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IntroductIon • career Path • advances • talents and skIlls • equIPment • hIstory • role-PlayIng tIPs • notable nPcs
C redits Credits
by Richard Littles (ThePatriot)
A rt A
(for editing the Untouchable rules)
L Ayout L
(for the Cyber-Mastiff and the Tyranid section)
(for writing the NPCs)
SpeCiAL T hAnks s t
For more fan-created material visit the unofficial Dark Heresy website, Dark Reign, at www.darkreign40k.com
D is c laim er Disclaimer
This document is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy Flight Games. © Fantasy Flight Games. Warhammer 40,000 is a trademark of Games Workshop, Ltd. All Rights Reserved. 40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, ‘Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the Khorne logo, Kroot, Lord of Change, Necron, Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
with flowing black hair. but was unable to locate where it was. It’s no matter since this ends now.. following the contours of her delicate features. “Oh. His entire being retched at her blankness and fought the urge to run. He reached down to his hip and pulled the force sword free of its scabbard.” With a flourish he pulled up both of his weapons and relied upon his sight and hearing to locate her.. She had an empty holster for her bolt pistol and a power sword strapped to her small waist with a long white cloak flowing behind her. He kept his composure and continued to walk down the alleyway looking for a target. the man dropped the force sword and hand cannon to the ground.” she calmly stated. Rapidly his left hand was secured. Sighing in the futility of it all. black leather pants and shirt. with tall combat boots entered the alleyway. it’s one of your kind they sent after me. His skin crawled with goosebumps and he felt his connection to the warp eclipsed by absolute nothingness. I: INTRODuCTION I n tr o d u c ti o n Introduction . on her face. She smiled and spoke quietly into her vox. Noticing his movements. With a lightning quick jump she landed behind him and pressed her bolter pistol to the back of his neck. She lithely grabbed his right hand with her left and secured a manacle to it. A blank spot in the warp was ahead of him somewhere. she realized that he was very close and waited for her opportunity to pounce. “You’re quite correct that it ends now. After a sharp intake of breath the man said. Clad in her golden power armour with a face protector instead of a helmet. He inhaled deeply to gather his courage and continued to walk down the alleyway. Smiling. The shadows hid her lithe and graceful figure and she concentrated for a moment to get a fix on her target. He was startled by the sensation and realized that something was amiss. Drop your weapons. With his other hand he pulled out a hand cannon. She sensed his presence and he did hers. She sensed his movements and deftly pulled up her bolter pistol sighting the red-dot sight onto his chest. wearing a long trench coat.V V igilator Jyserus Kerica pulled her bolt pistol out and steadied herself in the shadows of the alleyway.” she commanded. A tall man. Jyserus stepped out from behind the trash bin and moved within the shadows to get closer to him. She quietly moved around his right side while sticking to the shadows.. Jyserus moved behind a trash bin for additional cover and waited. Her target was coming and she’ll be damned if the rogue psyker was going to get away. Silently. in bright red. her long brown hair flowed freely from in the single pony tail on her otherwise shaved head. “I suggest that you drop your weapons psyker or I’ll drop you. The mark of the aquila was tattooed. He froze sensing movement.
Common Lore (Sisters of Silence).500 . in much the same way as the Adepta Sororitas. Recruited from Untouchable stock. Basic Weapon Training (SP).999 aspirant XP Level: 2.000-14.000 750 750 2. Pistol Training (SP). before this.999 Seeker XP Level: 3.999 Starting Skills: Secret Language (Sisters of Silence Signage).999 Extractor XP Level: 8. they are allowed to converse normally. Starting Talents: Melee Weapon Training (Primitive).000 750 750 750 500 500 1. Speak Language (Low Gothic).000-9. II: CaREER PaTh sIsters of sIlence ranks Novice XP Level: 0-499 Initiate XP Level: 500-999 Neophyte XP Level: 1. Untouchable Rank 1.999 Prosecutor XP Level: 10.999 Sub-Commander XP Level: 8. such as Astartes battlesignage. Full Sisters converse in their own sign-language.000-5. the Sisters are anathema to psykers. Starting Rank: Novice.999 Commander XP Level: 10.999 Oblivion Knight XP Level: 6.500 1.000-14. Knife.000-1. Starting Equipment: Robes of the Sisterhood (Common Quality Clothing). Amongst their other duties novices sometimes act as interpreters between senior Sisters and other agents of the Imperium. Each Sister swears an oath of silence known as the Oath of Tranquility upon being nominated for Sisterhood.000 750 2.000-2. Search. Sisters of Silence Characteristic advances Characteristic Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Simple 250 100 500 250 250 250 100 100 500 Intermediate 500 250 750 500 500 500 250 250 750 Trained 750 500 1.000 1.000-9.999 Vigilator XP Level: 6.000-7. The Sisters of Silence have a long history (their organization predates the Horus Heresy). Autogun and one magazine or Shotgun with 12 shells. The main purpose of the Sisters of Silence is therefore to seek out and apprehend psykers. They are an all female order.000 Expert 1.000-7. Inquiry. when they are novices. Throne Gelt: 75+1d10.000-14.999 Raptor XP Level: 6. the major difference is that the sisters are all Blanks.999 heavy Weapon XP Level: 8. Their very presence disrupts psychic activity and they are presumed immune to most forms of psychic assault.999 assault XP Level: 10. Auto-Pistol and one magazine or Stub Automatic with one magazine.000-9.Career Path Career Path T T he Sisters of Silence are the militant arm of the Adeptus Astra Telepathica and are internally referred to as its Departmento Investigates. but there is at least one example of them being conversant in other forms of sign-communication.000-7. As warrior-investigators they can be involved in all aspects of the capture and transportation of psychic individuals and can almost always be found among the crew of the Black Ships.000 1.
