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> A waa WI rect) tl INSTRUCTION BOOKLET LAGUNA VIDEOGAMES CT ae I os MMi Ce ae DEUTSCHLAND = Pano See are | pete a ‘am co Lee ee Nintendo of Europe GmbH 63760 Groftostheim, Deutsoniana Cc € Keep hs Ge tagline ae ike ean ceed ‘eae Sas ce ee ae Se eRe ee RSS NNTENOG SUPER NINTENDO EWTERTARENT SYETEM™ @) AND RQ) ARE TRADEMARKS OF NIENEO COLT mgoncuucr atmraioucron ras sex STePRanuCTO Suaca SEMPRE ESTE 2 TREUBTIRGGMIESANONCEESSOMESTO. SEL{OGUANDO COWES VOCGLUESOSY ENSLIS es FOumsuvennmrencceentanownt Gout ra SodeAtisneaD Cov Ty Sure Welcome to the 8st Century 2 Gecwesvoressmmccox grecamumorervonatmen | * Getting Started 2 eee ee ae ee ee ocr 2 Etieuscree, Seaaenseen The "Modeo Hea) Onnirech 3 coors Wy Hegstueteanerargiane sguegney comune nee eons Systems é ca MRR Sune cota Ge) Bt. Siemans tm Waray n cio BeMuetmsiettes utensil getine ay SUeenmnrcwsenertonentsvstea St ae erica pccisy DEUTSCH Seem ene ee ee ieceeieeoe | scene ee Women i 3 Jehan Rahal Searemncwnas’ Bacmarsaie Speed ; 1 aoe duct go "FERRISTA APU TAMIL TARTA OVEN ON ‘Das Spiel-Menv . ae . “i trae ee Der "Madcat' cry Onn 4 Computersysteme nee os eee re weed Wana PLEASE GArerUL READ THE aR RFOTWATONND PREEALTONS wisest , Soe tse rs rch Seton he umcnce aso 5 He atereeans S7Sten Su Pac onneaesson ee is ArTeynion: vez AFIENTUEMENTLANOTCE “APORUATONS PRECAUTIONS Ser on adconmdene txconote wMteNED, A CMTCUOHE SE JEU OU LES ASdescomes Svat oc ces Uhusen a ios. 77 Ue De veRscHEDENEN DIENUNSANLET NOE, SOME Oc pean NINTENDO HARDWARE WIE AUCH JEDER SPIELKASSETTE BEIGELEGT SIND, SEHR SORGFALTIG: Ravana attests: a ‘URCH! Pour commencer J 2B ATTE2ONE Lcco ATTEWTAUENTELE NEGRUAEON PER LUTENTE ELE PRECALBON ctia a SESESILA earns alaiute tuo suren nen exeraneat : 'SYSTEM™ LE CASSETTE O GLI ACCESSOR. Le "Madcat” Heavy OmniMech 25 AOVERTENGA. POR PAYOR, LEE ATEIAENE LA HFORMACION AL CONSLMEOR EL 4LETO oa aig Soinrnbctones cle soanravos on ene Phono aeSEE UmUEAR TO cOnSOLe Sptemesinlomagys «so-so oa VIDEGJUEGD © AGCESORIO NINTENDO. Arsenaux . c 1.30 vinanscnuwn, LES crhat zoneVADGDE BROCE MEY CoNMEXTENNFEEMATEEN aaa es = WAAASCHUWINGEN DOOR DIE BU O'T PRODUKT IS MEEVERPAKT VOORDAT HET NINTENDO- SYSTEEM, DE SPELGASSETTE OF HET ACCESSOIRE IN GEBAUIK WORDT GENOMEN, (088 : LAS NOGGHANT IGENOM KONSUMENTUPPLYSNINGARNA OCH FORSIKTIGHETSATGARDERNA TBRUKSANVISNINGARNA SOM MEOFOLIER PRODUKTEN INNAN DU ANVANOER DEN MED ETT NINTENDO SYSTEM, SPELPAKETET ELLER TIL_BEHOA. ADVARSEL : LES FORBRUGERINFORMATIONEN OG HAEFTET MED SIKKERHEDSREGLER, DER FOLGER, MED DETTE PRODUKT, FOR DU BEGYNDER AT BRUGE NINTENDO HARDWARE SYSTEM, GAME PAK ELLER TILLBEHORET, \YAROMTUS : LUE HUOLELLISEST LAITTEEN VARUSTEISIN KUULUVAT KULUTTAJATIEDOT JA HUOMAUTUKSET ENNEN NINTENDO-LATTEEN, PELIN (GAME PAK) TAI MUUN VAURSTEEN KAYTTOA, E N G l I oS [HI START BUTTON — Enjers Selected Option CONTROL PAD — Moves Cursor ABUTTON ‘Next Option It is the year 3050. The galaxy is racked by a devastating war waged by massive Y BUTTON Enters Selected Option 75-ton BattleMechs with the most ruinous weapons systems of the 2ist Century. It's Seno eu ere eee SSS ‘alls Beales ee will be issued a é-character pass 1. So up your Super Nintendo Entetalnmea! System ond plugin Controller 1 word, WRITE THIS PASSWORD 2. With the power swich OFF, inset the MECHWARRIOR’ 3050 Game Pak into See your sytem and press down fnnly tes ‘Tum your TV or monitor ON, then turn the Super Nintendo Entertoinment Systern % power switch ON. After a moment, the MECHWARRIOR® 3050 introduction will Tocenter a Rowware appear 18 Goto the Password Entry Screen on the Options Menu. = Use the Control Pad fo move around the letter grid, and pre: ‘The Password Entry Screen 4, Press START on your Nintendo Controller to begin. Important Note: If nothing appears onthe screen, tum the power switch OFE Make START or the ¥ Button fo select the desire letter. sute the Game Pokis inserted correcly then check oll cables to make sure they are