heavy Weapon. and heavier than usual equipment. or hand Flamer and one chain or primitive Melee weapon. all ranged weapons include 10 clips or reloads. or bolter pistol and chainsword. or Missile launcher and bolter pistol. bolter. in fact. senses and durability. Space Marine StanDarD kitS Space Marines are issued their equipment based upon their job. brother scout: Storm trooper carapace. assault marine: power armour and Jump pack. but not only the armour defines a Space Marine. bolter. Flamer and one chain or primitive Melee Weapon. and one choice of primitive Melee Weapon. missile and rocket launchers. and bolter pistol. or in case of sensors. long las and bolt pistol. all ranged weapons include 10 clips or reloads.

Due to the design of the jump pack the character can only achieve low altitude for movements up to Full Move. and collision Damage table to figure the damage based upon the speed of the character. landing into a building or other impassable terrain causes damage to the character upon impact. high altitude can only be achieved for charge and assault moves. all ranged weapons include 10 clips or reloads. Chaplain-Confessor/librarium militant/armoursmith: power armour. changing direction in mid-flight suffers a penalty based upon the movement of the character. lexicanum’s can take a Force Weapon as a melee choice. the jump pack allows the Marine to quickly cross the battlefield and to engage enemies. reclusiarch/lexicanum/tech-Wright: identical to chaplain-exorcist/librarium Savant/tech-initiate. a character landing into the equivalent of light Woods incurs a -10 to a pilot (Jump pack) test and landing into the equivalent of heavy Woods incurs a -20 penalty. Failure of the test results in the character taking damage as per landing into buildings or impassable terrain. refer to the Movement. devastator/tactical sergeant: identical to tactical Veteran. bolter pistol and one choice of primitive Melee Weapon. Field medicae: identical to Medicae internist. but can choose to take a power Weapon as a choice.devastator/tactical veteran: identical to tactical Marine. but can choose to take a chain Weapon as a melee choice. gear JuMp pack the Jump pack is part of the standard kit that assault Marines carry. stim-packs and healing agents Table 6-1: Jump Pack armour protection 8 half move 1m–8m Full move 9m–16m Charge 17m–24m assault 25m–48m Cost 1. you can use the rules in this book or the ones from the Inquisitor’s Handbook. Maneuvers. but can take a chain Weapon as a melee choice. reclusiarch’s are restricted to taking the crozius arcanum as their power Weapon. vI: EqUIPMEnT 52 DeSigner’S note the rules presented in this chapter for the Jump pack are optional. medicae internist: identical to Medicae initiate. the heavy armoured design grants an ap of 8 for any attacks coming from behind the character that hit the body location. but can choose to take a power Weapon as a melee choice. medicae initiate: power armour. Depending upon your preference. nartheciuM/reDuctor the narthecium is the Space Marine apothecary’s version of a medi-pack. but can choose to take a chain Weapon as a melee choice. at the end of the third movement phase the character must land or suffer falling damage. Maneuvers. the stats and movement rates for jump packs remain the same for all models of jump packs produced by the adeptus Mechanicus. a jump pack grants the Flyer trait to the character. consisting of a medical field kit including anti-venoms. a character using a jump pack can stay in the air for three rounds of movement. except attacks or ground movement +10 +0 -10 -20 Collision damage no damage 1d5 1d10 2d10 3d10 . Jump packs can only fly in a straight line without incurring a penalty. acrobatic maneuvers also incur a penalty based upon the movement of the character. Chaplain-exorcist/librarium savant/tech-initiate: identical to chaplain-confessor/librarium Militant/armoursmith.500 availability rare Table 6-2: Movement. and Collision Damage Table movement on the ground half Move Full Move charge assault difficulty no special maneuvers are possible. bolter pistol and one choice of primitive Melee Weapon. but can take a power Weapon as a melee choice. the damage incurred is not softened by the armour of the character and takes the full damage listed. and narthecium/reductor.

a reductor is used to retrieve the progenoid glands from a Marine after he has been killed. knows even faith is not always enough. enemies who have the power to destroy not only the bodies of those who stand against them but their minds and souls. it comes with 8 doses of stimm. excellent quality seals gain an additional +5% to any bonus they grant when worn by those of Unshakable Faith. a Marine that is on the Medicae career path has both the narthecium and the reductor. for it is not the way of the emperor to hide his power from those he opposes. regardless of a purity Seal’s type. purity Seals have no power unless they are displayed as symbols of faith. When using a psychic hood. carefully inscribed with prayers to the emperor or his saints. it uses a set of interwoven intricately aligned crystals to nullify an opponents psychic attacks. For most characters the Willpower test made to resist these forces is only passed around a third of the time. but a Medicae roll is necessary to find the right spot on the target Marine. not much. purity Seals add bonuses similar to other types of equipment – between +5% and +20% – to the various rolls made against mental and spiritual trauma. Wearing purity seals Seals can be attached to clothing. a character equipped must make a psychic test against a psychic threshold of 25 to nullify any psychic power that targets the character or the party they are with. Without this armour. especially for those in the retinue of an ordo Malleus inquisitor. any bishop has sufficient standing within the cult of the emperor to create the physical benedictions known as purity Seal. an apothecary places the reductor against a wounded Marine’s temple and the reductor hurls the hunk of metal into the Marine’s skull killing him instantly. good to excellent). nor is a damage roll if the wounded Marine isn’t fighting it. purity/repreSSion SealS it is the lot of the adeptus terra. becoming chaos Sorcerers. For many the location is not important. purity Seals can be thought of as armour for the soul. this is called “the emperor’s peace” or “the emperor’s Mercy”. a to-hit roll is not necessary. the narthecium grants a skill bonus of +20 to their test against the Medicae skill. clear for all to see. anointed in holy oils and unguents and affixed with wax colored with the pure blood of martyred pilgrims. often distinguished by a metal hood that rises from the backplate of their power armour. however they are of a very arcane design and are likely not to have been produced perfectly. the reductor is a solid spring-loaded piston of metal.to get a wounded Marine back into the battle quickly. pSychic hooD the psychic hood is used by Space Marine librarians to protect themselves from enemy psychic powers. and so are not one hundred percent effective. which takes a Full round action and a successful Medicae skill roll. psychic hoods are also occasionally employed by inquisitors. Just as 53 vI: EqUIPMEnT . and by no means an infallible defense. this was demonstrated when various Space Marine librarians turned to chaos during the horus heresy. with his light at their side. strips of parchment. the character doesn’t suffer from psychic phenomena or perils of the Warp when rolling 9s. these wards vary in how they protect the wearer as well as what level of protection they provide. armour or weapons. which must be replaced separately when used. Unless the character has either common lore (imperial creed) or Scholastic lore (imperial creed). in his wisdom. the associated reductor is a tool for retrieving the progenoid organs (gene-seed) from the body of a fallen Marine. they provide protection against the corrupting powers. boosting the average character’s pass rate to near 50%. acolytes have a long way to travel before they reach the point where they might become interrogators and then inquisitors themselves. one more stretch that the character can remain on the road. but every malignancy. those of exceptional faith find that purity Seals are even more potent. the ecclesiarchy and the inquisition to work tirelessly to protect humanity form its legion enemies. the seals they wear remain empty of power. the emperor. any character with the Unshakable Faith talent increases the quality of seals they wear by one step (common to good. mutation and disorder that can be avoided is one victory denied the enemies of mankind. it takes a Full action to use the narthecium. known as aegis Seals within the Ministorum. only those with faith can benefit from wearing a purity Seal. gMs may grant wearers of these potent symbols of faith bonuses to Fellowship-based rolls among suitably fervent imperial subjects. few would last long before corruption or inanity took them. strengthening their faith and driving off those who would lead them into darkness. Many a young and idealistic servant sets foot on the path of duty only to find it slowly darkening into the road of corruption. and so grants his priests the ability to bless his servants so that they may face the darkness aegis seals the most common forms of purity Seal are those designed to protect the wearer. which guard those who wear them. at the end of the action the target Marine is dead regardless of wounds and toughness bonus. What matters is that the purity Seal is displayed prominently. if a Marine is too badly wound the Medicae must spend a Full round action in order to give the emperor’s peace.

each granting the wearer +5% when testing that characteristic to resist mutation due to accrued corruption points. only excellent quality purity Seals can reduce the number of points received below 1. Gloriae a martyr’s death is the greatest gift a servant can bestow upon his emperor. did Man set forth. the character’s life will not have been given in vain. the wearer protects himself from others who would manipulate his being. vI: EqUIPMEnT 54 Table 6-3: Purity/Repression Seals purity seal Speravi in te. benighted Earthly Sphere. allowing him to set his lasgun’s power pack to self-destruct or crash his vehicle into the ranks of this enemies. gaining +5% on Willpower and Scrutiny rolls to resist the false charms and seductive lies of Mankind’s enemies. and so on). both good and excellent versions of these seals can be made. bathed in his glory. Fides Validus (3 Varieties) the most common seal is said to draw the emperor’s gaze towards the wearer. it grants +5% to Willpower tests to avoid the effects of pinning. providing no other in-game benefit to the wearer. gloriae Cost 75 100 100 250 250 250 250 250 250 availability Scarce Scarce Scarce rare rare rare rare rare rare repression seal custodia Flematicus custodia Sanguineus custodia colericus Cost — — — availability Very rare Very rare Very rare Dignare. there is one version of this seal for each statistic. Whether it means he lives a few more moments. Domine the emperor’s own cult has vouchsafed the character’s purity. purity Seals with other types of benefits include the effects of higher qualities in their descriptions. De Mortalitate. Speravi In Te. and only to that dominion shall his allegiance flow. Mostly they are the work of charlatans or clerics who skimped on the necessary ritual ingredients. instead of burning a Fate point to survive death. although they are generally restricted to servants who have proved their worth to the imperium. making them more resistant to mutation.” Wearers are protected against the sweet words of corruption. imperator Fides Validus per orben terrarum tutela obviam Veneficus Sancta eruditio Dignare. Wearing any version of this purity Seal provides +5% to resist mutation from other sources (exposure to the Warp. Imperator a seal commonly worn by those who must take to the imperium’s many battlefields to fight in the emperor’s name. Sancta Eruditio it is the duty of some to fight Mankind’s enemies not on the battlefield but in the depths of dusty libraries. Wearers of this purity Seal have accepted that their life is but a small sacrifice to ask for the ceaseless wars against humanity’s enemies. poor quality seals are effectively charms. Wearers may test Willpower to reduce the number of corruption points inflicted by reading corrupting tomes by 1 for common Seals or 2 for good or excellent seals.with other equipment. the Fides Validus Daemonica protects against Fear from Warp and daemonic sources. Domine humanus Statua aeternum ad Dexteram imperatorum De Mortalitate. the wearer of this seal may burn one to ensure he takes his enemies with him. poor quality seals can also be found. this seal locks the form of the wearer. the Fides Validus Xenos seal protects against Fear-causing aliens. Humanus Statua Aeternum (8 Varieties) the image of man is perfect. he gains a +5% bonus on Malignancy rolls. and the Fides Validus hereticus protects against Fear-inducing psychic powers and particularly horrific mutants. good quality seals of this type allow . this seal grants +5% to any test to resist psychic powers. Tutela Obviam Veneficus Much sought after by those who must face down psykers who refuse their duty to face either sanctioning or holy sacrifice at the feet of the emperor’s throne. or whether the enemies will suffer misfortune in less direct ways. daemonic powers.. the character may test Willpower to reduce the number of corruption points inflicted by Warp Shock by 1 for common Seals or 2 for good or excellent seals. Ad Dexteram Imperatorum by putting his fate in the hands of the emperor. only excellent quality purity Seals can reduce the number of points received below 1. increase this to +10% for good quality seals and to +15% for rare excellent quality ones. his faith is strengthened and he stands firm against all who would oppose him.. Most seals grant a +5% bonus to a specific test. the wearer gains +5% to Willpower rolls to resist Fear caused by one of the imperium’s three major enemies. Per Orbem Terrarum the high gothic of this seal begins “From Holy Terra. the Sancta eruditio seal girds their souls as they seek to discover the weaknesses of those who would destroy them. in mutation lies corruption.

