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Cara Moore

EDTC_688
Game Rubric
Educational Game Evaluation Rubric
This rubric is useful in determining whether or not an educational game is appropriate for the use in an
educational setting, such as the classroom. The rubric below breaks down the development and design of
the game in order to evaluate the games overall features and goals. This rubric has five different criteria.
Use the rubric to assign a score to each criterion using the following categories: Not Yet Started = 0
points, Needs Improvement = 1 point, Satisfactory = 2 points, Good = 3 points and exemplary = 4 points.
This rubric makes it possible to determine the effectiveness of the game and the quality of the game for its
player/student. After assigning point values based on the criteria, total the score and rate the game using
the rating scale listed below.
Rating Scale
20 - 25 Points = Exemplary game, this game is appropriate and can be seen as useful in an educational
setting
13 - 19 Points = Good game, this is not the first choice game, but if budget cuts and other constraints
make it impossible to purchase a game in the exemplary category, these games are second best.
6 - 12 Points = Satisfactory game, this category of game is not necessarily suitable for use in an
educational setting. This game is only satisfactory which means that it satisfies some criteria but lacks in
the majority of the criteria needed.
0 - 5 Points = Needs Improvement game, this game should not be used at all. The game is not fully
functioning and is not ready to be played. The game must be improved before being used in the
classroom.

Task

0 Points
Not Yet
Started

1 Points
2 Points
3 Points
Needs
Improvement Satisfactory Good

4 Points

Real World
Application/Content

No relevance
to real world
implications

Game is limited to
real world
implications and
limits the use of
lower order
thinking skills,
such as
understanding and
remembering.

Limited content
present and very
few real world
implications.
The game uses
mostly lower
order thinking
skills like
remembering
and
understanding.

Some content
which does
not relate to
real world
implications
but most does.
Most of the
game requires
both lower
order and
higher order
thinking
skills.

Navigation

It Doesnt
Work

Hard to navigate.
Pages are unclear
and are not

Not user
friendly.
Difficult to

User friendly
and
navigation is

The game has


strong content
which focuses
on real world
implications
which
appropriate for
the
player/student.
The game
encourages the
use of higher
order thinking
skills such as
creating,
evaluating, and
analyzing.
Completely
user friendly
and clear on

Exemplary

Cara Moore
EDTC_688
Game Rubric
interlinked

navigate and
you need to hunt
to find how to
navigate to the
next page of the
game.

somewhat
clear.

Graphics
visually depict
material and
assist in
understanding
the content of
the game.
Fonts/colors
are nice and
there us a
good amount
that is
appealing to
the player.
Content works
well but may
include minor
features in
which are not
age
appropriate
for intended
audience.
Player uses
the game as
directed by
the
teacher/other
and enjoys the
use of the
game.

Graphics/Images

There are no
Graphics or
Images
Present

Graphics are
completely
unrelated to the
concept. Graphics
do not enhance
understanding, are
distracting, and
create confusion.
Very little use of
font/color schemes
or too many which
overloads the
player.

Some graphics
are unrelated to
the concept and
do not enhance
the overall
game. Graphics
may be poorly
designed.
Fonts/colors
need work.

Age Appropriate

Content has
no relevance
to the
intended
audience.

Content is one
extreme or the
other. (Lacking
subject matter or
too sophisticated
for intended
audience)

Content needs to
be changed to
meet the level
appropriateness
of the intended
audience.

Engagement/Motivatio
n

Player is not
motivated to
play the
game at all.

Student/player
avoids the use of
this game and
might complain
when required to
play it.

Player may be
distracted or off
task while
playing game.

how to
navigate.
Directions on
how to
navigate and
images to help
assist.
Student/Player
can navigate
around the
game
independently.
Graphics assist
in presenting
an overall
theme/concept
for the game.
Graphics
enhance
understanding
and are clear to
the ideas that
relate to the
game

Content works
well with the
intended
age/audience.

Player is highly
motivated to
play the game
and would
prefer this one
over another.

Cara Moore
EDTC_688
Game Rubric

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