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Adeptus_Astartes

Adeptus_Astartes

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Fan made rules for playing space marines. somewhat redundant now that deathwatch is out
Fan made rules for playing space marines. somewhat redundant now that deathwatch is out

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Published by: Noah Samuel Shechtman on Dec 24, 2010
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11/10/2011

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Sections

  • Credits
  • Disclaimer
  • Introduction
  • Astartes Creation
  • What are Space MarineS?
  • Space Marine character creation
  • neophyte aDvanceS
  • Scout aDvanceS
  • Marine aDvanceS
  • DevaStator Marine aDvanceS
  • DevaStator veteran aDvanceS
  • DevaStator Sergeant aDvanceS
  • MeDicae initiate aDvanceS
  • MeDicae interniSt aDvanceS
  • chaplain
  • recluSiarch aDvanceS
  • liBrarian
  • lexicanuM aDvanceS
  • techMarine
  • apprentuM aDvanceS
  • WeaponSMith aDvanceS
  • arMourSMith aDvanceS
  • tech-initiate aDvanceS
  • tech-Wright aDvanceS
  • Dark angelS
  • White ScarS
  • BlooD angelS
  • iron hanDS
  • ultraMarineS
  • SalaManDerS
  • grey knightS
  • DeathWatch
  • khan’S lightning
  • Skills and Talents
  • neW SkillS
  • neW talentS
  • Game Rules
  • corruption
  • inSanity
  • criticalS
  • Space Marine StanDarD kitS
  • gear
  • arMour
  • Melee WeaponS
  • rangeD WeaponS
  • Weapon upgraDeS
  • aMMunition
  • rhino
  • preDator DeStructor
  • preDator annihilator
  • Baal preDator
  • razorBack
  • WhirlWinD
  • WhirlWinD hyperioS
  • vinDicator
  • leMan ruSS exterMinator
  • lanD raiDer
  • lanD raiDer cruSaDer
  • lanD raiDer helioS
  • Bike
  • attack Bike
  • lanD SpeeDer
  • lanD SpeeDer tornaDo
  • lanD SpeeDer typhoon
  • lanD SpeeDer teMpeSt
  • thunDerhaWk gunShip
  • thunDerhaWk tranSport
  • DreaDnought
  • FurioSo DreaDnought
  • MortiS DreaDnought
  • Siege DreaDnought
  • grey knightS DreaDnought
  • Space Marine pSychology
  • Space WolveS
  • iMperial FiStS
  • raven guarD

ADEPTUS ASTARTES

AstArtes CreAtion • AdvAnCes • ChApter rules • skills And tAlents • GAme rules • equipment • vehiCles • psyCholoGy And tips • notAble npCs

T a b l e off Contents Table o C o n te n ts
Credits ...................................................................... 3 disClaimer.............................................................. 3 introduCtion..................................................... 4 i: astartes Creation .................................... 5
What are Space MarineS? ............................... 5 Space Marine character creation ........ 6 Implants...................................................................... 7 ii: advanCes ............................................................ 8 neophyte advances .................................................. 9 scout advances ...................................................... 10 Brother scout advances ...................................... 10 marIne advances .................................................... 11 Brother marIne advances .................................... 11 assault marIne advances ...................................... 12 assault veteran advances .................................... 12 assault sergeant advances ................................... 13 tactIcal marIne advances .................................... 13 tactIcal veteran advances .................................. 14 tactIcal sergeant advances ................................. 14 devastator marIne advances ............................... 15 devastator veteran advances .............................. 15 devastator sergeant advances ............................ 16 medIcae InItIate advances..................................... 16 medIcae InternIst advances ................................. 17 FIeld medIcae advances......................................... 17 chaplain ................................................................. 18 chaplaIn-novIte advances .................................... 18 chaplaIn-prIest advances ..................................... 19 chaplaIn-conFessor advances.............................. 19 chaplaIn-exorcIst advances ................................. 20 reclusIarch advances ............................................ 20 librarian ............................................................... 21 lIBrarIum sanctIonIte advances .......................... 21 lIBrarIum neonate advances ................................ 22 lIBrarIum mIlItant advances................................ 22 lIBrarIum savant advances ................................... 23 lexIcanum advances ............................................... 23 techMarine .......................................................... 24 apprentum advances .............................................. 24 WeaponsmIth advances........................................... 25 armoursmIth advances ........................................... 25 tech-InItIate advances .......................................... 26 tech-WrIght advances ......................................... 26 iii: Chapter rules .......................................... 27 Dark angelS ......................................................... 28 White ScarS .......................................................... 30 blooD angelS ...................................................... 36 iron hanDS ........................................................... 38 UltraMarineS ...................................................... 40 SalaManDerS........................................................ 41 grey knightS ....................................................... 42 DeathWatch ......................................................... 43 khan’S lightning.............................................. 44

iv: skills and talents ............................... 46
neW SkillS.............................................................. 46 neW talentS ......................................................... 47 v: Game rules...................................................... 49 corrUption .......................................................... 49 inSanity .................................................................. 49 criticalS ................................................................ 49 vi: equipment .................................................... 51 Space Marine StanDarD kitS...................... 51 gear ........................................................................... 52 arMoUr ................................................................... 55 Melee WeaponS................................................... 58 rangeD WeaponS .............................................. 59 Weapon UpgraDeS ........................................... 60 aMMUnition ......................................................... 60 vii: vehiCles ........................................................ 61 rhIno........................................................................ 61 predator destructor ............................................ 62 predator annIhIlator ............................................ 62 Baal predator......................................................... 62 razorBack ............................................................... 63 WhIrlWInd ............................................................... 63 WhIrlWInd hyperIos............................................... 63 vIndIcator ............................................................... 64 leman russ extermInator ..................................... 64 land raIder............................................................. 64 land raIder crusader ........................................... 65 land raIder helIos ................................................ 65 BIke ........................................................................... 65 attack BIke ............................................................. 66 land speeder ........................................................... 66 land speeder tornado .......................................... 66 land speeder typhoon .......................................... 67 land speeder tempest ............................................ 67 thunderhaWk gunshIp ........................................... 67 thunderhaWk transport....................................... 68 dreadnought .......................................................... 68 FurIoso dreadnought ........................................... 68 mortIs dreadnought............................................. 69 sIege dreadnought ................................................ 69 grey knIghts dreadnought ................................. 69 viii: psyCholoGy and tips...................... 71 Space Marine pSychology .......................... 71 dark angels ............................................................ 73 WhIte scars............................................................. 73 space Wolves ........................................................... 73 ImperIal FIsts ........................................................... 73 Blood angels .......................................................... 74 Iron hands .............................................................. 74 ultramarInes ........................................................... 74 salamanders............................................................. 74 raven guard ........................................................... 75 grey knIghts .......................................................... 75 khan’s lIghtnIng .................................................... 75 iX: notable npCs ............................................. 76 CharaCter sheet .......................................... 82

C redits Credits
(Vehicles, npc chapter introduction, Space Wolves, character sheet, overall editing)

richard littles (thepatriot) Darthbane teveshZhat
(introductions for chapters 1-7)

W Writing C redits C

robban-o Shadowedknight
(chapter colors) (Figthting Marine art)

A Art

DarkSandman

Da boss
(psychology and role-playing tips)

Mudswimmer
(npcs stats, background for casticus) (khan’s lightning, backgrounds for tiberius, kellerica, Varnius, and Darus) (purity Seal rules, rite of purity, confession binding) (black rage/curse of the Wulfen rules, chapter histories) (chapter histories)

L Ayout L
Darthbane

Shadowedknight Voidstate

throndhart regnirok

SpeCiAL T hAnks s t

hellebore, Jas, Dienekes00

Dis c laim er Disclaimer
this document is completely unofficial and in no way endorsed by games Workshop limited or Fantasy Flight games.. 40k, adeptus astartes, blood angels, bloodquest, cadian, catachan, chaos, the chaos device, the chaos logo, citadel, citadel Device, cityfight, codex, Daemonhunters, Dark angels, Dark eldar, Dawn of War, ‘eavy Metal, eldar, eldar symbol devices, eye of terror, Fire Warrior, the Fire Warrior logo, Forge World, games Workshop, games Workshop logo, genestealer, golden Demon, gorkamorka, great Unclean one, gW, gWi, the gWi logo, inquisitor, the inquisitor logo, the inquisitor device, inquisitor:conspiracies, keeper of Secrets, khorne, the khorne logo, kroot, lord of change, necron, nurgle, the nurgle logo, ork, ork skull devices, Sisters of battle, Slaanesh, the Slaanesh logo, Space hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, tau, the tau caste designations, tyranid, tyrannid, tzeentch, the tzeentch logo, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, tM and/or © copyright games Workshop ltd 2000-2007, variably registered in the Uk and other countries around the world. Used without permission. no challenge to their status intended. all rights reserved to their respective owners.

3

I n tr o d u c ti o n Introduction
contained within this book you will find all the information necessary to add a member of the adeptus astartes to an existing inquisition style game presented in Dark Heresy or you can run an astartes only campaign. each chapter in the book covers information on how to create a Space Marine, Space Marine career advances, new talents and skills, Space Marine chapter specific rules, new equipment, new vehicles, and an in depth look at how to role play a Space Marine as well as a look at the psychology of each chapter presented. this book is the culmination of over two months of work by a talented group of people that contributed to the pages contained within. the debates were fierce, both publicly and privately, on how to achieve the goal of presenting a balanced Space Marine within the constraints of the Dark Heresy system. i believe that we have achieved this goal. a lot of blood, sweat, tears, and love went into writing this and i do hope that you enjoy this book. always remember, “Duty and Honour are paramount in crushing the enemies of the Imperium.” i’d like to thank my co-conspirator... err... co-author, Darthbane, because without him this book wouldn’t be here. he kept me on track by suggesting changes, editing, further expansion, and just being an all around good friend. Without him, i personally would have been lost in the vast labyrinth of creativity. here’s to the next book we do, Darthbane. another person that was really instrumental in this production and for being honest on what he saw that needed to be changed requires his own paragraph. this very special thanks goes to t.S. luikart for being a very supportive person that is personable and helpful. he has my utmost respect for all the work he’s done on Dark Heresy and i can think of no greater compliment to give him then to say a special thanks to him. i owe you big time t.S. Sincerely, richard littles(thepatriot)

Space Marines. adeptus astartes. the emperor’s Finest. they are among the most iconic characters when you think of science-fiction combat. advanced equipment, genetically engineered warriors, a somehow more “medieval” than “futuristic” attitude. hardened battle-Sergeants, zealous chaplains, powerful librarians, indestructible terminator armour, all of this creates a great potential for role-playing, and a fantastic opportunity for trying something different, new and exciting. i feel great pride at what i have contributed to. together we were able to create a solid set of rules to portray Space Marines in a balanced, playable way. it wasn’t always easy; as Space Marines are so iconic and so loved, the attempt to put them into the frame of this role-playing game, of any role-playing game, sparked a lot of interest and a lot of critics. We had heated arguments with detractors, useful brainstorming sessions, agreements and disagreements, but we endured, and in the end managed to create something really good. lots of effort and love went into this supplement – i hope everyone will like it and find it useful at their gaming table. Darthbane

4

this is the main weapon. there are many famous chapters. they are trained to attack and destroy vehicles with missiles. the assault Marines make use of Melta bombs. inject combat drugs or even give death to a foe in melee. carried by Space Marines. there maybe army badges somewhere on the power armour.. and chainswords. Depending on the mission. and usually largest. the most specialized are the Marines of the Devastator Squads. Many Marines add some personal style to their armour. every Marine wears a badge on his right shoulder guard according to the squad he is in. there are three main types of Space Marine in each chapter force. the Space Wolves or the blood angels. He turned his thoughts inward what awaited him and what he was being ordered to do at his tender age of ten seasons. What are Space MarineS? the adeptus astartes. the adeptus astartes are organized into chapters. a special role within each Space Marine army is taken by the apothecaries. but that did little to remove his unease of what was awaiting him. bolter pistols. out of all the weapons in the imperial armoury. plasma or melta weapons. these troops carry bolters and sometimes heavier weaponry. the jump into the middle of the enemy’s troops and start wreaking havoc in close combat. I: ASTARTES CREATIon 5 A sta rte s Creation Astartes C r ea ti o n . feeling like an ant against the armoured giants around him. their massive firepower gives them an important role in every assault. on his left shoulder. “Why did I get singled out while all the other children are allowed to play?” His grim child-like thoughts played upon his mind until a dark shadow loomed over him. but also have the sacred and important role of retrieving the progenoid glands from their fallen brothers. as every chapter has existed for over ten thousand years. the first. either by adding sigils. one of the twenty warriors that were created by the emperor and his scientists. each chapter has its own unique paint scheme and insignia. “How could I be told to this. each Squad consists of 5 to 10 Marines. each chapter has its origins in the primarchs. the adeptus astartes uses superior firepower and advanced tactics to achieve its goals. are the fist of the emperor. even in the most intense combat. equipped with Jump packs. led by a Sergeant.” he questioned in his mind. With their heavy weapons. like heavy bolters and Missile launchers for integral heavy support. While the imperial guard claims victory by sheer size. Most notable is the Mark Vii power armour. a piece of equipment that is exclusively used by the adeptus astartes. part is made up of the tactical Squads.. and becomes a mighty angel of Death. the second symbol is the holy bolter. only very select few of the enemies of the imperium can deal with them in a one-to-one fight. tactics and even the gene-seed itself. more commonly known as the Space Marines. which gives the Space Marine his typical appearance. every single Marine is genetically modified by various implants and equipped with the most sophisticated weapons and armour. a special paint or other marks. the next type are the assault Marines. like the Ultramarines. there are some differences between them in fighting style. the imperial Fists. if there are bigger things to demolish.Y Y oung Bencarius stood anxiously in the cold. the chapter’s badge is painted. they do not only heal the wounded in battle. the narthecium glove they wear can take samples of blood. He had long ago overcame his fear of these armoured supermen.

B encarius laid upon the cold. Strength. Across his skin he could feel the cold metal of the Apothecary’s mechadandrites searching for something on his his exposed stomach. and basic Weapon training (primitive. Weapons based upon world type: Feral: Sword or axe. las. page 27). or Sp). and toughness. I: ASTARTES CREATIon 6 Space Marine character creation the rules for creating Space Marines are for Ultramarines and their successor chapters as a base for all Space Marine characters that can be played. las pistol and a charge pack or Stub revolver with 6 rounds of ammunition. Noble Born: same as the other choices in the character world list for the chapter. Hive or Forge World: Sword or axe. The lights above the table blinded his eyes making it impossible for him to see. He could hear the low chanting from all around him and he closed his eyes in a silent prayer. navigation (ground). starting rank: neophyte throne Gelt: 50+1d10 starting age: 1d5+10 . unfeeling metal surface of the table. techmarine starting traits: Mechanicus implants (see Dark Heresy. 2 corruption points. The sound of steel against flesh joined the chorus of chants and his screams echoed as a counterpoint. but due to Fenris being classified as Feral he gets the same equipment choice for Feral World. las. and Mind-Cleansed: knife. Flak helmet. and in the case there are multiple types the player decides which weapon type to learn: Feral Worlds grant primitive-only weapons training for Melee. las pistol and a charge pack or Stub revolver with 6 rounds of ammunition. prerequisites: Weapon Skill 30+ or ballistic Skill 30+. Strength 30+ (only 25+ for Void born characters). Imperial. a Space Wolf character selects to be a noble born. but Space Marines must have a minimum score in the following characteristics: Weapon Skill or ballistic Skill. bow with 6 arrows or crossbow with 6 quarrels. and basic. and awareness. pistol Weapon training (primitive. all Space Marine characters are created as normal following the rules presented in Dark Heresy and the Inquisitor’s Handbook. Flak Jacket. pistol. 2 insanity points. The whirring of a bone saw replaced the notes produced by the flesh being cut. common lore (imperium). and toughness 30+ (only 25+ for hive World characters). the same applies to the Space Marine build (see table 1-2). las carbine with a charge pack or autogun with a magazine of ammunition. 1 Minor psychic power. their basic stats are all rolled as per Dark Heresy. carouse. las carbine and a charge pack or autogun with a magazine of ammunition. or Sp).. techmarine specific talents: electro-graft Use. starting talents: training is defined by the world the Marine comes from. For example. with the exception that they cannot choose Schola progenium as a starting origin. starting equipment: robes of the chapter. librarian specific talents: psy rating 1. starting skills: Speak language (low gothic). all other world types grant Melee Weapon training (primitive).. Void Born.

35 m/150 kg 2. resistance: low oxygen Size increase +1 Unnatural Strength.90 m/150 kg 2. See the Space Marine critical hit charts. the implants are done in stages under the careful supervision of the chapter’s apothecaries. and Catalepsean node.20 m/135 kg 2. . lyman’s ear. Table 1-2: Space Marine Build — Feral World — roll 01-20 21-50 51-80 81-90 91-00 — Forge World/hive World — description runt Scrawny Wiry lanky brawny description rangy lean Muscular Squat Strappy result 2. communication.35 m/ 155 kg 2. biscopea. implants are a very important part of Space Marine development.35 m/140 kg 2. progenoids.25 m/160 kg 3. all Space Marines will start with all the implants associated. implants will be allowed to be purchased at certain ranks. it is what makes a Space Marine what he is. and sus-an membrane. omophagea.45 m/145 kg 2. Unnatural toughness +1 healing of damage to autosanguine autosanguine light Sleeper resistance: poisons learning by eating +5 resistance: poisons Shadow Vision heightened Senses: hearing Suspended animation resistance: radiation +5 resistance: poisons Detect poisons resistance: heat and cold Spit acid — enables advanced life support. Scouts will have available the following implants for activation: preomnor.35 m/165 kg — mind-Cleansed/imperial World — roll 01-20 21-50 51-80 81-90 91-00 — void born — description Skeletal Stunted gaunt gangling Spindly description Slender Svelte Fit Well-built Stock result 2. haemastamen. the final implant is the black carapace which allows the Marine to fully interface with his armour. neuroglottis. Due the relatively low cost of the implants. ossmodula.25 m/140 kg 2. once the implant is destroyed.75 m/175 kg 2.iMplantS What makes Marines different from normal humans is the implants they receive. Table 1-1: Space Marine Implants implant Secondary heart ossmodula biscopea haemastamen larraman’s organ catalepsean node preomnor omophagea Multi-lung occulobe lyman’s ear Sus-an Membrane Melanochrome oolitic kidney neuroglottis Mucranoid betcher’s gland progenoids black carapace talent or skill Die hard.40 m/185 kg result 2. targeting. the apothecaries start implanting these implants into male children between the ages of 10-14 years of age and progresses until the final implant is put in between the ages of 1618.75 m/160 kg I: ASTARTES CREATIon 7 advances note: in certain paths it will say “choose one” and list off the allowed choices for weapon talents.85 m/165 kg 2. mucranoid. this talent can only be taken once and the player must choose a specific weapon type.65 m/165 kg 2. once selected the talent can never be chosen again from the list of advances for that rank. brother Scouts will have available the following implants for activation: melanochrome. biscopea. oolitic kidney. the Marine no longer gains the benefit for the talent. and internal medic functions of power armour.30 m/145 kg 2. the only implants not affected by this are the ossmodula. there will be a trade off for a chance that a critical hit will destroy the implant. multi-lung.10 m/200 kg result 2. coupled with the implantation procedures is hormonal therapy and hypno-indoctrination and training.35 m/145 kg 2. occulobe. larraman’s organ. and black Carapace. and the progenoids.50 m/175 kg 2.80 m/125 kg 2. neophytes will have available the following implants for activation: secondary heart.45 m/155 kg 2. but they must spend experience in order to activate the organ. and a Marine must have bought all of the implants his chapter possesses in order to progress to the Marine rank. betcher’s Gland.

which means.000 experience. techmarines or even librarians. after a time. and deemed worthy. he will perhaps lead his own company. assault or Devastator. other Marines do not long for command.500 2. From this point on. Marines can live for centuries. this conscious decision resulted in only presenting Marines from the line companies.A dva n c es Advances E ach Marine undergoes a very intense training. so will the rank progression of a Marine from one of the line companies to First company veterans. each Marine is permanently assigned to a specific squad. the warrior will undertake recon missions or act as artillery spotter. after several years again. once his true capabilities are determined. if the Marines is deadly wounded in battle. this means the Marine is transferred to the First company. or he becomes an elite warrior of the empire. their life is full of exercise. be it tactical. or. instead staying Marines until the end of their days. thus becoming literally a living war machine: a Dreadnought. Due to their altered physiology.000 1.000 2. but also learns about his chapter. after that he is considered to be ready for action. the adeptus astartes and the imperium of Man. the chapter Master. the Marines presented were intentionally left open for future expansion as the core rules expand beyond 15. after more years of service. serving as honour guards for commanding officers. and he is assigned to the chapter’s Scout company. a young child or young teenager is selected as an initiate based upon his intelligence. Failure for being weak is death. as the core game expands. From their time as a neophyte to the point where they reach the status of a full Space Marine. and toughness.500 .500 2. his first assignments are in various squads of different companies. at this stage the testing begins to weed out the weak while leaving only the strong. a Marine may be promoted to an officer rank. those that survive are implanted with their first organs and progress to becoming neophytes. and may be promoted to the Sergeant rank. he not only learns new fighting techniques.000 1. as the neophyte progresses further on the way to eventually becoming a full fledged Space Marine. terminator honours will be given to him.000 expert 750 750 750 750 1. both mental and physical. climbing the ladder even further up. a terminator. his remains are entombed in a sarcophagus. Some veterans show more courage and leadership abilities than others. but it happens. he is granted the black carapace. which lasts for several years. it is a rather rare occasion that a Space Marine dies of age. as a Scout. once he completed his assignment. Table 2-1: Space Marine Characteristic Advances Characteristic Weapon Skill ballistic Skill Strength toughness agility intelligence perception Willpower Fellowship simple 100 100 100 100 250 500 500 500 500 intermediate 250 250 250 250 500 750 750 750 750 trained 500 500 500 500 750 1. no mercy is shown and none is asked by the young recruits. he is considered a veteran. Some will become chaplains. II: ADvAnCES 8 DeSigner’S note by taking the route we did. he is considered a Scout Veteran. the Marine will see the most intense battles mankind fights. strength. the first step along the centuries long career of a Space Marine always begins the same way. thus gaining command of his own squad. perception. we understood the limitations of only having eight ranks of advances.500 2. apothecaries. Should a Marine show extreme bravery and dedication. if they show psychic abilities.000 1. other Marines will take different paths upon completing their time with the Scouts. and thus becomes a true Space Marine.

000-9.000-5.999 Tactical Sergeant Xp level: 10. int 30 neophyte and nodded his You may take this Talent up to three times at this Rank. Survival Swim 100 S — He waited on patiently for activate Secondary heart 25 trait Must be bought with starting Xp his next assignment from activate ossmodula 25 trait Must be bought with starting Xp Brother Sergeant Ulnirus.999 Chaplain-novite Xp level: 2.999 Chaplain-Exorcist Xp level: 8.000-2.999 Devastator Marine Xp level: 6.999 Tactical veteran Xp level: 8.000-5.000-14.000-9.000-5.999 Assault veteran Xp level: 8.999 Librarium neonate Xp level: 3.999 neophyte aDvanceS the most junior members of a chapter are neophytes.000-2.000-7.000-7.” he questioningly thought. Table 2-2: neophyte Advances advance awareness +10 climb concealment common lore (imperial creed) common lore (chapter history) common lore (imperium) +10 common lore (War) Cost 100 100 100 100 100 100 100 type S S S S S S S prerequisites awareness — — — — common lore (imperium) — Bencarius stood tall.spACe mArines rAnks neophyte Xp level: 0-499 Scout Xp level: 500-999 Brother Scout Xp level: 1. “How can this be that I get pulled from training to serve with Ordo Xenos. crisp about face.999 Brother Marine Xp level: 3.000-9.000-9.000-14.000-7.000-14.999 Apprentum Xp level: 2.000-2.999 Assault Marine Xp level: 6.999 Devastator Sergeant Xp level: 10.999 Tech-Initiate Xp level: 8.999 Lexicanum Xp level: 10.000-5.navigation (ground) +10 100 S navigation (ground) 100 S — marines with his blond hair Silent Move 100 S — cropped close to his skull.000-14. † † II: ADvAnCES 9 .000-7.000-9. pistol Weapon training (Sp) pistol Weapon training (bolt) 100 t — Ulnirus silently handed a Sound constitution 100 t — sealed envelope to the young technical knack 100 t techmarine. he read his new orders then headed to his barracks to gather up his gear.999 Assault Sergeant Xp level: 10.999 Marine Xp level: 2.999 Librarium Militant Xp level: 6. who start to learn their craft of death.000-1.999 Weaponsmith Xp level: 3.999 Field Medicae Xp level: 10. Bencarius’s hands were trembling as he opened the sealed envelope.000-7.999 Medicae Initiate Xp level: 6. activate biscopea 25 trait Must be bought with starting Xp 25 trait — He felt the cool breeze of activate haemastamen activate larraman’s organ 25 trait — the summertime wind and activate catalepsean node 25 trait — tried his best to ignore the chem-geld 100 t — insects biting his face.000-7. wear.999 Librarium Sanctionite Xp level: 2.999 Reclusiarch Xp level: 10.999 Devastator veteran Xp level: 8.000-14.000-9.999 Armoursmith Xp level: 6. goodbye.000-14.Dodge 100 S — ing the robes of the Ultra.000-7.000-2.999 Librarium Savant Xp level: 8.basic Weapon training (Sp) 100 t — nirus appeared behind him basic Weapon training (bolt) 100 t — 100 t psy rating 1 and Bencarius performed Minor psychic power 100 t — a smart.999 Tactical Marine Xp level: 6.999 Chaplain-Priest Xp level: 3. Ul.999 Chaplain-Confessor Xp level: 6.999 Medicae Internist Xp level: 8.000-14.999 Tech-Wright Xp level: 10. Quickly.000-9.

Quickly. ag 35 crossing and he dropped into crouch to prevent being back lit by the light from the explosions.activate Melanochrome 25 trait — lently as he could. ExMinor psychic power 100 t psy rating 1 plosions rippled across the Sound constitution 200 t — abandoned field that he was two Weapon Wielder (ballistic) 200 t bS 35. he moved in a crouch to get to a bomb crater ahead of him. Tentatively. He slid down into the bomb crater with his feet impacting into a gretchin cowering below. .Scout aDvanceS Scouts are officially part of the chapter performing scouting missions for their battle brothers. A voice whispered into Bencarius’s ear and he depressed the trigger of his weapon.Silent Move +10 100 S Survival flaged inside the upper room Survival +10 Swim +10 100 S Swim of the ruined building. Ben100 S Survival +10 carius crept through the Survival +20 Swim +20 100 S Swim +10 pitch black battlefield as si..activate oolitic kidney 25 trait — mo-cloak clung to his scout activate neuroglottis 25 trait — 25 trait — armour and salty sweat activate Mucranoid activate betcher’s gland 25 trait — dripped from his brow activate progenoids 25 trait — into his eyes. The rest of the squad moved forward with Chiana-ru.. Deadeye Shot lumen charge 100 t techmarine Tapping his micro-bead he lumen Shock 100 t techmarine whispered to the rest of the Minor psychic power 100 t psy rating 1 100 t — team that he had sighted a rapid reload Sound constitution 100 t — target and to move up into a flanking position. He paused to activate black carapace 25 trait — flick away the alien insects blind Fighting 200 t per 30 200 t techmarine from his face and to listen lumen blast Mechadendrite Use (Utility) 200 t techmarine for any enemy nearby.. a Space Marine from the Khan’s Lightning Chapter. Table 2-4: Brother Scout Advances advance acrobatics carouse +10 climb +20 concealment +20 common lore (imperial creed) +20 common lore (chapter history) +20 common lore (War) +20 Dodge +20 Silent Move +20 Cost 100 100 100 100 100 100 100 100 100 type S S S S S S S S S prerequisites — carouse climb +10 concealment +10 common lore (imperial creed) +10 common lore (chapter history) +10 common lore (War) Dodge +10 Silent Move +10 With great dread.activate occulobe activate lyman’s ear 25 trait — ins of the small town ahead activate Sus-an Membrane 25 trait — of him seeing the damage basic Weapon training (las) 100 t — the Tau had caused. He activate preomnor 25 trait — carefully sighted his weapon activate omophagea 25 trait — looking for the filthy xenos. activate Multi-lung 25 trait — 25 trait — He quickly scanned the ru. The ca. carrying the missile launcher. Brother Scout aDvanceS brother Scouts have fought in a few dozen combat operations to become tried and true veterans. II: ADvAnCES 10 Table 2-3: Scout Advances advance awareness +20 climb +10 concealment +10 common lore (imperial creed) +10 common lore (chapter history) +10 common lore (imperium) +20 common lore (War) +10 Cost 100 100 100 100 100 100 100 type S S S S S S S prerequisites awareness +10 climb concealment common lore (imperial creed) common lore (chapter history) common lore (imperium) +10 common lore (War) He slid the longlas onto Dodge +10 100 S Dodge the windowsill and ensured navigation (ground) +20 100 S navigation (ground) +10 100 S Silent Move that he was well camou. Tracer fire criss crossed across the Ultramarine lines and he silently hoped his brothers were alright. Bencarius pulled out his knife.. His heavy Weapon training (bolt) 100 t — eye caught the movement heavy Weapon training (launcher) 100 t — 100 t — of a tall battlesuit moving pistol Weapon training (las) 100 t bS 30 lithely through the debris.

resistance (Fear) 100 t — 200 t — The combat webbing of the Sound constitution Unshakeable Faith 100 t — drop pod held him firmly in place. Company. 11 II: ADvAnCES Marine aDvanceS .Table 2-5: Marine Advances advance acrobatics +10 carouse +20 ciphers (astartes War cant) Drive (ground Vehicles) Drive (hover Vehicles) Forbidden lore (chapter history) Forbidden lore (chaos) Cost 200 100 100 100 100 100 100 type S S S S S S S prerequisites acrobatics carouse +10 — — — — — after completing their scout training the scout becomes a Marine awaiting assignment to a squad. When the drop pod hit the atmosphere it skipped a few times then punched its way through the resistance. Bencarius stood at at.leap Up 100 t ag 30 ing from his squad leader. A loud thump followed by being thrown forward into the webbing the drop pod was fired from the Battle Barge Sons of Ultramar. A Deathwatch Scholastic lore (imperial creed) 100 S — emblem adorned the left Secret tongue (astartes Signage) Speak language (high gothic) 200 S — shoulder of his new power arms Master 100 t — armour. His hands gripped the bolter tightly and he uttered the Litany of Calm to steady his nerves. Bencarius snapped back when he heard his name called. “Our objective is to remove the heretic governor inside of the palace.. Bencarius looked out through the view port in front of him and could see the flames from the re-entry shading the bottom edge of the glass. Table 2-6: Brother Marine Advances advance acrobatics +20 ciphers (astartes War cant) +10 Forbidden lore (chapter history) +10 Forbidden lore (chaos) +10 Forbidden lore (Xenos) +10 literacy +10 Scholastic lore (imperial creed) +10 Secret tongue (astartes Signage) +10 Speak language (high gothic) +10 Speak language (low gothic) +10 combat Master crack Shot Cost 200 100 100 200 200 200 100 100 200 200 100 100 type S S S S S S S S S S t t prerequisites acrobatics +10 ciphers (astartes War cant) Forbidden lore (chapter history) Forbidden lore (chaos) Forbidden lore (Xenos) literacy Scholastic lore (imperial creed) Secret tongue (astartes Signage) Speak language (high gothic) Speak language (low gothic) WS 30 bS 40 Bencarius sat quietly as Double team 100 t — he listened to the brief. † † Brother Marine aDvanceS after the short years of temporary assignment as a replacement in various squads in different companies a brother Marine is allowed to finally join a squad permanently.Forbidden lore (Xenos) 100 S — tention with the rest of his literacy 100 S — 100 S — scout squad.” the helmet vox rang into his ears. He thought back to those terrible dark days of his scout service and remembered too many battlefields to count. Chiana-ru was quick with a joke and had a zest for life as if each day was going to be his last. When we touch down I want formation Gamma with Brother Marine Bencarius covering the rear.. He was proud of catfall 200 t — his service in Ordo Xenos lightning reflexes 100 t — 100 t — and wondered what squad Meditation rapid reaction 100 t — he would be temporarily Sound constitution 200 t — assigned to in the Fourth You may take this Talent up to two times at this Rank. He remembered the Khan’s Lightning Sergeant Chiana-ru and smiled on the inside. Runes flashed across his helmet as he ran various checks upon his armour’s systems.

