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CASE SUMMARY
COMPANY WAS STARTED IN 1934
1960
Expanded sales Europe,US, Canada, Japan& Australia Expanded to 200 different shapes of brick design Introduced new brick DUPLO eight times the original lego brick
1970
2500 employees new innovative series for girls doll houses,furniture, ships LEGO TECH Series mechanical moving parts, town featuring city characters, astronauts & Spacecrafts
1980
50th year 1982- expanded to educational line for Schools and DUPLO Baby Series Introduced light and sound series , addition to their tech series ( motors controlled by computer)
1990
Top 10 largest toy manufactures 7000 Employees -Exclusive lego stores Lego manic slogans through TV ads launched their own website in 1996 Lego computer games Acquired license to movies and children themes
2000
Licensed rights to Harry potter , Spiderman batman etc Special sets to adults expand traditional video games
LEGO OPERATIONS
Non Licensed Building Sets Online Website Licensed Building Sets
Video Games
Theme Parks
Board Games
Q 1.)ANALYSE LEGOS VARIOUS BUSINESS LINES WITH RESPECT TO COMPETITIVE ADVANTAGE THESE ENJOY
Wodden Toys Business Initial operations 1960 stopped selling wooden toys LEGO THEME PARK LEGOLAND Opened in home country - Denmark
Plastic Toys Lego System to plays DUPLO Doll Houses, Furniture Ships LEGO City Lego Castel Lego Space Lego TECH Series Lego Pirates LEGO WESTERN LEGO Adventures
COMPETITIVE ADVANTAGES
PATENTED LEGO BRICK DESIGN LEGOS LARGE PRODUCT LINE TECHNOLOGICAL INNOVATION RIGHT UNDERSTANDING OF THE TARGET AUDIENCE LEGO PROVIDED NON VIOLENT VIDEO GAMES LICENSE TO CHILDREN THEMES & MOVIES STRONG BRAND IMAGE
Q2.)IMPACT OF CHANGES IN THE MARKET PLACE ON FUTURE BUSINESS OPPORTUNITIES WITHIN THE TOY INDUSTRY
acquisition of marvel entertainment by walt disney --created major license agreements implications --marvel had a wide catalogue of overe 5000 comic book characters that were hugely successful in films --placed large amount of entertainment licensing under the control of one organization eu decision to remove lego brick trademark
new competition from hasbro launching a similar rival product line kre-o
--featuring popular transformers --huge size and brand power of hasbro big box toy discounters trampled mom-and-pops and lowered prices dramatically
birth rates declined, children had less time to play and not much interest in toys that didn't offer instant gratification
rise of online games
E.G. LEGO GAMES SYSTEM, WHICH IS FAMILY BOARD GAMES (A NEW WAY OF PLAYING WITH LEGO BRICKS) EXPAND LEGO EDUCATION, ITS DIVISION THAT WORKS WITH SCHOOLS AND KINDERGARTENS DEVELOP ITS DIGITAL BUSINESS
4. WHAT SHOULD LEGO DO EXPAND ITS PRODUCT LINES AND BUSINESS OPPORTUNITIES?
GETTING LICENSES OF THE POPULAR COMIC CHARACTERS IN THE EMERGING MARKETS SUCH AS INDIA, CHINA ETC. PARTNERING WITH UPCOMING SCIENCE FICTION MOVIES AND LAUNCHING THE TOYS WITH THE RELEASE OF THE MOVIE TO TAKE ADVANTAGE OF THE BUZZ
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