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Digital Natives, Digital Immigrants Part 1
Digital Natives, Digital Immigrants Part 1
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To cite this document:
Marc Prensky, (2001),"Digital Natives, Digital Immigrants Part 1", On the Horizon, Vol. 9 Iss 5 pp. 1 - 6
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ON
H ORIZON
the
TH E
S TRATEGI C
PL A NN IN G
RESO U RC E
FOR
ED U C ATIO N
P ROFES SIO NA L S
September/October 2001
Volume 9, Number 5
IN THIS ISSUE:
Marc Prensky . . . . . . . . . . . . . . . 1
Tom P. Abeles . . . . . . . . . . . . . . . 2
Legacy-based Thinking II: Resisting New
Tools and Competencies
Elena Liotta . . . . . . . . . . . . . . . 10
George Lorenzo . . . . . . . . . . . . . 13
Book Reviews
Is it or isnt it?
Tom Abeles . . . . . . . . . . . . . . . . 15
Next issue
The scientific evidence behind the Digital Natives
thinking changes, and the evidence that Digital Nativestyle learning works!
NOTE
Marc Prensky is the author of Digital Game-Based
Learning (McGraw-Hill, 2001) and Founder and CEO
of Games2Train.com The Monkey Wrench Conspiracy
CD can be purchased for $10 at www.games2train.com/
site/html/tutor.htmll
REFERENCE
Prensky, M. (2001), Digital Game-Based Learning,
McGraw-Hill.
6
Legacy-based
Thinking II: Resisting
New Tools and
Competencies
Arthur Harkins
University of Minnesota, Minneapolis, Minnesota
harki001@um n.edu
George Kubik
University of Minnesota, Minneapolis, Minnesota
kubi0021@um n.edu
Introduction
This is the sixth article in our series projecting a shift
from learning to perform to performing to learn. This
article summarizes and comments upon the last of
three story-writing exercises undertaken by 166
Minnesota public school administrators in late January
2001.
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