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Ccharacter
HARACTER N
name
AME Pplayer
LAYER
®
_____________________ __________________________________________________________ ___________
Cclass
LASS BACKGROUND
race alignment deity LEVEL
__________ __________ __________ ____________ __________ ___________ ___________ ___________ C H A R A C T E R R E C O R D S H E E T S
Slevel
IZE Asize
GE Gage
ENDER Hgender
EIGHT Wheight
EIGHT EYES
weight Heyes
AIR SKIN
hair
ABILITY ABILITY TEMPORARY TEMPORARY HIT DIE
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE TYPE SPEED
STR
STRENGTH
HP
HIT POINTS

DEX
DEXTERITY DEFENSE = 10 + + + + +
EQUIPMENT BONUS DEX SIZE NATURAL MISC MISS ARMOR WEAVE
CON
CONSTITUTION
TOTAL OR CLASS BONUS MODIFIER MODIFIER ARMOR MODIFIER CHANCE CHECK
PENALTY
RESISTANCE

INT I N I MTOIDAT IVE

CROSS-CLASS
= + MAX
INTELLIGENCE
IFIER SKILLS RANKS /
DEX MISC
TOTAL MODIFIER MODIFIER KEY ABILITY MISC. SKILL
WIS SKILL NAME ABILITY MODIFIER RANKS MODIFIER MODIFIER
WISDOM
B A S EB OATTAC K
CHA
CHARISMA
NUS
□ A N I M A L E M PAT H Y C H A ______ + ______+______=______
□ APPRAISE ■ INT ______ + ______+______=______
SAVING THROWS TOTAL BASE ABILITY MISC. MISC. TEMPORARY
CONDITIONAL MODIFIERS □ BALANCE ■ D E X * ______ + ______+______=______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER
□ B LU F F ■ C H A ______ + ______+______=______
F O(CONSTITUTION
RT I T U D) E = + + + + □ CLIMB ■ S T R * ______ + ______+______=______
□ COMPOSURE WIS
R( DEE XFT ELR IET YX) = + + + + ______ + ______+______=______
□ C O N C E N T R AT I O N ■ C O N ______ + ______+______=______

WILL = + + + + □ C R A F T ■ ( ______________) I N T ______ + ______+______=______


( WISDOM ) □ DECIPHER SCRIPT INT ______ + ______+______=______
□ DIPLOMACY ■ C H A ______ + ______+______=______
STR SIZE MISC. TEMPORARY □ DISABLE DEVICE INT ______ + ______+______=______
TOTAL BASE ATTACK BONUS MODIFIER MODIFIER MODIFIER MODIFIER
□ DISGUISE ■ C H A ______ + ______+______=______
MELEE
AT TA C K B O N U S
= + + + + □ E S C A P E A RT I S T ■ D E X * ______ + ______+______=______
□ F O RG E RY ■ INT
RATATAN GED
CK BONUS
= + + + + □
______ + ______+______=______
G AT H E R I N F O R M AT I O N ■ C H A ______ + ______+______=______
BASE ATTACK BONUS DEX SIZE MISC.
TOTAL MODIFIER MODIFIER MODIFIER □ HANDLE ANIMAL C H A ______ + ______+______=______
□ HEAL ■ wis ______ + ______+______=______
□ HIDE ■ D E X * ______ + ______+______=______
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ INNUENDO WIS ______ + ______+______=______
□ I N T I M I D AT E ■ C H A ______ + ______+______=______
□ INTUIT DIRECTION WIS ______ + ______+______=______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
□ JUMP ■ S T R * ______ + ______+______=______
□ K N OW L E D G E
(A GE OF L EGENDS ) INT ______ + ______+______=______
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ K N OW L E D G E ( A R C A N A ) INT ______ + ______+______=______
□ K N OW L E D G E ( A R C H I T E C T U R E
& ENGINEERING) INT ______ + ______+______=______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ K N OW L E D G E (BLIGHT) INT ______ + ______+______=______
□ K N OW L E D G E (GEOGRAPHY ) INT ______ + ______+______=______
□ K N OW L E D G E ( H I S TO RY ) INT ______ + ______+______=______
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
□ K N OW L E D G E ( LOCAL) INT ______ + ______+______=______
□ K N OW L E D G E ( N AT U R E ) INT ______ + ______+______=______
□ K N OW L E D G E
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES (NOBILITY & R OY A LT Y ) INT ______ + ______+______=______
□ K N OW L E D G E ( H I S T O R Y ) INT ______ + ______+______=______
□ K N OW L E D G E ( _________) I N T ______ + ______+______=______
□ LISTEN ■ WIS ______ + ______+______=______
ARMOR/PROTECTIVE ITEM □ M O V E S I L E N T LY ■ D E X * ______ + ______+______=______
TYPE ARMOR BONUS MAX DEX BONUS
□ OPEN LOCK D E X ______ + ______+______=______
□ P E R F O R M ■ ( ___________) ______ + ______+______=______
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES ( ______________________) ______ + ______+______=______
( ______________________) C H A ______ + ______+______=______
□ PICK POCKET D E X * ______ + ______+______=______
□ P R O F E S S I O N ( __________) W I S ______ + ______+______=______
SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE □ READ LIPS INT ______ + ______+______=______
□ R I D E ■ ( _______________) dex ______ + ______+______=______
□ SEARCH ■ INT ______ + ______+______=______
SPECIAL PROPERTIES
□ SENSE MOTIVE ■ WIS ______ + ______+______=______
□ SPOT ■ WIS ______ + ______+______=______
□ SWIM ■ S T R ** ______ + ______+______=______
AMMUNITION
□ TUMBLE D E X * ______ + ______+______=______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □ USE ROPE ■ D E X ______ + ______+______=______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□ W E AV E S I G H T ■ INT ______ + ______+______=______
□ WILDERNESS LORE ■ WIS ______ + ______+______=______
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only. Skills marked with ■ can be used normally even if the character has zero (0) skill
ranks. Mark cross-class skills with 嘺. *ARMOR CHECK PENALTY, if any, applies.
** –1 per 5 lb. of gear.
S P E C I A L A B I L I T I E S / F E AT S W E AV E S
C A M PA I G N
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EXPERIENCE POINTS
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GEAR _____________________________________
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ITEM WT. ITEM WT. _____________________________________
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O N E P O W E R TA L E N T S _____________________________________
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ONE POWER AFFINITIES _____________________________________
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W E AV E SAV E
DC MOD

WEAVE WEAVES BONUS


SAVE DC LEVEL PER DAY WEAVES

0 0

1ST
MEDIUM
TOTAL WEIGHT CARRIED LIGHT LOAD HEAVY LOAD
LOAD 2ND
MONEY
3RD
LIFT OVER LIFT OFF PUSH OR
CP — HEAD GROUND DRAG
EQUALS 2 X MAX LOAD 5 X MAX LOAD 4TH
MAX LOAD

5TH
SP —
L A N G UA G E S 6TH

MK — 7TH

8TH
GC —
9TH

©2001 WIZARDS OF THE COAST, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

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