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Banshae (Medium Fey Folk Walker 84

XP): Str 10, Dex 14, Con 10, Int 10, Wis 10, Cha
10; SZ M (11, Reach 1); Spd 40 ft. ground; Init
VI; Atk VI; Def V; Resilience V; Health IV; Comp I;
Skills: Sense Motive V, Sneak V; Qualities:
aquatic II, beguiling, cagey II, chameleon
(aquatic II, forest/jungle II), damage defiance
(edged), darkvision II, natural spell (Repelling
Wave I 3), treacherous.
Attacks/Weapons: Claw III 2 (bleed)
Centaur (Large Beast Walker 65 XP): Str
16, Dex 10, Con 16, Int 10, Wis 10, Cha 10; SZ L
(12, Reach 1); Spd 50 ft. ground; Init III; Atk V;
Def III; Resilience V; Health V; Comp V; Qualities:
charge attack, class ability (Captain: battle
planning I), darkvision I, feat (Spear Basics,
Sword Basics), improved stability, superior
runner I, tough I.
Attacks/Weapons: Lance (1d10+6/AP 4, massive,
reach +1), Trample III
Gear: Skin Shirt/DR 3
Changeling (Medium Folk Walker 36 XP):
Str 16, Dex 10, Con 14, Int 10, Wis 10, Cha 10;
SZ M (11, Reach 1); Spd 30 ft. ground; Init II;
Atk III; Def II; Resilience V; Health I; Comp I;
Skills: Athletics III; Qualities: cagey III, charge
attack, clumsy, fearless I, lumbering, swarm.
Attacks/Weapons: Slam I (grab)
Death Knight (Medium Folk Undead Walker
95 XP): Str 16, Dex 10, Con 14, Int 10, Wis
10, Cha 10; SZ M (11, Reach 1); Spd 40 ft.
ground; Init IV; Atk VI; Def IV; Resilience V;
Health V; Comp II; Skills: Notice V; Tactics V;
Qualities: class ability (Captain: battle planning
II, Lancer: born in the saddle), darkvision II,
dread, fearsome, feat (All Out Attack, Armor
Basics, Glint of Madness, Sword Basics),
menacing threat, natural spell (Fireball II 3),
tough II, treacherous, unnerving.
Attacks/Weapons: elven longsword (1d10+6 (12)
dmg, 19-20 Threat, AP 4, cavalry), shield (1d4+6
(9) subdual dmg, guard+2)
Gear: Articulated Plate + Full Fittings (DR 7)
Elf(T) Elf of Autumn, Archer (Medium Fey
Walker 40 XP): Str 10, Dex 10, Con 10, Int
10, Wis 12, Cha 10; SZ M (11, Reach 1); Spd 40
ft. ground; Init IV; Atk V; Def III; Resilience II;
Health III; Comp I; Skills: Notice III, Sneak III;
Qualities: attractive I, burden of ages,
chameleon (forest/jungle I), class ability
(Deadeye: ranged sneak attack (2 dice)),
darkvision I, feat (Bow Basics, Bow Mastery),
improved sense (hearing, sight), light sleeper.
Attacks/Weapons: longbow (1d6 dmg/19-20
threat/AP 4/40 ft x6), shortsword (1d8 dmg/1920 threat/keen 4)
Gear: Elf Leather Armor/DR 2