All ten of the Marines ignited the massive thrusters of their jump packs and leapt free of the planet’s gravity. ag 40 a ruined building. he lined up a shot Sure Strike 100 t WS 35 with his bolter pistol onto Swift attack two Weapon Wielder (Melee) 200 t WS 35. Using the targeting Sound constitution 200 t — 100 t WS 30 auspex. aSSault veteran aDvanceS after fighting on battlefields and surviving the horrors of combat an assault Veteran is a deadly blend of Marine. weapons. launcher..basic Weapon training (choose one: Flame. Chainswords. mutated flesh from the traitor’s chest. Dodge his left hand and toggled the motor to idle. and bolter shells tore into the chaos filth to send them to their damnation. They emerged from the demolished upper floor of the apartment complex to crash into the cultist squad. and equipment to truly become an angel of death. power fists. The return fire was intensifying as other traitor squads joined in on the firefight. “Assault target now!” his vox howled into his ears. He felt the Sound constitution 300 t — weight of the chainsword in Step aside 100 t ag 40.Shadowing 100 S — ers.Dual Strike Frenzy 100 t — rius turned his head to his heavy Weapon training (Flame) 300 t — sergeant and waited for Jaded 100 t Wp 30 the command to assault the lightning attack 100 t Swift attack Melee Weapon training (power) 100 t — cultist position. Blood spewed forth from the cultists’ wounds and covered their armour..Scholastic lore (imperial creed) +20 Scholastic lore (chymistry) 200 S — oped down onto the lone Scholastic lore (Spearhead assaults) 100 S — Emperor’s Children’s squad Search 100 S — accompanied by his broth. ag 40 chaos cultists hiding inside Dual Shot 100 t two Weapon Wielder (Melee). Gregorius heard the command to charge in his helmet vox. Bolter fire screamed tracking 100 S — 100 t — through the air towards berserk charge Disarm 100 t ag 30 them and he deftly evaded Furious assault 100 t WS 35 the incoming missiles of Melee Weapon training (chain) 100 t — death. . II: ADvAnCES 12 Table 2-7: Assault Marine Advances advance ciphers (astartes War cant) +20 contortionist Demolition Forbidden lore (chapter history) +20 Forbidden lore (chaos) +20 Forbidden lore (Xenos) +20 literacy +20 pilot (Jump pack) Cost 100 200 100 100 100 100 200 100 type S S S S S S S S prerequisites ciphers (astartes War cant) +10 — — Forbidden lore (chapter history) +10 Forbidden lore (chaos) +10 Forbidden lore (Xenos) +10 literacy +10 — 100 S Scholastic lore (imperial creed) +10 Brother Gregorius swo. blowing out chunks of corrupted. Melta or plasma) pex and zoomed in on the counter-attack 100 t WS 40 200 t two Weapon Wielder (ballistic). Grego. In his right hand held a bolter pistol. The bolter rounds impacted upon the traitor’s armour. ag 35 the lead traitor Marine and depressed the trigger. Table 2-8: Assault veteran Advances advance contortionist +10 Demolition +10 Forbidden lore (Warp) pilot (Jump pack) +10 Scholastic lore (reconnaissance) Scholastic lore (chymistry) +10 Scholastic lore (Spearhead assaults) +10 Search +10 Shadowing +10 tracking +10 ambidextrous Cost 200 100 100 100 100 200 100 100 100 100 200 type S S S S S S S S S S t prerequisites contortionist Demolition — pilot (Jump pack) — Scholastic lore (chymistry) Scholastic lore (Spearhead assaults) Search Shadowing tracking ag 30 300 t — He toggled the sight aus.aSSault Marine aDvanceS assault Marines are trained in the deadly close combat arts while using a jump pack.

acrobatics across the barren ice flow blademaster 100 t WS 30. of the Security 100 S — 200 S Speak language (high gothic) +10 land raider he was assigned Speak language (high gothic) +20 200 t ag 30 to. Sure Strike and evaporated. they perform jobs from fighting on the ground to crewing the numerous vehicles their company uses. Not the most glorious ambidextrous Die hard 100 t — assignment in the Company. He had spent the past several hours cleaning and maintaining the ancient machine. command controls to defrost the visor. Dual Shot 100 t two Weapon Wielder (ballistic).” As one his squad climbed into the air and launched themselves at the Ork war buggies. ag 40 200 t — Barge when there was fight. Gre. The crew had also loaded up the ammo bins and ensured that there were plenty of medicae supplies on board. He toggled the vox caster. “Our target is hiding behind the ice crystal on the far side of this flow. The ice frosted his visor 100 S tracking +10 as he attempted to look out tracking +20 assassin Strike 200 t ag 40. He forgot how many times he had uttered the litanies of cleaning as he worked. Hold your fire until we have engaged those filthy greenskins in melee.Sound constitution thrown Weapon training (primitive) 100 t — ing to do. ag 40 but it was better then being gunslinger 100 t two Weapon Wielder (ballistic). 13 II: ADvAnCES aSSault Sergeant aDvanceS . Melee Weapon training (any) blocking his squad. by climbing out the Secret tongue (astartes Signage) +20 100 S Secret tongue (astartes Signage) +10 uppermost hatch.Table 2-9: Assault Sergeant Advances advance command contortionist +20 Demolition +20 Forbidden lore (Warp) +10 pilot (Jump pack) +20 Scholastic lore (reconnaissance) +10 Scholastic lore (chymistry) +20 Scholastic lore (Spearhead assaults) +20 Search +20 Shadowing +20 Cost 100 200 100 100 100 100 200 100 100 100 type S S S S S S S S S S prerequisites — contortionist +10 Demolition Forbidden lore (Warp) pilot (Jump pack) +10 Scholastic lore (reconnaissance) Scholastic lore (chymistry) +10 Scholastic lore (Spearhead assaults) +10 Search +10 Shadowing +10 only those assault Marines that have shown the aptitude for command are promoted to being a squad leader. tactical Marine aDvanceS a tactical marine is a jack of all trades and a master of none. The Ork engines masked their bounding approach and the full might of the squad was brought to bear upon the greenskins. iron Discipline Melee Weapon training (Shock) 200 t — After a few moments the peer (chapter) 100 t Fel 30 ice crystals turned to water precise blow 100 t WS 40. bS 40 stuck on board the Battle hip Shooting 100 t bS 40. Table 2-10: Tactical Marine Advances advance ciphers (astartes War cant) +20 Drive (ground Vehicles) +10 Drive (hover Vehicles) +10 Forbidden lore (chapter history) +20 Forbidden lore (chaos) +20 Forbidden lore (Xenos) +20 literacy +20 pilot (civilian craft) pilot (Military craft) pilot (Spacecraft) Scholastic lore (imperial creed) +20 Cost 100 100 100 100 100 100 200 200 100 200 100 type S S S S S S S S S S S prerequisites ciphers (astartes War cant) +10 Drive (ground Vehicles) Drive (hover Vehicles) Forbidden lore (chapter history) +10 Forbidden lore (chaos) +10 Forbidden lore (Xenos) +10 literacy +10 — — — Scholastic lore (imperial creed) +10 100 S — Bencarius pulled himself Scholastic lore (tactica imperialis) Scholastic lore (philosophy) 200 S — free. Carefully Quick Draw 100 t — 300 t — scanning the open space he Sound constitution true grit 100 t t 40 noticed the smoke from the Wall of Steel 100 t ag 35 Ork buggies hiding behind a large ice formation on the far side of the flow.crippling Strike 100 t WS 50 100 t ag 40 gorius adjusted the heating hard target 100 t Wp 30.

300 t — of several breaches that had or plasma) 100 t bS 40. Melta. He had never imagined all those decades ago that he would be a sergeant commanding one of the mightiest Adeptus Astartes war machines. “Driver full reverse now!” Bencarius yelled. needle rifle. Melta. The side sponson lascannons opened fire and punched into the building destroying whatever it had contained. 300 t — mand hatch. or plasma) 100 t bS 40 machine and the machine independent targeting iron Discipline 100 t Wp 30. launcher. Melta.. Weapon turrets Melee Weapon training (chain) 200 t — searched for targets as the Melee Weapon training (power) 100 t — 100 t bS 40 huge machine came to a Mighty Shot 100 t — grinding halt on a pile of Quick Draw Sound constitution 300 t — skulls. Ork rokket fire erupted from a building about 200 meters distant on the right hand side of the large avenue. or plasma) echoing in the vast cavernJaded 100 t Wp 30 ous streets.Sharpshooter peer (chapter) 100 t Fel 30 ternal systems. . tactical Sergeant aDvanceS the start of the command path for a tactical Marine is the culmination of years of combat experience and natural leadership. he Sound constitution 300 t — slid down into the troop bay and oversaw the repairs. or Webber) Furious assault 100 t WS 35 pulse lasers had punched heavy Weapon training (choose one: Flame. 300 t — the land raider. The building crumpled to the ground.. Its valuable cargo Sprint 100 t — nestled below Bencarius’s position in the lower command hatch. II: ADvAnCES 14 Table 2-11: Tactical veteran Advances advance Drive (ground Vehicles) +20 Drive (hover Vehicles) +20 Forbidden lore (Warp) pilot (civilian craft) +10 pilot (Military craft)+10 pilot (Spacecraft) +10 Scholastic lore (tactica imperialis) +10 Scholastic lore (philosophy) +10 Scholastic lore (bureaucracy) Security +10 Cost 100 100 100 200 100 200 100 200 200 100 type S S S S S S S S S S prerequisites Drive (ground Vehicles) +10 Drive (hover Vehicles) +10 — pilot (civilian craft) pilot (Military craft) pilot (Spacecraft) Scholastic lore (tactica imperialis) Scholastic lore (philosophy) — Security 300 t — The land raider rumbled basic Weapon training (choose one: Flame. 300 t — through the heavy armoured launcher. command spirit wasn’t happy from Marksman 100 t bS 35 the damage. launcher. Melta. or plasma) watched his crew work on exotic Weapon training (choose one: needle pistol. a tactical Veteran can operate any number of weapons and vehicles to bolster a company’s potential. The rokkets impacted in the space where the ancient machine was just moments before. Several Web pistol. Sighing. The giant’s engines growled heavily and threw the Marines forward as it slid backward.tactical veteran aDvanceS Due to his extensive training. las. or plasma) across the burned out city hard target 100 t ag 40 300 t — landscape with its engines heavy Weapon training (choose one: Flame. Deadeye Shot wreaked havoc upon its in. launcher. launcher. It complained pistol training (choose one: Flame. Bencarius Melta. Table 2-12: Tactical Sergeant Advances advance command common lore (administratum) Forbidden lore (Warp) +10 pilot (civilian craft) +20 pilot (Military craft) +20 pilot (Spacecraft) +20 Scholastic lore (tactica imperialis) +20 Scholastic lore (philosophy) +20 Scholastic lore (bureaucracy) +10 Security +20 Cost 100 200 100 200 100 200 200 200 200 100 type S S S S S S S S S S prerequisites — — Forbidden lore (Warp) pilot (civilian craft) +10 pilot (Military craft) +10 pilot (Spacecraft) +10 Scholastic lore (tactica imperialis) +10 Scholastic lore (philosophy) +10 Scholastic lore (bureaucracy) Security +10 Sitting high in the combasic Weapon training (choose one: Flame.

. He Speak language (high gothic) +20 used his armour’s target... Rain drops fil... Table 2-14: Devastator veteran Advances advance ciphers (War cant) +10 Drive (ground Vehicles) +10 Drive (hover Vehicles) +10 Forbidden lore (Warp) +10 Scholastic lore (tactica imperialis) +10 Scholastic lore (cryptology) +10 Scholastic lore (communication networks) +10 Scholastic lore (Sensors) +10 Scholastic lore (armoured Vehicles) Cost 100 200 200 100 100 100 100 100 100 type S S S S S S S S S prerequisites ciphers (War cant) Drive (ground Vehicles) Drive (hover Vehicles) Forbidden lore (Warp) Scholastic lore (tactica imperialis) Scholastic lore (cryptology) Scholastic lore (communication networks) Scholastic lore (Sensors) — 100 S — Dark purple rain poured Scholastic lore (artillery) tech-Use (communication gear) +10 200 S tech-Use (communication gear) down from the heavy overtech-Use (Sensors) +10 200 S tech-Use (Sensors) cast clouds. he slid out from the dark underbrush to run smack into the center of a chaos cultist patrol. but due to the jungle’s natural wildlife there was too much interference in determining human life forms. Kellerica ducked to the left and melted back into the hedges. basic Weapon training (Melta) He depressed the trigger basic Weapon training (plasma) and a steady stream of bolts bulging biceps screamed from his hidden Die hard hip Shooting position within the gardens independent targeting of the governor’s palace. ag 40 bS 40 — — Devastator Marines are trained in the use of heavy weapons and bolster up the anti-tank firepower of a Marine company. their lasguns stabbing towards him. He scanned the area for life signs. 15 II: ADvAnCES DevaStator Marine aDvanceS . Quick Draw Immediately. † † DevaStator veteran aDvanceS numerous battles later the Devastator Marine has gained experience and is well versed in the litanies of heavy weapons. PDF opened fire. the heretic Sound constitution You may take this Talent up to three times at this Rank.cleanse and purify 100 t basic Weapon training (Flame) tered from the jungle trees heavy Weapon training (Flame) 100 t — 100 t — splattered onto his armour heavy Weapon training (launcher) heavy Weapon training (Melta) 100 t — and causing the visor’s glass heavy Weapon training (plasma) 100 t — to be obscured. Kellerica Melee Weapon training (power) 100 t — flipped his head to clear the insanely Faithful 100 t — water from the glass and Sound constitution 300 t — moved forward hauling the heavy bolter in his left hand.Table 2-13: Devastator Marine Advances advance ciphers (astartes War cant) +20 ciphers (War cant) Forbidden lore (chapter history) +20 Forbidden lore (chaos) +20 Forbidden lore (Xenos) +20 Forbidden lore (Warp) literacy +20 Scholastic lore (imperial creed) +20 Scholastic lore (tactica imperialis) Scholastic lore (cryptology) Cost 100 100 100 100 100 100 200 100 100 100 100 100 100 200 200 200 100 100 100 100 100 100 100 100 200 300 type S S S S S S S S S S S S S S S S t t t t t t t t t t prerequisites ciphers (astartes War cant) +10 — Forbidden lore (chapter history) +10 Forbidden lore (chaos) +10 Forbidden lore (Xenos) +20 — literacy +10 Scholastic lore (imperial creed) +10 — — — — Secret tongue (astartes Signage) +10 Speak language (high gothic) +10 — — — — — — S 45 Wp 40 bS 40. Muttering a curse. He dropped to his knees and fired. Devastator Marine Kellerica hefted the heavy Scholastic lore (communication networks) Scholastic lore (Sensors) bolter onto his shoulder Secret tongue (astartes Signage) +20 for additional support.tech-Use (communication gear) ing auspex to pick out a tech-Use (Sensors) basic Weapon training (Flame) section of that damnable basic Weapon training (launcher) heretic governor’s defenses.

two Weapon Wielder (ballistic) shuriken had grazed the Dual Shot 200 t bS 40. but remembered that it had been replaced by a plasma pistol and a power sword.DevaStator Sergeant aDvanceS now responsible for his own squad. Smiling.Scholastic lore (gene-Seed) 100 S — ing before him and watched Scholastic lore (Space Marine anatomy) 100 S — as more of his brothers were Scholastic lore (human anatomy) 100 S — 100 S — cut down by Eldar shurik. Table 2-16: Medicae Initiate Advances advance chem-Use ciphers (astartes War cant) +20 Forbidden lore (chapter history) +20 Forbidden lore (chaos) +20 Forbidden lore (Xenos) +20 Forbidden lore (gene-Seed) Forbidden lore (Mutants) Forbidden lore (Space Marine anatomy) Forbidden lore (Warp) literacy +20 Cost 100 100 100 100 100 100 100 100 200 100 type S S S S S S S S S S prerequisites — ciphers (astartes War cant) +10 Forbidden lore (chapter history) +10 Forbidden lore (chaos) +10 Forbidden lore (Xenos) +10 — — — — literacy +10 100 S — Tiberius plugged the Medicae Scholastic lore (imperial creed) +20 200 S Scholastic lore (imperial creed) +10 wounds of his brother ly. Tiberius placed the Reductor against the Marine’s head and performed the Emperor’s Mercy upon his brother. MeDicae initiate aDvanceS Marines that have shown an aptitude for healing and the arcane sciences become apothecaries by starting out as a Medicae initiate.. ag 40 blood poured from the Sound constitution 200 t — wound. A Die hard 200 t ag 40. Kel. he prepared to gather his heavy bolter. The Marine’s clotting mechanism must had malfunctioned and in time he would die. the Devastator Marine begins to learn the basics of command. II: ADvAnCES 16 Table 2-15: Devastator Sergeant Advances advance ciphers (War cant) +20 command Forbidden lore (Warp) +20 Scholastic lore (tactica imperialis) +20 Scholastic lore (cryptology) +20 Scholastic lore (communication networks) +20 Scholastic lore (Sensors) +20 Scholastic lore (armoured Vehicles) +10 Cost 100 100 100 100 100 100 100 100 type S S S S S S S S prerequisites ciphers (War cant) — Forbidden lore (Warp) +10 Scholastic lore (tactica imperialis) +10 Scholastic lore (cryptology) +10 Scholastic lore (communication networks) +10 Scholastic lore (Sensors) +10 Scholastic lore (armoured Vehicles) 100 S Scholastic lore (artillery) The sergeant insignia was Scholastic lore (artillery) +10 tech-Use (communication gear) +20 200 S tech-Use (communication gear) +10 freshly painted by a Techtech-Use (Sensors) +20 200 S tech-Use (Sensors) +10 marine Armourer on board iron Discipline 100 t Wp 40. Content with how the armour looked.Marksman 200 t bS 35 200 t — lerica was in his spartan Melee Weapon training (chain) Mighty Shot 200 t bS 40 quarters preparing to polpistol Weapon training (Flame) 100 t — ish the armour to appease pistol Weapon training (launcher) 100 t — the machine spirit within.Scholastic lore (chymistry) Scholastic lore (pharmacology) 100 S — ens. pistol Weapon training (Melta) 100 t — 100 t — Battle scars left silent tes. he tech-Use (apothecary tools) 100 S — moved to the next casualty trade (apothecary) 100 S — in the squad and assessed ambidextrous 100 t ag 30 200 t — the Marine’s condition. Cursing silently. Deadeye Shot had suffered in battle.pistol Weapon training (plasma) peer (chapter) 100 t Fel 30 timony of the wounds he Sharpshooter 200 t bS 40. two Weapon Wielder (ballistic) Marine’s jugular vein and gunslinger hip Shooting 200 t bS 40. command the Battle Barge Sons of iron Jaw 200 t t 40 Ultramar. He Sound constitution 300 t — uttered the litany of command as he brought the power armour to a gleaming shine.. After he had brought each piece to a bright shine he would set it down and picked up the next. Uttering a prayer. .

or Webber) child into a Space Marine. or plasma) hard target 200 t ag 40 out into the jungle. Melta. FielD MeDicae aDvanceS Field Medicaes assist apothecaries back at the field hospitals or in the operating theaters of the ships of the chapter fleet. he awaited tech-Use (apothecary tools) +10 200 S tech-Use (apothecary tools) the orders from Brother basic Weapon training (choose one: Flame. Table 2-18: Field Medicae Advances advance chem-Use +20 Forbidden lore (gene-Seed) +20 Forbidden lore (Mutants) +20 Forbidden lore (Space Marine anatomy) +20 Forbidden lore (Warp) +20 Medicae +20 Scholastic lore (gene-Seed) +20 Scholastic lore (Space Marine anatomy) +20 Scholastic lore (human anatomy) +20 Cost 100 100 100 100 200 100 100 100 100 type S S S S S S S S S prerequisites chem-Use +10 Forbidden lore (gene-Seed) +10 Forbidden lore (Mutants) +10 Forbidden lore (Space Marine anatomy) +10 Forbidden lore (Warp) +10 Medicae +10 Scholastic lore (gene-Seed) Scholastic lore (Space Marine anatomy) +10 Scholastic lore (human anatomy) +10 100 S Scholastic lore (chymistry) +10 Tiberius watched silently Scholastic lore (chymistry) +20 Scholastic lore (pharmacology) +20 100 S Scholastic lore (pharmacology) +10 as young Bencarius was tech-Use (apothecary tools) +20 200 S tech-Use (apothecary tools) +10 brought into the operating basic Weapon training (choose one: Flame. 300 t — theater to begin the pro.pistol training (choose one: Flame. launcher. Tiberius saw a couple of cultists charging up from behind Kellerica. launcher. Scholastic lore (chymistry) Checking the runes of his Scholastic lore (pharmacology) +10 100 S Scholastic lore (pharmacology) helmet display. Melta. or plasma) pel.Table 2-17: Medicae Internist Advances advance chem-Use +10 Forbidden lore (gene-Seed) +10 Forbidden lore (Mutants) +10 Forbidden lore (Space Marine anatomy) +10 Forbidden lore (Warp) +10 Medicae +10 Scholastic lore (gene-Seed) +10 Scholastic lore (Space Marine anatomy) +10 Scholastic lore (human anatomy)+10 Scholastic lore (chymistry) +10 Cost 100 100 100 100 200 100 100 100 100 100 type S S S S S S S S S S prerequisites chem-Use Forbidden lore (gene-Seed) Forbidden lore (Mutants) Forbidden lore (Space Marine anatomy) Forbidden lore (Warp) Medicae Scholastic lore (gene-Seed) Scholastic lore (Space Marine anatomy) Scholastic lore (human anatomy) given further medicae training the Medicae internist is in charge of the aid stations near the front lines. Melta. Before heavy Weapon training (choose one: Flame.. Furious assault 200 t WS 35 300 t — Tiberius held the boy down heavy Weapon training (choose one: Flame. Thinking back the many centuries before when he was in this boy’s position.. needle rifle... Tiberius held the boy peer (chapter) 100 t Fel 30 firmly down and let the Sharpshooter 200 t bS 40. Pushing himself out Quick Draw 200 t — 300 t — of the jungle undergrowth Sound constitution 100 t — he came onto the path and Sprint witnessed Kellerica slaughter the first few cultists. Web pistol. Deadeye Shot screams echo through his Sound constitution 300 t — mind. las. Melta.launcher. he smiled at the thought that his reaction was identical to the boy’s. or plasma) 100 t Wp 30 ed from the path ahead of Jaded Melee Weapon training (chain) 300 t — him and he heard the sound Melee Weapon training (power) 100 t — of the heavy bolter erupt in Mighty Shot 200 t bS 40 anger. fire erupt. 17 II: ADvAnCES MeDicae interniSt aDvanceS . or plasma) and watched as Apothecary independent targeting 200 t bS 40 Paulus begin cutting the Marksman 200 t bS 35 300 t — boy open with the scal. 300 t — Tiberius knew it.. The boy’s blood covered his operating gown and he watched Paulus work. Melta. las.launcher. or plasma) exotic Weapon training (choose one: needle 300 t — cess of turning this young pistol. He screamed into the vox and brought his bolter up to fire at the charging cultists. 300 t — Kellerica before charging launcher.

he is present when a Space Marine is just a neophyte. and thus forming a more or less stable link to the imperial cult. recite the Litany of Blessed Devotion for me. use their iron Fathers. protecting the chaplain from enemy bullets and strikes. as they are called. Within the rosarius. a potent power weapon and also the symbol of his office. in battle. With his crozius arcanum. although the exact role varies from chapter to chapter. Slowly standing. the chaplains are the keepers of the holy cants and relics the chapter possesses. Holding in his rapid reaction Sound constitution 200 t — hand the Aquila that he You may take this Talent up to two times at this Rank. a veteran with a deep personal grudge against the tyranids. Uzziel of the Dark angels. the Dark angels have the interrogatorchaplains. he began to recite the litany. every chaplain carries a holy rosarius around his neck. † † . II: ADvAnCES 18 chaplainnovite aDvanceS after their completion as a Scout.. the chaplain is found in the deepest and most vicious fights.chaplain the chaplain takes up a very special role within each chapter. the exact duties of a chaplain vary in each chapter. as these cults predate even the ecclesiarchy. Artithet reached down and slammed the book shut.lightning reflexes 100 t — ing the ancient litanies and Meditation 100 t — 200 t — rituals. the rosarius is a symbol of his status. but a chaplain is not anything like a imperial priest. a Marine is sent to be trained in the role of watcher and keeper of a Marine’s faith and loyalty. unwilling to tear his gaze from the book. chaplains are the spiritual leaders. he brings terror to the heart of his enemies.. and it is not unheard of that some Space Marines rather follow their chaplain into battle than the original commander. he sings his holy chants to inspire his brothers to even higher levels of bravery. they know all about each chapter’s cult of the emperor.” Artithet demanded. he is the only one who can talk to the warriors of the Death company. the main difference between the ecclesiarchy and the Space Marine cults is the worship of the primarch alongside the emperor. a small but powerful force field generator is incorporated. He arms Master 100 t — wolfed down the massive catfall 200 t — tome repeatedly. during his indoctrination and every stage on their route to become a full fledged Space Marine. memoriz. given to him by the ecclesiarchy. where he excels even over the close combat skills of all other Marines. he felt his faith grow the more he read. but most resemble an aquila imperialis or a crux terminatus. “Novite Darus. no matter how intense the fighting is. Some of them are sent to Mars during their training. whose sole purpose is hunting down the Fallen and force them to repent. a chaplain is always very close to his fellow brothers. Some famous chaplains are cassius of the Ultramarines. although a frightening figure. The exploits of the Lion filled the ancient tome and his devotion to the Gods of Caliban. was given. who recovered the Sword of luthor. a very special role is the chaplain within the blood angels chapter. as chaplain and techmarine. as mentioned above. being more than ten thousand years old. a rosarius’ appearance may change from chapter to chapter. Table 2-19: Chaplain-novite Advances advance blather charm ciphers (astartes War cant) Drive (ground Vehicles) Drive (hover Vehicles) Forbidden lore (heresy) Forbidden lore (chapter history) inquiry literacy performer (Musician) Cost 100 200 100 200 200 100 100 100 100 200 type S S S S S S S S S S prerequisites — — — — — — — — — — Young Darus sat in performer (Singer) 200 S — the training room of the Scholastic lore (imperial creed) 100 S — Chaplains. no matter which chapter. reading a book Scholastic lore (legend) 200 S — 100 S — detailing the tenets of the Scrutiny trade (copyist) 100 S — Dark Angels faith. this bond extends over all times. or Ulrik the Slayer of the Space Wolves. the iron hands for example. whose members suffer from the black rage. his black power armour and his helmet’s faceplate resembling the appearance of a grinning skull. His eyes devoured the text and he didn’t notice Reclusiarch Artithet come into the room.

300 t — Gunther’s wrist and helped launcher. Gunther had come Melee Weapon training (chain) Mighty Shot 200 t bS 40 to him seeking advice and Quick Draw 200 t — absolution concerning the Sound constitution 200 t — death of a squad mate. Melta. then they began to move single file to the pulpit. or plasma) 100 t Wp 30 him to recite the Litany of Jaded 200 t — Purity. chaplainconFeSSor aDvanceS a confessor is brought further into the secrets of the chapter and their cult. hatred (traitor legions) hard target 200 t ag 40 Darus held his hand on heavy Weapon training (choose one: Flame. they hear their prayers and offer advice. command Brother Gunther to better iron Discipline 100 t — hear the Marine’s questions. Sprint 100 t — Darus heard the man’s story and whispered encouraging words to the Marine. Upon completing the litany. Darus felt the ancient chalice reverently removed from his hands by Artithet. ag 40 Melee Weapon training (Shock) 100 t — of faces from his position Sound constitution 200 t — next to Artithet. gunslinger 200 t bS 40. Holding the ancient relic Fearless 100 t — in his trembling hands. two Weapon Wielder (ballistic) as their training grows. Melta. two Weapon Wielder (ballistic) Darus looked out at the sea hip Shooting 200 t bS 40. las. they are allowed to finally help with the proceedings of their chapter’s sermons to prepare their battle brothers for combat. Standing before their brothers. launcher. The assembled company of Marines watched intently as Artithet recited the Litany of Bravery. Table 2-21: Chaplain-Confessor Advances advance charm +10 ciphers (astartes War cant) +10 Forbidden lore (heresy) +10 Forbidden lore (chapter history) +10 Forbidden lore (psykers) inquiry +10 interrogation trade (copyist) +20 air of authority basic Weapon training (choose one: Flame. Artithet thrown Weapon training (primitive) 200 t — was giving a rousing sermon that it was the faithful’s responsibility to bring the Emperor’s light to the worlds throughout the galaxy. 19 II: ADvAnCES chaplainprieSt aDvanceS . or plasma) Cost 100 100 100 100 200 100 100 100 100 300 type S S S S S S S S t t prerequisites charm ciphers (astartes War cant) Forbidden lore (heresy) Forbidden lore (chapter history) — inquiry — trade (copyist) +10 Fel 30 — Darus leaned close to crushing blow 100 t S 40 100 t Wp 30. Darus reassured the Marine and made mental notes to watch Gunther for further breaking in the spirit. so they could receive the rites of battle.Table 2-20: Chaplain-Priest Advances advance blather +10 carouse +20 command Deceive Forbidden lore (cults) Scholastic lore (legend) +10 Scholastic lore (occult) trade (copyist) +10 ambidextrous Die hard Dual Shot Cost 100 100 200 100 200 100 100 100 200 200 200 type S S S S S S S S t t t prerequisites blather carouse +10 — — — Scholastic lore (legend) — trade (copyist) ag 30 — ag 40.

He absorbed the information and uttered the Litany of Calming to bring his frenzied emotions into balance.. Web pistol. needle rifle. Anger swelled within rite of purity 200 t Scholastic lore (imperial creed). Yell. or plasma) peer (chapter) 100 t Fel 30 shoulder and helped him to resistance (psychic power) 100 t — focus. or Webber) his amazement and tried to Furious assault 100 t WS 35 300 t — focus hard. adorned in the black armour of the chaplain they embody the angel of Death. Slowly. or plasma) 200 t rite of purity. . or plasma) was irregular and shallow.basic Weapon training (choose one: Flame.launcher. 300 t — placed his hand on Darus’s Melta.total recall verse. launcher. fist. Melta.. launcher.chaplainexorciSt aDvanceS a chaplain-exorcist is finally let into the inner circle of the chaplains.. Artithet pistol training (choose one: Flame. II: ADvAnCES 20 Table 2-22: Chaplain-Exorcist Advances advance command +10 Deceive +10 interrogation +10 Forbidden lore (chaos) Forbidden lore (cults) +10 Forbidden lore (chapter history) +20 literacy +10 performer (Musician) +10 performer (Singer) +10 Scholastic lore (imperial creed) +10 Scholastic lore (occult) +10 Cost 100 100 100 100 200 100 100 200 200 100 100 type S S S S S S S S S S S prerequisites command Deceive interrogation — Forbidden lore (cults) Forbidden lore (chapter history) +10 literacy performer (Musician) performer (Singer) Scholastic lore (imperial creed) Scholastic lore (occult) Darus could hardly be. peer (chapter). He blinked back tol. Gripping his Crozius in his left hand he recited the Litany of Protection for the Marines on board the land raider. His breathing heavy Weapon training (choose one: Flame. las. † † recluSiarch aDvanceS reclusiarchs lead their brothers in combat. Melta.litany of hate 100 t hatred ing on the vox net told him litany of awe 100 t — 100 t — that they had contact with litany of pure thought Master orator 100 t Fel 30 the Eldar and he was sudSound contitution 300 t — denly slammed to the front Strong Minded 100 t Wp 30. combining faith and command into a fiercesome package. his focus came back and he listened intently to what Artithet had to say.. Table 2-23: Reclusiarch Advances advance blather +20 charm +20 ciphers (astartes War cant) +20 command +20 Deceive +20 Forbidden lore (chaos) +10 Forbidden lore (cults) +20 Forbidden lore (psykers) +10 Forbidden lore (heresy) +20 Forbidden lore (traitor legions) inquiry +20 Cost 100 100 100 100 100 100 200 200 100 100 100 type S S S S S S S S S S S prerequisites blather +10 charm +10 ciphers (astartes War cant) +10 command Deceive +10 Forbidden lore (chaos) Forbidden lore (cults) +10 Forbidden lore (psykers) Forbidden lore (heresy) +10 — inquiry +10 100 S interrogation +10 Darus looked up from interrogation +20 literacy +20 100 S literacy +10 the transport compartment Scholastic lore (legend) +20 100 S Scholastic lore (legend) +10 and saw Tactical Veteran Scholastic lore (occult) +20 100 S Scholastic lore (occult) +10 Marcecius sitting in the Scholastic lore (imperial creed) +20 100 S Scholastic lore (imperial creed) +10 200 t WS 30 command hatch. He felt combat Master crippling Strike 100 t WS 50 the land raider maneuver hatred (heretics) 200 t — through the wrecked city into the Jaws of hell 100 t iron Discipline and come to a lurch. trade (copyist) him at the betrayal of the Sound contitution 300 t — Fallen and he clenched his You may take this Talent up to two times at this Rank. Forbidden lore (specific) tithet told him about The confession binding exotic Weapon training (choose one: needle pis300 t — Fallen. 300 t — lieve his ears when Ar. they receive the beginning knowledge of their chapter’s darkest secrets. resistance (psychic powers) as the land raider’s treads Swift attack 100 t WS 35 100 t — grabbed purchase on the talented (Scholastic) 200 t int 30 concrete road to go into re. The impacts of the Dark Reaper launchers told Darus all he needed to know that they had a close call. independent targeting 200 t bS 40 as if he had been leveled Melee Weapon training (power) 100 t — by a power fist.

no matter what power a librarian has. armed with Force Weapons. third and final. he must possess a psychic potential. Many librarians use the same powers like other psykers. Sadly. Second. the hood protects the librarian from enemy psychic powers and the dangers of the Warp. completely exclude librarians from their force. in the rare times of peace. they may be consultants to the force commander and act as strategists. these powers not only devastate the enemy. the librarian is instead known for his mental abilities.psychic power 100 t — 200 t — tionites in the room inside rapid reaction Sound constitution 200 t — of his mind. they also act as advisors for the chapter Master. those who control fire. mainly because a librarian is somehow unnatural. on the contrary. Suddenly. Varnius saw the psy rating 2 100 t psy rating 1 glows of the other Sanc. a librarium Sanctionite is culled from the chapter as soon as they finish scout training. while others call them brother Scriptor. he must be able resist the lure of chaos and the Warp. another magnificent piece of equipment exclusive to librarians is the psychic hood. a thrown Weapon training (primitive) 200 t — cold feeling wrapped its You may take this Talent up to two times at this Rank. “Are you alright boy?” “I felt something claw at my mind. lightning or even the pure. making them more dangerous than a Devastator Squad or even a land raider. Table 2-24: Librarium Sanctionite Advances advance ciphers (astartes War cant) Drive (ground Vehicles) Drive (hover Vehicles) inquiry Forbidden lore (heresy) Forbidden lore (chapter history) Forbidden lore (Mutants) literacy logic Scholastic lore (astromancy) Speak language (high gothic) tech-Use ambidextrous arms Master Cost 100 200 200 100 100 100 100 100 100 100 200 200 200 100 type S S S S S S S S S S S S t t prerequisites — — — — — — — — — — — — ag 30 — He stood in the darkened catfall 200 t — 100 t — room and reached out with Fearless 200 t — his psychic abilities to de. the Space Wolves for example call them rune priests. the librarian use them liBrariuM Sanctionite aDvanceS Selected from the initiates that have been chosen to become Marines. but the main power of a librarian is his ability to use psychic might. as his psychic abilities stand for many things the adeptus astartes shun. librarians watch over the history and lore of their chapter. becoming a librarian is not an easy task. the arcane design is not perfectly effective. due to a slight mutation in their gene-seed. others may be blessed with the power of divination. † † † † 21 II: ADvAnCES liBrarian to deliver massive blows of channeled psychic energy. from a sense of Warp to massive destructive skills. then collapsed into unconsciousness.While other Space Marines are famous for their martial skill. others. raw energy of Warp are found in the second row of a combat formation. these blows are especially lethal to demons. if they can divine the future for a longer period. Lexicanum Loganis approached him and carefully placed his hand on Varnius’s shoulder. they have the ability to wield the power of the warp. . but they can also use them to enhance their own combat skills. guiding him on his ways to serve the chapter best.” he whispered. he is a formidable force on the battlefield. talons across his mind and he shut off the warp sight. most notably the black templar chapter. otherwise. he is well trained with bolter and melee weapon. the blood raven chapter has a very high number of librarians. to provide effective heavy fire support for the other fighting units. blood dripping from his nose. He collapsed to the floor exhausted. there would not be so many librarians turning into chaos Sorcerers. his duties vary. not every chapter calls a librarian this way. While most chapters have a rather small contingent of librarians.ligthtning reflexes Meditation 100 t — tect any life forms in the Minor psychic power 100 t — room. naturally. like any other Marine. Depending on the exact kind of psychic power the librarian has. one must be suitable to become a Space Marine after all. librarians that can foresee a rather short period of time are often acting as tactical advisors for field commanders. Most chapters keep their librarians away from the other brothers. but some have unique powers. First. either long term or short term.

two Weapon Wielder (ballistic) Possession. power Well 100 t psy rating 2 Suddenly he sensed another psychic power 100 t — 200 t — presence in the Warp and Sound constitution You may take this Talent up to two times at this Rank. Loganis checked on his young charge to find that the Warp had left a permanent mark on Varnius. or plasma) Jaded 100 t from the abominations of Melee Weapon training (chain) 300 t the Warp. he started to turn off his powers. Table 2-26: Librarium Militant Advances advance ciphers (astartes War cant) +10 inquiry +20 Forbidden lore (heresy) +10 Forbidden lore (chapter history) +10 Forbidden lore (Mutants) +20 literacy +10 logic +10 Scholastic lore (astromancy) +10 Scholastic lore (heraldry) Speak language (high gothic) +10 Cost 100 200 100 100 100 100 100 100 200 200 type S S S S S S S S S S prerequisites ciphers (astartes War cant) inquiry +10 Forbidden lore (heresy) Forbidden lore (chapter history) Forbidden lore (Mutants) +10 literacy logic Scholastic lore (astromancy) — Speak language (high gothic) +10 tech-Use — S 40 psy rating 3 — ag 40 — Wp 30 — bS 40 — psy rating 2 — psy rating 2 — — — Varnius pulled the psytech-Use +10 200 S chic hood over his head basic Weapon training (choose one: Flame. Reciting the Litany of Calming. † † liBrariuM Militant aDvanceS a librarium Militant has gained total control over his abilities and begins serving the chapter in one of the companies. † † † . II: ADvAnCES 22 Table 2-25: Librarium neonate Advances advance ciphers (occult) common lore (librarium) Forbidden lore (Mutants) +10 Forbidden lore (psykers) Forbidden lore (inquisition) inquiry +10 invocation Scholastic lore (legend) Scholastic lore (numerology) ambidextrous Cost 100 100 100 100 200 100 100 200 100 200 type S S S S S S S S S t prerequisites — — Forbidden lore (Mutants) — — inquiry — — — ag 30 His mind stretched out corpus conversion 100 t psy rating 2 into the Warp and he Die hard 200 t — practiced the Rite of Anti. crushing blow Discipline Focus (choose one) 100 t Finally. Melta. or plasma) 200 t to life in his power armour.power Well psychic power 100 t ing in its scabbard and the psy rating 3 100 t holster holding his bolter Quick Draw 200 t pistol. Varnius’s eyes had been changed to a preternatural shade of orange and his eye sockets were burned by the psychic wards to leave a permanent scar.Minor psychic power 100 t — ate a wall to protect him. The smell of burning flesh and sulfur filled the small chamber followed by Varnius’s scream. he was able to join hatred (traitor legions) 200 t the Brothers of the Third hard target 200 t Company and hopefully heavy Weapon training (choose one: Flame. Blocks began gunslinger hip Shooting 200 t bS 40. Melta.Dual Shot 200 t ag 40. Loganis burst into the room to catch the Neonate in his arms.Minor psychic power 100 t ing his force sword rest. He carefully Mighty Shot 200 t 100 t wrapped the belt contain.liBrariuM neonate aDvanceS a librarium neonate learns to control his psychic abilities and to protect himself from the predations of the Warp. 300 t will be able to protect them launcher. 300 t and felt the systems come launcher. two Weapon Wielder (ballistic) 200 t bS 40. las.Sprint You may take this Talent up to two times at this Rank. ag 40 assembling in his mind and Melee Weapon training (Shock) 200 t — they were placed to cre. He ensured that his Sound constitution 200 t 100 t Librarian robes were care. fully arranged before walking out of his room on the Battle Barge Sons of Ultramar to the landing bay for deployment.