iNitiAte AdvANces An Initiate’s training focuses more on scholarly pursuits and give them the basis of hunting heretic psykers. Advance Awareness +10 Chem-Use Common Lore (Astra Telepathica) Dodge Drive (Hover Vehicle) Logic Medicae Navigation (Surface) Scholastic Lore (Legend) Basic Weapon Training (Las) Combat Master Leap Up Meditation Cost 100 100 100 100 100 100 100 100 100 100 100 200 100 Type S S S S S S S S S T T T T Prerequisites Awareness — — — — — — — — — WS 30 Ag 30 — III: aDVaNCES A dva n c es advances . Advance Awareness Climb Drive (Ground Vehicles) Literacy Swim Ambidextrous Pistol Training (Las) Pistol Training (Primitive) Rapid Reload Sound Constitution † † Cost 100 100 100 100 100 100 100 100 100 100 100 Type S S S S S T T T T T T Prerequisites — — — — — Ag 30 — — — — — Thrown Weapon Training You may take this Talent up to three times at this Rank.Novice AdvANces Novices are recent inductees into the the Sisterhood and learn the basics of combat. Advance Common Lore (Sisters of Silence) +10 Common Lore (Imperium) Common Lore (Imperial Creed) Common Lore (Psykers) Forbidden Lore (Black Ships) Scholastic Lore (Cryptology) Tracking Disarm Total Recall Untouchable Rank 2 Cost 100 100 100 100 100 100 100 100 100 100 Type S S S S S S S T T T Prerequisites Common Lore (Sisters of Silence) — — — — — — Ag 30 — Untouchable Rank 1 Neophyte AdvANces Not yet a full-fledged Sister. Their training enables them to be self sufficient on operations. a Neophyte starts to learn useful skills which will be needed in the pursuit of psykers.
Ag 35 . an Aspirant is given her first taste of real operations by her senior Sisters. Ag 35 seeker AdvANces Seekers form the core of the Sisterhood and provide the basic troops for operations.AspirANt AdvANces Well versed both in combat and in scholarly matters. III: aDVaNCES Advance Ciphers (War Cant) Climb +10 Common Lore (Sisters of Silence) +20 Common Lore (Imperium) +10 Common Lore (Imperial Creed) +10 Common Lore (Psykers) +10 Scholastic Lore (Bureaucracy) Blind Fighting Deadeye Shot Light Sleeper Orthoproxy Untouchable Rank 3 Two Weapon Wielder (Ballistic) Cost 100 100 100 100 100 100 200 100 100 200 100 100 100 Type S S S S S S S T T T T T T Prerequisites — Climb Common Lore (Sisters of Silence) +10 Common Lore (Imperium) Common Lore (Imperial Creed) Common Lore (Psykers) — Per 30 BS 30 Per 30 — Untouchable Rank 2 BS 35. Advance Acrobatics Awareness +20 Common Lore (Imperial Creed) +20 Dodge +10 Literacy +10 Scholastic Lore (Sisters of Silence) Scholastic Lore (War) Basic Weapon Training (Bolt) Basic Weapon Training (Flame) Heavy Weapon Training (Bolt) Fearless Melee Weapon Training (Power) Untouchable Rank 4 Quick Draw Sprinting Two Weapon Wielder (Melee) Cost 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 Type S S S S S S S T T T T T T T T T Prerequisites — Awareness +10 Common Lore (Imperial Creed) +10 Dodge Literacy — — — — — — — Untouchable Rank 3 — — WS 35.
They gain more knowledge regarding their prey while being the vanguard for Extractors and Prosecutors during operations. extrActor AdvANces Extractors’ main role is the removal of captured psykers and securing them for transport aboard a Black Ship. They ensure that their prey is teleported in custody or is a charred corpse.Advance Common Lore (Imperium) +20 Common Lore (Imperial Creed) +20 Concealment Forbidden Lore (Black Ships) +10 Forbidden Lore (Chaos) Forbidden Lore (Psykers) Inquiry +10 Scholastic Lore (Astra Telepathica) Scholastic Lore (Cryptology) +10 Scholastic Lore (Legend) +10 Tracking +10 Wrangling Hatred (Unsanctioned Psykers) Heightened Senses (Sight) Peer (Astra Telepathica) Resistance (Psychic Powers) Cost 100 100 100 100 200 100 100 100 200 200 100 200 200 200 200 200 Type S S S S S S S S S S S S T T T T Prerequisites Common Lore (Imperium) +10 Common Lore (Imperial Creed) +10 — Forbidden Lore (Black Ships) — — Inquiry — Scholastic Lore (Cryptology) Scholastic Lore (Legend) Tracking — — — Fel 30 — Vigilators are the starting rank for the path of psyker hunters branch. Advance Common Lore (Psykers) +20 Common Lore (Underworld) Concealment +10 Forbidden Lore (Black Ships) +20 Forbidden Lore (Chaos) +10 Forbidden Lore (Archeotech) Forbidden Lore (Psykers) +10 Inquiry +20 Literacy +20 Logic +10 Navigation (Surface) +10 Pilot (Military Craft) Pilot (Spacecraft) Scholastic Lore (Astra Telepathica) +10 Scholastic Lore (Cryptology) +20 Scholastic Lore (Legend) +20 Search +10 Tech Use Wrangling +10 Cleanse and Purify Heightened Senses (Touch) Melee Weapon Training (Shock) Mighty Shot Pistol Training (Flame) Untouchable Rank 5 Rapid Reaction Cost 100 200 100 100 200 200 100 100 100 100 100 200 200 100 200 200 100 200 200 100 200 100 200 200 100 100 Type S S S S S S S S S S S S S S S S S S S T T T T T T T Prerequisites Common Lore (Psykers) +10 — Concealment Forbidden Lore (Black Ships) +10 Forbidden Lore (Chaos) — Forbidden Lore (Psykers) Inquiry +10 Literacy +10 Logic Navigation (Surface) — — Scholastic Lore (Astra Telepathica) Scholastic Lore (Cryptology) +10 Scholastic Lore (Legend) +10 Search — Wrangling Basic Weapon Training (Flame) — — BS 40 — Untouchable Rank 4 Ag 40 III: aDVaNCES vigilAtor AdvANces .
