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O

COVER STORY
n the count
of four, a high
school football
coach will lead me to
my doom. He’s holding a frying
pan, trying to bolster our team with a few
words before we outrun another horde of
infected. It’s probably not the sort of pep
talk he’s used to giving under Friday night
lights, but we’ll take it.
“When we open
this door, it’s going to
sound an alarm,” he starts.
We’re prepping to exit a checkpoint the
government used as an evacuation area
for survivors, an abandoned trailer where
Louisianans were filtered like cattle when
everyone fled the city. Anyone who didn’t
show signs of infection would walk this
linked maze of fences, then board buses
to take them over the bridge. I roll a
bandage over my forearm while Coach
clarifies the gameplan.
“They’ll keep coming until we de-
if we stay
activate the siren...
still when we hit this,
we’re gonna die. We need
to make it to that tower.” Left 4 Dead
2 frontman Chet Faliszek points to a
wooden watchpost tower in the parking
lot. Faliszek isn’t an actual high school
football coach, but it makes sense that he’s
playing one in his game: He knows this
turf much better that we do. This isn’t our
home court—a zombie shooter set in the
deep south, often in broad daylight and on
unfamiliar terrain, with new boss infected
we haven’t fought before. In other words,
we need all the help we can get.
Coach cracks the
door, and we run like
hell. It’s a track meet to the tower to
switch off the alert horn. “We have to keep
moving, keep moving,” Faliszek reminds me,
catching a few of us crouching into a de-
fensive stance. We try to make our chorus
of mouse clicks louder than the scream-
ing wave of unpeople swarming around.

Back 4 More! Five new campaigns,


four more survivors, three insane melee weapons,
I backpedal around the narrow maze.
He’s
“Smoker!” a teammate cries out.
snared, and I have to
leave him. We’re in a foot race,
and new special infected to fight, too. Oh, and one and turning around would only bury us in
more infected. I jump-climb the tower lad-
surprising release date: this holiday. Hang on to der, lunging at the top to smash the button

your health kits. By Evan Lahti like a game show buzzer. It gets quieter...

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LEFT 4 DEAD 2
fresh meat
BRAINS, Y’ALL Know ’em well--these
--these
-these four faces will be your best friends in L4D2.

