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COMPUTER APPLICATIONS 2 COURSE OUTLINES & PROPOSED LAB ACTIVITIES, AUGUST

TO NOVEMBER 2010, FOR TAYLOR’S COLLEGE SCHOOL OF ARCHITECTURE AND


BUILDING DESIGN.

PREPARED BY: AR. KARLSON GOH

1
WEEK 1 TUTORIAL NO.1 INTRODUCTION TO 3D CONCEPTS AND THE WORLD OF
(Aug 2 2009) COMPUTER GENERATED MODELS
i.) REVIEWING PAST SEMESTER WORKS

TUTORIAL NO.2 LET’S GET STARTED


i.) REVIEW OF THE 3D MAX USER INTERFACE
ii.) CUSTOM QUAD MENUS
iii.) STUDYING VARIOUS COMMANDS, BUTTONS,
CONTROLS (CREATE AND MODIFY)
iv.) UNDERSTANDING THE 3D DISPLAY SCREEN, X/Y/Z
AXIS, FLOATING AROUND 3D SPACE AND
MANAGING DISPLAY AND CONTROLLING VIEWS
(VIEW CONTROLS)

WORKING SMART
i.) CLONING OBJECTS (VIA DUPLICATION). USING
ARRAY, SNAPSHOT, MIRRORING TOOLS
ii.) PRECISION TOOL – SNAPPING THEM RIGHT WITH
SNAPS, ALIGNMENTS AND TAPE/PROTRACTOR

WEEK 2 TUTORIAL NO.3 MODELLING


(Aug 09 2009) i.) HOW DOES ONE BEGIN TO MODEL? TIPS AND
TRICKS BEFORE STARTING
ii.) SETTING UP YOUR WORKSPACE
iii.) CROSS-BREEDING SOFTWARES, TO OBTAIN
FANTASTIC RESULTS
iv.) IMAGINATION IS THE KEY: USING VARIOUS
TYPES OF OBJECTS TO GET WHAT YOU WANT
v.) BE ABLE TO READ PLANS, ELEVATIONS, SECTIONS
AND DIMENSIONS. ITS ALWAYS IMPORTANT TO
COMPLETELY CONSTRUCT AN ARCHITECTURAL
MODEL IN SCALE

TUTORIAL NO.4 USING PRIMITIVES AND SPLINES


i.) 3D and 2D PRIMITIVES
ii.) STANDARD AND EXTENDED PRIMITIVES
iii.) SPLINES AND NURBS
iv.) SPLINE CREATION AND EDITING TOOLS
v.) USING 2D LINES TO CREATE YOUR 3D FORMS –
CROSSING BETWEEN AUTOCAD AND 3DS MAX.
COMPUTER APPLICATIONS 2 COURSE OUTLINES & PROPOSED LAB ACTIVITIES, AUGUST
TO NOVEMBER 2010, FOR TAYLOR’S COLLEGE SCHOOL OF ARCHITECTURE AND
BUILDING DESIGN.

PREPARED BY: AR. KARLSON GOH

WEEK 3 TUTORIAL NO.5 MESH-LEVEL MODELING


(Aug 16 2009) i.) CONVERTING PRIMITIVES TO EDITABLE MESHES
ii.) WHY EDITABLE MESH? PROS AND CONS
iii.) OVERVIEW OF MESH-EDITING TOOLS
a.) EDITABLE MESH vs EDIT MESH MODIFIER
b.) MESH SUBOBJECT EDITING (VERTICESM
EDGES AND FACES)
c.) FACE, POLYGON AND ELEMENT SUB-OBJECT
LEVELS
d.) EDGE LEVEL

TUTORIAL NO.6 USING MODIFIERS


i.) WHY MODIFIERS?
ii.) USING VARIOUD DEFORMERS
a.) BEND
b.) TAPER
c.) STRETCH
d.) TWIST
e.) SKEW
iii.) NOISE
iv.) POLYGONE OPTIMIZATION
v.) SPLINE BASED MODIFIERS (EXTRUDE AND
LATHE)

WEEK 4 TUTORIAL NO.7 COMPOUND OBJECTS


(Aug 23 2009) i.) LOFT OBJECTS
ii.) BOOLEAN OPERATIONS (PERFECT FOR OPENINGS
AND WINDOWS)
iii.) SHAPEMERGE OBJECTS
iv.) CONNECT
v.) TERRAIN
vi.) SCATTER