Command BS 40 . They use massive cyber-mastiffs to help them carry out their search and once found the Vigilators secure the rogue psyker until Extractors can get there. Advance Acrobatics +10 Climb +20 Command Common Lore (Imperium) +20 Common Lore (Imperial Creed) +20 Common Lore (Psykers) +10 Forbidden Lore (Black Ships) +10 Forbidden Lore (Chaos) Forbidden Lore (Psykers) Logic +10 Navigation (Surface) +10 Scholastic Lore (Astra Telepathica) +10 Scholastic Lore (Bureaucracy) Scholastic Lore (Judgment) Scholastic Lore (Philosophy) Scholastic Lore (Tactica Imperialis) Pistol Training (Plasma) Crack Shot Foresight Hip Shooting Iron Disciple Mighty Shot Cost 100 100 100 100 100 100 100 100 100 100 100 100 100 200 200 100 100 200 100 100 100 100 Type S S S S S S S S S S S S S S S S T T T T T T Prerequisites Acrobatics Climb +10 — Common Lore (Imperium) +10 Common Lore (Imperial Creed) +10 Common Lore (Psykers) Forbidden Lore (Black Ships) — — Logic Navigation (Surface) Scholastic Lore (Astra Telepathica) — — — — — BS 40 Int 30 BS 40.prosecutor AdvANces A prosecutor endlessly searches for psykers within the Imperium. III: aDVaNCES Advance Common Lore (Underworld) +10 Concealment +20 Forbidden Lore (Chaos) +20 Forbidden Lore (Archeotech) +10 Forbidden Lore (Psykers) +20 Interrogation Logic +20 Medicae +10 Pilot (Military Craft) +10 Pilot (Spacecraft) +10 Scholastic Lore (Astra Telepathica) +20 Search +20 Tech Use +10 Wrangling +20 Double Team Heightened Senses (Smell) Jaded Nerves of Steel Untouchable Rank 6 Total Recall Cost 200 100 200 200 100 100 100 200 200 200 100 100 200 100 100 200 100 100 100 200 Type S S S S S S S S S S S S S S T T T T T T Prerequisites Common Lore (Underworld) Concealment +10 Forbidden Lore (Chaos) +10 Forbidden Lore (Archeotech) Forbidden Lore (Psykers) +10 — Logic +10 Medicae Pilot (Military Craft) Pilot (Spacecraft) Scholastic Lore (Astra Telepathica) +10 Search +10 Tech Use Wrangling +10 — — — — Untouchable Rank 5 Int 30 oblivioN kNight AdvANces Oblivion Knights are the squad leaders for the Sisterhood and provide leadership as well as experience to the squad they lead. WS 40 WP 30. They form the NCO corps for the Sisterhood.
They work directly with the other services of the Imperium.Advance Acrobatics +20 Command +10 Common Lore (Psykers) +10 Forbidden Lore (Black Ships) +20 Forbidden Lore (Chaos) +10 Forbidden Lore (Psykers) +10 Literacy +20 Logic +20 Navigation (Surface) +20 Scholastic Lore (Astra Telepathica) +20 Scholastic Lore (Bureaucracy) +10 Scholastic Lore (Judgment) +10 Scholastic Lore (Philosophy) +10 Scholastic Lore (Tactica Imperialis) +10 Air of Authority Die Hard Exotic Weapon Training (pick one) Marksman Peer (Astra Telepathica) Cost 100 100 100 100 100 100 100 100 100 100 100 200 200 100 100 200 200 100 100 Type S S S S S S S S S S S S S S T T T T T Prerequisites Acrobatics +10 Command Common Lore (Psykers) +10 Forbidden Lore (Black Ships) +10 Forbidden Lore (Chaos) Forbidden Lore (Psykers) Literacy +10 Logic +10 Navigation (Surface) +10 Scholastic Lore (Astra Telepathica) +10 Scholastic Lore (Bureaucracy) Scholastic Lore (Judgment) Scholastic Lore (Philosophy) Scholastic Lore (Tactica Imperialis) Fel 30 WP 40 — BS 35 Fel 30 Sub-Commanders lead larger formations of Sisters into battle or on large manhunt for a dangerous threat to the Imperium. They are the highest rank that a Sister can hope to attain. Advance Command +20 Forbidden Lore (Chaos) +20 Scholastic Lore (Bureaucracy) +20 Scholastic Lore (Judgment) +20 Scholastic Lore (Philosophy) +20 Scholastic Lore (Tactica Imperialis) +20 Scholastic Lore (War) +10 Survival +10 Literacy Dual Shot Good Reputation (Astra Telepathica) Hard Target Into the Jaws of Hell Independent Targeting Light Sleeper Nerves of Steel Pistol Training (Flame) Talented (pick one skill) Cost 100 200 100 200 200 100 100 100 200 100 100 200 100 200 200 100 100 200 Type S S S S S S S S S T T T T T T T T T Prerequisites Command +10 Forbidden Lore (Chaos) +10 Scholastic Lore (Bureaucracy) +10 Scholastic Lore (Judgment) +10 Scholastic Lore (Philosophy) +10 Scholastic Lore (Tactica Imperialis) +10 Scholastic Lore (War) Survival — Two Weapon Wielder (Ballistic). commANder AdvANces Commanders lead entire battle formations into combat while coordinating with other assets on a planet. They make up the bulk of the Officer Corps. Ag 40 Fel 50. Peer (Astra Telepathica) Ag 40 Iron DIscipline BS 40 Per 30 — — — III: aDVaNCES subcommANder AdvANces .
