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Aanchal Goel (112E07) Digvija Sajja (112E09)

Youth and Social Media

Youth Under 18 years old but focused on middle and high school goers.

Social Media -refers to interaction among people in which they create, share, and/or exchange information and ideas in virtual communities and networks.

Youth and Internet: The Good and The Bad

Learning
The Good: A world of information is available at ones fingertips. An amazing resource for school work and extracurricular activities. Digital natives now use it as a major source of learning. The Bad: Learning the wrong things, bad information, invalid data, biased sources, wiki world, etc.

Youth and Internet: The Good and The Bad

Thinking
The Good: One can find critiques, arguments, multiple sides to issues, mental challenges, puzzles etc. that can facilitate thinking skills. Some scholars suggest online and other video games may facilitate problem-solving, decision making and cause-effect thinking. The Bad: Get wrong ideas, destructive ideas, dangerous or immoral ideas. Learn biased thinking.

Youth and Internet: The Good and The Bad Inspiration

The Good: Heroes, heroism, and great role models, ideas and inspiration abound in cyberspace. Modeling. Imitation. The Bad: Get inspired by the wrong models and heroes, anti-heroes. Dont have well developed crap-detectors or moral filters to sort it all out.

Youth and Internet: The Good and The Bad Social Life The Good: Shy, introverted, socially phobic find cyber company and friends online. Stay in touch if a friend moves, reconnect with old friends. The Bad: Post personal information, pictures that could haunt forever, ruining a career, a job prospect, a relationship, etc. Employers, universities check you out in online searches. Get addicted by constantly checking social networking sites.

EFFECTS OF SOCIAL MEDIA

Few Statistics
Violence: By the time a child is eighteen years old, he or she will witness on social media sites (with average viewing time) 200,000 acts of violence including 40,000 murders (Huston, et al, 1992).

Children, ages 8 to 18, spend more time (44.5 hours per week- 61/2 hours daily) in front of computer, television, and game screens than any other activity in their lives except sleeping (Kaiser Family Foundation, 2005).

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