On this Chaos. launcher. or plasm) Cost 100 100 100 200 100 100 100 100 300 type S S S S S S S S t prerequisites ciphers (occult) common lore (librarium) Forbidden lore (psykers) Forbidden lore (inquisition) invocation Scholastic lore (legend) Scholastic lore (numerology) Scholastic lore (heraldry) — a librarium Savant is held strong with his command of the Warp and able to turn the tide of battle with a single thought.Table 2-27: Librarium Savant Advances advance ciphers (occult) +10 common lore (librarium) +10 Forbidden lore (psykers) +10 Forbidden lore (inquisition) +10 invocation +10 Scholastic lore (legend) +10 Scholastic lore (numerology) +10 Scholastic lore (heraldry) +10 basic Weapon training (choose one: Flame. or Webber) 200 t WS 35 and waited for the order to Furious assault heavy Weapon training (choose one: Flame. † † † 23 II: ADvAnCES liBrariuM Savant aDvanceS . 300 t — ous brothers.Minor psychic power pistol training (choose one: Flame.psychic power 100 100 tions against the Emperor’s psy rating 5 Sound constitution 300 Children on the Imperial Swift attack 200 planet Nilnor. Table 2-28: Lexicanum Advances advance ciphers (astartes War cant) +20 ciphers (occult) +20 common lore (librarium) +20 command Forbidden lore (heresy) +20 Forbidden lore (chapter history) +20 Forbidden lore (psykers) +20 Forbidden lore (inquisition) +20 invocation +20 Scholastic lore (legend) +20 Scholastic lore (numerology) +20 Cost 100 100 100 200 100 100 100 200 100 100 100 type S S S S S S S S S S S S S S S t t t t t t t t t t t t prerequisites ciphers (astartes War cant) +10 ciphers (occult) +10 common lore (librarium) +10 — Forbidden lore (heresy) +10 Forbidden lore (chapter history) +10 Forbidden lore (psykers) +10 Forbidden lore (inquisition) +10 invocation +10 Scholastic lore (legend) +10 Scholastic lore (numerology) +10 Scholastic lore (heraldry) +10 Scholastic lore (astromancy) +10 Speak language (high gothic) +10 tech-Use +10 WS 30 WS 50 — Wp 30. command — psy rating 2 — psy rating 4 — WS 35 — int 30 100 He directed the servitors Scholastic lore (heraldry) +20 Scholastic lore (astromancy) +20 100 with little trouble as he Speak language (high gothic) +20 200 sought out the information tech-Use +20 200 concerning the foe they had combat Master 200 200 fought previously. launcher. of the battles. Varnius could see the dancing form of Gregorius firing his bolter pistol at the enemy.independent targeting 100 t bS 40 100 t — ponents were their traitor. 300 t — move out.launcher. las. needle rifle.. † † † lexicanuM aDvanceS a lexicanum is a fiercesome foe on the battlefield and adept in dealing death.peer (chapter) 100 t psy rating 2 mand to attack a squad of power Well psy rating 4 100 t psy rating 3 Emperor’s Children using psychic power 100 t — a low ridge as cover. they help maintain the records of the chapter and adding to the vast stores of information. or plasma) infested battlefield their op. Assault Sergeant Melee Weapon training (power) 100 t — 100 t Fel 30 Felstinius issued the com. Melta. hoping that future generations of Marines would be able to learn from the actions of the Ultramarines fighting.talented (Scholastic) 100 ly scribbled his memories total recall 200 You may take this Talent up to two times at this Rank. With a pen. The Sound constitution 300 t — entire squad lifted off and You may take this Talent up to two times at this Rank.. the Emperor’s Melta. he power Well 100 noted Third Company’s ac. Web pistol. crossed the battlefield leaving smoke and the sound of rushing wind behind them. Melta. Varnius was reassured by exotic Weapon training (choose one: needle 300 t — the weight of the jump pack pistol. He furious. off the battlefield.crippling Strike hatred (heretics) 100 cient tome was laid on his iron Discipline 100 desk and Varnius opened it Minor psychic power 100 carefully. The an. or plasma) Children.

but not a single techmarine would dare to cover his chapter’s insignia. He headed down to the landing bay for transport to the surface and his future. while a tech servitor helps his master with the work. ings of separation. to honour the bonds between them the adeptus Mechanicus and Mars. they bless the weapons and armour of their brothers. these mechanically inclined Marines are sent to Mars to be trained by the adeptus Mechanicus. before they are lost forever. they are regarded as members of their chapter as well as of the cult Mechanicus.techMarine a techmarine. they “heal” damaged vehicles and armour. many techmarines are accompanied by servitors. Table 2-29: Apprentum Advances advance ciphers (astartes War cant) common lore (Machine cult) common lore (tech) Drive (ground Vehicles) Drive (hover Vehicles) Forbidden lore (chapter history) literacy Scholastic lore (imperial creed) Secret tongue (astartes Signage) Cost 100 100 100 100 100 100 100 200 200 type S S S S S S S S S prerequisites — — — — — — — — — 200 S — He looked out of the ob. to fulfill their duties. they are highly regarded. this is because under enemy fire it can be difficult to repair a damaged vehicle. gun servitors and combat servitors protect the techmarine from enemies. II: ADvAnCES 24 apprentuM aDvanceS after completing their scout training. Without the techmarines. especially ar- mour and vehicles. but also serves as a tool. as mentioned above. techmarines usually live a life apart from their fellow brothers. † † . as they are the only ones who know the secrets of the machines. they do not only repair damaged items. who was chosen by the adeptus Mechanicus. the first true techmarine was Murchard kite from the thousand Sons before the horus heresy. he has a deep affinity to technology.Speak language (high gothic) trade (copyist) 100 S — servation deck on the large trade (Scrimshawer) 100 S — Adeptus Mechanicus transarms Master 200 t — port and gazed in wonder binary chatter 100 t — at the sight of Mars below catfall 200 t — 100 t techmarine him. they are equipped with various special gear. Due to an eon-old pact between the adeptus astartes and the adeptus Mechanicus. they are the reason why some of a chapter’s equipment is over several thousand years old. nevertheless. techmarines spend about thirty years on Mars. Some Space Marines look at the techmarines with suspicion. is a special kind of Space Marine. where they learn the rites necessary to invoke the spirit of the machine. each one equipped with tools like a laser cutter or a power saw. this ranges from a simple servo arm attached to the power armour to a complete Servo harness. accompanied by a loyal host of servitors. and to repair and maintain the technological devices. before each battle. Casticus turned from the window and picked up his gear. to calm it. but they also re-invoke the rage of the Machine Spirit should it ever fade. which is not only used in combat. this magnificent armour bristles with additional arms. Somehow the thought Feedback Screech 200 t — of his former squad mates lightning reflexes Meditation 100 t — tugged at his mind and he rapid reaction 200 t — struggled to balance the Sound constitution 200 t — awe of Mars with the feelYou may take this Talent up to two times at this Rank. because they act as if the equipment of the chapter would belong to the techmarines and they only borrow it. techmarines usually wear rust red armour. although they are not directly part of the adeptus Mechanicus. every chapter of the astartes would depend on normal humans to remain fully functional. once in battle. as this would enrage the Machine Spirit within the armour. or Frater astrotechnicus. a techmarine is willing to undertake great risks on the battlefield to recover armour and weapons. weapons and armour of the chapter. the sign of office for a techmarine is a power axe.

Table 2-31: Armoursmith Advances advance common lore (Machine cult) +10 literacy +10 navigation (Stellar) Scholastic lore (imperial creed) +10 Secret tongue (astartes Signage) +10 Speak language (high gothic) +10 tech-Use +10 trade (armoursmith) +10 Cost 100 100 200 100 200 200 100 100 100 100 100 100 200 Flame. Reciting the Litany Die hard Dual Shot of Cleaning.hip Shooting independent targeting er. 300 200 200 200 100 200 200 200 200 100 200 200 100 200 type S S S S S S S S S S S S t t t t t t t t t t t t t t t prerequisites common lore (Machine cult) literacy — Scholastic lore (imperial creed) Secret tongue (astartes Signage) Speak language (high gothic) tech-Use trade (armoursmith) trade (copyist) trade (Scrimshawer) — — ag 30 — — ag 40.trade (copyist) +10 nought armour sat on the trade (Scrimshawer) +10 workbench in front of him trade (Miner) trade (Smith) and he pulled out a spanner ambidextrous to begin the long process of basic Weapon training (choose one: disassembling the venerable launcher. two Weapon Wielder (ballistic) bS 40. The cover opened up combat Master 100 t — to reveal the internal com. Deadeye Shot — — — The heavy tactical dread.gun blessing dreds of thousands of nuts hard target holding the armour togeth. which is the careful maintenance of the weapons of the Space Marines. ag 40 bS 40 bS 35 techmarine bS 40. Satisfied that the weapon had been adjusted and cleaned to the exacting standards of the Mechanicus he closed the cover then went to the other lascannon. Casticus’s arms tech-Use 100 S — were too short to reach the trade (armoursmith) 100 S — 200 t WS 30 cover. Casticus resealed the panel and went to work on the next access panel.Fearless 100 t — 100 t techmarine tion. he loosened gunslinger the first of the many hun. After his in. 25 II: ADvAnCES WeaponSMith aDvanceS . He peered intently at Marksman the newly revealed circuitry Mechadendrite Use (gun) and checked the solders to Sharpshooter ensure they still had a good Sound constitution connection. or plasma) armour.Sprint thrown Weapon training (primitive) spection. Reciting the Litany of Ferric lure 200 t ag 30 Cleaning and Adjustment leap Up Mechadendrite Use (Manipulator) 100 t techmarine his mechadandrites care.Table 2-30: Weaponsmith Advances advance ciphers (astartes War cant) +10 common lore (tech) +10 common lore (War) evaluate Forbidden lore (archeotech) Forbidden lore (adeptus Mechanicus) Forbidden lore (chapter history) +10 logic Cost 200 100 200 100 100 100 100 100 type S S S S S S S S prerequisites ciphers (astartes War cant) common lore (tech) — — — — Forbidden lore (chapter history) — this is the first of many tasks a techmarine must learn. two Weapon Wielder (ballistic) techmarine ag 40 bS 40. arMourSMith aDvanceS learning to care and maintain the armour of a Space Marine is another fundamental that all techmarines must master.Scholastic lore (astromancy) 200 S — 100 S — drites to open up the cover Scholastic lore (chymistry) 100 S — of the lascannon on the Scholastic lore (numerology) Security 200 S — right side sponson of the Secret tongue (tech) 100 S — land raider. Melta.Sound constitution 200 t — fully adjusted the lenses and deftly cleaned the dust from the inside of the weapon.concealed cavity crack Shot 200 t bS 40 ponents that allowed the Double team 200 t — ancient weapon to func. He used the mechadan.

las. a techWright returns to his chapter to begin his service among his battle brothers both on and off the field of battle. With his welder he welded the new armour plate into place. or plasma) iron Discipline Maglev transcendence pistol training (choose one: Flame. Ferric lure been forged in the trials of 200 t WS 35 combat had been lost due 300 t — to his separation from the 200 t Wp 30. but new bonds can always be forged if the Omnissiah wills it. Melta. Melta. tech-Wright aDvanceS Fully trained. or plasma) peer (chapter) rite of awe rite of Fear rite of pure thought Sound constitution Cost 200 200 100 100 100 100 100 100 100 200 100 100 100 100 100 100 300 type S S S S S S S S S S S S S S S S t prerequisites — common lore (War) +10 evaluate +10 Forbidden lore (archeotech) +10 Forbidden lore (adeptus Mechanicus) +10 logic +10 Scholastic lore (astromancy) +10 Scholastic lore (chymistry) +10 Scholastic lore (numerology) +10 Security +10 Secret tongue (tech) +10 tech-Use +10 trade (armoursmith) +10 trade (Miner) +10 trade (Smith) +10 — — Casticus relaxed on the observation deck of the Battle Barge Sons of Ultramar and contemplated the 20 years that had passed since he was just a young scout. II: ADvAnCES 26 Table 2-32: Tech-Initiate Advances advance ciphers (astartes War cant) +20 common lore (tech) +20 common lore (War) +10 evaluate +10 Forbidden lore (archeotech) +10 Forbidden lore (adeptus Mecanicus) +10 Forbidden lore (chapter history) +20 logic +10 Scholastic lore (astromancy) +10 Scholastic lore (chymistry) +10 Scholastic lore (numerology) +10 Security +10 Secret tongue (tech) +10 trade (Miner) +10 trade (Smith) +10 heavy Weapon training (choose one: Flame. or plasma) Disturbing Voice energy cache exotic Weapon training (choose one: needle pistol. He carefully inspected the 100 t Wp 30 plates and saw the numer100 t techmarine ous scorchs of bolter fire 100 t techmarine mixed with the impacts 300 t — of rokkets. “Old bonds may be gone. command Chapter. Table 2-33: Tech-Wright Advances advance command common lore (War) +20 evaluate +20 Forbidden lore (archeotech) +20 Forbidden lore (adeptus Mechanicus) +20 logic +20 Scholastic lore (astromancy) +20 Scholastic lore (chymistry) +20 Scholastic lore (numerology) +20 Security +20 Secret tongue (tech) +20 tech-Use +20 trade (armoursmith) +20 trade (Miner) +20 trade (Smith) +20 trade (technomat) basic Weapon training (choose one: Flame. Tactical 100 t techmarine 100 t techmarine Sergeant Bencarius entered 300 t — calmly and approached the Techmarine with a warm smile. launcher. Maglev grace observation deck opened 300 t — and Casticus turned to see 200 t Fel 30 who had entered into this 100 t techmarine beautiful place. Web pistol.” . Melta.tech-initiate aDvanceS Delving further into the mysteries of the cult of Mechanicus. He reflected 100 t — upon these memories and 100 t techmarine felt the twinge of loneliness 300 t — because the bond that had 100 t techmarine. “That was an excellent job on repairing my land raider.” Bencarius said as he offered his hand. He carefully laid the armour plating down onto a nearby trolley and picked up a new armour plating section. las. The door to the 100 t techmarine. Melta. launcher. launcher. Satisfied with the results he picked up another armour plate and repeated the procedure. He muttered a 100 t — 200 t bS 40 prayer to the Omnissiah to 200 t — soothe the machine spirit 300 t — nestled within the body of the Rhino. or plasma) Jaded Maglev grace Mechadendrite Use (optical) Melee Weapon training (chain) Melee Weapon training (power) Mighty Shot Quick Draw Sound constitution Cost 200 100 200 100 100 100 100 100 100 100 100 200 100 100 100 300 type S S S S S S S S S S S S S S S t prerequisites ciphers (astartes War cant) +10 common lore (tech) common lore (War) evaluate Forbidden lore (archeotech) Forbidden lore (adeptus Mechanicus) Forbidden lore (chapter history)+10 logic Scholastic lore (astromancy) Scholastic lore (chymistry) Scholastic lore (numerology) Security Secret tongue (tech) trade (Miner) trade (Smith) — Casticus used his mechadendrites to pull the damaged armour plating from the chassis of the Rhino. a tech-initiate begins to learn how to maintain the large war machines of the Space Marines. Casticus took it and thought. launcher. or Webber) Ferric Summons Furious assault heavy Weapon training (choose one: Flame. needle rifle.

Due to the intense combat the legio astartes see. Sadly. as the Marine legions were broken apart to form hundreds of individual chapters that could trace their gene-seed back to their primarch.000 Marine strong chapters. Some chapters have special units or companies which are remarkable. this are only a few of the now existing chapters. needless to say. the emperor developed a special breed of warriors. Ultramarines. the nine chapters are the Dark angels. whose origins were rumored to be of blood angel and raven guard. today. others were formed later. the Death company of the blood angels or the thirteenth company of the Space Wolves. the first of these individuals are now known as the primarchs. the crimson Fists and black templars are descendants of the imperial Fists. certain chapters are divergent from codex: astartes or lacking certain gene-seed or suffer from various maladies that the Ultramarines do not have. who are of imperial Fist origin. over time. the nine loyalist legions were broken up into 1. other changes are not as grave as these mutations. Salamanders and the raven guard. For example. the gene-seed of some chapters began to mutate and thus change from its original form. another notable example is the genetic defect which is called the red thirst and is only found in the blood angel chapter and its successors. more commonly known as the chaos Space Marines. this was called the Second Founding. as well as the fact that every chapter should only have about 1.T T he origin of the adeptus astartes lies millennia in the past. the best known are the Deathwing of the Dark angel chapter. these former Space Marines are sworn enemies of the imperium. some of the chapters from the later foundings either turned renegade or were declared excommunicate traitoris. like the blood ravens. after the horus heresy. or the relictors.000 Space Marines. the origins of others remain a mystery. while others are specialized in strike-and-vanish tactics. For example. which invokes the more feral aspects of each Marine. only nine legions of the First Founding remain. iron hands. although there are many differences between the chapters. From these chapters. During the so-called First Founding. there were twenty primarchs. the White Scars. imperial Fists. one thing remains the same: they all follow the codex astartes. twenty Space Marine legions were created. although most chapters can be traced back to a chapter of the First Founding. others are siege specialists. the Space Wolves suffer from the so-called canis helix. the other nine legions became the cursed traitor legions. blood angels. each one with the gene-seed of its primarch. once. the rules presented in this section are for modeling these chapters in Dark Heresy. this number is only nominal. written by roboute guilliman of the Ultramarines after the horus heresy. Space Wolves. 27 III: ChAPTER RULES C hap te r R u l es Chapter Rules . Some excel in melee combat. the imperial Fist chapter for example lacks both the Sus-an Membrane and betcher’s gland. while blood Drinkers and lamenters are of blood angel origin. another point of difference are the battle tactics employed by the various chapters. it this codex general tactics are defined. examples are the Soul Drinkers. two vanished without any trace. that were created from the Dark angel and Ultramarine gene-seed.

spanning forests. and the lion believed russ to be impulsive and lacking of any sense of strategy. one of these men of the order was known as luther. as most knights would do. While hunting one of the beasts of caliban. during the beginning of the great crusade. of these knightly orders one in particular would rise to prominence as “First among equals”. the Dark angels were kept from any major participation in the heresy and would not arrive at terra until well after the emperor and horus had struck one another down in combat aboard horus’ . instead.Dark angelS hiStory caliban. and constitution. a champion. he instead offered his hand to the man as a brother. not knowing why the lion would disgrace them so. and those such as luther who were simply too old to undergo the process were instead surgically modified so that they could continue to fight alongside their brothers. the lion would be named grand Master of the order and luther would be his second. For this great feat. this group of knights would simply be known as “the order” and would diverge from the other knights of caliban in one distinct way: typically only those born of noble blood would be admitted into one of the orders of caliban. the man had no name. those who were young enough were implant- III: ChAPTER RULES 28 ed with the gene-Seed and made full Space Marines. instead of killing the man where he stood. so long as the man could pass the trials set out by the masters of the order. luther would come across a feral man living alone within the forests. as a result. it is said that the lion’s rise to prominence among the order was marked by his slaying of one of the great calibanite lions. the lion ordered luther to take a number of Dark angels back to defend caliban and train the new recruits who were to be given the gene-Seed. and unbeknownst to him he would singlehandedly shape the future of the Dark angels chapter. of any birthright into its ranks. though these older members were gifted with great strength. they were still not Space Marines and would never live up to their legacy. things would not last on caliban. came to blows over the rights of command authority. will fight in one-on-one combat. a feudal world covered in great. horus dispatched a contingent of the night lords legion to delay the Dark angels for as long as possible. a beast which no man of any order had ever slain. as well as a vastly increased lifespan. and as such when he was made Warmaster he kept the Dark angels fighting in areas far away from terra so that they would not be able to respond as fast. and inhabited by humans long cut off from the birthplace of their kind: terra. Men organized themselves into an almost caste-based society at the top of which were a great many knightly orders: men who had sworn themselves to both their given order and to defend those humans that were not capable of defending themselves. the lion was given command of the First legion of Dark angels. instead. the lion was brought back to civilization and adapted faster than anyone had expected. chosen from each chapter. agility. later named the Dark angels. primarch of the Space Wolves legion. and the members of the order were welcomed into the chapter. the emperor would bring with him the First legion of Space Marines. whenever both the Dark angels and the Space Wolves come to fight side by side they both set the moment of victory aside long enough to sate the ancient grudge between the two chapters. of note during the great crusade is an incident where both the lion and leman russ. the order would come to allow any man. to this day. this is where the primarch lion el’Jonson would come to rest. on caliban. as neither was willing to take orders from the other: russ thought the lion to be pompous and arrogant. the son of the forest”. caliban was made their homeworld. living among the great chimerical beasts that stalk this deadly world. and soon the emperor would come to reunite with his lost son. as such. the primarch would come to grow up in the dark places within the forests of caliban. almost recreating the ancient duel between the lion and the Wolf. for when luthor witnessed them descend to the planet surface he remarked that they appeared as angels descending on wings of fire and light. and so luthor gave him the name lion el’Jonson meaning “lion. but it would not be among the civilizations of men. learning the language of caliban within days and soon submitting himself to the trials of the masters of the order. luther and his men were left feeling rejected and unwanted. dominated by beasts the likes of which would make most men flee in terror. to make matters worse. the horuS hereSy horus knew from the beginning that he could never convince the lion to side with him in his rebellion.

granting him the might to finally surpass the lion in power and to take his place as the rightful leader of caliban. others would simply offer their weapons as mercenaries. the chapter is led by a grand Master. though the battle had lasted for so long that the bombardment had literally begun to tear the planet apart. ripping continent from continent and leaving the once proud caliban as nothing more than a field of asteroids. the Second company of the Dark angels is known as the ravenwing. it is however only when a Dark angel is inducted into the Deathwing that he learns of the events of luther’s treachery and learns of the existence of the Fallen. the rank and file tactical marine knows absolutely nothing about the origins of the Dark angels. this was coincidentally not the case. 29 III: ChAPTER RULES battle barge. and they would serve to be the Dark angels’ greatest secret. the power of chaos within luther matching every genetic advantage that the lion would normally possess. he immediately mobilized the Dark angels to the planet surface and ordered an immediate and constant orbital bombardment. and of luther only a broken. after the heresy. there are a great many “levels” of membership which exist outside of the standard astartes system of rank. admitting that the lion was indeed more capable of leading their people into this new age of the imperium. the librarians of the chapter are tasked with guarding the secrets of the chapter and are all universally inducted into the Deathwing. laid out in similar fashion to their origins among the order. the Dark angels chapter themselves would build a great space borne fortress-monastery upon the largest remnant of the planet caliban and would name this fortress-monastery “the rock”. such as the Dark angels. From the outside. but not how or why it happened. and his reassignment back to caliban to sit as the nominal planetary governor of a world that would see no major role in events to come was taken as a great insult. per the codex astartes laid out by roboute guilliman. in remembrance of the greatest fortress of the order where the lion had made his home. the Dark angels would become involved in a heresy of their own… the tiMe oF reBuilDing . instead he would forever live in the shadow cast by his best friend. even among the Deathwing there are numerous levels of membership. the lion would defeat luther. there would be only one constant among the traitorous followers of luther: they would become known as the Fallen. and the angels of redemption. it is the responsibility of each and every member of the Deathwing to hunt down and eradicate these Fallen whenever and wherever they are discovered. and this information is very strictly controlled. though secretly. the organization of the Dark angels chapter appears to largely follow that which guilliman laid out in his codex. the lion retreated to caliban only to be fired upon by his own planetary defense lasers. luther would have been the leader of his people. resentment stirred within luther. the ravenwing is made up entirely of those who ride bikes and landspeeders into combat and is trained only to operate in combat as a highly mobile attack force.the tiMe oF BetrayalS among the inhabitants of caliban it was said that there would be no greater time to live than during the time of the lion. for had the lion never come to caliban. the angels of absolution. there are however two major divergences: the First company of the Dark angels is known as the Deathwing. the gods of chaos were attracted to this resentment and entered into a pact with luther. the man that he had brought from the forests and into the world of men. and takes its namesake from the infamous cavalry groups of the order. Some would serve the Dark gods as servants. and some would retire in solitude over the shame that they had brought both themselves and their legion. and like many chapters the Deathwing appears to simply be the Dark angels terminator company. and this once again roused the dark places of caliban. it is their primary task to ensure that the secrets of the chapter remain secret. of the lion. Within the chapter. no trace would be found. During the battle on the surface. Many of luther’s followers would disappear as well. who is in-turn aided by a set of Masters. the chapter itself would remain largely monastic in organization. the surviving remnants of the Dark angels legion would be reformed into chapters of no more than onethousand Space Marines. For a time luther would be content with his station as second to the lion. each of whom leads one of the Dark angels companies. when lion el’Jonson walked among their people and brought them out of hiding from the great beasts of their planet. only a handful of beings within the chapter know of luther’s treachery. and these levels signify just how much of the chapter’s secrets any given member is subject to knowing. and that not even their own chapter members learn of secrets to which they are not entitled. and only certain captains/Masters might know about the destruction of caliban. luther however expected to always be by the side of the lion. however for luthor. and it is the librarians who monitor this carefully. luther and the lion met in single combat and it was said that the battle between them raged for days on end. while Sergeants may know of their beginnings on caliban. and unbeknownst to anyone. pulled into the Warp by the fickle gods of chaos and spread over space and time. the greatest man of his age and unparalleled by any other. raving lunatic would be found citing that one day the lion would return to forgive luthor of his sins.

the primarch had become ‘great khan’ of the entire population of chogoris. the khan. having only some of the most basic technological advances such as black powder weaponry. Under no circumstances will the Dark angels character will let outsiders know of this secret shame and if they do find out the Dark angels character will be forced to kill any outsider to prevent anyone from knowing this secret shame. hit and run style of warfare that the horse lord tribes. though the empire left the lands of the west untouched. hunt the Fallen: if a Dark angels character finds out information on a member of the Fallen they will drop whatever they are doing and bring the Fallen to atonement. one quiet night. that now he was expected to continue leading the whole of the populace of chogoris and the idea left a sour taste in his mouth. that chaplain is given a single black pearl to string among the countless white pearls present on their rosarius. chogoris was very similar to terra during its middle-ages. instead. the Fallen is then forced to recant his sins before the ministrations of the interrogator-chaplain. there was a great aristrocratic empire led by an individual known as the palatine. a rival tribe attacked. and in just short of twenty years. which resulted in the death of his adopted father. would come to land on a lush world teeming with life known as chogoris which would later be renamed Mundus planus by explorators of the emperor’s great crusade. and to continue living his life as he and his people always had. it was not uncommon for nobles of the empire to ride into the west to capture slaves from the tribes that lived there. When a member of the Fallen is encountered. the Fallen are brought back in secrecy to the rock and handed over to an interrogator-chaplain. and forced to ask for the forgiveness of his brothers. it is not merely enough to kill the Fallen. it was among these nomadic tribes of master horse riders that Jaghatai khan would live among. when the primarch was a young adult. the natives of chogoris were organized into two prime groups: first. the palatine conquered almost all of chogoris and brought them under the banner of the palatine empire. hive Worlds. or noble born. Character Creation: Due to the destruction of caliban the Dark angels recruit from any imperial planet or Space bound community. or the White Scars. even the highly trained and well equipped soldiers of the palatine empire were no match for the lightningfast horse lords of the khan’s united tribe and eventually. characters can choose to be from Feral Worlds. Jaghatai had known many men and women who had been taken back to the empire in such a way and this was a further violence that he simply could not abide by. technologically speaking. imperial Worlds. he had expected to return to the lands of the west. at this.Dark angel chaplains are known as “interrogatorchaplains” and like librarians they are all members of the Deathwing. III: ChAPTER RULES 30 . Utilizing armies equipped with only the highest quality of weapons. Jaghatai’s men had won the war. in the cases where an interrogator-chaplain is successful and the Fallen is truly repentant. Jaghatai was outraged and vowed not only vengeance upon the leader of this rival tribe. also inhabiting the planet were a number of tribes scattered among the lands to the west which typically remained untouched by the empire since their lands were barren and contained no resources which were of use to the empire’s war machine. Deceit and subterfuge is an option for the character if they wish to keep the non-Dark angels of the group in the dark. he found however. even as a youth. Upon achieving the unification of all of the tribes there was only one task left at hand: to bring down the palatine empire. Jaghatai was easily the greatest of warriors among his tribe and the task of absorbing each and every of the nomadic tribes was by no means difficult for him. this however presented one issue that the primarch had not forseen: at the end of his campaign. White ScarS the priMarch the primarch Jaghatai khan of the Space Marines Fifth legion. the khan was found and raised by the leader of one of these tribes and quickly grew to master the lightning-fast. and trained by the best military minds that his empire had to offer. but also that he would unite all of the horse lord tribes to end the violence. Void born. prior to the arrival of the primarch.

with the battle barge constantius being the home of their fortress monestary. and it was during one of these hunts that the primarch was discovered and taken to be raised by the king. Second. armored vehicles of the adeptus astartes: the rhino. leman russ laughed at this so-called “emperor”. the great khan bent down on one knee to this newcomer and pledged himself and his world to the emperor’s great works. for he knew that this had to be one of his lost primarchs. thus spawning chapters such as the Marauders. it would be Jaghatai khan and rogal Dorn of the imperial Fists legion that would board the ship with him. it was to both Dorn and the khan that the emperor spoke his final words. and the bike. When the emperor was to teleport aboard horus’ great battle barge. the emperor placed Jaghatai in command of his Fifth legion. all White Scars are trained in the intricacies of vehicular combat. While russ was still young by human standards. for the emperor was soon destined to land on the planet of chogoris to reunite with another of his lost sons… the White ScarS toDay . asking that he brought back to his golden throne.the coMing oF the eMperor When the emperor landed on chogoris and Jaghatai strode out of his palace to meet the newcomer. and Jaghatai khan himself would be one of the few legions present at terra when horus would lay siege to the imperial palace. many. would be broken up into chapters. the White Scars. White Scars are trained in the use of the standard Space Marine bike or attack bike and are expected to be able to fight just as effectively from the back of these bikes as they do on foot. though it was due to some arcane interference or sorcery that only the emperor would arrive in horus’ command chamber. how he could defeat hundreds of warriors in mere minutes. landing on the distant planet of Fenris and being raised by a pack of the massive wolves which called this frozen world their home. like all of the legions. it is said that leman drank deeply and gorged himself on food. and the emperor gravely wounded. after his own people. presumably members of the primarch’s original pack that had managed to escape the king’s hunting parties. and into the ears of a man searching the universe for just this sort of legend. a common piece of imagery from the horus heresy would be of the great Jaghatai khan leading his bike riding warriors from atop a modified rhino transport vehicle. the khan anD the lupercal the White Scars legion maintained a doctrine of high mobility. only the legion would use no horse of blood and bone. of how he could outdrink any warrior on the world. a king of the men that inhabited Fenris would hunt and slaughter the wolves that the primarch lived among. a man who could not just unite a planet of warring tribes. if any. he would become a mighty leader and tales of his exploits would manage to make it off of the planet. and instead boasted that he was the better of the two warriors. the legion did not headquarter itself on the planet of chogoris and instead chose to maintain a fleet status. 31 III: ChAPTER RULES this sour taste would not last long however. and the primarch himself would personally train the legion in the lightning-fast tactics that the horse lords of chogoris had employed. known third founding or later chapters to come from the White Scars gene-seed. Soon it would occur that the king would die and leadership of the people of the russ would fall to leman. the White Scars maintain fair adherence to the codex astartes in terms of chapter organization. and that his surviving custodes guardians would know how to carry out his final wishes. which would be renamed the White Scars in homage of all of the pain and violence that the chogoran tribes had endured during their lifetime. however none have ever been as true as that of the primarch leman russ. along with a contingent of the emperor’s custodes guardians. it was because of this doctrine that the White Scars legion. the great khan immediately knew that this was a man whom he could respect. Space WolveS the WolF tales of a boy raised by wolves were fairly common on ancient terra. and the Storm lords from their ranks during the second founding. the razorback. Character Creation: White Scars characters can choose to be from a Feral World or noble born. there are very few. with two small differences: first. and how he was always accompanied into battle by a pair of the Fenrisian Wolves. who would name the boy leman russ. the khan and Dorn having landed in different parts of the ship. chogoris would become the prime recruitment world for the White Scars legion. Without speaking a single word. the primarchs would arrive to find horus slain. and nearly every squad within the White Scars chapter is assigned some sort of transport vehicle. if not all. the rampagers. instead they would primarily employ the fast moving. but a universe of human worlds. tales of leman russ would quickly spread across the planet. So the emperor traveled to Fenris. thus the two sons carried out the last wish of their great father.

and while some would refuse to defer command to russ. the Space Wolves chapter is home to librarians and chaplains just as other chapters are. russ would be stricken with grief over his inability to reach terra in time to save the emperor. refusing to let their primarch undergo any task alone. it is only some of the oldest veteran Space Wolves that join the Wolf Scouts. this caused a great grudge between russ and lion el’Jonson that has even spread to the chapters of Space Marines formed from their original legions. Magnus the red. bringing their long experience to the battlefield as expert infiltrators. but not before himself falling at the hands of Magnus himself. a grief that was rooted in the fact that russ was too busy engaging in a war of his own desire. recruits begin their lives as Space Wolves among the packs of the bloodclaws and grow into grey hunters. a man who was particularly fixated on bringing Magnus the red and his thousand Sons to justice for what they had done during the days of the heresy. many of his Space Wolves left with him. knocking him out with that single blow. this also caused a greater grudge between russ and one of his brothers in particular.the WolveS toDay after the heresy. and as such do not break their chapter down into smaller companies like other chapters. instead the Space Wolves maintain their own organizational structure. When russ left. When russ awoke. many would outright avoid fighting alongside him. designed as a decoy to lure the Space Wolves away from their home world of Fenris long enough for Magnus and his thousand Sons to destroy it just as the Space Wolves had done to prospero. records show that the emperor struck russ only once. oF gruDgeS anD the horuS hereSy no primarch had ever come to blows with his brother primarchs as often as leman russ did. however they are known by the titles of “rune priest” and “Wolf priest” respectively. which would become known as the Space Wolves. the Space Wolves chapter maintain no adherence to the codex astartes. Magnus would swear an oath of vengeance against russ for the destruction of his home world. which make up the bulk of their chapters warriors. Some Marines then advance into the long Fangs. Some believe that the Space Wolves that left with russ have come to be known as the mysterious 13th great company. Well known as an impulsive leader. he dispatched leman russ and the Space Wolves legion to bring Magnus back to terra to answer for this crime. the Space Wolves chapter would be left in the hands of the first “great Wolf ”. When russ would arrive on the thousand Sons home world of prospero. the world that the great Wolf attacked was no more than a base held by allies of Magnus. the most distinguished warriors are brought into the Wolf guard. III: ChAPTER RULES 32 and proceeded to challenge the emperor to single combat to prove who was the greater of the two warriors. or the Devastators as they are known among other chapters. or the terminator company. he swore fealty to the emperor and was granted command of the Sixth legion. his impulsiveness would instead lead him to launch a direct attack upon the planet that would completely ravage its surface and decimate its population. many of his brothers viewed him as reckless. an oath that would spawn a grudge that would last for millennia. Magnus would once again flee in failure back into the eye of terror. and at a great feast held among his legion it was announced that he would leave the legion in the hands of his captains while he pursued a task of which he would not speak. Unlike other chapters. he blamed himself for the emperor’s fall. to which the emperor would become aware. primarch of the thousand Sons legion would ignore the emperor’s direct edict against dabbling in the practice of sorcery. . What few thousand Sons survived would escape with Magnus into an area known as the “eye of terror” where they would enter into a pact with the chaos god tzeentch. the first great Wolf would return to Fenris to break the assault. it was this fixation that would lead the first great Wolf to bring the majority of the Space Wolves’ might to bear on a world that he believed to be Magnus’ new seat of power. this however was a ruse concocted by Magnus himself in his own lust for vengeance. instead. both human and astartes alike. Space Wolves do not begin their training among the Scout company. who were believed to have been marooned within the eye of terror only to recently emerge as something other than what they entered as… When the legion was broken into chapters.