although being excommunicated does not prevent existing seals working. giving them strange drives and debauched habits. but there are those who whisper that the emperor himself becomes displeased. peer (inquisition) or peer (adeptus astartes) grants +20% and peer (ecclesiarchy) grants +30%. advanced life Support. this rare version of the purity Seal has had the divine power within it inverted so that the taint within the wearer is held in check. the custodia colericus seal must be applied. withdrawing his favour from the servant who failed to protect his benediction. recoil gloves. body or mind has been removed. they automatically succeed in any rolls to resist it’s influence and any losses caused by the Malignancy are returned. they are reserved for the greatest and most valuable servants of the imperium – inquisitors. clerics who know of the declaration will refuse to create purity Seals for such characters and many will see it as their holy duty to bring down those who do not immediately cast off their symbols of purity and seek atonement for their sins. the application of this repression purity Seal counteracts a Malignancy inflicted upon a character. Sisters of battle. the emperor himself seems to intercede. incarcerated by the blessed power of the lord of Man. as well as a price that must be donated to the cult. enhanced communications gear. treat a failure on this roll as a failed Mental trauma roll (see Dark Heresy. page 234). 55 vI: EqUIPMEnT the martyr to take down many more enemies. adeptus astartes power armour has the following qualities and stats: Dark light Vision.. each seal is crafted to best protect the soul of he who will wear it. not only is the protection of the seal destroyed. peer (adeptus arbites) grants +10%. and others who fight on the front lines of Mankind’s constant war against degeneration and corruption.. Malignancy and Mutation. repression seals cannot be bought. in game terms. While worn the Malignancy has no hold over the character. the wearer immediately reverts to their previous form. which. When darkness has already laid a hand upon a once-trusted servant of the imperium. but at great cost. merely turned inwards. the Strength bonus is unaffected by the Unnatural Strength trait. at the end of each week. Custodia Fleumaticus exposure to the Warp and the foul entities that spring forth from that realm can corrupt the soul of a man. in the the long term can prove almost as much of a burden as the original malady. repression Seals reduce the effects of Madness. so it grants a +2 bonus instead of +4. Moreover. Selling benedictions is an important source of revenue for the imperial cult and the money gained from sought after purity Seals when used to fund missions and new buildings reflects well on the bishop who spends it. hUD tactical Map. there are only two courses: the pyre or a repression Seal. arMour aDeptuS aStarteS Mkvii “eagle” poWer arMour adeptus astartes power armour is a more advanced version of power armour containing many enhancements that can only be used due to the implantation of black carapace. a character wearing one or more of these seals should make a Willpower test with a -5% penalty for each repression Seal he wears. internal Medicae Functions. although the rites and techniques used to make the most common purity Seals is known to most ranking clerics. red-Dot laser Sight.with a bonus if the seeker has a relevant peer talent. dark light vision: allows the Space Marine to see in total darkness up to 50m and follows the rules for the trait of the same name. receiving purity seals . Finding a particular type of Seal requires an inquiry roll. Men declared excommunicate by the ecclesiarchy or the inquisition are unfit to wear the emperor’s seals. and once applied. and if the blessed wax affixing the seal is ever broken. the ability to create these blessings shows that emporer’s light shines upon the creator. Custodia Colericus For maladies of the mind. this means that purity Seals have a rarity just as other items do. must be worn prominently every hour of the day and night or their power fades. bringing prestige many are unwilling to share. and as such they may not be transferred between characters. inflicting around ten times the casualties. many others jealously guard the secrets to manufacturing the more esoteric protections. Space Marines. each seal preventing the manifestation of one Mental Disorder. and Strength +20. punishing those who would take from him a valued servant with just and furious wrath.repression seals For some the emperor’s blessings come too late. Sealed environment. only available to those in whom the imperium has invested too much to lose or who must walk further on their path for the greater good of Mankind. the application of repression Seals does not mean that the taint to soul. excellent quality seals are truly awesome. hearing auspex. Custodia Sanguineus a single bodily change caused by exposure to daemons and the Warp are contained by these seals.

internal Medicae Functions. it has a Medicae and chem-Use skills of 30 and all attempts to apply drugs or to stop blood loss must test against it. sight auspex: allows the Space Marine to zoom in onto targets 300m away and fire without penalty. grants a +1 bonus to initiative. the equipment always tests at routine. as well as their life sign status. or tactical Dreadnought armour as it is properly called. but has the inclusion of several talents. resistance (Warp): the armour confers a +10 resistance against Warp based effects. infra-red auspex. including all Fear and corruption tests. adeptus astartes terminator armour has the following qualities and stats: Dark light Vision. advanced life support: the suit contains the equipment to produce a breathable atmosphere for up to 5 days. enhanced Communications Gear: allows a Space Marine to communicate to ships up in the upper atmosphere in a tight beam and to communicate over land distances of 2 kilometers. hUD tactical Map. it follows the rules for telescopic Sight.vI: EqUIPMEnT 56 Table 6-4: Armour armour type adeptus astartes power armour location(s) Covered all ap head 10 body12 arms 11 legs 11 head 13 body 16 arms 15 legs 15 Special 2 4 4 Weight 130 kg Cost — availability Very rare adeptus astartes terminator armour all 260 kg — Very rare adamantine Mantle combat Shield iron halo Storm Shield all arm all arm 2. is the toughest and most powerful form of personal armour humanity has ever developed. hearing auspex. Failure means that the suit has malfunctioned and no further rolls can be made until the suit is repaired. so it grants a +3 bonus instead of +6. advanced life Support. recoil Gloves: as per the rules for the equipment of the same name in the Dark Heresy rulebook. hud tactical map: the helmet contains the ability to project a tactical map into the visor to give a Space Marine combat awareness of the surrounding area. the scarcity and expense to maintain terminator suits means they are available only to the elite troops from the veteran companies of the adeptus astartes Space Marine chapters. . including all Fear and corruption tests. it also can seal injuries by applying foam bandages to the injured area to stop blood loss. red-Dot laser Sight. targeting auspex: Functions identically to a redDot laser Sight. this helps them coordinate their attacks by showing the position of every squad member in power armour. resistance (Fear): the armour confers a +10 resistance against fear tests. it comes with a built-in Storm bolter as a standard weapon. sealed environment: the suit is sealed completely and allows a Space Marine to survive in a vacuum. Sealed environment. resistance (daemons): the armour confers a +10 resistance against daemon powers and special abilities. resistance (Corruption): the armour confers a +10 resistance against corruption tests. recoil gloves. this does stack not with other resistance that have a corruption component. the map is downloaded via the communications gear from orbiting satellites or predownloaded before the mission begins. aDeptuS aStarteS terMinator arMour Mkiv terminator armour. resistance (psychic powers): the armour confers a +10 resistance against psychic powers. the Strength bonus is unaffected by the Unnatural Strength trait. this does not stack with other resistances that have a Fear component. it is classified as artificer armour. internal medicae Functions: this equipment automatically dispenses medication to injured areas. aegiS poWer arMour aegis power armour has the same abilities as standard Marine power armour. and Strength +30. artiFicer arMour When a Marine player gets best Quality armour. enhanced communications gear.5 kg 5 kg 2 kg 7 kg — — — — Very rare Very rare Very rare Very rare hearing auspex: allows the Space Marine to hear up to 50m radius and follows the rules for heightened Senses (hearing). dark light vision: allows the Space Marine to see in total darkness up to 100m and follows the rules for Dark light Vision.

an iron halo cannot be combined with either a combat Shield or a Storm Shield. StorM ShielD the Storm Shield is used by the Space Marines and Daemonhunters and is a more advanced and bulky version of the combat Shield. allowing the wearer to survive very heavy firepower which would normally fell any other warrior. resistance (daemons): the armour confers a +10 resistance against daemon powers and special abilities. this helps them coordinate their attacks by showing the position of every squad member in power armour. resistance (Corruption): the armour confers a +10 resistance against corruption tests. advanced life support: the suit contains the equipment to produce a breathable atmosphere for up to 5 days. much larger and requires the use of one hand and so prevents the use of two combat weapons. coMBat ShielD a combat Shield is a lighter and more maneuverable version of the Storm Shield. sensorium: allows all of the squad members to see exactly what the Marine in terminator armour sees. hearing auspex: allows the Space Marine to hear up to 50m radius and follows the rules for heightened Senses (hearing). however. as such. sealed environment: the suit is sealed completely and allows a Space Marine to survive in a vacuum. the shield may be used to block incoming attacks and functions like a parry with a power weapon. recoil Gloves: as per the rules for the equipment of the same name in the Dark Heresy rulebook. the cloak often protects the wearer from high strength attacks. on any attack that does critical damage. it has a Medicae and chem-Use skills of 30 and all attempts to apply drugs or to stop blood loss must test against it. re-roll the amount of damage taken and take the lowest. the shield may be used to block incoming attacks and functions like a parry with a power weapon. aegiS terMinator arMour aegis terminator armour has the same abilities as standard Marine terminator armour. iron halo the iron halo is a special reward given to Space Marines who show exceptional bravery and initiative on the battlefield. providing better defense. a character carrying a combat Shield can carry a second weapon. the map is downloaded via the communications gear from orbiting satellites or pre-downloaded before the mission begins. resistance (psychic powers): the armour confers a +10 resistance against psychic powers. slow: terminator armour is bulky and slow. sight auspex: allows the Space Marine to zoom in onto targets 400m away and fire without penalty. .infra-red auspex: allows the Space Marine to see into the infra-red spectrum up to 100m and follows the rules for infra-red goggles. a tough and resistant material that can provide excellent protection for its wearer. the Storm Shield can only be used with terminator armour. firing any heavy weapon does not incur a penalty since the Space Marine is always classified as being braced. grants a +1 bonus to initiative. resistance (Fear): the armour confers a +10 resistance against fear tests. as well as their life sign status. terminator armour halves the movement of the character to a minimum of 1m and makes running impossible. When rolling on the critical hits chart it adds a -2 to the roll. massive strength: Due to the armour’s massive strength. enhanced Communications Gear: allows a Space Marine to communicate to ships up in the upper atmosphere in a tight beam and to communicate over land distances of 2 kilometers. aDaMantine Mantle adamantine Mantles are cloaks made from threads of adamantine. including all Fear and corruption tests. including all Fear and corruption tests. the equipment always tests at routine. it also can seal injuries by applying foam bandages to the injured area to stop blood loss. internal medicae Functions: this equipment automatically dispenses medication to injured areas. but grants a +10 to the parry roll. the shield itself incorporates a small energy field generator which is too small for use against ranged weaponry but is useful in combat. this does not stack with other resistances that have a Fear component. hud tactical map: the helmet contains the ability to project a tactical map into the visor to give a Space Marine combat awareness of the surrounding area. this does not stack with other resistances that have a corruption component. resistance (Warp): the armour confers a +10 resistance against Warp based effects. it follows the rules for telescopic Sight. but has the inclusion of several talents. targeting auspex: Functions identically to a redDot laser Sight. it is a power field that encompasses the body of the character wearing it and grants additional protection to attacks. it is. Failure means that the suit has malfunctioned and no further rolls can be made until the suit is repaired. it comes with a built-in Storm bolter 57 vI: EqUIPMEnT as a standard weapon. if the entire squad is outfitted with terminator armour they gain a +1 bonus to initiative since they are able to coordinate uncannily.

they are most commonly used by Space Marine terminator assault Squads. shattering anything it comes across and then the teeth of the blade cut through the remaining flesh and armour with ease. both vehicles and buildings included. but can also be used by anyone with access to the armoury. the entire squad can be armed with them.vI: EqUIPMEnT 58 Table 6-5: Melee Weapons Chain Weapons name Frost blade Class Melee dam 1d10+6 r pen 5 special balanced. Melee WeaponS chainFiSt the chainfist is a variant of the power Fist (see the Inquisitor’s Handbook) equipped with a small chainsword blade. tearing Wt 6 kg Cost 20. topped with either an imperial eagle or a winged skull.000 5. and thus adds +10 to the wielder’s WS. in remembrance of the invasion of Macragge. lightning claW a lightning claw is a specialized type of power Weapon. the energy field leaps across to the target.000 5. cassius.000 avail Very rare Very rare Very rare Very rare Very rare * The Chainfist. because in the background stories for Warhammer 40k there are plenty of examples of private citizens of the imperium owning adeptus astartes equipment as show pieces to their collections. . When used in a pair. this wasn’t an oversight by the designers. and only weighs 40 kg. this powerful but cumbersome (and so slow moving) weapon is often used by Space Marine terminators. poWer FiSt the human-sized version of the power Fist is described in the Inquisitor’s Handbook.000 avail Very rare power Weapons name chainfist crozius arcanum lightning claw power Fist thunder hammer Class Melee Melee Melee Melee Melee dam 2d10 e * 1d10+3 e 1d10+6 r 2d10 e * 1d10+5 e pen 10 6 6 8 6 special power Field. Unwieldy Wt 80 kg 15 kg 70 kg 60 kg 70 kg Cost 5. they follow the rules for power fields and power weapons. a chainfist can only be carried by Marines in terminator armour. adds 2× SB bonus to the damage dealt. Shocking. a crozius arcanum can only be carried by chaplains. lightning claws can be wielded in pairs and can be carried by Marines in power armour. Unwieldy power Field. tearing power Field. Master of Sanctity of the Ultramarines chapter has fashioned his crozius arcanum after a tyranid head. balanced.000 5. these blades are the equivalent of small power weapons which carve through armour and flesh with ease. the character cannot use any other weapon in the hand that has the lightning claw. it consists of a power gauntlet and four blades that crackle with matter-disruptive energy. a few versions use iconography from the chapter they belong to. the one described here is the astartes version. When the weapon impacts. incorporated within the staff is a powerful energy field capable of disrupting matter much in the same way as a power Weapon. the crozius arcanum itself is a staff of medium length. Unbalanced power Field. lightning claws gain the balanced trait. this duality is perceived as only natural to a Space Marine.000 5. like the Power Fist. DeSigner’S note you will notice that adeptus astartes equipment has a price tag attached. especially by tank hunter specialists or boarding parties because of the great capacity of the weapon to cut through the thickest armour. tearing. it is essentially a power glove with a built-in chainsword with the cutting edge encased in a glowing energy field. such as the the blacksmith’s hammer-version used by some chaplains from the Salamanders chapter. who see battle as the most glorious form of worship to the emperor. FroSt BlaDe the Frost blade is a chainblade which uses the diamond-sharp fangs of the Fenrisian ice kraken as the teeth of its chainsaw blade. which is so heavy and cumbersome that it can only be carried by Marines in terminator armour. Unwieldy power Field. it is of best craftsmanship. a human version of the chainfist exists. croziuS arcanuM the crozius arcanum serves as both a sacred staff of office and a weapon for Space Marine chaplains.