Elf(T) Elf of Autumn, Captain (Medium Fey


Walker 69 XP): Str 12, Dex 14, Con 12, Int
10, Wis 14, Cha 10; SZ M (11, Reach 1); Spd 40
ft. ground; Init V; Atk V; Def IV; Resilience III;
Health IV; Comp I; Skills: Notice III, Sneak III,
Tactics V; Qualities: attractive I, burden of ages,
chameleon (forest/jungle I), class ability
(Captain: battle planning I, Deadeye: ranged
sneak attack (2 dice)), darkvision I, feat
(Battlefield Trickery, Bow Basics, Bow Mastery,
Parry Trick, Sword Basics, Wolfpack Basics),
improved sense (hearing, sight), light sleeper.
Attacks/Weapons: longbow (1d6 dmg/19-20
threat/AP 4/40 ft x6), katana (1d10+4 (10)
dmg/19-20 threat/AP 4)
Gear: Elf Leather Armor/DR 2
Fomor (Huge Horror Walker 116 XP): Str
18, Dex 12, Con 16, Int 10, Wis 12, Cha 10; SZ H
(33, Reach 2); Spd 35 ft. ground; Init III; Atk V;
Def III; Resilience VI; Health V; Comp V; Skills:
Athletics III, Intimidate V, Notice V; Qualities:
darkvision II, improved sense (smell), improved
stability, lumbering, repulsive II, stench, tough II,
treacherous.
Attacks/Weapons: Slam III 2 (reach 1), Trample
III, Effluvia (sickening III: aura 20ft. radius)
Gear: scalemail and heavy fittings DR 6; -5
Speed
Mindflayer (Medium Horror Walker 146
XP): Str 10, Dex 14, Con 10, Int 18, Wis 16, Cha
14; SZ M (11, Reach 1); Spd 30 ft. ground; Init
VI; Atk III; Def IV; Resilience III; Health III; Comp
V; Skills: Athletics VI, Notice VI, Sense Motive VI,
Sneak VI, Spellcasting IV; Spells: Command II,
Detect Emotion, Levitate, Teleport I; Qualities:
cagey II, class ability (Captain: battle planning I),
grappler, spell defense III, telepathic,
treacherous, veteran II.
Attacks/Weapons: Slam III 2 (grab), Squeeze
V, Mind Howl (stunning III: cone 60ft range)
Treasure: 2A, 2M
Redcap (Medium Fey Walker 89 XP): Str
14, Dex 14, Con 14, Int 10, Wis 10, Cha 10; SZ M
(11, Reach 1); Spd 30 ft. ground; Init III; Atk III;
Def III; Resilience V; Health IV; Comp I; Skills:
Athletics III; Qualities: damage reduction 3,
devour, fearless I, grappler, improved stability,
knockback, tough I.
Attacks/Weapons: Bite V (armour piercing 4;
bleed; grab), Kick III, Trample III
Rogue Eidolon (Large Construct Walker
109 XP): Str 16, Dex 14, Con 14, Int 10, Wis 10,
Cha 10; SZ L (22, Reach 2); Spd 40 ft. ground;
Init V; Atk V; Def V; Resilience V; Health V; Comp
None; Skills: Notice III, Sneak III; Qualities:
blindsight, chameleon (caverns/mountains I,

forest/jungle I), damage reduction 5, death


throes (lethal), tough II.
Attacks/Weapons: Claw III 2, Blood Spray
(enraging II: beam 30ft. range)
Satyr (Medium Fey Walker 53 XP): Str 14,
Dex 10, Con 12, Int 10, Wis 10, Cha 10; SZ M
(11, Reach 1); Spd 40 ft. ground; Init IV; Atk III;
Def IV; Resilience III; Health III; Comp V; Skills:
Acrobatics V, Sneak III; Qualities: charge attack,
darkvision I, improved sense (hearing, smell),
knockback.
Attacks/Weapons: Gore III, Halberd (1d10+2
(8)/AP 4, reach+1)
Gear: Skin Shirt/DR 3
Spider's Children, Drider (Large Horror
Walker 90 XP): Str 14, Dex 12, Con 14, Int
10, Wis 12, Cha 10; SZ L (22, Reach 1); Spd 30
ft. ground; Init IV; Atk III; Def II; Resilience V;
Health III; Comp II; Skills: Athletics V, Notice III,
Sneak V; Qualities: damage reduction 2,
darkvision II, devoted (Darkness III), expertise
(Athletics), improved stability, repulsive I,
superior climber III, tough I.
Attacks/Weapons: Bite III (venomous: weakening
poison), Web (entangling II: cone 20ft range),
shortbow (1d6+1/19-20/AP 2/poison)
Spider Mother, "Mother" (Large Horror
Walker 112 XP): Str 16, Dex 12, Con 14, Int
12, Wis 12, Cha 10; SZ L (32, Reach 1); Spd 50
ft. ground; Init IV; Atk IV; Def III; Resilience III;
Health V; Comp I; Skills: Athletics III, Notice III,
Spellcasting IV, Tactics V; Spells: Invisibility, Pass
Without Trace, See Invisible, Shadow Walk;
Qualities: damage reduction 3, darkvision II,
fearsome, grappler, superior climber III, superior
jumper II, superior runner I, tough II.
Attacks/Weapons: Bite III (venomous: necrotic
poison; reach 1), Web (entangling III: cone 30ft
range)
Spiderling Husks (Medium Undead Walker
47 XP): Str 10, Dex 10, Con 10, Int 10, Wis
10, Cha 10; SZ M (11, Reach 1); Spd 30 ft.
ground; Init II; Atk IV; Def III; Resilience IV;
Health IV; Comp None; Skills: Athletics III, Notice
III; Qualities: devour, monsterous defense I,
shambling, tough I.
Attacks/Weapons: Bite I, Slam I, undefined
(entangling III: beam 20ft. range)
Gear: Partial Chainmail w/ light fittings (DR 3,
Resist Edged 2, Spd -5)

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