000-2.999 Wolf Scout Sergeant Xp level: 10. 200 Xp.999 Wolf Scout veteran Xp level: 8.000-7. and crack Shot (t. plus Skills from the “assault Veteran” list.000-14.000-2. 100 Xp. Wolf priest: as “reclusiarch”.999 Skald Initiate Xp level: 2.000-5.000-7. prerequisite: Scholastic lore (archaic) +10). prerequisite: bS 40).999 Smith Xp level: 6. 100 Xp.000-5.999 Pack healer Xp level: 2.999 Wolf Scout Xp level: 6.000-7.999 Forge Initiate Xp level: 2.Space Wolves can choose to be from a Feral World or noble born. Grey hunter veteran: as “brother Marine”.999 Long Fang veteran Xp level: 8.000-2. rune Carver: as “librarium Savant”. long Fang sergeant: as “Devastator Sergeant”.999 Skald Xp level: 3. plus Scholastic lore (beasts) +10 (S. rune priest: as “lexicanum” spACe Wolves rAnks neophyte Xp level: 0-499 Bloodclaw Xp level: 500-999 Bloodclaw veteran Xp level: 1. 200 Xp. Wolf initiate: as “chaplain exorcist”. Wolf scout sergeant: can choose advances from both the “tactical Sergeant” and the “assault Sergeant“ lists. prerequisite: Scholastic lore (beasts)). prerequisite: Wrangling +10).999 Long Fang Xp level: 6. long Fang veteran: as “Devastator Veteran”.999 Long Fang Sergeant Xp level: 10. prerequisite: Scholastic lore (archaic)).000-1.999 Rune Carver Xp level: 8.000-14. 200 Xp.000-14. plus talents (not Skills) from the “assault Veteran” list.000-7. plus into the Jaws of hell (t.000-9. plus Wrangling +20 (S.999 Spirit Guard Xp level: 3. Grey hunter: as “Marine”. 100 Xp.999 Grey hunter veteran Xp level: 3. 100 Xp). prerequisite: Scholastic lore (beasts) +10). 200 Xp. and Mental rage (t. lore keeper: as “librarium Militant”. plus Scholastic lore (archaic) +20 (S.999 Spirit hunter Xp level: 6. Career path Changes: the following ranks can choose different advances.999 Wolf Initiate Xp level: 8. plus Wrangling +10 (S. pack healer: can choose advances from both the “Medicae initiate” and “chaplain-novite” lists. 100 Xp. 100 Xp).000-5. 100 Xp. spirit hunter: can choose advances from both “Field Medicae” and “chaplain-confessor”. plus talents (not Skills) from the “assault Marine” list. plus Scholastic lore (beasts) (S. prerequisite: Frenzy). plus Scholastic lore (beasts) +20 (S.999 33 III: ChAPTER RULES Character Creation: long Fang: as “Devastator Marine”. plus add Wrangling (S.999 Forge veteran Xp level: 8.000-14. and Scholastic lore (archaic) (S. a Space Wolves’ neophyte starting age is 1d5+12 years. spirit Guard: can choose advances from both the “Medicae internist” and “chaplain-priest” lists.999 Grey hunter Xp level: 2.999 Lore Keeper Xp level: 6. bloodclaw veteran: can choose Skills from the “assault Marine” list.000-14.000-5. as noted below: neophyte: as “neophyte”.999 Rune Priest Xp level: 10. prerequisite: Wrangling). Wolf scout veteran: as “tactical Veteran”. prerequisite: iron Discipline). skald initiate: as “librarium Sanctionite”. Wolf scout: can choose advances from both “tactical Marine” and “brother Scout”.000-9.000-2. .000-9.000-9. and Scholastic lore (archaic) +10 (S.999 Wolf Priest Xp level: 10. and hatred (traitor legions) (t. plus catfall (t. 100 Xp.000-7. 100 Xp).999 Fire Keeper Xp level: 3.999 Iron Priest Xp level: 10. bloodclaw: can choose advances from the “Scout” list. 200 Xp). skald: as “librarium neonate”.000-9. prerequisite: ag 30).

however the canis helix has some nasty side effects that most Space Wolves have to deal with throughout their lives. the curse of the Wulfen does not only manifest as the physical mutation into a mindless beast. his intel- ligence is reduced by 10. 100 Xp. he grows thick fur all over his body and face. all Space Wolves start the game with the canis helix implant. prerequisite: trade (Smith)). as such. these insanity points represent how strong the curse of the Wulfen´s hold on the character is. the harder it is to fight it back). the Space Wolf gains the natural Weapons trait. plus trade (Miner) +10 (S. 100 Xp. all Space Wolves. and trade (Smith) (S. their eyes taking a yellow tint as those of a wolf. plus trade (Miner) (S. being near-starved to death. which increases to a +20 at 6. it was inevitable that the emperor would come to a small ice covered world known as inwit where he would meet with the emperor of the house of Dorn. if a character has 35 insanity points. etc). which is an essential part of their transformation. and somewhat comes to terms with it. slowly develop some sort of minor mutations. as a counterpart. and trade (Smith) +20 (S. they are implanted the canis helix. all his Willpower rolls to resist the curse will be at a -20 penalty). 100 Xp). the difficulty of this roll can range from very easy (refraining from eating while hungry. and his Fellowship is reduced by 20 points.) the Space Wolf may be required by the gM to make a Willpower roll. any Space Wolf that reaches a total of 2. being subject to torture. and he becomes a feral monster with little trace of intelligence. For this reason. Finally. he develops a greater control of his inner beast. III: ChAPTER RULES 34 iMperial FiStS oF FiSt anD heart like the Dark angels. whatever remains of his rational mind is destroyed by the beast. fighting. iron priest: as “tech-Wright”. prerequisite: trade (Miner)). due to the influence of the canis helix implant. Failure in this roll means that the character enters a Frenzy state (as per the talent) instantly. it also means that the character is likely to lose himself in a berserker rage during stressful situations if the beast inside him manages to take control. he starts transforming into a Wulfen. they slowly develop the minor mutations mentioned above with time. the imperial Fists served the emperor directly during the beginnings of the great crusade. this effect is purely cosmetic and has no in-game effect.Forge initiate: as “apprentum”. permanently. also. 100 Xp. plus trade (Miner) +20 (S. they increase the curse of the Wulfen. at this point. Curse of the Wulfen: During the process that turns the human into a Space Wolf. instead of the usual effect they would have. in all Space Wolves awakens a sort of “feral inner beast” that helps them overcome their fear and indecision. his face transforms to take a more bestial appearance. if enemies are very close) to Very hard (being tortured and starved to neardeath. which becomes grayer and grayer as they age. the Seventh legion of the imperial Fists can trace its origins back to holy terra itself. During a suitably stressful situation (being in a near-death situation like taking a critical hit. at the rate of 2 Xp per insanity point. 100 Xp. Forge veteran: as “tech-initiate”. all Space Wolves start the game with 2d10 insanity points. and trade (Smith) +10 (S. this roll is also modified with an increase in one level of difficulty for each 20 insanity points or fraction the Space Wolf has (for example. once a character reaches 50 insanity points. if the roll is failed by more than 20 points.000 Xp gains a +10 bonus to these rolls. this transformation is permanent. prerequisite: trade (Miner) +10). and travelled with him from world to world in search of his missing primarchs. where it was formed long before the day that its primarch would be recovered. and will resort to his lowest instincts (feeding. Fire keeper: as “Weaponsmith”. as well as gain 5 insanity points (the more hold the Wulfen gains. in addition to this. or whatever it is he was doing with his bare hands.000 Xp. as a Space Wolf grows older and more experienced. 100 Xp). to reduce his current ip score. once a character reaches 80 insanity points. and he grows large claws. feed. these are the rules to represent the effects of the canis helix and the curse of the Wulfen in Dark Heresy. a character can spend experience points. and the character’s total of insanity points can never be reduced below 50. smith: as “armoursmith”. and will fight. then forced to fight for his life). and helps the marine accept russ’ gene-seed. seeing a packbrother die. then the character resorts to his most bestial nature. and drops whatever tools or weapons he is carrying. and their body growing hair resembling the fur of a wolf. prerequisite: trade (Smith) +10). namely unnatural growth of their canine teeth to resemble fangs as they grow old. Whenever a Space Wolf character would earn insanity points. in addition to this. but fights with them to take control. and make them mutate into a werewolf-like creature called the Wulfen. ruler . etc.

the story tells of Space Marines. the imperial Fists legion served as the emperor’s primary strategic reserve force due to their ability to quickly re-deploy via the phalanx. and was also handed command of the massive spaceship phalanx. whispered only among the great lords of the ordos. the chapter itself is organized just as guilliman laid out and maintains no active divergence from the organizational structures of the codex. but it is said that upon greeting the emperor aboard his starship. the primarch was torn between believing in the Marines and arresting them as traitors. During Dorn’s crusade. in his wrath he would level fortress upon fortress. and have always been renowned as some of the premiere siege specialists in the imperium. the iMperial FiStS anD the inquiSition there is a tale told within the halls of the inquisition. like the White Scars. While the imperial Fists chapter itself was one of the slowest to adopt the tenets laid out in the codex astartes. the Marines were taken by the enigmatic Sisters of Silence to their headquarters where they met with both Dorn and Malcador the Sigilite. the imperial Fists were broken up into chapters. maintaining no permanent planetary headquarters. it is believed that it was Malcador who was tasked by the emperor himself to locate “men of character. Upon hearing the news. skill and determination who were of an inquisitive nature” who would be tested and trained to form the beginnings of the imperial inquisition. the imperial Fists would scour the universe for any signs of the traitorous legions. with rogal Dorn being responsible for the defense of the imperial palace itself. Dorn 35 III: ChAPTER RULES would refuse any offers to return to the imperium until guilliman himself had penned the codex astartes and personally requested that Dorn return to terra. were tasked with the defense of terra. Dorn took what had happened very personally. that the imperial Fists hold special station among the near forgotten origins of the emperor’s most holy inquisition. instead. Dorn and the imperial Fists have always been treated as respected guests. and the Marines back to terra for further questioning. names like the black termplars and the crimson Fists serve as testament to the perfection that was the imperial Fists legion. and the emperor himself aboard the vile flagship of the traitor fleet. primarchs of the luna Wolves and Death guard legions respectively. though their names are forever lost to history… Brother FightS Brother the imperial Fists. it was left to guilliman and the Ultramarines to bring order back to the imperium. the imperial Fists are credited with the creation of some of the most famous chapters in the history of the imperium.a FiSt oF Stone like all legions. along with the White Scars and the blood angels legions. Unlike the other legions. Dorn was placed in command of the Seventh legion of imperial Fists. it is said that upon arriving at luna. and seventh of his lost primarchs. During this time. once loyal to horus and Mortarion. it would fall to Dorn and his brother Jaghatai khan to find the broken bodies of horus. . so too does the chapter live aboard the phalanx. because of their mobile doctrines. regent of terra. Dorn sent the majority of his fleet to the istvaan system to investigate the reports of heresy while he took the phalanx. Sanguinius. the imperial Fists would claim no homeworld and unlike the other legions would not lay any claim as “masters” of any world from which they recruit. and its crew welcomed by rogal Dorn himself. which would serve as the legion’s mobile headquarters. Very little is known about the life of rogal Dorn prior to his discovery by the emperor. Just as the legion lived before the heresy. of the inwit cluster. alongside the iron Warriors. and in some cases where the entire population of a world was found to support a traitor legion. and it is believed that Dorn was responsible for bringing the first of such men to Malcador. anyone. this ship was found by the phalanx. and allowed his grief over the situation to drive him into a crusade of penance. that made a heroic flight from the site of horus’ original treachery: the istvaan system. it is believed that these Space Marines commandeered a heavily damaged ship and fled with it through the Warp with the hopes of encountering someone. to whom they could deliver a warning of what horus was up to. Dorn immediately recognized the emperor for who and what he was: the one true leader of humanity. today they serve as one of the imperium’s hardest adherents to the document. ever the diplomat. Dorn would scour the entire world in his quest for justice. like many of his brother primarchs.

self-Castigation: the second is the imperial Fists’ over-zealous self-castigation. so too were the arguments and rivalries between the primarchs. imperial Fists characters cannot spend experience to gain the betcher’s gland and the Sus-an Membrane. and it was an imperial Fist by the name of octavius to be one of the first Marines to gain a permanent post as a captain of the Deathwatch. however. and leman russ. or noble born. very few of these twenty warriors would be touched by the Warp prior to landing on their “home planet”. many members of which had been mutated by the constant blasting of radioactive winds that cut across the world. which allows a Marine to enter a state of suspended animation. as Sanguinius grew. While suffering under the punishment of the pain glove all rolls made by the imperial Fists character suffer a -10 modifier unless they pass a successful Willpower test with a +10 modifier. one is the loss of two of the special organs produced by Space Marines: the betcher’s gland. it was because of this bond that horus knew that Sanguinius would never cross the emperor.beyond such legends. the tribe took the boy in and raised him as one of their own. Sanguinius was one such primarch. also of note is that among the primarchs. the blood angels were mobilized as shock troops who would frequently break out of the walls of the imperial palace taking the fight directly to the front lines of the traitor legions. failure or infraction. it is well documented that the imperial Fists chapter is responsible for providing more brother-warriors to the inquisition’s “Deathwatch” than nearly any other chapter in recorded history. forever in service to the ordo Xenos and never to return to his original chapter. so too did he grow in power. and gathered his best warriors about him for the journey into space. especially Magnus the red. hive Worlds. the emperor would place the ninth legion of blood angels under the command of the primarch. imperial Worlds. and the Sus-an Membrane. Void born. found the young Sanguinius alone in the wastes and marveled that the boys’ great angelic wings were a sign of some sort. it was believed that the bond between horus and Sanguinius was stronger than those between any of the other primarchs. they often make use of a device called the pain glove. so two traits have emerged. lion el’Jonson. in an earlier time. III: ChAPTER RULES 36 Character Creation: imperial Fists recruit from many imperial planets or Space bound community. Gene-seed mutation: the imperial Fists’ gene-seed has been somewhat corrupted over the millennia. which encases the whole body and stimulates pain neurons. using his genetically enhanced abilities. it is believed to be one of the few that had escaped rampant mutation. Sanguinius himself was known for having forged positive relationships with the majority of his brother primarchs. and supposed precognitive foresight to unite the few mutation-free tribes of baal against the hordes of mutants. one tribe. the emperor would land on baal Secondus to find a world scoured of the mutant. as is commonplace in legends surrounding men of almost demi-godlike status. During the engagements surrounding the siege. the story of Sanguinius is one of a mysterious child found by the population of the planet who would one day rise to unite its people against some great injustice or threat. . BlooD angelS the angel uniteS like many of the primarchs. and they would go on to stand next to angron’s legion of World eaters as some of the most universally feared shock troops in the imperium. the Siege oF terra Sanguinius and the blood angels were present on terra for the entirety of horus’ siege. skills: all imperial Fist characters gain the skill trade (Scrimshawer) as a starting skill. and a young man of absolute perfection in stature borne aloft on great feathered wings. the world of baal Secondus was dominated by a tribal society. Sanguinius however was known to have been called “brother” by most of his fellow primarchs. despite any feelings of kinship between the two. the imperial Fists constantly feel the need to punish themselves for the smallest inadequacy. characters can choose to be from Feral Worlds. they can improve the skill to +10 at rank 4 and +20 at rank 8. especially the Warmaster horus. it was believed that this man immediately bowed before the emperor without so much as a whisper of challenge. which allows the Marine to produce poisonous/acidic spittle. unlike the other primarchs. an imperial Fists character start with a pain glove.

as such. it is believed that Sanguinius knew that he would die that day. Sanguinius would find and confront horus alone despite his belief that horus would indeed kill him. derived from the winged primarch Sanguinius. like all of the original legions. While in the fit of the black rage. Whenever a blood angel character would earn insanity points. a blood angel will be nearly uncontrollable as they suffer visions in which they are San- 37 III: ChAPTER RULES guinius fighting at terra. to reduce his current insanity points score. will direct their energy at the enemy.Sanguinius would be with the emperor when he teleported aboard horus’ battle barge. and cross it with red streaks before blessing the “Death company” with the moripatris and sending the brothers to die in battle. left a great psychic ripple across all of those Space Marines that carried his gene-seed and it is believed that this ripple has grown to manifest itself in the black rage that is known to overcome the blood angels in battle. but that he attacked horus knowing that he would uncover some weakness for the emperor to exploit. broken into a chapter of one-thousand Space Marines.). a character can spend experience points. but unfortunately would not land with him. one each reserve assault and Devastator company. and he starts having trouble to control the BlooD angelS toDay today the blood angels are. and a single Scout company. Despite knowing that Sanguinius would never do so. in the confusion that ensued. these visions push them over the edge. combined with his inherent psychic abilities. the chaplains will paint the armor of an afflicted Marine jet black. once a character reaches 50 insanity points. this “Death company” has no set minimum and maximum company size. the second of these flaws is known as the red thirst. Sanguinius’ violent death at the hands of his closest brother-primarch. and they are overcome with the black rage. the chapter diverges from the codex as a result of the gene-flaws suffered by all who share the gene-seed of Sanguinius: the black rage and the red thirst. . in some cases. instead of trying to control the afflicted Space Marines. the blood angels maintain a separate “Death company”. is a genetically caused psychotic break. Usually. the blood angels chapter organizes itself with fair adherence to the codex astartes. many others. Sometimes. and are sometimes granted visions of the death of their primarch. four primary battle companies. notable successor chapters that have come from the blood angels legion are the Flesh tearers. believed to be caused by the psychic death-throes of Sanguinis himself. the first of the flaws. horus made one attempt to win the winged primarch over to his side. becoming crazed. and is instead composed only of brothers who have succumbed to either the black rage or the red thirst. two reserve tactical companies. the “Death company” is typically lead by a chaplain who. this is due to their geneseed. black rage: all blood angels have a reputation of being bloodthirsty berserkers (even for Space Marine standards). instead of the usual effect they would have. Character Creation: the blood angels’ homeworld is classified as Feral. at the rate of 2 Xp per ip. his fangs grow. they increase the hold of the black rage on that character. to which Sanguinis refused and attacked the arch-heretic. etc. most blood angels are prone to fits of berserker rage when in combat. which causes blood angels to suffer a great and unusual lust for the blood of their enemies. they pray before a battle. as a counterpart. and the lamenters among many. bloodthirsty madmen who mutate to take on a more vampiric appearance (with elongated fangs. all blood angel characters can choose to be from a Feral World or noble born. blood angels under the influence of either the black rage or the red thirst will continue to kill. angels Sanguine. possessing a First Veteran company. the black rage. or to drink the blood of their foes only until they are freed by death itself. these rules represent the effect of these genetic deviations in Dark Heresy. all blood angels begin play with 1d10 insanity points. he is overtaken by the black rage.

this roll is also modified with an increase in one level of difficulty for each 20 insanity points or fraction the blood angel has (for example. the surface of the world is equally unforgiving. III: ChAPTER RULES 38 . and preferably in a narrative way). it was believed that Ferrus possessed and almost innate understanding of technology. the difficulty of this roll can range from Very easy (keeping his cool in combat) to Very hard (being starved for weeks. he becomes a frothing madman with no control of himself. located near the eye of terror. once a character reaches 80 insanity points. this transformation is permanent. being near-starved to death. for he saw them as perfectly healthy challenges that would only serve to improve the culture as a whole. being entirely covered in volcanic mountains and boiling geysers and is constantly shifting as the planet’s tectonic plates are in constant motion. which would become known as the iron hands. as such he was given command of the tenth legion. the black rage does not only manifest as the physical mutation into a bloodthirsty beast. etc. having visions of the death of Sanguinius. as such. nor did he ever choose a side in the many conflicts between various tribes. to give him a chance to die in honorable combat before his mind is lost forever.) the blood angel may be required by the gM to make a Willpower roll. he immediately challenged the emperor to a battle that is believed to have laid waste to entire mountain ranges. Ferrus acknowledged that he had found an equal and accepted the emperor as his lord. the harder it is to fight it back). and he would go on to use this understanding to artificially advance the Medusan level of technology by decades every year. instead of red. the people of Medusa chronicle that Ferrus Manus would never join any of the scattered tribes of men on the planet. and will fight. after the battle had raged on for days. instead he would constantly venture out alone in search of great challenges of a physical nature. iron hanDS hiStory Ferrus Manus would land on the planet of Medusa. they are given a last chance to end their life with honor or put out of their misery. the chaplains of the blood angels accept the character into the Death company. then the character resorts to his most bestial nature. and his Fellowship is reduced by 20 points. also. drops whatever tools or weapons he is carrying. if he didn’t already have it (and he requires no action to activate it. and the character’s total of insanity points can never be reduced below 50. fighting. feed. constantly testing and forging himself into a stronger and more resilient man. as well as gain 5 insanity points (the more hold the black rage gains. all his Willpower rolls to resist the black rage will be at a -20 penalty).his lust for blood and violence. it was not until he slew the great silver wyrm. and is usually reserved only for missions that will involve combat. During a suitable situation (eviscerating an enemy with a gruesome critical. the blood angel gains the Frenzy talent. and will resort to his lowest instincts (feeding. Failure in this roll means that the character enters a Frenzy state (as per the talent) instantly. and the character must be retired (often. if the roll is failed by more than 20 points. Ferrus saw this as merely another test to be overcome. however. permanently. it also means that the character is likely to lose himself in a berserker rage during stressful or bloody situations if the beast inside him manages to take control. a world where the sun virtually never shines due to great amounts of air pollution. etc). he paints his armor black. but this should be dealt with out of normal game-play. or whatever it is he was doing with his bare hands. since he will always be in a state of Frenzy during combat). the asirnoth. if a character has 35 insanity points. whatever remains of his rational mind is overtaken by the black rage. that he would finally join the local tribes of Medusa. at this point. Ferrus never did join any particular tribe. at this point. When the emperor landed on Medusa. then killing his enemies with his bare hands and having the chance to feed on them). Finally.

Ferrus struck out at Fulgrim in anger. it is quite common to witness battlegroups from the iron hands chapter being led by their Dreadnought brothers.000-9. viewing his decision to follow horus as weak and thus forfeiting Fulgrim’s right to lead one of the legions. this combat would lead to the death of Ferrus Manus on the surface of istvaan V. however among the iron hands these companies are called clans.999 Assault Marine Xp level: 6.999 Iron Initiate Xp level: 2. Different from most chapters is the iron hands’ leadership. was well known. Such worlds were.000-9. horus would attempt to utilize this bond between brothers by sending Fulgrim to personally recruit Ferrus Manus into his rebellion. it is quite common for members of the iron hands to receive dozens of mechanical implants over their lifetime and it is believed that there is a very close relationship between the iron hands and the adeptus Mechanicus.999 Librarium Sanctionite Xp level: 2.999 Librarium neonate Xp level: 3.999 Medicae Internist Xp level: 8.999 Lexicanum Xp level: 10. so too would the leadership of the iron hands be broken across many individuals so that such great power could never again lay in the hands of just one man.000-1.999 Tactical veteran Xp level: 8.000-5.000-14.999 Iron Keeper Xp level: 6.000-14. Just as the legions were broken into chapters of no more than one-thousand Space Marines.999 Iron Father Xp level: 10.999 Assault Sergeant Xp level: 10. as such.000-5.000-7.999 Devastator Sergeant Xp level: 10.000-9. also different from most chapters is the iron hands’ predilection towards bionics. of all of the primarchs. the iron hands elect what is known as the great clan council.999 Tactical Marine Xp level: 6.000-14.000-7.000-7.999 Devastator Marine Xp level: 6. which itself consists of numerous representatives of the ten clans. and as the final step towards perfection that all iron hands strive to achieve.999 Medicae Initiate Xp level: 6.000-9.999 Tactical Sergeant Xp level: 10. 39 III: ChAPTER RULES . primarch of the emperor’s children.999 the great cruSaDe anD the horuS hereSy Ferrus saw the great crusade as just another trial designed to weed out the weak links in humanity.000-7. their mutual journey towards self-perfection serving as a great agent of bonding between the two. the iron hanDS toDay the iron hands of today maintain great similarities to any chapter following the edicts of the codex astartes.000-9.999 Iron Guardian Xp level: 3. upon hearing such heresy from the mouth of his brother.000-14. also of note is the iron hands’ particular reverence for those chosen to be interred into the sarcophagus of the Venerable Dreadnought. in his opinion.000-2. though the chapter keeps any proof of such a relationship hidden.000-7.000-7.999 Librarium Militant Xp level: 6. the chapter maintains battle companies just as any other chapter does. and deserved only to be cleansed of their population so that the world could serve the emperor in other ways. forfeit. the site of the istvaan Drop Site Massacre – horus’ first strike against those loyal to the emperor.999 Marine Xp level: 2.999 Devastator veteran Xp level: 8. just as their primarch would have desired. however.999 Field Medicae Xp level: 10. his ferocity was unparalleled when it came to cleansing worlds of those who would not accept the emperor as he once had. the transition to Dreadnought is seen as the ultimate merging of Man and machine.000-2.000-14.000-2.000-14. it is said that the head of Ferrus Manus was delivered to horus as a trophy.999 Brother Marine Xp level: 3.999 Iron Priest Xp level: 8.000-5.999 Assault veteran Xp level: 8.999 Librarium Savant Xp level: 8. the bond between Ferrus Manus and Fulgrim.iron hAnds rAnks neophyte Xp level: 0-499 Scout Xp level: 500-999 Brother Scout Xp level: 1. as such. instead of being led by a single chapter Master. the clans are believed to be related to the original Medusan tribes and are known to be in constant competition with one another.000-9.

and in the second war for armageddon. and eventually the Ultramarines were as numerous as all the other loyalist Space Marines put together.000 Space Marines. and since the Ultramarines had taken few casualties compared to those of other legions. and their victory in the battle for Macragge did they manage to stop the alien menace. warfare and its related topics.Character Creation: iron hands characters can choose to be from a Feral World or noble born for deciding stats. the Ultramarines have seen their homeworld menaced by the tyranids. the solution for this situation was to split all the legions into smaller units. in the years to follow. the horuS hereSy During this time of turmoil in the galaxy. Warmaster horus knew that if he was to have his victory. other BattleS the Ultramarines have taken part in many of the great wars of the age of the imperium. the coDex aStarteS after the horus heresy. he needed to keep the Ultramarines at bay. and are usually seen as the archetypical Space Marines. III: ChAPTER RULES 40 Career path Changes: the following ranks can choose different advances. composed of approximately 1. iron priest: can choose advances from both “techinitiate” and “chaplain-exorcist”. with the main one amongst them keeping the legion’s original name. it decreed that a whole legion of Space Marines was too powerful for any single man to command. among the many issues that the codex touched upon. they have stood as a bastion of humankind for the past ten thousand years. iron keeper: can choose advances from both “armoursmith” and “chaplain-confessor”. and the lands of the imperium. hailing from the world of Macragge. as noted below: iron initiate: can choose advances from both the “apprentum” and “chaplain-novite” lists. this maneuver assured that their arrival on terra did not take place until after the battle there was finished. hive Worlds. in past centuries they have seen themselves fighting for the good of humankind against the black crusades of abaddon. having fought in conflicts all over the galaxy. recently.in addition to this. and only with the sacrifice of many of their first company veterans. Character Creation: Ultramarines can choose to be from imperial Worlds. they had to stand as a pillar of support for the now broken imperium. they start the game with their left hand replaced with a cybernetic implant. called chapters. through trickery. and having been in the forefront of humanity’s defense in many of them. guilliman’s ideas were accepted. in the Ultramar system. the Ultramarines have taken extra measures to fight the tyranid invasions. renowned for his tactical and organizational skills that would lead to the creation of the codex astartes after the horus heresy. he arranged to have them sent to the southernmost area of the galaxy. where they were ambushed by the Word bearers legion. and are actively helping other imperial forces in their fight against the great Devourer. while still keeping their careful and benevolent watch over the Ultramar system. lest a new horus heresy might take place. ultraMarineS hiStory the Ultramarines are one of the First Founding legions. their numbers grew. an imperial World. and the legions were split into many chapters. roboute guilliman wrote the codex astartes. and face the enemies of the imperium with all their strength and will. or noble born. . an encyclopedic compendium on strategy. they benevolently watch over their homeworld and the star system around it. Deviating very little from the letter of the codex astartes. they descend from the primarch roboute guilliman. even though some of the primarchs like rogal Dorn of the imperial Fists and leman russ of the Space Wolves initially opposed the idea. iron Guardian: can choose advances from both the “Weaponsmith” and “chaplain-priest” lists. iron Father: can choose advances from both “techWright” and “reclusiarch”.