Where other power weapons emit a constant energy field. it is a rather short-ranged weapon. sickle magazines (20 rounds). aStarteS Boltgun the iconic weapon of the Space Marines. See the Inquisitor’s Handbook for the stats bolt Weapons name astartes bolt pistol astartes boltgun astartes heavy bolter astartes Storm bolter psycannon Class pistol basic heavy basic heavy range 35m 100m 140m 100m 140m roF S/2/S/2/6 -/-/10 2/4/8 -/-/10 dam 2d10 X 2d10 X 2d10+5 X 2d10 X 2d10+5 X pen Clip 4 4 5 4 5 8 * 400 60 400 rld Full Full 2 Full 2 Full 2 Full special — — — — holy** Wt 5 kg 14 kg 60 kg 25 kg 60 kg Cost — — — — — avail Very rare Very rare Very rare Very rare Very rare * Clip capacity varies. it represents the emperor’s holy wrath against his enemies. older designs of the cyclone missile launcher had the sensor array hand-carried by the terminator. Can only fire Krak or Frag missiles.thunder hammers are weapons of ancient design. aStarteS heavy Bolter a larger. aStarteS Bolt piStol this is the adeptus astartes version of the civilian bolt pistol. or drum magazines (40 rounds). enabling it to conserve energy until it is actually needed. can only be used by a Marine in terminator armour. and it uses a backpack feed which grants a longer autonomy between reloads. and is treated with an almost-religious devotion even in its mundane maintenance operations. a blue energy field explodes with a thunderous crack. and used by Space Marines and Daemonhunters. more often than not smashing through armour. When used against a vehicle. and leaving a smoking hole that crackles with blue sparks. Upon impact. this fitting allow the Space Marine to use a Storm bolter and power Fist with the Missile launcher. but more than capable of dealing damage to the enemies of the imperium. Penetration. a vehicle with stunned crew will continue in a straight line at its current speed. loaded with krak or Frag Missiles. the unit is fixed on the back of a standard terminator armour. see the weapon description ** See the Psycannon Bolts Description in the Inquisitor’s Handbook Flame Weapons name incinerator Class heavy range 30m roF S/-/- dam 2d10+4 e pen Clip 4 10 rld 2 Full special Flame. the cyclone consists of two cube-shaped missile boxes twin-linked by a targeter and sensors array. . rangeD WeaponS cyclone MiSSile launcher the cyclone Missile launcher is specially designed to be fit on a terminator armour. a belt feed (30 rounds). the astartes version fires mass-reactive rounds considerably larger than the ones used in bolt pistols and bolters. and Special Qualities are determined by the ammunition fired. thus taking away the option of a power fist but making it more accurate. Firing the cyclone Missile launcher does not constitute a half action when a terminator wishes to fire a storm bolter in the same combat round.000 avail Very rare * Damage. the holy bolter is to its wielder more than a weapon. the heavy bolter is an impressive weapon capable of devastating firepower. deadly even to armoured vehicles. Table 6-6: Ranged Weapons launcher Weapons name cyclone Missile launcher Class heavy range 120m roF S/-/- dam * pen Clip * 6 rld 2 Full special * Wt 75 kg Cost 5. utilizing a power field similar to a power sword or fist. between impacts the hammer builds up the power it generates ready to destroy the next opponent. heavier version of the boltgun. the thunder hammer is designed to energize the power field only upon impact. primarily by terminator assault Squads and characters with access to the relevant armoury. and allowing the weapon to deliver a particularly devastating blow. unless the crew can pass a toughness test. holy Wt 45 kg Cost — avail Very rare 59 vI: EqUIPMEnT thunDer haMMer so he can fire both firearms simultaneously. the weapon accepts different magazines: typically it can use straight magazines (15 rounds). thy are stunned for one round.

kraken pattern penetrator rounDS Deuterium core replaced by solid adamantine core. a bolt weapon gains the accurate trait and ignores penalties for long and extreme range as long as the shooter takes a full round action to aim. Firing a storm bolter does not require bracing. projecting hotter and denser flames. When equipped. if the round if fired by a heavy bolter the round has a splash radius of 5m centered around the target.psycannon bolts (see the Inquisitor’s Handbook for details). the weapon weight is halved for encumbrance and may be fired without bracing. but halves the armour protection of the location hit. as both chambers of this weapon discharge simultaneously. but the weapon range is also halved. the Storm bolter’s “single shot mode” adds +5 to the wielder’s ballistics Skill. but offers a -10 to perception and awareness rolls for sight and hearing for detecting the shots beyond 10 meters. this weapon can only be used by a Marine in terminator armour. the Stalker Silenced Shell does -5 damage. the kraken pattern penetrator round does normal bolter damage. ammo is also quadrupled. the weapon gains the inaccurate trait. Weapon upgraDeS SuSpenSor unit a Suspensor Unit is a large harness which allows certain heavy weapons to be fired more effectively on the move. heavier propulsive charge. while the “civilian” version is often used as a pintle-mounted weapon on imperial vehicles. additionally. incinerator the incinerator is a specially designed heavy Flamer weapon created specifically for the grey knights. the Metal Storm Frag Shell does -5 damage and gains the special trait Scattering. psycannons fire. Stalker SilenceD ShellS propellant and explosive replaced by gas cartridges. it is essentially a dual chamber linked boltgun. Table 6-7: Weapon Upgrades name Suspensor Unit M40 targeting System Wt 5 kg 1 kg Cost 1.aStarteS StorM Bolter a Storm bolter is the current development of the combi-bolter that was used before the horus heresy. detonator cap replaced with solidified mercury slug.000 avail Very rare Very rare M40 targeting SySteM the M40 targeting System is often employed by the Deathwatch kill-teams of the ordo Xenos. if there is armour in the way half damage is taken. pSycannon psycannons are a specialized form of bolt weapon used almost exclusively by the grey knights. it is the standard weapon of the terminators. Split fire cannot be done with this action. Metal StorM Frag ShellS Standard charge and detonator replaced with fragmentation shell and a proximity sensor detonator. vI: EqUIPMEnT 60 heavy FlaMer heavy flamers are larger. it functions identically to a heavy Flamer loaded with blessed ammunition (see the Inquisitor’s Handbook for details). in the case of being used against tyranids the target takes double damage. due to backpack feed. it is fueled by a special mix of consecrated promethium and blessed oils which are especially effective against daemons as the fire burns brilliant white with pure faith. its higher rate of fire makes it a devastating weapon in close quarters. aMMunition hellFire rounDS explosive core replaced with thousands of needles impregnated with mutagenic acid for use against tyranids. and if he obtains 2 or more degrees of success the second round hits the same target.000 1. more powerful versions of the standard flamer. a heavy bolter variant (blast effect) is available. Table 6-8: Ammunition name hellfire rounds Metal Storm Frag Shells Starker Silenced Shells kraken pattern rounds Cost/amount 35/1 30/1 30/1 50/1 availability Very rare Very rare Very rare Very rare . or mounted on inquisition vehicles. a hellfire round adds an additional +5 damage if there isn’t any armour in the path of the shell.

the rhino is a personnel transport vehicle for squads of Space Marines. top 18. dozer blades are mounted to clear the vehicle’s path from bushes or rubble. both kind of vehicles and their respective variants are built for speed and maneuverability. the predator Destructor and the predator annihilator are the weapons of choice. rear 18 traits: – narrative speed: 35 kph/70 kph Combat speed: 10/25/50/75/100 handling modifier: Drive (ground Vehicle): +0 armaments: Storm bolter Crew: 1 (Driver) passengers: 10 access points: hatches on both sides. Fast assault is supported by various attack bikes and land speeders. it can even transport ten Space Marines with full equipment or five terminators. it is one of the most widespread designs of the imperium. spot. each land raider is inhabited by an old. often used as the base for several other vehicles. this spirit can replace the crew to a limit. is even better armed and can transport more troops. but reduces the speed to 35/55 kph narrative and 10/20/40/60/80 combat and imposes a -10 penalty to the handling check). as most of astartes vehicles. the adeptus astartes rely on a wide array of combat and support vehicles. type: ground Vehicle size: enormous armour: hull 21. the pinnacle of the adeptus astartes war machines is the land raider. powerful Machine Spirit. in addition to the different variants of each vehicle. well armoured and can provide safe transport for a full squad of ten Space Marines. long range fire support is provided by the Whirlwind artillery Missile rhino variant and the Vindicator artillery rhino variant with its Demolisher cannon. there are various options to make some useful upgrades. firepower can be increased by adding pintle mounts or even missile racks. the razorback doesn’t have the transport capabilities of the rhino.T T here are times when even the massive firepower of a Devastator Squad does not bring down the enemy and a squad of assault Marines is too slow. the rhino is lightly armed. they are a devastating force on the battlefield. During night fights. each land raider is a gigantic fortress on tracks. developed by the black templar chapter. although every vehicle above is a dangerous opponent. another favoured upgrade is adding additional armour to increase protection. extremely heavily armed and armoured. air superiority is provided by the thunderhawk. in addition to the crew of three Marines. while the gunship carries Space Marines into battle while providing fire support. Finally. ramp at the rear special: Robust: tests to repair a rhino have a +10 bonus options: Dozer blade (gives the all-terrain trait. it comes in different patterns. heavily armoured and armed. the land raider crusader. rhino based on the rh1n0 Standard template construct pattern. When fire support is needed. but is better armed. extra armour (+5 armour to all locations). in addition to its stunning combat capabilities. if it is likely that combat will take place in a wooded area or city ruins. the thunderhawk transport can carry battle vehicles. maneuvering and firing on its own. For example. rhino and razorback apcs carry the Marines into battle. several on the roof.and searchlights are added. Should this happen. 61 vII: vEhICLES V e hi c l es vehicles . attack bikes can have sidecars for additional firepower.

preDator DeStructor based on the rhino’s chassis. Baal preDator the blood angels chapter usually deploys a particular version of the predator. the predator is essentially a cavalry tank. gunner) passengers: 0 access points: two hatches on the top. gunner) passengers: 0 access points: two hatches on the top. if the sponson option is applied. the side hatches are unavailable. but reduces the speed to 30/50 kph narrative and 10/20/35/50/70 combat and imposes a -10 penalty to the handling check). usually tasked with the destruction of lightly-armoured vehicles or heavy infantry. extra armour (+5 armour to all locations). extra armour (+5 armour to all locations). two side-sponson mounted heavy bolters or two side-sponson mounted heavy Flamers. the annihilator features twin-linked lascannons on the turret. type: ground Vehicle size: enormous armour: Front 32. ramp at the rear options: Dozer blade (gives the all-terrain trait. the baal pattern. ramp at the rear options: Dozer blade (gives the all-terrain trait. as lascannons take energy from the predator’s powerpacks) Crew: 2 (Driver. but reduces the speed to 30/50 kph narrative and 10/20/35/50/70 combat and imposes a -10 penalty to the handling check). the side hatches are unavailable. . type: ground Vehicle size: enormous armour: Front 32. if the sponson option is applied. ramp at the rear options: Dozer blade (gives the all-terrain trait. vII: vEhICLES 62 preDator annihilator another widely employed pattern of the predator tank. two side-sponson mounted heavy bolters or two side-sponson mounted lascannons. hull 21. hull 21. gunner) passengers: 0 access points: two hatches on the top. the side hatches are unavailable. type: ground Vehicle size: enormous armour: Front 32. two side-sponson mounted heavy bolters or two side-sponson mounted lascannons. rear 18 traits: – narrative speed: 35 kph/65 kph Combat speed: 10/20/45/70/90 handling modifier: Drive (ground Vehicle): +0 armaments: turret-mounted twin-linked assault cannon Crew: 2 (Driver. if the sponson option is applied. often deployed in the Space Marines’ rapid strikes. extra armour (+5 armour to all locations). but reduces the speed to 30/50 kph narrative and 10/20/35/50/70 combat and imposes a -10 penalty to the handling check). rear 18 traits: – narrative speed: 35 kph/65 kph Combat speed: 10/20/45/70/90 handling modifier: Drive (ground Vehicle): +0 armaments: turret-mounted autocannon Crew: 2 (Driver. hull 21. rear 18 traits: narrative speed: 35 kph/65 kph Combat speed: 10/20/45/70/90 handling modifier: Drive (ground Vehicles): +0 armaments: turret-mounted twin-linked lascannons (consider unlimited clip size.

which can fire either tactical Vengeance warheads or minefield-laying castellan missiles. used as an anti-aircraft platform.the razorback is a more-heavily-armed variant of the rhino chassis. as lascannons take energy from the razorback’s powerpacks) Crew: 1 (Driver) passengers: 6 access points: hatches on both sides. rear 18 traits: – narrative speed: 35 kph/70 kph Combat speed: 10/25/50/75/100 handling modifier: Drive (ground Vehicles): +0 armaments: twin-linked heavy bolter or twin-linked lascannon (consider unlimited clip size. rear 18 traits: – narrative speed: 35 kph/65 kph Combat speed: 10/20/45/70/90 handling modifier: Drive (ground Vehicle): +0 armaments: turret-mounted hyperios missile launcher Crew: 2 (Driver. often employed for its superior firepower. one on the top. one on the top. the Whirlwind is a post-heresy design. extra armour (+5 armour to all locations). 63 vII: vEhICLES razorBack . but reduces the speed to 35/55 kph narrative and 10/20/40/60/80 combat and imposes a -10 penalty to the handling check). ramp at the rear options: Dozer blade (gives the all-terrain trait. type: ground Vehicle size: enormous armour: hull 21. ramp at the rear options: Dozer blade (gives the all-terrain trait. two hatches on the top. but reduces the speed to 30/50 kph narrative and 10/20/35/50/70 combat and imposes a -10 penalty to the handling check). type: ground Vehicle size: enormous armour: hull 21. gunner) passengers: 0 access points: hatches on both sides. based on the rhino template. extra armour (+5 armour to all locations). at the cost of reduced troop carrying capacity. but reduces the speed to 30/50 kph narrative and 10/20/35/50/70 combat and imposes a -10 penalty to the handling check). gunner) passengers: 0 access points: hatches on both sides. extra armour (+5 armour to all locations). WhirlWinD hyperioS the hyperios ia a specialized pattern of the Whirlwind. ramp at the rear options: Dozer blade (gives the all-terrain trait. rear 18 traits: – narrative speed: 35 kph/65 kph Combat speed: 10/20/45/70/90 handling modifier: Drive (ground Vehicle): +0 armaments: turret-mounted Vengeance Missile launcher or castellan Missile launcher Crew: 2 (Driver. type: ground Vehicle size: enormous armour: hull 21. WhirlWinD the Whirlwind is a rhino-based artillery support vehicle.