BS 40 — — — — — — — BS 40. Advance Common Lore (Psykers) +20 Demolition +10 Forbidden Lore (Black Ships) +20 Forbidden Lore (Chaos) +10 Forbidden Lore (Psykers) +10 Literacy +20 Navigation (Surface) +20 Pilot (Jump Pack) +10 Scholastic Lore (Chymistry) Security +10 Shadowing +10 Silent Move +10 Survival +10 Cleanse and Purify Gunslinger Heavy Weapon Training (Flame) Heavy Weapon Training (Las) Heavy Weapon Training (Launcher) Heavy Weapon Training (Melta) Heavy Weapon Training (Plasma) Heavy Weapon Training (Primitive) Heavy Weapon Training (SP) Sharpshooter Cost 100 100 100 200 100 100 200 100 100 200 200 200 100 100 200 100 100 100 100 100 100 100 200 Type S S S S S S S S S S S S S T T T T T T T T T T Prerequisites Common Lore (Psykers) +10 Demolition Forbidden Lore (Black Ships) +10 Forbidden Lore (Chaos) Forbidden Lore (Psykers) Literacy +10 Navigation (Surface) +10 Pilot (Jump Pack) — Security Shadowing Silent Move Survival Basic Weapon Training (Flame) Two Weapon Wielder (Ballistic). III: aDVaNCES Advance Acrobatics +10 Climb +20 Common Lore (Imperium) +20 Common Lore (Imperial Creed) +20 Common Lore (Psykers) +10 Demolition Forbidden Lore (Black Ships) +10 Forbidden Lore (Chaos) Forbidden Lore (Psykers) Navigation (Surface) +10 Pilot (Jump Pack) Search +10 Security Shadowing Silent Move Survival Counter-Attack Blade Master Crack Shot Dual Strike Hatred (Unsanctioned Psykers) Swift Attack Cost 100 100 100 100 100 100 100 200 100 200 100 100 100 100 100 200 100 100 100 100 200 100 Type S S S S S S S S S S S S S S S S T T T T T T Prerequisites Acrobatics Climb +10 Common Lore (Imperium) +10 Common Lore (Imperial Creed) +10 Common Lore (Psykers) — Forbidden Lore (Black Ships) — — Navigation (Surface) — Search — — — — WS 40 Melee Weapon Training (any). Ag 40 — WS 35 heAvy WeApoN AdvANces Members of the Heavy Weapons rank bring to bear the massive tank hunting and infantry fire suppression weapons to the fight. WS 30 BS 40 Two Weapon Wielder (Melee). Deadeye Shot .rAptor AdvANces Raptors form the advance recon elements of a Sisters of Silence assault. They are able to lay down a heavy volume of fire in support of a main assault. They are able to pin down their targets until they can be relieved for other assignments.
Dodge T 40 Untouchable Rank 4 Ag 35 Assault Sisters are armed with the most fearsome array close combat weapons and heavily armoured. III: aDVaNCES AssAult AdvANces . They are the pinnacle of advancement for the regular troops branch of the Sisterhood.Advance Acrobatics +20 Dodge +20 Medicae +10 Pilot (Jump Pack) +20 Scholastic Lore (War) +10 Security +20 Survival +20 Tech Use Trade (Armourer) Berserk Charge Catfall Crippling Strike Crushing Blow Furious Assault Hard Target Lightning Attack Melee Weapon Training (Chain) Melee Weapon Training (Shock) Peer (Astra Telepathica) Step Aside True Grit Untouchable Rank 5 Wall of Steel Cost 100 100 200 100 100 100 100 200 200 100 200 100 100 100 200 100 200 200 100 100 200 100 100 Type S S S S S S S S S T T T T T T T T T T T T T T Prerequisites Acrobatics +10 Dodge +10 Medicae Pilot (Jump Pack) +10 Scholastic Lore (War) Security +10 Survival +10 — — — Ag 30 WS 50 S 40 WS 35 Ag 40 Swift Attack — — Fel 30 Ag 40.
a tyranid organism becomes a confused animal. Most creatures find the Untouchable unnerving. Untouchable Rank 1 Null Rating: 5 Protection Radius: 0m Fellowship Penalty: -2 Disruption Radius: 5m Detection Radius: 10m Untouchable Rank 2 Null Rating: 10 Protection Radius: 2m Fellowship Penalty: -5 Disruption Radius: 10m Detection Radius: 20m Untouchable Rank 3 Null Rating: 15 Protection Radius: 5m Fellowship Penalty: -10 Disruption Radius: 15m Detection Radius: 30m Untouchable Rank 4 Null Rating: 20 Protection Radius: 7m Fellowship Penalty: -15 Disruption Radius: 20m Detection Radius: 40m . starving. The total of the Null Rating added to the Untouchable’s Willpower bonus is referred to as the Null Modifier. Tyranid organisms instinctively avoid such areas and will not enter unless desperate. Untouchable Rules: Any Daemon or Tyranid attempting to detect the Untouchable must take an immediate Willpower test with a penalty of the Null Modifier. None of these rules apply to organisms that can operate independently of the hive mind such as genestealers or lictors. they must stop at the edge of this radius and may not attempt to move within it for the rest of the turn. Disruption Radius: The upper radius of the Untouchable’s abilities. This is added to the Untouchable’s Willpower bonus to give the total modifier to many tests. cut off from directing intelligence. Fellowship Penalty: This number is the penalty applied to all Fellowship tests taken by the psyker when dealing with someone without the Untouchable trait within their Protection radius. Nulls ANd tyrANids Untouchables disrupt the hive mind* throughout the area of their psychic suppression aura. If it succeeds it takes a penalty on all of its actions equal to the Untouchable’s Null Rating. * For rules on the Tyranid Hive mind see page 11 of the Dark Reign presents: Genestealer Cults supplement. A tyranid organism needs to make a Willpower check penalized by the Null Rating in order to willingly enter the disruption zone of an Untouchable. If the test is failed they are unaware of the Untouchable unless it attacks them.T a le nts and S ki l ls Talents and Skills tAleNts uNtouchAble An Untouchable has a rating of 1-6 based on the strength of their ability. If the test is failed. The Untouchable may take an Awareness or Perception test to detect any psykers within their detection radius. Each rank of the ability has five characteristics: IV: TaLENTS aND SKILLS Untouchable Rank 5 Null Rating: 25 Protection Radius: 9m Fellowship Penalty: -20 Disruption Radius: 25m Detection Radius: 50m Untouchable Rank 6 Null Rating: 30 Protection Radius: 12m Fellowship Penalty: -25 Disruption Radius: 25m Detection Radius: 50m Null Rating: The strength of the Untouchable’s ability. The test is penalized by the Psy Rating and Will- Detection Radius: The upper radius that an Untouchable can detect other psykers. It must make a Willpower test penalized by the Null Rating every round or be treated as stunned. while some are physically repulsed by their abilities. Once inside the disruption zone. A Daemon or Psyker attempting to move within the Untouchable’s Protection Radius (or 1m. if the protection radius is 0) must take a Willpower test with a penalty of the Null Modifier. Within this radius. the severity of their effect on psychic creatures and the radius of their powers. Protection Radius: The inner radius of the Untouchable’s abilities where they become much stronger. or ordered to do so by a higher order hive organism. Psykers find their abilities much harder to call upon. The modifier can never reduce an Untouchable’s fellowship below 5.