L
eft 4 Dead told stories. ‘Yeah, that really works too.’
Whatever innovation or Aim for the kneecaps to Savannah and New Orleans,
tireless replayability you stop runners or climbers there’s the occult and voodoo,
found from the game’s in their tracks.
and everything’s haunted;
four-person co-op and asymmet- there’s crypts above the ground.
rical versus, the hours we spent That’s creepy in and of itself,”
were well-invested because we says Lombardi.
came away with incredible water Faliszek goes on to explain
cooler moments: the perfect how story and character
Smoker pull off a precarious development will be more of a
ledge, pouncing on the last focus in L4D2. “The world itself
survivor inches from the safe is just more alive and more
room, heroic sacrifices to save changing. With Left 4 Dead 1,
incapacitated teammates and we kind of kept the characters
last-second “Get to the choppa!” individual and just ran with it.
leaps into rescue helicopters. But in 2, they meet the second
But there’s always room for the game starts outside a mall,” Coach, 39 Nick, 35(ish)
improvement. As we gained Faliszek teases us, indicating Voiced by Chad L.
Voiced By Hugh Dillon
familiarity with the levels’ that the starting point is an Rochelle, 26 Coleman (The Wire) Ellis, 21 (Flashpoint)
apocalyptic crannies, some ses- obvious nod to classic zombie Voiced by Rochelle Voiced by Eric Ladin
sions felt like we were running flicks. “…and go from there. Aytes (White Chicks, (Generation Kill)
drills—routine exercises on hud- They get to learn about each Madea’s Family Reunion)
dling in a corner and other techniques we also a different style of combat that hope- other as we learn about them. We have a
adopted to deal with the game’s challenging fully reduces friendly fire in close quarters.” little bit more interaction between them,
crescendo events. These not only felt cow- Adding more weapons, new special they have arcs that happen across the
ardly, but they hampered the spirit of the infected and longer campaigns is a strong game. It’s not just about their travel, but the
cooperation and improvisation that makes start to solving predictability and boosting entire world. We see the FEMA-like friendly
L4D worth playing. In a game where the the materials available to the director, L4D’s organization reacting, and more of the
most memorable experiences can emerge AI orchestrator technology. But we’re most military in New Orleans, and we show the QUOTE FROM THE QUOTE FROM THE QUOTE FROM THE QUOTE FROM THE
from player error and taking chances, pre- excited about the new setting. L4D2 is a collapse. You see the way different groups AUDITION*: “Oh, don’t AUDITION: “I’ll just say one AUDITION: “I’ve got another AUDITION: “The last people
dictability is an enemy. doomed tour of the American south. Forget decided to interact with the infection— worry—I said I’d do it, and I’ll thing: you shoot me again, I’ll plan. Set everything on fire. on Earth are me, and the
Bill and Zoey—they won’t be showing up. some people holed up and tried to do it on do it…but I’m dragging your break that rifle off in your ass I mean everything. Houses, goddamn three stooges.”
“We definitely looked at the Georgia, Louisiana and the region between their own, some people are just fleeing—it’s sorry ass with me.” and spin you around like cot- buildings, set everything on
problems online—what are bad behaviors is a zone miles away from the first game’s a more epic story of what the infection is ton candy, you hear me?!” fire, shoot every f@(#*!% thing Nick never had stayed put anywhere
cliché horror movie settings—replaced by doing to the world and the people.” Rochelle graduated from Cleveland that moves. When we’re done very long—not back home in the Mid-
that we want to cure people of ?” Faliszek
State to become an on-air news When the infection broke out, Coach shooting everything that’s west, not in the joint, and certainly
starts. “We updated L4D so the Tank could lonely farms and abandoned cityscapes rife Being thematically distinct from L4D’s hos- personality, but months of unsuc- regretted not running along with f@(#*!% moving, and burn- not here. There’s no violence on his
hit multiple survivors if they were grouped with all the eeriness inherent to the south’s pital hallways and Pennsylvania farm paths cessful job hunting stalled her dream. his students more often. Teaching ing…we’re out, we win. We rap sheet, just some small-time stuff
in a corner, and one of the new boss in- sweaty climate, secessionist ideals, aged is nice, but the south fashions new takes on When the outbreak struck Atlanta health class and serving as defensive call that Plan A.” from bilking tourists on the gambling
fected, the Charger, works along those lines. plantations and muddy alligator dens. the base gameplay. The muddy bayou of the two months later, Rochelle headed coordinator for the local high school cruises. Nothing big, happens to
We’re also going to have variations in boss “I’m kind of surprised it hasn’t been third campaign (there’ll be five total—one straight to the evacuation center in team might not be the best path to Ellis never wanted to be anywhere everyone. He hadn’t planned to hang
infected, where a Smoker or a Boomer has picked dry already. As soon as we started more than L4D) is a flooded forest with only Savannah to produce her first big a career coaching pro football, but but Savannah. Where else could a around Savannah anyway, but he’d
mutated, and has slightly different abili- sketching concepts of zombies running traces of civilization—rustic plank shacks news segment, only to be trapped in it had sure been better than battling man who barely finished high school figured it’d be easier to get out of
ties.” Variety. Brilliant. Faliszek continues, down the streets of the French Quar- floating in algae pools. Get ankle-deep in the middle of a war zone. But she’ll thousands of bloodthirsty zombies. find happiness working on cars for a town than this.
be damned if she’ll let this zombie living? He sees everything as a dare,
mentioning a new flavor of Witch that ter, you see them and you’re like one, and your running speed slows to a
apocalypse ruin her big break. Faliszek: “I thought the cool- and his enthusiasm and youthful Nick’s sharp suit and greased-
shambles around, a “wandering Witch.” ‘Okay, that totally works.’ And walk, making it harder to flee. But tacti-
est character ever would be sense of immortality keeps him high back hair slots him somewhere
But that’s not the most significant you see another with zombies cally, you’re put in situations where get- Valve casts its L4D2 characters a DMV lady. Especially back on life even as the world crumbles between mafia and Miami
upgrade, says Valve’s VP of Marketing coming out of an old ting your socks wet can help: In an early
NE ++ AUGUST 2009 IN
Doug Lombardi. “The biggest change, plantation house— chapter, we opt to patrol the river by
like real movie actors. “We’ll
come up with hundreds of
east—these heavy-set women
who work at the DMV that
around him. Vice stunt double. “They each
have a distinct silhouette,”
NE ++ AUGUST 2009
THIS
really, is introducing the notion walking in it, allowing us a better concepts and ideas,” says you’d want on your side in a Ellis’ enthusiasm (and penchant says Faliszek. “The silhou-

