0 calificaciones0% encontró este documento útil (0 votos)
16 vistas1 página
"QUITE, the walkers are COMING!" is an interactive learning activity designed to eliminate walkers. The arrows collected are used to shoot at the board using a suction cup bow and arrow to answer math questions from the unit. Each group continues until they run out of arrows or answer incorrectly equal to the number of members in their group.
"QUITE, the walkers are COMING!" is an interactive learning activity designed to eliminate walkers. The arrows collected are used to shoot at the board using a suction cup bow and arrow to answer math questions from the unit. Each group continues until they run out of arrows or answer incorrectly equal to the number of members in their group.
"QUITE, the walkers are COMING!" is an interactive learning activity designed to eliminate walkers. The arrows collected are used to shoot at the board using a suction cup bow and arrow to answer math questions from the unit. Each group continues until they run out of arrows or answer incorrectly equal to the number of members in their group.
Undesirable Behavior Targeted: Disturbing the class by being noisy; speaking without raising hand, talking to each other off topic, and having cellphones go off. Desirable (expected) Behavior Targeted: Staying on task with no side conversations or other noisy distractions that disturb other students. Types of positive reinforcements - Reinforced when & how? 1. Immediate R+ (generally BSPS with a tangible (i.e., tally mark, token, etc.) Each group is individually rewarded by collecting an arrow to eliminate walkers for their learning activity, if the group can get through the class without disruptions. 2. Ongoing R+ (tangible that accumulate as a class to show progression toward goal) There will be a tally to keep track of how many arrows each group has earned over the course of a unit. 3. Overall R+ - Name the Novel Interactive Learning Activity for whole class when goal is met. Survive and eliminate the walkers. 4. Explain how you will quickly & easily administer all R+ (both immediate R+ & ongoing R+) without interrupting teaching. The positive reinforcement will go along with your classroom expectations. It may take a few corrections at first but other than that it should not affect teaching. Competition between each group will allow individual groups to self-correct each other to acquire more arrows for the learning activity. Interactive Learning Activity The arrows collected are used to shoot at the board using a suction cup bow and arrow to answer math questions from the unit. The closer to the center the easier the question, the farther from the center the harder the questions. The questions will be based on the unit you just covered and the activity itself can be used as a review to summarize everything they should have learned. Answering the question correctly is a hit, answering incorrectly is a miss. Each group continues until they run out of arrows or answer incorrectly equal to the number of members in their group. Explain HOW you will teach the Desired Behaviors: You will be a reiteration of the classroom expectations. You will help students determine what are distractions and how to appropriately put them away and only have necessary learning tools on their desks. If you have built a strong community classroom you can encourage students to share the responsibility of correcting other students in their groups to stay on task. Explain HOW you will teach the Plan: After explaining your expected behaviors you will explain how these behaviors will allow them to earn arrows after each class period and how the arrows will be used for their learning activity. You can then demonstrate how the learning activity will be played and the rules on how to win. Provide options The plan is The Walking Dead themed and in the show the quite survive, so that would be the theme across all the classes. You could also have the different class periods compete on who eliminates the most walkers and give an extra prize to the winners. Attendance - you could have survivors for all the students who arrive on time, more survivors more arrows. Studying outside of class Students can do extra assignments and scavenge for more arrows. Demonstrate all Necessary Items A nerf bow and arrow. Target (could be drawn on board), Subject questions.