Once you have entered all 6 characters, highlight ENTER and properly connected. Then try again. (Always tum the power switch OFF before insert- ‘press START. You will resume the game (with 3 new lives) with ing the Game Pak) the last mission you began affer you received your password 1-PLaYER MODE Pits one player against the computer and the defenses of the Inner Sphere. OPERATING CONTROLS 2-PLaYER COOPERATIVE MODE In this mode of play two players can control one ‘Mech agains the onslaught of ‘he inner Sphee's defenses! The player using Controle 1 operates the Madcat's ‘weapons, while the player using Controller 2 acts os the diver and sleers the Control Pad Madeat es Tactical oR ey) ——" Fites Main Gun Oprons The Options Screen is where players can go to open the Password Screen, or preview music or sound effects irom the game, The default Controller functions ‘on the Options Screen are as follows: Controller Control Pad Controls he direction in which your “Mech moves AButton Fires Toxtcal Weapons B Button Fires Main Gun Y Button Fires Heavy Ordnance START Button Views Computer Systems, Pauses/Resuines Gare LEFT Burton Turns your 'Mech's forso to the eft RIGHT Button Tums your ’Mech's forso fo the right STEERING AND FIRE CONTROL MECHANICS Unlike other ‘Mechs of similar size classes, the Madcat has a simple steering cand fire control interface, Use the Control Pad to steer the Madcat in the desired direction (the top of the screen will always be north), and oll weapons willbe fired in the direction that the Madeat is facing ‘The Madcat is olso equipped vith on advanced steering and fire control com- puter which allows a Mech fofire i's weapons in a ditetion other than that in which i's heading, This system, the "Hi-N-Run” Torso Conirol System, can offer ‘tea! advantages in certain tocical situations. THE “HIT-N-RUN” Torso CONTROL SYSTEM ‘This BattleMech computer system allows weapon mounts on the “Mechs {orso to operate independently ofthe leg chassis, giving the Madcat the abil- ity o continue moving in 0 straight lie while fing in any other direction, MechWarriors have named this system "Hit-N-Run” since navigating while this system is engaged often causes 0 Mech fo colide with anything in its pth, It is particularly useful when ottacking heovily-defended objectives Coniaining many targets, or when fighting out of @ swarming mass of enci- cling enemies ‘To engage the "Hit-N-Run” Torso Control System: ‘= Use the Control Pad tp steer your moving ‘Mech in the desired direction © Press the A, B, or ¥ Button to fire the designated weapon cated inthe tr30). ‘= Use the LEFT or RIGHT Button fo turn the ‘Mech’s torso to a dit= ferent position, thus redirecting the weapon's fire. The ’Mech will continue to travel in the previous direction, while fiing in the newly selected direction 1 Release the LEFT or RIGHT Button fo disengage this system MONITORING BATTLE AND HEAT DAMAGE The Madkat is one of the most durable ‘Mechs ever produced. Heavily armored on all sides, it can fake a lol of punishment. is amor is encased in hea-ieated tiles designed to dittse any heat esuiting fforn atinaspheric or batle cond tions, In spite ofall ofthis protection, however, the chief enemies of any ‘Mech ‘ore the cumulative effects of damage and excessive heat. Any cornbination of ‘these two elements can quickly destroy the Madcat Gn Red) (in Yellow) Modoot’s Bale Damage Madeat’s Temperature Damage Meter Enemy ‘Mech Damage Meter Rounds Remaining Weapon in Use Heat Damace Battle damage is easy enough to understand: when your ‘Mech is purn- ‘meled by salvo after salvo of heavy lasers and high-explosive ordnance, it will uitimately be tendered inoperable. But the Madeat-and all 'Mechs for that matter-have another, and often more deadly enemy: heal. Even Sist century technology and engineering hasn't found a way fo counter the nega~ five effects of heat on mechanical systems. Multiple its by enemy ordnance can cause the Madcat's ion fusion drive chamber fo ovetheat