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Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

Week Program Skills Objectives Activities


1 SCREENING TEST 1
2 Mastering Level 1 At the end of the program, pupils should  Interactive exercise (Arrange
Number 1-100 (Numbers 1-20) be able to; number set 1 & 2).
 Arranging the numbers 1-20 correctly.  Worksheet (2)
Level 2 At the end of the program, pupils should  Interactive exercise (Arrange
(Numbers 1-50) be able to; number set 3).
 Arranging the numbers 1-50 correctly.  Worksheet (5a).

Level 3 At the end of the program, pupils should  Interactive exercise (Arrange
(Numbers 50-100) be able to; number set 4 & 5, recognize
 Arranging the numbers 50-100 numbers 50-100).
correctly.  Worksheet (12a)

3-5 Mastering Level 1 At the end of the program, pupils should  Interactive worksheet (addition
Addition (Number within 18) be able to; within 10, 18a & 18b).
 Add any of two numbers within 18.  Addition Games level 1.
 Worksheet (addition within
10(abc), addition within 18(abc).
=> Using counter frame.
Level 2 At the end of the program, pupils should  Interactive worksheet (addition
(Numbers within 100) be able to; within 50abc(without regrouping),
 Add any of two numbers within 100. addition within 50abc(by
regrouping), addition within
100abc(without regrouping),
addition within 100abc(by
regrouping)).
 Addition Games level 2.
 Worksheet (addition within
50abc(without regrouping),
addition within 50abc(by
regrouping), addition within
100abc(without regrouping),

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Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

addition within 100abc(by


regrouping)). => Using counter
frame.
Level 3 At the end of the program, pupils should  Addition Games level 3.
(Numbers above 100) be able to;
 Add any of two numbers above 100.

6-8 Mastering Level 1 At the end of the program, pupils should  Interactive worksheet (subtraction
Subtraction (Number within 18) be able to; within 10, 18a & 18b).
 Subtract any of two numbers within  Subtraction Games level 1.
18.  Worksheet (subtraction within
10(abc), subtraction within
18(abc). => Using counter frame.
Level 2 At the end of the program, pupils should  Interactive worksheet (subtraction
(Numbers within 100) be able to; within 50abc (without regrouping),
 Subtract any of two numbers within subtraction within 50abc (by
100. regrouping), subtraction within
100abc (without regrouping),
subtraction within 100abc (by
regrouping)).
 Subtraction Games level 2.
 Worksheet (subtraction within
50abc (without regrouping),
subtraction within 50abc (by
regrouping), subtraction within
100abc (without regrouping),
subtraction within 100abc (by
regrouping)). => Using counter
frame.
Level 3 At the end of the program, pupils should  Subtraction Games level 3.
(Numbers above 100) be able to;
 Subtract any of two numbers above
100.

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Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

9-13 Mastering Level 1 At the end of the program, pupils should  Interactive worksheet
Multiplication (1 digit with 1 digit) be able to; (Multiplication on page, 43,44
 Multiply any of two 1 digit numbers. &45).
 Multiplication Games level 1.
 Worksheet (multiplication up to
9X5 (abc)). => Using counter
frame.
Level 2 At the end of the program, pupils should  Multiplication Games level 2.
(2 digits with 1 digit) be able to;  Table games.
 Multiply any of 2 digits number with 1
digit number.
Level 3 At the end of the program, pupils should  Multiplication Games level 3.
(3 digits with 1 digits) be able to;  Table master games.
 Multiply any of 3 digits number with 1
digit number.

14-17 Mastering Level 1 At the end of the program, pupils should


Division (without remainder) be able to;  Division Games level 1.
 Divide any of two numbers within 10  Worksheet (division up to 45/5
without remainder. (abc)). => Using counter frame.
Level 2 At the end of the program, pupils should  Division Games level 1.
(Within 50- with be able to;
remainder)  Divide any of two numbers within 50
with remainder.
Level 3 At the end of the program, pupils should  Division Games level 1.
(Within 100-with be able to;
remainder)  Divide any of two numbers within 100
with remainder.

18 Master in Level 1 At the end of the program, pupils should  Time games modern level 1-3.
Reading Time (Modern – L1-3) be able to;  Worksheet (hours/minutes (ab)).
 Read clock in number form like
1:20pm.

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Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

Level 2 At the end of the program, pupils should  Time games traditional Level 1-3.
(Traditional – L1-2) be able to;
Level 3  Read clock in quarter fraction form like
(Traditional – L3) one past a quarter/ a quarter before
one.

19 Master in Level 1 At the end of the program, pupils should  Worksheet.


Counting (Recognize money) be able to;  Guess money name (manual
Money  Recognize types of money like game)
sent/not.
Level 2 At the end of the program, pupils should  Cash money game
(Recognize the value be able to;  worksheet
of money)  Recognize the value of money.
 Compare the value of different types
of money.
Level 3 At the end of the program, pupils should  Worksheet (19ab: addition, 19cd:
(Mix operation of be able to; subtraction.
money)  Calculate the operation of addition,  Money games.
subtraction, multiplication and division
on money.
 Calculate the daily expenditure.