jump packs and other gravitational vehicles. self-sufficient and practical. and where people are hardy. while still superhuman. allowing the imperial forces to evacuate millions of civilians. also. harsh world where the proximity of its sister moon prometheus (where the Salamanders’ fortress monastery lies) causes frequent seismic and volcanic activity. however. high gravity. vulkan the SMith the primarch of the Salamanders. and soon became the greatest smith ever known in all of nocturne. the Salamanders follow the codex astartes when it comes to their ten companies. mirroring the feat that Vulkan had to achieve during his challenges with the emperor. Finally. commissar yarrick called upon the help of the Salamanders once again. regardless of the career path. a small. their first company is called the Firedrakes. their scout company is one of the smallest among all the chapters of Space Marines. in addition to this. those young ones are taken into the chapter to become neophytes. and their role during the second war of armageddon was instrumental in stopping the gazghkull Waaagh. compared to other chapters of Space Marines. partly because of nocturne’s high gravity making training with these difficult. promising recruits are sent as apprentices to the various smiths of the planet. they managed to hold the advance of an ork force for over three days. was apprenticed to a smith in his first years away from the emperor. as those who want to enter it must kill one of these huge beasts in combat. around the age of seven. who at that point had been in his position for only three days. due to the Salamanders’ slow but careful recruiting process. it is not known). all the other companies are somewhat bigger than the standard for codex chapters. and partly because those fast attack tactics do not really fit with the Salamanders’ combat doctrine. During the third war of armageddon. and of nocturne’s great mineral resources. the Salamanders favour a style of combat that makes heavy use of closequarters shooting with melta weapons and flamethrowers. led by chapter Master tu’Shan. should they prove their worth. and as a result. and in contrast with this. the Salamanders have an unusually high number of suits of terminator and artificer suits in their armory. Character Creation: Salamanders characters can choose to be from an imperial World or noble born for starting characteristics. knoWn BattleS being the smallest of the first founding legions did not stop the Salamanders from fighting in some of the greatest wars that the empire has known.hiStory the Space Marine chapter of the Salamanders comes from the world of nocturne. and they fought all over the planet to help the imperium defeat their foes. the Salamanders also deviate from the norm among standard chapters in that they very rarely use any kind of land speeders. Unlike other chapters. as well as other master-crafted items. the Salamanders keep close ties with the people of nocturne. as a result of this. this has had an important impact on the Salamanders’ recruiting techniques. are inferior to those of most other Space Marines (though whether this is due to the high gravity of nocturne. 41 III: ChAPTER RULES SalaManDerS coMpany organization anD peculiaritieS . mirroring nocturne’s fires and unstable nature. they can also learn trade skills as a basic advance at every rank. Vulkan. since their reflexes. or due to a defect in the Salamanders’ geneseed.

and that even though many abominations came to life as a result of this process. and following the codex astartes. also. uttering only a word before departing: “nevermore”. however. the raven guard character must make a toughness roll to see if the implant functions properly. as the character ages their skin grows paler due to the mutation of the Melanochrome organ. While the records of what was done are minimal. except black carapace. For the remaining implants. the equipment that the grey knights use is of a supe- . leading to victory for the legions of Space Marines. the raven guard was split into three more chapters: the black guard. and often came into conflict with corax. and it was soon after that that corax disappeared into the eye of terror. surgical strikes and guerilla warfare. finally making them resemble the image of their primarch. often. it can be inferred from the Space Wolves’ saga of the Weregeld that genetic manipulation processes were undertaken to breed new Space Marines for the chapter. the ravenspire. Due to this lack of manpower. and most commonly send single squads into combat. amongst humanity. thanks to their primarch’s knowledge of tactical warfare. the raven guard specialized even further in surgical strikes. raven guard characters cannot spend experience to gain the Mucranoid and betcher’s gland. corax’s attacks would behead the leadership of an enemy army or attack the weakest point in a previously thought impregnable fortress. horus used the raven guard’s abilities extensively during his time as a Warmaster. the revilers and the raptors. grey knightS hiStory in some ways. given that speed and maneuverability are key to the raven guard’s combat tactics. they seldom use any kind of tanks or armored transports. their gene-seed is the purest of any surviving legion and yet none know its source. the mysterious chapter fight for the rule of humanity and the glory of the emperor. make a greater use of Scouts than is usual. During the dark times that followed the heresy. their name is hardly known. for every Degree of Failure the organ loses 10% effectiveness. whose personality was completely different from his own. the grey knights are pinnacles of what the astartes represent and yet they are also something else entirely. horus fooled the raven guard into being massacred at istvaan V. but rarely field a force larger than company level. operating behind enemy lines and gathering information which can then be used by the fast attack forces of the chapter to engage in the most advantageous of circumstances. the raven guard eventually regained the proper strength in numbers it so desperately needed. With the legion heavily crippled. corax went back to the ravenspire to devise a way to rebuild his legion after the horus heresy. if the character fails the roll. coMBat Doctrine the raven guard differ little from what is stated in the codex astartes. where their fortress-monastery. geneSeeD inStaBility the raven guard suffers from many mutations and unstability in their geneseed. as a result of this. a defect in their melanochrome organ causes their skin to grow paler as their life as a Space Marine advances. lies. they. apparently. Forge World. yet their enemies are all too familiar with it. they are a chapter that specializes in lightningquick attacks. even among the astartes. and the few dreadnoughts in service of the chapter are usually deployed through means of drop pods. Character Creation: a raven guard character can choose to be from an imperial World. almost to the point of destruction. or noble born.raven guarD hiStory the raven guard hail from the mine moon of Deliverance. which has led to them lacking the Mucranoid and betcher’s glands. leading to them embracing these tactics as part of their combat doctrine. III: ChAPTER RULES 42 the horuS hereSy the raven guard were instrumental in many of the victories that took place during the great crusade.

charged with serving the inquisition to study. contain and. and incredible given their vocation. they form the chamber Militant of the ordo Xenos. DeathWatch the Deathwatch are a unique and specially trained Space Marine chapter that dedicates its every hour to xenos hunting. there are also several secret bases spread 43 III: ChAPTER RULES Character Creation: . the Space Marines themselves are drawn from many different chapters. every single last Marine among the knights is a psyker. Whatever their origins. the nature of the individual Marines has something to do with that.rior quality. nor is it the gunmetal grey consecrated aegis armour that they wear. Still. instead. although the talents of most are turned inward. the warriors are then gathered together to fight where and when they are needed. the reason for these discrepancies is simple – for while their battle brothers in the other astartes legions battle the myriad foes of humankind. the indoctrination rebuilds them around a core of faith that sustains them through the darkest hours of Mankind. they face the toughest selection process of any chapter. others that it comes from a mixture of the seed of eight pure hearted members of the traitor legions. some claim that it springs from the emperor himself. it is not these things that have enabled the grey knights to make that claim regarding their number. grey knights can only choose Mind cleansed when creating their character. however. rather than following the standard codex astartes organization. a solitary grey knight can be employed with a group of acolytes working for ordo Malleus or the entire group can be grey knights. each Marine undergoes an indoctrination that is so brutal and gruelling that ever after no memories of their former lives remain. giant fortresses orbit desolate worlds at the edge of the galaxy. the grey knights exist solely to vanquish chaos in its truest form – Daemonkind. Due to the mind wipes a neophyte goes through grey knight characters suffer from amnesia of their life prior to becoming a grey knight. keeping constant vigil over possible xenos forces. alone amongst the astartes. rumours abound regarding the source of their gene-seed. and the latent psyker talents trained into a shield against chaos. See the following chart for the advances: Table 3-1: Grey Knights Psychic Talents neophyte talents Minor psychic power† Cost 100 brother scout talents psy rating 2 Minor psychic power† Cost 200 100 brother marine talents psy rating 3 Minor psychic power† Cost 200 100 tactical/assault veteran talents psy rating 4 Minor psychic power† psychic power† psychic Discipline Cost 200 100 100 100 tactical/assault sergeant talents Minor psychic power† psychic power† † Cost 100 100 You may take this Talent up to two times at this Rank. the secretive legion are attached permanently to the ordo Malleus. with every last member sheathed in aegis armour and wielding a nemesis weapon. pentagrammatic and hexagrammatic wards are inscribed beneath the very skin of each Marine. Upon joining the chapter. the grey knights boast the honour that not a single member has been corrupted by chaos. the grey knights were founded at some point between the horus heresy and the Second Founding as an elite unit to battle chaos. destroy xeno cultures. grey knight characters can only be used when the game is centered around ordo Malleus. mainly. it is the steadfast faith in their duty to the emperor that leads them to prevail. somewhat ironically. but that is not all. all grey knight characters start with psy rating 1. When suitable recruits are found. these chapters have sworn sacred oaths to raise an unit of Space Marines specifically for this task. Designated. chapter 666. and serve as the military force of that arm of the inquisition. Career path Changes: grey knights cannot follow the techmarine or Devastator career paths.

the Deathwatch are constantly vigilant for sabotage. as their honour has been fulfilled. . or for the duration of a mission. rather it is as long as the commander deems necessary. although this is not taken lightly. the warriors who fight are given the honour of painting their armour black (to show their service to the emperor). once the mission is complete. under an oath of silence. they are a successor chapter to the White Scars Space Marine chapter.III: ChAPTER RULES 44 Character Creation: Since Deathwatch uses Marines from all different chapters and is not a chapter itself characters must be created using the chapter rules in this section. even though they are feared by all those who know of them. on the third day of search for the cultists. they were attacked from all sides by their own tanks. once in the employ of the Deathwatch. Career path Changes: Deathwatch can recruit any Marine from neophyte on up. the adeptus Mechanicus are always on the lookout for alien technology. while leaving one shoulder pad with the original insignia of the chapter from which the marine came. Usually. Deathwatch Marines can only be used when the game is centered around ordo Xenos. a Deathwatch team is led by an inquisitor. Sometimes it is necessary to use a weapon against the enemy who created it. they are the best armed and trained units in the imperium. but in extreme circumstances. which can be bought up to +20 at any time: throughout the imperium. there is no set length of time for service. which had fallen to the cultist while Sozomen had been exploring. the Space Marine is allowed to return to his chapter. and can requisition anything they desire to get the job done. and for example the c’tan phase Sword. the imperial guard sent in regiments from nearby planets under the command of Sozomen Zuriel. they also include the recovery and study of alien devices and artifacts. or to advise if it is truly safe to use a weapon of xenos origin. although the armour is painted black. Table 3-2: Deathwatch Advances advance Forbidden lore (Xenos) exotic Weapon training (any) hatred (specific Xeno) litany of hate Cost 100 100 100 200 type S t t t prerequisites — — — hatred khan’S lightning hiStory the khan’s lightning Space Marine chapter was founded during the 13th Founding. which provide a launch site for their crusades. their word is law. the chapter was founded following the battle on Sozomen’s last Stand. used by the callidus assassin. the warehouse was a trap however. was recovered from a necron tomb world and successfully integrated into the arsenal of the imperium. the presence of a Deathwatch team is always welcomed. and they proceeded to enter to investigate. the orders of the Deathwatch are not merely the cleansing of xenos cultures. and began to fan out from his landing zone in search of the cultists who for several days did not show any sign of actually being there. During a Marine’s service to Deathwatch they gain access to the following skills. Sozomen landed in full force with his troops. a solitary Deathwatch Marine can be employed with a group of acolytes working for ordo Xenos or the entire group can be Deathwatch. so that the chaos lords had a grasp in the calixis Sector. they also paint the symbol of Deathwatch onto their other shoulder pad. but a group of chaos cultists had taken hold of the planet. SozoMen’S laSt StanD an unnamed planet in the calixis sector had a special plant which was found to make an excellent pain reliever when ground up right. they might be deployed in areas where conventional methods are insufficient or if the troops available are not properly equipped or trained for the task. and the moment the imperial guard entered into the warehouse. each Space Marine may serve a discrete amount of time. it is never all painted black as this action would dishonour the armour’s Machine Spirit. Sozomen and his band of imperial guards had found an abandoned warehouse which showed signs of previous cultist activity. a Deathwatch captain or librarian may take command of the unit. which may be a number of years.

however. the khan’s lightning. hive Worlds. and were able to hold out for five days before they started to show signs of falling. have their chapter Master forego his birth name for the name “Sozomen”. 45 III: ChAPTER RULES ment they received the message from Sozomen. Void born. Sozomen decided on a last ditch effort for a baneblade. a company of White Scar Space Marines landed on the planet to come to the aid of Sozomen. and in the honour of the fallen commander. and worked their way through the enemy lines. but this doesn’t cause them to become blind or lose the ability to see color. the khan’s lightning also have a defect in their black carapace. their home world was also named in the honour of the fallen commander. which was formed after the planet was completely taken over. and proceeded to use the sewers to make hit-and-run tactics on the enemy. and became the agri-world of Sozomen’s last Stand. Character Creation: a khan’s lightning character choose to be from Feral Worlds. which causes the eyes to lose its color (sometimes resulting in completely white eyes). after the crew of the baneblade was killed off. the band landed in through the top hatch and began killing the crew in close combat. and my last stand was on soil that will belong to humanity. Sozomen’s tank was soon surrounded and out-numbered by several smaller tanks. but he had managed to lead the White Scars heroically to the fallen remains of Sozomen’s tank. took up his name as his own. the final act that all Marines must do to hold the honour of Sozomen’s devotion to the emperor is to have the symbol of the aquila branded into their right shoulder. harmless needle like points to slightly poke out from the flesh. the small band of soldiers snuck up on the tank using the tunnels they had found to get behind it. in memory of Sozomen’s bravery. but it was futile considering the sheer amount of tanks. imperial Worlds. the new Sozomen became the first chapter Master for the khan’s lightning. the captain of the White Scars company at the time has lost his name to the winds of time.” the White Scars chapter took the offensive the mo- gene-SeeD Mutation the khan’s lightning Marines have a defect in the occulobe organ. Sozomen began attacking the other tanks that were there. Sozomen detonated his baneblade in an attempt to take out the other tanks. so as a last ditch effort to make it easier for the Space Marines. Sozomen was out-numbered and there was no chance the Space Marines would arrive in time. and the process can be particularly painful for the Marine as he receives the implant. and at the moment as they were surrounding his tank. and Forge World.Sozomen and his sixty imperial guard troops were trapped inside the warehouse. noble born. because they were starting to quickly run out of ammo. Sozomen began to realize that his guerrilla tactics wouldn’t work much longer. in a last ditch effort to turn the tide in their favour. which said “I have done my duty for the Emperor. Sozomen had a majority of his troops stand and fight inside the warehouse while he went to wreak havoc on the enemy with a few selected soldiers. . and knew it would be his last stand the moment he got it. Sozomen’s band of nine snuck behind the enemy lines using a series of tubes and pipes. on the eighth day of the siege on the planet. in which the organ causes tiny. and before the people in the tank realized what was happening. a message was received just before the tank exploded.

ForBiDDen lore (Space Marine anatoMy) Specialized knowledge of a Space Marines biological. known mutations. or the litany of the Machine. ForBiDDen lore (traitor legionS) Secret knowledge of the traitor legions and their heresy against the emperor. greetings. another thing to learn for a Marine are the various litanies of the chapter. strengths. to other skills. . be it the litany of awe. each chapter has its own variant litanies. and tithing rituals. its features. the imperial Fists’ engraving tradition is one of these special skills. storms. initiations. the Space Wolves’ iron priests for example learn smithing and mining in order to be well rounded. existing careers that get a pilot advance can choose to gain pilot (Jump pack) in addition to the regular pilot advances. and practices of the librarium. as only acute thoughts can be recognized. its history or skills specific to the assignment. some chapters have special skills that the recruits can learn. coMMon lore (liBrariuM) knowledge of the inner workings. they can be added to any career as an elite advance if the character has spent significant amount of time with Space Marines. another implant that requires special training is the omophagea. chemical. not only abilities to drive a tank or to pilot a thunderhawk. and general practices. of its rites. and how to best attack this kind of vehicles. this also includes how to lay down various types of fire and firing solutions. structure. this section contains new skills for Space Marine characters. implantation procedures. tests will be necessary during combat. pilot (JuMp pack) this skill allows a character to use a jump pack. and neural composition. which is used by techmarines to bless equipment. another point that needs training is the use of the implants a Marine acquires during his life. ScholaStic lore (coMMunication netWorkS) an understanding of communication networks to transmit coded signals and to breach enemy networks. or attempting a dangerous maneuver. the main difficulty is to distinguish between true sensory input and the dreams of the sleeping half. Finally. and combat doctrines. however. ForBiDDen lore (gene-SeeD) Secret knowledge of the chapter’s gene-seed. the adeptus astartes makes use of many different skills.S k i l lsandd Talents Skills a n T a le nts A A lthough a Space Marine lives a life of constant battle. the catalepsean node. coMMon lore (chapter hiStory) Understanding of the chapter’s hierarchy. with which enemies can be demoralized. rites. Sorting out useful information is not easy. but also the knowledge of the chapter’s battle language. for example. requires some training. normal experience costs apply. ForBiDDen lore (chapter hiStory) Secret knowledge of the chapter. ranging from the basic skills of a warrior. he is not only trained in martial skills. as only one half of the brain will sleep. ScholaStic lore (artillery) an understanding of how to operate and crew artillery weapons. weaknesses. Iv: SKILLS AnD TALEnTS 46 neW SkillS cipherS (aStarteS War cant) Used by members of the adeptus astartes to communicate with special codes and phrases. data storage systems. tests are not needed under normal conditions. ScholaStic lore (arMoureD vehicleS) an understanding of an armoured vehicle. its ranks.

an understanding of the Space Marine gene-seed, its maintenance, and removal from dead Space Marines.

ScholaStic lore (huMan anatoMy)
in-depth knowledge of the human anatomy and known illnesses. it also encompasses how the body died and what was used to kill it.

tech-uSe (SenSorS)
this is a specialized form of tech-Use, in that it only grants the ability to repair Sensors. it also allows for a character with the skill to build replacement sensors. Furthermore, the skill allows the character to understand how Sensors work.

ScholaStic lore (pharMacology)
in-depth knowledge of drugs, their composition, and interaction with various organisms.

ScholaStic lore (reconnaiSSance)
in-depth knowledge on how to perform reconnaissance, collect data, and tactics on operating behind enemy lines.

neW talentS
activate iMplant
activates a specific implant to grant the bonuses the implant contains.

ScholaStic lore (SenSorS)
an understanding of sensors and how to understand their readings.

conFeSSion BinDing
prerequisites: rite of purity, Forbidden lore (Daemonology, heresy, psykers, Warp or Xenos) as appropriate. available at heirophant and redemptionist rank or to chaplains of the chaplain-exorcist rank, this talent grants these powerful clerics the ability to invert purity Seals, trapping away taint that has already manifested upon a valued servant of the imperium. the process is long, arduous, and not without risk to the cleric, who must hear a full confession from the tainted character. and even if completed successfully, it not sure to contain the subject’s corruption indefinitely. it takes three days of constant prayer, purifiction, mortification of the corrupted one’s flesh and frank confession for the cleric to apply this seal. at the end of the three days, the cleric must make a Willpower test. Failure means he has has been corrupted himself by the experience. he gains a number of corruption points equal to the tens digit of his charge’s corruption points (minimum one). good and excellent quality repression Seals can be made, but are more dangerous for the cleric. good seals require nine days of purging, excellent ones thirty days. Moreover, the number of points gained on failing the Willpower test at the end of this period is doubled for a good seal and tripled for an excellent one. Wearers of better quality seals find the darkness better contained and so only suffer a -3% penalty to their Mental trauma roll for good seals and only a -1% penalty for excellent ones.

ScholaStic lore (Space Marine anatoMy)
in-depth knowledge of the Space Marine anatomy and known illnesses. it also encompasses how the body died and what was used to kill it.

ScholaStic lore (SpearheaD aSSaultS)
in-depth tactical and strategic knowledge on performing spearhead assaults. the skill also covers logistics and other support for operations.

Secret tongue (aStarteS Signage)
Used by the adeptus astartes to communicate with each other using hand signals and other signs.

tech-uSe (apothecary toolS)
this is a specialized form of tech-Use, in that it only grants the ability to repair apothecary tools. it also allows a character with the skill to build replacement tools. Furthermore, the skill allows the character to understand how apothecary tools work.

tech-uSe (coMMunicationS gear)
this is a specialized form of tech-Use, in that it only grants the ability to repair communications gear. it

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ScholaStic lore (gene-SeeD)

also allows for a character with the skill to build replacement communicators. Furthermore, the skill allows the character to understand how communications gear work.

Detect poiSonS
by tasting food you can figure out what poisons are present in it. to successfully find out what poison is in the food make an intelligence test at +10.

rite oF purity
prerequisites: peer (ecclesiarchy or chapter), trade (copyist), Scholastic lore (imperial creed). this talent is available to clerics of confessor or exorcist ranks or to chaplains of chaplain-exorcist rank, allowing them to craft purity Seals. crafting a purity seal is a draining business. it takes three full days of devotions and half the seal’s cost in raw ingredients to create a common quality seal of Scarce or better rarity. both rarity and quality increase this time. rare seals double and Very rare ones quadruple the number days spent on its preparation. only characters possessing Scholastic lore 50 or more can make good Quality seals, which take three times as long to fashion. excellent quality seals require Scholastic lore 60 or more and take ten times as long. obviously few clerics are willing to give up long periods to the manufacture of purity Seals except for the most worthy (or well-paying) or causes. When first taking this talent, a character learns how to make all the Scarce quality seals. taking it again allows the character to choose two rare types of purity Seal to add to his repertoire.

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hatreD (traitor legionS)
extends the hatred talent to encompass the traitor legions.

learning By eating
by eating part of any creature you can learn something about them and their environment. to learn you must make an intelligence test at challenging difficulty, and for every Degree of Success you learn one bit of information.

litany oF aWe
you recite the ancient litany of awe to inspire the troops around you and strike fear into your enemies. Functions identically to rite of awe, except that the references to infrasonic sound is ignored.

litany oF pure thought
you recite the ancient litany of pure thought to clear your mind and to center yourself in the emperor’s grace. all humans and Space Marines, regardless of their ability to hear, within a 50 meter radius are immune to pinning, Fear, and any effects that cause emotional disturbance.

ShaDoW viSion
Shadow Vision allows you to see normally in Shadow level light without penalty. you can see as if it were still bright lighting out.

Spit aciD
Due to you having a betcher’s gland you can spit poison. the poison does 1d5 damage and has an effective range of 2m.

peer (chapter)
extends the peer to talent to Space Marine chapters.

reSiStance: loW oxygen
you gain a +10 bonus when making a test to resist the effects of low oxygen.

SuSpenDeD aniMation
by making a Difficult toughness test you can slip your body into suspended animation. to wake up from the sleep you must make an ordinary toughness test. While in suspended animation your body will heal at double the normal rate.

reSiStance: raDiation
you gain a +10 bonus when making a test to resist the effects of radiation.

corruption
Due to their indoctrination, a Marine is very resistant to the effects of the Warp and corruption. however, if they fail in their resistance, their indoctrination begins to unravel. Marines, unlike humans, suffer the effects of corruption worse. if a Marine fails his Willpower test he receives 1d10+2 base corruption points. For every degree of failure on the test he gains 1d5 additional corruption points. Due to his progenoids, a Space Marine is highly resistant to the effects of mutations. Whenever a Marine is forced to roll on the Mutations table he gains a +10 characteristic bonus for each progenoid. if he has two progenoids he gains a +20, if he has one he gains +10, and if he doesn’t have either of the progenoids he doesn’t gain a bonus.

criticalS
Due to the nature of Space Marines and the fact they are tougher then normal humans due to their implants, Space Marines have a chance of losing their implants to compensate for the low experience cost they pay for them. not all implants can be affected from critical damage, like the ossmodula and biscopea due to their passive nature. When a Space Marine character suffers critical damage use the rules in Dark Heresy (page 201) and the standard critical hits tables as normal. then roll 1d10 on the following tables to determine if an implant is damaged or destroyed. When an implant suffers a “damaged” result the Space Marine character loses the talent(s) associated with it until it is repaired by an apothecary. When implants are destroyed the character loses the talent(s) permanently. if the Marine’s actions were the result of not following the tenets of being a Marine, their chapter will give him time to contemplate his actions that caused the organ to be damaged beyond repair before they replace the organ. the cost for replacing an organ is 500 Xp per talent. thus for the secondary heart to be replaced it will cost 1,500 Xp. if his actions were within the result of following the tenets of being a Marine in their chapter, they will replace the organ immediately with either a replacement organ or a cybernetic implant. the cost for replacing an organ is 200 Xp per talent. thus for the ossmodula it will cost 400 Xp for it to be replaced.
Table 5-2: Energy Critical Effects - Body roll added result
no additional damage no additional damage no additional damage no additional damage the shock of the attack affects the Secondary heart, damaging it 6 the larraman’s organ shuts down, damaged, due to the excessive heat 7 the Multi-lung is burned to a crisp and destroyed by the intense heat 8 the Mucranoid is overloaded by the heat and gives in, completely destroyed 9 the flames cook and destroy both progenoid glands. not even the most competent apothecary can harvest them 10+ the flames cook and destroy both progenoid glands. not even the most competent apothecary can harvest them 1 2 3 4 5

inSanity
Marines are very resistant to the effects of insanity due to the nature of their indoctrination and training. if they fail a Willpower test they gain 1d5 insanity points. For every degree of failure on the test they gain an additional point of insanity.

Table 5-1: Energy Critical Effects - head roll added result
no additional damage no additional damage no additional damage no additional damage inside the skull, the Melanochrome is damaged by the heat 6 the intense heat spreads to the throat, and damages the omophagea and betcher’s gland 7 the occulobe is completely destroyed by the fiery conflagration 8 the progenoid in the throat can still be harvested 9 the progenoid in the throat can still be harvested 10+ the flames destroy both progenoid glands. not even the most competent apothecary can harvest them 1 2 3 4 5

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Table 5-3: Impact Critical Effects - head roll added result
1 2 3 4 5 6 7 8 9 10+ no additional damage no additional damage no additional damage no additional damage the lyman’s ear is damaged the force of the blow damages the Sus-an Membrane Fragments of the skull destroy the catalepsean node the progenoid in the throat can still be harvested the progenoid in the throat can still be harvested the progenoid in the throat can still be harvested

Table 5-4: Impact Critical Effects - Body roll added result
no additional damage no additional damage no additional damage no additional damage the Mucranoid is affected by the violent impact and considered damaged 6 the force of the blow damages the preomnor 7 the black carapace is cracked and damaged 8 the violence of the impact shatters and destroys the oolitic kidney 9 both progenoids can still be harvested 10+ the progenoid in the chest cavity can still be harvested 1 2 3 4 5

Table 5-5: Explosive Critical Effects - head roll added result
no additional damage no additional damage no additional damage no additional damage the force of the explosion damages the neuroglottis the explosion destroys the lyman’s ear and damages the betcher’s gland 7 the progenoid in the throat can still be harvested 8 the explosion destroys both progenoid glands. not even the most competent apothecary can harvest them 9 the explosion destroys both progenoid glands. not even the most competent apothecary can harvest them 10+ the explosion destroys both progenoid glands. not even the most competent apothecary can harvest them 1 2 3 4 5 6

Table 5-6: Explosive Critical Effects - Body roll added result
no additional damage no additional damage no additional damage no additional damage the oolitic kidney is damaged by the explosion’s pressure waves in the body 6 the concussive shock damages the black carapace 7 the violence of the shock destroys the haemastamen and damages the larraman’s organ 8 the explosion destroys both progenoid glands. not even the most competent apothecary can harvest them 9 the explosion destroys both progenoid glands. not even the most competent apothecary can harvest them 10+ the explosion destroys both progenoid glands. not even the most competent apothecary can harvest them 1 2 3 4 5

Table 5-7: Rending Critical Effects - head roll added result
no additional damage no additional damage no additional damage no additional damage the rending affects the throat area as well, damaging the neuroglottis in the process 6 the Melanochrome implant is damaged 7 the occulobe and omophagea are ripped apart and destroyed by the violence of the hit 8 the progenoid in the throat can still be harvested 9 the progenoid in the throat can still be harvested 10+ the progenoid in the throat can still be harvested 1 2 3 4 5

Table 5-8: Rending Critical Effects - Body roll added result
no additional damage no additional damage no additional damage no additional damage the wound reaches the Multi-lung and damages it the haemastamen is damaged and rendered inert by the violent shock 7 the preomnor is damaged from the tears running through it 8 the Secondary heart is ripped out and destroyed 9 the progenoid in the chest cavity can still be harvested 10+ the progenoid in the chest cavity can still be harvested 1 2 3 4 5 6

and bolter pistol. but not only the armour defines a Space Marine. or Missile launcher. long las and bolt pistol. 51 vI: EqUIPMEnT Equip m ent Equipment . and melta guns in every size. one choice of primitive melee weapon. the tactical Dreadnought armour Mark iV is the best armour that can be worn by a Space Marine. these guidelines should also be applied to other careers in order to maintain balance. or heavy bolter and las pistol. all ranged weapons include 10 clips or reloads. their arsenal is bolstered by plasma. the astartes bolter is not beaten by anything else. higher ranking officers make use of power swords and axes. terminator assault Squads use the thunder hammer and the Storm Shield. and even heavier gear. all ranged weapons include 10 clips or reloads. or Missile launcher and bolter pistol. the major difference between normal equipment and the one of the adeptus astartes is the fact that astartes equipment is designed to work under extreme conditions. and heavier than usual equipment. and one choice of primitive Melee Weapon. Should combat come close. directly connected to the Marine’s power armour. bolt pistol. or one choice of heavy Weapon. brother scout: Storm trooper carapace. or in case of sensors. assault sergeant: identical to assault Veteran. Space Marine StanDarD kitS Space Marines are issued their equipment based upon their job. bolter. bolt pistol. senses and durability. there is only one other armour that is more powerful than the Mark Vii. Flamer and one chain or primitive Melee Weapon. or Missile launcher. all ranged weapons include 10 clips or reloads. which they wield with extreme efficiency. in fact. or heavy bolter and bolter pistol. and bolter pistol. all ranged weapons include 10 clips or reloads. devastator/tactical marine: power armour. flamer. all ranged weapons include 10 clips or reloads. except the Marine can choose to take a power Weapon for all combinations of weaponry. it packs massive firepower and is well armoured. it enhances strength even more than the Mark Vii. this heavy firepower can be varied by making use of different kinds of ammunition. and bolter pistol. or hand Flamer and one chain or primitive Melee weapon. marine: power armour or Storm trooper carapace. one choice of primitive melee weapon. bolter. these are not hard and fast rules concerning their equipment. one choice of chain Weapon. and one choice of primitive Melee Weapon. like hellfire rounds of kraken penetrator Shells. chainaxes are often used by veterans. Devastators also get an auspex. it enhances strength. apart from their combat specialized gear. the Mark Vii “eagle” power armour is the standard battlesuit and gives a Space Marine his typical look. although the adepta Sororitas and some inquisitors make use of the device. chain weapons enter the fray. assault marine: power armour and Jump pack. or bolter pistol and chainsword. but rather guidelines on what each type of Marine should carry. this is because each Marine receives the black carapace as his final implant. if not thoroughly armoured. allowing him to establish a direct neural connection to his suit. it is the equipment that makes him that lethal. it is better armoured than some people ever wear in their whole life. or bolter pistol and chain axe. bolter. Most of this equipment is either hand held. the chainsword is the weapon of choice for assault Marines. although a civil version exists. the most recognizable feature of each member of the legiones astartes is the bolter. and bolter pistol. bolter. missile and rocket launchers. no one will be able to use it as effectively as a Space Marine. assault veteran: power armour and Jump pack. but the adeptus astartes not only use bolters as weapons. one choice of primitive melee weapon. or bolter pistol and chainsword. and bolter pistol. the center piece of a Space Marine is his power armour.E E ven though a naked Space Marine is a match for nearly every opponent. and its protection comes close to that of an armoured vehicle. only the best Marines of each chapter are issued with this formidable armour. assault Marines also get two Demolition charges. the adeptus astartes also use other sophisticated equipment. after centuries of development. thus every piece is well protected. one choice of primitive Melee Weapon. or bolter pistol and chain axe. or Missile launcher and las pistol.

Field medicae: identical to Medicae internist. vI: EqUIPMEnT 52 DeSigner’S note the rules presented in this chapter for the Jump pack are optional. but can choose to take a chain Weapon as a melee choice. but can choose to take a power Weapon as a melee choice. lexicanum’s can take a Force Weapon as a melee choice. medicae initiate: power armour. Chaplain-Confessor/librarium militant/armoursmith: power armour. reclusiarch’s are restricted to taking the crozius arcanum as their power Weapon. and collision Damage table to figure the damage based upon the speed of the character. Due to the design of the jump pack the character can only achieve low altitude for movements up to Full Move. changing direction in mid-flight suffers a penalty based upon the movement of the character. landing into a building or other impassable terrain causes damage to the character upon impact. nartheciuM/reDuctor the narthecium is the Space Marine apothecary’s version of a medi-pack. stim-packs and healing agents Table 6-1: Jump Pack armour protection 8 half move 1m–8m Full move 9m–16m Charge 17m–24m assault 25m–48m Cost 1. Maneuvers. but can take a power Weapon as a melee choice. refer to the Movement. bolter pistol and one choice of primitive Melee Weapon. Jump packs can only fly in a straight line without incurring a penalty. but can choose to take a power Weapon as a choice. but can take a chain Weapon as a melee choice. but can choose to take a chain Weapon as a melee choice. you can use the rules in this book or the ones from the Inquisitor’s Handbook. a character landing into the equivalent of light Woods incurs a -10 to a pilot (Jump pack) test and landing into the equivalent of heavy Woods incurs a -20 penalty. the heavy armoured design grants an ap of 8 for any attacks coming from behind the character that hit the body location. Failure of the test results in the character taking damage as per landing into buildings or impassable terrain.devastator/tactical veteran: identical to tactical Marine. bolter pistol and one choice of primitive Melee Weapon. high altitude can only be achieved for charge and assault moves. acrobatic maneuvers also incur a penalty based upon the movement of the character. Chaplain-exorcist/librarium savant/tech-initiate: identical to chaplain-confessor/librarium Militant/armoursmith. except attacks or ground movement +10 +0 -10 -20 Collision damage no damage 1d5 1d10 2d10 3d10 . a character using a jump pack can stay in the air for three rounds of movement. Depending upon your preference. consisting of a medical field kit including anti-venoms. devastator/tactical sergeant: identical to tactical Veteran. the jump pack allows the Marine to quickly cross the battlefield and to engage enemies. Maneuvers. the stats and movement rates for jump packs remain the same for all models of jump packs produced by the adeptus Mechanicus. at the end of the third movement phase the character must land or suffer falling damage. and Collision Damage Table movement on the ground half Move Full Move charge assault difficulty no special maneuvers are possible. medicae internist: identical to Medicae initiate. all ranged weapons include 10 clips or reloads. the damage incurred is not softened by the armour of the character and takes the full damage listed. reclusiarch/lexicanum/tech-Wright: identical to chaplain-exorcist/librarium Savant/tech-initiate. gear JuMp pack the Jump pack is part of the standard kit that assault Marines carry. and narthecium/reductor.500 availability rare Table 6-2: Movement. a jump pack grants the Flyer trait to the character.

