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I – ANIMO

an intelligent animator

-Abhijith Marathakam
CEMP, abhijith_m@in.com

Abstract

In this era of advanced CG technology, where visual effects and 3D


animations are widely used in many applied spheres of life rather
than just for means of entertainment, a more realistic and lifelike
designing of 3D models and animations has become a vital
requirement of the hour.

Here I try to adopt a new approach to 3D modeling and animations , by


increasing the premises of designing from just pixel based creation to a
more close to life approach. The idea is to imbibe the basic laws of
matter ,like the Newtonian laws of matter and motion, the elasticity
properties of matter, reactions of bodies to the influences of the
“Panchabhoothas”(includes Earth,Water,Air,Fire,Ether or , here
light).etc.., which will give the models a much more finer resemblance
to real life objects.

This project is aimed not just at the largely developing area of film
productions where millions of dollars and manpower is lavishly spent
for the creation of life like animations and CG effects, but also in
accurately recreating an atmosphere which would otherwise impossible
or can be created at the expense of huge amount of financial resources.
Just take the example of an astronomical experiment. The real
experiments may cost huge funds and also risk of failures which may
prevent many from trying out their innovations. So here is when this
new 3D approach comes to help. All their experiments can be stimulated
with at most accuracy without spending even a penny.
Another case is to recreate a disaster or an accident scene. Its humanly
impossible. But using this new software, by analyzing the tire marks,
the damages of the vehicle, the impact situations etc the scene could
easily be recreated , which opens up a large door to empower safety and
stringent the rules and so on.
All they have to do is to type in the physical properties and nature of the
material and the object is created by the program.

The basic architecture of the program is based on the concepts of


physics , as i said earlier , this empowers it to generate behaviors of
models and to give a more natural way of animation. The ordinary
animation system concept that concentrates on pixel level based
designing and motion tracking techniques , which demands huge amount
of labor and time to be invested for a recognizable amount of output.

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