Despite being heavily armoured. type: ground Vehicle size: Massive armour: hull 40 traits: interface controls narrative speed: 30 kph/55 kph Combat speed: 5/20/40/60/80 handling modifier: Drive (ground Vehicle): +0 armaments: hull-mounted twin-linked heavy bolters. commander) passengers: 10 (or 5 terminators) access points: hatches on both sides. . it is mainly an infantry hunter battle tank. the laind raider is a heavily armoured Stc vehicle often used for spearhead assaults.vinDicator the Vindicator is a short-ranged siege tank. extra armour (+5 armour to all locations). two on top. commonly used by the Space Wolves chapter of the Space Marines. hull 21. plus optionally 2 sponson gunners passengers: 0 access points: turret hatch options: Dozer blade (gives the all-terrain trait. 2 side sponsons with heavy bolters. Front 40. rear 18 traits: – narrative speed: 35 kph/65 kph Combat speed: 10/20/45/70/90 handling modifier: Drive (ground Vehicle): +0 armaments: Storm bolter and Demolisher cannon Crew: 2 (Driver. but reduces the speed to 30/50 kph narrative and 10/20/35/50/70 combat and imposes a -10 penalty to the handling check). it still has a good troop carrying capacity. two side sponsons with twin-linked lascannons (consider unlimited clip size. gunner. options: extra armour (+5 armour to all locations). often used by Space Marines attacking heavily fortified positions due to the power of its Demolisher cannon. as lascannons take energy from the land raider’s powerpacks) Crew: 2 (Driver. vII: vEhICLES 64 leMan ruSS exterMinator the leman russ exterminator battle tank is a variant of the leman russ used by the imperial guard. front assault ramp special: Machine Spirit: the land raider’s Machine Spirit is able to rudimentarily drive the vehicle and fire by itself. plus hull-mounted lascannon or heavy bolter Crew: 4 (commander. type: ground Vehicle size: enormous armour: hull 30. but reduces the speed to 15/30 kph narrative and 5/10/20/30/40 combat and imposes a -10 penalty to the handling check). rear 20 traits: – narrative speed: 25 kph/40 kph Combat speed: 5/15/30/40/60 handling modifier: Drive (ground Vehicle): +0 armaments: turret-mounted twin-linked autocannons. gunner) passengers: 0 access points: one on top. extra armour (+5 armour to all locations). lanD raiDer the most powerful astartes tank. consider a bS of 25 and Drive (ground vehicles) skill of 25. Driver). ramp at the rear options: Dozer blade (gives the all-terrain trait. loader. type: ground Vehicle size: enormous armour: Front 30.

the land raider crusader is now widely used by other chapters as well. front assault ramp special: Machine Spirit: the land raider’s Machine Spirit is able to rudimentarily drive the vehicle and fire by itself. two on top. type: ground Vehicle size: Massive armour: hull 40 traits: interface controls narrative speed: 30 kph/55 kph Combat speed: 5/20/40/60/80 handling modifier: Drive (ground Vehicle): +0 armaments: hull-mounted Vengeance Missile launcher. it is specially designed to assist troops assaulting from the front ramp. Explosive Charges: the front ramp is studded with explosive charges.originally developed by the black templars Space Marine chapter. commander) passengers: 10 (or 5 terminators) access points: hatches on both sides. options: extra armour (+5 armour to all locations). as lascannons take energy from the land raider’s powerpacks) Crew: 2 (Driver. Bike the Space Marine bike is a relatively common rugged and reinforced two-wheeled vehicle. lanD raiDer helioS Designed to provide additional artillery support. two side sponsons with twin-linked lascannons (consider unlimited clip size. Melta gun. or plasma gun. two side sponsons with hurricane bolters Crew: 2 (Driver. the bike can mount a Flamer. consider a bS of 25 and Drive (ground vehicles) skill of 25. two on top. type: ground Vehicle size: hulking armour: hull 9 traits: open. which deal the damage of a Frag grenade when disembarking.hull-mounted Multi-Melta. consider a bS of 25 and Drive (ground vehicles) skill of 25. front assault ramp special: Machine Spirit: the land raider’s Machine Spirit is able to rudimentarily drive the vehicle and fire by itself. the helios pattern land raider features a Whirlwind Missile launcher instead of the standard hull-mounted heavy bolters. all-terrain narrative speed: 50 kph/150 kph Combat speed: 15/50/100/150/200 handling modifier: Drive (ground Vehicle): +10 armaments: twin-linked bolters Crew: 1 (Driver) passengers: 0 access points: open-topped options: instead of the twin-linked bolters. type: ground Vehicle size: Massive armour: hull 45 traits: interface controls narrative speed: 30 kph/55 kph Combat speed: 5/20/40/60/80 handling modifier: Drive (ground Vehicle): +0 armaments: hull-mounted twin-linked assault cannon. commander) passengers: 15 (or 8 terminators) access points: hatches on both sides. 65 vII: vEhICLES lanD raiDer cruSaDer .

the bike can mount a Flamer. anti-grav narrative speed: 200 kph/350 kph Combat speed: 20/125/250/375/500 handling modifier: pilot (Military craft): +0 armaments: heavy bolter or Multi-Melta Crew: 1 (pilot) access points: open-topped passengers: 1 lanD SpeeDer tornaDo the tornado pattern is more heavily armed than the standard land Speeder. plus sidecar-mounted heavy bolter or Multi-Melta Crew: 1 (Driver) passengers: 1 access points: open-topped options: instead of the twin-linked bolters.attack Bike the attack bike combines the maneuverability and flexibility of the bike with a crew-operated heavy weapon in the sidecar. anti-grav narrative speed: 200 kph/350 kph Combat speed: 20/125/250/375/500 handling modifier: pilot (Military craft): +0 armaments: heavy bolter and assault cannon or Multi-Melta and heavy Flamer Crew: 1 (pilot) access points: open-topped passengers: 1 . Melta gun. all-terrain narrative speed: 50 kph/110 kph Combat speed: 15/40/75/110/150 handling modifier: Drive (ground Vehicle): +10 armaments: twin-linked bolters. type: hover size: hulking armour: hull 18 traits: open. vII: vEhICLES 66 lanD SpeeDer the land Speeder is a lightly-armoured flying vehicle. it is one of the few imperium vehicles to use anti-gravitic plates. type: hover size: hulking armour: hull 18 traits: open. used for reconnaissance and fast attack. type: ground Vehicle size: hulking armour: hull 12 traits: open. or plasma gun.

the tempest variant has an enclosed cockpit. type: Military craft size: Massive armour: hull 32 traits: Void capable. 4 twin-linked heavy bolters under the wings Crew: 4 (pilot. twin-linked Missile launchers with krak or Frag Missiles Crew: 1 (pilot) access points: cockpit passengers: 1 thunDerhaWk gunShip a massive. gunner. the thunderhawk is definitely one of the mightiest aircrafts of the adeptus astartes. and normally features an assault cannon and twin-linked Missile launchers. a bike as 3 Marines. 4 twin-linked heavy bolters on front fuselage. an attack bike as 4 Marines. the gunship variation is heavily armed.the typhoon pattern features the addition of missile launchers to the basic land Speeder frame. considering a terminator as 2 Marines. heavily-armoured spacecraft used both for attack and for transporting troops. co-pilot. type: hover size: hulking armour: hull 22 traits: anti-grav narrative speed: 150 kph/300 kph Combat speed: 20/105/210/315/420 handling modifier: pilot (Military craft): +0 armaments: assault cannon. 2 lascannons on wings. and a Dreadnought as 5 Marines) access points: Several hatches and an extendable ramp options: can mount hellstrike Missiles 67 vII: vEhICLES lanD SpeeDer typhoon . interface controls narrative speed: 1000 kph/2000 kph Combat speed: 50/700/1400/2100/2800 handling modifier: pilot (Military craft): +0 armaments: Dorsal mounted turbo laser or battle cannon. type: hover size: hulking armour: hull 18 traits: open. plus typhoon Missile launcher Crew: 1 (pilot) access points: open-topped passengers: 1 lanD SpeeDer teMpeSt Significally more armoured than the common land Speeder. anti-grav narrative speed: 200 kph/330 kph Combat speed: 20/110/220/330/440 handling modifier: pilot (Military craft): +0 armaments: heavy bolter or Multi-Melta. navigator) passengers: 30 Space Marines (or a combination.

rear 18 traits: – narrative speed: 5 kph/10 kph Combat speed: 1/3/7/10/15 handling modifier: – armaments: Dreadnought close-combat Weapon with built-in Storm bolter and assault cannon Crew: 1 (Driver) passengers: 0 access points: – special: the Dreadnought has its own WS and bS scores. type: Walker size: hulking armour: hull 24. . crippled beyond the cure of the apothecaries. options: May take extra armour (+5 armour). rear 18 traits: – narrative speed: 5 kph/10 kph Combat speed: 1/3/7/10/15 handling modifier: – armaments: 2 close combat Weapons. type: Walker size: hulking armour: hull 24. the other with a Meltagun Crew: 1 (Driver) passengers: 0 access points: – special: the Dreadnought has its own WS and bS scores. or the whole combat Weapon with a Missile launcher. one with a Storm bolter or heavy Flamer. sometimes he is given the great honour of continuing to serve the emperor as a walking instrument of furious destruction. or the assault cannon with twin-linked lascannons or a Multi-Melta. Use WS 65 and bS 65. Dreadnoughts are kept asleep and maintained by techmarines. May take extra armour (+5 armour). a Marine can continue to fight the endless battle to defend humanity against its many enemies. Some of the oldest Dreadnoughts are so ancient that their memories go back several millennia. but can transport either two rhinos or one land raider access points: Several hatches vII: vEhICLES 68 DreaDnought When an astartes battle brother is mortally wounded. options: May replace the Storm bolter with a heavy Flamer. FurioSo DreaDnought the blood angels preference for close-combat tactics is reflected in the Furioso pattern Dreadnought they often employ on the field of battle. like bjorn the Fell-handed of the Space Wolves. Use WS 65 and bS 65. who fought in the great crusade alongside the blessed primarch leman russ. a Dreadnought. interred into its sarcophagus. co-pilot) passengers: 0. type: Military craft size: Massive armour: hull 32 traits: Void capable.thunDerhaWk tranSport the thunderhawk transport is used to transport vehicles (mainly rhinos and land raiders) to the battlefield. which features two close-combat weapons instead of heavier ranged weapons. When not actively fighting. interface controls narrative speed: 1000 kph/2000 kph Combat speed: 50/700/1400/2100/2800 handling modifier: pilot (Military craft): +0 armaments: 4 twin-linked heavy bolters on front fuselage Crew: 2 (pilot.

but the occurrence is far rarer than in other chapters. Crew: 1 (Driver) passengers: 0 access points: – special: the Dreadnought has its own WS and bS scores. their favourite tactics is to breach enemy installations with their assault Drill. and has the particular feature of sporting two identical ranged arm weapons. options: May replace the Storm bolter with a heavy Flamer or an incinerator. or plasma cannon. or twin-linked heavy bolters. type: Walker size: hulking armour: hull 24. or 2 Missile launchers Crew: 1 (Driver) passengers: 0 access points: – special: the Dreadnought has its own WS and bS scores. type: Walker size: hulking armour: hull 24. 69 vII: vEhICLES MortiS DreaDnought . or 2 twin-linked autocannons. or psycannon. or twin-linked autocannons. as the majority of dying grey knights prefer to rest for eternity within the crypts of titan. or 2 twin-linked heavy bolters. Use WS 65 and bS 65. Siege DreaDnought Siege Dreadnoughts are equipped for breaking through fortified enemy positions. Use WS 65 and bS 65.the Mortis pattern Dreadnought is a unique build employed by the Dark angels chapter. rear 18 traits: – narrative speed: 5 kph/10 kph Combat speed: 1/3/7/10/15 handling modifier: – armaments: Dreadnought close-combat Weapon with built-in Storm bolter and assault cannon. rear 18 traits: – narrative speed: 5 kph/10 kph Combat speed: 1/3/7/10/15 handling modifier: – armaments: inferno cannon and assault Drill with heavy Flamer Crew: 1 (Driver) access points: – special: the Dreadnought has its own WS and bS scores. options: May take extra armour (+5 armour). or Multi-Melta. options: May take extra armour (+5 armour). or Missile launcher. Use WS 65 and bS 65. passengers: 0 grey knightS DreaDnought Sometimes grey knights are entombed within the blessed shell of a Dreadnought. and then douse in flames everyone inside using the attached heavy Flamer. type: Walker size: hulking armour: hull 24. rear 18 traits: – narrative speed: 5 kph/10 kph Combat speed: 1/3/7/10/15 handling modifier: – armaments: 2 twin-linked lascannons. May take extra armour (+5 armour). or twin-linked lascannons.

