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ACKNOWLEDGEMENTS
I would like to thank my Lecturer Dr Pauline Logue for her support and
guidance during the course of this degree programme and in completing this
assignment. I would also like to thank the GMIT Library staff for their
assistance in locating and accessing relevant research materials which has
been invaluable to me.
TABLE OF CONTENTS
Acknowledgements....................................................................i
1
Introduction..........................................................................1
Assessment...........................................................................2
2.1 Summative assessments................................................2
2.2 Assessment and Curriculum...........................................3
Formative Assessment........................................................3
3.1 Types Of Formative Assessment....................................4
3.2 Self-Assessment...............................................................4
3.3 Peer Assessment..............................................................5
3.4 Peer Teaching...................................................................5
3.5 Teacher Observation........................................................5
Conclusion.............................................................................7
Bibliography.......................................................................... 9
INTRODUCTION
I will firstly discuss; the two main types of assessments, how assessment
and curriculum work in combination with each other and the assessment
of learning outcomes. I will then discuss formal assessments in detail
overviewing a range of available strategies. I shall then examine games
and how they may be used as formative assessments. The topic is vast so
there are many other types of formative assessments strategies not
discussed, I have focused on some that are particularly effective for
technology teachers.
ASSESSMENT
2.1
SUMMATIVE
ASSESSMENTS
2.2
ASSESSMENT
AND
CURRICULUM
FORMATIVE ASSESSMENT
3.1
3.2
SELF-ASSESSMENT
3.3
PEER ASSESSMENT
3.4
PEER TEACHING
Mazur and Crouch state that (p)eer Instruction engages students during
class through activities that require each student to apply the core
concepts being presented, and then to explain those concepts to their
fellow students. (Crouch, 1997, p. 5) By doing this the pupil is thinking
critically about their own knowledge and then crucially on how best to
impart this knowledge to their classmates. For example, a student could
recap the key concepts of the last lesson at the beginning of the class.
3.5
TEACHER OBSERVATION
4.1
Last person standing is a quick game that can be done on the spur of the
moment. It can be fun, fast paced, provide quick results, and needs little
preparation in advance. Key concepts or topics can quickly be recapped at
any point in the class. It can serve to divide sections or topics and could
be used as a break from the current lesson. It could however make some
pupils self-conscious. Teacher discretion is advised for students lacking in
self confidence. Being the focus of attention could impair their social
development. An alternative group assessment where there is less focus
on the individual may be appropriate in such a case.
4.2
FLASHCARDS
Flashcards are a set of cards with key information printed on them. The
information could be a literacy question, a numerical problem or a
pictorial recap. They can be used alone or in groups, and can be used in
addition to standard classroom questioning techniques. The information
itself can be adapted to suit the learner or the class topic. Literacy and
vocabulary skills can be practiced and learned, mathematical and
numerical problems expressed or solved. Flashcards can be seen as
repetitive due to the fact that they exercise the process of active recall.
This can be helpful in the understanding of key concepts, but could be
seen to be in the outdated style of rote learning. In this scenario the pupil
4.3
PICTIONARY GAME
CONCLUSION
strategy within the technology subjects. With the nature of the subjects
being very hands on there is a need for active participation by students
with their work, weather it is a project for woodwork or drawing for
technical graphics. Self-assessment gives the pupil an ability to correct
errors as they occur. Peer assessment can lead to discussions on how, why
and how to do it in the future. Peer teaching is the final stage; if the topic
is understood properly, the student should be able to deliver key concepts
to their peers.
Summative assessment games can be a valuable part of the assessment
cycle, they can act to break up the learning while actually assessing the
level of understanding. Games such as Pictionary can promote graphacy.
Last person standing could be a quick time filler, but also a useful recap of
the key learnings. Flashcard games can promote literacy and vocabulary
skills while also reinforcing the new terminology encountered.
As a teacher no one strategy can be employed; a range of varying and
suitable strategies must be used, in a suitable manner and at the correct
time. For example, a fun assessment strategy suitable for last class on a
Friday would not be suitable on a Monday morning. Pupil energy and
attention levels must be considered. The assessment itself must always
provide the teacher with information on student ability, then the teacher
can give feedback to the student in the form of positive reinforcement
with something to work on. The pupil can then act upon the feedback by
analysing and altering their actions to improve for the future.
BIBLIOGRAPHY
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Crouch, C. e. (1997). Peer Instruction: Engaging Students One-on-One, All At Once.
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Maxwell, G. S. (2001). Teacher Observation in Student Assessment. Brisbane: Queensland
School Curriculum Council.
Mazur, E. (2001). Peer Instruction: Ten Years of Experience and Results.
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