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Paladin - 1

Zerakas
CHARACTER NAME

STRENGTH

14

Sailor

CLASS & LEVEL

Tony

BACKGROUND

Aasimar

Chaotic Good

RACE

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

16
+2

ARMOR
CLASS

PROFICIENCY BONUS

-1

20

INITIATIVE

SPEED

I work hard so that I can play hard


when the work is done.
My friends know they can rely on me,
no matter what.
PERSONALITY TRAITS

+2

+2

Strength

-1

Dexterity

+1

Constitution

-1

Intelligence

+4

Wisdom

+5

Charisma

DEXTERITY

8
-1
CONSTITUTION

Hit Point Maximum 11

CURRENT HIT POINTS

8
-1

WISDOM

15
+2
CHARISMA

17
+3

TEMPORARY HIT POINTS

-1

Acrobatics (Dex)

+2

Animal Handling (Wis)

-1

Arcana (Int)

+4

Athletics (Str)

+3

Deception (Cha)

-1

History (Int)

+4

Insight (Wis)

+3

Intimidation (Cha)

-1

Investigation (Int)

+2

Medicine (Wis)

-1

Nature (Int)

+4

Perception (Wis)

+3

Performance (Cha)

+5

Persuasion (Cha)

-1

Religion (Int)

-1

Sleight of Hand (Dex)

-1

Stealth (Dex)

+2

Survival (Wis)

Total

SUCCESSES

1
NAME

Longbow

1d8 Piercing

Quarterstaff

1d6 Bludgeoning

ATTACKS & SPELLCASTING

SP

EP

GP

160

Once someone questions my courage, I


never back down no matter how dangerous
the situation.
FLAWS

ATK BONUS DAMAGE/TYPE

2d6 Bludgeoning

CP

BONDS

DEATH SAVES

Maul

PASSIVE WISDOM (PERCEPTION)

Celestial
Common

FAILURES

HIT DICE

SKILLS

14

IDEALS

Ruthless pirates murdered my captain and


crewmates, plundered our ship, and left me
to die. Vengeance will be mine.

SAVING THROWS

+1

The sea is freedom -- the freedom


to go anywhere and do anything.

11

12
INTELLIGENCE

PLAYER NAME

-Explorer's Pack
-Chain Mail
-Belaying Pin
-50 ft Silk Rope
-Common clothes
-Gnome-crafted
music box

Ship's Passage - When you


need to, you can secure free
passage on a sailing ship for
yourself and your adventuring
companions.
Darkvision (60 ft)
Celestial Resistance - You
have resistance to necrotic
damage and radiant damage.
Divine Sense - Detect
celestial, fiend and undead in
60 feet. 1+cha bonus uses. (p.
84)
Lay On Hands - 5 health
healing pool. Or expend to
cure disease or poison. (p. 84)

PP

OTHER PROFICIENCIES & LANGUAGES

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

CHARACTER NAME

24

5'8"

AGE

HEIGHT

143
WEIGHT

Silver

Pale White

Light Blonde

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

APPEARANCE: Zerakas is an aasimar of middling height, slender beneath the


heavy armor that he wears. He wears his hair pulled back in a loose ponytail,
though the sides sweep down over his forehead and the sides of his head. His
hair is a shimmering blonde, nearly white. There's a very faint, shallow scar
that traces a jagged line from the top right of his forehead, across the bridge of
his nose and down his left cheek. His eyes are a bright silver, and he wears a
thick beard of the same white-blonde as his hair to cover most of his chin and
cheeks. His beard is well-trimmed, groomed, and tied off in little braids with
golden rings holding them. Beneath his armor he wears plain clothes, a
stained-white tunic laced up in the front. The neck is loose enough that the
beginnings of some very different scars can be seen at the top of his chest. If
he were shirtless, half of his chest is laced with what is very clearly a brand, a
large hammer with angel wings on it.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELLCASTING
ABILITY

SPELLCASTING
CLASS

CANTRIPS

SPELL SAVE DC

Light - Touch, 1 hr - Make one object emit light, full bright 20 yds, dim 20 more

SPELL
LEVEL

SLOTS TOTAL

SLOTS EXPENDED

1
PR

ED

EPAR

7
SPELL NAME

SPELLS KNOWN

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELL ATTACK
BONUS

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