and explode. '= All systems con be cooled and oll darnage repoired by the large ‘coolant stores that can be found throughout enemy installations The fastest way to destroy an enemy ‘Mech is to overheat i. Removing your ‘Mech from the source of excessive heat will allo it cool down, = The more battle damage a “Mech sustains, the more susceptible stis to overheating ‘= Battle damage and heat are monitored on the Damage Meter. THE DAMAGE METER Located in the upper left comer of the game sereen, this meter gives the MechWartior 0 constant view of the temperature and damage status of the Madeat 1m The RED bar on the Damage Meter shows damage sustained from enemy ordnance, or extended exposure to extreme heat. As damage increases, this bar will extend fo the right = The YELOW bar represents critical increases in the Madcat's lemperature. As hea increases, this wil extend tothe right = When either the RED or YELLOW bars fill the entire Damage Meter, the Madea! will sutfe o fata internal explosion. THe WEAPONS STATUS MONITOR The Weapons Status Monitcis displayed beneath the Damage Meter 1 Displays the weapon fring and the number of rounds it hos remaining Reflects increases in the number of rounds available as « result ‘of nding enemy weapens caches ENEMY 'MECGH DamaGe METER The Madcat’s sensors will monitor the damage inflicted on an attacking enemy ‘Mech. This information appears on the Enemy ‘Mech Damage Meter in the upper right comer ofthe gare screen upon the approach of on enemy Mech, ‘= This meter indicates damage the some way as the Madcat’s Damage Meter. 1 This meter will disappear when the enemy ‘Mech is destroyed, The Madcot is filed with three easly accessible informational computers that jro- vide the ‘Mech driver with split-second infornation: the Radar Computer, the ‘Mech ‘Status Monitor.and the Mission Monitor. Pressing START will simultaneously pause the game and access the Radar Computer. Note: The Madcat will not sustain damage while any ‘of the computer systems are beng viewed. 1= Press START fo retum fo the game, THE RADAR GamPuTER ‘The Radar Computer can be viewed at ny time to provide an overall view of the tactical situation = Press START fo pause the game and simultaneously access the Radar Computer. = The Modcat will appear as the BLUE “Mech on the Rador Computer screen, Radar Computer Screen Enemy ‘Mechs, fanks, gua emplacements, tc. will appeat in RED. The Madcat's next mission objective will appear inside a RED circle Destroyed objectives will appear inside BLUF cites Undestroyed enemy buildings wil be brocketed in GREEN, Coolant and ammunition caches will appear in BLUE THe ‘MeeH Status MoniToR This monitor quantifies the Madea's success in bate, providing the pilot's current ronk, the number of ‘Mechs rermaining (lives), ond the percentage of damage thot the Madea! has sus- tained (when the Madcat is 90% damaged itis nearly destroyed). 1» The ‘Mech Slotus Monitor con be ae ae accessed by pressing the Mech Status Monitor Screen B Button while the gome is paused Press the ¥Butfon fo relum fo the Radar Compuier screen ‘This monitor also tallies the numberof enemy ‘Mechs destroyed, the total number of enemies destroyed, and the number of buildings destroyed, 15 The ‘MechWarior's marksmanship (the rato of hits to rounds fred) is displayed os a percentage THE MISSION MoNITOR This will ell the MechWartior what the next mission objective is and give a brief cecap of mission orders. = The Mission Monitor can be accessed by pressing the A Button ‘while the game is paused. f= Press the ¥ Button to return fo the Radar Computer screen ‘Mission Monitor Screen Hie Testa Weapons Ordnance colnet, Colvin Maximun Number of Rounds Main Gun : sun Weapon Description ‘Weapons Selection Screen The Madcat is fitted with the diverse TRIO Bottle Chassis, consisting of three assault class weapons platforms, each of which can be armed with one of three diferent types of assault weapons. The available combinations give the Madcat