Wearing purity seals Seals can be attached to clothing. excellent quality seals gain an additional +5% to any bonus they grant when worn by those of Unshakable Faith. boosting the average character’s pass rate to near 50%. any character with the Unshakable Faith talent increases the quality of seals they wear by one step (common to good. with his light at their side. this is called “the emperor’s peace” or “the emperor’s Mercy”. strips of parchment. Just as 53 vI: EqUIPMEnT . any bishop has sufficient standing within the cult of the emperor to create the physical benedictions known as purity Seal. acolytes have a long way to travel before they reach the point where they might become interrogators and then inquisitors themselves. the ecclesiarchy and the inquisition to work tirelessly to protect humanity form its legion enemies. When using a psychic hood.to get a wounded Marine back into the battle quickly. which must be replaced separately when used. regardless of a purity Seal’s type. the associated reductor is a tool for retrieving the progenoid organs (gene-seed) from the body of a fallen Marine. only those with faith can benefit from wearing a purity Seal. psychic hoods are also occasionally employed by inquisitors. for it is not the way of the emperor to hide his power from those he opposes. this was demonstrated when various Space Marine librarians turned to chaos during the horus heresy. however they are of a very arcane design and are likely not to have been produced perfectly. carefully inscribed with prayers to the emperor or his saints. especially for those in the retinue of an ordo Malleus inquisitor. enemies who have the power to destroy not only the bodies of those who stand against them but their minds and souls. one more stretch that the character can remain on the road. but a Medicae roll is necessary to find the right spot on the target Marine. but every malignancy. a Marine that is on the Medicae career path has both the narthecium and the reductor. a character equipped must make a psychic test against a psychic threshold of 25 to nullify any psychic power that targets the character or the party they are with. it uses a set of interwoven intricately aligned crystals to nullify an opponents psychic attacks. purity Seals add bonuses similar to other types of equipment – between +5% and +20% – to the various rolls made against mental and spiritual trauma. Unless the character has either common lore (imperial creed) or Scholastic lore (imperial creed). it comes with 8 doses of stimm. gMs may grant wearers of these potent symbols of faith bonuses to Fellowship-based rolls among suitably fervent imperial subjects. For many the location is not important. the reductor is a solid spring-loaded piston of metal. those of exceptional faith find that purity Seals are even more potent. Many a young and idealistic servant sets foot on the path of duty only to find it slowly darkening into the road of corruption. Without this armour. and so are not one hundred percent effective. What matters is that the purity Seal is displayed prominently. which guard those who wear them. a reductor is used to retrieve the progenoid glands from a Marine after he has been killed. becoming chaos Sorcerers. purity Seals have no power unless they are displayed as symbols of faith. armour or weapons. good to excellent). the narthecium grants a skill bonus of +20 to their test against the Medicae skill. the character doesn’t suffer from psychic phenomena or perils of the Warp when rolling 9s. strengthening their faith and driving off those who would lead them into darkness. and so grants his priests the ability to bless his servants so that they may face the darkness aegis seals the most common forms of purity Seal are those designed to protect the wearer. purity/repreSSion SealS it is the lot of the adeptus terra. knows even faith is not always enough. it takes a Full action to use the narthecium. For most characters the Willpower test made to resist these forces is only passed around a third of the time. if a Marine is too badly wound the Medicae must spend a Full round action in order to give the emperor’s peace. at the end of the action the target Marine is dead regardless of wounds and toughness bonus. not much. and by no means an infallible defense. clear for all to see. few would last long before corruption or inanity took them. which takes a Full round action and a successful Medicae skill roll. known as aegis Seals within the Ministorum. the seals they wear remain empty of power. nor is a damage roll if the wounded Marine isn’t fighting it. a to-hit roll is not necessary. purity Seals can be thought of as armour for the soul. mutation and disorder that can be avoided is one victory denied the enemies of mankind. in his wisdom. the emperor. an apothecary places the reductor against a wounded Marine’s temple and the reductor hurls the hunk of metal into the Marine’s skull killing him instantly. pSychic hooD the psychic hood is used by Space Marine librarians to protect themselves from enemy psychic powers. these wards vary in how they protect the wearer as well as what level of protection they provide. often distinguished by a metal hood that rises from the backplate of their power armour. anointed in holy oils and unguents and affixed with wax colored with the pure blood of martyred pilgrims. they provide protection against the corrupting powers.

Sancta Eruditio it is the duty of some to fight Mankind’s enemies not on the battlefield but in the depths of dusty libraries. poor quality seals can also be found. or whether the enemies will suffer misfortune in less direct ways. making them more resistant to mutation. the Sancta eruditio seal girds their souls as they seek to discover the weaknesses of those who would destroy them. Per Orbem Terrarum the high gothic of this seal begins “From Holy Terra. Domine the emperor’s own cult has vouchsafed the character’s purity. providing no other in-game benefit to the wearer. he gains a +5% bonus on Malignancy rolls. bathed in his glory. the wearer protects himself from others who would manipulate his being. and so on). vI: EqUIPMEnT 54 Table 6-3: Purity/Repression Seals purity seal Speravi in te. Domine humanus Statua aeternum ad Dexteram imperatorum De Mortalitate. Most seals grant a +5% bonus to a specific test. this seal grants +5% to any test to resist psychic powers. gloriae Cost 75 100 100 250 250 250 250 250 250 availability Scarce Scarce Scarce rare rare rare rare rare rare repression seal custodia Flematicus custodia Sanguineus custodia colericus Cost — — — availability Very rare Very rare Very rare Dignare. in mutation lies corruption. Humanus Statua Aeternum (8 Varieties) the image of man is perfect. imperator Fides Validus per orben terrarum tutela obviam Veneficus Sancta eruditio Dignare. although they are generally restricted to servants who have proved their worth to the imperium. Wearers may test Willpower to reduce the number of corruption points inflicted by reading corrupting tomes by 1 for common Seals or 2 for good or excellent seals. Mostly they are the work of charlatans or clerics who skimped on the necessary ritual ingredients. Fides Validus (3 Varieties) the most common seal is said to draw the emperor’s gaze towards the wearer. Ad Dexteram Imperatorum by putting his fate in the hands of the emperor. the Fides Validus Daemonica protects against Fear from Warp and daemonic sources. poor quality seals are effectively charms. increase this to +10% for good quality seals and to +15% for rare excellent quality ones. Whether it means he lives a few more moments. Gloriae a martyr’s death is the greatest gift a servant can bestow upon his emperor. Speravi In Te. gaining +5% on Willpower and Scrutiny rolls to resist the false charms and seductive lies of Mankind’s enemies. daemonic powers.. each granting the wearer +5% when testing that characteristic to resist mutation due to accrued corruption points. both good and excellent versions of these seals can be made.” Wearers are protected against the sweet words of corruption. De Mortalitate. there is one version of this seal for each statistic. it grants +5% to Willpower tests to avoid the effects of pinning. Tutela Obviam Veneficus Much sought after by those who must face down psykers who refuse their duty to face either sanctioning or holy sacrifice at the feet of the emperor’s throne. Wearers of this purity Seal have accepted that their life is but a small sacrifice to ask for the ceaseless wars against humanity’s enemies. the wearer gains +5% to Willpower rolls to resist Fear caused by one of the imperium’s three major enemies. the Fides Validus Xenos seal protects against Fear-causing aliens. good quality seals of this type allow . Wearing any version of this purity Seal provides +5% to resist mutation from other sources (exposure to the Warp.with other equipment. only excellent quality purity Seals can reduce the number of points received below 1. allowing him to set his lasgun’s power pack to self-destruct or crash his vehicle into the ranks of this enemies. benighted Earthly Sphere. did Man set forth. instead of burning a Fate point to survive death. and the Fides Validus hereticus protects against Fear-inducing psychic powers and particularly horrific mutants. the wearer of this seal may burn one to ensure he takes his enemies with him. the character’s life will not have been given in vain. and only to that dominion shall his allegiance flow. the character may test Willpower to reduce the number of corruption points inflicted by Warp Shock by 1 for common Seals or 2 for good or excellent seals. only excellent quality purity Seals can reduce the number of points received below 1. his faith is strengthened and he stands firm against all who would oppose him. this seal locks the form of the wearer. purity Seals with other types of benefits include the effects of higher qualities in their descriptions. Imperator a seal commonly worn by those who must take to the imperium’s many battlefields to fight in the emperor’s name..

Custodia Fleumaticus exposure to the Warp and the foul entities that spring forth from that realm can corrupt the soul of a man. not only is the protection of the seal destroyed. peer (inquisition) or peer (adeptus astartes) grants +20% and peer (ecclesiarchy) grants +30%. in the the long term can prove almost as much of a burden as the original malady. Sisters of battle. the wearer immediately reverts to their previous form. Custodia Colericus For maladies of the mind. so it grants a +2 bonus instead of +4.. dark light vision: allows the Space Marine to see in total darkness up to 50m and follows the rules for the trait of the same name. recoil gloves. treat a failure on this roll as a failed Mental trauma roll (see Dark Heresy. the ability to create these blessings shows that emporer’s light shines upon the creator. although being excommunicated does not prevent existing seals working. and Strength +20. giving them strange drives and debauched habits. and if the blessed wax affixing the seal is ever broken. hearing auspex. in game terms. receiving purity seals . and others who fight on the front lines of Mankind’s constant war against degeneration and corruption. the custodia colericus seal must be applied. merely turned inwards. clerics who know of the declaration will refuse to create purity Seals for such characters and many will see it as their holy duty to bring down those who do not immediately cast off their symbols of purity and seek atonement for their sins. at the end of each week. and as such they may not be transferred between characters. Selling benedictions is an important source of revenue for the imperial cult and the money gained from sought after purity Seals when used to fund missions and new buildings reflects well on the bishop who spends it. enhanced communications gear. each seal is crafted to best protect the soul of he who will wear it. Moreover. page 234). but at great cost. although the rites and techniques used to make the most common purity Seals is known to most ranking clerics. many others jealously guard the secrets to manufacturing the more esoteric protections. internal Medicae Functions. they are reserved for the greatest and most valuable servants of the imperium – inquisitors. Malignancy and Mutation. as well as a price that must be donated to the cult. arMour aDeptuS aStarteS Mkvii “eagle” poWer arMour adeptus astartes power armour is a more advanced version of power armour containing many enhancements that can only be used due to the implantation of black carapace.. but there are those who whisper that the emperor himself becomes displeased. incarcerated by the blessed power of the lord of Man. the Strength bonus is unaffected by the Unnatural Strength trait. and once applied. this means that purity Seals have a rarity just as other items do. When darkness has already laid a hand upon a once-trusted servant of the imperium. only available to those in whom the imperium has invested too much to lose or who must walk further on their path for the greater good of Mankind. each seal preventing the manifestation of one Mental Disorder. Men declared excommunicate by the ecclesiarchy or the inquisition are unfit to wear the emperor’s seals.repression seals For some the emperor’s blessings come too late. Sealed environment. advanced life Support. there are only two courses: the pyre or a repression Seal. withdrawing his favour from the servant who failed to protect his benediction. bringing prestige many are unwilling to share. excellent quality seals are truly awesome. they automatically succeed in any rolls to resist it’s influence and any losses caused by the Malignancy are returned. peer (adeptus arbites) grants +10%. this rare version of the purity Seal has had the divine power within it inverted so that the taint within the wearer is held in check. repression Seals reduce the effects of Madness. adeptus astartes power armour has the following qualities and stats: Dark light Vision. the emperor himself seems to intercede. inflicting around ten times the casualties.with a bonus if the seeker has a relevant peer talent. which. the application of repression Seals does not mean that the taint to soul. red-Dot laser Sight. Space Marines. punishing those who would take from him a valued servant with just and furious wrath. a character wearing one or more of these seals should make a Willpower test with a -5% penalty for each repression Seal he wears. hUD tactical Map. Finding a particular type of Seal requires an inquiry roll. the application of this repression purity Seal counteracts a Malignancy inflicted upon a character. body or mind has been removed. Custodia Sanguineus a single bodily change caused by exposure to daemons and the Warp are contained by these seals. repression seals cannot be bought. 55 vI: EqUIPMEnT the martyr to take down many more enemies. While worn the Malignancy has no hold over the character. must be worn prominently every hour of the day and night or their power fades.

grants a +1 bonus to initiative. and Strength +30.5 kg 5 kg 2 kg 7 kg — — — — Very rare Very rare Very rare Very rare hearing auspex: allows the Space Marine to hear up to 50m radius and follows the rules for heightened Senses (hearing). sealed environment: the suit is sealed completely and allows a Space Marine to survive in a vacuum. it has a Medicae and chem-Use skills of 30 and all attempts to apply drugs or to stop blood loss must test against it. as well as their life sign status. enhanced Communications Gear: allows a Space Marine to communicate to ships up in the upper atmosphere in a tight beam and to communicate over land distances of 2 kilometers. or tactical Dreadnought armour as it is properly called. this helps them coordinate their attacks by showing the position of every squad member in power armour. advanced life support: the suit contains the equipment to produce a breathable atmosphere for up to 5 days. recoil gloves. dark light vision: allows the Space Marine to see in total darkness up to 100m and follows the rules for Dark light Vision. is the toughest and most powerful form of personal armour humanity has ever developed. this does stack not with other resistance that have a corruption component. advanced life Support. infra-red auspex. it comes with a built-in Storm bolter as a standard weapon. aDeptuS aStarteS terMinator arMour Mkiv terminator armour. it is classified as artificer armour. the map is downloaded via the communications gear from orbiting satellites or predownloaded before the mission begins. including all Fear and corruption tests. the scarcity and expense to maintain terminator suits means they are available only to the elite troops from the veteran companies of the adeptus astartes Space Marine chapters. adeptus astartes terminator armour has the following qualities and stats: Dark light Vision. internal Medicae Functions. recoil Gloves: as per the rules for the equipment of the same name in the Dark Heresy rulebook. targeting auspex: Functions identically to a redDot laser Sight. it also can seal injuries by applying foam bandages to the injured area to stop blood loss. this does not stack with other resistances that have a Fear component. internal medicae Functions: this equipment automatically dispenses medication to injured areas. artiFicer arMour When a Marine player gets best Quality armour. . aegiS poWer arMour aegis power armour has the same abilities as standard Marine power armour. the Strength bonus is unaffected by the Unnatural Strength trait.vI: EqUIPMEnT 56 Table 6-4: Armour armour type adeptus astartes power armour location(s) Covered all ap head 10 body12 arms 11 legs 11 head 13 body 16 arms 15 legs 15 Special 2 4 4 Weight 130 kg Cost — availability Very rare adeptus astartes terminator armour all 260 kg — Very rare adamantine Mantle combat Shield iron halo Storm Shield all arm all arm 2. Failure means that the suit has malfunctioned and no further rolls can be made until the suit is repaired. hUD tactical Map. including all Fear and corruption tests. it follows the rules for telescopic Sight. resistance (Corruption): the armour confers a +10 resistance against corruption tests. enhanced communications gear. so it grants a +3 bonus instead of +6. Sealed environment. resistance (Fear): the armour confers a +10 resistance against fear tests. hearing auspex. hud tactical map: the helmet contains the ability to project a tactical map into the visor to give a Space Marine combat awareness of the surrounding area. the equipment always tests at routine. resistance (psychic powers): the armour confers a +10 resistance against psychic powers. but has the inclusion of several talents. resistance (Warp): the armour confers a +10 resistance against Warp based effects. red-Dot laser Sight. sight auspex: allows the Space Marine to zoom in onto targets 300m away and fire without penalty. resistance (daemons): the armour confers a +10 resistance against daemon powers and special abilities.

hearing auspex: allows the Space Marine to hear up to 50m radius and follows the rules for heightened Senses (hearing). the shield may be used to block incoming attacks and functions like a parry with a power weapon. it also can seal injuries by applying foam bandages to the injured area to stop blood loss. resistance (Fear): the armour confers a +10 resistance against fear tests. this does not stack with other resistances that have a corruption component. terminator armour halves the movement of the character to a minimum of 1m and makes running impossible. firing any heavy weapon does not incur a penalty since the Space Marine is always classified as being braced. sight auspex: allows the Space Marine to zoom in onto targets 400m away and fire without penalty. grants a +1 bonus to initiative. Failure means that the suit has malfunctioned and no further rolls can be made until the suit is repaired. resistance (psychic powers): the armour confers a +10 resistance against psychic powers. it is. if the entire squad is outfitted with terminator armour they gain a +1 bonus to initiative since they are able to coordinate uncannily. massive strength: Due to the armour’s massive strength. as well as their life sign status. slow: terminator armour is bulky and slow. however. but grants a +10 to the parry roll. the map is downloaded via the communications gear from orbiting satellites or pre-downloaded before the mission begins. resistance (Warp): the armour confers a +10 resistance against Warp based effects.infra-red auspex: allows the Space Marine to see into the infra-red spectrum up to 100m and follows the rules for infra-red goggles. an iron halo cannot be combined with either a combat Shield or a Storm Shield. coMBat ShielD a combat Shield is a lighter and more maneuverable version of the Storm Shield. as such. this helps them coordinate their attacks by showing the position of every squad member in power armour. the shield may be used to block incoming attacks and functions like a parry with a power weapon. resistance (Corruption): the armour confers a +10 resistance against corruption tests. aegiS terMinator arMour aegis terminator armour has the same abilities as standard Marine terminator armour. this does not stack with other resistances that have a Fear component. sealed environment: the suit is sealed completely and allows a Space Marine to survive in a vacuum. providing better defense. StorM ShielD the Storm Shield is used by the Space Marines and Daemonhunters and is a more advanced and bulky version of the combat Shield. it follows the rules for telescopic Sight. targeting auspex: Functions identically to a redDot laser Sight. on any attack that does critical damage. re-roll the amount of damage taken and take the lowest. much larger and requires the use of one hand and so prevents the use of two combat weapons. a character carrying a combat Shield can carry a second weapon. enhanced Communications Gear: allows a Space Marine to communicate to ships up in the upper atmosphere in a tight beam and to communicate over land distances of 2 kilometers. hud tactical map: the helmet contains the ability to project a tactical map into the visor to give a Space Marine combat awareness of the surrounding area. the Storm Shield can only be used with terminator armour. advanced life support: the suit contains the equipment to produce a breathable atmosphere for up to 5 days. the cloak often protects the wearer from high strength attacks. recoil Gloves: as per the rules for the equipment of the same name in the Dark Heresy rulebook. internal medicae Functions: this equipment automatically dispenses medication to injured areas. iron halo the iron halo is a special reward given to Space Marines who show exceptional bravery and initiative on the battlefield. a tough and resistant material that can provide excellent protection for its wearer. the equipment always tests at routine. including all Fear and corruption tests. allowing the wearer to survive very heavy firepower which would normally fell any other warrior. aDaMantine Mantle adamantine Mantles are cloaks made from threads of adamantine. it is a power field that encompasses the body of the character wearing it and grants additional protection to attacks. the shield itself incorporates a small energy field generator which is too small for use against ranged weaponry but is useful in combat. . including all Fear and corruption tests. resistance (daemons): the armour confers a +10 resistance against daemon powers and special abilities. sensorium: allows all of the squad members to see exactly what the Marine in terminator armour sees. it has a Medicae and chem-Use skills of 30 and all attempts to apply drugs or to stop blood loss must test against it. When rolling on the critical hits chart it adds a -2 to the roll. but has the inclusion of several talents. it comes with a built-in Storm bolter 57 vI: EqUIPMEnT as a standard weapon.

it consists of a power gauntlet and four blades that crackle with matter-disruptive energy. incorporated within the staff is a powerful energy field capable of disrupting matter much in the same way as a power Weapon. poWer FiSt the human-sized version of the power Fist is described in the Inquisitor’s Handbook. Unbalanced power Field. the energy field leaps across to the target. the one described here is the astartes version. Master of Sanctity of the Ultramarines chapter has fashioned his crozius arcanum after a tyranid head. these blades are the equivalent of small power weapons which carve through armour and flesh with ease. Unwieldy power Field. like the Power Fist. the character cannot use any other weapon in the hand that has the lightning claw. a human version of the chainfist exists. especially by tank hunter specialists or boarding parties because of the great capacity of the weapon to cut through the thickest armour. topped with either an imperial eagle or a winged skull. When the weapon impacts. this powerful but cumbersome (and so slow moving) weapon is often used by Space Marine terminators. the crozius arcanum itself is a staff of medium length. the entire squad can be armed with them. in remembrance of the invasion of Macragge. and only weighs 40 kg. lightning claW a lightning claw is a specialized type of power Weapon. lightning claws can be wielded in pairs and can be carried by Marines in power armour. tearing. such as the the blacksmith’s hammer-version used by some chaplains from the Salamanders chapter. cassius.000 avail Very rare Very rare Very rare Very rare Very rare * The Chainfist. but can also be used by anyone with access to the armoury. tearing power Field.000 5. and thus adds +10 to the wielder’s WS. When used in a pair. shattering anything it comes across and then the teeth of the blade cut through the remaining flesh and armour with ease.000 5. who see battle as the most glorious form of worship to the emperor. Unwieldy Wt 80 kg 15 kg 70 kg 60 kg 70 kg Cost 5. lightning claws gain the balanced trait. they are most commonly used by Space Marine terminator assault Squads. they follow the rules for power fields and power weapons. this duality is perceived as only natural to a Space Marine. tearing Wt 6 kg Cost 20. a crozius arcanum can only be carried by chaplains.000 avail Very rare power Weapons name chainfist crozius arcanum lightning claw power Fist thunder hammer Class Melee Melee Melee Melee Melee dam 2d10 e * 1d10+3 e 1d10+6 r 2d10 e * 1d10+5 e pen 10 6 6 8 6 special power Field. croziuS arcanuM the crozius arcanum serves as both a sacred staff of office and a weapon for Space Marine chaplains. a few versions use iconography from the chapter they belong to. Shocking. FroSt BlaDe the Frost blade is a chainblade which uses the diamond-sharp fangs of the Fenrisian ice kraken as the teeth of its chainsaw blade.000 5. it is of best craftsmanship. Unwieldy power Field. adds 2× SB bonus to the damage dealt. a chainfist can only be carried by Marines in terminator armour. . this wasn’t an oversight by the designers.000 5. it is essentially a power glove with a built-in chainsword with the cutting edge encased in a glowing energy field. DeSigner’S note you will notice that adeptus astartes equipment has a price tag attached. because in the background stories for Warhammer 40k there are plenty of examples of private citizens of the imperium owning adeptus astartes equipment as show pieces to their collections. balanced. Melee WeaponS chainFiSt the chainfist is a variant of the power Fist (see the Inquisitor’s Handbook) equipped with a small chainsword blade.vI: EqUIPMEnT 58 Table 6-5: Melee Weapons Chain Weapons name Frost blade Class Melee dam 1d10+6 r pen 5 special balanced. both vehicles and buildings included. which is so heavy and cumbersome that it can only be carried by Marines in terminator armour.

or drum magazines (40 rounds). can only be used by a Marine in terminator armour. this fitting allow the Space Marine to use a Storm bolter and power Fist with the Missile launcher. between impacts the hammer builds up the power it generates ready to destroy the next opponent. Upon impact. the cyclone consists of two cube-shaped missile boxes twin-linked by a targeter and sensors array. heavier version of the boltgun. thus taking away the option of a power fist but making it more accurate. Can only fire Krak or Frag missiles. Penetration. it represents the emperor’s holy wrath against his enemies.000 avail Very rare * Damage. rangeD WeaponS cyclone MiSSile launcher the cyclone Missile launcher is specially designed to be fit on a terminator armour. and Special Qualities are determined by the ammunition fired. See the Inquisitor’s Handbook for the stats bolt Weapons name astartes bolt pistol astartes boltgun astartes heavy bolter astartes Storm bolter psycannon Class pistol basic heavy basic heavy range 35m 100m 140m 100m 140m roF S/2/S/2/6 -/-/10 2/4/8 -/-/10 dam 2d10 X 2d10 X 2d10+5 X 2d10 X 2d10+5 X pen Clip 4 4 5 4 5 8 * 400 60 400 rld Full Full 2 Full 2 Full 2 Full special — — — — holy** Wt 5 kg 14 kg 60 kg 25 kg 60 kg Cost — — — — — avail Very rare Very rare Very rare Very rare Very rare * Clip capacity varies. the astartes version fires mass-reactive rounds considerably larger than the ones used in bolt pistols and bolters. deadly even to armoured vehicles. aStarteS Boltgun the iconic weapon of the Space Marines.thunder hammers are weapons of ancient design. and allowing the weapon to deliver a particularly devastating blow. primarily by terminator assault Squads and characters with access to the relevant armoury. and is treated with an almost-religious devotion even in its mundane maintenance operations. and it uses a backpack feed which grants a longer autonomy between reloads. the holy bolter is to its wielder more than a weapon. the heavy bolter is an impressive weapon capable of devastating firepower. but more than capable of dealing damage to the enemies of the imperium. loaded with krak or Frag Missiles. the unit is fixed on the back of a standard terminator armour. enabling it to conserve energy until it is actually needed. Where other power weapons emit a constant energy field. older designs of the cyclone missile launcher had the sensor array hand-carried by the terminator. When used against a vehicle. aStarteS heavy Bolter a larger. aStarteS Bolt piStol this is the adeptus astartes version of the civilian bolt pistol. see the weapon description ** See the Psycannon Bolts Description in the Inquisitor’s Handbook Flame Weapons name incinerator Class heavy range 30m roF S/-/- dam 2d10+4 e pen Clip 4 10 rld 2 Full special Flame. more often than not smashing through armour. Table 6-6: Ranged Weapons launcher Weapons name cyclone Missile launcher Class heavy range 120m roF S/-/- dam * pen Clip * 6 rld 2 Full special * Wt 75 kg Cost 5. thy are stunned for one round. the weapon accepts different magazines: typically it can use straight magazines (15 rounds). the thunder hammer is designed to energize the power field only upon impact. it is a rather short-ranged weapon. a belt feed (30 rounds). . and leaving a smoking hole that crackles with blue sparks. and used by Space Marines and Daemonhunters. sickle magazines (20 rounds). Firing the cyclone Missile launcher does not constitute a half action when a terminator wishes to fire a storm bolter in the same combat round. a vehicle with stunned crew will continue in a straight line at its current speed. a blue energy field explodes with a thunderous crack. utilizing a power field similar to a power sword or fist. unless the crew can pass a toughness test. holy Wt 45 kg Cost — avail Very rare 59 vI: EqUIPMEnT thunDer haMMer so he can fire both firearms simultaneously.

projecting hotter and denser flames. but offers a -10 to perception and awareness rolls for sight and hearing for detecting the shots beyond 10 meters.aStarteS StorM Bolter a Storm bolter is the current development of the combi-bolter that was used before the horus heresy.000 avail Very rare Very rare M40 targeting SySteM the M40 targeting System is often employed by the Deathwatch kill-teams of the ordo Xenos. its higher rate of fire makes it a devastating weapon in close quarters. the Stalker Silenced Shell does -5 damage.000 1. a hellfire round adds an additional +5 damage if there isn’t any armour in the path of the shell. in the case of being used against tyranids the target takes double damage. the Metal Storm Frag Shell does -5 damage and gains the special trait Scattering. it functions identically to a heavy Flamer loaded with blessed ammunition (see the Inquisitor’s Handbook for details). Firing a storm bolter does not require bracing. Table 6-8: Ammunition name hellfire rounds Metal Storm Frag Shells Starker Silenced Shells kraken pattern rounds Cost/amount 35/1 30/1 30/1 50/1 availability Very rare Very rare Very rare Very rare . the kraken pattern penetrator round does normal bolter damage. ammo is also quadrupled.psycannon bolts (see the Inquisitor’s Handbook for details). aMMunition hellFire rounDS explosive core replaced with thousands of needles impregnated with mutagenic acid for use against tyranids. a bolt weapon gains the accurate trait and ignores penalties for long and extreme range as long as the shooter takes a full round action to aim. while the “civilian” version is often used as a pintle-mounted weapon on imperial vehicles. vI: EqUIPMEnT 60 heavy FlaMer heavy flamers are larger. Metal StorM Frag ShellS Standard charge and detonator replaced with fragmentation shell and a proximity sensor detonator. as both chambers of this weapon discharge simultaneously. this weapon can only be used by a Marine in terminator armour. it is the standard weapon of the terminators. the Storm bolter’s “single shot mode” adds +5 to the wielder’s ballistics Skill. due to backpack feed. and if he obtains 2 or more degrees of success the second round hits the same target. Table 6-7: Weapon Upgrades name Suspensor Unit M40 targeting System Wt 5 kg 1 kg Cost 1. heavier propulsive charge. pSycannon psycannons are a specialized form of bolt weapon used almost exclusively by the grey knights. if the round if fired by a heavy bolter the round has a splash radius of 5m centered around the target. the weapon weight is halved for encumbrance and may be fired without bracing. Split fire cannot be done with this action. if there is armour in the way half damage is taken. more powerful versions of the standard flamer. detonator cap replaced with solidified mercury slug. psycannons fire. or mounted on inquisition vehicles. Weapon upgraDeS SuSpenSor unit a Suspensor Unit is a large harness which allows certain heavy weapons to be fired more effectively on the move. additionally. When equipped. Stalker SilenceD ShellS propellant and explosive replaced by gas cartridges. a heavy bolter variant (blast effect) is available. kraken pattern penetrator rounDS Deuterium core replaced by solid adamantine core. it is fueled by a special mix of consecrated promethium and blessed oils which are especially effective against daemons as the fire burns brilliant white with pure faith. the weapon gains the inaccurate trait. but the weapon range is also halved. but halves the armour protection of the location hit. it is essentially a dual chamber linked boltgun. incinerator the incinerator is a specially designed heavy Flamer weapon created specifically for the grey knights.

another favoured upgrade is adding additional armour to increase protection. Fast assault is supported by various attack bikes and land speeders. if it is likely that combat will take place in a wooded area or city ruins. they are a devastating force on the battlefield. firepower can be increased by adding pintle mounts or even missile racks. the razorback doesn’t have the transport capabilities of the rhino. the adeptus astartes rely on a wide array of combat and support vehicles. For example. both kind of vehicles and their respective variants are built for speed and maneuverability. developed by the black templar chapter. while the gunship carries Space Marines into battle while providing fire support. in addition to its stunning combat capabilities. the predator Destructor and the predator annihilator are the weapons of choice. although every vehicle above is a dangerous opponent. often used as the base for several other vehicles. is even better armed and can transport more troops. dozer blades are mounted to clear the vehicle’s path from bushes or rubble. it can even transport ten Space Marines with full equipment or five terminators. well armoured and can provide safe transport for a full squad of ten Space Marines. long range fire support is provided by the Whirlwind artillery Missile rhino variant and the Vindicator artillery rhino variant with its Demolisher cannon. the land raider crusader. there are various options to make some useful upgrades. Finally. in addition to the different variants of each vehicle. but is better armed. When fire support is needed. rhino and razorback apcs carry the Marines into battle.and searchlights are added. rear 18 traits: – narrative speed: 35 kph/70 kph Combat speed: 10/25/50/75/100 handling modifier: Drive (ground Vehicle): +0 armaments: Storm bolter Crew: 1 (Driver) passengers: 10 access points: hatches on both sides. it is one of the most widespread designs of the imperium. spot. it comes in different patterns. the pinnacle of the adeptus astartes war machines is the land raider. heavily armoured and armed. During night fights. several on the roof. air superiority is provided by the thunderhawk. the thunderhawk transport can carry battle vehicles. rhino based on the rh1n0 Standard template construct pattern. attack bikes can have sidecars for additional firepower. type: ground Vehicle size: enormous armour: hull 21. as most of astartes vehicles. the rhino is a personnel transport vehicle for squads of Space Marines. extra armour (+5 armour to all locations). ramp at the rear special: Robust: tests to repair a rhino have a +10 bonus options: Dozer blade (gives the all-terrain trait. each land raider is inhabited by an old. extremely heavily armed and armoured. this spirit can replace the crew to a limit. top 18. the rhino is lightly armed. maneuvering and firing on its own. each land raider is a gigantic fortress on tracks. 61 vII: vEhICLES V e hi c l es vehicles .T T here are times when even the massive firepower of a Devastator Squad does not bring down the enemy and a squad of assault Marines is too slow. in addition to the crew of three Marines. Should this happen. powerful Machine Spirit. but reduces the speed to 35/55 kph narrative and 10/20/40/60/80 combat and imposes a -10 penalty to the handling check).

if the sponson option is applied. rear 18 traits: – narrative speed: 35 kph/65 kph Combat speed: 10/20/45/70/90 handling modifier: Drive (ground Vehicle): +0 armaments: turret-mounted autocannon Crew: 2 (Driver. the side hatches are unavailable. rear 18 traits: narrative speed: 35 kph/65 kph Combat speed: 10/20/45/70/90 handling modifier: Drive (ground Vehicles): +0 armaments: turret-mounted twin-linked lascannons (consider unlimited clip size. but reduces the speed to 30/50 kph narrative and 10/20/35/50/70 combat and imposes a -10 penalty to the handling check). extra armour (+5 armour to all locations). extra armour (+5 armour to all locations). hull 21. gunner) passengers: 0 access points: two hatches on the top. two side-sponson mounted heavy bolters or two side-sponson mounted heavy Flamers. the predator is essentially a cavalry tank. ramp at the rear options: Dozer blade (gives the all-terrain trait. if the sponson option is applied. type: ground Vehicle size: enormous armour: Front 32. rear 18 traits: – narrative speed: 35 kph/65 kph Combat speed: 10/20/45/70/90 handling modifier: Drive (ground Vehicle): +0 armaments: turret-mounted twin-linked assault cannon Crew: 2 (Driver. the side hatches are unavailable. the side hatches are unavailable. ramp at the rear options: Dozer blade (gives the all-terrain trait. two side-sponson mounted heavy bolters or two side-sponson mounted lascannons. as lascannons take energy from the predator’s powerpacks) Crew: 2 (Driver. usually tasked with the destruction of lightly-armoured vehicles or heavy infantry. vII: vEhICLES 62 preDator annihilator another widely employed pattern of the predator tank. type: ground Vehicle size: enormous armour: Front 32. hull 21. extra armour (+5 armour to all locations). type: ground Vehicle size: enormous armour: Front 32. . two side-sponson mounted heavy bolters or two side-sponson mounted lascannons. often deployed in the Space Marines’ rapid strikes. the annihilator features twin-linked lascannons on the turret. the baal pattern. but reduces the speed to 30/50 kph narrative and 10/20/35/50/70 combat and imposes a -10 penalty to the handling check). gunner) passengers: 0 access points: two hatches on the top. Baal preDator the blood angels chapter usually deploys a particular version of the predator. if the sponson option is applied.preDator DeStructor based on the rhino’s chassis. hull 21. but reduces the speed to 30/50 kph narrative and 10/20/35/50/70 combat and imposes a -10 penalty to the handling check). ramp at the rear options: Dozer blade (gives the all-terrain trait. gunner) passengers: 0 access points: two hatches on the top.

rear 18 traits: – narrative speed: 35 kph/65 kph Combat speed: 10/20/45/70/90 handling modifier: Drive (ground Vehicle): +0 armaments: turret-mounted hyperios missile launcher Crew: 2 (Driver. type: ground Vehicle size: enormous armour: hull 21. WhirlWinD hyperioS the hyperios ia a specialized pattern of the Whirlwind. WhirlWinD the Whirlwind is a rhino-based artillery support vehicle. extra armour (+5 armour to all locations). but reduces the speed to 35/55 kph narrative and 10/20/40/60/80 combat and imposes a -10 penalty to the handling check). rear 18 traits: – narrative speed: 35 kph/65 kph Combat speed: 10/20/45/70/90 handling modifier: Drive (ground Vehicle): +0 armaments: turret-mounted Vengeance Missile launcher or castellan Missile launcher Crew: 2 (Driver. ramp at the rear options: Dozer blade (gives the all-terrain trait. type: ground Vehicle size: enormous armour: hull 21. extra armour (+5 armour to all locations). the Whirlwind is a post-heresy design. one on the top. but reduces the speed to 30/50 kph narrative and 10/20/35/50/70 combat and imposes a -10 penalty to the handling check). ramp at the rear options: Dozer blade (gives the all-terrain trait. one on the top. two hatches on the top. which can fire either tactical Vengeance warheads or minefield-laying castellan missiles. often employed for its superior firepower. type: ground Vehicle size: enormous armour: hull 21. rear 18 traits: – narrative speed: 35 kph/70 kph Combat speed: 10/25/50/75/100 handling modifier: Drive (ground Vehicles): +0 armaments: twin-linked heavy bolter or twin-linked lascannon (consider unlimited clip size. gunner) passengers: 0 access points: hatches on both sides. but reduces the speed to 30/50 kph narrative and 10/20/35/50/70 combat and imposes a -10 penalty to the handling check). 63 vII: vEhICLES razorBack .the razorback is a more-heavily-armed variant of the rhino chassis. as lascannons take energy from the razorback’s powerpacks) Crew: 1 (Driver) passengers: 6 access points: hatches on both sides. ramp at the rear options: Dozer blade (gives the all-terrain trait. at the cost of reduced troop carrying capacity. gunner) passengers: 0 access points: hatches on both sides. used as an anti-aircraft platform. extra armour (+5 armour to all locations). based on the rhino template.

type: ground Vehicle size: enormous armour: Front 30. Driver). commander) passengers: 10 (or 5 terminators) access points: hatches on both sides. extra armour (+5 armour to all locations). extra armour (+5 armour to all locations). ramp at the rear options: Dozer blade (gives the all-terrain trait. . the laind raider is a heavily armoured Stc vehicle often used for spearhead assaults. vII: vEhICLES 64 leMan ruSS exterMinator the leman russ exterminator battle tank is a variant of the leman russ used by the imperial guard. type: ground Vehicle size: enormous armour: hull 30. rear 20 traits: – narrative speed: 25 kph/40 kph Combat speed: 5/15/30/40/60 handling modifier: Drive (ground Vehicle): +0 armaments: turret-mounted twin-linked autocannons. it is mainly an infantry hunter battle tank. gunner. loader. two side sponsons with twin-linked lascannons (consider unlimited clip size. two on top. as lascannons take energy from the land raider’s powerpacks) Crew: 2 (Driver. but reduces the speed to 15/30 kph narrative and 5/10/20/30/40 combat and imposes a -10 penalty to the handling check). it still has a good troop carrying capacity. Front 40. commonly used by the Space Wolves chapter of the Space Marines. 2 side sponsons with heavy bolters. often used by Space Marines attacking heavily fortified positions due to the power of its Demolisher cannon. front assault ramp special: Machine Spirit: the land raider’s Machine Spirit is able to rudimentarily drive the vehicle and fire by itself. consider a bS of 25 and Drive (ground vehicles) skill of 25. lanD raiDer the most powerful astartes tank.vinDicator the Vindicator is a short-ranged siege tank. Despite being heavily armoured. type: ground Vehicle size: Massive armour: hull 40 traits: interface controls narrative speed: 30 kph/55 kph Combat speed: 5/20/40/60/80 handling modifier: Drive (ground Vehicle): +0 armaments: hull-mounted twin-linked heavy bolters. gunner) passengers: 0 access points: one on top. but reduces the speed to 30/50 kph narrative and 10/20/35/50/70 combat and imposes a -10 penalty to the handling check). options: extra armour (+5 armour to all locations). plus optionally 2 sponson gunners passengers: 0 access points: turret hatch options: Dozer blade (gives the all-terrain trait. rear 18 traits: – narrative speed: 35 kph/65 kph Combat speed: 10/20/45/70/90 handling modifier: Drive (ground Vehicle): +0 armaments: Storm bolter and Demolisher cannon Crew: 2 (Driver. hull 21. plus hull-mounted lascannon or heavy bolter Crew: 4 (commander.

