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XP): Str 10, Dex 14, Con 10, Int 10, Wis 10, Cha
10; SZ M (11, Reach 1); Spd 40 ft. ground; Init
VI; Atk VI; Def V; Resilience V; Health IV; Comp I;
Skills: Sense Motive V, Sneak V; Qualities:
aquatic II, beguiling, cagey II, chameleon
(aquatic II, forest/jungle II), damage defiance
(edged), darkvision II, natural spell (Repelling
Wave I 3), treacherous.
Attacks/Weapons: Claw III 2 (bleed)
Centaur (Large Beast Walker 65 XP): Str
16, Dex 10, Con 16, Int 10, Wis 10, Cha 10; SZ L
(12, Reach 1); Spd 50 ft. ground; Init III; Atk V;
Def III; Resilience V; Health V; Comp V; Qualities:
charge attack, class ability (Captain: battle
planning I), darkvision I, feat (Spear Basics,
Sword Basics), improved stability, superior
runner I, tough I.
Attacks/Weapons: Lance (1d10+6/AP 4, massive,
reach +1), Trample III
Gear: Skin Shirt/DR 3
Changeling (Medium Folk Walker 36 XP):
Str 16, Dex 10, Con 14, Int 10, Wis 10, Cha 10;
SZ M (11, Reach 1); Spd 30 ft. ground; Init II;
Atk III; Def II; Resilience V; Health I; Comp I;
Skills: Athletics III; Qualities: cagey III, charge
attack, clumsy, fearless I, lumbering, swarm.
Attacks/Weapons: Slam I (grab)
Death Knight (Medium Folk Undead Walker
95 XP): Str 16, Dex 10, Con 14, Int 10, Wis
10, Cha 10; SZ M (11, Reach 1); Spd 40 ft.
ground; Init IV; Atk VI; Def IV; Resilience V;
Health V; Comp II; Skills: Notice V; Tactics V;
Qualities: class ability (Captain: battle planning
II, Lancer: born in the saddle), darkvision II,
dread, fearsome, feat (All Out Attack, Armor
Basics, Glint of Madness, Sword Basics),
menacing threat, natural spell (Fireball II 3),
tough II, treacherous, unnerving.
Attacks/Weapons: elven longsword (1d10+6 (12)
dmg, 19-20 Threat, AP 4, cavalry), shield (1d4+6
(9) subdual dmg, guard+2)
Gear: Articulated Plate + Full Fittings (DR 7)
Elf(T) Elf of Autumn, Archer (Medium Fey
Walker 40 XP): Str 10, Dex 10, Con 10, Int
10, Wis 12, Cha 10; SZ M (11, Reach 1); Spd 40
ft. ground; Init IV; Atk V; Def III; Resilience II;
Health III; Comp I; Skills: Notice III, Sneak III;
Qualities: attractive I, burden of ages,
chameleon (forest/jungle I), class ability
(Deadeye: ranged sneak attack (2 dice)),
darkvision I, feat (Bow Basics, Bow Mastery),
improved sense (hearing, sight), light sleeper.
Attacks/Weapons: longbow (1d6 dmg/19-20
threat/AP 4/40 ft x6), shortsword (1d8 dmg/1920 threat/keen 4)
Gear: Elf Leather Armor/DR 2