0 calificaciones0% encontró este documento útil (0 votos)
108 vistas3 páginas
This course is an introduction to traditional and electronic game design. Students will individually design and produce fully functional games using industry standard tools. They will create 2D games using Game Maker, learning programming fundamentals and creating game art and assets. Topics covered include principles of design, programming, engines, interfaces, AI, sound, and genres. Students will work through guided projects to design their own portfolio-quality game, demonstrating their understanding of the game development process and skills learned.
This course is an introduction to traditional and electronic game design. Students will individually design and produce fully functional games using industry standard tools. They will create 2D games using Game Maker, learning programming fundamentals and creating game art and assets. Topics covered include principles of design, programming, engines, interfaces, AI, sound, and genres. Students will work through guided projects to design their own portfolio-quality game, demonstrating their understanding of the game development process and skills learned.
This course is an introduction to traditional and electronic game design. Students will individually design and produce fully functional games using industry standard tools. They will create 2D games using Game Maker, learning programming fundamentals and creating game art and assets. Topics covered include principles of design, programming, engines, interfaces, AI, sound, and genres. Students will work through guided projects to design their own portfolio-quality game, demonstrating their understanding of the game development process and skills learned.
This Course can be articulated to Mount Hood community college #CIS125GA
An introduction to traditional and electronic game design.
Students individually design and produce fully functional games for Web and mobile, using industry standard games engines and languages. Through guided projects, students create a portfolio-level application of their own design, demonstrating their understanding of programming foundations, creating art for games and engine specific tool sets. *Topics include the application of the principles and elements of design to create electronic interactive games that communicate ideas. Course will include game scripting, game engines, motion control, narrative in games, game interfaces, scripting game documents and rules, artificial intelligence vs. artificial stupidity, music and sound, game genre, social values and interface issues of game development. . Game Maker starts with drag-n-drop programming, so anybody familiar with Windows and using a mouse will be able to start creating games. As the game projects get more complex, students will start writing code using GML along with using the drag-n-drop functions. We purposely use Game Maker because it is a terrific tool for the beginner; it produces results fast and gives students confidence and satisfaction that they have created something.
General Course Goals/Outcomes:
1. Effectively use the principles and elements of design, pattern recognition and the use of color and symbols in game play. 2. Design the game for the appropriate game genre and audience and differentiate between casual games, serious games, strategy and chance 3. Learn game design applications and coding for appropriate game platforms. 4. Work as part of a team to evaluate, design, build, and test and revise games. 5. Learn technical skills related to software development, computer programming & graphic design 2. Demonstrate creative, innovative & critical thinking 3. Communicate and collaborate as an individual and part of a team 4. Use appropriate and accessible digital tools for research and learning 5. Use, physics & mathematical concepts critical to game development 6. Investigate post-secondary and career options & resources related to STEM 1. Technical Skills 2. Programming through OOPS and GML coding methods 3. Create and use original audio files for a game.
4. Follow technical and increasingly complex programming instructions
5. Program original game projects 6. Use digital design resources and color theory to draw and animate sprites, objects, platforms, backgrounds and loops 7. Create a Game Design Document. 8. Set up a project management system to establish a timeline for game development. 6. Demonstrate appropriate user Interface design, using color theory, age appropriateness, and cultural cues. 7. Integrate storytelling and establishment of good plot and character development in a game design. 8. Balance difficulty (challenge) with player motivation to create a play flow state in a game design including a balanced risk/reward system within game design. 9. Understand the history of games and value to society. 10. Create a multi- leveled game experience. 11 Create original characters and back grounds using design theory and stylization. 12. Create various prototype or playable games using good game design techniques. 13. Discuss trends, challenges and necessary skills needed in game design. 14. Create a resource folder for game design and development elements. Schedule of Work: Week 1- Expectations, introductions to file archiving and formats, Photoshop navigation, forming teams and responsibilities. Game testing for evaluation statistics.
Week 9- Design and build your own game.
Create all artwork in Photoshop. Create sound files. Test , revise, complete .
Week 2- Introduction to bug smash game.
Deconstruction and analysis of game.. Research- Designing new characters. Photoshop painting techniques. Layers and tools. Introduction to Game Maker software. Navigation, icons, events & actions.
Week 10- Board game play and review.
Deconstruction and analysis of board games. Plan and design new board game. Materials and methods. How to work in teams.
Analyze and deconstruct programming. Begin programming side scroll dragon shooter game. Make a room, set score, move bugs, swap sprites, add music, make a title screen Career
Week 12- Maze game: paly test game. Follow
directions to make game. Remix new version and create new art for game.
search and review. Getinmedia.com
Week 5- Program game to work. Test, revise, test again. Make a remix with new goals and characters.
Week 13- Finish Maze game, test, revise
complete and export as executable. Test play Sokoban game. Analyze and deconstruct programming. Plan new game.
Week 6- Chase Game. Play test game,
deconstruct and analyze for strategy and programming. Horror or fears themed game. Research, sketch, plan, design program.
Week 14- Create artwork for Sokoban game.
Begin programming in Game maker.
Week 7- Use Photoshop to create room,
characters, traps, monsters and other sprites in game. Collect or make audio. Connect objects and set up events and actions for chase game
Week 15- Complete Sokoban game. Test and
revise. Complete all unfinished WACOM art. Design a box cover for favorite game.
Week 8-. Test, revise complete chase game
Week 16- Collect and prepare artwork for
digital portfolio. Upload to webpage
Class critique techniques. Prepare game art for
personal digital portfolio
Grades will be based on participation, professionalism, effort, creativity, teamwork, and
finished projects. C Grade =All work completed on schedule, participation in team efforts, and demonstrated professionalism. Demonstration of the use of B Grade= All work completed on schedule, participation in team efforts, and demonstrated professionalism. Extra effort on creative design, artwork, and alternative strategies in game design. A grade A= = All work completed on schedule, participation in team efforts, and demonstrated professionalism. Documented help with problem solving for self and peers. Exceptional game design artwork and programming. Complete game documents, and marketing strategies. Code of Conduct: Respect: Others ideas and property. Respect school property. Respect others right to learn by quietly listening to ideas and instructions. Be ready to work at the bell. Stay on task and offer problem solving solutions. On line or personal games will not be played without teacher permission.