Explosive Charges: the front ramp is studded with explosive charges. front assault ramp special: Machine Spirit: the land raider’s Machine Spirit is able to rudimentarily drive the vehicle and fire by itself. type: ground Vehicle size: hulking armour: hull 9 traits: open. type: ground Vehicle size: Massive armour: hull 40 traits: interface controls narrative speed: 30 kph/55 kph Combat speed: 5/20/40/60/80 handling modifier: Drive (ground Vehicle): +0 armaments: hull-mounted Vengeance Missile launcher. 65 vII: vEhICLES lanD raiDer cruSaDer . commander) passengers: 15 (or 8 terminators) access points: hatches on both sides.hull-mounted Multi-Melta. the helios pattern land raider features a Whirlwind Missile launcher instead of the standard hull-mounted heavy bolters. options: extra armour (+5 armour to all locations). as lascannons take energy from the land raider’s powerpacks) Crew: 2 (Driver. or plasma gun. two side sponsons with twin-linked lascannons (consider unlimited clip size. lanD raiDer helioS Designed to provide additional artillery support. commander) passengers: 10 (or 5 terminators) access points: hatches on both sides. the land raider crusader is now widely used by other chapters as well. it is specially designed to assist troops assaulting from the front ramp. front assault ramp special: Machine Spirit: the land raider’s Machine Spirit is able to rudimentarily drive the vehicle and fire by itself. consider a bS of 25 and Drive (ground vehicles) skill of 25. all-terrain narrative speed: 50 kph/150 kph Combat speed: 15/50/100/150/200 handling modifier: Drive (ground Vehicle): +10 armaments: twin-linked bolters Crew: 1 (Driver) passengers: 0 access points: open-topped options: instead of the twin-linked bolters. two on top. two on top. Melta gun. two side sponsons with hurricane bolters Crew: 2 (Driver. type: ground Vehicle size: Massive armour: hull 45 traits: interface controls narrative speed: 30 kph/55 kph Combat speed: 5/20/40/60/80 handling modifier: Drive (ground Vehicle): +0 armaments: hull-mounted twin-linked assault cannon. Bike the Space Marine bike is a relatively common rugged and reinforced two-wheeled vehicle. which deal the damage of a Frag grenade when disembarking.originally developed by the black templars Space Marine chapter. consider a bS of 25 and Drive (ground vehicles) skill of 25. the bike can mount a Flamer.

anti-grav narrative speed: 200 kph/350 kph Combat speed: 20/125/250/375/500 handling modifier: pilot (Military craft): +0 armaments: heavy bolter and assault cannon or Multi-Melta and heavy Flamer Crew: 1 (pilot) access points: open-topped passengers: 1 . Melta gun. type: ground Vehicle size: hulking armour: hull 12 traits: open. the bike can mount a Flamer. anti-grav narrative speed: 200 kph/350 kph Combat speed: 20/125/250/375/500 handling modifier: pilot (Military craft): +0 armaments: heavy bolter or Multi-Melta Crew: 1 (pilot) access points: open-topped passengers: 1 lanD SpeeDer tornaDo the tornado pattern is more heavily armed than the standard land Speeder. all-terrain narrative speed: 50 kph/110 kph Combat speed: 15/40/75/110/150 handling modifier: Drive (ground Vehicle): +10 armaments: twin-linked bolters. it is one of the few imperium vehicles to use anti-gravitic plates.attack Bike the attack bike combines the maneuverability and flexibility of the bike with a crew-operated heavy weapon in the sidecar. plus sidecar-mounted heavy bolter or Multi-Melta Crew: 1 (Driver) passengers: 1 access points: open-topped options: instead of the twin-linked bolters. type: hover size: hulking armour: hull 18 traits: open. type: hover size: hulking armour: hull 18 traits: open. vII: vEhICLES 66 lanD SpeeDer the land Speeder is a lightly-armoured flying vehicle. used for reconnaissance and fast attack. or plasma gun.

gunner. 4 twin-linked heavy bolters under the wings Crew: 4 (pilot. 4 twin-linked heavy bolters on front fuselage. twin-linked Missile launchers with krak or Frag Missiles Crew: 1 (pilot) access points: cockpit passengers: 1 thunDerhaWk gunShip a massive. an attack bike as 4 Marines. co-pilot. anti-grav narrative speed: 200 kph/330 kph Combat speed: 20/110/220/330/440 handling modifier: pilot (Military craft): +0 armaments: heavy bolter or Multi-Melta. and normally features an assault cannon and twin-linked Missile launchers. the thunderhawk is definitely one of the mightiest aircrafts of the adeptus astartes. type: Military craft size: Massive armour: hull 32 traits: Void capable. plus typhoon Missile launcher Crew: 1 (pilot) access points: open-topped passengers: 1 lanD SpeeDer teMpeSt Significally more armoured than the common land Speeder.the typhoon pattern features the addition of missile launchers to the basic land Speeder frame. the gunship variation is heavily armed. a bike as 3 Marines. type: hover size: hulking armour: hull 18 traits: open. the tempest variant has an enclosed cockpit. type: hover size: hulking armour: hull 22 traits: anti-grav narrative speed: 150 kph/300 kph Combat speed: 20/105/210/315/420 handling modifier: pilot (Military craft): +0 armaments: assault cannon. and a Dreadnought as 5 Marines) access points: Several hatches and an extendable ramp options: can mount hellstrike Missiles 67 vII: vEhICLES lanD SpeeDer typhoon . navigator) passengers: 30 Space Marines (or a combination. considering a terminator as 2 Marines. heavily-armoured spacecraft used both for attack and for transporting troops. interface controls narrative speed: 1000 kph/2000 kph Combat speed: 50/700/1400/2100/2800 handling modifier: pilot (Military craft): +0 armaments: Dorsal mounted turbo laser or battle cannon. 2 lascannons on wings.

who fought in the great crusade alongside the blessed primarch leman russ. Some of the oldest Dreadnoughts are so ancient that their memories go back several millennia. crippled beyond the cure of the apothecaries. one with a Storm bolter or heavy Flamer. options: May replace the Storm bolter with a heavy Flamer. type: Walker size: hulking armour: hull 24. . co-pilot) passengers: 0. options: May take extra armour (+5 armour). Use WS 65 and bS 65. sometimes he is given the great honour of continuing to serve the emperor as a walking instrument of furious destruction. interface controls narrative speed: 1000 kph/2000 kph Combat speed: 50/700/1400/2100/2800 handling modifier: pilot (Military craft): +0 armaments: 4 twin-linked heavy bolters on front fuselage Crew: 2 (pilot. interred into its sarcophagus. like bjorn the Fell-handed of the Space Wolves. Use WS 65 and bS 65. a Dreadnought. When not actively fighting. a Marine can continue to fight the endless battle to defend humanity against its many enemies. May take extra armour (+5 armour). type: Walker size: hulking armour: hull 24. rear 18 traits: – narrative speed: 5 kph/10 kph Combat speed: 1/3/7/10/15 handling modifier: – armaments: Dreadnought close-combat Weapon with built-in Storm bolter and assault cannon Crew: 1 (Driver) passengers: 0 access points: – special: the Dreadnought has its own WS and bS scores. the other with a Meltagun Crew: 1 (Driver) passengers: 0 access points: – special: the Dreadnought has its own WS and bS scores. type: Military craft size: Massive armour: hull 32 traits: Void capable.thunDerhaWk tranSport the thunderhawk transport is used to transport vehicles (mainly rhinos and land raiders) to the battlefield. FurioSo DreaDnought the blood angels preference for close-combat tactics is reflected in the Furioso pattern Dreadnought they often employ on the field of battle. or the whole combat Weapon with a Missile launcher. but can transport either two rhinos or one land raider access points: Several hatches vII: vEhICLES 68 DreaDnought When an astartes battle brother is mortally wounded. which features two close-combat weapons instead of heavier ranged weapons. Dreadnoughts are kept asleep and maintained by techmarines. or the assault cannon with twin-linked lascannons or a Multi-Melta. rear 18 traits: – narrative speed: 5 kph/10 kph Combat speed: 1/3/7/10/15 handling modifier: – armaments: 2 close combat Weapons.

type: Walker size: hulking armour: hull 24. their favourite tactics is to breach enemy installations with their assault Drill. Use WS 65 and bS 65. but the occurrence is far rarer than in other chapters. type: Walker size: hulking armour: hull 24. or 2 twin-linked autocannons. options: May take extra armour (+5 armour). Use WS 65 and bS 65. options: May take extra armour (+5 armour). rear 18 traits: – narrative speed: 5 kph/10 kph Combat speed: 1/3/7/10/15 handling modifier: – armaments: 2 twin-linked lascannons. or 2 Missile launchers Crew: 1 (Driver) passengers: 0 access points: – special: the Dreadnought has its own WS and bS scores.the Mortis pattern Dreadnought is a unique build employed by the Dark angels chapter. 69 vII: vEhICLES MortiS DreaDnought . or twin-linked autocannons. or plasma cannon. rear 18 traits: – narrative speed: 5 kph/10 kph Combat speed: 1/3/7/10/15 handling modifier: – armaments: Dreadnought close-combat Weapon with built-in Storm bolter and assault cannon. or Multi-Melta. Siege DreaDnought Siege Dreadnoughts are equipped for breaking through fortified enemy positions. or Missile launcher. or twin-linked heavy bolters. and then douse in flames everyone inside using the attached heavy Flamer. Crew: 1 (Driver) passengers: 0 access points: – special: the Dreadnought has its own WS and bS scores. and has the particular feature of sporting two identical ranged arm weapons. Use WS 65 and bS 65. or twin-linked lascannons. passengers: 0 grey knightS DreaDnought Sometimes grey knights are entombed within the blessed shell of a Dreadnought. rear 18 traits: – narrative speed: 5 kph/10 kph Combat speed: 1/3/7/10/15 handling modifier: – armaments: inferno cannon and assault Drill with heavy Flamer Crew: 1 (Driver) access points: – special: the Dreadnought has its own WS and bS scores. as the majority of dying grey knights prefer to rest for eternity within the crypts of titan. or 2 twin-linked heavy bolters. options: May replace the Storm bolter with a heavy Flamer or an incinerator. May take extra armour (+5 armour). type: Walker size: hulking armour: hull 24. or psycannon.

twin-linked hurricane bolter Storm bolter heavy bolter heavy bolter. twin-linked (Frag) Missile launcher. dealing 2d10 X damage (Pen 0) to anyone stepping on them melee Weapons Dreadnought close combat Weapon Dreadnought assault Drill primitive primitive — — — — 2d10+30 r * 2d10+30 r * 8 12 — — — — — — * The damage listed already takes into account the SB of the Dreadnought . Unreliable tearing. holy Flame. Unreliable launcher Weapons typhoon Missile launcher Vengeance Missile launcher castellan Missile launcher hyperios Missile launcher Missile launcher. twin-linked (krak) Dreadnought Missile launcher hellstrike Missile launcher heavy heavy heavy heavy heavy heavy heavy heavy 300m 300m 300m 300m 300m 300m 300m 300m S/-/S/-/S/-/S/-/-/2/-/2/S/-/S/-/2d10+5 X 2d10+5 X * 4d10+10 X 2d10+4 X 4d10+10 X 4d10+10 X 4d10+10 X 5 5 * 10 4 10 10 12 12 6 4 20 8 8 8 6 2 Full 3 Full 3 Full 3 Full — — 3 Full — blast (1) blast (3) blast (10). twin-linked psycannon Class basic basic basic heavy heavy heavy range 100m 100m 100m 140m 140m 140m roF S/4/8 S/6/12 2/4/8 -/-/10 -/-/20 -/-/10 dam 2d10 X 2d10 X 2d10 X 2d10+5 X 2d10+5 X 2d10+5 X pen Clip 4 4 4 5 5 5 48 72 60 400 800 400 rld Full Full 2 Full 2 Full 2 Full 2 Full special — — — — — holy* * See the Psycannon Bolts Description in the Inquisitor’s Handbook Flame Weapons name Flamer heavy Flamer incinerator inferno cannon Class basic heavy heavy heavy range 20m 30m 30m 120m roF S/-/S/-/S/-/S/-/- dam 1d10+4 e 2d10+4 e 2d10+4 e 3d10+8 e pen Clip 3 4 4 6 3 10 10 10 rld 2 Full 2 Full 2 Full 2 Full special Flame Flame Flame. twin-linked Demolisher cannon battle cannon Class heavy heavy heavy heavy heavy heavy range 300m 300m 120m 100m 100m 800m roF S/2/5 S/4/10 -/-/10 -/-/20 S/-/S/-/- dam 4d10+5 i 4d10+5 i 3d10+5 i 3d10+5 i 7d10 i 7d10 i pen Clip 4 4 5 5 10 10 20 40 200 400 1 1 rld 2 Full 2 Full 2 Full 2 Full 2 Full 2 Full special — — tearing. Minefield* blast (1) blast (6) blast (1) blast (1) blast (3) * Minefield: All the area of the blast is considered covered in Frag Mines. Unreliable blast (3) blast (10) las Weapons name lascannon lascannon.vII: vEhICLES 70 Table 7-1: vehicle Weapons solid projectile Weapons name autocannon autocannon. twin-linked assault cannon assault cannon. twin-linked turbo laser Class heavy heavy heavy range 300m 300m 700m roF S/-/S/-/2 S/-/- dam 5d10+10 e 5d10+10 e 8d10 e pen Clip 10 10 10 5 10 1 rld 2 Full 2 Full 2 Full special — — blast (10) bolt Weapons name bolter. blast (3) melta Weapons name Meltagun Multi-Melta Class basic heavy range 20m 60m roF S/-/S/-/- dam 2d10+4 e 4d10+12 e pen Clip 12 12 5 4 rld 2 Full 2 Full special — blast (1) plasma Weapons name plasma gun plasma cannon Class basic heavy range 90m 120m roF S/2/S/-/- dam 1d10+6 e 2d10+10 e pen Clip 6 8 20 24 rld 8 Full 5 Full special recharge. overheats. overheats recharge.

That was never to be forgotten. they retreat if the tactical situation requires it. Are you ready to depart. the mind of a Space Marine only has enough room for a few things: the emperor. Yes.W W hat is a Space Marine exactly? this question is answered different by different people. Many generations ago entire Chapters had forgotten that and fallen into heresy and worship of Chaos. yet simple. the answer will not be very surprising. Space Marine pSychology “Sir. either to good or to bad. — The thoughts of Sergeant Raphael. only to strike harder moments later. versions of common humanity and their intellect. or Vindicare assassins. their actions and the deeds of their fellows and chapter in general are always a powerful force to a Marine but can make it difficult for them to accept advice or criticism from “lesser beings. you will never have to worry any danger again. another answer might be that he is a devoted and loyal follower of the emperor. thought Raphael and caught himself. on the other hand. who can rip a Space Marine into shreds. he is taught many skills. and stronger muscles. often cited as one of the foundation stones of the imperium and although “They shall know no fear” it is evident that they can feel intimidated and recognize superior opponents or untenable odds. sometimes brutal methods of the adeptus astartes. like soldiers of the imperial guard who hold a position against overwhelming odds. faster reflexes and deadlier weapons. pride in their work. if he is your foe. in addition. Yes indeed. Fear of Failure and the resulting Shame can be damaging to the mental state of a Marine and even a whole chapter has been committed to rash and foolish decisions to regain their honour or make amends. Only Men. they lack or at least have modified versions of some of the baser emotions – such as love and Fear. it is also possible that the reply is that a Space Marine is an elite warrior. if enlarged. the primarch and crushing the enemy. go ask a cadian kasrkin about this topic. It was to have a life many times longer than an ordinary man. There was nothing to be gained by rubbing this fact home. It seemed best not to demoralize the man by telling him this.. like the operatives of the eversor Shrine. they usually have problems relating to normal human wants and needs. he is equipped with the best gear the imperium can provide. Blood Angel in many ways Space Marines are both more and less than the teeming mass of humanity – physically they appear to be perfect. During his training. It was to have keener senses. thought Raphael. and it was their duty to serve Man. except. be it guard. His warriors lacked the superhuman hardiness of a Space Marine. one answer is that a Space Marine is a hero of the imperium.. the sight of only a handful Space Marines can turn the morale of entire regiments. and due to the harsh. the conclusion is more complicated. to be a Space Marine was to be more than an ordinary man. The Guard were true soldiers of the Emperor even if they were only men. this also applies to the adepta Sororitas and the members of the ecclesiarchy. both combative and non-combative. inspires as much as the adeptus astartes. they keep fighting where others would flee in terror. they feel good honest hatred. being a Space Marine was to be more than a man. run faster and further than ever before... able to stand against every foe. Space Marines were drawn from the ranks of men. their weapons and armour doesn’t qualify either. as the Sisters of battle also wield bolters and are clad in power armour. pDF or else. others might be even better killers. anything other is not suited or necessary. no other fighting force in the imperium.” 71 vIII: PSYChoLoGY AnD TIPS P sy c ho lo g y aand Tips Psychology n d T ip s . you may get the answer that a Space Marine is a efficient war machine. on the other hand. if you can call a Space Marine your friend. who can take out a Space Marine with a single. Sororitas. well aimed shot from kilometers away. for Space marines shared some of the generunes of the immortal Primarchs. powerful emotions are not unknown to Space Marines. Space Marines are not suicide troops. but it was also to be a man. a Space Marine is all of the above. whilst necessarily focused is formidable and yet. they mix and train with other superhuman giants and often the only humans they see are chapter serfs or vassals. he is also one of the emperor’s finest. there are many heroes who are not Space Marines. having been taken from the normal population at a young age. my men are almost ready to move out. Sir?” We have been ready all day.

is not usually within the ability of a Space Marine. their task and whilst they may feel weary of battle on occasion – they do not seek another path. and even successor chapters can be strange and uncanny places to Marines – as unsettling as the most bizarre imperial world. like any form of childhood. at the end of the war against chaos on armageddon the brave human defenders were betrayed by the inquisition much to the disgust and outrage of the Marine commanders. the emperor well satisfied. they are more than likely to fall into heresy and damnation. yet the majority of Marines retain memories. happiness is something perhaps beyond a Marine – they can feel joy and contentment in a task completed. like the men who become Marines. others set great tasks to select the most worthy – like the blood angels. even chapter Masters have spoken out against exterminatus and apparently unnecessary sacrifices. like the Dark angels. and decades. however faint. it is true that compassion and Mercy in the imperium is often best expressed by the following phrase: “We are at war with forces too terrible to comprehend. other emotions are less important to a Marine – compassion and mercy are neither encouraged nor natural to a Marine – they have difficulty understanding what it is like to be as weak as a human. some. they feel and think. As a Chapter. humor is not unknown – at least in many chapters.“You dare to demand that we – the Black Templers of the Adeptus Astartes.” — Inquisitor Enoch. chaplains are the heart of any chapter and if a Marine is without their sage advice. the more bizarre or arcane the rituals of rebirth into the chapter can be. Put aside all such thoughts. each chapter chooses the inheritors of their heritage in different ways – some take those that are about to die in battle – like the Space Wolves. perhaps differently – they hurt and consider the world around them – especially as they age. a Marine may well question the rightness of task set by other imperial servants. are monastic and mysterious devotees. Far from the certainty of the company of like minded brethren questions can arise in a Marines mind of the worthiness of his task. vIII: PSYChoLoGY AnD TIPS 72 . especially if in the service to inquisitor of questionable modus operandi. they are created for.” — Marshal Brant. and content in. they require only the skills of the supplicant and will reshape his mind and beliefs to their own requirements. these are powerful periods in a Marine’s life and help to transform the remaining personality into something more fitting to the culture of the chapter. Black Templers Crusade Fleet Solemnus Friendship and brotherhood is ingrained into them and the bonds between squad mates are often very powerful. elite warriors of humanity. it weakens us and saps our resolve. inspiration and words of comfort and resolve. we have undertaken the greatest quest in the ten thousand year-long history of the Imperium to rid the Emperor’s immortal realm of the alien. even centuries of life can provide an unique insight into the workings of the Universe – or contribute to make even a Space Marine become insular and callous. whereas the Space Wolves show their devotion in feats of arms and glory. the more divergent from the codex astartes the chapter is. the universe can seem a strange and unstable place. like any man. retaining elements of their original personality after their transformation into a Space Marine. They are not worthy of inquisitors in the service of Our Emperor. prayer and Faith can help this but there can come a point when they will take action as they see fit to address any apparent deviancy or mistakes of the inquisitor. lasting as they may for decades. the majority of Space Marines do not follow the imperial cult – many within that organization actually consider the belief of many chapters heresy whilst many of the chapters consider the imperial cult as little more than fawning superstitions much removed from the reality of the emperor and his primarchs. perhaps given their Spartan style existence this is another reason for the chem geld? anger is a emotion to be used and unleashed upon an enemy – although this can fester and gnaw at a Marine. but do not seek either a perfect life or eternal happiness. every chapter is very different.. Some chapters consider the past life of the neophyte is irrelevant and to be erased – treating their ascension into the ranks of Space Marines as a complete rebirth. his brothers and the emperor. a questioning nature is not usually encouraged in a Space Marine – indeed in some can be mark of insolence and the first step on the road to heresy. Mercy destroys us. once without the confines of the chapter. Castigation’s on the Last Days love. the heretic and the thrice-damned servants of Chaos. except for the chapter. Faith varies in its nature from chapter to chapter. is different. of their former life. if they should do so. especially when they have no outlet. each marine. We cannot afford mercy for any of its victims too weak to take the correct course. and a enraged Marine can cause problems to his brothers as much as his enemies. in short they are not mere killing machines.. Praise His name for in our resolve we only reflect His purpose of will. something they might never consider doing to a senior member of their own chapter. the chosen of the Emperor and His strong right arm in battle – account for our actions. to the irritation of the ecclesiarchy. in keeping with this diversity.

immersing them in thousands of years of heritage. recruit from home worlds whose history is part of the chapters own inherent culture. Space Marine. the strong wolf of the pack. Usually scornful of more civilized imperial worlds and citizens. or to quietly slip on my foes in the dark. take recruits with little or no knowledge of the history of their chapter who are given knowledge as and when it is deemed necessary to do so. for on my shoulders sit the sins of the Dark Angels Legion and I cannot rest whilst they still remain to stain our honour” — Grand Master Ezekiel the actions of the Dark angels in a number of campaigns as they seek redemption have earned the brethren an unenviable reputation. His foes weep rivers of woe.” like the Ultramarines. the imperial Fists now adhere strongly to the codex astartes laid down by the Ultramarine’s primarch roboute guilliman. His guns thirst for battle. iMperial FiStS “Do not ask me to approach he battle meekly. He piles the skulls of his enemies. with earthy appetites for food and drink – one wonders exactly how effective their chem geld actually is. and prefer a straight fight. a Dark angel amongst others may strive to prove himself worthy of their trust. they usually dislike and mistrust guile and stealth. Secretive. He builds a mound of the fallen. Imperial Fist. More numerous than many of the other chapters. 73 vIII: PSYChoLoGY AnD TIPS the chapters mold and indoctrinate their recruits. White ScarS “For the Khan and the Emperor!” — White Scars battle cry a chapter renowned for its lightning attacks and having much in common with the Space Wolves – indeed it is said the two respective primarch’s had much in common and were the best of brothers. like the homeworld of russ. He laughs amidst the battle-din. or ignore their suspicions. Let my enemies cower at my advance and tremble at the sight of me. a fierce and straightforward chapter. the men of Fenris change through their lifetime from hot blooded and aggressive bloodclaws eager to gain honour and recognition to sombre and experienced long Fangs. Logan Grimnar. they are more receptive to outsiders. Some. including many inquisitors and other Space Marines. venerating the emperor in their own unique way. seeing in it the works of the great enemy. like the chaos cults they fight. others. to creep through the shadow. bloody handed warrior. once they have proved themselves. considered suspicious and untrustworthy by powerful members of the imperium hierarchy. Words mean little to a White Scar – deeds speak as the character and soul of a man or woman. throughout their long and glorious history they have proved themselves dedicated but extremely stubborn. this has proven an advantage to their enemies on a number of different occasion and can make a brother of the chapter difficult to integrate into a team. never mind humans. His sons hunt his enemies. yet he knows that at any time his chapter may call upon him to assist them in their great task and be he in the depths of combat he must abandon his present comrades to serve a greater purpose. I am Rogal Dorn. this chapter is unusual in that the neophytes or bloodclaws fight as front line troops rather than Scouts – who are veterans. Slay them where they falter and bring their pelts to Fenris. Driven and considering all but their quest to recover the Fallen secondary. is a land of warring tribes. the brethren of the Dark angels have little time for other Marines.Space WolveS Logan Grimnar. they believe that they are already one step on the path to indolence and chaos. blood angles and Salamanders. unpredictable. the codex is so heavily ingrained that deviation from its wide ranging tenants can be difficult and confusing for an imperial Fist. such as the Dark angels. those of the Wolves are more conscious of omens than other chapters. Logan Grimnar. chogoris. a position or a battle once joined. His sword hungers for red flesh. but are more likely to disdain those who follow the imperial cult. as one advances in the chapter the brother becomes aware of and responsible for the Dark Secrets at the chapter’s heart. Dark angelS “I alone bear these most terrible burdens. this veil of secrecy can grate upon the soul of even a Dark angel. father of wolves. . gnaw at his certainty and conviction as he deserts those who need him and conceals evidence to better guard the secrets of the chapter. Emperor’s Champion. like the Space Wolves. the White Scars’ homeworld. whose strongest warriors are selected to join the ranks of the White Scars. Fenris. proud and direct. difficult to convince to abandon a task. the squads are made up of differing tribes who form great brotherhoods.

even as the chapter Master himself has had to formulate non. wool cloak embroidered with silver thread hung to his knees. Space Marines of the blood angels chapter are angelic in visage but conceal a ravening thirst for carnage and like the Dark angels. even your doubts. this relationship gives a Salamander a unique (for a Marine) insight into the life of humans and helps foster their resolute defense of the people of the imperium. a great council. they deal with mortals directly and more often than other chapters. with much of the chapter living and working alongside the population. was weak and would eventually fail. others have begun to question the codex itself. perhaps setting them on a darker path. even Astartes flesh. the black rage and those who survive in body. practical and aware of the weakness of flesh. The urge to kill was still on him. the recent devastation of their home and those they were sworn to protect has twisted elements of the chapter make up with many of the survivors seeking vengeance on the tryanid menace. and even if it should be so is likely to be punished by his brethren or superiors. Now both his arms were heavy augmetics of burnished iron. your strength. the marines of the iron hands do not resemble angels like the blood angels – although they share their skill in craftsmanship. will they and the chapter evolve and grow stronger or fracture and shatter under this unforeseen internal pressure? iron hanDS His Mark IV armour was polished a lustrous black. they are as often seen as direct as the Space Wolves. they are devastating in combat. and aye. terrawatt are named together with the elite oarlocks).” recruiting mainly from the high gravity world of nocturne. To receive the Blessing of Iron was a boon. Straightforward in nature. The father of our Chapter watches over us always. He knows your soul..BlooD angelS In moments it was all over. they remain solid and steadfast. they are perhaps the most integrated into imperial Society. long-lived by Space Marine standards. The chain of command must not be broken or we are nothing. any Ultramarine at this time stands at a crossroads. but their methods can be horrific to many imperials who witness them fighting. “refusing to admit defeat even against the greatest odds. at least in their own minds. being able to draw upon their unusual relationship with the cult of Mars. Over the corpses of Varlek’s troops. vIII: PSYChoLoGY AnD TIPS 74 ultraMarineS “Know this. He could imagine the captain’s eyes burning with barely-suppressed blood lust behind the visors of his helmet. but Balhaan welcomed his new mechanized limbs. brutal scavenger into a tall. as they govern and administer their own sector of Space. Chapter Master of the Ultramarines in many ways the most respected and well known of the great chapters. but not in mind. It required all of the Guardsman’s will power not to cower before the seven foot warrior. for flesh. rather than companies – again much like the great companies of the Wolves.codex reactions to deal with the Xenos threat. the blood angels are a cultlike chapter with dark secrets. perfection in all things is often their stated aim but tragically most know they will end their days as snarling beasts lusting for the blood and flesh of others.. they retain their original form. they have the time and inclination to turn their hands to craftsmanship and arts at which they excel. are a constant reminder to blood angels of what they could and probably will turn into. a respect for the customs and beliefs of the cult of Mars is also more likely to be encountered in an iron hands Marine. the beast within – having been transformed from a scarred. a warrior from this chapter is the epitome of the angel without. even against the actions of their peers. Discipline and order are everything on the battlefield and the army that lives by the credo will always triumph. proud and handsome warrior. a blood angel knows this and in his heart fears and hates it. adeptus Mechanicus. unto the anvil of war!” like the raven guard.” — Marneus Calgar. A greenskin had taken his left arm three decades ago and a Deuthrite flenser his right barely a year later. rather than one commander also lead the chapter. son of Guilliman. rigid adherence to the codex can make them inflexible and somewhat predictable. . not a curse. mean that the arcane art of technology is less mysterious to them than is normal amongst the men of the imperium. in this regard they are most akin to the Ultramarines. and all that was left was a scene of devastation and carnage. they seek to improve themselves both in battle skill and physically. Scarification is common among the chapter’s warriors. the Salamanders suffered grievously on isstvan V and have never reached the numbers of the other great chapters. Sergeant Mordax waited uneasily in the deathly silence that followed the battle as the Blood Angels Captain strode towards him. and a white. the disdain that many Space marines hold for mere humans is less likely to be manifest in a Salamander. much stronger than with the normal ancient pacts. with a single member of each clan serving on the council. they still retain their ancient clan structure (karakul. the links with the SalaManDerS “Into the fires of battle.