TUTORIAL NO.8 ASSIGNMENT NO: 1 (HANDOUT 1)


i.) CHOOSING YOUR BUILDING. IDENTIFY WHAT
YOU WANT TO MODEL AND HOW YOU ARE
PLANNING TO SO.
ii.) PLAN, PREPARE, PRESENT.
iii.) IMAGINE TODAY, REALITY TOMORROW.
iv.) Q & A’s BEFORE COMMENCEMENT. MONTHLY
REVIEW OF CLASS.
COMPUTER APPLICATIONS 2 COURSE OUTLINES & PROPOSED LAB ACTIVITIES, AUGUST
TO NOVEMBER 2010, FOR TAYLOR’S COLLEGE SCHOOL OF ARCHITECTURE AND
BUILDING DESIGN.

PREPARED BY: AR. KARLSON GOH

WEEK 5 TUTORIAL NO.9 MATERIALS AND TEXTURES


(Aug 30 2009) i.) WHAT ARE MATERIALS? HOW DO WE USE
MATERIALS IN 3DS MAX?
ii.) THE MATERIAL EDITOR
iii.) COLOUR COMPONENTS
iv.) MATERIAL SHADERS
v.) MATERIAL/MAP BROWSER
vi.) USING THE MATERIAL LIBRARY
vii.) INSERTING MATERIAL AND USING CHANNEL
TYPES

TUTORIAL NO.10 UNDERSTANDING MATERIAL TYPES


i.) ADVANCED LIGHTING OVERRIDE MATERIAL
ii.) ARCHITECTURAL MATERIAL
iii.) BLEND MATERIAL
iv.) COMPOSITE MATERIAL
v.) DOUBLE SIDED MATERIAL
vi.) INK N PAINT MATERIAL
vii.) LIGHTSCAPE MATERIAL
viii.) MATTE/SHADOW MATERIAL
ix.) MORPHER MATERIAL
x.) MULTI/SUB-OBJECT MATERIAL
xi.) RAYTRACE MATERIAL
xii.) SHELL MATERIAL
xiii.) SHELLAC MATERIAL
xiv.) TOP / BOTTOM
xv.) PREVIEW A MATERIAL
xvi.) CREATE A MULTI / SUB-OBJECT MATERIAL

WEEK 6 TUTORIAL NO.11 REVIEW OF BASE MODEL ARCHITECTURAL MODEL


(Sept 13 2009) i.) Q & A SESSIONS
ii.) ADDING MATERIALITY IN MODEL
iii.) DETAILING TO THE MODEL

TUTORIAL NO.12 SUBMISSION OF ASSIGNMENT 1


i.) WORTH 25%
ii.) BASIC MATERIALITY ADDED
iii.) OPENINGS FOR DOORS AND WINDOWS SHOWN.
BIT OF FAÇADE TREATMENT
iv.) BASIC BASE ARCHITECTURAL MODEL TO BE
SUBMITTED

WEEK 7 TUTORIAL NO.13 LIGHTS


(Sept 20 2009) i.) WHAT ARE LIGHTS IN COMPUTER GRAPHICS?
ii.) DIFFUSE REFLECTION AND GLOBAL
ILLUMINATION
COMPUTER APPLICATIONS 2 COURSE OUTLINES & PROPOSED LAB ACTIVITIES, AUGUST
TO NOVEMBER 2010, FOR TAYLOR’S COLLEGE SCHOOL OF ARCHITECTURE AND
BUILDING DESIGN.

PREPARED BY: AR. KARLSON GOH

iii.) AMBIENT LIGHTS


iv.) SHADOW CASTING
v.) INCLUSION AND EXCLUSION OF OBJECTS
vi.) CREATING LIGHTS AND SETTING PARAMETERS
vii.) SHADOW PARAMETERS
viii.) CHOOSING BETWEEN RAY TRACES AND SHADOW
MAPS
ix.) ADDING SUN LIGHT TO YOUR MODEL
x.) ADDING LIGHTS FOR YOUR INTERIOR

TUTORIAL NO.14 CAMERA


i.) INSERTING CAMERAS IN MODEL SPACE
ii.) DIFFERENT CAMERAS – TARGET AND FREE
iii.) ADJUSTING CAMERA PARAMETERS AND FIELD-
OF-VIEW
iv.) CLIPPING PLANES
v.) CAMERA VIEWPORTS AND NAVIGATION
i.) DOLLYING THE CAMERA
ii.) THE FIELD-OF-VIEW TOOL
iii.) THE PERSPECTIVE TOOL
iv.) ROLLING THE CAMERA
v.) TRUCKING THE CAMERA
vi.) ORBITING THE CAMERA
vii.) PANNING THE CAMERA

