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THE MONGOL HORDE. The Mongol Empire which existed during the 13th and 14th centuries, was the largest ' contiguous land empire in history. Originating in the steppes of Central Asia, the Mongol Empire eventually stretched from Central Europe to the Sea of Japan, extending northwards into Siberia, eastwards and southwards into the Indian subcontinent, Indochina and the Iranian plateau and Arabia. The empire unified nomadic tribes of historical Mongolia under the leadership of Genghis khan, who was proclaimed ruler of all Mongols in 1206. The empire grew rapidly under his a rule and then under his descendants. CAMELS The vast transcontinental empire connected the east with the west with an enforced Pax CRU Mongolica allowing trade, technologies, commodities, and ideologies to be disseminated and Ce ee ‘exchanged across Eurasia. Mongol conquest resulted in some of the most destructive warsin_ Temujin, Genghis Khan a er The empire began to split due to wars over succession, as the grandchildren of Genghis CAS Khan disputed whether the royal line should follow from his son and initial heir Ogedei, or Bake MG ‘one of his other sons such as Tolui, Chagatai or Jochi. The Toluids prevailed after a bloody kidnapped by a rival purge of Ogedeid and Chagataid factions, but disputes continued even among the CSIR descendants of Tolui aa ace Cenc Nn aca me 0 FS PIA ga sroass toaarctcir 5 (Peeraapreneel oe aS aoa Toe) Saw Coun <= Campaigns under Chingiz Khan pet pam n eae | = Campaigns of his successors eer et era Pee] eevee Toghoril, and Temujin ST eee ee) brother) Jamukha of the SE ee el Pe Cue) rena nna) ao bt 4 Rae eres Banat Sea % ee ea e , ee <1 PS0nc puree Tawan | M 2 OCEAN | 9 EMPIREOR Ch THEKHMER INDIAN OCEAN The Battle of Ain Jalut in 1260 marked the high-water point of the Mongol conquest and ‘was the first time a Mongol advance had ever been beaten back in direct combat on the battlefield. Though the Mongols launched many more invasions into the Levant, briefly occupying it and raiding as far as Gaza after a decisive victory at the Battle of Wadi al-khazandar in 1299,” they withdrew due to various geopolitical factors. By the time of Kublai’s death in 1294, the Mongol Empire had fractured into four separate khanates or empires, each pursuing its own separate interests and objectives: the Golden Horde khanate in the northwest; the Chagatai Khanate in the west; the llkhanate in the southwest; and the Yuan Dynasty based in modern-day Beijing 4 In 1304, the three western khanates briefly accepted the nominal suzerainty of the Yuan Dynasty, but it was later overthrown by the Han Chinese Ming Dynasty in 1368. The Mongols returned to Mongolia and continued to rule under the Mongol Khaganate. asl ae 2 ARMY COMPOSITION JUNGHAR KHOL BARAUNGHAR MINGGHAN Mee MINGGHAN (4-10 ZUUN) a ) (4-10 ZUUN) MINGGHAN MINGGHAN MINGGHAN (4-10 ZUUN) (4-10 ZUUN) (4-10 ZUUN) MINGGHAN MINGGHAN MINGGHAN (4-10 ZUUN) (4-10 ZUUN) (4-10 ZUUN) DIVISIONS You must recruit a Khol division, led by the army commander and one or two flank divisions led bya battle leader. To recruit a 3rd and a 4th or more flank divisions, you need recruit a second Khol division first and than another Khol division for further other divisions. Any further Khol division after the first is led by a battle leader. BATTLE LEADERS COST TROPHY SCOUTS High Lord Free 5 All mongol scouts are mounted. You: 2nd Battle Leader Free 3 canrecruit more mounted scouts at 3rd Battle Leader — 50pts 3 the cost of 20pts each 4thBattleLeader —75pts 3 Sth BattleLeader 100pts 3 6thBattleLeader 125pts 3 7thBattleLeader —125pts 3 BthBattleLeader 125pts 3 OthBattleLeader 125pts 3 Eels yt he WA AW ci Cee Tea) een ens eee implemented a policy of sharing spoils with his eee aca ela ene eee eed eC rete aaad eke iad Cae ne a Pree eed eee nea eeu gee Perea aoe een a ee eae Cees Berea ee our eae a ee) Pee gee with him broke their PTeeee ee ee Peer Oe Po ere Cerrone eet a Une eee) PR OMe e me) reece Eats ara rene chad nee C are een oiecn ees ere aa aa en emcee) mee) instead of one of the old Te eek ae ea a ee nent Mongol Empire. Bora e iO Cen) eee Epa of organizing his army, dividing it into decimal RnR eee seen oon Mingghans (1000), and Lem eee yet ae Eee) into day (khorchin Renee ag guards (kheytuul). fe nen aed etree ao Ved eat crea Mr ee Pe er Orme) ate aan rere eg allies had been from CRA eau ee Fee MONGOL DRUMMER ON CAMEL Mongol leaders usually take with them in battle a drummer on camel. The great drums were the sign of the authority given to a commander and they was sounded only in his presence You can field a Mongol Drummer on Camel for 75 points. This model rulebook on page 79. DECIMAL SYSTEM Mongol cavalry units follow the decimal system. Each unit of Keshing, Heavy Cavalry or Cavalry with 6 stands, will have only 10 models. That. means the unit can suffer less wounds than other