“From the darkness we strike. they are protected against the perils of the warp. the brands that they all have are witness to the depth of their devotion to the emperor and the lengths they will go to prove it.. they are masters of guerrilla warfare tactics behind enemy lines.” the raven guard never recovered fully from the tragedy of isstvan V and like many of the great chapters they have dark secrets that must be guarded from outsiders. . for I know that the Emperor watches over me and guides my hand. and by the time our foes can react. if any.. but less well known is the use of genetic research and experiments to rebuild following the horus heresy. the other an illusion of safety created by fools. a grey knight must be able to witness the atrocities of both the enemy they face and the imperial response. a raven guard is usually more familiar and comfortable with ambushes and misdirection of the enemy through surgical strikes. the slight mutation of the black carapace seems almost tailor-made for the chapter. raven guard Marines are perhaps more conscious of their own mortality more than most Marines. One is the stuff of the soul-forges. a chapter where the gene-seed is said to be taken from the emperor himself. be absolutely certain. khan’S lightning “Bravery is stronger than adamantium. With the power of faith our blades become shining instruments of deliverance that can cleave the mightiest daemon in twain. our minds appear as slivers of pure agony to the daemon. So let them come.” — Justicar Stern a truly unique chapter where all the brethren are psykers – a proud chapter where few. even compared to their ancestor chapter. driving into the wretched forms of those who dare to stand before us. adaptable and less constrained by the codex astartes than other Marines. reminding them of the need for self-sacrifice. fast and lethal. both by their training and 75 vIII: PSYChoLoGY AnD TIPS raven guarD equipment. Attack! Attack!! No prisoners!!” the khan’s lightning are a recently founded chapter who must live up to the bravery of their honoured founder – all the brethren are conscious of this example and seek to prove the worth of this young chapter. and can use their inherent talents to smite their enemies perhaps more freely than any other imperial psyker. lacking even the memories of a previous life before the chapter. I could meet my enemies unarmed without a shred of fear in my chest. it is both a source of pride and comfort to know this. and even individuals can provide a more useful ally to an inquisitor than a more orthodox Marine.. this can mean that they are somewhat impetuous and eager to take the battle to the enemy. We shall show them what the powers of faith can do. the spirit of the hunter is strong within the Marines of the khan’s lightning and they hone their skills against powerful and challenging prey whenever possible. indeed they must on occasion perform atrocities so that others can be protected. but also an unyielding pressure for each grey knight to ensure that the are not the first. grey knightS “There is nothing in the arcane and blasphemous arsenal of the forces of Chaos that can compare to faith. Sadly. the raven guards can provide a powerful resource to an inquisitor. and provoke suspicion by the inquisition as their methods and actions are often covert.. to be a grey knight is to face sights that would challenge and overcome the sanity of even a Space Marine but know. some chapters actually consider their methods cowardly and unworthy of a true Marine. that no grey knight has ever succumbed to the blandishments of chaos. little realizing their actions can be more productive with less loss of valuable resources.. Adamantium walls cannot keep us out! We have the courage of the Emperor! And in the Emperor’s name. which can manifest when they encounter suitable opponents or when they feel the need to outdo others on the field of conflict. will ever recall their names or the heroic deeds that are undertaken in the emperor’s name. With the power of faith. even amongst other Marines they are elite and recognized as such by their brethren – but more than other Marines they are truly alone and separated from humanity. a competitive nature courses through the veins of the brethren. aware that their chapter is still weaker and less able to replace loses than others. like the Dark angels they have secrets that outsiders must not be aware of. darkness there and nothing more..

game balance. carouse. unfocused face. pacing to keep the players entertained and enthralled. motives. Space Marines. keep in mind that they are human beings. Upon his tenth birthday. apothecary paulus arrived and gave him a medical exam.. a npc is a critical piece of the suspension of disbelief the game Master is creating.45m build: Svelte Weight: 155 kg age: 12 movement: 3/6/9/18 Wounds: 11 skills: awareness. a recurring figure or a walk-on. wielding an array of devastating weapons. at a very early age. be it an acolyte’s contact or a villain. subtle hints. motivation. they are presented as fully fleshed npcs. different ways to interact with others. with their stories. Speak language (low gothic). a tapestry of facts. this final chapter offers a few example npcs. different views of the holy ordos of the inquisition and their acolytes. and he was brought to the ancient city of First landing to begin the long process of becoming a Marine. two-dimensional npc. not only he or she has to create a compelling adventure. they can be introduced directly in a game. realistic npcs. When creating npc astartes. their stories to be told. fast. neophyte WS BS S t ag int per Wp Fel 34 33 44 39 30 28 30 29 31 Career path: tactical Marine rank: neophyte adeptus astartes Chapter: Ultramarines origin: imperial World height: 2. paulus informed them that it was his duty to remove the boy from the home to begin training as an Ultramarine. it wasn’t an easy childhood for him. IX: noTABLE nPCS 76 Brother neophyte BencariuS young bencarius was born on the planet of iax in the realm of Ultramar. he was different from the other children. once the exam was finished. different thoughts about their diversity from the rest of humanity. described in this supplement. genetically engineered supermen. but he managed. Varnius the aspirant librarian. detailing the iconic characters appeared throughout the book – bencarius the tactical Marine. light Sleeper. for it was a great honour to be called to serve as an Ultramarine. memorable characters for the players to interact with. talents: autosanguine. his younger siblings were supportive of him and tried to make up for his lack of friends. tone.. common lore (chapter history). the emperor had called bencarius for a higher duty than being a grain farmer on iax. much more than the sum of their implant bonuses and their powerful equipment.N ota b le nPCs notableN P C s A A game Master’s job is a hard one. hard statistics and a few jotted-down notes into real. Brother Bencarius. and is soon forgotten as an undefined. safe in their almost-impenetrable hyper-technological hauberks. quirks. From this day forward his parents could not have further contact with him and they would never see him again. as Space Marines can be much. rarely leave the players satisfied. apothecaries tested his intelligence and willpower to see if he could possibly be a future recruit for the Ultramarines. Melee Weapon training (primi- . can be tricky to be created as good. navigation (ground). it is the game Master’s job to transform cold numbers. paulus sent the young boy out to play with his younger brother while he talked to the parents. or just used as the springboard to design good npcs for any campaign featuring Space Marines which are much more than cardboard figures. gregorius the assault Marine. his departure from his family was a painful one. as well as the other characters who frequently appeared in the previous pages. but he has the task of populating the game world with compelling. they have their individuality. a trite. and his success is based on how “real” and interesting it can be. breathing allies (or antagonists) which will be remembered by the players. basic Weapon training (las). he stood outside in the courtyard of the Ultramarine headquarters while waiting to begin. but this would be a pity. resilient. Work on the family farm helped to build up his muscles and increase his tolerance for pain. blurry. they risk to become a stereotype. common lore (imperium). Diehard. albeit engineered to be preternaturally strong. two “stock” tactical Marines can have very different approaches to life. and his parents forced him to work and study hard. and it was paulus’s job to ensure that the boy was able to fulfill that sacred duty.

his training was tough and rigorous with many of his neophyte squad killed. omophagea. common lore (chapter history). haemastame. he was assigned to his first mission as a Devastator to quell a heretic uprising on the hive world of radmar. pilot: Jump pack. Gear: Jump pack. progenoids. talents: autosanguine. assault Marine WS BS S t ag int per Wp Fel Brother DevaStator Marine kellerica he was born on the planet of Macragge to a family of 12. Detect poison. . Multi-lung. and Ultramarine robes. Weapons: chainsword and 2 bolt pistols. neuroglottis. his time at the parmenio academy was filled with danger and violence as he continually kept getting in fights with the other recruits over who was the top dog. resistance: low oxygen. he was a natural trouble maker that was constantly getting into territorial fights with his brothers in regards to toys and rooms. biscopea. Unshakable Faith. among the foes he fought were orks. Speak language (low gothic).80m build: lanky Weight: 125 kg age: 40 movement: 4/8/12/24 Wounds: 18 skills: acrobatics +10. Dodge +20. there he found his place within Second assault Squad of the third company. Forbidden lore (Xenos) +10. pistol training (bolt). common lore (imperium). Unnatural Strength. he originally was born in one of the major hive cities on the desert planet Masali. Unnatural toughness. two Weapon Wielder (ballistic). larraman’s organ. resistance: low oxygen. learn by eating. kellerica was picked to become a Space Marine due to his excellent record in the training regiments when he was 10. basic Weapon training (las). preomnor. because of his ability to improvise and his ability to learn how to use a weapon shortly after picking it up. implants: Secondary heart. axe. Sus-an Membrane. armour: Flak helmet. Shadow Vision. and tau. eldar. During that battle. combat Master. catalepsean node. armour: adeptus astartes MkVii eagle power armour. heightened Senses (hearing). light 77 IX: noTABLE nPCS tive). kellerica proved his skill with a missile launcher and his ability to adapt to mitigating circumstances. Suspended animation. catalepsean node. ossmodula. in the future Brother gregorius. Melee Weapon training (chain). Survival +10. haemastame. kellerica was declared Devastator material due to the previously mentioned ability to learn a weapon in a short time. Unnatural Strength. pistol training (bolt). 4 bolt magazines. 2 las clips. Sound constitution (6). like all children born in the realm of Ultramar. the captain approved his acceptance as a full fledged Space Marine however. 44 43 54 49 40 28 35 29 31 he hopes that he can lead Second assault Squad. he was tested by the Ultramarine apothecaries and found to be an excellent candidate. occulobe. his service was exemplary and he eventually returned back to the Ultramarines. oolitic kidney. he has 4 sisters and 5 brothers as well as his mother and father. kellerica and his squad were fully capable of quelling the uprising. pistol training (las). ossmodula. bolt pistol. pistol training (las). Flak Jacket. he has a shining future ahead of him as a Devastator squad member. +10 resistance: poisons. larraman’s organ. When he turned 8 it was decided by his mother that he would be sent to parmenio for military training. Upon completion of his neophyte training he was sent as a Scout to work with the Deathwatch. Deadeye Shot. Career path: assault Marine rank: assault Marine adeptus astartes Chapter: Ultramarines origin: hive World height: 2. he fought during the tyranid invasion by hive Fleet behemoth and he earned several honours. Weapons: las carbine. lightening reflexes. resistance: heat and cold. Gear: 56 throne gelt. resistance: poisons.Brother aSSault Marine gregoriuS brother assault Marine gregorius has a long and proud history of serving the Ultramarines. las pistol. implants: Secondary heart. he assisted in the downing of three enemy bombers and two enemy tanks. Melanochrome. awareness +20. Unnatural toughness . resistance: radiation. Diehard. rapid reload. resistance: Fear. black carapace. Spit acid. betcher’s gland. Melee Weapon training (primitive). 1 bolt magazine. biscopea. carouse. Sure Strike. Swift attack. navigation (ground) +10. he was almost denied full Space Marine status at the age of 14 because of his inability to follow the orders and for almost getting into a fight with his commanding officer. Sleeper. Forbidden lore (chaos) +10. Mucranoid. For several decades he fought on various worlds protecting human settlers from xenos incursions. lyman’s ear.

common lore (War) +20. heavy Weapon training (bolt). common lore (chapter history).20m build: runt Weight: 135 kg age: 26 Brother MeDicae initiate tiBeriuS tiberius was born on the planet of calth in the realm of Ultramar. Ultramarine robes. lyman’s ear. tiberius was enrolled into the medical field at one of calth’s many training facilities. rapid reload. resistance: low oxygen. he was eventually selected at the age of 12 to begin the process of becoming a full blown Space Marine. Storm Shield. Unnatural Strength. Forbidden lore (Xenos)+20. common lore (imperium). . Medicae. Dodge +20.Brother kellerica. Forbidden lore (Space Marine anatomy). near the end of the battle. light Sleeper. Secret tongue (astartes Signage). Detect poison. Multi-lung. gunslinger. +10 resistance: poisons. Melanochrome. basic Weapon training (Sp). his company of Space Marines were ambushed by corrupted pDF soldiers who quickly took down several of tiberius’s battle brothers around him. Survival +10. armour: adeptus astartes terminator armour MkiV. haemastame. implants: Secondary heart. autosanguine. omophagea. carouse. heightened Senses (hearing). basic Weapon training (bolt). at the age of 11. navigation (ground). tiberius started apothecarium training instead of training to be a tactical Marine or Devastator or assault Marine. because he didn’t want to become attached to any one he worked on in case they died. larraman’s organ. he was sent on a mission shortly after he became a Medicae initiate. ossmodula. Shadow Vision. common lore (imperium). neuroglottis. learn by eating. pistol training (las). he was exceptionally devoted to his parents throughout his young life and showed signs of superior skill in the area of medicine and surgery. oolitic kidney. Spit acid. Speak language (low gothic). resistance: radiation. awareness +20. Medicae initiate WS BS S t ag int per Wp Fel IX: noTABLE nPCS 78 39 45 40 45 40 45 30 35 30 Career path: apothecary rank: Medicae initiate adeptus astartes Chapter: Ultramarines origin: hive World height: 2. Brother tiberius. catalepsean node. Sound constitution (6). resistance: low oxygen. his parents were klightus and castella. Gear: 3 bolt magazines. who were miners in the caves. but also trained physically in an attempt to be strong enough for the selection into the Ultramarines. tech-Use (apothecary tools). and the mission was to a planet believed to be containing a genestealer cult. 1 fuel. Flamer. klightus constantly goaded him into doing things better and faster. navigation (ground). Sus-an Membrane. rapid reaction. carouse. tiberius began to re-open to his battle brothers as they started to prove victorious on the planet. basic Weapon training (Flame). Forbidden lore (gene-Seed). hip Shooting. talents: autosanguine. chem geld. progenoids. childhood tiberius began to develop a loving rivalry with his own father. Dual Shot. 4 frag missiles. resistance: radiation. black carapace. Devastator Marine WS BS S t ag int per Wp Fel 36 58 40 45 30 29 28 35 30 Career path: Devastator rank: Devastator Marine adeptus astartes Chapter: Ultramarines origin: imperial World height: 2. heightened Senses (hearing). Diehard. Speak language (low gothic). Melee Weapon training (primitive). Unnatural toughness. Scholastic lore (human anatomy). resistance: Fear. common lore (chapter history). betcher’s gland. and over the course of his early movement: 5/10/15/30 Wounds: 12 skills: acrobatics. biscopea. learn by eating. Dodge. tiberius started to withdraw his emotions towards his other brothers while he was working on them. lightening reflexes. heavy Weapon training (launcher). Weapons: heavy bolter. on the planet of nyranin. occulobe. preomnor. basic Weapon training (las). chemUse. Mucranoid. 4 krak missiles. Detect poison.50m build: Well-built Weight: 175 kg age: 26 movement: 4/8/12/24 Wounds: 19 skills: awareness +10. talents: ambidextrous. Diehard. bulging biceps. Forbidden lore (Xenos) +10. pistol training (bolt). +10 resistance: poisons. tiberius’s mind shattered as he watched his brothers being mowed down by the soldiers and that was more than he could take on his first mission. Suspended animation. Scholastic lore (Space Marine anatomy). pistol training (Sp). light Sleeper. tiberius was picked to be taken to the Ultramarines facility to be tested by the apothecaries for his ability to become a Space Marine. resistance: heat and cold. Melee Weapon training (primitive). cyclone Missie launcher.

en route to Macragge. Scholastic lore (legend). ossmodula. Sound constitution (3). betcher’s gland. oolitic kidney. and proved his unwavering loyalty to the emperor of Mankind. Varnius was fully inducted into the order of the librarium of the Ultramarines. common lore (chapter history). height: 2. so that he could be tested. Detect poison. Multi-lung. at the age of 10. Spit acid. Shadow Vision. implants: Secondary heart. resistance: Fear. the day cycle after Darus became a chaplain. Unnatural Strength. he was trained by his father in combat tactics and his mother taught him to love the great emperor who protected all of humanity. basic Weapon training (las). Mucranoid. betcher’s gland. bolt pistol. Varnius was requested by several Space Marines with strange glowing hoods to accompany them off planet. Brother Darus. he spent several months on Macragge after his induction as the chief librarian thought him too dangerous to be let out just yet. Gear: 4 las clips. Melee Weapon training (primitive). catalepsean node. pistol training (las). Darus was selected by the Space Marine captain on board the ship at the age of 10 and quickly rose in influence with the chaplains on board the vessel. this was done so that way they could keep an eye on him. larraman’s organ. Mucranoid. neuroglottis. progenoids. Varnius has learned to live in horror of his abilities because of this tragic event and was immediately pressed into training to become a Space Marine. biscopea. oolitic kidney. this was because his parents didn’t seem particularly interested in indulging their son with attention. Unnatural toughness. at the age of 20. Unnatural toughness. +10 resistance: poisons. apothecary tools. armour: adeptus astartes MkVii eagle power armour. Melanochrome. he was also trained by his father to kill and defend. and to protect it with his life if there was need for it. Unnatural Strength. haemastame. Ultramarine robes. The Lion’s Angel Feather came under attack by a rogue chaos vessel and during the ensuing battle Darus spent the whole time preaching to the ship security under his command. Weapons: bolt pistol. however. catalepsean node. implants: Secondary heart. light Sleeper. resistance: radiation. ossmodula. common lore (imperium). carouse. Sus-an Membrane. Diehard. Sus-an Membrane. he continued his old recreational activity of hand-to-hand combat to 48 33 53 37 33 30 28 35 40 Career path: chaplain rank: chaplain-priest adeptus astartes Chapter: Dark angels origin: Void born 79 IX: noTABLE nPCS resistance: heat and cold. During his stay on Macragge. resistance: heat and cold. but Darus swears by his life that he will attempt to be a hero. las carbine. Dark angels robes. ciphers (astartes War cant). heightened Senses (hearing). Weapons: Mono great Weapon. he became a chaplain for the Dark angels on that day. occulobe. occulobe. unwaveringly.Brother chaplain-prieSt DaruS brother Darus was born on the battle cruiser The Lion’s Angel Feather. Dodge+10. his father was a serf security officer and his mother was a clerical officer on board the battle cruiser. omophagea. autosanguine. biscopea. Gear: 4 bolt magazines. Suspended animation. holy Symbol. preomnor. common lore (War)+10. Melanochrome. talents: arms Master. armour: adeptus astartes MkVii eagle power armour. Suspended animation. a big part of his daily life was the worship of the emperor. two Weapon Wielder (ballistic).75m build: Spindly Weight: 160 kg age: 32 . mono knife. Darus was rapidly pulled into the teachings of the chaplains because he enjoyed worshiping of the emperor more so than the true constraints of battle. lyman’s ear. chaplain-priest WS BS S t ag int per Wp Fel movement: 4/8/12/24 Wounds: 13 skills: awareness. Forbidden lore (heresy). Varnius’s latent psychic powers manifested itself in a blast of sound that burst the ears of a security serf on the shuttle which resulted in the death of the serf. larraman’s organ. resistance: Fear. las pistol. resistance: low oxygen. neuroglottis. charm. Sound constitution (3). lightening reflexes. black carapace. learn by eating. Shadow Vision. omophagea. Brother liBrariuM Savant varniuS brother Varnius was born on the planet of tallassar to a family of nobles who ran a small village several miles from the capital. preomnor. haemastame. black carapace. Spit acid. there are no such thing as heroes in the world any more. Speak language (low gothic). Multi-lung. lyman’s ear. navigation (ground). Varnius trained skillfully in the arts of physical hand-to-hand combat as a recreational activity. Darus swore to forever serve the emperor and the chapter Master of the Dark angels. progenoids.

Speak language (high gothic). casticus draws his hand away slowly and his fingers regretfully leave the glory of the omnissiah before him. betcher’s gland. occulobe. basic Weapon training (bolter). he feels every nut and bolt that keep the carapace plate on its canvas. psy rating 4. Seal Wounds. long ago he removed his weak limbs and replaced them with the finest bionic appendage that was available. light Sleeper. omophagea. 39 50 43 56 35 50 32 40 30 Career path: techmarine rank: tech-Wright adeptus astartes Chapter: Ultramarines origin: imperial World height: 2. a holy artifact in its own right. Varnius has lived his current 45 years as a shining beacon on the battlefield for his brothers and will continue to do so in order to repay the debt he owes to that long dead serf. neuroglottis. Dreadnoughts and other vehicles of the Ultramarine armoury. +10 resistance: poisons. common lore (imperium) +20. he closes his eyes and spreads his right hand across the armour plating of the titan’s foot. psy rating 1. Weapons: Shock Maul. catalepsean node. Melee Weapon training (primitive). Scholastic lore (astromancy). Forbidden lore (inquisition). basic Weapon training (las). casticus lets out a long breath and leans his head back. psychic Stench. literacy. he stares at the ceiling. Sound constitution (5). but it would survive. not only fight. and the foulest of daemons. lucky. Wall Walk. telekinesis. black carapace. Mucranoid. except his right arm. no matter how beautiful. that way he could feel the cold hard skin of the sacred to the omnissiah. precision telekinesis. Detect poison. Shadow Vision. Multi-lung. he mouthed the name of the metal giant into his beautiful mechanical lungs. Gear: 3 bolter magazines. Brother varnius. this great force of technology would fight against hordes of xenos. Staunch bleeding. lyman’s ear. constrict. Forbidden lore (Mutants) +10. librarium Savant WS BS S t ag int per Wp Fel psychic powers: biomancy: bio-lightening. common lore (librarium) +10. every year in order to seek penitence for the death of the serf Varnius sits down in prayer to the emperor to ask that the serf ’s spirit be protected for yet another year. Spit acid. Millions of tons of ancient steel and iron between him and the endless void made the omnissiah’s power even more impressive. resistance: low oxygen. power Well. if the omnissiah wills it.45m build: Svelte Weight: 155 kg age: 45 movement: 3/6/9/18 Wounds: 15 skills: awareness. common lore (imperial creed) +20. talents: autosanguine. Warp howl. Fearful aura. blasphemous heretics. navigation (ground). torch. ciphers (occult). resistance: radiation. he came to the most holy of all the relics on the battle barge Sons of Ultramar. tech-Wright WS BS S t ag int per Wp Fel 41 41 41 42 27 45 31 48 35 Career path: librarian rank: librarium Savant adeptus astartes Chapter: Ultramarines origin: imperial World height: 2.steady his mind and hopefully stave off insanity. learn by eating. psy rating 3. the gleaming armour plates that coat the spirit of their machines bright in his eyes. he steps to the Miles incendia and carefully removes the glove from his fleshy hand. psychic power (6). at the end of the vehicle bay stands a warlord battle titan. Minor psychic power (5). in all his training under the omnissiah. haemastame. common lore (chapter history) +20. Speak language (low gothic). resistance: Fear. implants: Secondary heart. Unnatural Strength. Dull pain. telekinetics: Fling. Diehard. Unnatural toughness. White noise. psychic crush. Weapon Jinx. Forbidden lore (heresy) +10. Ultramarine robes. 2 las clips. Forbidden lore (chapter history) +10. las pistol. trick. bolter. IX: noTABLE nPCS 80 Brother tech-Wright caSticuS casticus moves among the unmanned rhinos. oolitic kidney. larraman’s organ. psy rating 2. healer. biscopea. his mere vox casters did not compare to the titan. pistol training (las). Force bolt. Déjà Vu. ossmodula. casticus has never had such an honour. armour: adeptus astartes MkVii eagle power armour. Sus-an Membrane. Melee Weapon training (Shock). he would be housed inside. progenoids. inspiring aura. ciphers (astartes War cant). carouse. Forbidden lore (psykers) +10. Melanochrome. minor psychic powers: chameleon. Brother casticus. Suspended animation.35m build: Fit Weight: 155 kg age: 60 . resistance: heat and cold. he closes his eyes and prays to the great machine spirit of the titan that he will be housed inside. common lore (War) +20. Fearless. he sits down before the behemoth and begins to pray and incant the litany of protection. Weaken Veil. preomnor. like the spirit of the machine itself. heightened Senses (hearing).

resistance: low oxygen. rite of Fear. Mechadendrite Use (Utility). Ultramarine robes. neuroglottis. Speak language (low gothic). progenoids. omophagea. implants: Secondary heart. common lore (chapter history) +10. Suspended animation. talents: ambidextrous. Mechadendrite Use (Manipulator). larraman’s organ. basic Weapon training (las).81 IX: noTABLE nPCS movement: 3/6/9/18 Wounds: 20 skills: awareness. Diehard. las pistol. bolter. 4 bolter magazines. Mechadendrite Use (optical). and Utility). catalepsean node. Mechadendrite (gun. Mechadendrite Use (gun). Dodge. haemastame. Weapons: chain axe. logic +10. traits: Mechanicus implants. lumen charge. tech-Use +20. ossmodula. Maglev transcendence. armour: adeptus astartes MkVii eagle power armour. Sus-an Membrane. best craftsmanship bionic legs (right. Melanochrome. occulobe. lyman’s ear. resistance: heat and cold. rite of pure thought. Secret tongue (tech) +20. Feedback Screech. common lore (imperium). autosanguine. pistol training (las). carouse. Melee Weapon training (primitive). Mucranoid. black carapace. lumen blast. left). light Sleeper. . learn by eating. Forbidden lore (archeotech) +20. Unnatural Strength. energy cache. navigation (ground). Spit acid. basic training (bolt). lumen Shock. Shadow Vision. trade (Wright). rite of awe. oolitic kidney. resistance: radiation. preomnor. Manipulator. heightened Senses (hearing). Detect poison. Multi-lung. biscopea. trade (amorsmith) +10. Melee Weapon training (chain). Maglev grace. gun blessing. Gear: 2 las clip. common lore (tech) +20. best craftsmanship bionic arm (left). betcher’s gland. technical knock. +10 resistance: poisons. Unnatural toughness. Sound constitution (8). Meditation.

....................................................................... .............................................................................................................................chArActer nAMe: ......................................................................................................................................................................... divinAtion:......................................... ............................................................................................................ ........... skin colour: .. Age: ................................................................................................................................................................................................ ............... FATE POINTS totAl MOVEMENT wAlk (hAlF Action) wAlk (Full Action) WEALTH throne gelt: .......................................................................................................... hAir colour:............................................................................................... ..................................................................................................... ........................................ ......................................... ............ rAnk: . ................................................. FAtigue = tB) current chArge run .......................................................... MELEE WEAPONS weApon clAss speciAl rules weApon clAss speciAl rules weApon clAss speciAl rules weApon clAss speciAl rules dAMAge type pen wt dAMAge type pen wt dAMAge type pen wt dAMAge type pen wt CHARACTERISTICS weApon skill (WS) weApon clAss rAnge BAllistic skill (BS) MISSILE WEAPONS dAMAge roF clip type rld wt pen speciAl rules weApon clAss dAMAge roF clip type rld pen strength (s) rAnge speciAl rules weApon wt toughness (T) clAss rAnge speciAl rules dAMAge roF clip type rld pen wt Agility (Ag) weApon clAss dAMAge roF clip type rld wt pen HANDEDNESS: ........................................... Quirk: ...................................................................................................................................................................... .................... ............................. chApter: ......................................................................................................................................... liFting DAMAGE totAl wounds criticAl dAMAge cArry: .......................... Monthly incoMe: current wounds FAtigue (MAx......................................................................................................................................................................................... ............................................................................................. liFt: .............. plAyer nAMe: ................................................ weight: .......................................................................................... Build: .......................................................................................................................... HEAD (01-10) GEAR perception (per) weight ................................... push: ............................................ height:.............................................. .............................. ............................................................................................................................. eye colour:.............................................................................................................................................................................. totAl cArriedweight:........ ..................... rAnge intelligence (int) speciAl rules ARMOUR weight: .............................................................................................. hoMe world: .............................................................................................................................................. .................................... ................... ..................................................................................................................................................................................................................... ........................ ................... BODY (31-70) RIGHT ARM (11-20) .............................................. LEFT ARM (21-30) willpower (WP) ........... RIGHT LEG (71-85) LEFT LEG (86-00) Fellowship (Fel) ...............................................................................................................................................................................

..................... ........................................................................................ ................... ..................... ............ chArM (Fel) ................... .................................................................................................................... ............................. ....................................................................... .........) (......................................... ........................................................) (.... ..................................................................................) MAlignAncies ................................................................................... ........................................... .................................... ........................ .......................................... ... ......................... ...................................................... conceAlMent (Ag) ............................................................................................................ ......................................................................................... .............................. tot............................. ............................................................................................................................................ .............................. tested c ws c Bs c s c t c Ag AgAinst: c int c per c wp c Fel insAnity points INSANITY degree oF MAdness:........................................................... ............................................ logic (int) ..... ............................................................................ ......................... ........................................... ................................................... .....................) ........................................................................... trAuMA ModiFier:...................... ....) (... ........................... ............................................................ ............ .............................. ............... ...................................................................................................................................................... disguise (Fel) . ............................... ......................................................................................................... .......................................................................... ...... .............................................................................................. .................................................................................) (..... ............... (.......................................................... ........................ ...................................... ................................................................... .................................................................. (........................... .................................................. ......................................................... MAlignAncy test:.................................................) (.................................................................................................................. ............................... ............ ................. ...................................................................................) (.............................................................................................................................................. .................................................. ..................... intiMidAte (s).............................. evAluAte (int) .............. ............................. cliMB (s) ............................................................................................................. .............................) (.......................................................................................... ................... But At hAlF the chArActeristic For thAt skill intelligence (int) TALENTS .................................................................................................... ........................ .................................................................................................................................................................................... +10 +20 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c CHARACTERISTICS weApon skill (WS) ADVANCED SKILLS speAk lAnguAge (low gothic) ............................... ......... ........................................................................................................ ......................................................... . ..................................................... .................... willpower (WP) MUTATIONS Fellowship (Fel) ..............................XP TO SPEND EXPERIENCE .............. ......................... gAMBle (int) ........................................................... seArch (per) .................................................................................................................................................. ....................... ................... .................................................................................................................................................... ...................) (................................. .......................................... ...................... deceive (Fel)...........) (............................................ AdvAnceMents tAken (.......................................................... .. ...................... .........) .................................. silent Move (Ag) ................ .................................................... BArter (Fel) ............................................. corruption points disorders severity .......................... dodge (Ag) .) XP SPENT next rAnk BASIC SKILLS AwAreness (per) ........................................ ... .............. ..................... cArouse (t) ............................................................................................ ......................................................................................................................................... ................................................................................................................................................................................................ .................................... ................ scrutiny (per)...................................................... inQuiry (Fel)............ .................................................................. ...................................) (.. ............................................................................................... coMMAnd (Fel) ....................................................................................................................................................................................................... perception (per) TRAITS ....................................................................... ...... ............................ ....... .............. ............................................................. ............................................................................. ......................................................... ........................................................... (.... ........................... ............................... .............................................................................................................................. ................................................................................ ................................ ......................................................................................................................... ...................... ........................................ .........) (....... .. .......... +10 +20 c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c BAllistic skill (BS) strength (s) toughness (T) Agility (Ag) unskilled BAsic skills cAn still Be used............................) (.............................................................................. tot................................. contorsionist (Ag) ......................................... ......... ...................... ...... .................. ......................... .. swiM (s) ................... ...............) ............................................................................................... ....................................................... ............................................................... ............................................ ............. .................. sk.....................) ............................................................ . ..................................................... ..........) (............... ...............................................................................) (....... ........ .............................................................................. .................. .......................................................................................................................................................................... ............ CORRUPTION degree oF corruption:.......... ................. sk.................................. .. ................... (............................................................... ............................................................................................................ ... ..................................... (......... .................................................................................. .........................................................

..................................................... .................... .......................................................................................... ......................................................... ............................ ........................................... .................... ... .................................. ............. ....................................... ............................ .............................................................................................................................................................................. ............................................................................................................................................. ............ ......................................................................................................................................................................................... .... ........................................................ ........................... ................................... ...................... ........ .......................................................................................................................................................................................................................................................... ....................................................................................................................................................................... ............................................IMPLANTS c secondAry heArt c hAeMAstAMen c oMophAgeA c sus-An MeMBrAne c MucrAnoid c ossModulA c lArrAMAn's orgAn c Multi-lung c MelAnochroMe c Betcher's glAnd c cAtAlepseAn node c occuloBe c oolitic kidney c progenoids c BiscopeA c preoMnor c lyMAn's eAr c neuroglottis c BlAck cArApAce psy rAting: PSYCHIC POWERS threshold Focus tiMe ....... .......................... ..................................................................................................................................................................................................... ........................................................................................................ ...... ..... .................................................................. ................................... .................................................................................................................................. .... . BACKGROUND & NOTES PORTRAIT ........................................................... ...................................................................................... sustAin .............................................................................................................................. ..................................................................... .................. Minor powers ..................................................................................... .............................................. ........ ........................................................................................................................ ........ ........................ .......... . ............................................... ........ . ......................................................................... ................................................................................................................. ................. ...................................................................................................................................... .............. ............................ ...................................... ................................................................................................................................ ................................ ................................................ ........ . ....................... .......... ................................................ ............................ .............................................................................. eFFect ............................. discipline powers ................................................................................................................................... ................................................................ ............................................................................................................................................................................................................................................ .......................................... eFFect ........................ ..................................... ........................................................................................................................................................................................... ................................................................................................................................... CHAPTER INFO.............................................. ...................................................... ... ................................................................................. ....................... ....................................................................................................................................................... ....................................... ............................................ ......................................... ...................................... ............................... .............................................................................................. ................................ ......................................................... .................................................... .................................................................................................................................................................... ................................................. ............................................................................................................... ................................................................................................................................................ ........................................................................................... ..... ................................................................................................................................................................................................................... ........................ ................... rAnge ................................................................................ ............................... ................................................................................................................................................................................... ......... ............................ ................................ ........................................... .......................................... ............................................................................................................. ................................................ ........................................... ..................................... ...................................................................................... discipline: .................................................................. ............................................................................................................................. .................................................... ................................................................................................. ............................. ...................................................................................................... ..... ................................................... .................................................... ........................................................... ............... ........... ...................................... ...................... ............................................................................................................ ........................................................................................ .............. ................................................................................................... ......................... ....................................... ...................................................... .................... ....................................................................................... ...... ................. ................. ... discipline threshold Focus tiMe ..................................... ................................ ...................................................................................................................................................................... ........... .................................................................. .... ................... ............ ............................................................................... ........... ....................................................................................... .............................................................................................................................................................................. ... ............................... ................................................ .......................... ........................................................ ......... .................................................................................... ............. ..................................................................................................................................................................... ........................................................................................................................................................................................................................................................................................................ .................................................................... ................................................ .. ............ .. .............................................................................................................. .......................................... ............................................................ ....................................................................... ................................... .................................................................................. ..................................... ................. . ........................................................................... ......................................................... .............................................. ..................................................................................................................... ... ......................................................................................................................................... ............ ..................................... ............................................................................................................................................................................................................................. .. ........................................ ........................................... rAnge ......................................................................................................................... .................................... .............................................................. .......... ............................................................................. ............... ........................................... ........................................... ........................................................................... ................................................................................................................. ............................................................................................................................. sustAin ................................................. ......................................................................................................... .................................................................................................................. ........................................................... .................................................................................................................................................... ........................................... ......................................................... .................................................... ...................... ............... ............................................... ............................................................................................ ................................. ................................................................................................................................... ................ ..................................... ............................ . ............................................................................... ................ ...................................................................................................................... ......................................................................................................... ................. .................................................................................... ................................ ................................................................. ..................................... ................ ....................... ......................... ................................................................................................................ . .................................................................................................................... .......................................................... .................................................................................................. ........ .............................................................. ............. .......................................................................................................................................................................... ....................................................................................................................................... .................................................................................................................... ..........................................................

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