Untouchable in other Career Paths: If a character does not choose the Sisters of Silence career path they may elect to select a standard career path and apply the Psychic Blank Talent at character creation. untouchable Ranks Class Adept Arbitrator Assassin Cleric Guardsman Scum Tech-Priest Rank 1 1 1 1 1 1 1 1 Rank 2 2 2 2 2 2 2 2 Rank 3 4 4 4 4 4 4 4 Rank 4 5 5 5 5 5 5 5 Rank 5 7 8 7 7 8 8 7 Rank 6 8 — 8 8 — — 8 Experience Cost per Rank Class Adept Arbitrator Assassin Cleric Guardsman Scum Tech-Priest Rank 1 100 100 100 100 100 100 100 Rank 2 200 200 200 200 200 200 200 Rank 3 200 300 200 200 300 300 200 Rank 4 300 300 300 300 300 300 300 Rank 5 300 300 300 300 300 300 300 Rank 6 300 — 300 300 — — 300 skills pilot (Jump pAck) This skill allows a character to use a jump pack. Any psyker attempting to use a power on the Untouchable or a target within the Untouchable’s Protection Radius increases the threshold of their power by the Null Modifier. Existing careers that get a Pilot advance can choose to gain Pilot (Jump Pack) in addition to the regular Pilot advances. or attempting a dangerous maneuver. Effects on Psychic Powers: An Untouchable’s main effect is the disruption of psychic powers. For each degree of success the Untouchable gains additional knowledge concerning the power of the psyker and narrows down his exact location. Tests are not needed to be made under normal conditions. If the psyker is within the Disruption radius. The Untouchable can roll a test every action as a full action. Normal experience costs apply. The following table explains at what level each career can buy the next highest rank of Untouchable. However. the threshold of all their powers is increased by two (this is cumulative with the above rule. but must do nothing other then concentrate upon locating the psyker. For a standard success the Untouchable learns the rough location of the psyker. using a power on the Untouchable adds the Null Modifier+2 to their Threshold). IV: TaLENTS aND SKILLS power Bonus of the Psyker. Tests will be needed to be made during combat. This talent cannot be gained later on through character advancement. storms. . Imperial Psykers cannot gain this talent at all. so a Psyker within the Disruption radius.
Jump packs can only fly in a straight line without incurring a penalty. Depending upon your preference. The damage incurred is not softened by the armour of the character and takes the full damage listed. They have a keen sense of smell and can track through the worst of conditions. Size: Scrawny. Half Move 1m–8m Full Move 9m–16m Charge 17m–24m Assault 25m–48m Cost 1. A character using a jump pack can stay in the air for three rounds of movement. Quadruped. V: EquIPmENT cyber-mAstiff Cyber-Mastiffs are used by Prosecutors to hunt down heretic psykers. Tracking (Int) +20. Fearless.500 Availability Rare movement. Acrobatic maneuvers also incur a penalty based upon the movement of the character. Heightened Senses (Smell). Changing direction in mid-flight suffers a penalty based upon the movement of the character. At the end of the third movement phase the character must land or suffer falling damage. Natural Weapons (Bite). and Collision Damage Table Movement On the Ground Half Move Full Move Charge Assault Difficulty No special maneuvers are possible. Failure of the Test results in the character taking damage as per landing into buildings or impassable terrain. Takedown. Landing into a building or other impassable terrain causes damage to the character upon impact. The heavy armoured design grants an AP of 8 for any attacks coming from behind the character that hit the body location. Armour Protection 8 40 -- 41 35 31 12 40 41 11 Cost: 1000 Thrones Availability: Scarce Movement: 4/8/12/24 Wounds: 6 Skills: Awareness (Per) +10. you can use the rules in this book or the ones from the Inquisitor’s Handbook. Brutal Charge. The jump pack allow Raptors to quickly cross the battlefield and to engage enemies. A character landing into the equivalent of Light Woods incurs a -10 to a Pilot (Jump Pack) Test and landing into the equivalent of Heavy Woods incurs a -20 penalty. Talents: Crushing Blow. Refer to the Movement. The stats and movement rates for jump packs remain the same for all models of jump packs produced by the Adeptus Mechanicus. Traits: Armour Plating (5).E quip m ent Equipment Jump pAck The Jump Pack is part of the standard kit that Raptors carry. Maneuvers. Due to the design of the jump pack the character can only achieve Low Altitude for movements up to Full Move. and Collision Damage Table to figure the damage based upon the speed of the character. except attacks or ground movement +10 +0 -10 -20 Collision Damage No damage 1d5 1d10 2d10 3d10 . Weapons: Bite (1d10+6 R). High Altitude can only be achieved for Charge and Assault moves. Threat Rating: Hereticus Minima. maneuvers. Notes The rules presented here for Jump Packs and CyberMastiff are optional. Dark Sight. cyber-mastiff Ws bs s t Ag int per Wp fel Rules: A jump pack grants the Flyer trait to the character.