M E R . C O M + +axe,
ISSUE
of melee combat. There’s an view of any oncoming infected Faliszek. “Some are just words,
sometimes we’ll give words to
zombie apocalypse because
they’d kill everything. But it
for cocky destruction) reminded
us of another Valve character—
ettes of the characters, you
can confuse one guy for the
+ a frying pan, and a couple in the open stream than we’d
AUG
of other pieces that are being get by jogging along the dense, the artists and they’ll come up ended up not being that cool Team Fortress 2’s Scout. When other at a distance—we’re not
AYLIST 0809
added 2009
in.” Faliszek eagerly tree-lined shoreline. The mud with concepts. Then what we of a character. Coach kind of we pointed out the similarity, that worried about that. We
AYLIST 0809
chimes in: “There will be is unnerving—more than do is go out and find a body fills that same role of ‘that guy Valve told us Scout’s voice actor want to make sure you don’t
model to try and cast the right you just want on your side.’ He actually tried out for Ellis’ job, confuse them for the zombies.
UST 09 a chainsaw.” Lombardi Dead Air’s baggage-claim
SUE
laughs.
190
NO. more
“And that’s maze or Blood Harvest’s
look for the character based on can be loving and supportive but they wanted to stick with a We’ve done some changes to
190 AUGUST 2009 the sketches we had before.” but also kind of scary.” southern accent. the zombies to help that.”
ways to
AUGUST slaughter
2009 • NO. zom-
190 cornfield—and that’s a
0 bies, number
AUGUST 2009 • one, but
NO. 190 good thing.
*Note: Valve tells us these quotes aren’t pulled from an actual script, but were only intended for auditioning the characters. Still, we’d expect the color of the lines to resemble the cast.

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LEFT 4 DEAD 2

Blame it on the rain—


dynamic weather will
be another tool for
the director to stir
up mayhem in L4D2.

no mercy
‘N
ow with frying pans! Enhanced
dismemberment!” If you
would’ve told me months
ago that these were accurate
taglines for L4D2, I’d have wondered what
brutal housewives had infiltrated Valve.
In fact, melee weaponry and loss-of-limbs
are the most exciting moment-to-moment
improvements I’ve seen in the sequel, and
both have welcome (and literal) impact on
gameplay mechanics.
I found my first axe on the second floor
of a pool hall in the fifth campaign. A
blur of adrenaline and adolescent tactics
followed—hacking down doors, calling my The fifth campaign’s above-
victims names as I lopped off their fore- ground crypt maze has at
arms, rushing packs of zombies ahead of least three possible routes.
my teammates, jump-swinging at infected
climbing over obstacles. Clutching a skillet
in the swamp, I snuck up behind a Smoker imagination darted to attempting an axe- and shotguns, all of which would be
NE ++ AUGUST 2009 IN
to attempt a skillful kill—he ensnared only run with my ablest Steam friends. But improvements over L4D’s simple shotgun/
NE ++ AUGUST 2009
THIS
me when I was just 15 feet away, but I more importantly, they encourage new assault rifle selection (who uses that hunt-
ISSUE
got off a swing with the pan before I was roles that L4D sorely needs; in a defensive ing rifle, anyway?). I dual-wielded different
M E R . C O M + +fully
+ ensnared. Clang! (When I wondered posture, I used the frying pan’s alternate at- types of pistols simultaneously (a glock
AUG
where I heard that sound before, Faliszek tack to sweep the skillet horizontally, clear- and a 9mm handgun). I fired a silenced
AYLIST 0809
admitted 2009
it’s his ring tone.) Skilleting the ing out any infected caught in the arc—a Uzi that felt nimble, with weaker shots
AYLIST 0809 sniper into a cloud of smoke
long-tongued sturdy technique for blocking doorways. in tighter bursts than the L4D variant. I
UST 09 may be the ultimate taunt. Valve tells me to expect new throwables loaded a small clip of incendiary rounds
SUE
ForAUGUST
190
NO.
the hardcore, other than the pipe bomb and molotov, into our gun (10 shots for a shotgun, 50 for
190 2009the melee weapons
are an2009
AUGUST opportunity to feel daring (perhaps
• NO. 190 special ammo clips like incendiary rounds, an SMG), and spent them wisely, waiting
0 reckless)
AUGUST 2009and• NO.
seek190
a new challenge—my and multiple variations of pistols, SMGs an extra second or two for more infected to

