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WS
STORM
OF
WAR - HOUSERULES
TROLL, RIVER
Main Profile 36% A 3 WS 15% W 29 BS S
FOR
Secondary Profile SB 5
51%
48% TB 4
10% M 6
Ag
18% Mag 0
Int
17% IP 0
WP
10% FP 0
Fel
Secondary Profile SB 5
51%
44% TB 4
12% M 6
Ag
18% Mag 0
Int
17% IP 0
WP
10% FP 0
Fel
Skills: Intimidate, Perception, Scale Sheer Surface or Swim, Speak Language (Goblin Tongue) Traits: Frightening, Natural Weapons Talents: Fearless, Night Vision, Specialist Weapon Group (Two-handed)
Skills: Intimidate, Perception, Scale Sheer Surface, Speak Language (Goblin Tongue), Swim Traits: Frightening, Natural Weapons, Strider (Rivers, Marshes, Swamps) Talents: Fearless, Night Vision, Specialist Weapon Group (Two-handed)
Special Rules:
Stomp: As a Full Action, a Troll may make a Single Stomp attack. This automatically hits and deals a Damage 5 hit with the Impact, Slow and Unstoppable qualities.
Regeneration (1d10): A Troll heals 1d10 Wounds at the start of their turn. Wounds caused by Fire cannot be healed in this way. Regeneration ceases to function if the Troll dies.
Special Rules:
Vomit: A Troll can vomit on a melee opponent as a Full Action, spraying corrosive and ill-smelling digestive juices whose foulness defies description. This attack hits automatically and deals a Damage 5 hit which ignores all Armour Points and has the Unstoppable quality, for obvious reasons.
Stoopid: Trolls are quite stupid and often forget what they are doing. Whenever a Troll encounters something to distract it (such as a fresh corpse or ripe smell), it must make an Intelligence Test or stop what it was doing to investigate. When in combat, it is less likely to be distracted, and the test becomes Easy (+20%).
Stomp: As a Full Action, a Troll may make a Single Stomp attack. This automatically hits and deals a Damage 5 hit with the Impact, Slow and Unstoppable qualities.
Slimy: River Trolls are covered in a layer of slime with an especially unpleasant stench. All Melee Attacks have a -10% penalty to hit a River Troll.
Regeneration (1d10): A River Troll heals 1d10 Wounds at the start of their turn. Wounds caused by Fire cannot be healed in this way. Regeneration ceases to function if the River Troll dies.
Combat:
Armour (none): -
AP: Head 0 (4), Arms 0 (4), Body 0 (4), Legs 0 (4) Slaughter Margin: Hard (+20%)
Weapons: Massive Club (Greatweapon, 1d10+5, Impact, Slow), Claw/Fangs (Natural Weapon, 1d10+5)
Vomit: A Troll can vomit on a melee opponent as a Full Action, spraying corrosive and ill-smelling digestive juices whose foulness defies description. This attack hits automatically and deals a Damage 5 hit which ignores all Armour Points and has the Unstoppable quality, for obvious reasons.
Stoopid: Trolls are quite stupid and often forget what they are doing. Whenever a Troll encounters something to distract it (such as a fresh corpse or ripe smell), it must make an Intelligence Test or stop what it was doing to investigate. When in combat, it is less likely to be distracted, and the test becomes Easy (+20%).
Combat:
Armour (none): -
AP: Head 0 (4), Arms 0 (4), Body 0 (4), Legs 0 (4) Slaughter Margin: Hard (+20%)
Weapons: Massive Club (Greatweapon, 1d10+5, Impact, Slow), Claw/Fangs (Natural Weapon, 1d10+5)
TROLL, STONE
Main Profile 38% A 3 WS 15% W 32 BS S
STORM
OF
WAR - HOUSERULES
FOR
Secondary Profile SB 5
51%
49% TB 4
10% M 6
Ag
18% Mag 0
Int
15% IP 0
WP
10% FP 0
Fel
Skills: Intimidate, Perception, Scale Sheer Surface +20%, Speak Language (Goblin Tongue)
Special Rules:
Traits: Frightening, Magic Resistance (20), Natural Armour (4), Natural Weapons
Stoopid: Trolls are quite stupid and often forget what they are doing. Whenever a Stone Troll encounters something to distract it (such as a fresh corpse or ripe smell), it must make an Intelligence Test or stop what it was doing to investigate. When in combat, it is less likely to be distracted, and the test becomes Easy (+20%).
Stomp: As a Full Action, a Stone Troll may make a Single Stomp attack. This automatically hits and deals a Damage 5 hit with the Impact, Slow and Unstoppable qualities.
Regeneration (1d10): A Stone Troll heals 1d10 Wounds at the start of their turn. Wounds caused by Fire cannot be healed in this way. Regeneration ceases to function if the Stone Troll dies.
Vomit: A Troll can vomit on a melee opponent as a Full Action, spraying corrosive and ill-smelling digestive juices whose foulness defies description. This attack hits automatically and deals a Damage 5 hit which ignores all Armour Points and has the Unstoppable quality, for obvious reasons.
Combat:
AP: Head 4 (8), Arms 4 (8), Body 4 (8), Legs 4 (8) Slaughter Margin: Hard (+20%)
Weapons: Massive Club (Greatweapon, 1d10+5, Impact, Slow), Claw/Fangs (Natural Weapon, 1d10+5)
STORM
OF
WAR - HOUSERULES
FOR
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