Assault Sisters are the only ones to wear a “civilian” type of Terminator Armour. Extractors. and Oblivion Knights wear a combination of Mesh and Carapace Armour. firing any heavy weapon does not incur a penalty since the wearer is always classified as being braced. Terminator Armour grants the wearer a +30 Strength bonus. Seekers. but lacks the advanced functions of the armour. As such terminator armour halves the movement of the character to a minimum of 1m and makes running impossible. armour Armour Type Sisters of Silence Power Armour Location(s) Covered All AP Head 10 Body12 Arms 11 Legs 11 Head 13 Body 16 Arms 15 Legs 15 Weight 65 kg Cost — Availability Very Rare Sisters of Silence Terminator Armour All 130 kg — Very Rare Ranged Weapons Bolt Weapons Name Bolt Pistol Boltgun Heavy Bolter Class Pistol Basic Heavy Range 30m 90m 120m RoF S/2/S/2/-/-/10 Dam 2d10 X 2d10 X 2d10+5 X Pen Clip 4 4 5 8 24 400 Rld Full Full 2 Full Special — — — Wt 5 kg 14 kg 60 kg Cost — — — Avail Very Rare Very Rare Very Rare V: EquIPmENT Armour Notes sisters of sileNce termiNAtor Armour . due to the mesh being covered by the Carapace. Massive Strength: Due to the armour’s massive strength. Sub-Commanders. and Commanders wear the civilian version of the Power Armour listed in the main Dark Heresy rules. Vigilators. which in game terms is equivalent to Storm Trooper Carapace. which is to say it is identical to Adeptus Astartes Terminator Armour. Slow: Terminator armour is bulky and slow.Heavy Weapons. Raptors. Prosecutors.
they are headquartered on Terra near the Emperor’s Palace and have a permanent garrison under the Emperor’s throne room to bolster the Legio Custodes defenders. Part of their untouchable ability is they can sense and track psykers by judging the amount of psychic energy that fills up their void. On these ten-year long journeys the Sisters provide protection for the ship’s important internal systems. and other activities related to apprehending psykers. terrible day for them. The League of Black Ships collects all the psykers from an Imperial world to be transported to Terra for sanctioning. and how to develop their untouchable ability. Their training regimen is filled with standard schooling. Under the throne room there is the webway the Emperor was building. In the attack the Sisters of Silence headquarters were destroyed and a significant portion of their support and command personnel were killed. training in the combat arts. If they find a psyker that has been missed by the planetary government’s sweep of the planet they apprehend and transport him to the Black Ship in orbit. They coordinate with the supreme commander of the Imperial forces in the planning of attacks and seizing objectives. the term Black Ship applies to both the ships of the Adeptus Astra Telepathica and the Inquisition. before the Heresy had the psychic wards breached by Magnus the Red’s sorcery allowing daemons to pour into the Imperial Palace. the Sisters of Silence are deployed in large battle formations. This was just the beginning of that black. The Sisterhood were originally headquartered on Terra’s moon.H i stor y history T T he Sisters of Silence form the militant and investigative arm of the Adeptus Astra Telepathica. The latter Black Ships came into prominence during the Age of Apostasy. the bridge personnel. To confuse matters even worse is that the Inquisition regularly travels on board an Adeptus Astra Telepathica Black Ship when they are unable to procure other transport. VI: hISTORy . but occasionally there is an incursion that needs to be dealt with. When the League of Black Ships arrive at a planet they begin screening the psykers that have been tithed to the Imperium by the local government. The closer they are the more the warp energy surrounds them. They are the first line of defense against psykers and warp phenomena. investigated reports of psychic phenomena. but during Horus’s invasion of the Sol system their headquarters was destroyed by a massive barrage from the traitor fleets. During large scale outbreaks of psychic activity. and daemonic threats. When they find an untouchable that is a male they inform the Inquisition of everything concerning him so he can be used by the Inquisition. and the Astra telepaths testing their human cargo. When on the planet. the Sisters of Silence perform a sweep of all the major population centers looking for psykers and untouchables. The original Black Ships are operated by the Adeptus Astra Telepathica which the League of Black Ships are a part of. Due to this occurrence. Their untouchable abilities make them invaluable allies in battles against psykers and their Chaos minions. Currently. When they find a female they take the girl to be transported to the Black Ship to be trained in how to use their abilities. This does not affect them in the slightest since warp powers have no effect upon them. The barrage was to silence the defense platforms and other installations charged with protecting Terra. Upon the Emperor’s entombment upon the Golden Throne. the tide of daemons slowed to a trickle. In their long and illustrious history they have guarded the Blacks Ships run by the Adeptus Astra Telepathica. external. Side by side with the Legio Custodes the Sisters fight the horrific daemons of the four Chaos gods. These Black Ships are run by the Inquisition to allow Inquisitors to perform their duties in fighting the shadow war against internal. fought in large scale battles where rogue psykers were found. or when the forces of Chaos attack an Imperial world. A note concerning the name of the Black Ships: there are two types of Black Ships operating in the Imperium.