the caw [power necessary to overcome an ertire enemy installation, ‘A Madcat with a shrewd, accomplished, and gutsy MechWarsior at the helm is capable of anything. And when you'e in a really tight spot, always remneinber that you're in control of a seven-story, 75-on behemoth that can crush almost anylhing, beneath its massive metal fet! Aer obtaining your orders from hecdquartes, the Weapons Selection Sereen will ‘eppear, allowing you to choose the weapons load you desie for your mission. To Select Your Weapons Load: = Use the Control Pad to move LEFT or RIGHT to select o Weapons Column. Column A = Heavy Ordnance Be Main Gon Tg) Column Colum ¢ « Tactical Weapons Ss = Use the Control Pad to move UP or DOWN fo select a weapon type within the Weapons Column '= Once the weapons load is selected ond the mission begins, it cannot be changed until the mission is completed = At the beginning of the mission, your ‘Mech will be fully stocked with the maximum amount of ammunition for each of the three \weapons. The number of rounds varies with each weapon, = Ammunition can be replenished during the course of the mission by recovering any weapons caches discovered, but the number of rounds can never exceed the maximum ammo load. = MechWarriors should note that certain weapons-especially tactical ‘weapons-might be more effective in one combat environment than they are in another. A weapon's effectiveness is also dependent on. the tocies and fighting style ofthe individual MechWarrior. Heavy ORONANCE Since the Madcat is @ heavy ‘Mech, it relies a greot deal on its heavy ‘ordnance fo press home is atiacks These weapons have the punch to ‘bludgeon enemy defenses info sub- mission, and quickly destroy build ings ond other structures. In the toolbox of the MechWortior, these ‘ore the sledgeharmimers, Gauss Rirte Max Ammo Load: 20 rounds Arrow VI MissiLes Max Ammo Load: 10 missles Damnoge: Heavy Damage: Medium PARTICLE PROUEETION CANNON Max Amino Load: 10 rounds Damage: Variable THE MAIN GUN The Madea's main gun is ils arimary weapon, Depending on the mission and forces expected, the MechWartior con choose to mount one of three types. The majority of the battle envionrrents and combat situations that the Madcat will encounter can be overcome and dominated by this powerful mainstay, AuTo CANNON ‘Max Ammo Load: 150 rounds Damage: Medivin MACHINE GUN Max Ammo Load: 350 rounds Damage: Light LARGE LasER Max Ammo Load: 100 rounds Damage: Heavy TACTICAL WEAPONS, Tactical Weapons are weapons that, while generally effective, are beter used to ‘achieve a specific end on the battlefield. It is important to read your mission orders closely before determining which tactical weapon you will bring on o mission. “MAELSTROM” LONG-RANGE MISSILES Mox Ammo Load: 40 missles Damage: Mediuin #INFERNO” SHORT-RANGE MISSILES: Mox Amino Load: 70 missles Damage: Medivan “THUNDER” TIME-DELAY MINES ‘Max lood: 50 mines Damage: Heavy ‘SUPER NINTENDO ENTERTAINMENT SYSTEM GAME PAKS MARUBEN! UK PIC (MARUBENI) warrants fo the original consumer pur- chaser that this Super Nintendo Entertainment Systern Game Pak shall be free from defects in material and workinanship for a period of 90 days from the date of purchase, Ifa defect covered by this warranty occurs during 90- day limited worranty period, MARUBENI will repair or replace the defective Game Pak. at ist option, free of charge. To recieve this warranty service, contact either your Game Pak dealer or retum the product, postage prepaid ‘ond insured for loss or damage, toyether with your sales slip or similar proof of purchse to: MARUBEN] UK PLC 120 Moorgate london EC2M 6S Be sure fo include your name, address and phone number, plus a brief Annes taciques Sy 1 Uilisez le pavé de conte pour bouger vets le HAUT ov le BAS et pour sélectionner un type d’annes dans les colonnes anes. 8 Une fois que l'équipement en armes est sélectionné et que la mission «bute, celi-i ne peut re changé avant la fn de la mission. 