overheats. blast (3) melta Weapons name Meltagun Multi-Melta Class basic heavy range 20m 60m roF S/-/S/-/- dam 2d10+4 e 4d10+12 e pen Clip 12 12 5 4 rld 2 Full 2 Full special — blast (1) plasma Weapons name plasma gun plasma cannon Class basic heavy range 90m 120m roF S/2/S/-/- dam 1d10+6 e 2d10+10 e pen Clip 6 8 20 24 rld 8 Full 5 Full special recharge. dealing 2d10 X damage (Pen 0) to anyone stepping on them melee Weapons Dreadnought close combat Weapon Dreadnought assault Drill primitive primitive — — — — 2d10+30 r * 2d10+30 r * 8 12 — — — — — — * The damage listed already takes into account the SB of the Dreadnought . twin-linked hurricane bolter Storm bolter heavy bolter heavy bolter. Unreliable blast (3) blast (10) las Weapons name lascannon lascannon. Unreliable launcher Weapons typhoon Missile launcher Vengeance Missile launcher castellan Missile launcher hyperios Missile launcher Missile launcher. twin-linked turbo laser Class heavy heavy heavy range 300m 300m 700m roF S/-/S/-/2 S/-/- dam 5d10+10 e 5d10+10 e 8d10 e pen Clip 10 10 10 5 10 1 rld 2 Full 2 Full 2 Full special — — blast (10) bolt Weapons name bolter. twin-linked assault cannon assault cannon. twin-linked psycannon Class basic basic basic heavy heavy heavy range 100m 100m 100m 140m 140m 140m roF S/4/8 S/6/12 2/4/8 -/-/10 -/-/20 -/-/10 dam 2d10 X 2d10 X 2d10 X 2d10+5 X 2d10+5 X 2d10+5 X pen Clip 4 4 4 5 5 5 48 72 60 400 800 400 rld Full Full 2 Full 2 Full 2 Full 2 Full special — — — — — holy* * See the Psycannon Bolts Description in the Inquisitor’s Handbook Flame Weapons name Flamer heavy Flamer incinerator inferno cannon Class basic heavy heavy heavy range 20m 30m 30m 120m roF S/-/S/-/S/-/S/-/- dam 1d10+4 e 2d10+4 e 2d10+4 e 3d10+8 e pen Clip 3 4 4 6 3 10 10 10 rld 2 Full 2 Full 2 Full 2 Full special Flame Flame Flame. Unreliable tearing. Minefield* blast (1) blast (6) blast (1) blast (1) blast (3) * Minefield: All the area of the blast is considered covered in Frag Mines. holy Flame. twin-linked (Frag) Missile launcher. overheats recharge. twin-linked (krak) Dreadnought Missile launcher hellstrike Missile launcher heavy heavy heavy heavy heavy heavy heavy heavy 300m 300m 300m 300m 300m 300m 300m 300m S/-/S/-/S/-/S/-/-/2/-/2/S/-/S/-/2d10+5 X 2d10+5 X * 4d10+10 X 2d10+4 X 4d10+10 X 4d10+10 X 4d10+10 X 5 5 * 10 4 10 10 12 12 6 4 20 8 8 8 6 2 Full 3 Full 3 Full 3 Full — — 3 Full — blast (1) blast (3) blast (10).vII: vEhICLES 70 Table 7-1: vehicle Weapons solid projectile Weapons name autocannon autocannon. twin-linked Demolisher cannon battle cannon Class heavy heavy heavy heavy heavy heavy range 300m 300m 120m 100m 100m 800m roF S/2/5 S/4/10 -/-/10 -/-/20 S/-/S/-/- dam 4d10+5 i 4d10+5 i 3d10+5 i 3d10+5 i 7d10 i 7d10 i pen Clip 4 4 5 5 10 10 20 40 200 400 1 1 rld 2 Full 2 Full 2 Full 2 Full 2 Full 2 Full special — — tearing.

— The thoughts of Sergeant Raphael. one answer is that a Space Marine is a hero of the imperium. like the operatives of the eversor Shrine. well aimed shot from kilometers away. there are many heroes who are not Space Marines.” 71 vIII: PSYChoLoGY AnD TIPS P sy c ho lo g y aand Tips Psychology n d T ip s . It was to have a life many times longer than an ordinary man. but it was also to be a man. he is also one of the emperor’s finest.. Space Marines are not suicide troops. they usually have problems relating to normal human wants and needs.. pride in their work. like soldiers of the imperial guard who hold a position against overwhelming odds. Sororitas. their actions and the deeds of their fellows and chapter in general are always a powerful force to a Marine but can make it difficult for them to accept advice or criticism from “lesser beings.. he is equipped with the best gear the imperium can provide. often cited as one of the foundation stones of the imperium and although “They shall know no fear” it is evident that they can feel intimidated and recognize superior opponents or untenable odds. no other fighting force in the imperium. as the Sisters of battle also wield bolters and are clad in power armour. thought Raphael and caught himself. inspires as much as the adeptus astartes. they retreat if the tactical situation requires it. the mind of a Space Marine only has enough room for a few things: the emperor. Many generations ago entire Chapters had forgotten that and fallen into heresy and worship of Chaos. Fear of Failure and the resulting Shame can be damaging to the mental state of a Marine and even a whole chapter has been committed to rash and foolish decisions to regain their honour or make amends. he is taught many skills. go ask a cadian kasrkin about this topic. sometimes brutal methods of the adeptus astartes. It was to have keener senses. Sir?” We have been ready all day. my men are almost ready to move out. and it was their duty to serve Man. this also applies to the adepta Sororitas and the members of the ecclesiarchy. the answer will not be very surprising. Space Marine pSychology “Sir. the primarch and crushing the enemy. powerful emotions are not unknown to Space Marines. if you can call a Space Marine your friend. either to good or to bad. Are you ready to depart. and due to the harsh. if enlarged. they feel good honest hatred. Yes. or Vindicare assassins. others might be even better killers. who can rip a Space Marine into shreds. who can take out a Space Marine with a single. It seemed best not to demoralize the man by telling him this. and stronger muscles. another answer might be that he is a devoted and loyal follower of the emperor. whilst necessarily focused is formidable and yet. versions of common humanity and their intellect. you will never have to worry any danger again. only to strike harder moments later. you may get the answer that a Space Marine is a efficient war machine. it is also possible that the reply is that a Space Marine is an elite warrior. thought Raphael. anything other is not suited or necessary. pDF or else. the conclusion is more complicated. run faster and further than ever before. Only Men. their weapons and armour doesn’t qualify either. having been taken from the normal population at a young age. on the other hand. if he is your foe. That was never to be forgotten. a Space Marine is all of the above.W W hat is a Space Marine exactly? this question is answered different by different people. they mix and train with other superhuman giants and often the only humans they see are chapter serfs or vassals. Yes indeed.. His warriors lacked the superhuman hardiness of a Space Marine. they keep fighting where others would flee in terror. Blood Angel in many ways Space Marines are both more and less than the teeming mass of humanity – physically they appear to be perfect. in addition. except. yet simple. to be a Space Marine was to be more than an ordinary man. During his training. being a Space Marine was to be more than a man. both combative and non-combative. Space Marines were drawn from the ranks of men. be it guard. There was nothing to be gained by rubbing this fact home. faster reflexes and deadlier weapons. on the other hand. able to stand against every foe. for Space marines shared some of the generunes of the immortal Primarchs. they lack or at least have modified versions of some of the baser emotions – such as love and Fear. the sight of only a handful Space Marines can turn the morale of entire regiments. The Guard were true soldiers of the Emperor even if they were only men.

they feel and think. Put aside all such thoughts. like any form of childhood. They are not worthy of inquisitors in the service of Our Emperor. it is true that compassion and Mercy in the imperium is often best expressed by the following phrase: “We are at war with forces too terrible to comprehend. in keeping with this diversity. to the irritation of the ecclesiarchy. yet the majority of Marines retain memories. the universe can seem a strange and unstable place. is different. some. the majority of Space Marines do not follow the imperial cult – many within that organization actually consider the belief of many chapters heresy whilst many of the chapters consider the imperial cult as little more than fawning superstitions much removed from the reality of the emperor and his primarchs. but do not seek either a perfect life or eternal happiness. Far from the certainty of the company of like minded brethren questions can arise in a Marines mind of the worthiness of his task. every chapter is very different. retaining elements of their original personality after their transformation into a Space Marine.” — Marshal Brant. if they should do so. others set great tasks to select the most worthy – like the blood angels. something they might never consider doing to a senior member of their own chapter. and even successor chapters can be strange and uncanny places to Marines – as unsettling as the most bizarre imperial world. they require only the skills of the supplicant and will reshape his mind and beliefs to their own requirements. perhaps given their Spartan style existence this is another reason for the chem geld? anger is a emotion to be used and unleashed upon an enemy – although this can fester and gnaw at a Marine. especially when they have no outlet. these are powerful periods in a Marine’s life and help to transform the remaining personality into something more fitting to the culture of the chapter. prayer and Faith can help this but there can come a point when they will take action as they see fit to address any apparent deviancy or mistakes of the inquisitor. whereas the Space Wolves show their devotion in feats of arms and glory. except for the chapter. at the end of the war against chaos on armageddon the brave human defenders were betrayed by the inquisition much to the disgust and outrage of the Marine commanders.. once without the confines of the chapter. we have undertaken the greatest quest in the ten thousand year-long history of the Imperium to rid the Emperor’s immortal realm of the alien. chaplains are the heart of any chapter and if a Marine is without their sage advice. even centuries of life can provide an unique insight into the workings of the Universe – or contribute to make even a Space Marine become insular and callous. their task and whilst they may feel weary of battle on occasion – they do not seek another path. Mercy destroys us. like any man. are monastic and mysterious devotees. other emotions are less important to a Marine – compassion and mercy are neither encouraged nor natural to a Marine – they have difficulty understanding what it is like to be as weak as a human. especially if in the service to inquisitor of questionable modus operandi.. the emperor well satisfied. As a Chapter. like the men who become Marines. Praise His name for in our resolve we only reflect His purpose of will. and a enraged Marine can cause problems to his brothers as much as his enemies. even chapter Masters have spoken out against exterminatus and apparently unnecessary sacrifices. the more divergent from the codex astartes the chapter is.” — Inquisitor Enoch. the more bizarre or arcane the rituals of rebirth into the chapter can be. a questioning nature is not usually encouraged in a Space Marine – indeed in some can be mark of insolence and the first step on the road to heresy. they are created for. each marine. however faint. lasting as they may for decades. Black Templers Crusade Fleet Solemnus Friendship and brotherhood is ingrained into them and the bonds between squad mates are often very powerful. inspiration and words of comfort and resolve. they are more than likely to fall into heresy and damnation. Some chapters consider the past life of the neophyte is irrelevant and to be erased – treating their ascension into the ranks of Space Marines as a complete rebirth. Faith varies in its nature from chapter to chapter. Castigation’s on the Last Days love. vIII: PSYChoLoGY AnD TIPS 72 . a Marine may well question the rightness of task set by other imperial servants. happiness is something perhaps beyond a Marine – they can feel joy and contentment in a task completed. in short they are not mere killing machines. and content in. the heretic and the thrice-damned servants of Chaos. is not usually within the ability of a Space Marine. the chosen of the Emperor and His strong right arm in battle – account for our actions. and decades.“You dare to demand that we – the Black Templers of the Adeptus Astartes. his brothers and the emperor. like the Dark angels. We cannot afford mercy for any of its victims too weak to take the correct course. perhaps differently – they hurt and consider the world around them – especially as they age. of their former life. it weakens us and saps our resolve. elite warriors of humanity. humor is not unknown – at least in many chapters. each chapter chooses the inheritors of their heritage in different ways – some take those that are about to die in battle – like the Space Wolves.

. White ScarS “For the Khan and the Emperor!” — White Scars battle cry a chapter renowned for its lightning attacks and having much in common with the Space Wolves – indeed it is said the two respective primarch’s had much in common and were the best of brothers. they believe that they are already one step on the path to indolence and chaos. Dark angelS “I alone bear these most terrible burdens. or to quietly slip on my foes in the dark. or ignore their suspicions. like the Space Wolves. gnaw at his certainty and conviction as he deserts those who need him and conceals evidence to better guard the secrets of the chapter. immersing them in thousands of years of heritage. considered suspicious and untrustworthy by powerful members of the imperium hierarchy. others. the imperial Fists now adhere strongly to the codex astartes laid down by the Ultramarine’s primarch roboute guilliman. the brethren of the Dark angels have little time for other Marines. they usually dislike and mistrust guile and stealth. He laughs amidst the battle-din. Logan Grimnar. is a land of warring tribes. Fenris. He piles the skulls of his enemies. Driven and considering all but their quest to recover the Fallen secondary. iMperial FiStS “Do not ask me to approach he battle meekly. this chapter is unusual in that the neophytes or bloodclaws fight as front line troops rather than Scouts – who are veterans. seeing in it the works of the great enemy. the White Scars’ homeworld. Space Marine. blood angles and Salamanders. Let my enemies cower at my advance and tremble at the sight of me. I am Rogal Dorn. His sword hungers for red flesh. to creep through the shadow. the squads are made up of differing tribes who form great brotherhoods. difficult to convince to abandon a task. His guns thirst for battle. throughout their long and glorious history they have proved themselves dedicated but extremely stubborn. proud and direct. venerating the emperor in their own unique way. Logan Grimnar. including many inquisitors and other Space Marines.Space WolveS Logan Grimnar. take recruits with little or no knowledge of the history of their chapter who are given knowledge as and when it is deemed necessary to do so. father of wolves. this has proven an advantage to their enemies on a number of different occasion and can make a brother of the chapter difficult to integrate into a team. the codex is so heavily ingrained that deviation from its wide ranging tenants can be difficult and confusing for an imperial Fist. yet he knows that at any time his chapter may call upon him to assist them in their great task and be he in the depths of combat he must abandon his present comrades to serve a greater purpose. such as the Dark angels. but are more likely to disdain those who follow the imperial cult. they are more receptive to outsiders. His sons hunt his enemies. and prefer a straight fight. Some. never mind humans. unpredictable. the men of Fenris change through their lifetime from hot blooded and aggressive bloodclaws eager to gain honour and recognition to sombre and experienced long Fangs. for on my shoulders sit the sins of the Dark Angels Legion and I cannot rest whilst they still remain to stain our honour” — Grand Master Ezekiel the actions of the Dark angels in a number of campaigns as they seek redemption have earned the brethren an unenviable reputation. like the homeworld of russ. as one advances in the chapter the brother becomes aware of and responsible for the Dark Secrets at the chapter’s heart. a fierce and straightforward chapter. like the chaos cults they fight. this veil of secrecy can grate upon the soul of even a Dark angel. 73 vIII: PSYChoLoGY AnD TIPS the chapters mold and indoctrinate their recruits. bloody handed warrior. those of the Wolves are more conscious of omens than other chapters. whose strongest warriors are selected to join the ranks of the White Scars. a Dark angel amongst others may strive to prove himself worthy of their trust. Emperor’s Champion. His foes weep rivers of woe. chogoris. Secretive. recruit from home worlds whose history is part of the chapters own inherent culture. with earthy appetites for food and drink – one wonders exactly how effective their chem geld actually is. the strong wolf of the pack. Words mean little to a White Scar – deeds speak as the character and soul of a man or woman.” like the Ultramarines. once they have proved themselves. Usually scornful of more civilized imperial worlds and citizens. Imperial Fist. He builds a mound of the fallen. Slay them where they falter and bring their pelts to Fenris. a position or a battle once joined. More numerous than many of the other chapters.