I stalk the shadows searching for my enemies relentlessly hunting. Forever afterward I am silent and join my Sisters. the novice Sister is sent out to work with commanders filling the role of interpreters and work in the various departments of the Sisterhood to gain experience and knowledge. . VI: hISTORy Upon completion of her schooling. they are able to make a choice to take the Oath of Tranquility or to stay where they are in their current position as an aide. The Oath is a lifetime commitment to track down and protect the Imperium from psychic threats whether they are human or xenos. As they complete this apprenticeship program. This oath is the voice of my common bond. My bond is my strength through it I seek my enemies. I am unseen and despised but this lends me strength. The Sisters of Silence have their own sign language that few outside of the Adeptus Astra Telepathica can understand. From this day forward she will be unable to speak with her vocal chords. She will serve until she dies in the pursuit of her duties or of old age. but rather that she cannot converse vocally. The final facet of this oath is that she will become a willing mute. When a Sister takes her Oath it is a solemn ceremony overseen by the highest ranking officer and attended by the Seeker squad she will join.oAth of trANquility I am united by common bond to serve the Emperor of Mankind. Her last words for the rest of her life will be the ones she utters to take the vow. This does not mean that she cannot converse with others. I willingly give my life so my Family and humanity will live in the blessed ignorance of the Warp. The Emperor decreed this service ages long past and I willingly heed his call for he is the leader of men.
R ole . The group could also be part of a special unit that is inserted into a standard battle and have very specific objectives. They may not have all of their gear as well. “My character uses her Secret Language (Sisters of Silence Signage) to communicate to the group/person in the group. One of the easiest ways is to phrase what you want to say like. “How can I use a Sister of Silence in my game? How can I role play a character that is mute after the first three rank advances? What plots and goals can be derived from having a Sister of Silence in my group?” These are all tough questions to be asked by players and GMs alike. This was done to give her a solid foundation for the three branches that make up the final four ranks. The party psyker wouldn’t be disrupted in using their powers as long as they stay out of the disruption radius. All of this encourages teamwork within the group and will build the bond that is shared by Acolytes of the Inquisition. With a fully fleshed out background you’ll have a solid understanding of how to use her in a campaign. Another way to employ a group with a Sister is that they aren’t part of the Inquisition. A Sister of Silence can be an adept-like character. A psyker will absolutely hate the idea of having someone that can make it impossible to use their abilities in the group. Without her. they find themselves thrown together on some war torn battlefield fighting for survival. This does make playing a Sister of Silence challenging. At the first four ranks it may appear that she’s a jack of all trades and master of none. Granted. This all changes if the GM uses a nasty rogue psyker against the players. this section will help you out and allow you to have fun playing a member of one of the most mysterious Imperial organizations. The ways of incorporating a Sister of Silence are only as limited as your imagination. The player psyker should be able to realize that they have gained a valuable asset to both them and their party. If you have a psyker in your playing group. The Sister player could be the subject of abuse from the psyker just because of who she is. then this will introduce friction between the two characters. you’re probably asking yourself. Hopefully. They could also just be given their first assignment that is to screen the local populace for psykers and untouchables. but the efforts are well worth it. and will protect her at all costs.Play ing T ip s Role-Playing Tips A a fter reading this supplement. they could possibly be killed by the enemy psyker. On the matter of not being able to speak. The group could start out as guards on a Black Ship and one of their charges escape. because it allows you to get creative with your role playing. Instead. The last way to use them is to make up a new campaign using the background for the Inquisition and the setting of the Calixis Sector. The possibilities for this type of game are endless as you’ve placed the characters onto a survival footing. The group would be a special forces unit operating behind enemy lines and doing their best to disrupt them. but instead the entire party is comprised of Sisters of Silence. or a cleric type character. However. VII: ROLE-PLayINg TIPS . there are numerous ways that you can communicate without using an in-character voice. The Sister has the ability to shut down the bulk of the powers from an enemy psyker just by being near them. The great supplements on Dark Reign contain rules for a lot of NPCs that aren’t part of Chaos or the Warp.” The other way is to use a notebook and a pen or say that you’re using data-slate to write with then state the message that you want to say. They are then tasked with the job of hunting down this dangerous fugitive. doing so exposes the player psyker to being the target of the enemy psyker. a Sisters role is totally dependent upon your future choices in the career path. The non-psyker members of the group will be thankful that the Sister is in the group during this encounter. a guardsman type character. The possible plots that can be derived from including a Sister are both external and internal. For players the question is: why should I play a Sister of Silence? The answer is easy if you can think of the future character as a human being complete with desires and wants.