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++ PC GAMER MAGAZINE ++ AUGUST 2009

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LEFT 4 DEAD 2
enter our firing cone to set more of them
ablaze with a fire slug. A powerful revolver
“You can shoot off a chunk of his stomach,
you can shoot off an arm—you can have
the charger
is also in the works, and Valve hinted that a
bolt-action carbine might be, too.
But the oozing, sanguine layer of pol-
ish that adds even more gloss to the new
a guy with both arms shot off still running
at you. He’s going to die soon, but he’s got
a little momentum,” jokes Faliszek. For the
thousands of gray bodies that L4D players
A s the infection continues to
mutate, so do its carriers. We
don’t know how many new special
infected will be joining L4D2, but we’d
wager at least four new superzombs will
weapons is enhanced dismemberment. mow through (my current average kills per
join the existing five. The Charger was
Normal infected finally come apart like at- hour: 313), upping the visual feedback is a
the new one we tangled with. Zombie
rophied bodies should—at the right range, welcome improvement, and it’ll also apply
science may maintain that there are two
a buckshot burst can clip both calves off to boss infected. No more guessing how types of undead—molasses-slow sham-
a sprinting zombie; a tomahawking axe much HP a tank has left—just take a quick blers, and the 28 Days Later speedsters,
will chop a section of skull off an infectee. glance at his bullet-eroded body. but the Charger is even faster. He’s
essentially a mini-Tank, a meleeing brute
that bull-charges survivors head-on with
Ah, the trailer park: a
a giant, deformed arm that knocks survi-
timeless magnet for doom.
vors to the ground. The effect of being
hit incapacitates you for a few seconds
as you slowly get to your feet—unless
the Charger opts to hover over you and
swing away, of course—swatting you
down until a teammate comes to the
rescue. In versus mode, he’ll operate
similarly to a Hunter; you’ll need to spool
his sprint ability before dashing.
ATTACK: A quick dash fronted by his
oversized arm. Medium range. Suc-
cessful hit sends survivors flying and
incapacitates them, but they’ll automati-
cally get back to their feet after about
five seconds.
BEST FRIEND: A Boomer that slimes
multiple survivors, encouraging them to
group together for protection so he can
The French Quarter of the punch into the pack.
fifth campaign is wide-open,
with more rooms and alleys WORST ENEMY: Barriers and sturdy
to search for supplies. obstacles to block his stride; survivors
that have the high ground.
LIKELIEST COMPLAINT AFTER HE
KILLS YOU: “Son of a Witch. I thought
we were fighting the undead, not juiced-
up hillbilly running backs!”

Zombie Math
Comparing the He’s faster than…
Charger to his
boss infected
brethren with x3
super-scientific
calculations Common Infected x 3

With HP like a… And hits like a…


NE ++ AUGUST 2009 IN
NE ++ AUGUST 2009
THIS
ISSUE
x2 /2
MER.COM +++
Smoker x 2 Tank / 2
AUG
AYLIST 0809 2009 But as tall as… And dresses better
AYLIST 0809 than…

+
UST 09
SUE NO.190
190 AUGUST 2009
AUGUST 2009 • NO. 190 M-16 + M-16 WitchBoomer
0 AUGUST 2009 • NO. 190

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LEFT 4 DEAD 2
left unclear
Right 2 live W ith the remaining special