regimented cavalry units before to be destroyed. Instead to have 6 stands of 50x50mm dimensions, you will have four 50x50mm and two 25x50mm stands in your unit. skirmishing units. CONTROL OF THE BATTLEFIELD Mongols always choose where to fight their battles. After that all the elements are placed on the battlefield but before to deploy the divisions, the Mongol player can choose to remove a scenery from the battlefield. DEPLOYING VANGUARD Instead of the normal vanguard rules, mongols can deploy up to half of their divisions rounded up as vanguard. Mongol player can also choose of not deploying any vanguard without penalties. OUTFLANKING FORCE When a mongol player give the command Deploy to a friendly outflanking force, he can add 1 dice to make the deploying test in addition to other bonus. MONGOL TACTIC Mongol units were skilled in any manoeuvre of retreat and closing volley making to their enemies really hard to fight them in closed combat. To represent this, any mongol cavalry unit has a bonus of 1 dice when it makes a test for Retreat, Closing Volley, Evade and Parthian Shoot. count as an army standard. The full rules for army standards are in Deus Vult Due to game approximations we couldn't represent a decimal system for | ; RECRUITMENT ELITES (1-3) You can recruit one unit of Kheshig Cavalry if you have already recruited one unit of Heavy Cavalry for this division: Heavy Cavalry (1-3) Kheshig (0-1) ELITES (1-3) You must recruit at least one unit of Heavy Cavalry for this division: > Heavy Cavalry (1-3) AUXILIARES (0-1) Auxiliar Spearmen (0-1) Auxiliar Archers (0-1) ELITES (1-3) You must recruit at least one unit of Heavy Cavalry for this division: Heavy Cavalry (1-3) : AUXILIARES (0-1) Auxiliar Spearmen (0-1) Auxiliar Archers (0-1) You need recruit at least 3 units of troops to deploy one elite unit. You need recruit at least 5 units of troops to deploy two elite units. You need recruit at least 7 units of troops to deploy three elite units. KHOL JUNGHAR BARAUNGHAR wee A 5 4 TROOPS (3-7) You must recruit at least two units of Skirmishing Cavalry. Skirmish Cavalry (2-7) Cavalry (0-3) TROOPS (3-7) You must recruit at least two units of Skirmishing Cavalry. Skirmish Cavalry (2-7) Cavalry (0-3) TROOPS (3-7) You must recruit at least two units of Skirmishing Cavalry. Skirmish Cavalry (2-7) Cavalry (0-3) A TET TROOPS - e TF aS SKIRMISHING CAVALRY CAVALRY [Move Discipline Courage Resilience Defence Shield Move Discipline Courage Reslience Defence Shield Rarer eecy 8 Or No 7 2 2 4 Hype: Skirmishing Cavalry Type: Mélée Cavalry 3 Fath: Pagan Falth: Pagan Equipment: Composite Bow (307 sword sik Equipment: Sword sc underwear shield composite bow underear 3075 aia Hats: Figned Fight nipendent Tats: Manoewwable "I ee cog ro eae Reactions: Ambush; Parthian Shot, Evade Reactions: Ambush; Parthian Shoot, Evade, Feigned Flight eas Unitsize __Models___Cost_—___Teo lUnitSize Models ___Cost___trophy ee kena ROM > cia ds ts ee (ee 3 stands 6 60 pts aI eae 3 stands 6 SOpts o oe a raps ; eee me Leo — 3 a y Pome pic aura el ai aaa EU ele ronal Eee Mee Ee Bue Cc plenirie ELITES easily penetrate the silk. Even if an arrow KHESHIG Fee HEAVY CAVALRY skin, the silk may hold, Ree aie) be drawn out from the eg eae et Cy also prevent poison Seen eae 2 2 5 34 “Type: Malée Cavalry Fath: Pagan lunderwear; shield: composite bow (20°) Models Unit Size cost Discipline Courage Resilience Defence Shield Equipment: Lance; mace; sword; lamellar armour sik “Traits: Manoeurable: Martial Prowess Piercing Strike Reactions: Counter-Charge; Parthian Shoot, Evade Trophy love Discipline Courage Suge ate Yes ‘Type: Mélée Cavalry Faith: Pagan Equipment: Lance; mace; sword; lamellar armour; sk und ‘wear shield: composite bow [307/9") ‘Traits: Menoeuvrable; Martial Prowess Piercing Strike | 4 Reactions: Parthian Shoot: Evade Unit size __ Models Cost Trot 3stands 6 TB0pts 3 aan fe 705 ptt : stands 8 WTO pts 4 Gass e rare ? y 6stands 10 240 pts 5 eae A rope 7 er AUXILIAR SPEARMEN Move Discipline Courage Resilience Defence Shield Bera 1 5 V2 Yes Type: Melée Infantry Faith: Pagan © Equipment: Spear; sword: sk underwear; shield Traits: Reactions: Shielding, Spear Hedge AUXILIARES AUXILIAR ARCHERS ‘Move Discipline Courage Resilience Defence Shield PTE 1 4 0 No Type: Missile Infantry Fath: Posen Equipment: Bow (24°/6"; degcer “Traits: Baken the Sky Reactions: Closing Volley, Evade UnitSize Models Cost Trophy Unitsize __Models_Cost Trophy Detands 2 60 pts 2 - 2 35 pts 1 4stands 24 Mopts 3 3stands 18 65pts 1 Getands 36 150pts 4 4 stands 2 85 pts 2 6stands 36 125 pis 3 Recommended Models: Rretowe Steppe Wamers Box Options: is Ais oR SL +45ilk Underwear. The unit can be equipped with sun: derwear gaining Defence 0 0/1 atthe followin cost. 12 models: +5pts:3 stands: +10pts;4 stands:-+15pts\6 stands¥20pts Recommended Models: Freferge Seppe Warriors Box i aaa

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