Está en la página 1de 7

Nicholas Howard

Professor Cassel
English 1201
February 22
The Myth Behind Videogames
What would you say if I were to tell you that videogames are not all bad? would
you believe me if I told you behind the fun and games learning is actually taking place?
Video Games have for a long time now been given a bad reputation and I think it is time
to put it to rest. It is time that they get the positive recognition they rightly deserve for all
their below the radar positive effects. Playing video games can do a lot of things for you
mind. They can improve hand eye coordination. They can improve the ability to
multitask as well as problem solving skills. Lastly, they improve the learning process and
make it fun and easier. Because of these reasons I think it is time we as a society hit the
pause button on the negative and move on to the next level of positive judgment of
video games.
First I think I should address why video games have a notorious reputation. The
misrepresentation done by the media has a lot to do with it. The media paints violent
video games as the root cause of all shooting and other violent acts of crime. Also they
use video games as a scapegoat for childhood obesity. With video games receiving that
portrayal it make it hard to think that could be positive at all. Therefore the firsts step to
changing how the media outlets portray them.

Now that that is out of the way let's talk about the positive effect of video games. One of
those being the ability to multitask.Research has shown that brain organization is influenced by

repeated practice, such as daily routine or daily participation.(Strobach and Schubert). This
simply means that your brain organizes thing by doing them over and over again like a morning
routine. You wake up every morning and you brush your teeth wash your face then get dressed,
doing that everyday organizes it into the brain. In their study, Tilo Strobach and Torsten
Schubert, talked about how between gamers with pronounced videogame experience had

improved performance in aspects of perceptual and attentional processing as well as
executive functioning opposed to participants of the study with no such experience.
Domain

Affected aspect

Potential societal benefit

Perception

Spatial resolution

Increased traffic safety

Contrast sensitivity

Clinical

Temporal dynamics

amblyopia)

Spatial distribution

Increased aviation safety

Spatial selectivity

Better technology operation

Capacity

skills

Attention

treatment

(e.g.,

Temporal resolution
Efficiency
Top-down guidance
Executive control

Task switching

Supporting mental health in

Dual tasking

elderly
Improved job performance
Enhanced

technology

operation skills

This is a graphic from their article illustrating what I just talked about. As You can see
the act of playing video games provides many neurological improvements that can be
utilized socially.

Mark Griffiths article talks about the new found “wealth of research that shows
that videogames can be put to educational and therapeutic uses. like many other
studies reveal playing video games can improve reaction times and hand-eye coordination.”In a series of experiments on small numbers of gamers (10 to 14 people in
each study), the researchers reported that gamers with previous experience of playing
such action video games were better at perceptual tasks such as pattern discrimination
than gamers with less experience.” Video games appeal to the fronts of many different
types of people allowing individuals to experience novelty, curiosity and challenge that
stimulates learning.

“Games are a medium. They’re not inherently good or bad.’’ is One the focus
points in this article written by Emily Anthes. In this article Anthes talks about the
increasing amount of research being done to look into the positives of video games.
One positive found was that a “wide variety of games can boost mental function,
improving everything from vision to memory.” she says it is still unsure if these gains
are long-lasting and can be applied to non-game tasks. The structure of video games
are powerful for learning. They are adaptively hard which means the better the player
does the harder the game gets challenging people's right to the edge of their abilities.
Because the way video games are designed they make your mind try harder the better
you get at the game thus making your brain stronger.
This article called “"How Violent Video Games Really Affect Kids.",
written by Greg Toppo, like the last one mentioned denounces the assumption that
videogames are bad. However this article focus solely on violent games and comes to
the conclusion that violent games do not lead to real life violent behavior. In the case of

Adam Lanza the Sandy Hook Elementary school shooter the violent video games,Call
of duty dead or alive and Grand Theft Auto were determined not to be the reason for his
terroristic act. Lanza Spent 8 to 10 hours on 9 occasions playing Dance Dance
revolution at movie theatre 14 miles away from his house between April,May, and June
2012. The fact that it wasn't a violent game that led Lanza to that movie theatre lobby
but a seemingly harmless dance game was at odds with overheated speculation in the
media and around dinner tables that violent video games had helped turn Lanza into a
killer. this doesn’t completely dismiss the fact that videogames have an affect on people
but it does however prove that violate video games aren’t always to blame.
In Peter Gray Ph.D. Cognitive Benefits of Playing Video Games
addresses th He believes that kids are able to decide how to spend their free time and
even though they might only spend it doing one thing it is because they get something
out of it. Gray also shines a light on the fact that”Research refutes the frightening myths
about harmful effects of computer games.”In fact, systematic surveys have shown that
regular vie misconception of a child spending all its free time in front of a screen(e.g.
tv,computer,or video game)is bad and should be questioned and limited. Dr. Gray
questions why nobody questions or limits the kids who sit and read books all day and do
nothing else.deo-game players are, if anything, more physically fit, less likely to be
obese, more likely to also enjoy outdoor play, more socially engaged, more socially welladjusted, and more civic minded than are their non-gaming peers”.[1] This write here
almost completely discounts the thoughts of the status quo on video games.

Video games are here to stay and I think it is long past due that we acknowledge the
positive effects they provide. One of the most basic being is happiness. Some of my
most fondest memories are of my friends and I having playing station tournaments in
my during the summer time after football practice. Video games also create a way to
learn ,I know from personal experience I learned my ABC's from playing an ELmo
game with my dad. Another positive effect of video games is Cognitive improvement.
Executive functioning and multi tasking are also improved.Video games are here for the
long haul so I think it is high time society change’s it’s status quo on them.

Work cited Page
Tilo Strobach. Torsten Schubert. Positive Consequences of Action-Video Game Experience on
Humans
Peter Gray Ph.D. Cognitive Benefits of Playing Video Games
Toppo, Greg. "How Violent Video Games Really Affect Kids." Scientific American Mind 26.4
(2015): 41. MasterFILE Premier. Web. 7 Feb. 2016.
Emily Anthes. How Video Games Are Good for the Brain
Mark Griffiths.Playing video games is good for your brain