. even as the chapter Master himself has had to formulate non. and aye. proud and handsome warrior. It required all of the Guardsman’s will power not to cower before the seven foot warrior. this relationship gives a Salamander a unique (for a Marine) insight into the life of humans and helps foster their resolute defense of the people of the imperium. others have begun to question the codex itself. Sergeant Mordax waited uneasily in the deathly silence that followed the battle as the Blood Angels Captain strode towards him. a respect for the customs and beliefs of the cult of Mars is also more likely to be encountered in an iron hands Marine. they remain solid and steadfast. rigid adherence to the codex can make them inflexible and somewhat predictable. even Astartes flesh. any Ultramarine at this time stands at a crossroads. adeptus Mechanicus. and all that was left was a scene of devastation and carnage. much stronger than with the normal ancient pacts. the blood angels are a cultlike chapter with dark secrets. The chain of command must not be broken or we are nothing. for flesh.codex reactions to deal with the Xenos threat. but their methods can be horrific to many imperials who witness them fighting. To receive the Blessing of Iron was a boon. as they govern and administer their own sector of Space. a warrior from this chapter is the epitome of the angel without.. but Balhaan welcomed his new mechanized limbs. Over the corpses of Varlek’s troops. was weak and would eventually fail. even your doubts. Space Marines of the blood angels chapter are angelic in visage but conceal a ravening thirst for carnage and like the Dark angels. unto the anvil of war!” like the raven guard. with a single member of each clan serving on the council. they seek to improve themselves both in battle skill and physically. The urge to kill was still on him. and even if it should be so is likely to be punished by his brethren or superiors. they have the time and inclination to turn their hands to craftsmanship and arts at which they excel. He could imagine the captain’s eyes burning with barely-suppressed blood lust behind the visors of his helmet. the Salamanders suffered grievously on isstvan V and have never reached the numbers of the other great chapters. rather than one commander also lead the chapter. perfection in all things is often their stated aim but tragically most know they will end their days as snarling beasts lusting for the blood and flesh of others. are a constant reminder to blood angels of what they could and probably will turn into. they retain their original form. Discipline and order are everything on the battlefield and the army that lives by the credo will always triumph. not a curse. son of Guilliman. mean that the arcane art of technology is less mysterious to them than is normal amongst the men of the imperium. but not in mind. perhaps setting them on a darker path. and a white. your strength. in this regard they are most akin to the Ultramarines. they are devastating in combat.” recruiting mainly from the high gravity world of nocturne. the marines of the iron hands do not resemble angels like the blood angels – although they share their skill in craftsmanship. Chapter Master of the Ultramarines in many ways the most respected and well known of the great chapters. the disdain that many Space marines hold for mere humans is less likely to be manifest in a Salamander. with much of the chapter living and working alongside the population. Now both his arms were heavy augmetics of burnished iron. they still retain their ancient clan structure (karakul. even against the actions of their peers. the black rage and those who survive in body. rather than companies – again much like the great companies of the Wolves.BlooD angelS In moments it was all over. “refusing to admit defeat even against the greatest odds. a blood angel knows this and in his heart fears and hates it. vIII: PSYChoLoGY AnD TIPS 74 ultraMarineS “Know this. Scarification is common among the chapter’s warriors. brutal scavenger into a tall.” — Marneus Calgar. A greenskin had taken his left arm three decades ago and a Deuthrite flenser his right barely a year later. at least in their own minds. they are as often seen as direct as the Space Wolves. being able to draw upon their unusual relationship with the cult of Mars. the beast within – having been transformed from a scarred. He knows your soul. long-lived by Space Marine standards. . the recent devastation of their home and those they were sworn to protect has twisted elements of the chapter make up with many of the survivors seeking vengeance on the tryanid menace. practical and aware of the weakness of flesh. they are perhaps the most integrated into imperial Society. will they and the chapter evolve and grow stronger or fracture and shatter under this unforeseen internal pressure? iron hanDS His Mark IV armour was polished a lustrous black. The father of our Chapter watches over us always. a great council. the links with the SalaManDerS “Into the fires of battle. they deal with mortals directly and more often than other chapters. wool cloak embroidered with silver thread hung to his knees. terrawatt are named together with the elite oarlocks). Straightforward in nature.

they are masters of guerrilla warfare tactics behind enemy lines.“From the darkness we strike.. even compared to their ancestor chapter.. a grey knight must be able to witness the atrocities of both the enemy they face and the imperial response. I could meet my enemies unarmed without a shred of fear in my chest. With the power of faith our blades become shining instruments of deliverance that can cleave the mightiest daemon in twain. a raven guard is usually more familiar and comfortable with ambushes and misdirection of the enemy through surgical strikes. like the Dark angels they have secrets that outsiders must not be aware of. reminding them of the need for self-sacrifice. and even individuals can provide a more useful ally to an inquisitor than a more orthodox Marine.” the raven guard never recovered fully from the tragedy of isstvan V and like many of the great chapters they have dark secrets that must be guarded from outsiders. driving into the wretched forms of those who dare to stand before us. the raven guards can provide a powerful resource to an inquisitor. indeed they must on occasion perform atrocities so that others can be protected. and can use their inherent talents to smite their enemies perhaps more freely than any other imperial psyker. and provoke suspicion by the inquisition as their methods and actions are often covert.. they are protected against the perils of the warp. khan’S lightning “Bravery is stronger than adamantium. grey knightS “There is nothing in the arcane and blasphemous arsenal of the forces of Chaos that can compare to faith. the brands that they all have are witness to the depth of their devotion to the emperor and the lengths they will go to prove it. both by their training and 75 vIII: PSYChoLoGY AnD TIPS raven guarD equipment. Sadly. for I know that the Emperor watches over me and guides my hand. the spirit of the hunter is strong within the Marines of the khan’s lightning and they hone their skills against powerful and challenging prey whenever possible. the other an illusion of safety created by fools. and by the time our foes can react. lacking even the memories of a previous life before the chapter. fast and lethal. darkness there and nothing more. So let them come. our minds appear as slivers of pure agony to the daemon. but less well known is the use of genetic research and experiments to rebuild following the horus heresy. if any. raven guard Marines are perhaps more conscious of their own mortality more than most Marines. We shall show them what the powers of faith can do. One is the stuff of the soul-forges. aware that their chapter is still weaker and less able to replace loses than others. but also an unyielding pressure for each grey knight to ensure that the are not the first.. With the power of faith. even amongst other Marines they are elite and recognized as such by their brethren – but more than other Marines they are truly alone and separated from humanity. it is both a source of pride and comfort to know this. to be a grey knight is to face sights that would challenge and overcome the sanity of even a Space Marine but know. be absolutely certain.. this can mean that they are somewhat impetuous and eager to take the battle to the enemy. adaptable and less constrained by the codex astartes than other Marines. Adamantium walls cannot keep us out! We have the courage of the Emperor! And in the Emperor’s name. . little realizing their actions can be more productive with less loss of valuable resources. the slight mutation of the black carapace seems almost tailor-made for the chapter. that no grey knight has ever succumbed to the blandishments of chaos.” — Justicar Stern a truly unique chapter where all the brethren are psykers – a proud chapter where few.. some chapters actually consider their methods cowardly and unworthy of a true Marine. a competitive nature courses through the veins of the brethren. which can manifest when they encounter suitable opponents or when they feel the need to outdo others on the field of conflict. a chapter where the gene-seed is said to be taken from the emperor himself. Attack! Attack!! No prisoners!!” the khan’s lightning are a recently founded chapter who must live up to the bravery of their honoured founder – all the brethren are conscious of this example and seek to prove the worth of this young chapter. will ever recall their names or the heroic deeds that are undertaken in the emperor’s name.

his younger siblings were supportive of him and tried to make up for his lack of friends. but this would be a pity. can be tricky to be created as good. it wasn’t an easy childhood for him. blurry. different thoughts about their diversity from the rest of humanity. two “stock” tactical Marines can have very different approaches to life. unfocused face. Speak language (low gothic). his departure from his family was a painful one. the emperor had called bencarius for a higher duty than being a grain farmer on iax. wielding an array of devastating weapons. common lore (chapter history).45m build: Svelte Weight: 155 kg age: 12 movement: 3/6/9/18 Wounds: 11 skills: awareness. pacing to keep the players entertained and enthralled. a npc is a critical piece of the suspension of disbelief the game Master is creating. albeit engineered to be preternaturally strong. breathing allies (or antagonists) which will be remembered by the players. game balance. paulus informed them that it was his duty to remove the boy from the home to begin training as an Ultramarine. Work on the family farm helped to build up his muscles and increase his tolerance for pain. paulus sent the young boy out to play with his younger brother while he talked to the parents. but he has the task of populating the game world with compelling. rarely leave the players satisfied. detailing the iconic characters appeared throughout the book – bencarius the tactical Marine.. and his success is based on how “real” and interesting it can be. common lore (imperium). but he managed. From this day forward his parents could not have further contact with him and they would never see him again. subtle hints. or just used as the springboard to design good npcs for any campaign featuring Space Marines which are much more than cardboard figures. apothecaries tested his intelligence and willpower to see if he could possibly be a future recruit for the Ultramarines. described in this supplement. two-dimensional npc. they risk to become a stereotype. gregorius the assault Marine. different ways to interact with others. carouse. Diehard. hard statistics and a few jotted-down notes into real. Melee Weapon training (primi- . a tapestry of facts. motivation. and he was brought to the ancient city of First landing to begin the long process of becoming a Marine. tone. apothecary paulus arrived and gave him a medical exam. different views of the holy ordos of the inquisition and their acolytes. much more than the sum of their implant bonuses and their powerful equipment. a trite. they are presented as fully fleshed npcs. their stories to be told. talents: autosanguine. genetically engineered supermen. with their stories. at a very early age. it is the game Master’s job to transform cold numbers. memorable characters for the players to interact with. Varnius the aspirant librarian. basic Weapon training (las). they can be introduced directly in a game. neophyte WS BS S t ag int per Wp Fel 34 33 44 39 30 28 30 29 31 Career path: tactical Marine rank: neophyte adeptus astartes Chapter: Ultramarines origin: imperial World height: 2. When creating npc astartes. navigation (ground). quirks. and his parents forced him to work and study hard. as Space Marines can be much. keep in mind that they are human beings. be it an acolyte’s contact or a villain. a recurring figure or a walk-on. Space Marines. once the exam was finished. Upon his tenth birthday. motives. realistic npcs. Brother Bencarius. this final chapter offers a few example npcs. light Sleeper. they have their individuality. as well as the other characters who frequently appeared in the previous pages. resilient. and it was paulus’s job to ensure that the boy was able to fulfill that sacred duty. safe in their almost-impenetrable hyper-technological hauberks. fast. for it was a great honour to be called to serve as an Ultramarine.. he was different from the other children.N ota b le nPCs notableN P C s A A game Master’s job is a hard one. not only he or she has to create a compelling adventure. and is soon forgotten as an undefined. he stood outside in the courtyard of the Ultramarine headquarters while waiting to begin. IX: noTABLE nPCS 76 Brother neophyte BencariuS young bencarius was born on the planet of iax in the realm of Ultramar.