Novice AlexiA Alexia was born on the Space Hulk Geridion. Weapons: Stub Automatic (Range 30. It was cold and damp in those passages and it was also the place where all the sick people were moved too. Belahaam was a cold planet that was almost completely covered in thick snow. Clip 5. During one her scavenging rounds. especially when you’re an orphan. For days she braved the weather with only a spear and knife until she reached the flats and the entrance to the tunnel. She found out later that her name was Vigilator Jyserus and although. The woman took her to a different part of the ship. a puny woman from the outer corridors had the potential to join them. not knowing that this was going to be the last tale she would ever tell. and flung itself right unto her readied spear impaling itself on its flint head. After being cleaned up. 1d10+3 I. Pen 3. they trapped her and tried to force themselves upon her. When the sha- 27 43 29 31 30 33 32 40 34 Career Path: Sister of Silence Rank: Novice Origin: Void Born Movement: 3/6/9/18 Wounds: 11 Fate Points: 2 Skills: Awareness. Instantly the creature went mad. Search. S/-/-. When she reached adulthood she was set on her way. with her other hand she reached out to Alexia and took her away from the accursed place. bloodied and weakened she presented the claw to the shaman. this last part was not overlooked by the rest of the underbelly scum. Common Lore (Sisters of Silence). Inquiry. the strangers subjected Alexia to several tests. Scatter). An older woman was looking down at her with a bloodied knife in hand. Now Jyserus Kerica wasn’t a normal child. Gear: Robes of the Sisterhood (Common Quality). Before the scum could complete the deed they were quickly cut down. into a place she had never been before. Untouch- VIII: NOTabLE NPCS N ota b l e NNPCs Notable P C s . Ship wise. were a proud a clan of warriors that were adept with spears and bows. Although seriously wounded. The years passed by and the meagre young girl turned into a woman. Novice Alexia Ws bs s t Ag int per Wp fel able Rank 1. Primitive). Shotgun (Range 30. Filtration Plugs. Micro-bead. Pistol Training (SP). Knife (Range 3. She turned around quickly and looked into the eyes of a pale blue monster. extra clip of man-stopper bullets and 12 extra Shotgun shells. The woman explained to her who the sisters were and that she. she was the daughter of the chieftain and at her birth the shaman of her tribe had foretold she was destined to kill the monster in the tunnels under the Uraha flats. a piece of the beast’s icy claw. Literacy. Pale light shone through the icy roof of the caverns as she travelled deeper and deeper into the tunnels until all of a sudden she was knocked to the ground and felt the warm blood flowing from her leg. vigilAtor Jyserus kericA It was 35 years ago that Jyserus Kerica was born on the Feral world of Belahaam. Basic Weapon Training (SP). The Reaper daemon was a stealthy and dangerous monster that had hunted her people since dawn of time. Secret Language (Sister of Silence Signage). proud as she did. it eyes deep and black. she made it back to the encampment with the proof of her kill. 1d10+4 I. she hasn’t taken her vows yet she is determined to follow in the footsteps of her saviour. Traits: Charmed. Void Accustomed. The Shaman told the girl’s father that he had to commune with the tribe’s god. Clip 9). Alexia’s survival chances were slim though somehow she managed. Chrono. S/3/-. She told her tale to the entire tribe. 1d5+2. With nowhere to go she ended up in the wretched outer corridors of the Geridion. Talents: Melee Weapon Training (Primitive). Another young woman told her what the idea behind all the tests were. the void of space did little to warm these corridors. Her people. Ill-Omened. the nomads of the northern plains. Ever since that day Alexia has been a student of the mysterious woman. life wasn’t easy there. Speak Language (Low Gothic). Though this was not the end of the fight she quickly ended it by forcing her knife deep into the beast’s eye socket. although Death world would have been more appropriate.
Tracking +10. about the Imperium. . and prove the child had the untouchable gene. Psykers. Gear: Robes of the Sisterhood (Common Quality). Bandoleer. 1d5+5. If this would happen the shaman of that tribe would call to the station circling around the world and they would send down a lander to take the man or woman. Pen 2). and its threats. Belehaam Tribal Dialect). Survival. Power Sword (1d10+8 E. Weapons: Bolter Pistol with Red-dot Laser Sight (BS +10. with its’ reproductive glands removed. She accepted her fate and her education soon started. Jyserus has even recently taken on a pupil to help her in her duties. Infra Red Goggles.man came back he told the Chieftain his daughter had been chosen to serve at the side of their god. Clip 8). They would place a Genestealer. Sprinting. The Shaman led the girl into mountains where the carriage of the tribe’s god would come and lead her to him. that it was a truly blessed planet for the composition of the air and its unique gravitational pull created an exceptional number of psychic resistant people. Traits: Iron Stomach. Forbidden Lore (Chaos. Basic Weapon Training (SP. VIII: NOTabLE NPCS vigilator Jyserus kerica Ws bs s t Ag int per Wp fel 48 48 40 32 38 35 33 44 31 Career Path: Sister of Silence Rank: Vigilator Origin: Feral World Movement: 3/6/9/18 Wounds: 13 Fate Points: 1 Skills: Awareness. unfortunately she is not able to brag. Untouchable Rank 4. Scholastic Lore (Legend). Speak Language (Low Gothic. Pen 4. was painted on its side. Concealment. She also learned about her planet. Primitive. Bolter). but wasn’t long before she took her Oath of Silence and truly joined the Sisterhood. Range 3. She is an exceptionally talented tracker and has made progress through the ranks of the Sisters. Climb +10. Book of Imperial Hymns. Swift Attack. S/2/-. Though the craft was only a lander and not a carriage of God. Pen 6. Range 30. Her training was long and hard. Secret Language (Sister of Silence Signage). He gave her a dagger made out of the tip of the claw as a parting gift. 2d10 X. * Stalker Silenced Shells are listed under the New Ammunition section of Dark Reign presents: Adeptus Astartes. Untouchable Rank 4. Talents: Melee Weapon Training (Primitive. Imperium). Wrangling. Bolter). Rite of Passage. Dodge +10. Pistol Training (SP. Armour: Storm Trooper Carapace Armour (All 6). She was to be a great warrior. What exactly happens to the men was never told to her. Disarm. Heightened Senses (Sight). Inquiry. near each of the tribes. the two headed eagle. 2d10 X. Fur Cloak. Common Lore (Sisters of Silence. Clip 18). The tribe’s symbol. Power). Quick Draw. Ciphers (War Cant). Raptor Fang (WS +5. Psykers). it would go mad. Wilderness Savvy. a cleric serving her god as he explained. The Sisters of Silence used this planet as one of the planets to recruit its members from. Filtration Plugs. Boltgun (Range 90. Fearless. The number of unsanctioned psykers she has captured or slain could possibly be a record for someone of her age. Primitive. Charms (Prayer Scrolls) 2 extra clips of Stalker Silenced Shells*. Literacy. She was taken up into the skies to the god’s home at least that is what she thought. After finally arriving on the space ship she was met by a man. S/2/-. Power Field). She learned about the Sisters. fighting the anathema of her god across the heavens. If there was an untouchable near it. Search. Blind Fighting.
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