‘I
infected types, throwable
hate vans.” Whiny Francis from keep going until we escape, so we need to As satisfying as the impound weapons, and other items still
the first L4D would cry all over his protect each other, communicate threats, lot’s maze of autos was, it precedes an even When we turn to reload, a tongue lassos out, we reach a helipad. Ellis shouts the unaccounted, we weigh in with our
leather vest if he was in my shoes. identify an exit, and make clean shots to better event—the “Gauntlet,” one of mul- dragging Rochelle from the car. The Smoker Schwarzenegger-ism: “Get to the choppa!” wish list for new content we’d like to
I’ve crawled out of a sewer drain survive. Being at risk, being rib-deep in tiple new finale types in L4D2, and hands- picked a fine spot: right over a broken hole in I laugh, half-high on our escape from the see in L4D2.
into his worst nightmare—a car impound undead, that’s what I’m here for—not being down the most exciting 20 minutes of the bridge, into which he’s dangling the kick- gauntlet. Valve actually included that line? It’s
lot. The poor parking of the now-passed cuddled by my teammates while we crouch gameplay I had. Your destination from the ing, screaming Rochelle. “Leave her!” some- one we’ve said a dozen times at the end of CAMPAIGN LOCATION
has come back to haunt us; the fenced lot is in a protected corner. start of the fifth campaign is a suspension one calls out. We barely have time to make a L4D’s first campaign, No Mercy, and it’s a
filled with autos ready to beep their armed It’s a positive thread that runs through the bridge. You reach it just before the air force judgment call—shooting the Smoker would perfect, campy endcap to our final escape.
RAIL STATION The survivors start
the third campaign by hopping off
alarms. “So here’s a crescendo event that level design in general, which trades a good is about to bomb it, and radio the military to plunge Rochelle into the sea, but leaving the But it’s a sure sign that Valve values the
a busted train; the high ceilings and
we can choose to have happen to us or not,” portion (but not all) of the hallways, alley- lower the bridge so you can run across. Smoker alone and sacrificing our teammate same stories we create in L4D—emergent
wide rooms of a decaying railroad
Faliszek introduces. He explains that the ways and streets that made up a fair amount The bridge is still gridlocked with makes will keep it occupied for a few minutes. mayhem, thinking on your feet, and gleefully
depot would be a good contrast to
placement of the autos won’t be fixed, but of L4D’s campaigns for wider routes. Both and models (and their former passengers), At the end of the maze of bumpers, overdone catchphrases. ? the outdoor campaigns we played.
randomly determined so players can’t have of our campaigns were almost entirely set but we need to reach the other end. You’ve
a route in mind when they emerge from the outdoors, but the swamp’s mess of sub- never navigated this dense of a level in Second to the bridge finale, the impound MODE
sewer. “Why would we not want it to hap- merged shantytowns, wooden shacks and Left 4 Dead—the four-lane freeway is lousy lot—packed with dozens of alarm-armed
pen?” I ask. “Well, if we avoid all the cars willow trees suffused the exploration with with blind corners, absent guard rails to get cars—was our favorite moment. ESCORT A VIP-like mode would
slot splendidly into existing maps,
with the alarms—” a sense of positive confusion—if there is pushed off of, and other hazards that make
just as Survival did in L4D. Section
Oops. A thief-deterring pulse-screech such a thing. And even packed with shops, it a playground for infected—if they can
off a start and finish point, and see
cues an even louder zombie shriek. I may alleys and bedrooms to search for supplies, keep up with us.
how fast survivors can ferry an un-
have hopped on that station wagon’s hood the streets of New Orleans’ French Quarter A pair of F-18s afterburn overhead—the
armed AI (or unarmed player) to the
without looking and alerted the horde. I’m still felt more open. Valve says these are the military’s still here, not that they’re of much
finish line. Another take would be to
scolded, but I try to make it up to my fellow biggest maps they’ve ever made, too— help. Our teammate playing as Rochelle finds have survivors try to escort as many
survivors: I light a pipebomb and toss it at distance-wise, they’re much longer than any the back of an ambulance, hopping in to survivors as they could by making
the other end of the lot. This sets off three levels in L4D. scavenge ammo and a few loose health kits. multiple trips.
more car alarms. Boy, do I feel silly.
But my error is a prime example of the SPECIAL
way L4D generates positive experiences Sunlight gives L4D2 an immediately
refreshing visual tone, but the sun
INFECTED
from mistakes. Missteps put the game
mechanics in motion: Like the tower siren
can be an enemy—bright glare blocks “HAGGARD” Artist
your view if you’re looking sunward. Chris Drysdale’s con-
in our earlier campaign, these alarms
cept is the most con-
ceivable boss infected