kellerica proved his skill with a missile launcher and his ability to adapt to mitigating circumstances. haemastame. kellerica was picked to become a Space Marine due to his excellent record in the training regiments when he was 10. Sus-an Membrane. +10 resistance: poisons. his time at the parmenio academy was filled with danger and violence as he continually kept getting in fights with the other recruits over who was the top dog. 4 bolt magazines. resistance: low oxygen. armour: adeptus astartes MkVii eagle power armour. For several decades he fought on various worlds protecting human settlers from xenos incursions. When he turned 8 it was decided by his mother that he would be sent to parmenio for military training. Upon completion of his neophyte training he was sent as a Scout to work with the Deathwatch. Unnatural Strength. Unnatural Strength. the captain approved his acceptance as a full fledged Space Marine however. catalepsean node. he has 4 sisters and 5 brothers as well as his mother and father. 1 bolt magazine.Brother aSSault Marine gregoriuS brother assault Marine gregorius has a long and proud history of serving the Ultramarines. Multi-lung. Speak language (low gothic). pistol training (bolt). kellerica and his squad were fully capable of quelling the uprising. Suspended animation. kellerica was declared Devastator material due to the previously mentioned ability to learn a weapon in a short time. lyman’s ear. eldar. awareness +20. resistance: heat and cold. assault Marine WS BS S t ag int per Wp Fel Brother DevaStator Marine kellerica he was born on the planet of Macragge to a family of 12.80m build: lanky Weight: 125 kg age: 40 movement: 4/8/12/24 Wounds: 18 skills: acrobatics +10. Forbidden lore (Xenos) +10. black carapace. talents: autosanguine. like all children born in the realm of Ultramar. he was almost denied full Space Marine status at the age of 14 because of his inability to follow the orders and for almost getting into a fight with his commanding officer. Survival +10. Weapons: las carbine. he has a shining future ahead of him as a Devastator squad member. Unnatural toughness. two Weapon Wielder (ballistic). Shadow Vision. Forbidden lore (chaos) +10. catalepsean node. Diehard. Sleeper. axe. armour: Flak helmet. larraman’s organ. basic Weapon training (las). Melanochrome. pilot: Jump pack. resistance: poisons. he was assigned to his first mission as a Devastator to quell a heretic uprising on the hive world of radmar. progenoids. navigation (ground) +10. . Gear: 56 throne gelt. carouse. Unnatural toughness . and tau. 44 43 54 49 40 28 35 29 31 he hopes that he can lead Second assault Squad. oolitic kidney. combat Master. preomnor. light 77 IX: noTABLE nPCS tive). common lore (chapter history). he assisted in the downing of three enemy bombers and two enemy tanks. occulobe. Detect poison. because of his ability to improvise and his ability to learn how to use a weapon shortly after picking it up. larraman’s organ. ossmodula. Sure Strike. pistol training (las). there he found his place within Second assault Squad of the third company. Deadeye Shot. in the future Brother gregorius. Spit acid. resistance: low oxygen. Swift attack. pistol training (bolt). lightening reflexes. he was a natural trouble maker that was constantly getting into territorial fights with his brothers in regards to toys and rooms. ossmodula. among the foes he fought were orks. he fought during the tyranid invasion by hive Fleet behemoth and he earned several honours. Flak Jacket. Sound constitution (6). Unshakable Faith. betcher’s gland. pistol training (las). Career path: assault Marine rank: assault Marine adeptus astartes Chapter: Ultramarines origin: hive World height: 2. resistance: Fear. his service was exemplary and he eventually returned back to the Ultramarines. he was tested by the Ultramarine apothecaries and found to be an excellent candidate. and Ultramarine robes. 2 las clips. bolt pistol. he originally was born in one of the major hive cities on the desert planet Masali. his training was tough and rigorous with many of his neophyte squad killed. Melee Weapon training (primitive). Dodge +20. las pistol. neuroglottis. Melee Weapon training (chain). Mucranoid. Weapons: chainsword and 2 bolt pistols. biscopea. implants: Secondary heart. Gear: Jump pack. implants: Secondary heart. heightened Senses (hearing). During that battle. resistance: radiation. learn by eating. common lore (imperium). omophagea. rapid reload. biscopea. haemastame.

catalepsean node. heavy Weapon training (bolt). near the end of the battle. navigation (ground). and over the course of his early movement: 5/10/15/30 Wounds: 12 skills: acrobatics. lyman’s ear. learn by eating. black carapace. awareness +20. and the mission was to a planet believed to be containing a genestealer cult. Mucranoid. lightening reflexes. occulobe. haemastame.Brother kellerica. tiberius began to re-open to his battle brothers as they started to prove victorious on the planet. Unnatural toughness. childhood tiberius began to develop a loving rivalry with his own father. basic Weapon training (las). heightened Senses (hearing). Survival +10. hip Shooting. Melee Weapon training (primitive). Spit acid. resistance: heat and cold. heightened Senses (hearing). Weapons: heavy bolter. oolitic kidney. resistance: radiation. 4 krak missiles. progenoids. resistance: low oxygen. pistol training (bolt). Secret tongue (astartes Signage). rapid reload. neuroglottis. Medicae initiate WS BS S t ag int per Wp Fel IX: noTABLE nPCS 78 39 45 40 45 40 45 30 35 30 Career path: apothecary rank: Medicae initiate adeptus astartes Chapter: Ultramarines origin: hive World height: 2. biscopea. Diehard. resistance: Fear. Gear: 3 bolt magazines. tiberius’s mind shattered as he watched his brothers being mowed down by the soldiers and that was more than he could take on his first mission. Flamer. his parents were klightus and castella. Dodge +20. Ultramarine robes. Multi-lung.20m build: runt Weight: 135 kg age: 26 Brother MeDicae initiate tiBeriuS tiberius was born on the planet of calth in the realm of Ultramar. Dodge. Devastator Marine WS BS S t ag int per Wp Fel 36 58 40 45 30 29 28 35 30 Career path: Devastator rank: Devastator Marine adeptus astartes Chapter: Ultramarines origin: imperial World height: 2. because he didn’t want to become attached to any one he worked on in case they died. Scholastic lore (human anatomy). armour: adeptus astartes terminator armour MkiV. Sound constitution (6). basic Weapon training (bolt). carouse. Melanochrome. Melee Weapon training (primitive). larraman’s organ. Suspended animation. implants: Secondary heart. resistance: low oxygen. pistol training (las). Dual Shot. but also trained physically in an attempt to be strong enough for the selection into the Ultramarines. he was eventually selected at the age of 12 to begin the process of becoming a full blown Space Marine. betcher’s gland. omophagea. Speak language (low gothic). common lore (imperium). tiberius was picked to be taken to the Ultramarines facility to be tested by the apothecaries for his ability to become a Space Marine. bulging biceps. Diehard. chemUse. Forbidden lore (Xenos)+20. +10 resistance: poisons. klightus constantly goaded him into doing things better and faster. light Sleeper. Speak language (low gothic). navigation (ground). autosanguine. Detect poison. tiberius was enrolled into the medical field at one of calth’s many training facilities. Medicae. common lore (chapter history). Brother tiberius. Forbidden lore (Xenos) +10. Sus-an Membrane.50m build: Well-built Weight: 175 kg age: 26 movement: 4/8/12/24 Wounds: 19 skills: awareness +10. learn by eating. Forbidden lore (Space Marine anatomy). gunslinger. Storm Shield. common lore (War) +20. he was sent on a mission shortly after he became a Medicae initiate. tech-Use (apothecary tools). Shadow Vision. carouse. on the planet of nyranin. . +10 resistance: poisons. resistance: radiation. who were miners in the caves. preomnor. 1 fuel. ossmodula. at the age of 11. chem geld. cyclone Missie launcher. Scholastic lore (Space Marine anatomy). Detect poison. heavy Weapon training (launcher). talents: ambidextrous. basic Weapon training (Sp). he was exceptionally devoted to his parents throughout his young life and showed signs of superior skill in the area of medicine and surgery. Unnatural Strength. light Sleeper. Forbidden lore (gene-Seed). rapid reaction. common lore (chapter history). 4 frag missiles. common lore (imperium). pistol training (Sp). tiberius started to withdraw his emotions towards his other brothers while he was working on them. his company of Space Marines were ambushed by corrupted pDF soldiers who quickly took down several of tiberius’s battle brothers around him. talents: autosanguine. tiberius started apothecarium training instead of training to be a tactical Marine or Devastator or assault Marine. basic Weapon training (Flame).

Varnius trained skillfully in the arts of physical hand-to-hand combat as a recreational activity. haemastame. Unnatural Strength. Multi-lung. oolitic kidney. however. black carapace. common lore (chapter history). common lore (imperium). Speak language (low gothic). neuroglottis. height: 2. black carapace. Scholastic lore (legend). occulobe. catalepsean node. Forbidden lore (heresy). apothecary tools. ossmodula. Melanochrome. Brother liBrariuM Savant varniuS brother Varnius was born on the planet of tallassar to a family of nobles who ran a small village several miles from the capital. Shadow Vision. his father was a serf security officer and his mother was a clerical officer on board the battle cruiser. omophagea. Varnius was requested by several Space Marines with strange glowing hoods to accompany them off planet. bolt pistol. betcher’s gland. Suspended animation. Sound constitution (3). Sus-an Membrane. Varnius has learned to live in horror of his abilities because of this tragic event and was immediately pressed into training to become a Space Marine. preomnor. Unnatural Strength. Suspended animation. there are no such thing as heroes in the world any more. Mucranoid. unwaveringly. Weapons: Mono great Weapon. haemastame. oolitic kidney. at the age of 20. and proved his unwavering loyalty to the emperor of Mankind. autosanguine. carouse. Spit acid. Gear: 4 las clips. Diehard. implants: Secondary heart. Shadow Vision. he continued his old recreational activity of hand-to-hand combat to 48 33 53 37 33 30 28 35 40 Career path: chaplain rank: chaplain-priest adeptus astartes Chapter: Dark angels origin: Void born 79 IX: noTABLE nPCS resistance: heat and cold. he became a chaplain for the Dark angels on that day. navigation (ground). Mucranoid. Melanochrome. Darus swore to forever serve the emperor and the chapter Master of the Dark angels. but Darus swears by his life that he will attempt to be a hero. betcher’s gland. en route to Macragge. resistance: radiation. the day cycle after Darus became a chaplain. lyman’s ear. ossmodula. Multi-lung. common lore (War)+10. Darus was rapidly pulled into the teachings of the chaplains because he enjoyed worshiping of the emperor more so than the true constraints of battle. lightening reflexes. pistol training (las). biscopea. Varnius’s latent psychic powers manifested itself in a blast of sound that burst the ears of a security serf on the shuttle which resulted in the death of the serf. chaplain-priest WS BS S t ag int per Wp Fel movement: 4/8/12/24 Wounds: 13 skills: awareness. at the age of 10. Dodge+10. armour: adeptus astartes MkVii eagle power armour. Brother Darus. biscopea. Sound constitution (3). Varnius was fully inducted into the order of the librarium of the Ultramarines. progenoids. two Weapon Wielder (ballistic). and to protect it with his life if there was need for it. resistance: Fear. ciphers (astartes War cant). learn by eating. progenoids. Unnatural toughness. this was because his parents didn’t seem particularly interested in indulging their son with attention. catalepsean node. heightened Senses (hearing). Spit acid. charm. he was trained by his father in combat tactics and his mother taught him to love the great emperor who protected all of humanity. Weapons: bolt pistol. Darus was selected by the Space Marine captain on board the ship at the age of 10 and quickly rose in influence with the chaplains on board the vessel. talents: arms Master. neuroglottis. he was also trained by his father to kill and defend. preomnor. a big part of his daily life was the worship of the emperor. resistance: Fear. Gear: 4 bolt magazines. las carbine. omophagea. Dark angels robes. lyman’s ear. mono knife. las pistol. Melee Weapon training (primitive). light Sleeper. he spent several months on Macragge after his induction as the chief librarian thought him too dangerous to be let out just yet. larraman’s organ. armour: adeptus astartes MkVii eagle power armour. Detect poison. this was done so that way they could keep an eye on him. resistance: heat and cold. larraman’s organ. Ultramarine robes. so that he could be tested. During his stay on Macragge.75m build: Spindly Weight: 160 kg age: 32 . holy Symbol. Sus-an Membrane. occulobe. Unnatural toughness.Brother chaplain-prieSt DaruS brother Darus was born on the battle cruiser The Lion’s Angel Feather. resistance: low oxygen. The Lion’s Angel Feather came under attack by a rogue chaos vessel and during the ensuing battle Darus spent the whole time preaching to the ship security under his command. +10 resistance: poisons. basic Weapon training (las). implants: Secondary heart.

Sound constitution (5). Sus-an Membrane. IX: noTABLE nPCS 80 Brother tech-Wright caSticuS casticus moves among the unmanned rhinos. casticus has never had such an honour.35m build: Fit Weight: 155 kg age: 60 . psy rating 3. telekinetics: Fling. Staunch bleeding. common lore (chapter history) +20. haemastame. Weapon Jinx. basic Weapon training (bolter). common lore (War) +20. and the foulest of daemons. psy rating 1. Speak language (high gothic). oolitic kidney. implants: Secondary heart. preomnor. Multi-lung. power Well. if the omnissiah wills it. Dull pain. Suspended animation. armour: adeptus astartes MkVii eagle power armour. not only fight. psychic crush. Melee Weapon training (Shock). he came to the most holy of all the relics on the battle barge Sons of Ultramar. torch. psy rating 4. talents: autosanguine. his mere vox casters did not compare to the titan. trick. resistance: heat and cold. larraman’s organ. minor psychic powers: chameleon. Force bolt. in all his training under the omnissiah. at the end of the vehicle bay stands a warlord battle titan. +10 resistance: poisons. 39 50 43 56 35 50 32 40 30 Career path: techmarine rank: tech-Wright adeptus astartes Chapter: Ultramarines origin: imperial World height: 2. a holy artifact in its own right. Scholastic lore (astromancy). common lore (imperium) +20. no matter how beautiful. he stares at the ceiling. Speak language (low gothic). librarium Savant WS BS S t ag int per Wp Fel psychic powers: biomancy: bio-lightening. Brother casticus. Forbidden lore (chapter history) +10. progenoids. Melee Weapon training (primitive). Spit acid. like the spirit of the machine itself. the gleaming armour plates that coat the spirit of their machines bright in his eyes. Fearful aura. resistance: radiation. occulobe. common lore (imperial creed) +20. Millions of tons of ancient steel and iron between him and the endless void made the omnissiah’s power even more impressive. every year in order to seek penitence for the death of the serf Varnius sits down in prayer to the emperor to ask that the serf ’s spirit be protected for yet another year. Gear: 3 bolter magazines. lucky. Unnatural toughness. navigation (ground). ciphers (occult). healer. literacy. pistol training (las). he closes his eyes and prays to the great machine spirit of the titan that he will be housed inside. Varnius has lived his current 45 years as a shining beacon on the battlefield for his brothers and will continue to do so in order to repay the debt he owes to that long dead serf. black carapace.45m build: Svelte Weight: 155 kg age: 45 movement: 3/6/9/18 Wounds: 15 skills: awareness. but it would survive. Forbidden lore (heresy) +10. he mouthed the name of the metal giant into his beautiful mechanical lungs. 2 las clips. betcher’s gland. he sits down before the behemoth and begins to pray and incant the litany of protection. omophagea. biscopea. tech-Wright WS BS S t ag int per Wp Fel 41 41 41 42 27 45 31 48 35 Career path: librarian rank: librarium Savant adeptus astartes Chapter: Ultramarines origin: imperial World height: 2. this great force of technology would fight against hordes of xenos. Forbidden lore (Mutants) +10. Melanochrome. he steps to the Miles incendia and carefully removes the glove from his fleshy hand. precision telekinesis. he closes his eyes and spreads his right hand across the armour plating of the titan’s foot. inspiring aura. Warp howl. learn by eating. ossmodula. Diehard. Fearless. psychic power (6). Brother varnius. he feels every nut and bolt that keep the carapace plate on its canvas. common lore (librarium) +10. Seal Wounds. heightened Senses (hearing). light Sleeper. resistance: Fear. Weaken Veil. ciphers (astartes War cant). resistance: low oxygen. he would be housed inside. basic Weapon training (las). bolter. Detect poison. las pistol. Déjà Vu. Shadow Vision. except his right arm. Wall Walk. Minor psychic power (5). neuroglottis. casticus draws his hand away slowly and his fingers regretfully leave the glory of the omnissiah before him. lyman’s ear. Ultramarine robes. Unnatural Strength. casticus lets out a long breath and leans his head back.steady his mind and hopefully stave off insanity. Weapons: Shock Maul. constrict. carouse. Forbidden lore (psykers) +10. Mucranoid. long ago he removed his weak limbs and replaced them with the finest bionic appendage that was available. Dreadnoughts and other vehicles of the Ultramarine armoury. telekinesis. catalepsean node. White noise. psychic Stench. that way he could feel the cold hard skin of the sacred to the omnissiah. psy rating 2. Forbidden lore (inquisition). blasphemous heretics.

