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ACTIONS

Actions work in phases. Normally a turn includes 12


phases. Actions have a requisite amount of phases. A free
action uses no phases, whereas an attack action uses 6
phases. Taking a foot step takes 2 phases, !vade actions
use " phases. #tunt actions can vary $etween 1 and 1%
phases &depending on the action $eing attempted'.
!ach phase takes seconds. #o 1 turn is 1 minute.
INITIATIVE & ACTION CLOCKS
(haracters roll 2d1% ) *ody score &and any relevant
modi+ers from edges or weaknesses', the result determines
a characters Activation order. (haracters have a Action (lock
which is set at their +rst Activation.