Yokelization we’ve seen. A victim


of an industrial ac-

L
cident, Haggard hurls debris pried
eft 4 Dead leaned hard on from his body at medium-range,
audio to convey aspects of its letting him function as a harasser.
gameplay. Hunters growl when
they’re crouched and prepping a FIREARM
pounce; seismic thudding reminds
THOMPSON MACHINE GUN
you that a tank is about to punch you There’s something about the
off a hospital roof. Special infected Tommy’s mob mystique that makes
keep their signature sound bites in sense in the dirty south.
L4D2, but the characters have slightly
different “accents.” A Boomer might EXPLOSIVE
grumble a little more than he makes
a blobby, barfy gargle, for example.
REMOTE MINE Survivors could use
another option for trapping Tanks
Not only does this help build shades
IN and special infected. Toss it++against
PC GAMERaMAGAZINE ++ AUGU

PCG 0809
P C G 0809
NE ++ AUGUST 2009
of distinction between the two
NE ++ AUGUST 2009
THIS
games, but it also makes sense con-
wall, and blow it when the tank gets MAGAZINE ++ AUGU
++ PC GAMER
close to stun him for a few seconds.
ISSUE
sidering the different setting: We’d AUGUST 2009
MER.COM +++
expect the infection to affect some
AUG CONSUMABLE +++ WWW.PCGAMER.COM

AYLIST The
AYLIST incoming
humans a little differently than others.
0809 2009
terror scream-crescendo of an
0809 horde was our favorite bit—
SMALLER BANDAGES The THE PLAYLIS
campaigns are longer, so giving
ATHEthe PLAYLIS
UST 09 director another tier of health items
#190 VOLUME 16, NUMBER 08 AUGUST 2009

SUE
instead
190
the unsettling
NO. melody is similar, but
of a piano,
#190 VOLUME 16, NUMBER 08 AUGUST 2009
(between pills and a medkit) to
AUGUST 09
ISSUE
190 AUGUST 2009 it’s a twangy, off- sprinkle into levels makes sense. #190
AUGUST key 2009
fiddle•that’s fitting for the south.
NO. 190 A
0 AUGUST 2009 • NO. 190 AUGUST 2009 190 A

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Welcome
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CASTING
+++ P C G 0 9 0 9 E Y E W ITN E S S +++

THE CHARGER
Building the Bicepy Hillbilly

LEFT4 DEAD 2 IN
PC GAMER MAGAZINE + SEPTEMBER 2009

THIS
PC GAMER MAGAZINE + SEPTEMBER 2009

How does Valve sculpt aISSUE


SEPTEMBER 2009 survivor, or spawn a zombie?
1 “In-game, a yellow Hunter filled in for the Charger
as we experimented with gameplay and artists
finalized the Charger’s look. One early idea had him
sending survivors flying when it hit them, leading to
the top-heavy Charger of design number three.

Left 4 Dead 2 producer Chet


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SEPTFaliszek walks us through Animators had a competing idea that had the special
charging survivors with its enormous mutated arm.”
A THE
thePLAYLIST
dev’s process
0909for character
THE PLAYLIST 0909 2009 iteration.
ME 16, NUMBER 09 SEPTEMBER 2009
ME 16, NUMBER 09 SEPTEMBER 2009SEPTEMBER 09 WE SAY: A hilarious place-
ISSUE NO.191 holder. Nice water wings, too.
#191 SEPTEMBER 2009

COACH
SEPTEMBER 2009 • NO. 191
PTEMBER 2009 191 SEPTEMBER 2009 • NO. 191

R MAGAZINE + SEPTEMBER 2009 From JV to Varsity


PC GAMER MAGAZINE + SEPTEMBER 2009
3 “One problem with making Survivors air-
borne was that any player controlling the
R MAGAZINE + SEPTEMBER 2009 PC GAMER MAGAZINE + SEPTEMBER 2009
3+4 “The red-shirted concepts
actually came later. With 2 “Each original special infected was designed
to fulfill a specific role. Once L4D was
released, watching players in the wild made us
Charger in versus mode would have a hard time
tracking down whoever he sent flying before