WEEK 8 TUTORIAL NO.15 RENDER


(Sept 27 2009) i.) LIGHTS AND CAMERA READY…RENDER!
ii.) OUTPUTTING TO DISK
iii.) RENDERING ANIMATION
iv.) OUTPUT SIZES AND OTHER OUTPUTS
v.) RENDERING PREVIEWS
vi.) ENVIRONMENT AND RENDER EFFECTS

TUTORIAL NO.16 PREPARATION OF ASSIGNMENT NO.2


i.) CREATING THE SCENE FOR YOUR BUILDING
ii.) ADDING MATERIALS, LIGHTS AND CAMERA TO
THE SCENE
iii.) PICK AND RENDER SPECIFIC VIEWS TO PRESENT
iv.) START LOOKING INTO ANIMATING THE BUILDING
v.) EXPERIMENT AND EXPLORE
vi.) Q & A SESSION. MONTHLY REVIEW OF CLASS

WEEK 9 TUTORIAL NO.17 ANIMATION ESSENTIALS


(October 4 2009) i.) USING VIDEO POST QUEUE
ii.) ADDING FADE
iii.) CUTTING BETWEEN VIEWS OR CAMERAS
COMPUTER APPLICATIONS 2 COURSE OUTLINES & PROPOSED LAB ACTIVITIES, AUGUST
TO NOVEMBER 2010, FOR TAYLOR’S COLLEGE SCHOOL OF ARCHITECTURE AND
BUILDING DESIGN.

PREPARED BY: AR. KARLSON GOH

iv.) ADDING CROSS FADE


v.) USING EXTERNAL MOVIE MAKING SOFTWARES
(SUCH AS WINDOWS MOVIE MAKER)
vi.) RENDERING FRAMES (AS AN AVI OR INDIVIDUAL
PICTURES THAT WILL BE SPLICED TO CREATE A
MOVIE)

TUTORIAL NO.18 FURTHER DISCUSSIONS ON ANIMATION ESSENTIALS


i.) USING EXTERNAL MOVIE MAKING SOFTWARES
(SUCH AS WINDOWS MOVIE MAKER)
ii.) RENDERING FRAME BY FRAME AND SPLICING IT
TOGETHER IN LIEU OF RENDERING COMPLETE
ANIMATION FILES (SUCH AS AVI,WMV or MOV)

WEEK 10 TUTORIAL NO.19 WORKING ON ASSIGNMENT 2 AND Q & A SESSIONS


(Oct 11 2009)
TUTORIAL NO.20 ASSIGNMENT 2 SUBMISSION
i.) WORTH 25%
ii.) TO BE SUBMITTED WITH SELECTED RENDERED
PERSPECTIVES AND 3DS FILES
iii.) MAY BE IMPROVED FURTHER FOR FINAL
SUBMISSION FOR FINAL ASSIGNMENT 3

WEEK 11 TUTORIAL NO.21 PREPARATION FOR ASSIGNMENT 3 AND Q & A SESSIONS


(Oct 18 2009)
TUTORIAL NO.22 SPECIAL TIPS AND TRICKS AND Q & A SESSIONS

WEEK 12 TUTORIAL NO.23 SPECIAL TIPS AND TRICKS AND Q & A SESSIONS
(Oct 25 2009)
TUTORIAL NO.24 SPECIAL TIPS AND TRICKS AND Q & A SESSIONS

WEEK 13 TUTORIAL NO.25 SPECIAL TIPS AND TRICKS AND Q & A SESSIONS
(Nov 1 2009)
TUTORIAL NO.26 SPECIAL TIPS AND TRICKS AND Q & A SESSIONS

WEEK 14 TUTORIAL NO.27 ASSIGNMENT 3 SUBMISSION


(Nov 8 2009) i.) WORTH 40%
ii.) TO BE SUBMITTED WITH SELECTED RENDERED
PERSPECTIVES, ANIMATION FILE AND 3DS FILES

TUTORIAL NO.28 PRESENTATION OF ASSIGNMENTS 1, 2 AND 3

PORTFOLIO SUBMISSION
i.) WORTH 10%
ii.) DATE OF SUBMISSION TO BE CONFIRMED

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