Melanochrome. Secret tongue (tech) +20. Meditation. Melee Weapon training (primitive). pistol training (las). bolter. las pistol. navigation (ground). technical knock. Manipulator. biscopea. Forbidden lore (archeotech) +20. heightened Senses (hearing). resistance: heat and cold. lyman’s ear. ossmodula. Feedback Screech. larraman’s organ. betcher’s gland. armour: adeptus astartes MkVii eagle power armour. Speak language (low gothic). resistance: low oxygen. Unnatural Strength. rite of awe. lumen charge. autosanguine. Gear: 2 las clip. catalepsean node. black carapace. Mechadendrite Use (gun). Shadow Vision. Melee Weapon training (chain). lumen Shock. Ultramarine robes. +10 resistance: poisons. Mechadendrite Use (Manipulator). lumen blast. oolitic kidney.81 IX: noTABLE nPCS movement: 3/6/9/18 Wounds: 20 skills: awareness. preomnor. omophagea. basic Weapon training (las). trade (Wright). Maglev grace. light Sleeper. Mucranoid. Sound constitution (8). best craftsmanship bionic arm (left). rite of Fear. trade (amorsmith) +10. energy cache. tech-Use +20. 4 bolter magazines. Suspended animation. Weapons: chain axe. Unnatural toughness. rite of pure thought. occulobe. basic training (bolt). left). best craftsmanship bionic legs (right. and Utility). Mechadendrite Use (Utility). Sus-an Membrane. traits: Mechanicus implants. common lore (tech) +20. common lore (imperium). . carouse. haemastame. talents: ambidextrous. Multi-lung. resistance: radiation. gun blessing. neuroglottis. Mechadendrite Use (optical). common lore (chapter history) +10. Mechadendrite (gun. Diehard. Spit acid. implants: Secondary heart. logic +10. Dodge. learn by eating. Detect poison. Maglev transcendence. progenoids.

.................................................. Age: .......................................................................................................................................................................................... ............... totAl cArriedweight:............................................................................................................................... Quirk: .................................................................................................................................................................................................. .................................................................. weight: .................... ......................................................................................................... ...................................... rAnge intelligence (int) speciAl rules ARMOUR weight: ................... Monthly incoMe: current wounds FAtigue (MAx................................................................ liFt: ..................... ...................................................................................... rAnk: ........................................................ Build: . FATE POINTS totAl MOVEMENT wAlk (hAlF Action) wAlk (Full Action) WEALTH throne gelt: ....................................................................................... hAir colour:.................... ................................. divinAtion:..................... RIGHT LEG (71-85) LEFT LEG (86-00) Fellowship (Fel) ........................................................................................................................................ .................................. BODY (31-70) RIGHT ARM (11-20) ...................................................... push: ..chArActer nAMe: .......................................... ........ ............ .............................................. plAyer nAMe: ........................... skin colour: .............................................................................................................................. HEAD (01-10) GEAR perception (per) weight .............................................................................................................................................................................. MELEE WEAPONS weApon clAss speciAl rules weApon clAss speciAl rules weApon clAss speciAl rules weApon clAss speciAl rules dAMAge type pen wt dAMAge type pen wt dAMAge type pen wt dAMAge type pen wt CHARACTERISTICS weApon skill (WS) weApon clAss rAnge BAllistic skill (BS) MISSILE WEAPONS dAMAge roF clip type rld wt pen speciAl rules weApon clAss dAMAge roF clip type rld pen strength (s) rAnge speciAl rules weApon wt toughness (T) clAss rAnge speciAl rules dAMAge roF clip type rld pen wt Agility (Ag) weApon clAss dAMAge roF clip type rld wt pen HANDEDNESS: .................... hoMe world: ........................................................................................................................................ ............... ..................................... ................................................................................................................................ .................... ................................................................................... ................................................................................................................................................................................................................. ................ height:......................................................................................................................................................................................................................................................................................................................................................................................................................................... ....................................................................................................................................................................................... chApter: ................................. FAtigue = tB) current chArge run ........... LEFT ARM (21-30) willpower (WP) ..................................................................................................................... liFting DAMAGE totAl wounds criticAl dAMAge cArry: ............................................................ ............... eye colour:. .............................................................................................

........................... ........................ logic (int) ......... ............................................................................................................. ............................................................................................................................................................................ .................................................................................... .................. ............................................................................ ........................ ................................ .............................................................. .... swiM (s) ........................ +10 +20 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c CHARACTERISTICS weApon skill (WS) ADVANCED SKILLS speAk lAnguAge (low gothic) ...................... chArM (Fel) .......................... ..... ................................) (............................................................................................................................................................................ ................................................ ................. BArter (Fel) ..................... ............................ ......................................................... .............. sk....... .......................................................................................) (........................................................................................ ..... .................. ............. ......... evAluAte (int) ........................................... ......................................................................... ............................................. ...... .....................) XP SPENT next rAnk BASIC SKILLS AwAreness (per) ................................................................................................................... ............................... ......................... coMMAnd (Fel) ................... ........................................................... ............................................................... ........................... ..... ................................... (..................................................................................... ................. ........ ................................................. But At hAlF the chArActeristic For thAt skill intelligence (int) TALENTS ............ ...............) MAlignAncies .................................... ..... ...................... .......... ....................................................) (...... ........................... tot................................ inQuiry (Fel)... .............. ............................................................. ......... ................................................................................ .................................................... sk........................................................................................................................................................... .......................................................................................................................................................... seArch (per) ............................................... ............................................................ ........................................... .............................................................................................. .......................... ........ ........... dodge (Ag) ........ ................ gAMBle (int) ............................ trAuMA ModiFier:........ .................................................................................... ............................. (.................................................. ................................................................................................................................................................................ ...................................................................... ....... ......................................................................................................................... ............ ............................................................................................................................................................................ ................................... conceAlMent (Ag) ................ silent Move (Ag) ............... ........) ............... .............................. +10 +20 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c BAllistic skill (BS) strength (s) toughness (T) Agility (Ag) unskilled BAsic skills cAn still Be used........................................................................................................................ ................................................. ..... ..................... perception (per) TRAITS .. .......................... ....................................................................................) (................................... .................................................... ................................................... ..................................................... ............................................................................. .. .. ....... ........................................... ..................................... .............................................................................................................. .......................................... ................................................................ .......) (...... ................................................................................. ... ............) (.............................. ........................................................................... ................................. ............................................ ............................................................) (.... .......... (........................................... .......................................................................) .............. contorsionist (Ag) ....................................................................................................................................................................................................................................................................................................... ...... .................... (............................................................... ..............................................................) (........... CORRUPTION degree oF corruption:...................... ........................................................ corruption points disorders severity ........................... ............................................................................................ .....................................................) (................................................................................ ...................................................................... ...........................................................) ....................................................................................................... ............................................. ....................... ..... AdvAnceMents tAken (........................................................... ......................... willpower (WP) MUTATIONS Fellowship (Fel) ........................................................... .................................................................................... ..... ......................... disguise (Fel) .......... tot.........................................) (.... ... ............................................................................................ ... MAlignAncy test:.......... ............................................................................................................................................................................................... ............................ ..........) (.............. .......................................................................................................................................... ..................................................) (.................................... ....................................................................... ............................................................................................................ cliMB (s) ................................................ ........................................................................................... ...................................................................................... scrutiny (per)............................................................... ........ intiMidAte (s)................................................... ............................ ...........................................) (.......................................XP TO SPEND EXPERIENCE ................) (.................................................................... (.............................................. .............................. deceive (Fel).................................................... ............... ... .............................. cArouse (t) ........................................................................................................................................................ .............................................................. ...................................................... .............................. ........ ...................... tested c ws c Bs c s c t c Ag AgAinst: c int c per c wp c Fel insAnity points INSANITY degree oF MAdness:............................................ .) ........

.............. ................................. ..................................................... ...................................................................................................... ...... .................................... .................................................. .................................................................................. ................................................................................................................................................................................................... .......... ............................................... .............................................................................. ......... ... .... .................... ....................... ............................................................................................... ..................................................................................................................................................................................... ................................................................................................. .. ................................................................................. ........................................................ .. ........... .................................. ................. ................................................................................ ................................... ............................................ .............................................................................................................................................................. .............................................................................. .......... ............................................................. ......................................................................... Minor powers .............. ....................... ....................................................................................... .......................................................................................... ...................................................................................................... ................................ ........................................................................................................................................................................................................................................................................................ ............................................................................................ ............. eFFect ................................. .............................................IMPLANTS c secondAry heArt c hAeMAstAMen c oMophAgeA c sus-An MeMBrAne c MucrAnoid c ossModulA c lArrAMAn's orgAn c Multi-lung c MelAnochroMe c Betcher's glAnd c cAtAlepseAn node c occuloBe c oolitic kidney c progenoids c BiscopeA c preoMnor c lyMAn's eAr c neuroglottis c BlAck cArApAce psy rAting: PSYCHIC POWERS threshold Focus tiMe ...... ......................... ................................................................................................................................................................................... .............................................................................. ............................ ............................................................................................................................................................................................. .. .............................................................................................................................................................................................................................................................................. CHAPTER INFO...................... rAnge ......................................................................... ...................................................... .............. rAnge ........................................................................................................................................................................ .............................................................................................. ........ ................................................................................... ............................... ................................................... ................................... ....................................................................................................................................................................................................................................................................................... .......................................................................... .............................. sustAin ......................... .................................................................................... ...................................................................................... ....................................................................... ............................................... .......................................................................................................... ................................... ..................................................................... .......................................................... ............ ................. ..................................... ................... ................ . ......................... ....................... ....................... ... ....................................................................................................................................................................................................................................................................... ................. ........ ....................... ................................................................................................ ........... .......................................................... ..................................................................... ....................................................................................................... ................................................................................................ ........... .................................................................................................................................................................. ............... ............... sustAin ............. ....................... ..................................................................... ................................ ............................................ ... ........................................... ................................. .. ...................................................... .................................................. .. .............. ....................................................................................................... ......................................................................... ............................................. ............................................................................................................ ................................................. .............................................. .................................................................. ...................................................................................... ............................................................. ....................................................................................................................................................................................................................................................... ........................ .................................................................................................. ..................................... ............................................... ....................... ... ................................................................................ ......................................................................................... ......... ........................................... ............................ ............. ................................................. ............... ............................................................................................................. discipline: ........................................................................ ................. ............................................................................................... .................................................................. ....... ............. ................... ....... ..................................... ........................................................................................................................ ...................... ........................................................................................................................................................................................................ ...... .......... ............................................................................................................. ...................................................................................................................................................................... ............... .................................................................................................... .............. ........................................................ BACKGROUND & NOTES PORTRAIT .................................................................................................... .................................................. ... . ............................................................ ................................................................................................................................................................ ................................. ................ ....................................................................................... ......................................................................................... ..................................................................... .......................................................................................................................................... ...................... .................................................................................................................................................................................................................................................................................................. ........................................................ .......................... ........................................................................................... ................................................ . ....................... ......................................... .......... .................... ........ .................................................................................................... ................................................................................................................................................ ................................................................................................ ........................ ........................................................................................................... ................ discipline threshold Focus tiMe ............................................... ..................................................... ........ ...................................................................................................................... .......... .. ....................................................... ............................................................................. ....................................................................................................... ................................................. ......................... ............. .................................................................................................. .. ............................................................................................................ ....................................................................................................................................................................................................................................... ............................... ............................. ................. .................................. ............................................................................................................................................................................................... .................. ............................................................................................................................ ............................................................................. ........................................................................................... ................ ........... .... ..................................................................... ........................................................................................................................................... ...................................... discipline powers ................................................ ............... .............. ....................................................... ...................................................................................................................................................................... .............................................................................................................. .................. ....................... .................. .............................................................................................. ................................................................................ ......................................................... .................................................................................................... .................................................................................................... ....................................... .................................................... ................................................................... ................................................................... ......... ............................. eFFect ....................... .................................................................................... ......

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