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Rhino Level 2 Training Manual

Rhino Level 2 Training Manual

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Publicado porjmb1111

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Published by: jmb1111 on Nov 21, 2010
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11/12/2012

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1 From the Render menu, click Create Spotlight.

2 At the prompts, draw a large spotlight that shines on the scene from the front and slightly above
as shown below.

Use elevator mode, or turn on the spotlight’s control points and drag them to move the light into
position.

Spotlight, front view

.
Spotlight, right view

Spotlight, perspective view

.

Notes:

Robert McNeel & Associates θ

240

3 Adjust the properties of the light as shown below:

4 From the Raytrace menu, click Render.

This makes a nicer image, but two or three lights in a scene improve the rendering. We are going
to add another light to create highlights on the mug.

To add a second light:

1 Select the first light.

2 In the Top viewport, Mirror the light across the vertical axis.

Spotlight, front view.

Notes:

Robert McNeel & Associates θ

241

3 Adjust the properties of the light as shown below:

4 From the Raytrace menu, click Render.

To add a third light:

1 From the Render menu, click Create Spotlight.

2 At the prompts, draw a large spotlight that shines on the scene from the below.

This light will be used to add a little light to the underside of the toothpaste tube and the floss
packet.

Spotlight, front view.

Notes:

Robert McNeel & Associates θ

242

3 Adjust the properties of the light as shown below:

It is important to turn the shadow intensity to 0 so that the light will penetrate through the ground
plane.

4 From the Raytrace menu, click Render.

To make a material from scratch and assign it to a layer:

1 Open the Edit Layers dialog box.

2 In the Edit Layers dialog box, select the Mug layer, and click in the Material column.

3 In the Material Properties dialog box, under Assign By, click Plug-in to use Flamingo.

4 Click Browse to access the Flamingo material libraries.

Notes:

Robert McNeel & Associates θ

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5 In the Material Library dialog box, click Material, then click New, then click Default Gray.

6 In the Material Editor dialog box, in the Procedures area, click New, then click Clear Finish to
give the material a multi-layer finish.

Notes:

Robert McNeel & Associates θ

244

7 In the Material Editor dialog box, in the Procedures tree, select Clear Finish, and then change
the Base Color to green (R=21, G=210, B=180).

8 Add some color to the Top Coat Mirror color (R=198, G=247, B=255) to add some realism.

Notes:

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9 In the Material Editor dialog box, in the Procedures tree, highlight Base and move the
Reflective Finish slider toward the middle or type in a value of 0.420.

10 In the Material Editor dialog box, in the Procedures tree, highlight Top Coat.

11 On the Highlight tab, check Specify Highlight, and change the Sharpness to 240 and the
Intensity to 0.550.

Notes:

Robert McNeel & Associates θ

246

12 Save the material to the Mug Library. Name it Green Ceramic.

13 In the Edit Layers dialog box, click OK to close all of the dialog boxes.

14 From the Raytrace menu, click Render.

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