1 “Coach started off with a simple con- L4D we aren’t just casting one character, they got back up. As the gameplay evolved, a
but a cast of four. So we will often make realize we needed a tool to break up survivors
cept: middle-aged high school football charge would cause Survivors to stumble instead,
a change in one because of another who retreated into small places. Early ideas had
coach. With these sketches being done meaning these T-Rex arms wouldn’t do.”
choice. We always want to try to sepa- Charger as a whirling Tasmanian devil, while
quickly, being broad helps our team under-
rate the visual look for each and their another imagined him as a small, fast creature.
stand what the artist is going after. Artists
vocal range. At that time there was a This first concept is a mixture of these ideas.”
will often add visual flair to help try and
convey the personality they’re going after.” heavier male in the running in another WE SAY: This kidney of a man
role, so we were looking at what it would terrifies us all, but would a head-
feel like to have a lighter coach.” WE SAY: Grossest tripod ever, butt attack be fun to use? A
but the concept is close—a shape strong, swingable arm makes for
WE SAY: Arrows! A hint that that’s immediately distinct from a an easy, readable game mechanic.
a bow was being considered as
an in-game weapon…or that WE SAY: Too plain. lanky Smoker or rotund Boomer.
Coach was borrowing from the These guys look straight
Team Fortress 2 Sniper’s armory. from the NCAA, but don’t
evoke enough personality.

WE SAY: Coach stands out


in a hungry crowd, and his big-

2 5 ”Using real people, we cast ger physique makes room for a


few fat jokes in the dialogue.

PCG 0909
P C G 0909
”After some feedback the sketch was PC GAMER MAGAZINE + SEPTEMB

4
body models once we are done
”While our fourth design was strong, it

5
refined, with less emphasis on sports with the concepts. The concepts are Instantly likeable.
looked too supernatural to fit the L4D uni- ”When it comes time toPC doGAMER MAGAZINE + SEPTEMB
voiceover
and more on being able to see the charac- rarely exactly what we are going to for the special infected, weSEPTEMBER
actually 2009
verse. (Within the fiction of the game, all of the
ter. Ultimately, with the facial system being deliver; they are a roadmap to our write a script. Not of the noises they should
infected are living beings, meaning anything too WWW.PCGAMER.COM
important in L4D, we didn’t want to final model. Voice models are almost make but of the speech situations we need
demonic, monstrous or evil gets cut.) The run-
obscure that for one of the characters.” always the last people we contact, as
they need the most information to
help choose them, but we always
ning shoes from the skeleton version stayed on,
and we made the arm even bigger.” Zombie recognizes threat, etc.” A THE
to fill. Zombie wandering. Zombie alert.
PLAYLIS
THE PLAYLIS
WE SAY: Without any have in mind the vocal range that
character will live in.”
#191 VOLUME 16, NUMBER 09 SEPTEMBER 2009
#191 VOLUME 16, NUMBER 09 SEPTEMBER 2009SEPTEMBER
ISSUE
09
headgear, a whistle and
the school emblem barely WE SAY: Quite creepy, WE SAY: Just how we like ’em: #191
tells us Coach is a coach. but the silhouette isn’t dis- scary, southern and misshapen. SEPT
VITALS : DEVELOPER Valve
tinct enough. SEPTEMBER
The left arm looks like a 2009
fizzled
matchstick—another nice touch.
191 SEPT
PUBLISHER Valve RELEASE
November 2009 LINK l4d.com
32 PC GAMER MAGAZINE + SEPTEMBER 2009 WWW.PCGAMER.COM WWW.PCGAMER.COM PC GAMER MAGAZINE + SEPTEMBER 2009 33
PC GAMER MAGAZINE + SEPTEMBER 2009