20 EVALUATION TEST 1
21 SCREENING TEST 2
22-41 Mastering Level 1 At the end of the program, pupils should  Interactive exercise (Arrange
Number 1-100 (Numbers 1-20) be able to; number set 1 & 2).
 Arranging the numbers 1-20 correctly.  Worksheet (2)
Level 2 At the end of the program, pupils should  Interactive exercise (Arrange
(Numbers 1-50) be able to; number set 3).
 Arranging the numbers 1-50 correctly.  Worksheet (5a).

Level 3 At the end of the program, pupils should  Interactive exercise (Arrange
(Numbers 50-100) be able to; number set 4 & 5, recognize

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Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

 Arranging the numbers 50-100 numbers 50-100).


correctly.  Worksheet (12a)

Mastering Level 1 At the end of the program, pupils should  Interactive worksheet (addition
Addition (Number within 18) be able to; within 10, 18a & 18b).
 Add any of two numbers within 18.  Addition Games level 1.
 Worksheet (addition within
10(abc), addition within 18(abc).
=> Using counter frame.
Level 2 At the end of the program, pupils should  Interactive worksheet (addition
(Numbers within 100) be able to; within 50abc(without regrouping),
 Add any of two numbers within 100. addition within 50abc(by
regrouping), addition within
100abc(without regrouping),
addition within 100abc(by
regrouping)).
 Addition Games level 2.
 Worksheet (addition within
50abc(without regrouping),
addition within 50abc(by
regrouping), addition within
100abc(without regrouping),
addition within 100abc(by
regrouping)). => Using counter
frame.
Level 3 At the end of the program, pupils should  Addition Games level 3.
(Numbers above 100) be able to;
 Add any of two numbers above 100.

Mastering Level 1 At the end of the program, pupils should  Interactive worksheet (subtraction
Subtraction (Number within 18) be able to; within 10, 18a & 18b).
 Subtract any of two numbers within  Subtraction Games level 1.
18.  Worksheet (subtraction within

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Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

10(abc), subtraction within


18(abc). => Using counter frame.
Level 2 At the end of the program, pupils should  Interactive worksheet (subtraction
(Numbers within 100) be able to; within 50abc (without regrouping),
 Subtract any of two numbers within subtraction within 50abc (by
100. regrouping), subtraction within
100abc (without regrouping),
subtraction within 100abc (by
regrouping)).
 Subtraction Games level 2.
 Worksheet (subtraction within
50abc (without regrouping),
subtraction within 50abc (by
regrouping), subtraction within
100abc (without regrouping),
subtraction within 100abc (by
regrouping)). => Using counter
frame.
Level 3 At the end of the program, pupils should  Subtraction Games level 3.
(Numbers above 100) be able to;
 Subtract any of two numbers above
100.

Mastering Level 1 At the end of the program, pupils should  Interactive worksheet
Multiplication (1 digit with 1 digit) be able to; (Multiplication on page, 43,44
 Multiply any of two 1 digit numbers. &45).
 Multiplication Games level 1.
 Worksheet (multiplication up to
9X5 (abc)). => Using counter
frame.
Level 2 At the end of the program, pupils should  Multiplication Games level 2.
(2 digits with 1 digit) be able to;  Table games.
 Multiply any of 2 digits number with 1
digit number.

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Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

Level 3 At the end of the program, pupils should  Multiplication Games level 3.
(3 digits with 1 digits) be able to;  Table master games.
 Multiply any of 3 digits number with 1
digit number.

Mastering Level 1 At the end of the program, pupils should


Division (without remainder) be able to;  Division Games level 1.
 Divide any of two numbers within 10  Worksheet (division up to 45/5
without remainder. (abc)). => Using counter frame.
Level 2 At the end of the program, pupils should  Division Games level 1.
(Within 50- with be able to;
remainder)  Divide any of two numbers within 50
with remainder.
Level 3 At the end of the program, pupils should  Division Games level 1.
(Within 100-with be able to;
remainder)  Divide any of two numbers within 100
with remainder.

Master in Level 1 At the end of the program, pupils should  Time games modern level 1-3.
Reading Time (Modern – L1-3) be able to;  Worksheet (hours/minutes (ab)).
 Read clock in number form like
1:20pm.
Level 2 At the end of the program, pupils should  Time games traditional Level 1-3.
(Traditional – L1-2) be able to;
Level 3  Read clock in quarter fraction form like
(Traditional – L3) one past a quarter/ a quarter before
one.

Master in Level 1 At the end of the program, pupils should  Worksheet.


Counting (Recognize money) be able to;  Guess money name (manual
Money  Recognize types of money like game)
sent/not.
Level 2 At the end of the program, pupils should  Cash money game
(Recognize the value be able to;

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Rancangan pengajaran tahunan MATEMATIK 2010 program pendidikan pemulihan khas SK xxx

of money)  Recognize the value of money.  worksheet


 Compare the value of different types
of money.
Level 3 At the end of the program, pupils should  Worksheet (19ab: addition, 19cd:
(Mix operation of be able to; subtraction.
money)  Calculate the operation of addition,  Money games.
subtraction, multiplication and division
on money.
 Calculate the daily expenditure.

42 EVALUATION TEST 2/FINAL

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