18 Av début de lo mission, vole ‘Mech sera chargé d'un maximum de muni- tions pour chacune des trois anes. Le nome de coups varie pour chaque ame. 1 Vous pouver: vous réapprovsionner en munitions en cours de mission en dScouvrant des coches d‘annes, mais le nombre de coups ne peut jamais dpasse lo charge maxinale 1 Les MechWarirs devcaientroter que certoines axmes — en patticuler les axes fatigues ~ peuvent ate plus eficaces dun envronneiment de com- bat & un oulte. Vefficacité d'une ane dépend aussi des factiques et du style au combat de chaque MechWarrior. ARTILLERIE LOURDE Puisque le Mado est un ‘Mech loud, il dépend énonnément de son artilese Jourde pour repousser ses attaquants. Ces annes ont la puissance requise pour Joncer une offensive effieace et détruire rapidement des batiments et autres sicuctures. Cest le gros marteou de (a bote 8 out du Mech Warrior Gauss RIFLE ARROW VI MissiLes. Charge maximnale: 20 coups Charge maximale: 10 missiles Dégéts: Lourds Dégaits:_Moyens PARTIGLE PROUECTION GANNON Charge maximnale: 10 coups Dégils: Variables Le FUSIL PRINCIPAL, 1e fusil principal du Madcot est son arnne premiére. En fonction de fo mission et des forces estimées, le MechWarrior peut choisit den installer un pamni trois types, Dans lo majorité des environnements de botille ef des situations de com- bat quill rencontre, le Madeer pourra prendre le dessus gréce & cet out puis- sant MACHINE GUN Auto GANNON Charge moximole: 350 coups Charge moximale: 150 coups Degas: Légers Dégaits: Moyens LARGE Laser Charge maximale: 100 coups DégGts: Lourds ARMES TACTIQUES les ames foctiques sont des ames qui, bien qu’elles soient généralementetf- caces, le sont pariculérement pour otteindre une fin spécifique sur le champ de batoile. Il est important de lire atfentivement vos otdres de mission avant de déterminer quelle arme tactique vous désire emporter “MAELSTROM” LONG-RANGE MISSILES Charge maximale: 40 missles Dégits; Moyens “INFERNO” SHORT-RANGE MISSILES Charge maximale: 70 missles Degas: Moyens: “THUNDER” TIME-DELAY MINES Charge maximale: 50 mines Dégéis: Lourds ‘Super Nintendo Entertainment System GAME PAKS (Carlouches) LAGUNA garantit cette cortouche (GAME PAK) pour le Super Nintendo Enfrtoinment Systein contre fout défout durant une période de 90 jours 8 compter de la date «achat. Si un détaut de fabrication apparat pendant cette période de garantie, LAGUNA remplocera ou réparera gratuitement la carlouche défectueuse Pour faire jover celle garantie, vevilez expédier a cartouche avec un double de volte facture d'achat en reeommandé et en port pay LAGUNA Videogarnes ‘Amn Sidpark 12 (65451 Kelstetbach ALLEMAGNE Voriiez de bien menfionner vos nom, adresse complete et numéro de téléphone, Merci de donner une breve description des défauts constaé Les cartouches relournées sans facture ou aprés expiration de la durée de garantie ‘seront, au choix de LAGUNA, soit réparées soit remplacées @ fa charge du client ‘pris acceptation préalable d'un devis. Cette garantie ne over possi cette cartouche o été endomauée par négligence, occident, usage abusif, ou si elle a été modifée aprés son acquisition. ‘CLUB LUD) Situ veux en savoir plus sur ton jeu ou tous les autres jeux Lud Games rejoins Ludi ef fous les Ludi Players en adherant av CLUB LUD] GAMES. 1e$0S. LUD} Le club met& la disposition de ses membres une ligne télEphonique. En composant Je (6) (2) 48 70 29 45 tu auras au bout dv fil un LUDI PLAYER spécialement cenfrainé qui idera 6 progresser dans les missions les plus difficile et qui pourra ‘épondre & toutes tes questions sur Ia selection LUD] GAMES. E3615 LUD] GAMES pour un maxirnuindinfos et de cadeaux. Pour finscrire au Club envoie sur papier libre (carte posite) fon nom, prenon, date ernoissance et adresse compléte& I adresse suivante aecompagnée de fon réle- tment (50 FS parcieque ou mandatinlemational él ordre de Lud) Meda). Ludi Media, Club Ludi Games, 28 rve Armand Carre, 973556 Montreul sous Bo's

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