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ANGER MANAGEMENT

DEADITORIAL
+++ P C G 0 9 0 9 E Y E W ITN E S S +++

“I hate
sequels.”
What’s that, Francis? Complaining
again? I hear you, buddy. I under-
stand why you’re upset. Hey, I’d be
Left 4 Dead 2’s announcement spawned a horde
miffed too if I wasn’t being recast of boycotters who clawed and clamored for
in Left 4 Dead 2—it looks great! Maybe you resent
PCValve
GAMERfor not taking
MAGAZINE its usual
+ SEPTEMBER 12 equinoxes to
2009 IN more free content in the original L4D. Hardcore
PCdevelop a sequel.
GAMER MAGAZINE But you’re
+ SEPTEMBER part of the problem,
2009
THIS (some might say diamondcore) zombie shooter
friend. You,2009
and a moaning crowd of more than
SEPTEMBER
33,000WWW other A M E Rfans
. P C G L4D .COMare peeved enough after the ISSUE enthusiast Evan Lahti sets ’em straight.
game was announced in PC Gamer last month (and SEPT
at THE
THE
until
PLAYLIST
E3) to boycott
ValvePLAYLIST
A
the follow-up,0909
refusing to buy it
0909
fulfills its initial promise for prolonged, 2009
free updates.
ME 16, NUMBER 09 SEPTEMBER 2009
You’re
SEPTEMBER not
09 the majority (thank good-
ME 16, NUMBER 09 SEPTEMBER 2009
ness), but you’ve ISSUEwritten a manifesto NO. (and trans- 191
#191 languages).
lated it into multiple SEPTEMBER
You’ve made
SEPTEMBER 2009 • NO. 191
2009 a forum. “I hate myself.”
You’ve complained that the new characters seem “bland,” There there, France. As a wise game writer once
PTEMBERand 2009 191
SEPTEMBER 2009 • NO. 191
have qualms about the new “fiddle-based horde mu- told me: nobody loves to hate their own hobby like
sic.” You’ve recorded podcasts on the topic. ...Why? gamers do. Maybe it’s your nature, Francis, but
I’ll admit
R MAGAZINE + SEPTEMBER that your thousands
2009 PC GAMERof friends+might
MAGAZINE have2009
SEPTEMBER starting preemptive uproars and stimulating faux-
R MAGAZINE +good intentions:
SEPTEMBER 2009 “The release of Left
PC GAMER 4 Dead
MAGAZINE 2 as a stand-
+ SEPTEMBER 2009 solidarity behind such a blank cause should shame
alone sequel will split the communities and decrease the all gamers. When your boycottin’ friends say they believe “the
quality of multiplayer gaming,” they warn. L4D’s com- release of L4D2 will make L4D an obsolete purchase and infe-
munity is robust indeed—full of modders ready to turn rior piece of software,” you’re just being hard on yourself, bro.
their tools loose on the SDK, or others that make playing It’s this kind of message-board rhetoric PC gamers shouldn’t
as a Hunter into a parkour art, using training maps and have to deal with; don’t believe that instantly evaluating a few
obstacle courses to refine their ledge-hopping abilities. But screenshots and a trailer demonstrates that you’re in touch
will a better follow-up really decrease the quality with the reality of what a game is, or
of multiplayer? Valve is already talking about inte-
grating back-compatibility with maps, and how it Nobody should be. Calling your complaints a
“manifesto” and making demands is
can add incentives to bridge the content of both
games. But these olive branches shouldn’t even loves to one way of giving feedback. I might’ve
reserved those methods for, I dunno, a
be necessary.
hate their hostage situation, or a political rally...
but sure—if the announcement of a
“I hate paying
for things.” own hobby promising $50 piece of entertainment
you haven’t actually experienced war-
Francis, my grumpy friend—give
Valve a chance to try something like gamers rants such official language, well,
maybe you hate fun, too.
new. Yes, your boss (and company founder)
Gabe Newell told us that Team Fortress 2’s do
model for free updates would become L4D’s, ’s, and this was
sensible—it suits bite-sized content updates. “We’ll add
more movies, more characters, more weapons, unlock-
Is Valve
ables, achievements, because that’s the way you continue leaving its
to grow a community over time,” said Newell. Left 4 Dead
But plans change, Francis. Creative types create— community
hanging by
and even a passing glance at the promised features
releasing a
for L4D2 tell us that Valve’s ambitions exceeded what fast follow-
it could wedge into the original game for free. Think up? Francis
about it: They’re more than doubling the content of the thinks so.
original—five campaigns, a new cast of special infected
and survivors, melee weapons, new modes, new audio
+ SEPTEMBER 2009 IN
and voiceover, and more tools (like dynamic weather)
+ SEPTEMBER 2009
THIS
for the director AI to play with.
ISSUE
MER.COM
“I hate SEPT
AYLIST 0909change.”
AYLIST 0909I don’t get it,2009
Francis. So...you’re
MBER 09 unhappy when Valve takes nine
SUE
years2009
NO.191
to release Team Fortress 2, or
191 SEPTEMBER
two years
SEPTEMBER between
2009 Half-Life 2 episodes, but now
• NO. 191
it’s too2009
SEPTEMBER soon?• NO. 191

34 PC GAMER MAGAZINE + SEPTEMBER 2009 WWW.PCGAMER.COM


PC GAMER MAGAZINE + SEPTEMBER 2009

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